PrusaSlicer/src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
Lukas Matena 4c22023762 SLA gizmo clipping plane resetting
Clipping plane direction is now initialized when the plane is first moved, not when the gizmo is opened. This is how previous versions worked.
This is a minimal-effort solution before the clipping plane is refactored properly.
2020-02-21 09:46:40 +01:00

249 lines
7.4 KiB
C++

#ifndef slic3r_GLGizmoBase_hpp_
#define slic3r_GLGizmoBase_hpp_
#include "libslic3r/Point.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/Selection.hpp"
#include <cereal/archives/binary.hpp>
class wxWindow;
class GLUquadric;
typedef class GLUquadric GLUquadricObj;
namespace Slic3r {
class BoundingBoxf3;
class Linef3;
class ModelObject;
namespace GUI {
static const float DEFAULT_BASE_COLOR[4] = { 0.625f, 0.625f, 0.625f, 1.0f };
static const float DEFAULT_DRAG_COLOR[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
static const float DEFAULT_HIGHLIGHT_COLOR[4] = { 1.0f, 0.38f, 0.0f, 1.0f };
static const float AXES_COLOR[][4] = { { 0.75f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.75f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.75f, 1.0f } };
static const float CONSTRAINED_COLOR[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
class ImGuiWrapper;
class CommonGizmosData;
class GLCanvas3D;
class ClippingPlane;
class GLGizmoBase
{
public:
// Starting value for ids to avoid clashing with ids used by GLVolumes
// (254 is choosen to leave some space for forward compatibility)
static const unsigned int BASE_ID = 255 * 255 * 254;
protected:
struct Grabber
{
static const float SizeFactor;
static const float MinHalfSize;
static const float DraggingScaleFactor;
Vec3d center;
Vec3d angles;
float color[4];
bool enabled;
bool dragging;
Grabber();
void render(bool hover, float size) const;
void render_for_picking(float size) const { render(size, color, false); }
float get_half_size(float size) const;
float get_dragging_half_size(float size) const;
private:
void render(float size, const float* render_color, bool use_lighting) const;
void render_face(float half_size) const;
};
public:
enum EState
{
Off,
On,
Num_States
};
struct UpdateData
{
const Linef3& mouse_ray;
const Point& mouse_pos;
UpdateData(const Linef3& mouse_ray, const Point& mouse_pos)
: mouse_ray(mouse_ray), mouse_pos(mouse_pos)
{}
};
protected:
GLCanvas3D& m_parent;
int m_group_id;
EState m_state;
int m_shortcut_key;
std::string m_icon_filename;
unsigned int m_sprite_id;
int m_hover_id;
bool m_dragging;
float m_base_color[4];
float m_drag_color[4];
float m_highlight_color[4];
mutable std::vector<Grabber> m_grabbers;
ImGuiWrapper* m_imgui;
bool m_first_input_window_render;
CommonGizmosData* m_c = nullptr;
public:
GLGizmoBase(GLCanvas3D& parent,
const std::string& icon_filename,
unsigned int sprite_id,
CommonGizmosData* common_data = nullptr);
virtual ~GLGizmoBase() {}
bool init() { return on_init(); }
void load(cereal::BinaryInputArchive& ar) { m_state = On; on_load(ar); }
void save(cereal::BinaryOutputArchive& ar) const { on_save(ar); }
std::string get_name() const { return on_get_name(); }
int get_group_id() const { return m_group_id; }
void set_group_id(int id) { m_group_id = id; }
EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; on_set_state(); }
int get_shortcut_key() const { return m_shortcut_key; }
void set_shortcut_key(int key) { m_shortcut_key = key; }
const std::string& get_icon_filename() const { return m_icon_filename; }
bool is_activable() const { return on_is_activable(); }
bool is_selectable() const { return on_is_selectable(); }
unsigned int get_sprite_id() const { return m_sprite_id; }
int get_hover_id() const { return m_hover_id; }
void set_hover_id(int id);
void set_highlight_color(const float* color);
void enable_grabber(unsigned int id);
void disable_grabber(unsigned int id);
void start_dragging();
void stop_dragging();
bool is_dragging() const { return m_dragging; }
void update(const UpdateData& data);
void render() const { on_render(); }
void render_for_picking() const { on_render_for_picking(); }
void render_input_window(float x, float y, float bottom_limit);
protected:
virtual bool on_init() = 0;
virtual void on_load(cereal::BinaryInputArchive& ar) {}
virtual void on_save(cereal::BinaryOutputArchive& ar) const {}
virtual std::string on_get_name() const = 0;
virtual void on_set_state() {}
virtual void on_set_hover_id() {}
virtual bool on_is_activable() const { return true; }
virtual bool on_is_selectable() const { return true; }
virtual void on_enable_grabber(unsigned int id) {}
virtual void on_disable_grabber(unsigned int id) {}
virtual void on_start_dragging() {}
virtual void on_stop_dragging() {}
virtual void on_update(const UpdateData& data) {}
virtual void on_render() const = 0;
virtual void on_render_for_picking() const = 0;
virtual void on_render_input_window(float x, float y, float bottom_limit) {}
// Returns the picking color for the given id, based on the BASE_ID constant
// No check is made for clashing with other picking color (i.e. GLVolumes)
std::array<float, 4> picking_color_component(unsigned int id) const;
void render_grabbers(const BoundingBoxf3& box) const;
void render_grabbers(float size) const;
void render_grabbers_for_picking(const BoundingBoxf3& box) const;
void set_tooltip(const std::string& tooltip) const;
std::string format(float value, unsigned int decimals) const;
};
// Produce an alpha channel checksum for the red green blue components. The alpha channel may then be used to verify, whether the rgb components
// were not interpolated by alpha blending or multi sampling.
extern unsigned char picking_checksum_alpha_channel(unsigned char red, unsigned char green, unsigned char blue);
class MeshRaycaster;
class MeshClipper;
class CommonGizmosData {
public:
const TriangleMesh* mesh() const {
return (! m_mesh ? nullptr : m_mesh); //(m_cavity_mesh ? m_cavity_mesh.get() : m_mesh));
}
bool update_from_backend(GLCanvas3D& canvas, ModelObject* model_object);
bool recent_update = false;
static constexpr float HoleStickOutLength = 1.f;
ModelObject* m_model_object = nullptr;
const TriangleMesh* m_mesh;
std::unique_ptr<MeshRaycaster> m_mesh_raycaster;
std::unique_ptr<MeshClipper> m_object_clipper;
std::unique_ptr<MeshClipper> m_supports_clipper;
//std::unique_ptr<TriangleMesh> m_cavity_mesh;
//std::unique_ptr<GLVolume> m_volume_with_cavity;
int m_active_instance = -1;
float m_active_instance_bb_radius = 0;
ObjectID m_model_object_id = 0;
int m_print_object_idx = -1;
int m_print_objects_count = -1;
int m_old_timestamp = -1;
float m_clipping_plane_distance = 0.f;
std::unique_ptr<ClippingPlane> m_clipping_plane;
bool m_clipping_plane_was_moved = false;
void stash_clipping_plane() {
m_clipping_plane_distance_stash = m_clipping_plane_distance;
}
void unstash_clipping_plane() {
m_clipping_plane_distance = m_clipping_plane_distance_stash;
}
bool has_drilled_mesh() const { return m_has_drilled_mesh; }
void build_AABB_if_needed();
private:
const TriangleMesh* m_old_mesh;
TriangleMesh m_backend_mesh_transformed;
float m_clipping_plane_distance_stash = 0.f;
bool m_has_drilled_mesh = false;
bool m_schedule_aabb_calculation = false;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoBase_hpp_