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PrusaSlicer/resources/shaders
History
enricoturri1966 af30a3ab7e Code cleanup
2020-08-27 09:13:30 +02:00
..
gouraud_light.fs
GCodeViewer -> Prototype for tool marker
2020-05-11 13:09:26 +02:00
gouraud_light.vs
GCodeViewer -> Prototype for tool marker
2020-05-11 13:09:26 +02:00
gouraud.fs
1st installment of tech ENABLE_ENVIRONMENT_MAP
2020-05-28 15:27:29 +02:00
gouraud.vs
1st installment of tech ENABLE_ENVIRONMENT_MAP
2020-05-28 15:27:29 +02:00
options_110.fs
GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid
2020-08-26 15:29:33 +02:00
options_110.vs
ENABLE_GCODE_VIEWER -> Refactoring of shaders for options
2020-05-29 12:29:04 +02:00
options_120.fs
Code cleanup
2020-08-27 09:13:30 +02:00
options_120.vs
Renamed shaders
2020-08-25 08:12:28 +02:00
printbed.fs
Render custom bed textures in png format on prusa beds
2019-07-19 09:18:09 +02:00
printbed.vs
Code cleanup
2019-02-28 09:37:55 +01:00
toolpaths_lines.fs
Code cleanup
2020-08-27 09:13:30 +02:00
toolpaths_lines.vs
Code cleanup
2020-08-27 09:13:30 +02:00
variable_layer_height.fs
Shaders loaded from files
2018-05-21 13:08:02 +02:00
variable_layer_height.vs
Follow-up of c887ecfefaeb627f656f4bc007f897b027dcf90a -> Removed unneded assignements from shaders
2020-04-08 09:00:08 +02:00
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