PrusaSlicer/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp
2022-09-19 11:19:18 +02:00

2006 lines
78 KiB
C++

// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoCut.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/stattext.h>
#include <wx/sizer.h>
#include <algorithm>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/TriangleMeshSlicer.hpp"
#include "imgui/imgui_internal.h"
namespace Slic3r {
namespace GUI {
static const double Margin = 20.0;
static const ColorRGBA GRABBER_COLOR = ColorRGBA::YELLOW();
const unsigned int AngleResolution = 64;
const unsigned int ScaleStepsCount = 72;
const float ScaleStepRad = 2.0f * float(PI) / ScaleStepsCount;
const unsigned int ScaleLongEvery = 2;
const float ScaleLongTooth = 0.1f; // in percent of radius
const unsigned int SnapRegionsCount = 8;
// Generates mesh for a line
static GLModel::Geometry its_make_line(Vec3f beg_pos, Vec3f end_pos)
{
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex(beg_pos);
init_data.add_vertex(end_pos);
// indices
init_data.add_line(0, 1);
return init_data;
}
//! -- #ysFIXME those functions bodies are ported from GizmoRotation
// Generates mesh for a circle
static void init_from_circle(GLModel& model, double radius)
{
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(ScaleStepsCount);
init_data.reserve_indices(ScaleStepsCount);
// vertices + indices
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
init_data.add_vertex(Vec3f(::cos(angle) * radius, ::sin(angle) * radius, 0.0f));
init_data.add_index(i);
}
model.init_from(std::move(init_data));
model.set_color(ColorRGBA::WHITE());
}
// Generates mesh for a scale
static void init_from_scale(GLModel& model, double radius)
{
const float out_radius_long = radius * (1.0f + ScaleLongTooth);
const float out_radius_short = radius * (1.0f + 0.5f * ScaleLongTooth);
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * radius;
const float in_y = sina * radius;
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
// vertices
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
// indices
init_data.add_line(i * 2, i * 2 + 1);
}
model.init_from(std::move(init_data));
model.set_color(ColorRGBA::WHITE());
}
// Generates mesh for a snap_radii
static void init_from_snap_radii(GLModel& model, double radius)
{
const float step = 2.0f * float(PI) / float(SnapRegionsCount);
const float in_radius = radius / 3.0f;
const float out_radius = 2.0f * in_radius;
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * step);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * in_radius;
const float in_y = sina * in_radius;
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
// vertices
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
// indices
init_data.add_line(i * 2, i * 2 + 1);
}
model.init_from(std::move(init_data));
model.set_color(ColorRGBA::WHITE());
}
// Generates mesh for a angle_arc
static void init_from_angle_arc(GLModel& model, double angle, double radius)
{
model.reset();
const float step_angle = float(angle) / float(AngleResolution);
const float ex_radius = radius;
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(1 + AngleResolution);
init_data.reserve_indices(1 + AngleResolution);
// vertices + indices
for (unsigned int i = 0; i <= AngleResolution; ++i) {
const float angle = float(i) * step_angle;
init_data.add_vertex(Vec3f(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f));
init_data.add_index(i);
}
model.init_from(std::move(init_data));
}
//! --
GLGizmoCut3D::GLGizmoCut3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_connector_type (CutConnectorType::Plug)
, m_connector_style (size_t(CutConnectorStyle::Prizm))
, m_connector_shape_id (size_t(CutConnectorShape::Circle))
, m_rotation_matrix(Slic3r::Matrix3d::Identity())
, m_connectors_group_id (3)
{
m_modes = { _u8L("Planar")//, _u8L("Grid")
// , _u8L("Radial"), _u8L("Modular")
};
m_connector_modes = { _u8L("Auto"), _u8L("Manual") };
m_connector_types = { _u8L("Plug"), _u8L("Dowel") };
m_connector_styles = { _u8L("Prizm"), _u8L("Frustum")
// , _u8L("Claw")
};
m_connector_shapes = { _u8L("Triangle"), _u8L("Square"), _u8L("Hexagon"), _u8L("Circle")
// , _u8L("D-shape")
};
m_axis_names = { "X", "Y", "Z" };
update_connector_shape();
}
std::string GLGizmoCut3D::get_tooltip() const
{
std::string tooltip;
if (m_hover_id == Z) {
double koef = m_imperial_units ? ObjectManipulation::mm_to_in : 1.0;
std::string unit_str = " " + (m_imperial_units ? _u8L("inch") : _u8L("mm"));
const BoundingBoxf3 tbb = transformed_bounding_box();
if (tbb.max.z() >= 0.0) {
double top = (tbb.min.z() <= 0.0 ? tbb.max.z() : tbb.size().z()) * koef;
tooltip += format(top, 2) + " " + unit_str + " (" + _u8L("Top part") + ")";
if (tbb.min.z() <= 0.0)
tooltip += "\n";
}
if (tbb.min.z() <= 0.0) {
double bottom = (tbb.max.z() <= 0.0 ? tbb.size().z() : (tbb.min.z() * (-1))) * koef;
tooltip += format(bottom, 2) + " " + unit_str + " (" + _u8L("Bottom part") + ")";
}
return tooltip;
}
if (tooltip.empty() && (m_hover_id == X || m_hover_id == Y)) {
std::string axis = m_hover_id == X ? "X" : "Y";
// return axis + ": " + format(float(Geometry::rad2deg(Geometry::Transformation(m_rotation_m).get_rotation()[m_hover_id])), 1) + _u8L("°");
return axis + ": " + format(float(Geometry::rad2deg(m_angle)), 1) + _u8L("°");
}
return tooltip;
}
bool GLGizmoCut3D::on_mouse(const wxMouseEvent &mouse_event)
{
Vec2i mouse_coord(mouse_event.GetX(), mouse_event.GetY());
Vec2d mouse_pos = mouse_coord.cast<double>();
if (mouse_event.ShiftDown() && mouse_event.LeftDown())
return gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), mouse_event.CmdDown());
if (cut_line_processing()) {
if (mouse_event.ShiftDown()) {
if (mouse_event.Moving()|| mouse_event.Dragging())
return gizmo_event(SLAGizmoEventType::Moving, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), mouse_event.CmdDown());
if (mouse_event.LeftUp())
return gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), mouse_event.CmdDown());
}
discard_cut_line_processing();
}
else if (mouse_event.Moving())
return false;
if (use_grabbers(mouse_event)) {
if (m_hover_id >= m_connectors_group_id) {
if (mouse_event.LeftDown()) {
std::fill(m_selected.begin(), m_selected.end(), false);
m_selected_count = 0;
}
if (mouse_event.LeftUp() && !mouse_event.ShiftDown())
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), mouse_event.CmdDown());
}
return true;
}
static bool pending_right_up = false;
if (mouse_event.LeftDown()) {
bool grabber_contains_mouse = (get_hover_id() != -1);
bool control_down = mouse_event.CmdDown();
if ((!control_down || grabber_contains_mouse) &&
gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false))
return true;
}
else if (mouse_event.Dragging()) {
bool control_down = mouse_event.CmdDown();
if (m_parent.get_move_volume_id() != -1) {
// don't allow dragging objects with the Sla gizmo on
return true;
}
else if (!control_down &&
gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false)) {
// the gizmo got the event and took some action, no need to do
// anything more here
m_parent.set_as_dirty();
return true;
}
else if (control_down && (mouse_event.LeftIsDown() || mouse_event.RightIsDown())) {
// CTRL has been pressed while already dragging -> stop current action
if (mouse_event.LeftIsDown())
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
else if (mouse_event.RightIsDown())
pending_right_up = false;
}
}
else if (mouse_event.LeftUp() && !m_parent.is_mouse_dragging()) {
// in case SLA/FDM gizmo is selected, we just pass the LeftUp event
// and stop processing - neither object moving or selecting is
// suppressed in that case
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), mouse_event.CmdDown());
return true;
}
else if (mouse_event.RightDown()) {
if (m_parent.get_selection().get_object_idx() != -1 &&
gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false)) {
// we need to set the following right up as processed to avoid showing
// the context menu if the user release the mouse over the object
pending_right_up = true;
// event was taken care of by the SlaSupports gizmo
return true;
}
}
else if (pending_right_up && mouse_event.RightUp()) {
pending_right_up = false;
return true;
}
return false;
}
void GLGizmoCut3D::shift_cut_z(double delta)
{
Vec3d new_cut_center = m_plane_center;
new_cut_center[Z] += delta;
set_center(new_cut_center);
}
void GLGizmoCut3D::rotate_vec3d_around_center(Vec3d& vec, const Vec3d& angles, const Vec3d& center)
{
if (m_rotations != angles) {
m_rotation_matrix = Eigen::AngleAxisd(angles[Z], Vec3d::UnitZ())
* Eigen::AngleAxisd(angles[Y], Vec3d::UnitY())
* Eigen::AngleAxisd(angles[X], Vec3d::UnitX());
m_rotations = angles;
}
vec -= center;
vec = m_rotation_matrix * vec;
vec += center;
}
void GLGizmoCut3D::put_connetors_on_cut_plane(const Vec3d& cp_normal, double cp_offset)
{
ModelObject* mo = m_c->selection_info()->model_object();
if (CutConnectors& connectors = mo->cut_connectors; !connectors.empty()) {
const float sla_shift = m_c->selection_info()->get_sla_shift();
const Vec3d& instance_offset = mo->instances[m_c->selection_info()->get_active_instance()]->get_offset();
for (auto& connector : connectors) {
// convert connetor pos to the world coordinates
Vec3d pos = connector.pos + instance_offset;
pos[Z] += sla_shift;
// scalar distance from point to plane along the normal
double distance = -cp_normal.dot(pos) + cp_offset;
// move connector
connector.pos += distance * cp_normal;
}
}
}
void GLGizmoCut3D::update_clipper()
{
const Vec3d angles = Geometry::Transformation(m_rotation_m).get_rotation();
BoundingBoxf3 box = bounding_box();
double radius = box.radius();
Vec3d beg, end = beg = m_plane_center;
beg[Z] = box.center().z() - radius;//box.min.z();
end[Z] = box.center().z() + radius;//box.max.z();
rotate_vec3d_around_center(beg, angles, m_plane_center);
rotate_vec3d_around_center(end, angles, m_plane_center);
double dist = (m_plane_center - beg).norm();
// calculate normal and offset for clipping plane
Vec3d normal = end - beg;
if (normal == Vec3d::Zero())
return;
dist = std::clamp(dist, 0.0001, normal.norm());
normal.normalize();
const double offset = normal.dot(beg) + dist;
m_c->object_clipper()->set_range_and_pos(normal, offset, dist);
put_connetors_on_cut_plane(normal, offset);
if (m_raycasters.empty())
on_register_raycasters_for_picking();
else
update_raycasters_for_picking_transform();
}
void GLGizmoCut3D::update_clipper_on_render()
{
update_clipper();
force_update_clipper_on_render = false;
}
void GLGizmoCut3D::set_center(const Vec3d& center)
{
set_center_pos(center);
update_clipper();
}
bool GLGizmoCut3D::render_combo(const std::string& label, const std::vector<std::string>& lines, size_t& selection_idx)
{
ImGui::AlignTextToFramePadding();
m_imgui->text(label);
ImGui::SameLine(m_label_width);
ImGui::PushItemWidth(m_control_width);
size_t selection_out = selection_idx;
// It is necessary to use BeginGroup(). Otherwise, when using SameLine() is called, then other items will be drawn inside the combobox.
ImGui::BeginGroup();
ImVec2 combo_pos = ImGui::GetCursorScreenPos();
if (ImGui::BeginCombo(("##"+label).c_str(), "")) {
for (size_t line_idx = 0; line_idx < lines.size(); ++line_idx) {
ImGui::PushID(int(line_idx));
if (ImGui::Selectable("", line_idx == selection_idx))
selection_out = line_idx;
ImGui::SameLine();
ImGui::Text("%s", lines[line_idx].c_str());
ImGui::PopID();
}
ImGui::EndCombo();
}
ImVec2 backup_pos = ImGui::GetCursorScreenPos();
ImGuiStyle& style = ImGui::GetStyle();
ImGui::SetCursorScreenPos(ImVec2(combo_pos.x + style.FramePadding.x, combo_pos.y + style.FramePadding.y));
ImGui::Text("%s", lines[selection_out].c_str());
ImGui::SetCursorScreenPos(backup_pos);
ImGui::EndGroup();
bool is_changed = selection_idx != selection_out;
selection_idx = selection_out;
if (is_changed)
update_connector_shape();
return is_changed;
}
bool GLGizmoCut3D::render_double_input(const std::string& label, double& value_in)
{
ImGui::AlignTextToFramePadding();
m_imgui->text(label);
ImGui::SameLine(m_label_width);
ImGui::PushItemWidth(m_control_width);
double value = value_in;
if (m_imperial_units)
value *= ObjectManipulation::mm_to_in;
double old_val = value;
ImGui::InputDouble(("##" + label).c_str(), &value, 0.0f, 0.0f, "%.2f", ImGuiInputTextFlags_CharsDecimal);
ImGui::SameLine();
m_imgui->text(m_imperial_units ? _L("in") : _L("mm"));
value_in = value * (m_imperial_units ? ObjectManipulation::in_to_mm : 1.0);
return old_val != value;
}
bool GLGizmoCut3D::render_slider_double_input(const std::string& label, double& value_in, int& tolerance_in)
{
ImGui::AlignTextToFramePadding();
m_imgui->text(label);
ImGui::SameLine(m_label_width);
ImGui::PushItemWidth(m_control_width * 0.85f);
float value = (float)value_in;
if (m_imperial_units)
value *= ObjectManipulation::mm_to_in;
float old_val = value;
const BoundingBoxf3 bbox = bounding_box();
float mean_size = float((bbox.size().x() + bbox.size().y() + bbox.size().z()) / 9.0);
float min_size = 1.f;
if (m_imperial_units) {
mean_size *= ObjectManipulation::mm_to_in;
min_size *= ObjectManipulation::mm_to_in;
}
std::string format = m_imperial_units ? "%.4f " + _u8L("in") : "%.2f " + _u8L("mm");
m_imgui->slider_float(("##" + label).c_str(), &value, min_size, mean_size, format.c_str());
value_in = (double)(value * (m_imperial_units ? ObjectManipulation::in_to_mm : 1.0));
ImGui::SameLine(m_label_width + m_control_width + 3);
ImGui::PushItemWidth(m_control_width * 0.3f);
float old_tolerance, tolerance = old_tolerance = (float)tolerance_in;
m_imgui->slider_float(("##tolerance_" + label).c_str(), &tolerance, 1.f, 20.f, "%.f %%", 1.f, true, _L("Tolerance"));
tolerance_in = (int)tolerance;
return old_val != value || old_tolerance != tolerance;
}
void GLGizmoCut3D::render_move_center_input(int axis)
{
ImGui::AlignTextToFramePadding();
m_imgui->text(m_axis_names[axis]+":");
ImGui::SameLine();
ImGui::PushItemWidth(0.3*m_control_width);
Vec3d move = m_plane_center;
double in_val, value = in_val = move[axis];
if (m_imperial_units)
value *= ObjectManipulation::mm_to_in;
ImGui::InputDouble(("##move_" + m_axis_names[axis]).c_str(), &value, 0.0f, 0.0f, "%.2f", ImGuiInputTextFlags_CharsDecimal);
ImGui::SameLine();
double val = value * (m_imperial_units ? ObjectManipulation::in_to_mm : 1.0);
if (in_val != val) {
move[axis] = val;
set_center(move);
}
}
bool GLGizmoCut3D::render_connect_type_radio_button(CutConnectorType type)
{
ImGui::SameLine(type == CutConnectorType::Plug ? m_label_width : 2*m_label_width);
ImGui::PushItemWidth(m_control_width);
if (m_imgui->radio_button(m_connector_types[size_t(type)], m_connector_type == type)) {
m_connector_type = type;
update_connector_shape();
return true;
}
return false;
}
void GLGizmoCut3D::render_connect_mode_radio_button(CutConnectorMode mode)
{
ImGui::SameLine(mode == CutConnectorMode::Auto ? m_label_width : 2*m_label_width);
ImGui::PushItemWidth(m_control_width);
if (m_imgui->radio_button(m_connector_modes[int(mode)], m_connector_mode == mode))
m_connector_mode = mode;
}
bool GLGizmoCut3D::render_revert_button(const std::string& label_id)
{
const ImGuiStyle& style = ImGui::GetStyle();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 1, style.ItemSpacing.y });
ImGui::SameLine(m_label_width);
ImGui::PushStyleColor(ImGuiCol_Button, { 0.25f, 0.25f, 0.25f, 0.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0.4f, 0.4f, 0.4f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.4f, 0.4f, 0.4f, 1.0f });
std::string label;
label += ImGui::RevertButton;
bool revert = ImGui::Button((label + "##" + label_id).c_str());
ImGui::PopStyleColor(3);
if (ImGui::IsItemHovered())
m_imgui->tooltip(into_u8(_L("Revert")).c_str(), ImGui::GetFontSize() * 20.0f);
ImGui::PopStyleVar();
ImGui::SameLine();
return revert;
}
void GLGizmoCut3D::render_cut_plane()
{
if (cut_line_processing())
return;
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(
m_plane_center,
Geometry::Transformation(m_rotation_m).get_rotation(),
Vec3d::Ones(),
Vec3d::Ones()
);
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
if (!m_plane.is_initialized()) {
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
// init_data.color = { 0.8f, 0.8f, 0.8f, 0.5f };
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
// vertices
float radius = (float)bounding_box().radius();
init_data.add_vertex(Vec3f(-radius, -radius, 0.0));
init_data.add_vertex(Vec3f( radius, -radius, 0.0));
init_data.add_vertex(Vec3f( radius, radius, 0.0));
init_data.add_vertex(Vec3f(-radius, radius, 0.0));
// indices
init_data.add_triangle(0, 1, 2);
init_data.add_triangle(2, 3, 0);
m_plane.init_from(std::move(init_data));
}
if (can_perform_cut())
m_plane.set_color({ 0.8f, 0.8f, 0.8f, 0.5f });
else
m_plane.set_color({ 1.0f, 0.8f, 0.8f, 0.5f });
m_plane.render();
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
shader->stop_using();
}
void GLGizmoCut3D::render_cut_center_graber()
{
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (!shader)
return;
ColorRGBA color = m_hover_id == Z ? complementary(GRABBER_COLOR) : GRABBER_COLOR;
const Camera& camera = wxGetApp().plater()->get_camera();
const Grabber& graber = m_grabbers.front();
const BoundingBoxf3 box = bounding_box();
const double mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 3.0);
double size = m_dragging && m_hover_id == Z ? double(graber.get_dragging_half_size(mean_size)) : double(graber.get_half_size(mean_size));
Vec3d cone_scale = Vec3d(0.75 * size, 0.75 * size, 1.8 * size);
Vec3d offset = 1.25 * size * Vec3d::UnitZ();
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Transform3d view_matrix = camera.get_view_matrix() * Geometry::translation_transform(m_plane_center) * m_rotation_m;
auto render = [shader, this](GLModel& model, const ColorRGBA& color, Transform3d view_model_matrix) {
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
model.set_color(color);
model.render();
};
auto render_grabber_connection = [shader, camera, view_matrix, this](const ColorRGBA& color)
{
shader->stop_using();
GLShaderProgram* line_shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
if (!line_shader)
return;
line_shader->start_using();
line_shader->set_uniform("emission_factor", 0.1f);
line_shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Transform3d trafo = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d(1.0, 1.0, m_grabber_connection_len));
line_shader->set_uniform("view_model_matrix", trafo);
line_shader->set_uniform("normal_matrix", (Matrix3d)trafo.matrix().block(0, 0, 3, 3).inverse().transpose());
line_shader->set_uniform("width", 0.2f);
m_grabber_connection.set_color(color);
m_grabber_connection.render();
line_shader->stop_using();
shader->start_using();
};
auto render_rotation_snapping = [shader, camera, this](Axis axis, const ColorRGBA& color)
{
Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::translation_transform(m_plane_center) * m_start_dragging_m;
if (axis == X)
view_model_matrix = view_model_matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitY()) * Geometry::rotation_transform(-PI * Vec3d::UnitZ());
else
view_model_matrix = view_model_matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ()) * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitY());
shader->stop_using();
GLShaderProgram* line_shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
if (!line_shader)
return;
line_shader->start_using();
line_shader->set_uniform("emission_factor", 0.1f);
line_shader->set_uniform("projection_matrix", camera.get_projection_matrix());
line_shader->set_uniform("view_model_matrix", view_model_matrix);
line_shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
line_shader->set_uniform("width", 0.25f);
m_circle.render();
m_scale.render();
m_snap_radii.render();
m_reference_radius.render();
if (m_dragging) {
line_shader->set_uniform("width", 1.5f);
m_angle_arc.set_color(color);
m_angle_arc.render();
}
line_shader->stop_using();
shader->start_using();
};
// render Z grabber
if ((!m_dragging && m_hover_id < 0))
render_grabber_connection(color);
render(m_sphere.model, color, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), size * Vec3d::Ones()));
if (!m_dragging && m_hover_id < 0 || m_hover_id == Z)
{
const BoundingBoxf3 tbb = transformed_bounding_box();
if (tbb.min.z() <= 0.0)
render(m_cone.model, color, view_matrix * Geometry::assemble_transform(-offset, PI * Vec3d::UnitX(), cone_scale));
if (tbb.max.z() >= 0.0)
render(m_cone.model, color, view_matrix * Geometry::assemble_transform(offset, Vec3d::Zero(), cone_scale));
}
// render top sphere for X/Y grabbers
if ((!m_dragging && m_hover_id < 0) || m_hover_id == X || m_hover_id == Y)
{
size = m_dragging ? double(graber.get_dragging_half_size(mean_size)) : double(graber.get_half_size(mean_size));
color = m_hover_id == Y ? complementary(ColorRGBA::GREEN()) :
m_hover_id == X ? complementary(ColorRGBA::RED()) : ColorRGBA::GRAY();
render(m_sphere.model, color, view_matrix * Geometry::assemble_transform(m_grabber_connection_len * Vec3d::UnitZ(), Vec3d::Zero(), size * Vec3d::Ones()));
}
// render X grabber
if ((!m_dragging && m_hover_id < 0) || m_hover_id == X)
{
size = m_dragging && m_hover_id == X ? double(graber.get_dragging_half_size(mean_size)) : double(graber.get_half_size(mean_size));
cone_scale = Vec3d(0.75 * size, 0.75 * size, 1.8 * size);
color = m_hover_id == X ? complementary(ColorRGBA::RED()) : ColorRGBA::RED();
if (m_hover_id == X) {
render_grabber_connection(color);
render_rotation_snapping(X, color);
}
offset = Vec3d(0.0, 1.25 * size, m_grabber_connection_len);
render(m_cone.model, color, view_matrix * Geometry::assemble_transform(offset, -0.5 * PI * Vec3d::UnitX(), cone_scale));
offset = Vec3d(0.0, -1.25 * size, m_grabber_connection_len);
render(m_cone.model, color, view_matrix * Geometry::assemble_transform(offset, 0.5 * PI * Vec3d::UnitX(), cone_scale));
}
// render Y grabber
if ((!m_dragging && m_hover_id < 0) || m_hover_id == Y)
{
size = m_dragging && m_hover_id == Y ? double(graber.get_dragging_half_size(mean_size)) : double(graber.get_half_size(mean_size));
cone_scale = Vec3d(0.75 * size, 0.75 * size, 1.8 * size);
color = m_hover_id == Y ? complementary(ColorRGBA::GREEN()) : ColorRGBA::GREEN();
if (m_hover_id == Y) {
render_grabber_connection(color);
render_rotation_snapping(Y, color);
}
offset = Vec3d(1.25 * size, 0.0, m_grabber_connection_len);
render(m_cone.model, color, view_matrix * Geometry::assemble_transform(offset, 0.5 * PI * Vec3d::UnitY(), cone_scale));
offset = Vec3d(-1.25 * size, 0.0, m_grabber_connection_len);
render(m_cone.model, color, view_matrix * Geometry::assemble_transform(offset, -0.5 * PI * Vec3d::UnitY(), cone_scale));
}
shader->stop_using();
}
void GLGizmoCut3D::render_cut_line()
{
if (!cut_line_processing() || m_line_end == Vec3d::Zero())
return;
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("width", 0.25f);
m_cut_line.reset();
m_cut_line.init_from(its_make_line((Vec3f)m_line_beg.cast<float>(), (Vec3f)m_line_end.cast<float>()));
m_cut_line.set_color(GRABBER_COLOR);
m_cut_line.render();
shader->stop_using();
}
}
bool GLGizmoCut3D::on_init()
{
m_grabbers.emplace_back();
m_shortcut_key = WXK_CONTROL_C;
// initiate info shortcuts
const wxString ctrl = GUI::shortkey_ctrl_prefix();
const wxString alt = GUI::shortkey_alt_prefix();
m_shortcuts.push_back(std::make_pair(_L("Left click"), _L("Add connector")));
m_shortcuts.push_back(std::make_pair(_L("Right click"), _L("Remove connector")));
m_shortcuts.push_back(std::make_pair(_L("Drag"), _L("Move connector")));
m_shortcuts.push_back(std::make_pair(ctrl + _L("Left click"), _L("Add connector to selection")));
m_shortcuts.push_back(std::make_pair(alt + _L("Left click"), _L("Remove connector from selection")));
m_shortcuts.push_back(std::make_pair(ctrl + "A", _L("Select all connectors")));
return true;
}
void GLGizmoCut3D::on_load(cereal::BinaryInputArchive& ar)
{
ar( m_keep_upper, m_keep_lower, m_rotate_lower, m_rotate_upper, m_hide_cut_plane, m_mode, m_connectors_editing,//m_selected,
// m_connector_depth_ratio, m_connector_size, m_connector_mode, m_connector_type, m_connector_style, m_connector_shape_id,
m_ar_plane_center, m_ar_rotations);
set_center_pos(m_ar_plane_center, true);
m_rotation_m = Geometry::rotation_transform(m_ar_rotations);
force_update_clipper_on_render = true;
m_parent.request_extra_frame();
}
void GLGizmoCut3D::on_save(cereal::BinaryOutputArchive& ar) const
{
ar( m_keep_upper, m_keep_lower, m_rotate_lower, m_rotate_upper, m_hide_cut_plane, m_mode, m_connectors_editing,//m_selected,
// m_connector_depth_ratio, m_connector_size, m_connector_mode, m_connector_type, m_connector_style, m_connector_shape_id,
m_ar_plane_center, m_ar_rotations);
}
std::string GLGizmoCut3D::on_get_name() const
{
return _u8L("Cut");
}
void GLGizmoCut3D::on_set_state()
{
if (m_state == On) {
update_bb();
// initiate archived values
m_ar_plane_center = m_plane_center;
m_ar_rotations = Geometry::Transformation(m_rotation_m).get_rotation();
m_parent.request_extra_frame();
}
else
m_c->object_clipper()->release();
force_update_clipper_on_render = m_state == On;
}
void GLGizmoCut3D::on_register_raycasters_for_picking()
{
assert(m_raycasters.empty());
set_volumes_picking_state(false);
init_picking_models();
if (m_connectors_editing) {
if (CommonGizmosDataObjects::SelectionInfo* si = m_c->selection_info()) {
const CutConnectors& connectors = si->model_object()->cut_connectors;
for (size_t i = 0; i < connectors.size(); ++i)
m_raycasters.emplace_back(m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, i + m_connectors_group_id, *(m_shapes[connectors[i].attribs]).mesh_raycaster, Transform3d::Identity()));
}
}
else {
m_raycasters.emplace_back(m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, X, *m_cone.mesh_raycaster, Transform3d::Identity()));
m_raycasters.emplace_back(m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, X, *m_cone.mesh_raycaster, Transform3d::Identity()));
m_raycasters.emplace_back(m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, Y, *m_cone.mesh_raycaster, Transform3d::Identity()));
m_raycasters.emplace_back(m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, Y, *m_cone.mesh_raycaster, Transform3d::Identity()));
m_raycasters.emplace_back(m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, Z, *m_sphere.mesh_raycaster, Transform3d::Identity()));
m_raycasters.emplace_back(m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, Z, *m_cone.mesh_raycaster, Transform3d::Identity()));
m_raycasters.emplace_back(m_parent.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, Z, *m_cone.mesh_raycaster, Transform3d::Identity()));
}
update_raycasters_for_picking_transform();
}
void GLGizmoCut3D::on_unregister_raycasters_for_picking()
{
m_parent.remove_raycasters_for_picking(SceneRaycaster::EType::Gizmo);
m_raycasters.clear();
set_volumes_picking_state(true);
}
void GLGizmoCut3D::update_raycasters_for_picking()
{
on_unregister_raycasters_for_picking();
on_register_raycasters_for_picking();
}
void GLGizmoCut3D::set_volumes_picking_state(bool state)
{
std::vector<std::shared_ptr<SceneRaycasterItem>>* raycasters = m_parent.get_raycasters_for_picking(SceneRaycaster::EType::Volume);
if (raycasters != nullptr) {
const Selection& selection = m_parent.get_selection();
const Selection::IndicesList ids = selection.get_volume_idxs();
for (unsigned int id : ids) {
const GLVolume* v = selection.get_volume(id);
auto it = std::find_if(raycasters->begin(), raycasters->end(), [v](std::shared_ptr<SceneRaycasterItem> item) { return item->get_raycaster() == v->mesh_raycaster.get(); });
if (it != raycasters->end())
(*it)->set_active(state);
}
}
}
void GLGizmoCut3D::update_raycasters_for_picking_transform()
{
if (m_connectors_editing) {
CommonGizmosDataObjects::SelectionInfo* si = m_c->selection_info();
if (!si)
return;
const ModelObject* mo = si->model_object();
const CutConnectors& connectors = mo->cut_connectors;
if (connectors.empty())
return;
auto inst_id = m_c->selection_info()->get_active_instance();
if (inst_id < 0)
return;
const Vec3d& instance_offset = mo->instances[inst_id]->get_offset();
const float sla_shift = m_c->selection_info()->get_sla_shift();
const ClippingPlane* cp = m_c->object_clipper()->get_clipping_plane();
const Vec3d& normal = cp && cp->is_active() ? cp->get_normal() : m_clp_normal;
for (size_t i = 0; i < connectors.size(); ++i) {
const CutConnector& connector = connectors[i];
double height = connector.height;
// recalculate connector position to world position
Vec3d pos = connector.pos + instance_offset;
if (connector.attribs.type == CutConnectorType::Dowel &&
connector.attribs.style == CutConnectorStyle::Prizm) {
pos -= height * normal;
height *= 2;
}
pos[Z] += sla_shift;
m_raycasters[i]->set_transform(Geometry::assemble_transform(
pos,
Geometry::Transformation(m_rotation_m).get_rotation(),
Vec3d(connector.radius, connector.radius, height)
));
}
}
else {
const Transform3d trafo = Geometry::translation_transform(m_plane_center) * m_rotation_m;
const BoundingBoxf3 box = bounding_box();
const double mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 6.0);
double size = double(m_grabbers.front().get_half_size(mean_size));
Vec3d scale = Vec3d(0.75 * size, 0.75 * size, 1.8 * size);
Vec3d offset = Vec3d(0.0, 1.25 * size, m_grabber_connection_len);
m_raycasters[0]->set_transform(trafo * Geometry::assemble_transform(offset, -0.5 * PI * Vec3d::UnitX(), scale));
offset = Vec3d(0.0, -1.25 * size, m_grabber_connection_len);
m_raycasters[1]->set_transform(trafo * Geometry::assemble_transform(offset, 0.5 * PI * Vec3d::UnitX(), scale));
offset = Vec3d(1.25 * size, 0.0, m_grabber_connection_len);
m_raycasters[2]->set_transform(trafo * Geometry::assemble_transform(offset, 0.5 * PI * Vec3d::UnitY(), scale));
offset = Vec3d(-1.25 * size, 0.0, m_grabber_connection_len);
m_raycasters[3]->set_transform(trafo * Geometry::assemble_transform(offset, -0.5 * PI * Vec3d::UnitY(), scale));
offset = 1.25 * size * Vec3d::UnitZ();
m_raycasters[4]->set_transform(trafo * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), size * Vec3d::Ones()));
m_raycasters[5]->set_transform(trafo * Geometry::assemble_transform(-offset, PI * Vec3d::UnitX(), scale));
m_raycasters[6]->set_transform(trafo * Geometry::assemble_transform(offset, Vec3d::Zero(), scale));
}
}
void GLGizmoCut3D::on_set_hover_id()
{
}
bool GLGizmoCut3D::on_is_activable() const
{
// This is assumed in GLCanvas3D::do_rotate, do not change this
// without updating that function too.
return m_parent.get_selection().is_single_full_instance();
}
Vec3d GLGizmoCut3D::mouse_position_in_local_plane(Axis axis, const Linef3& mouse_ray) const
{
double half_pi = 0.5 * PI;
Transform3d m = Transform3d::Identity();
switch (axis)
{
case X:
{
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY()));
break;
}
case Y:
{
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitY()));
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
break;
}
default:
case Z:
{
// no rotation applied
break;
}
}
m = m * m_start_dragging_m.inverse();
m.translate(-m_plane_center);
return transform(mouse_ray, m).intersect_plane(0.0);
}
void GLGizmoCut3D::on_dragging(const UpdateData& data)
{
if (m_hover_id < 0)
return;
CutConnectors& connectors = m_c->selection_info()->model_object()->cut_connectors;
if (m_hover_id == Z) {
Vec3d starting_box_center = m_plane_center - Vec3d::UnitZ();// some Margin
rotate_vec3d_around_center(starting_box_center, Geometry::Transformation(m_rotation_m).get_rotation(), m_plane_center);
const Vec3d& starting_drag_position = m_plane_center;
double projection = 0.0;
Vec3d starting_vec = starting_drag_position - starting_box_center;
if (starting_vec.norm() != 0.0) {
Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = data.mouse_ray.a + (starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - starting_drag_position;
starting_vec.normalize();
// finds projection of the vector along the staring direction
projection = inters_vec.dot(starting_vec);
}
if (wxGetKeyState(WXK_SHIFT))
projection = m_snap_step * (double)std::round(projection / m_snap_step);
Vec3d shift = starting_vec * projection;
// move cut plane center
set_center(m_plane_center + shift);
}
else if (m_hover_id == X || m_hover_id == Y) {
Vec3d rotation = Vec3d::Zero();
const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane((Axis)m_hover_id, data.mouse_ray));
const Vec2d orig_dir = Vec2d::UnitX();
const Vec2d new_dir = mouse_pos.normalized();
const double two_pi = 2.0 * PI;
double theta = ::acos(std::clamp(new_dir.dot(orig_dir), -1.0, 1.0));
if (cross2(orig_dir, new_dir) < 0.0)
theta = two_pi - theta;
const double len = mouse_pos.norm();
// snap to coarse snap region
if (m_snap_coarse_in_radius <= len && len <= m_snap_coarse_out_radius) {
const double step = two_pi / double(SnapRegionsCount);
theta = step * std::round(theta / step);
}
else {
// snap to fine snap region (scale)
if (m_snap_fine_in_radius <= len && len <= m_snap_fine_out_radius) {
const double step = two_pi / double(ScaleStepsCount);
theta = step * std::round(theta / step);
}
}
if (theta == two_pi)
theta = 0.0;
if (m_hover_id == X)
theta += 0.5 * PI;
rotation[m_hover_id] = theta;
m_rotation_m = m_start_dragging_m * Geometry::rotation_transform(rotation);
m_angle = theta;
while (m_angle > two_pi)
m_angle -= two_pi;
if (m_angle < 0.0)
m_angle += two_pi;
update_clipper();
}
else if (m_hover_id >= m_connectors_group_id && m_connector_mode == CutConnectorMode::Manual)
{
std::pair<Vec3d, Vec3d> pos_and_normal;
Vec3d pos_world;
if (!unproject_on_cut_plane(data.mouse_pos.cast<double>(), pos_and_normal, pos_world))
return;
connectors[m_hover_id - m_connectors_group_id].pos = pos_and_normal.first;
update_raycasters_for_picking_transform();
}
}
void GLGizmoCut3D::on_start_dragging()
{
m_angle = 0.0;
if (m_hover_id >= m_connectors_group_id && m_connector_mode == CutConnectorMode::Manual)
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Move connector"), UndoRedo::SnapshotType::GizmoAction);
if (m_hover_id == X || m_hover_id == Y)
m_start_dragging_m = m_rotation_m;
}
void GLGizmoCut3D::on_stop_dragging()
{
if (m_hover_id == X || m_hover_id == Y) {
m_angle_arc.reset();
m_angle = 0.0;
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Rotate cut plane"), UndoRedo::SnapshotType::GizmoAction);
m_ar_rotations = Geometry::Transformation(m_rotation_m).get_rotation();
m_start_dragging_m = m_rotation_m;
}
else if (m_hover_id == Z) {
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Move cut plane"), UndoRedo::SnapshotType::GizmoAction);
m_ar_plane_center = m_plane_center;
}
}
void GLGizmoCut3D::set_center_pos(const Vec3d& center_pos, bool force/* = false*/)
{
if (force || transformed_bounding_box(true).contains(center_pos)) {
m_plane_center = center_pos;
m_center_offset = m_plane_center - m_bb_center;
}
}
BoundingBoxf3 GLGizmoCut3D::bounding_box() const
{
BoundingBoxf3 ret;
const Selection& selection = m_parent.get_selection();
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int i : idxs) {
const GLVolume* volume = selection.get_volume(i);
// respect just to the solid parts for FFF and ignore pad and supports for SLA
if (!volume->is_modifier && !volume->is_sla_pad() && !volume->is_sla_support())
ret.merge(volume->transformed_convex_hull_bounding_box());
}
return ret;
}
BoundingBoxf3 GLGizmoCut3D::transformed_bounding_box(bool revert_move /*= false*/) const
{
// #ysFIXME !!!
BoundingBoxf3 ret;
const ModelObject* mo = m_c->selection_info()->model_object();
if (!mo)
return ret;
const int instance_idx = m_c->selection_info()->get_active_instance();
if (instance_idx < 0)
return ret;
const ModelInstance* mi = mo->instances[instance_idx];
const Vec3d& instance_offset = mi->get_offset();
Vec3d cut_center_offset = m_plane_center - instance_offset;
cut_center_offset[Z] -= m_c->selection_info()->get_sla_shift();
const auto move = Geometry::assemble_transform(-cut_center_offset);
const auto move2 = Geometry::assemble_transform(m_plane_center);
const auto cut_matrix = (revert_move ? move2 : Transform3d::Identity()) * m_rotation_m.inverse() * move;
const Selection& selection = m_parent.get_selection();
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int i : idxs) {
const GLVolume* volume = selection.get_volume(i);
// respect just to the solid parts for FFF and ignore pad and supports for SLA
if (!volume->is_modifier && !volume->is_sla_pad() && !volume->is_sla_support()) {
const auto instance_matrix = Geometry::assemble_transform(
Vec3d::Zero(), // don't apply offset
volume->get_instance_rotation().cwiseProduct(Vec3d(1.0, 1.0, 1.0)),
volume->get_instance_scaling_factor(),
volume->get_instance_mirror()
);
auto volume_travo = instance_matrix * volume->get_volume_transformation().get_matrix();
auto volume_offset = Geometry::Transformation(volume_travo).get_offset();
ret.merge(volume->transformed_convex_hull_bounding_box(cut_matrix * volume_travo));
}
}
return ret;
}
bool GLGizmoCut3D::update_bb()
{
const BoundingBoxf3 box = bounding_box();
if (m_max_pos != box.max && m_min_pos != box.min) {
m_max_pos = box.max;
m_min_pos = box.min;
m_bb_center = box.center();
if (box.contains(m_center_offset))
set_center_pos(m_bb_center + m_center_offset, true);
else
set_center_pos(m_bb_center, true);
m_radius = box.radius();
m_grabber_connection_len = 0.75 * m_radius;// std::min<double>(0.75 * m_radius, 35.0);
m_grabber_radius = m_grabber_connection_len * 0.85;
m_snap_coarse_in_radius = m_grabber_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_grabber_connection_len * 0.85;
m_snap_fine_out_radius = m_grabber_connection_len * 1.15f;
m_plane.reset();
m_cone.reset();
m_sphere.reset();
m_grabber_connection.reset();
m_circle.reset();
m_scale.reset();
m_snap_radii.reset();
m_reference_radius.reset();
on_unregister_raycasters_for_picking();
if (CommonGizmosDataObjects::SelectionInfo* selection = m_c->selection_info()) {
m_selected.clear();
m_selected.resize(selection->model_object()->cut_connectors.size(), false);
}
return true;
}
return false;
}
void GLGizmoCut3D::init_picking_models()
{
if (!m_cone.model.is_initialized()) {
indexed_triangle_set its = its_make_cone(1.0, 1.0, PI / 12.0);
m_cone.model.init_from(its);
m_cone.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
}
if (!m_sphere.model.is_initialized()) {
indexed_triangle_set its = its_make_sphere(1.0, PI / 12.0);
m_sphere.model.init_from(its);
m_sphere.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
}
}
void GLGizmoCut3D::on_render()
{
if (update_bb() || force_update_clipper_on_render) {
update_clipper_on_render();
m_c->object_clipper()->set_behavior(m_connectors_editing, m_connectors_editing, 0.4f);
}
init_picking_models();
if (!m_grabber_connection.is_initialized())
m_grabber_connection.init_from(its_make_line(Vec3f::Zero(), Vec3f::UnitZ()));
if (!m_circle.is_initialized())
init_from_circle(m_circle, m_grabber_radius);
if (!m_scale.is_initialized())
init_from_scale(m_scale, m_grabber_radius);
if (!m_snap_radii.is_initialized())
init_from_snap_radii(m_snap_radii, m_grabber_radius);
if (!m_reference_radius.is_initialized()) {
m_reference_radius.init_from(its_make_line(Vec3f::Zero(), m_grabber_connection_len * Vec3f::UnitX()));
m_reference_radius.set_color(ColorRGBA::WHITE());
}
if (!m_angle_arc.is_initialized() || m_angle != 0.0)
init_from_angle_arc(m_angle_arc, m_angle, m_grabber_connection_len);
render_connectors();
if (! m_connectors_editing)
::glDisable(GL_DEPTH_TEST);
m_c->object_clipper()->render_cut();
if (! m_connectors_editing)
::glEnable(GL_DEPTH_TEST);
if (!m_hide_cut_plane && !m_connectors_editing) {
render_cut_plane();
render_cut_center_graber();
}
render_cut_line();
}
void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
{
static float last_y = 0.0f;
static float last_h = 0.0f;
m_imgui->begin(_L("Cut"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
m_imperial_units = wxGetApp().app_config->get("use_inches") == "1";
m_label_width = m_imgui->get_style_scaling() * 100.0f;
m_control_width = m_imgui->get_style_scaling() * 150.0f;
// adjust window position to avoid overlap the view toolbar
const float win_h = ImGui::GetWindowHeight();
y = std::min(y, bottom_limit - win_h);
ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
if (last_h != win_h || last_y != y) {
// ask canvas for another frame to render the window in the correct position
m_imgui->set_requires_extra_frame();
if (last_h != win_h)
last_h = win_h;
if (last_y != y)
last_y = y;
}
// render_combo(_u8L("Mode"), m_modes, m_mode);
CutConnectors& connectors = m_c->selection_info()->model_object()->cut_connectors;
bool cut_clicked = false;
bool revert_move{ false };
bool revert_rotation{ false };
bool fff_printer = wxGetApp().plater()->printer_technology() == ptFFF;
if (! m_connectors_editing) {
if (m_mode == size_t(CutMode::cutPlanar)) {
ImGui::AlignTextToFramePadding();
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Hold SHIFT key and connect some two points of an object to cut by line"));
ImGui::Separator();
////////
double koef = m_imperial_units ? ObjectManipulation::mm_to_in : 1.0;
std::string unit_str = m_imperial_units ? _u8L("inch") : _u8L("mm");
const BoundingBoxf3 tbb = transformed_bounding_box();
double top = (tbb.min.z() <= 0.0 ? tbb.max.z() : tbb.size().z()) * koef;
double bottom = (tbb.max.z() <= 0.0 ? tbb.size().z() : (tbb.min.z() * (-1))) * koef;
Vec3d tbb_sz = tbb.size();
wxString size = "X: " + double_to_string(tbb_sz.x() * koef, 2) + unit_str +
", Y: " + double_to_string(tbb_sz.y() * koef, 2) + unit_str +
", Z: " + double_to_string(tbb_sz.z() * koef, 2) + unit_str;
ImGui::AlignTextToFramePadding();
m_imgui->text(_L("Build size"));
ImGui::SameLine(m_label_width);
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, size);
//static float v = 0.; // TODO: connect to cutting plane position
m_imgui->text(_L("Cut position: "));
render_move_center_input(Z);
//m_imgui->input_double(unit_str, v);
//v = std::clamp(v, 0.f, float(bottom+top));
if (m_imgui->button("Reset cutting plane")) {
set_center(bounding_box().center());
m_rotation_m = Transform3d::Identity();
m_angle_arc.reset();
update_clipper();
}
}
if (m_mode == size_t(CutMode::cutPlanar)) {
ImGui::Separator();
ImGui::AlignTextToFramePadding();
m_imgui->text(_L("After cut") + ": ");
bool keep = true;
ImGui::SameLine(m_label_width);
m_imgui->text(_L("Upper part"));
ImGui::SameLine(2 * m_label_width);
m_imgui->disabled_begin(!connectors.empty());
m_imgui->checkbox(_L("Keep") + "##upper", connectors.empty() ? m_keep_upper : keep);
m_imgui->disabled_end();
ImGui::SameLine(3 * m_label_width);
m_imgui->disabled_begin(!m_keep_upper);
m_imgui->disabled_begin(is_approx(Geometry::Transformation(m_rotation_m).get_rotation().x(), 0.) && is_approx(Geometry::Transformation(m_rotation_m).get_rotation().y(), 0.));
if (m_imgui->checkbox(_L("Place on cut") + "##upper", m_place_on_cut_upper))
m_rotate_upper = false;
m_imgui->disabled_end();
ImGui::SameLine();
if (m_imgui->checkbox(_L("Flip") + "##upper", m_rotate_upper))
m_place_on_cut_upper = false;
m_imgui->disabled_end();
m_imgui->text("");
ImGui::SameLine(m_label_width);
m_imgui->text(_L("Lower part"));
ImGui::SameLine(2 * m_label_width);
m_imgui->disabled_begin(!connectors.empty());
m_imgui->checkbox(_L("Keep") + "##lower", connectors.empty() ? m_keep_lower : keep);
m_imgui->disabled_end();
ImGui::SameLine(3 * m_label_width);
m_imgui->disabled_begin(!m_keep_lower);
if (m_imgui->checkbox(_L("Place on cut") + "##lower", m_place_on_cut_lower))
m_rotate_lower = false;
ImGui::SameLine();
if (m_imgui->checkbox(_L("Flip") + "##lower", m_rotate_lower))
m_place_on_cut_lower = false;
m_imgui->disabled_end();
}
if (fff_printer) {
ImGui::Separator();
m_imgui->disabled_begin(!m_keep_upper || !m_keep_lower);
if (m_imgui->button(_L("Add/Edit connectors"))) {
m_connectors_editing = true;
update_raycasters_for_picking();
}
m_imgui->disabled_end();
}
}
else { // connectors mode
if (m_imgui->button("? " + (m_show_shortcuts ? wxString(ImGui::CollapseBtn) : wxString(ImGui::ExpandBtn))))
m_show_shortcuts = !m_show_shortcuts;
if (m_show_shortcuts)
for (const auto& shortcut : m_shortcuts ){
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, shortcut.first);
ImGui::SameLine(m_label_width);
m_imgui->text(shortcut.second);
}
m_imgui->disabled_begin(!m_keep_lower || !m_keep_upper);
// Connectors section
ImGui::Separator();
ImGui::AlignTextToFramePadding();
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Connectors"));
m_imgui->disabled_begin(connectors.empty());
ImGui::SameLine(m_label_width);
if (m_imgui->button(" " + _L("Reset") + " ##connectors"))
reset_connectors();
m_imgui->disabled_end();
/*
m_imgui->text(_L("Mode"));
render_connect_mode_radio_button(CutConnectorMode::Auto);
render_connect_mode_radio_button(CutConnectorMode::Manual);
*/
if (m_selected_count == 1)
for (size_t idx = 0; idx < m_selected.size(); idx++)
if (m_selected[idx]) {
auto& connector = connectors[idx];
m_connector_depth_ratio = connector.height;
m_connector_depth_ratio_tolerance = 100 * connector.height_tolerance;
m_connector_size = 2. * connector.radius;
m_connector_size_tolerance = 100 * connector.radius_tolerance;
m_connector_type = connector.attribs.type;
m_connector_style = size_t(connector.attribs.style);
m_connector_shape_id = size_t(connector.attribs.shape);
break;
}
m_imgui->text(_L("Type"));
bool type_changed = render_connect_type_radio_button(CutConnectorType::Plug);
type_changed |= render_connect_type_radio_button(CutConnectorType::Dowel);
if (type_changed)
for (size_t idx = 0; idx < m_selected.size() ; idx++)
if (m_selected[idx])
connectors[idx].attribs.type = CutConnectorType(m_connector_type);
if (render_combo(_u8L("Style"), m_connector_styles, m_connector_style))
for (size_t idx = 0; idx < m_selected.size() ; idx++)
if (m_selected[idx])
connectors[idx].attribs.style = CutConnectorStyle(m_connector_style) ;
if (render_combo(_u8L("Shape"), m_connector_shapes, m_connector_shape_id))
for (size_t idx = 0; idx < m_selected.size() ; idx++)
if (m_selected[idx])
connectors[idx].attribs.shape = CutConnectorShape(m_connector_shape_id);
if (render_slider_double_input(_u8L("Depth ratio"), m_connector_depth_ratio, m_connector_depth_ratio_tolerance))
for (size_t idx = 0; idx < m_selected.size() ; idx++)
if (m_selected[idx]) {
auto& connector = connectors[idx];
connector.height = float(m_connector_depth_ratio);
connector.height_tolerance = 0.01f * m_connector_depth_ratio_tolerance;
}
if (render_slider_double_input(_u8L("Size"), m_connector_size, m_connector_size_tolerance))
for (size_t idx = 0; idx < m_selected.size(); idx++)
if (m_selected[idx]) {
auto& connector = connectors[idx];
connector.radius = float(m_connector_size * 0.5);
connector.radius_tolerance = 0.01f * m_connector_size_tolerance;
}
m_imgui->disabled_end();
if (m_imgui->button(_L("Confirm connectors"))) {
m_clp_normal = m_c->object_clipper()->get_clipping_plane()->get_normal();
m_connectors_editing = false;
update_raycasters_for_picking();
std::fill(m_selected.begin(), m_selected.end(), false);
m_selected_count = 0;
}
m_parent.request_extra_frame();
}
ImGui::Separator();
if (fff_printer)
m_imgui->text(m_has_invalid_connector ? wxString(ImGui::WarningMarkerSmall) + _L("Invalid connectors detected.") : wxString());
if (!m_connectors_editing) {
m_imgui->disabled_begin(!can_perform_cut());
cut_clicked = m_imgui->button(_L("Perform cut"));
m_imgui->disabled_end();
}
m_imgui->end();
////////
m_imgui->begin(wxString("DEBUG"));
static bool hide_clipped = false;
static bool fill_cut = false;
static float contour_width = 0.4f;
m_imgui->checkbox(_L("Hide cut plane and grabbers"), m_hide_cut_plane);
if (m_imgui->checkbox("hide_clipped", hide_clipped) && !hide_clipped)
m_clp_normal = m_c->object_clipper()->get_clipping_plane()->get_normal();
m_imgui->checkbox("fill_cut", fill_cut);
m_imgui->slider_float("contour_width", &contour_width, 0.f, 3.f);
m_c->object_clipper()->set_behavior(hide_clipped || m_connectors_editing, fill_cut || m_connectors_editing, contour_width);
m_imgui->end();
////////
if (cut_clicked && (m_keep_upper || m_keep_lower))
perform_cut(m_parent.get_selection());
if (revert_move)
set_center(bounding_box().center());
if (revert_rotation) {
m_rotation_m = Transform3d::Identity();
m_angle_arc.reset();
update_clipper();
}
}
// get volume transformation regarding to the "border". Border is related from the size of connectors
Transform3d GLGizmoCut3D::get_volume_transformation(const ModelVolume* volume) const
{
bool is_prizm_dowel = m_connector_type == CutConnectorType::Dowel && m_connector_style == size_t(CutConnectorStyle::Prizm);
const Transform3d connector_trafo = Geometry::assemble_transform(
is_prizm_dowel ? Vec3d(0.0, 0.0, -m_connector_depth_ratio) : Vec3d::Zero(),
Geometry::Transformation(m_rotation_m).get_rotation(),
Vec3d(0.5*m_connector_size, 0.5*m_connector_size, is_prizm_dowel ? 2 * m_connector_depth_ratio : m_connector_depth_ratio),
Vec3d::Ones());
const Vec3d connector_bb = m_connector_mesh.transformed_bounding_box(connector_trafo).size();
const Vec3d bb = volume->mesh().bounding_box().size();
// calculate an unused border - part of the the volume, where we can't put connectors
const Vec3d border_scale(connector_bb.x() / bb.x(), connector_bb.y() / bb.y(), connector_bb.z() / bb.z());
const Transform3d vol_matrix = volume->get_matrix();
const Vec3d vol_trans = vol_matrix.translation();
// offset of the volume will be changed after scaling, so calculate the needed offset and set it to a volume_trafo
const Vec3d offset(vol_trans.x() * border_scale.x(), vol_trans.y() * border_scale.y(), vol_trans.z() * border_scale.z());
// scale and translate volume to suppress to put connectors too close to the border
return Geometry::assemble_transform(offset, Vec3d::Zero(), Vec3d::Ones() - border_scale, Vec3d::Ones()) * vol_matrix;
}
void GLGizmoCut3D::render_connectors()
{
if (!m_connectors_editing)
return;
::glEnable(GL_DEPTH_TEST);
if (cut_line_processing() || m_connector_mode == CutConnectorMode::Auto || !m_c->selection_info())
return;
const ModelObject* mo = m_c->selection_info()->model_object();
auto inst_id = m_c->selection_info()->get_active_instance();
if (inst_id < 0)
return;
const CutConnectors& connectors = mo->cut_connectors;
if (connectors.size() != m_selected.size()) {
// #ysFIXME
m_selected.clear();
m_selected.resize(connectors.size(), false);
}
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
ScopeGuard guard([shader]() { shader->stop_using(); });
const Camera& camera = wxGetApp().plater()->get_camera();
ColorRGBA render_color;
const ModelInstance* mi = mo->instances[inst_id];
const Vec3d& instance_offset = mi->get_offset();
const float sla_shift = m_c->selection_info()->get_sla_shift();
const ClippingPlane* cp = m_c->object_clipper()->get_clipping_plane();
const Vec3d& normal = cp && cp->is_active() ? cp->get_normal() : m_clp_normal;
const Transform3d instance_trafo = Geometry::assemble_transform(Vec3d(0.0, 0.0, sla_shift)) * mi->get_transformation().get_matrix();
m_has_invalid_connector = false;
for (size_t i = 0; i < connectors.size(); ++i) {
const CutConnector& connector = connectors[i];
double height = connector.height;
// recalculate connector position to world position
Vec3d pos = connector.pos + instance_offset;
if (connector.attribs.type == CutConnectorType::Dowel &&
connector.attribs.style == CutConnectorStyle::Prizm) {
pos -= height * normal;
height *= 2;
}
pos[Z] += sla_shift;
// First decide about the color of the point.
if (size_t(m_hover_id- m_connectors_group_id) == i)
render_color = ColorRGBA::CYAN();
else if (m_selected[i])
render_color = ColorRGBA::DARK_GRAY();
else // neither hover nor picking
render_color = m_connectors_editing ? ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f) : ColorRGBA(1.0f, 0.3f, 0.3f, 0.5f);
// ! #ysFIXME rework get_volume_transformation
if (0) { // else { // neither hover nor picking
int mesh_id = -1;
for (const ModelVolume* mv : mo->volumes) {
++mesh_id;
if (!mv->is_model_part())
continue;
const Transform3d volume_trafo = get_volume_transformation(mv);
if (m_c->raycaster()->raycasters()[mesh_id]->is_valid_intersection(pos, -normal, instance_trafo * volume_trafo)) {
render_color = m_connectors_editing ? ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f) : /*ColorRGBA(0.5f, 0.5f, 0.5f, 1.f)*/ColorRGBA(1.0f, 0.3f, 0.3f, 0.5f);
break;
}
render_color = ColorRGBA(1.0f, 0.3f, 0.3f, 0.5f);
m_has_invalid_connector = true;
}
}
m_shapes[connector.attribs].model.set_color(render_color);
const Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(
pos,
Geometry::Transformation(m_rotation_m).get_rotation(),
Vec3d(connector.radius, connector.radius, height)
);
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
m_shapes[connector.attribs].model.render();
}
}
bool GLGizmoCut3D::can_perform_cut() const
{
if (m_has_invalid_connector || (!m_keep_upper && !m_keep_lower) || m_connectors_editing)
return false;
const BoundingBoxf3 tbb = transformed_bounding_box(true);
return tbb.contains(m_plane_center);
}
void GLGizmoCut3D::perform_cut(const Selection& selection)
{
const int instance_idx = selection.get_instance_idx();
const int object_idx = selection.get_object_idx();
wxCHECK_RET(instance_idx >= 0 && object_idx >= 0, "GLGizmoCut: Invalid object selection");
// m_cut_z is the distance from the bed. Subtract possible SLA elevation.
const GLVolume* first_glvolume = selection.get_first_volume();
const double object_cut_z = m_plane_center.z() - first_glvolume->get_sla_shift_z();
const Vec3d& instance_offset = wxGetApp().plater()->model().objects[object_idx]->instances[instance_idx]->get_offset();
Vec3d cut_center_offset = m_plane_center - instance_offset;
cut_center_offset[Z] -= first_glvolume->get_sla_shift_z();
Plater* plater = wxGetApp().plater();
bool create_dowels_as_separate_object = false;
if (0.0 < object_cut_z && can_perform_cut()) {
ModelObject* mo = plater->model().objects[object_idx];
if(!mo)
return;
Vec3d rotation = Geometry::Transformation(m_rotation_m).get_rotation();
const bool has_connectors = !mo->cut_connectors.empty();
{
Plater::TakeSnapshot snapshot(plater, _L("Cut by Plane"));
// update connectors pos as offset of its center before cut performing
if (has_connectors && m_connector_mode == CutConnectorMode::Manual) {
m_selected.clear();
for (CutConnector& connector : mo->cut_connectors) {
connector.rotation = rotation;
if (connector.attribs.type == CutConnectorType::Dowel) {
if (connector.attribs.style == CutConnectorStyle::Prizm)
connector.height *= 2;
create_dowels_as_separate_object = true;
}
else {
// culculate shift of the connector center regarding to the position on the cut plane
Vec3d shifted_center = m_plane_center + Vec3d::UnitZ();
rotate_vec3d_around_center(shifted_center, rotation, m_plane_center);
Vec3d norm = (shifted_center - m_plane_center).normalized();
connector.pos += norm * (0.5 * connector.height);
}
}
mo->apply_cut_connectors(_u8L("Connector"));
}
}
plater->cut(object_idx, instance_idx, cut_center_offset, rotation,
only_if(has_connectors ? true : m_keep_upper, ModelObjectCutAttribute::KeepUpper) |
only_if(has_connectors ? true : m_keep_lower, ModelObjectCutAttribute::KeepLower) |
only_if(m_place_on_cut_upper, ModelObjectCutAttribute::PlaceOnCutUpper) |
only_if(m_place_on_cut_lower, ModelObjectCutAttribute::PlaceOnCutLower) |
only_if(m_rotate_upper, ModelObjectCutAttribute::FlipUpper) |
only_if(m_rotate_lower, ModelObjectCutAttribute::FlipLower) |
only_if(create_dowels_as_separate_object, ModelObjectCutAttribute::CreateDowels));
}
else {
// the object is SLA-elevated and the plane is under it.
}
}
// Unprojects the mouse position on the mesh and saves hit point and normal of the facet into pos_and_normal
// Return false if no intersection was found, true otherwise.
bool GLGizmoCut3D::unproject_on_cut_plane(const Vec2d& mouse_position, std::pair<Vec3d, Vec3d>& pos_and_normal, Vec3d& pos_world)
{
const float sla_shift = m_c->selection_info()->get_sla_shift();
const ModelObject* mo = m_c->selection_info()->model_object();
const ModelInstance* mi = mo->instances[m_c->selection_info()->get_active_instance()];
const Transform3d instance_trafo = sla_shift > 0.0 ?
Geometry::assemble_transform(Vec3d(0.0, 0.0, sla_shift)) * mi->get_transformation().get_matrix() : mi->get_transformation().get_matrix();
const Camera& camera = wxGetApp().plater()->get_camera();
int mesh_id = -1;
for (const ModelVolume* mv : mo->volumes) {
++mesh_id;
if (!mv->is_model_part())
continue;
Vec3f normal;
Vec3f hit;
bool clipping_plane_was_hit = false;
// const Transform3d volume_trafo = get_volume_transformation(mv);
const Transform3d volume_trafo = mv->get_transformation().get_matrix();
m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(mouse_position, instance_trafo * volume_trafo,
camera, hit, normal, m_c->object_clipper()->get_clipping_plane(true),
nullptr, &clipping_plane_was_hit);
if (clipping_plane_was_hit) {
// recalculate hit to object's local position
Vec3d hit_d = hit.cast<double>();
hit_d -= mi->get_offset();
hit_d[Z] -= sla_shift;
// Return both the point and the facet normal.
pos_and_normal = std::make_pair(hit_d, normal.cast<double>());
pos_world = hit.cast<double>();
return true;
}
}
return false;
}
void GLGizmoCut3D::reset_connectors()
{
m_c->selection_info()->model_object()->cut_connectors.clear();
update_model_object();
m_selected.clear();
}
void GLGizmoCut3D::update_connector_shape()
{
CutConnectorAttributes attribs = { m_connector_type, CutConnectorStyle(m_connector_style), CutConnectorShape(m_connector_shape_id) };
if (m_shapes.find(attribs) == m_shapes.end()) {
const indexed_triangle_set its = ModelObject::get_connector_mesh(attribs);
m_shapes[attribs].model.init_from(its);
m_shapes[attribs].mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));;
}
const indexed_triangle_set its = ModelObject::get_connector_mesh(attribs);
m_connector_mesh.clear();
m_connector_mesh = TriangleMesh(its);
}
void GLGizmoCut3D::update_model_object()
{
const ModelObjectPtrs& mos = wxGetApp().model().objects;
ModelObject* mo = m_c->selection_info()->model_object();
wxGetApp().obj_list()->update_info_items(std::find(mos.begin(), mos.end(), mo) - mos.begin());
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
update_raycasters_for_picking();
}
bool GLGizmoCut3D::cut_line_processing() const
{
return m_line_beg != Vec3d::Zero();
}
void GLGizmoCut3D::discard_cut_line_processing()
{
m_line_beg = m_line_end = Vec3d::Zero();
}
bool GLGizmoCut3D::process_cut_line(SLAGizmoEventType action, const Vec2d& mouse_position)
{
const float sla_shift = m_c->selection_info()->get_sla_shift();
const ModelObject* mo = m_c->selection_info()->model_object();
const ModelInstance* mi = mo->instances[m_c->selection_info()->get_active_instance()];
Transform3d inst_trafo = sla_shift > 0.0 ?
Geometry::assemble_transform(Vec3d(0.0, 0.0, sla_shift)) * mi->get_transformation().get_matrix() :
mi->get_transformation().get_matrix();
const Camera& camera = wxGetApp().plater()->get_camera();
Vec3d pt;
Vec3d dir;
MeshRaycaster::line_from_mouse_pos(mouse_position, Transform3d::Identity(), camera, pt, dir);
dir.normalize();
pt += dir; // Move the pt along dir so it is not clipped.
if (action == SLAGizmoEventType::LeftDown && !cut_line_processing()) {
m_line_beg = pt;
m_line_end = pt;
on_unregister_raycasters_for_picking();
return true;
}
if (cut_line_processing()) {
m_line_end = pt;
if (action == SLAGizmoEventType::LeftDown || action == SLAGizmoEventType::LeftUp) {
Vec3d line_dir = m_line_end - m_line_beg;
if (line_dir.norm() < 3.0)
return true;
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Cut by line"), UndoRedo::SnapshotType::GizmoAction);
Vec3d cross_dir = line_dir.cross(dir).normalized();
Eigen::Quaterniond q;
Transform3d m = Transform3d::Identity();
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), cross_dir).toRotationMatrix();
m_rotation_m = m;
m_angle_arc.reset();
set_center(m_plane_center + cross_dir * (cross_dir.dot(pt - m_plane_center)));
discard_cut_line_processing();
}
else if (action == SLAGizmoEventType::Moving)
this->set_dirty();
return true;
}
return false;
}
bool GLGizmoCut3D::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
if (is_dragging() || m_connector_mode == CutConnectorMode::Auto || (!m_keep_upper || !m_keep_lower))
return false;
if ( m_hover_id < 0 && shift_down && ! m_connectors_editing &&
(action == SLAGizmoEventType::LeftDown || action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::Moving) )
return process_cut_line(action, mouse_position);
CutConnectors& connectors = m_c->selection_info()->model_object()->cut_connectors;
if (action == SLAGizmoEventType::LeftDown && !shift_down) {
// If there is no selection and no hovering, add new point
if (m_hover_id == -1 && !control_down && !alt_down) {
std::pair<Vec3d, Vec3d> pos_and_normal;
Vec3d pos_world;
if (unproject_on_cut_plane(mouse_position.cast<double>(), pos_and_normal, pos_world)) {
const Vec3d& hit = pos_and_normal.first;
if (m_connectors_editing) {
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Add connector"), UndoRedo::SnapshotType::GizmoAction);
connectors.emplace_back(hit, Geometry::Transformation(m_rotation_m).get_rotation(),
float(m_connector_size * 0.5), float(m_connector_depth_ratio),
float(0.01f * m_connector_size_tolerance), float(0.01f * m_connector_depth_ratio_tolerance),
CutConnectorAttributes( CutConnectorType(m_connector_type),
CutConnectorStyle(m_connector_style),
CutConnectorShape(m_connector_shape_id)));
std::fill(m_selected.begin(), m_selected.end(), false);
m_selected.push_back(true);
assert(m_selected.size() == connectors.size());
update_model_object();
m_parent.set_as_dirty();
} else {
// Following would inform the clipper about the mouse click, so it can
// toggle the respective contour as disabled.
//m_c->object_clipper()->pass_mouse_click(pos_world);
}
return true;
}
return false;
}
return true;
}
else if (action == SLAGizmoEventType::LeftUp && !shift_down && m_connectors_editing) {
if (m_hover_id >= m_connectors_group_id) {
if (alt_down) {
m_selected[m_hover_id - m_connectors_group_id] = false;
--m_selected_count;
}
else {
if (!control_down) {
std::fill(m_selected.begin(), m_selected.end(), false);
m_selected_count = 0;
}
m_selected[m_hover_id - m_connectors_group_id] = true;
++m_selected_count;
}
return true;
}
}
else if (action == SLAGizmoEventType::RightDown && !shift_down && m_connectors_editing) {
// If any point is in hover state, this should initiate its move - return control back to GLCanvas:
if (m_hover_id < m_connectors_group_id)
return false;
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Delete connector"), UndoRedo::SnapshotType::GizmoAction);
size_t connector_id = m_hover_id - m_connectors_group_id;
connectors.erase(connectors.begin() + connector_id);
m_selected.erase(m_selected.begin() + connector_id);
assert(m_selected.size() == connectors.size());
update_model_object();
m_parent.set_as_dirty();
return true;
}
else if (action == SLAGizmoEventType::SelectAll) {
std::fill(m_selected.begin(), m_selected.end(), true);
return true;
}
return false;
}
CommonGizmosDataID GLGizmoCut3D::on_get_requirements() const {
return CommonGizmosDataID(
int(CommonGizmosDataID::SelectionInfo)
| int(CommonGizmosDataID::InstancesHider)
| int(CommonGizmosDataID::ObjectClipper)
| int(CommonGizmosDataID::Raycaster));
}
} // namespace GUI
} // namespace Slic3r