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Define polling action that changes when uuid->printer_model map is filled. Also serves to turn off polling.
216 lines
9.0 KiB
C++
216 lines
9.0 KiB
C++
#include "UserAccountSession.hpp"
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#include "GUI_App.hpp"
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#include "format.hpp"
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#include "../Utils/Http.hpp"
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#include "I18N.hpp"
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#include <boost/log/trivial.hpp>
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#include <boost/regex.hpp>
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#include <boost/property_tree/ptree.hpp>
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#include <boost/property_tree/json_parser.hpp>
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#include <boost/beast/core/detail/base64.hpp>
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#include <curl/curl.h>
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#include <string>
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namespace fs = boost::filesystem;
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namespace pt = boost::property_tree;
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namespace Slic3r {
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namespace GUI {
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wxDEFINE_EVENT(EVT_OPEN_PRUSAAUTH, OpenPrusaAuthEvent);
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wxDEFINE_EVENT(EVT_UA_LOGGEDOUT, UserAccountSuccessEvent);
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wxDEFINE_EVENT(EVT_UA_ID_USER_SUCCESS, UserAccountSuccessEvent);
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wxDEFINE_EVENT(EVT_UA_SUCCESS, UserAccountSuccessEvent);
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wxDEFINE_EVENT(EVT_UA_PRUSACONNECT_STATUS_SUCCESS, UserAccountSuccessEvent);
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wxDEFINE_EVENT(EVT_UA_PRUSACONNECT_PRINTER_MODELS_SUCCESS, UserAccountSuccessEvent);
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wxDEFINE_EVENT(EVT_UA_AVATAR_SUCCESS, UserAccountSuccessEvent);
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wxDEFINE_EVENT(EVT_UA_FAIL, UserAccountFailEvent);
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wxDEFINE_EVENT(EVT_UA_RESET, UserAccountFailEvent);
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void UserActionPost::perform(/*UNUSED*/ wxEvtHandler* evt_handler, /*UNUSED*/ const std::string& access_token, UserActionSuccessFn success_callback, UserActionFailFn fail_callback, const std::string& input) const
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{
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std::string url = m_url;
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auto http = Http::post(std::move(url));
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if (!input.empty())
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http.set_post_body(input);
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http.header("Content-type", "application/x-www-form-urlencoded");
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http.on_error([fail_callback](std::string body, std::string error, unsigned status) {
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if (fail_callback)
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fail_callback(body);
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});
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http.on_complete([success_callback](std::string body, unsigned status) {
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if (success_callback)
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success_callback(body);
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});
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http.perform_sync();
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}
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void UserActionGetWithEvent::perform(wxEvtHandler* evt_handler, const std::string& access_token, UserActionSuccessFn success_callback, UserActionFailFn fail_callback, const std::string& input) const
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{
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std::string url = m_url + input;
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auto http = Http::get(std::move(url));
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if (!access_token.empty())
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http.header("Authorization", "Bearer " + access_token);
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http.on_error([evt_handler, fail_callback, action_name = &m_action_name, fail_evt_type = m_fail_evt_type](std::string body, std::string error, unsigned status) {
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if (fail_callback)
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fail_callback(body);
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std::string message = GUI::format("%1% action failed (%2%): %3%", action_name, std::to_string(status), body);
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if (fail_evt_type != wxEVT_NULL)
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wxQueueEvent(evt_handler, new UserAccountFailEvent(fail_evt_type, std::move(message)));
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});
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http.on_complete([evt_handler, success_callback, succ_evt_type = m_succ_evt_type](std::string body, unsigned status) {
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if (success_callback)
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success_callback(body);
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if (succ_evt_type != wxEVT_NULL)
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wxQueueEvent(evt_handler, new UserAccountSuccessEvent(succ_evt_type, body));
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});
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http.perform_sync();
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}
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void UserAccountSession::process_action_queue()
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{
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if (!m_proccessing_enabled)
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return;
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if (m_priority_action_queue.empty() && m_action_queue.empty()) {
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// update printers periodically
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enqueue_action(m_polling_action, nullptr, nullptr, {});
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}
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// priority queue works even when tokens are empty or broken
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while (!m_priority_action_queue.empty()) {
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m_actions[m_priority_action_queue.front().action_id]->perform(p_evt_handler, m_access_token, m_priority_action_queue.front().success_callback, m_priority_action_queue.front().fail_callback, m_priority_action_queue.front().input);
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if (!m_priority_action_queue.empty())
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m_priority_action_queue.pop();
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}
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// regular queue has to wait until priority fills tokens
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if (!this->is_initialized())
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return;
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while (!m_action_queue.empty()) {
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m_actions[m_action_queue.front().action_id]->perform(p_evt_handler, m_access_token, m_action_queue.front().success_callback, m_action_queue.front().fail_callback, m_action_queue.front().input);
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if (!m_action_queue.empty())
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m_action_queue.pop();
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}
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}
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void UserAccountSession::enqueue_action(UserAccountActionID id, UserActionSuccessFn success_callback, UserActionFailFn fail_callback, const std::string& input)
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{
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m_proccessing_enabled = true;
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m_action_queue.push({ id, success_callback, fail_callback, input });
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}
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void UserAccountSession::init_with_code(const std::string& code, const std::string& code_verifier)
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{
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// Data we have
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const std::string REDIRECT_URI = "prusaslicer://login";
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std::string post_fields = "code=" + code +
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"&client_id=" + client_id() +
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"&grant_type=authorization_code" +
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"&redirect_uri=" + REDIRECT_URI +
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"&code_verifier="+ code_verifier;
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m_proccessing_enabled = true;
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// fail fn might be cancel_queue here
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m_priority_action_queue.push({ UserAccountActionID::USER_ACCOUNT_ACTION_CODE_FOR_TOKEN
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, std::bind(&UserAccountSession::token_success_callback, this, std::placeholders::_1)
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, std::bind(&UserAccountSession::code_exchange_fail_callback, this, std::placeholders::_1)
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, post_fields });
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}
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void UserAccountSession::token_success_callback(const std::string& body)
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{
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// Data we need
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std::string access_token, refresh_token, shared_session_key;
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try {
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std::stringstream ss(body);
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pt::ptree ptree;
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pt::read_json(ss, ptree);
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const auto access_token_optional = ptree.get_optional<std::string>("access_token");
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const auto refresh_token_optional = ptree.get_optional<std::string>("refresh_token");
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const auto shared_session_key_optional = ptree.get_optional<std::string>("shared_session_key");
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if (access_token_optional)
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access_token = *access_token_optional;
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if (refresh_token_optional)
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refresh_token = *refresh_token_optional;
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if (shared_session_key_optional)
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shared_session_key = *shared_session_key_optional;
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}
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catch (const std::exception&) {
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std::string msg = "Could not parse server response after code exchange.";
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wxQueueEvent(p_evt_handler, new UserAccountFailEvent(EVT_UA_RESET, std::move(msg)));
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return;
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}
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if (access_token.empty() || refresh_token.empty() || shared_session_key.empty()) {
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// just debug msg, no need to translate
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std::string msg = GUI::format("Failed read tokens after POST.\nAccess token: %1%\nRefresh token: %2%\nShared session token: %3%\nbody: %4%", access_token, refresh_token, shared_session_key, body);
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m_access_token = std::string();
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m_refresh_token = std::string();
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m_shared_session_key = std::string();
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wxQueueEvent(p_evt_handler, new UserAccountFailEvent(EVT_UA_RESET, std::move(msg)));
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return;
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}
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BOOST_LOG_TRIVIAL(info) << "access_token: " << access_token;
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BOOST_LOG_TRIVIAL(info) << "refresh_token: " << refresh_token;
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BOOST_LOG_TRIVIAL(info) << "shared_session_key: " << shared_session_key;
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m_access_token = access_token;
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m_refresh_token = refresh_token;
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m_shared_session_key = shared_session_key;
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enqueue_action(UserAccountActionID::USER_ACCOUNT_ACTION_USER_ID, nullptr, nullptr, {});
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}
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void UserAccountSession::code_exchange_fail_callback(const std::string& body)
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{
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clear();
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cancel_queue();
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// Unlike refresh_fail_callback, no event was triggered so far, do it. (USER_ACCOUNT_ACTION_CODE_FOR_TOKEN does not send events)
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wxQueueEvent(p_evt_handler, new UserAccountFailEvent(EVT_UA_RESET, std::move(body)));
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}
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void UserAccountSession::enqueue_test_with_refresh()
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{
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// on test fail - try refresh
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m_proccessing_enabled = true;
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m_priority_action_queue.push({ UserAccountActionID::USER_ACCOUNT_ACTION_TEST_ACCESS_TOKEN, nullptr, std::bind(&UserAccountSession::enqueue_refresh, this, std::placeholders::_1), {} });
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}
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void UserAccountSession::enqueue_refresh(const std::string& body)
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{
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assert(!m_refresh_token.empty());
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std::string post_fields = "grant_type=refresh_token"
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"&client_id=" + client_id() +
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"&refresh_token=" + m_refresh_token;
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m_priority_action_queue.push({ UserAccountActionID::USER_ACCOUNT_ACTION_REFRESH_TOKEN
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, std::bind(&UserAccountSession::token_success_callback, this, std::placeholders::_1)
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, std::bind(&UserAccountSession::refresh_fail_callback, this, std::placeholders::_1)
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, post_fields });
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}
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void UserAccountSession::refresh_fail_callback(const std::string& body)
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{
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clear();
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cancel_queue();
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// No need to notify UI thread here
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// backtrace: load tokens -> TEST_TOKEN fail (access token bad) -> REFRESH_TOKEN fail (refresh token bad)
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// USER_ACCOUNT_ACTION_TEST_ACCESS_TOKEN triggers EVT_UA_FAIL, we need also RESET
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wxQueueEvent(p_evt_handler, new UserAccountFailEvent(EVT_UA_RESET, std::move(body)));
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}
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void UserAccountSession::cancel_queue()
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{
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while (!m_priority_action_queue.empty()) {
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m_priority_action_queue.pop();
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}
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while (!m_action_queue.empty()) {
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m_action_queue.pop();
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}
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}
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}} // Slic3r::GUI
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