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253 lines
8.9 KiB
C++
253 lines
8.9 KiB
C++
#include "Layer.hpp"
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#include "BridgeDetector.hpp"
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#include "ClipperUtils.hpp"
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#include "PerimeterGenerator.hpp"
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#include "Print.hpp"
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#include "Surface.hpp"
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namespace Slic3r {
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Flow
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LayerRegion::flow(FlowRole role, bool bridge, double width) const
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{
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return this->_region->flow(
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role,
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this->_layer->height,
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bridge,
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this->_layer->id() == 0,
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width,
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*this->_layer->object()
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);
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}
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void
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LayerRegion::merge_slices()
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{
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// without safety offset, artifacts are generated (GH #2494)
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ExPolygons expp = union_ex((Polygons)this->slices, true);
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this->slices.surfaces.clear();
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this->slices.surfaces.reserve(expp.size());
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for (ExPolygons::const_iterator expoly = expp.begin(); expoly != expp.end(); ++expoly)
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this->slices.surfaces.push_back(Surface(stInternal, *expoly));
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}
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void
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LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces)
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{
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this->perimeters.clear();
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this->thin_fills.clear();
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PerimeterGenerator g(
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// input:
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&slices,
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this->layer()->height,
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this->flow(frPerimeter),
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&this->region()->config,
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&this->layer()->object()->config,
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&this->layer()->object()->print()->config,
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// output:
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&this->perimeters,
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&this->thin_fills,
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fill_surfaces
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);
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if (this->layer()->lower_layer != NULL)
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// Cummulative sum of polygons over all the regions.
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g.lower_slices = &this->layer()->lower_layer->slices;
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g.layer_id = this->layer()->id();
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g.ext_perimeter_flow = this->flow(frExternalPerimeter);
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g.overhang_flow = this->region()->flow(frPerimeter, -1, true, false, -1, *this->layer()->object());
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g.solid_infill_flow = this->flow(frSolidInfill);
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g.process();
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}
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// This function reads lower_layer->slices and writes this->bridged and this->fill_surfaces,
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// so it's thread-safe.
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void
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LayerRegion::process_external_surfaces()
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{
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const Surfaces &surfaces = this->fill_surfaces.surfaces;
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const double margin = scale_(EXTERNAL_INFILL_MARGIN);
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SurfaceCollection bottom;
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for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) {
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if (!surface->is_bottom()) continue;
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const ExPolygons grown = offset_ex(surface->expolygon, +margin);
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/* detect bridge direction before merging grown surfaces otherwise adjacent bridges
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would get merged into a single one while they need different directions
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also, supply the original expolygon instead of the grown one, because in case
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of very thin (but still working) anchors, the grown expolygon would go beyond them */
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double angle = -1;
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if (this->layer()->lower_layer != NULL && surface->is_bridge()) {
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BridgeDetector bd(
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surface->expolygon,
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this->layer()->lower_layer->slices,
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this->flow(frInfill, true).scaled_width()
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);
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#ifdef SLIC3R_DEBUG
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printf("Processing bridge at layer %zu:\n", this->layer()->id());
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#endif
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if (bd.detect_angle()) {
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angle = bd.angle;
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if (this->layer()->object()->config.support_material) {
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append_to(this->bridged, bd.coverage());
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this->unsupported_bridge_edges.append(bd.unsupported_edges());
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}
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}
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}
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for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) {
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Surface s = *surface;
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s.expolygon = *it;
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s.bridge_angle = angle;
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bottom.surfaces.push_back(s);
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}
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}
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SurfaceCollection top;
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for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) {
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if (surface->surface_type != stTop) continue;
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// give priority to bottom surfaces
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ExPolygons grown = diff_ex(
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offset(surface->expolygon, +margin),
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(Polygons)bottom
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);
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for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) {
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Surface s = *surface;
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s.expolygon = *it;
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top.surfaces.push_back(s);
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}
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}
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/* if we're slicing with no infill, we can't extend external surfaces
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over non-existent infill */
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SurfaceCollection fill_boundaries;
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if (this->region()->config.fill_density.value > 0) {
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fill_boundaries = SurfaceCollection(surfaces);
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} else {
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for (Surfaces::const_iterator it = surfaces.begin(); it != surfaces.end(); ++it) {
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if (it->surface_type != stInternal)
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fill_boundaries.surfaces.push_back(*it);
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}
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}
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// intersect the grown surfaces with the actual fill boundaries
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SurfaceCollection new_surfaces;
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{
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// merge top and bottom in a single collection
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SurfaceCollection tb = top;
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tb.append(bottom);
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// group surfaces
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std::vector<SurfacesConstPtr> groups;
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tb.group(&groups);
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for (std::vector<SurfacesConstPtr>::const_iterator g = groups.begin(); g != groups.end(); ++g) {
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Polygons subject;
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for (SurfacesConstPtr::const_iterator s = g->begin(); s != g->end(); ++s)
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append_to(subject, (Polygons)**s);
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ExPolygons expp = intersection_ex(
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subject,
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(Polygons)fill_boundaries,
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true // to ensure adjacent expolygons are unified
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);
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for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
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Surface s = *g->front();
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s.expolygon = *ex;
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new_surfaces.surfaces.push_back(s);
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}
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}
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}
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/* subtract the new top surfaces from the other non-top surfaces and re-add them */
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{
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SurfaceCollection other;
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for (Surfaces::const_iterator s = surfaces.begin(); s != surfaces.end(); ++s) {
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if (s->surface_type != stTop && !s->is_bottom())
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other.surfaces.push_back(*s);
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}
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// group surfaces
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std::vector<SurfacesConstPtr> groups;
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other.group(&groups);
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for (std::vector<SurfacesConstPtr>::const_iterator g = groups.begin(); g != groups.end(); ++g) {
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Polygons subject;
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for (SurfacesConstPtr::const_iterator s = g->begin(); s != g->end(); ++s)
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append_to(subject, (Polygons)**s);
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ExPolygons expp = diff_ex(
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subject,
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(Polygons)new_surfaces
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);
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for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
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Surface s = *g->front();
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s.expolygon = *ex;
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new_surfaces.surfaces.push_back(s);
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}
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}
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}
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this->fill_surfaces = new_surfaces;
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}
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void
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LayerRegion::prepare_fill_surfaces()
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{
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/* Note: in order to make the psPrepareInfill step idempotent, we should never
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alter fill_surfaces boundaries on which our idempotency relies since that's
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the only meaningful information returned by psPerimeters. */
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// if no solid layers are requested, turn top/bottom surfaces to internal
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if (this->region()->config.top_solid_layers == 0) {
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for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
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if (surface->surface_type == stTop) {
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if (this->layer()->object()->config.infill_only_where_needed) {
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surface->surface_type = stInternalVoid;
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} else {
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surface->surface_type = stInternal;
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}
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}
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}
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}
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if (this->region()->config.bottom_solid_layers == 0) {
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for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
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if (surface->surface_type == stBottom || surface->surface_type == stBottomBridge)
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surface->surface_type = stInternal;
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}
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}
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// turn too small internal regions into solid regions according to the user setting
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const float &fill_density = this->region()->config.fill_density;
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if (fill_density > 0 && fill_density < 100) {
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// scaling an area requires two calls!
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const double min_area = scale_(scale_(this->region()->config.solid_infill_below_area.value));
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for (Surface &surface : this->fill_surfaces.surfaces) {
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if (surface.surface_type == stInternal && surface.area() <= min_area)
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surface.surface_type = stInternalSolid;
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}
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}
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}
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double
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LayerRegion::infill_area_threshold() const
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{
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double ss = this->flow(frSolidInfill).scaled_spacing();
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return ss*ss;
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}
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}
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