mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-07-13 04:01:47 +08:00
794 lines
35 KiB
C++
794 lines
35 KiB
C++
#include "GLGizmoMmuSegmentation.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/ImGuiWrapper.hpp"
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#include "slic3r/GUI/Camera.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "slic3r/GUI/BitmapCache.hpp"
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#include "slic3r/GUI/format.hpp"
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#include "slic3r/GUI/GUI_ObjectList.hpp"
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#include "slic3r/GUI/NotificationManager.hpp"
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#include "libslic3r/PresetBundle.hpp"
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#include "libslic3r/Model.hpp"
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#include "slic3r/Utils/UndoRedo.hpp"
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#include <GL/glew.h>
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namespace Slic3r::GUI {
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static inline void show_notification_extruders_limit_exceeded()
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{
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wxGetApp()
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.plater()
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->get_notification_manager()
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->push_notification(NotificationType::MmSegmentationExceededExtrudersLimit, NotificationManager::NotificationLevel::PrintInfoNotificationLevel,
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GUI::format(_L("Your printer has more extruders than the multi-material painting gizmo supports. For this reason, only the "
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"first %1% extruders will be able to be used for painting."), GLGizmoMmuSegmentation::EXTRUDERS_LIMIT));
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}
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void GLGizmoMmuSegmentation::on_opening()
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{
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if (wxGetApp().extruders_edited_cnt() > int(GLGizmoMmuSegmentation::EXTRUDERS_LIMIT))
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show_notification_extruders_limit_exceeded();
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}
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void GLGizmoMmuSegmentation::on_shutdown()
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{
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m_parent.use_slope(false);
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m_parent.toggle_model_objects_visibility(true);
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}
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std::string GLGizmoMmuSegmentation::on_get_name() const
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{
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return _u8L("Multimaterial painting");
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}
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bool GLGizmoMmuSegmentation::on_is_selectable() const
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{
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return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF
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&& wxGetApp().get_mode() != comSimple && wxGetApp().extruders_edited_cnt() > 1);
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}
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bool GLGizmoMmuSegmentation::on_is_activable() const
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{
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return GLGizmoPainterBase::on_is_activable() && wxGetApp().extruders_edited_cnt() > 1;
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}
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static std::vector<ColorRGBA> get_extruders_colors()
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{
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std::vector<std::string> colors = Slic3r::GUI::wxGetApp().plater()->get_extruder_colors_from_plater_config();
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std::vector<ColorRGBA> ret;
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decode_colors(colors, ret);
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return ret;
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}
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static std::vector<std::string> get_extruders_names()
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{
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size_t extruders_count = wxGetApp().extruders_edited_cnt();
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std::vector<std::string> extruders_out;
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extruders_out.reserve(extruders_count);
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for (size_t extruder_idx = 1; extruder_idx <= extruders_count; ++extruder_idx)
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extruders_out.emplace_back("Extruder " + std::to_string(extruder_idx));
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return extruders_out;
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}
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static std::vector<int> get_extruder_id_for_volumes(const ModelObject &model_object)
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{
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std::vector<int> extruders_idx;
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extruders_idx.reserve(model_object.volumes.size());
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for (const ModelVolume *model_volume : model_object.volumes) {
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if (!model_volume->is_model_part())
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continue;
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extruders_idx.emplace_back(model_volume->extruder_id());
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}
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return extruders_idx;
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}
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void GLGizmoMmuSegmentation::init_extruders_data()
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{
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m_original_extruders_names = get_extruders_names();
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m_original_extruders_colors = get_extruders_colors();
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m_modified_extruders_colors = m_original_extruders_colors;
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m_first_selected_extruder_idx = 0;
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m_second_selected_extruder_idx = 1;
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}
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bool GLGizmoMmuSegmentation::on_init()
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{
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m_shortcut_key = WXK_CONTROL_N;
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m_desc["reset_direction"] = _L("Reset direction");
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m_desc["clipping_of_view"] = _L("Clipping of view") + ": ";
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m_desc["cursor_size"] = _L("Brush size") + ": ";
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m_desc["cursor_type"] = _L("Brush shape");
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m_desc["first_color_caption"] = _L("Left mouse button") + ": ";
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m_desc["first_color"] = _L("First color");
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m_desc["second_color_caption"] = _L("Right mouse button") + ": ";
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m_desc["second_color"] = _L("Second color");
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m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": ";
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m_desc["remove"] = _L("Remove painted color");
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m_desc["remove_all"] = _L("Clear all");
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m_desc["circle"] = _L("Circle");
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m_desc["sphere"] = _L("Sphere");
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m_desc["pointer"] = _L("Triangles");
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m_desc["tool_type"] = _L("Tool type");
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m_desc["tool_brush"] = _L("Brush");
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m_desc["tool_smart_fill"] = _L("Smart fill");
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m_desc["tool_bucket_fill"] = _L("Bucket fill");
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m_desc["smart_fill_angle"] = _L("Smart fill angle");
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m_desc["split_triangles"] = _L("Split triangles");
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init_extruders_data();
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return true;
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}
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void GLGizmoMmuSegmentation::render_painter_gizmo()
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{
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const Selection& selection = m_parent.get_selection();
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glEnable(GL_DEPTH_TEST));
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render_triangles(selection);
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m_c->object_clipper()->render_cut();
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m_c->instances_hider()->render_cut();
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render_cursor();
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glsafe(::glDisable(GL_BLEND));
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}
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void GLGizmoMmuSegmentation::data_changed()
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{
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GLGizmoPainterBase::data_changed();
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if (m_state != On || wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF || wxGetApp().extruders_edited_cnt() <= 1)
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return;
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ModelObject *model_object = m_c->selection_info()->model_object();
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if (int prev_extruders_count = int(m_original_extruders_colors.size());
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prev_extruders_count != wxGetApp().extruders_edited_cnt() || get_extruders_colors() != m_original_extruders_colors) {
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if (wxGetApp().extruders_edited_cnt() > int(GLGizmoMmuSegmentation::EXTRUDERS_LIMIT))
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show_notification_extruders_limit_exceeded();
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this->init_extruders_data();
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// Reinitialize triangle selectors because of change of extruder count need also change the size of GLIndexedVertexArray
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if (prev_extruders_count != wxGetApp().extruders_edited_cnt())
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this->init_model_triangle_selectors();
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} else if (model_object != nullptr && get_extruder_id_for_volumes(*model_object) != m_original_volumes_extruder_idxs) {
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this->init_model_triangle_selectors();
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}
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}
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void GLGizmoMmuSegmentation::render_triangles(const Selection &selection) const
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{
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ClippingPlaneDataWrapper clp_data = this->get_clipping_plane_data();
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auto *shader = wxGetApp().get_shader("mm_gouraud");
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if (!shader)
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return;
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shader->start_using();
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shader->set_uniform("clipping_plane", clp_data.clp_dataf);
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shader->set_uniform("z_range", clp_data.z_range);
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ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
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const ModelObject *mo = m_c->selection_info()->model_object();
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int mesh_id = -1;
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for (const ModelVolume *mv : mo->volumes) {
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if (!mv->is_model_part())
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continue;
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++mesh_id;
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const Transform3d trafo_matrix = mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() * mv->get_matrix();
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const bool is_left_handed = trafo_matrix.matrix().determinant() < 0.0;
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if (is_left_handed)
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glsafe(::glFrontFace(GL_CW));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d matrix = camera.get_view_matrix() * trafo_matrix;
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shader->set_uniform("view_model_matrix", matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(trafo_matrix.data()));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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shader->set_uniform("volume_world_matrix", trafo_matrix);
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shader->set_uniform("volume_mirrored", is_left_handed);
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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m_triangle_selectors[mesh_id]->render(m_imgui, trafo_matrix);
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#else
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m_triangle_selectors[mesh_id]->render(m_imgui);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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if (is_left_handed)
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glsafe(::glFrontFace(GL_CCW));
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}
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}
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static void render_extruders_combo(const std::string& label,
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const std::vector<std::string>& extruders,
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const std::vector<ColorRGBA>& extruders_colors,
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size_t& selection_idx)
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{
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assert(!extruders_colors.empty());
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assert(extruders_colors.size() == extruders_colors.size());
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size_t selection_out = selection_idx;
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// It is necessary to use BeginGroup(). Otherwise, when using SameLine() is called, then other items will be drawn inside the combobox.
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ImGui::BeginGroup();
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ImVec2 combo_pos = ImGui::GetCursorScreenPos();
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if (ImGui::BeginCombo(label.c_str(), "")) {
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for (size_t extruder_idx = 0; extruder_idx < std::min(extruders.size(), GLGizmoMmuSegmentation::EXTRUDERS_LIMIT); ++extruder_idx) {
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ImGui::PushID(int(extruder_idx));
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ImVec2 start_position = ImGui::GetCursorScreenPos();
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if (ImGui::Selectable("", extruder_idx == selection_idx))
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selection_out = extruder_idx;
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ImGui::SameLine();
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ImGuiStyle &style = ImGui::GetStyle();
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float height = ImGui::GetTextLineHeight();
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ImGui::GetWindowDrawList()->AddRectFilled(start_position, ImVec2(start_position.x + height + height / 2, start_position.y + height), ImGuiWrapper::to_ImU32(extruders_colors[extruder_idx]));
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ImGui::GetWindowDrawList()->AddRect(start_position, ImVec2(start_position.x + height + height / 2, start_position.y + height), IM_COL32_BLACK);
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ImGui::SetCursorScreenPos(ImVec2(start_position.x + height + height / 2 + style.FramePadding.x, start_position.y));
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ImGui::Text("%s", extruders[extruder_idx].c_str());
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ImGui::PopID();
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}
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ImGui::EndCombo();
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}
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ImVec2 backup_pos = ImGui::GetCursorScreenPos();
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ImGuiStyle &style = ImGui::GetStyle();
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ImGui::SetCursorScreenPos(ImVec2(combo_pos.x + style.FramePadding.x, combo_pos.y + style.FramePadding.y));
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ImVec2 p = ImGui::GetCursorScreenPos();
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float height = ImGui::GetTextLineHeight();
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ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + height + height / 2, p.y + height), ImGuiWrapper::to_ImU32(extruders_colors[selection_idx]));
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ImGui::GetWindowDrawList()->AddRect(p, ImVec2(p.x + height + height / 2, p.y + height), IM_COL32_BLACK);
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ImGui::SetCursorScreenPos(ImVec2(p.x + height + height / 2 + style.FramePadding.x, p.y));
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ImGui::Text("%s", extruders[selection_out].c_str());
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ImGui::SetCursorScreenPos(backup_pos);
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ImGui::EndGroup();
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selection_idx = selection_out;
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}
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void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bottom_limit)
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{
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if (!m_c->selection_info()->model_object())
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return;
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const float approx_height = m_imgui->scaled(22.0f);
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y = std::min(y, bottom_limit - approx_height);
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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m_imgui->begin(get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
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// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
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const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x,
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m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
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const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f);
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const float smart_fill_slider_left = m_imgui->calc_text_size(m_desc.at("smart_fill_angle")).x + m_imgui->scaled(1.f);
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const float cursor_type_radio_circle = m_imgui->calc_text_size(m_desc["circle"]).x + m_imgui->scaled(2.5f);
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const float cursor_type_radio_sphere = m_imgui->calc_text_size(m_desc["sphere"]).x + m_imgui->scaled(2.5f);
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const float cursor_type_radio_pointer = m_imgui->calc_text_size(m_desc["pointer"]).x + m_imgui->scaled(2.5f);
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const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f);
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const float buttons_width = m_imgui->scaled(0.5f);
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const float minimal_slider_width = m_imgui->scaled(4.f);
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const float color_button_width = m_imgui->scaled(1.75f);
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const float combo_label_width = std::max(m_imgui->calc_text_size(m_desc.at("first_color")).x,
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m_imgui->calc_text_size(m_desc.at("second_color")).x) + m_imgui->scaled(1.f);
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const float tool_type_radio_brush = m_imgui->calc_text_size(m_desc["tool_brush"]).x + m_imgui->scaled(2.5f);
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const float tool_type_radio_bucket_fill = m_imgui->calc_text_size(m_desc["tool_bucket_fill"]).x + m_imgui->scaled(2.5f);
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const float tool_type_radio_smart_fill = m_imgui->calc_text_size(m_desc["tool_smart_fill"]).x + m_imgui->scaled(2.5f);
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const float split_triangles_checkbox_width = m_imgui->calc_text_size(m_desc["split_triangles"]).x + m_imgui->scaled(2.5f);
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float caption_max = 0.f;
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float total_text_max = 0.f;
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for (const auto &t : std::array<std::string, 3>{"first_color", "second_color", "remove"}) {
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caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc[t + "_caption"]).x);
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total_text_max = std::max(total_text_max, m_imgui->calc_text_size(m_desc[t]).x);
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}
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total_text_max += caption_max + m_imgui->scaled(1.f);
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caption_max += m_imgui->scaled(1.f);
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const float sliders_left_width = std::max(smart_fill_slider_left, std::max(cursor_slider_left, clipping_slider_left));
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const float slider_icon_width = m_imgui->get_slider_icon_size().x;
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float window_width = minimal_slider_width + sliders_left_width + slider_icon_width;
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window_width = std::max(window_width, total_text_max);
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window_width = std::max(window_width, button_width);
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window_width = std::max(window_width, split_triangles_checkbox_width);
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window_width = std::max(window_width, cursor_type_radio_circle + cursor_type_radio_sphere + cursor_type_radio_pointer);
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window_width = std::max(window_width, tool_type_radio_brush + tool_type_radio_bucket_fill + tool_type_radio_smart_fill);
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window_width = std::max(window_width, 2.f * buttons_width + m_imgui->scaled(1.f));
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auto draw_text_with_caption = [this, &caption_max](const wxString &caption, const wxString &text) {
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, caption);
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ImGui::SameLine(caption_max);
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m_imgui->text(text);
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};
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for (const auto &t : std::array<std::string, 3>{"first_color", "second_color", "remove"})
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draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t));
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ImGui::Separator();
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ImGui::AlignTextToFramePadding();
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m_imgui->text(m_desc.at("first_color"));
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ImGui::SameLine(combo_label_width);
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ImGui::PushItemWidth(window_width - combo_label_width - color_button_width);
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render_extruders_combo("##first_color_combo", m_original_extruders_names, m_original_extruders_colors, m_first_selected_extruder_idx);
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ImGui::SameLine();
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const ColorRGBA& select_first_color = m_modified_extruders_colors[m_first_selected_extruder_idx];
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ImVec4 first_color = ImGuiWrapper::to_ImVec4(select_first_color);
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if (ImGui::ColorEdit4("First color##color_picker", (float*)&first_color, ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel))
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m_modified_extruders_colors[m_first_selected_extruder_idx] = ImGuiWrapper::from_ImVec4(first_color);
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ImGui::AlignTextToFramePadding();
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m_imgui->text(m_desc.at("second_color"));
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ImGui::SameLine(combo_label_width);
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ImGui::PushItemWidth(window_width - combo_label_width - color_button_width);
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render_extruders_combo("##second_color_combo", m_original_extruders_names, m_original_extruders_colors, m_second_selected_extruder_idx);
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ImGui::SameLine();
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const ColorRGBA& select_second_color = m_modified_extruders_colors[m_second_selected_extruder_idx];
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ImVec4 second_color = ImGuiWrapper::to_ImVec4(select_second_color);
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if (ImGui::ColorEdit4("Second color##color_picker", (float*)&second_color, ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel))
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m_modified_extruders_colors[m_second_selected_extruder_idx] = ImGuiWrapper::from_ImVec4(second_color);
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const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
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ImGui::Separator();
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m_imgui->text(m_desc.at("tool_type"));
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ImGui::NewLine();
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float tool_type_offset = (window_width - tool_type_radio_brush - tool_type_radio_bucket_fill - tool_type_radio_smart_fill + m_imgui->scaled(1.5f)) / 2.f;
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ImGui::SameLine(tool_type_offset);
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ImGui::PushItemWidth(tool_type_radio_brush);
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if (m_imgui->radio_button(m_desc["tool_brush"], m_tool_type == ToolType::BRUSH)) {
|
|
m_tool_type = ToolType::BRUSH;
|
|
for (auto &triangle_selector : m_triangle_selectors) {
|
|
triangle_selector->seed_fill_unselect_all_triangles();
|
|
triangle_selector->request_update_render_data();
|
|
}
|
|
}
|
|
|
|
if (ImGui::IsItemHovered())
|
|
m_imgui->tooltip(_L("Paints facets according to the chosen painting brush."), max_tooltip_width);
|
|
|
|
ImGui::SameLine(tool_type_offset + tool_type_radio_brush);
|
|
ImGui::PushItemWidth(tool_type_radio_smart_fill);
|
|
if (m_imgui->radio_button(m_desc["tool_smart_fill"], m_tool_type == ToolType::SMART_FILL)) {
|
|
m_tool_type = ToolType::SMART_FILL;
|
|
for (auto &triangle_selector : m_triangle_selectors) {
|
|
triangle_selector->seed_fill_unselect_all_triangles();
|
|
triangle_selector->request_update_render_data();
|
|
}
|
|
}
|
|
|
|
if (ImGui::IsItemHovered())
|
|
m_imgui->tooltip(_L("Paints neighboring facets whose relative angle is less or equal to set angle."), max_tooltip_width);
|
|
|
|
ImGui::SameLine(tool_type_offset + tool_type_radio_brush + tool_type_radio_smart_fill);
|
|
ImGui::PushItemWidth(tool_type_radio_bucket_fill);
|
|
if (m_imgui->radio_button(m_desc["tool_bucket_fill"], m_tool_type == ToolType::BUCKET_FILL)) {
|
|
m_tool_type = ToolType::BUCKET_FILL;
|
|
for (auto &triangle_selector : m_triangle_selectors) {
|
|
triangle_selector->seed_fill_unselect_all_triangles();
|
|
triangle_selector->request_update_render_data();
|
|
}
|
|
}
|
|
|
|
if (ImGui::IsItemHovered())
|
|
m_imgui->tooltip(_L("Paints neighboring facets that have the same color."), max_tooltip_width);
|
|
|
|
ImGui::Separator();
|
|
|
|
if(m_tool_type == ToolType::BRUSH) {
|
|
m_imgui->text(m_desc.at("cursor_type"));
|
|
ImGui::NewLine();
|
|
|
|
float cursor_type_offset = (window_width - cursor_type_radio_sphere - cursor_type_radio_circle - cursor_type_radio_pointer + m_imgui->scaled(1.5f)) / 2.f;
|
|
ImGui::SameLine(cursor_type_offset);
|
|
ImGui::PushItemWidth(cursor_type_radio_sphere);
|
|
if (m_imgui->radio_button(m_desc["sphere"], m_cursor_type == TriangleSelector::CursorType::SPHERE))
|
|
m_cursor_type = TriangleSelector::CursorType::SPHERE;
|
|
|
|
if (ImGui::IsItemHovered())
|
|
m_imgui->tooltip(_L("Paints all facets inside, regardless of their orientation."), max_tooltip_width);
|
|
|
|
ImGui::SameLine(cursor_type_offset + cursor_type_radio_sphere);
|
|
ImGui::PushItemWidth(cursor_type_radio_circle);
|
|
|
|
if (m_imgui->radio_button(m_desc["circle"], m_cursor_type == TriangleSelector::CursorType::CIRCLE))
|
|
m_cursor_type = TriangleSelector::CursorType::CIRCLE;
|
|
|
|
if (ImGui::IsItemHovered())
|
|
m_imgui->tooltip(_L("Ignores facets facing away from the camera."), max_tooltip_width);
|
|
|
|
ImGui::SameLine(cursor_type_offset + cursor_type_radio_sphere + cursor_type_radio_circle);
|
|
ImGui::PushItemWidth(cursor_type_radio_pointer);
|
|
|
|
if (m_imgui->radio_button(m_desc["pointer"], m_cursor_type == TriangleSelector::CursorType::POINTER))
|
|
m_cursor_type = TriangleSelector::CursorType::POINTER;
|
|
|
|
if (ImGui::IsItemHovered())
|
|
m_imgui->tooltip(_L("Paints only one facet."), max_tooltip_width);
|
|
|
|
m_imgui->disabled_begin(m_cursor_type != TriangleSelector::CursorType::SPHERE && m_cursor_type != TriangleSelector::CursorType::CIRCLE);
|
|
|
|
ImGui::AlignTextToFramePadding();
|
|
m_imgui->text(m_desc.at("cursor_size"));
|
|
ImGui::SameLine(sliders_left_width);
|
|
ImGui::PushItemWidth(window_width - sliders_left_width - slider_icon_width);
|
|
m_imgui->slider_float("##cursor_radius", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f", 1.0f, true, _L("Alt + Mouse wheel"));
|
|
|
|
m_imgui->checkbox(m_desc["split_triangles"], m_triangle_splitting_enabled);
|
|
|
|
if (ImGui::IsItemHovered())
|
|
m_imgui->tooltip(_L("Split bigger facets into smaller ones while the object is painted."), max_tooltip_width);
|
|
|
|
m_imgui->disabled_end();
|
|
|
|
ImGui::Separator();
|
|
} else if(m_tool_type == ToolType::SMART_FILL) {
|
|
ImGui::AlignTextToFramePadding();
|
|
m_imgui->text(m_desc["smart_fill_angle"] + ":");
|
|
std::string format_str = std::string("%.f") + I18N::translate_utf8("°", "Degree sign to use in the respective slider in MMU gizmo,"
|
|
"placed after the number with no whitespace in between.");
|
|
ImGui::SameLine(sliders_left_width);
|
|
ImGui::PushItemWidth(window_width - sliders_left_width - slider_icon_width);
|
|
if (m_imgui->slider_float("##smart_fill_angle", &m_smart_fill_angle, SmartFillAngleMin, SmartFillAngleMax, format_str.data(), 1.0f, true, _L("Alt + Mouse wheel")))
|
|
for (auto &triangle_selector : m_triangle_selectors) {
|
|
triangle_selector->seed_fill_unselect_all_triangles();
|
|
triangle_selector->request_update_render_data();
|
|
}
|
|
|
|
ImGui::Separator();
|
|
}
|
|
|
|
if (m_c->object_clipper()->get_position() == 0.f) {
|
|
ImGui::AlignTextToFramePadding();
|
|
m_imgui->text(m_desc.at("clipping_of_view"));
|
|
} else {
|
|
if (m_imgui->button(m_desc.at("reset_direction"))) {
|
|
wxGetApp().CallAfter([this]() { m_c->object_clipper()->set_position(-1., false); });
|
|
}
|
|
}
|
|
|
|
auto clp_dist = float(m_c->object_clipper()->get_position());
|
|
ImGui::SameLine(sliders_left_width);
|
|
ImGui::PushItemWidth(window_width - sliders_left_width - slider_icon_width);
|
|
if (m_imgui->slider_float("##clp_dist", &clp_dist, 0.f, 1.f, "%.2f", 1.0f, true, _L("Ctrl + Mouse wheel")))
|
|
m_c->object_clipper()->set_position(clp_dist, true);
|
|
|
|
ImGui::Separator();
|
|
if (m_imgui->button(m_desc.at("remove_all"))) {
|
|
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Reset selection"),
|
|
UndoRedo::SnapshotType::GizmoAction);
|
|
ModelObject * mo = m_c->selection_info()->model_object();
|
|
int idx = -1;
|
|
for (ModelVolume *mv : mo->volumes)
|
|
if (mv->is_model_part()) {
|
|
++idx;
|
|
m_triangle_selectors[idx]->reset();
|
|
m_triangle_selectors[idx]->request_update_render_data();
|
|
}
|
|
|
|
update_model_object();
|
|
m_parent.set_as_dirty();
|
|
}
|
|
|
|
m_imgui->end();
|
|
}
|
|
|
|
void GLGizmoMmuSegmentation::update_model_object() const
|
|
{
|
|
bool updated = false;
|
|
ModelObject* mo = m_c->selection_info()->model_object();
|
|
int idx = -1;
|
|
for (ModelVolume* mv : mo->volumes) {
|
|
if (! mv->is_model_part())
|
|
continue;
|
|
++idx;
|
|
updated |= mv->mmu_segmentation_facets.set(*m_triangle_selectors[idx].get());
|
|
}
|
|
|
|
if (updated) {
|
|
const ModelObjectPtrs &mos = wxGetApp().model().objects;
|
|
wxGetApp().obj_list()->update_info_items(std::find(mos.begin(), mos.end(), mo) - mos.begin());
|
|
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
|
}
|
|
}
|
|
|
|
void GLGizmoMmuSegmentation::init_model_triangle_selectors()
|
|
{
|
|
const ModelObject *mo = m_c->selection_info()->model_object();
|
|
m_triangle_selectors.clear();
|
|
|
|
// Don't continue when extruders colors are not initialized
|
|
if(m_original_extruders_colors.empty())
|
|
return;
|
|
|
|
for (const ModelVolume *mv : mo->volumes) {
|
|
if (!mv->is_model_part())
|
|
continue;
|
|
|
|
// This mesh does not account for the possible Z up SLA offset.
|
|
const TriangleMesh *mesh = &mv->mesh();
|
|
|
|
int extruder_idx = (mv->extruder_id() > 0) ? mv->extruder_id() - 1 : 0;
|
|
m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorMmGui>(*mesh, m_modified_extruders_colors, m_original_extruders_colors[size_t(extruder_idx)]));
|
|
// Reset of TriangleSelector is done inside TriangleSelectorMmGUI's constructor, so we don't need it to perform it again in deserialize().
|
|
m_triangle_selectors.back()->deserialize(mv->mmu_segmentation_facets.get_data(), false);
|
|
m_triangle_selectors.back()->request_update_render_data();
|
|
}
|
|
m_original_volumes_extruder_idxs = get_extruder_id_for_volumes(*mo);
|
|
}
|
|
|
|
void GLGizmoMmuSegmentation::update_from_model_object()
|
|
{
|
|
wxBusyCursor wait;
|
|
|
|
// Extruder colors need to be reloaded before calling init_model_triangle_selectors to render painted triangles
|
|
// using colors from loaded 3MF and not from printer profile in Slicer.
|
|
if (int prev_extruders_count = int(m_original_extruders_colors.size());
|
|
prev_extruders_count != wxGetApp().extruders_edited_cnt() || get_extruders_colors() != m_original_extruders_colors)
|
|
this->init_extruders_data();
|
|
|
|
this->init_model_triangle_selectors();
|
|
}
|
|
|
|
PainterGizmoType GLGizmoMmuSegmentation::get_painter_type() const
|
|
{
|
|
return PainterGizmoType::MMU_SEGMENTATION;
|
|
}
|
|
|
|
ColorRGBA GLGizmoMmuSegmentation::get_cursor_sphere_left_button_color() const
|
|
{
|
|
ColorRGBA color = m_modified_extruders_colors[m_first_selected_extruder_idx];
|
|
color.a(0.25f);
|
|
return color;
|
|
}
|
|
|
|
ColorRGBA GLGizmoMmuSegmentation::get_cursor_sphere_right_button_color() const
|
|
{
|
|
ColorRGBA color = m_modified_extruders_colors[m_second_selected_extruder_idx];
|
|
color.a(0.25f);
|
|
return color;
|
|
}
|
|
|
|
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
|
void TriangleSelectorMmGui::render(ImGuiWrapper* imgui, const Transform3d& matrix)
|
|
#else
|
|
void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
|
|
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
|
{
|
|
if (m_update_render_data)
|
|
update_render_data();
|
|
|
|
auto *shader = wxGetApp().get_current_shader();
|
|
if (!shader)
|
|
return;
|
|
assert(shader->get_name() == "mm_gouraud");
|
|
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
|
const Camera& camera = wxGetApp().plater()->get_camera();
|
|
const Transform3d view_model_matrix = camera.get_view_matrix() * matrix;
|
|
shader->set_uniform("view_model_matrix", view_model_matrix);
|
|
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
|
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
|
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
|
|
|
for (size_t color_idx = 0; color_idx < m_gizmo_scene.triangle_indices.size(); ++color_idx) {
|
|
if (m_gizmo_scene.has_VBOs(color_idx)) {
|
|
if (color_idx > m_colors.size()) // Seed fill VBO
|
|
shader->set_uniform("uniform_color", TriangleSelectorGUI::get_seed_fill_color(color_idx == (m_colors.size() + 1) ? m_default_volume_color : m_colors[color_idx - (m_colors.size() + 1) - 1]));
|
|
else // Normal VBO
|
|
shader->set_uniform("uniform_color", color_idx == 0 ? m_default_volume_color : m_colors[color_idx - 1]);
|
|
|
|
m_gizmo_scene.render(color_idx);
|
|
}
|
|
}
|
|
|
|
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
|
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
|
render_paint_contour(matrix);
|
|
#else
|
|
render_paint_contour();
|
|
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
|
#else
|
|
if (m_paint_contour.has_VBO()) {
|
|
ScopeGuard guard_mm_gouraud([shader]() { shader->start_using(); });
|
|
shader->stop_using();
|
|
|
|
auto *contour_shader = wxGetApp().get_shader("mm_contour");
|
|
contour_shader->start_using();
|
|
|
|
glsafe(::glDepthFunc(GL_LEQUAL));
|
|
m_paint_contour.render();
|
|
glsafe(::glDepthFunc(GL_LESS));
|
|
|
|
contour_shader->stop_using();
|
|
}
|
|
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
|
|
|
m_update_render_data = false;
|
|
}
|
|
|
|
void TriangleSelectorMmGui::update_render_data()
|
|
{
|
|
m_gizmo_scene.release_geometry();
|
|
m_vertices.reserve(m_vertices.size() * 3);
|
|
for (const Vertex &vr : m_vertices) {
|
|
m_gizmo_scene.vertices.emplace_back(vr.v.x());
|
|
m_gizmo_scene.vertices.emplace_back(vr.v.y());
|
|
m_gizmo_scene.vertices.emplace_back(vr.v.z());
|
|
}
|
|
m_gizmo_scene.finalize_vertices();
|
|
|
|
for (const Triangle &tr : m_triangles)
|
|
if (tr.valid() && !tr.is_split()) {
|
|
int color = int(tr.get_state()) <= int(m_colors.size()) ? int(tr.get_state()) : 0;
|
|
assert(m_colors.size() + 1 + color < m_gizmo_scene.triangle_indices.size());
|
|
std::vector<int> &iva = m_gizmo_scene.triangle_indices[color + tr.is_selected_by_seed_fill() * (m_colors.size() + 1)];
|
|
|
|
if (iva.size() + 3 > iva.capacity())
|
|
iva.reserve(next_highest_power_of_2(iva.size() + 3));
|
|
|
|
iva.emplace_back(tr.verts_idxs[0]);
|
|
iva.emplace_back(tr.verts_idxs[1]);
|
|
iva.emplace_back(tr.verts_idxs[2]);
|
|
}
|
|
|
|
for (size_t color_idx = 0; color_idx < m_gizmo_scene.triangle_indices.size(); ++color_idx)
|
|
m_gizmo_scene.triangle_indices_sizes[color_idx] = m_gizmo_scene.triangle_indices[color_idx].size();
|
|
|
|
m_gizmo_scene.finalize_triangle_indices();
|
|
|
|
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
|
update_paint_contour();
|
|
#else
|
|
m_paint_contour.release_geometry();
|
|
std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
|
|
m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6);
|
|
for (const Vec2i &edge : contour_edges) {
|
|
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.x());
|
|
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.y());
|
|
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(0)].v.z());
|
|
|
|
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.x());
|
|
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.y());
|
|
m_paint_contour.contour_vertices.emplace_back(m_vertices[edge(1)].v.z());
|
|
}
|
|
|
|
m_paint_contour.contour_indices.assign(m_paint_contour.contour_vertices.size() / 3, 0);
|
|
std::iota(m_paint_contour.contour_indices.begin(), m_paint_contour.contour_indices.end(), 0);
|
|
m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size();
|
|
|
|
m_paint_contour.finalize_geometry();
|
|
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
|
}
|
|
|
|
wxString GLGizmoMmuSegmentation::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const
|
|
{
|
|
wxString action_name;
|
|
if (shift_down)
|
|
action_name = _L("Remove painted color");
|
|
else {
|
|
size_t extruder_id = (button_down == Button::Left ? m_first_selected_extruder_idx : m_second_selected_extruder_idx) + 1;
|
|
action_name = GUI::format(_L("Painted using: Extruder %1%"), extruder_id);
|
|
}
|
|
return action_name;
|
|
}
|
|
|
|
void GLMmSegmentationGizmo3DScene::release_geometry() {
|
|
if (this->vertices_VBO_id) {
|
|
glsafe(::glDeleteBuffers(1, &this->vertices_VBO_id));
|
|
this->vertices_VBO_id = 0;
|
|
}
|
|
for(auto &triangle_indices_VBO_id : triangle_indices_VBO_ids) {
|
|
glsafe(::glDeleteBuffers(1, &triangle_indices_VBO_id));
|
|
triangle_indices_VBO_id = 0;
|
|
}
|
|
this->clear();
|
|
}
|
|
|
|
void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
|
|
{
|
|
assert(triangle_indices_idx < this->triangle_indices_VBO_ids.size());
|
|
assert(this->triangle_indices_sizes.size() == this->triangle_indices_VBO_ids.size());
|
|
assert(this->vertices_VBO_id != 0);
|
|
assert(this->triangle_indices_VBO_ids[triangle_indices_idx] != 0);
|
|
|
|
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
|
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
|
if (shader == nullptr)
|
|
return;
|
|
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
|
|
|
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
|
|
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
|
const GLint position_id = shader->get_attrib_location("v_position");
|
|
if (position_id != -1) {
|
|
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (GLvoid*)0));
|
|
glsafe(::glEnableVertexAttribArray(position_id));
|
|
}
|
|
|
|
// Render using the Vertex Buffer Objects.
|
|
if (this->triangle_indices_VBO_ids[triangle_indices_idx] != 0 &&
|
|
this->triangle_indices_sizes[triangle_indices_idx] > 0) {
|
|
#else
|
|
glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), (const void*)(0 * sizeof(float))));
|
|
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
|
|
|
// Render using the Vertex Buffer Objects.
|
|
if (this->triangle_indices_sizes[triangle_indices_idx] > 0) {
|
|
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_ids[triangle_indices_idx]));
|
|
glsafe(::glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_sizes[triangle_indices_idx]), GL_UNSIGNED_INT, nullptr));
|
|
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
|
}
|
|
|
|
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
|
if (position_id != -1)
|
|
glsafe(::glDisableVertexAttribArray(position_id));
|
|
#else
|
|
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
|
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
|
|
|
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
}
|
|
|
|
void GLMmSegmentationGizmo3DScene::finalize_vertices()
|
|
{
|
|
assert(this->vertices_VBO_id == 0);
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if (!this->vertices.empty()) {
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glsafe(::glGenBuffers(1, &this->vertices_VBO_id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, this->vertices.size() * sizeof(float), this->vertices.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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this->vertices.clear();
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}
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}
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void GLMmSegmentationGizmo3DScene::finalize_triangle_indices()
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{
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assert(std::all_of(triangle_indices_VBO_ids.cbegin(), triangle_indices_VBO_ids.cend(), [](const auto &ti_VBO_id) { return ti_VBO_id == 0; }));
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assert(this->triangle_indices.size() == this->triangle_indices_VBO_ids.size());
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for (size_t buffer_idx = 0; buffer_idx < this->triangle_indices.size(); ++buffer_idx)
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if (!this->triangle_indices[buffer_idx].empty()) {
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glsafe(::glGenBuffers(1, &this->triangle_indices_VBO_ids[buffer_idx]));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_ids[buffer_idx]));
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glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices[buffer_idx].size() * sizeof(int), this->triangle_indices[buffer_idx].data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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this->triangle_indices[buffer_idx].clear();
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}
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}
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} // namespace Slic3r
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