PrusaSlicer/src/libslic3r/GCode/SpiralVase.cpp

155 lines
7.7 KiB
C++

///|/ Copyright (c) Prusa Research 2017 - 2021 Vojtěch Bubník @bubnikv, Lukáš Matěna @lukasmatena
///|/
///|/ ported from lib/Slic3r/GCode/SpiralVase.pm:
///|/ Copyright (c) Prusa Research 2017 Vojtěch Bubník @bubnikv
///|/ Copyright (c) Slic3r 2013 - 2014 Alessandro Ranellucci @alranel
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#include "SpiralVase.hpp"
#include "GCode.hpp"
#include <sstream>
#include <cmath>
#include <limits>
namespace Slic3r {
static AABBTreeLines::LinesDistancer<Linef> get_layer_distancer(const std::vector<Vec2f> &layer_points)
{
Linesf lines;
for (size_t idx = 1; idx < layer_points.size(); ++idx)
lines.emplace_back(layer_points[idx - 1].cast<double>(), layer_points[idx].cast<double>());
return AABBTreeLines::LinesDistancer{std::move(lines)};
}
std::string SpiralVase::process_layer(const std::string &gcode, bool last_layer)
{
/* This post-processor relies on several assumptions:
- all layers are processed through it, including those that are not supposed
to be transformed, in order to update the reader with the XY positions
- each call to this method includes a full layer, with a single Z move
at the beginning
- each layer is composed by suitable geometry (i.e. a single complete loop)
- loops were not clipped before calling this method */
// If we're not going to modify G-code, just feed it to the reader
// in order to update positions.
if (!m_enabled) {
m_reader.parse_buffer(gcode);
return gcode;
}
// Get total XY length for this layer by summing all extrusion moves.
float total_layer_length = 0.f;
float layer_height = 0.f;
float z = 0.f;
{
//FIXME Performance warning: This copies the GCodeConfig of the reader.
GCodeReader r = m_reader; // clone
bool set_z = false;
r.parse_buffer(gcode, [&total_layer_length, &layer_height, &z, &set_z]
(GCodeReader &reader, const GCodeReader::GCodeLine &line) {
if (line.cmd_is("G1")) {
if (line.extruding(reader)) {
total_layer_length += line.dist_XY(reader);
} else if (line.has(Z)) {
layer_height += line.dist_Z(reader);
if (!set_z) {
z = line.new_Z(reader);
set_z = true;
}
}
}
});
}
// Remove layer height from initial Z.
z -= layer_height;
// FIXME Tapering of the transition layer and smoothing only works reliably with relative extruder distances.
// For absolute extruder distances it will be switched off.
// Tapering the absolute extruder distances requires to process every extrusion value after the first transition
// layer.
const bool transition_in = m_transition_layer && m_config.use_relative_e_distances.value;
const bool transition_out = last_layer && m_config.use_relative_e_distances.value;
const bool smooth_spiral = m_smooth_spiral && m_config.use_relative_e_distances.value;
const AABBTreeLines::LinesDistancer previous_layer_distancer = get_layer_distancer(m_previous_layer);
Vec2f last_point = m_previous_layer.empty() ? Vec2f::Zero() : m_previous_layer.back();
float len = 0.f;
std::string new_gcode, transition_gcode;
std::vector<Vec2f> current_layer;
m_reader.parse_buffer(gcode, [z, total_layer_length, layer_height, transition_in, transition_out, smooth_spiral, max_xy_smoothing = m_max_xy_smoothing,
&len, &last_point, &new_gcode, &transition_gcode, &current_layer, &previous_layer_distancer]
(GCodeReader &reader, GCodeReader::GCodeLine line) {
if (line.cmd_is("G1")) {
if (line.has_z()) {
// If this is the initial Z move of the layer, replace it with a
// (redundant) move to the last Z of previous layer.
line.set(reader, Z, z);
new_gcode += line.raw() + '\n';
return;
} else if (line.has_x() || line.has_y()) { // Sometimes lines have X/Y but the move is to the last position.
if (const float dist_XY = line.dist_XY(reader); dist_XY > 0 && line.extruding(reader)) { // Exclude wipe and retract
len += dist_XY;
const float factor = len / total_layer_length;
if (transition_in)
// Transition layer, interpolate the amount of extrusion from zero to the final value.
line.set(reader, E, line.e() * factor, 5);
else if (transition_out) {
// We want the last layer to ramp down extrusion, but without changing z height!
// So clone the line before we mess with its Z and duplicate it into a new layer that ramps down E
// We add this new layer at the very end
GCodeReader::GCodeLine transition_line(line);
transition_line.set(reader, E, line.e() * (1.f - factor), 5);
transition_gcode += transition_line.raw() + '\n';
}
// This line is the core of Spiral Vase mode, ramp up the Z smoothly
line.set(reader, Z, z + factor * layer_height);
if (smooth_spiral) {
// Now we also need to try to interpolate X and Y
Vec2f p(line.x(), line.y()); // Get current x/y coordinates
current_layer.emplace_back(p); // Store that point for later use on the next layer
auto [nearest_distance, idx, nearest_pt] = previous_layer_distancer.distance_from_lines_extra<false>(p.cast<double>());
if (nearest_distance < max_xy_smoothing) {
// Interpolate between the point on this layer and the point on the previous layer
Vec2f target = nearest_pt.cast<float>() * (1.f - factor) + p * factor;
line.set(reader, X, target.x());
line.set(reader, Y, target.y());
// We need to figure out the distance of this new line!
float modified_dist_XY = (last_point - target).norm();
// Scale the extrusion amount according to change in length
line.set(reader, E, line.e() * modified_dist_XY / dist_XY, 5);
last_point = target;
} else {
last_point = p;
}
}
new_gcode += line.raw() + '\n';
}
return;
/* Skip travel moves: the move to first perimeter point will
cause a visible seam when loops are not aligned in XY; by skipping
it we blend the first loop move in the XY plane (although the smoothness
of such blend depend on how long the first segment is; maybe we should
enforce some minimum length?).
When smooth_spiral is enabled, we're gonna end up exactly where the next layer should
start anyway, so we don't need the travel move */
}
}
new_gcode += line.raw() + '\n';
if (transition_out)
transition_gcode += line.raw() + '\n';
});
m_previous_layer = std::move(current_layer);
return new_gcode + transition_gcode;
}
}