PrusaSlicer/src/slic3r/Utils/EmbossStyleManager.cpp
Filip Sykala - NTB T15p 1d2bc5afec Fix:
./src/slic3r/GUI/Gizmos/GLGizmoEmboss.cpp:1155:6: warning: ‘void {anonymous}::init_new_text_line(Slic3r::GUI::TextLinesModel&, const Transform3d&, const Slic3r::ModelObject&, Slic3r::GUI::Emboss::StyleManager&)’ defined but not used [-Wunused-function]
../src/slic3r/Utils/EmbossStyleManager.cpp:650:68: warning: ‘depth’ may be used uninitialized in this function [-Wmaybe-uninitialized]
../src/slic3r/GUI/Gizmos/GLGizmoSVG.cpp:1169:17: warning: unused variable ‘data’ [-Wunused-variable]
2023-09-07 06:37:49 +02:00

789 lines
26 KiB
C++

///|/ Copyright (c) Prusa Research 2022 Filip Sykala @Jony01
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#include "EmbossStyleManager.hpp"
#include <optional>
#include <GL/glew.h> // Imgui texture
#include <imgui/imgui_internal.h> // ImTextCharFromUtf8
#include <libslic3r/AppConfig.hpp>
#include <libslic3r/Utils.hpp> // ScopeGuard
#include "WxFontUtils.hpp"
#include "slic3r/GUI/3DScene.hpp" // ::glsafe
#include "slic3r/GUI/Jobs/CreateFontStyleImagesJob.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp" // check of font ranges
using namespace Slic3r;
using namespace Slic3r::Emboss;
using namespace Slic3r::GUI::Emboss;
StyleManager::StyleManager(const ImWchar *language_glyph_range, const std::function<EmbossStyles()>& create_default_styles)
: m_create_default_styles(create_default_styles)
, m_imgui_init_glyph_range(language_glyph_range)
{}
StyleManager::~StyleManager() {
clear_imgui_font();
free_style_images();
}
/// <summary>
/// For store/load emboss style to/from AppConfig
/// </summary>
namespace {
void store_style_index(AppConfig &cfg, size_t index);
::std::optional<size_t> load_style_index(const AppConfig &cfg);
StyleManager::Styles load_styles(const AppConfig &cfg);
void store_styles(AppConfig &cfg, const StyleManager::Styles &styles);
void make_unique_name(const StyleManager::Styles &styles, std::string &name);
} // namespace
void StyleManager::init(AppConfig *app_config)
{
assert(app_config != nullptr);
m_app_config = app_config;
m_styles = ::load_styles(*app_config);
if (m_styles.empty()) {
// No styles loaded from ini file so use default
EmbossStyles styles = m_create_default_styles();
for (EmbossStyle &style : styles) {
::make_unique_name(m_styles, style.name);
m_styles.push_back({style});
}
}
std::optional<size_t> active_index_opt = (app_config != nullptr) ?
::load_style_index(*app_config) :
std::optional<size_t>{};
size_t active_index = 0;
if (active_index_opt.has_value()) active_index = *active_index_opt;
if (active_index >= m_styles.size()) active_index = 0;
// find valid font item
if (load_style(active_index))
return; // style is loaded
// Try to fix that style can't be loaded
m_styles.erase(m_styles.begin() + active_index);
load_valid_style();
}
bool StyleManager::store_styles_to_app_config(bool use_modification, bool store_active_index)
{
assert(m_app_config != nullptr);
if (m_app_config == nullptr) return false;
if (use_modification) {
if (exist_stored_style()) {
// update stored item
m_styles[m_style_cache.style_index] = m_style_cache.style;
} else {
// add new into stored list
EmbossStyle &style = m_style_cache.style;
::make_unique_name(m_styles, style.name);
m_style_cache.truncated_name.clear();
m_style_cache.style_index = m_styles.size();
m_styles.push_back({style});
}
m_style_cache.stored_wx_font = m_style_cache.wx_font;
}
if (store_active_index)
{
size_t style_index = exist_stored_style() ?
m_style_cache.style_index :
m_last_style_index;
store_style_index(*m_app_config, style_index);
}
store_styles(*m_app_config, m_styles);
return true;
}
void StyleManager::add_style(const std::string &name) {
EmbossStyle& style = m_style_cache.style;
style.name = name;
::make_unique_name(m_styles, style.name);
m_style_cache.style_index = m_styles.size();
m_style_cache.stored_wx_font = m_style_cache.wx_font;
m_style_cache.truncated_name.clear();
m_styles.push_back({style});
}
void StyleManager::swap(size_t i1, size_t i2) {
if (i1 >= m_styles.size() ||
i2 >= m_styles.size()) return;
std::swap(m_styles[i1], m_styles[i2]);
// fix selected index
if (!exist_stored_style()) return;
if (m_style_cache.style_index == i1) {
m_style_cache.style_index = i2;
} else if (m_style_cache.style_index == i2) {
m_style_cache.style_index = i1;
}
}
void StyleManager::discard_style_changes() {
if (exist_stored_style()) {
if (load_style(m_style_cache.style_index))
return; // correct reload style
} else {
if(load_style(m_last_style_index))
return; // correct load last used style
}
// try to save situation by load some font
load_valid_style();
}
void StyleManager::erase(size_t index) {
if (index >= m_styles.size()) return;
// fix selected index
if (exist_stored_style()) {
size_t &i = m_style_cache.style_index;
if (index < i) --i;
else if (index == i) i = std::numeric_limits<size_t>::max();
}
m_styles.erase(m_styles.begin() + index);
}
void StyleManager::rename(const std::string& name) {
m_style_cache.style.name = name;
m_style_cache.truncated_name.clear();
if (exist_stored_style()) {
Style &it = m_styles[m_style_cache.style_index];
it.name = name;
it.truncated_name.clear();
}
}
void StyleManager::load_valid_style()
{
// iterate over all known styles
while (!m_styles.empty()) {
if (load_style(0))
return;
// can't load so erase it from list
m_styles.erase(m_styles.begin());
}
// no one style is loadable
// set up default font list
EmbossStyles def_style = m_create_default_styles();
for (EmbossStyle &style : def_style) {
::make_unique_name(m_styles, style.name);
m_styles.push_back({std::move(style)});
}
// iterate over default styles
// There have to be option to use build in font
while (!m_styles.empty()) {
if (load_style(0))
return;
// can't load so erase it from list
m_styles.erase(m_styles.begin());
}
// This OS doesn't have TTF as default font,
// find some loadable font out of default list
assert(false);
}
bool StyleManager::load_style(size_t style_index)
{
if (style_index >= m_styles.size()) return false;
if (!load_style(m_styles[style_index])) return false;
m_style_cache.style_index = style_index;
m_style_cache.stored_wx_font = m_style_cache.wx_font; // copy
m_last_style_index = style_index;
return true;
}
bool StyleManager::load_style(const Style &style) {
if (style.type == EmbossStyle::Type::file_path) {
std::unique_ptr<FontFile> font_ptr =
create_font_file(style.path.c_str());
if (font_ptr == nullptr) return false;
m_style_cache.wx_font = {};
m_style_cache.font_file =
FontFileWithCache(std::move(font_ptr));
m_style_cache.style = style; // copy
m_style_cache.style_index = std::numeric_limits<size_t>::max();
m_style_cache.stored_wx_font = {};
return true;
}
if (style.type != WxFontUtils::get_current_type()) return false;
std::optional<wxFont> wx_font_opt = WxFontUtils::load_wxFont(style.path);
if (!wx_font_opt.has_value()) return false;
return load_style(style, *wx_font_opt);
}
bool StyleManager::load_style(const Style &style, const wxFont &font)
{
m_style_cache.style = style; // copy
// wx font property has bigger priority to set
// it must be after copy of the style
if (!set_wx_font(font)) return false;
m_style_cache.style_index = std::numeric_limits<size_t>::max();
m_style_cache.stored_wx_font = {};
m_style_cache.truncated_name.clear();
return true;
}
bool StyleManager::is_font_changed() const
{
const wxFont &wx_font = get_wx_font();
if (!wx_font.IsOk())
return false;
if (!exist_stored_style())
return false;
const EmbossStyle *stored_style = get_stored_style();
if (stored_style == nullptr)
return false;
const wxFont &wx_font_stored = get_stored_wx_font();
if (!wx_font_stored.IsOk())
return false;
const FontProp &prop = get_style().prop;
const FontProp &prop_stored = stored_style->prop;
// Exist change in face name?
if(wx_font_stored.GetFaceName() != wx_font.GetFaceName()) return true;
const std::optional<float> &skew = prop.skew;
bool is_italic = skew.has_value() || WxFontUtils::is_italic(wx_font);
const std::optional<float> &skew_stored = prop_stored.skew;
bool is_stored_italic = skew_stored.has_value() || WxFontUtils::is_italic(wx_font_stored);
// is italic changed
if (is_italic != is_stored_italic)
return true;
const std::optional<float> &boldness = prop.boldness;
bool is_bold = boldness.has_value() || WxFontUtils::is_bold(wx_font);
const std::optional<float> &boldness_stored = prop_stored.boldness;
bool is_stored_bold = boldness_stored.has_value() || WxFontUtils::is_bold(wx_font_stored);
// is bold changed
return is_bold != is_stored_bold;
}
bool StyleManager::is_unique_style_name(const std::string &name) const {
for (const StyleManager::Style &style : m_styles)
if (style.name == name)
return false;
return true;
}
bool StyleManager::is_active_font() { return m_style_cache.font_file.has_value(); }
const StyleManager::Style *StyleManager::get_stored_style() const
{
if (m_style_cache.style_index >= m_styles.size()) return nullptr;
return &m_styles[m_style_cache.style_index];
}
void StyleManager::clear_glyphs_cache()
{
FontFileWithCache &ff = m_style_cache.font_file;
if (!ff.has_value()) return;
ff.cache = std::make_shared<Glyphs>();
}
void StyleManager::clear_imgui_font() { m_style_cache.atlas.Clear(); }
ImFont *StyleManager::get_imgui_font()
{
if (!is_active_font()) return nullptr;
ImVector<ImFont *> &fonts = m_style_cache.atlas.Fonts;
if (fonts.empty()) return nullptr;
// check correct index
int f_size = fonts.size();
assert(f_size == 1);
if (f_size != 1) return nullptr;
ImFont *font = fonts.front();
if (font == nullptr) return nullptr;
return font;
}
const StyleManager::Styles &StyleManager::get_styles() const{ return m_styles; }
void StyleManager::init_trunc_names(float max_width) {
for (auto &s : m_styles)
if (s.truncated_name.empty()) {
std::string name = s.name;
ImGuiWrapper::escape_double_hash(name);
s.truncated_name = ImGuiWrapper::trunc(name, max_width);
}
}
// for access to worker
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Plater.hpp"
// for get DPI
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/MainFrame.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
void StyleManager::init_style_images(const Vec2i &max_size,
const std::string &text)
{
// check already initialized
if (m_exist_style_images) return;
// check is initializing
if (m_temp_style_images != nullptr) {
// is initialization finished
if (!m_temp_style_images->styles.empty()) {
assert(m_temp_style_images->images.size() ==
m_temp_style_images->styles.size());
// copy images into styles
for (StyleManager::StyleImage &image : m_temp_style_images->images){
size_t index = &image - &m_temp_style_images->images.front();
StyleImagesData::Item &style = m_temp_style_images->styles[index];
// find style in font list and copy to it
for (auto &it : m_styles) {
if (it.name != style.text ||
!(it.prop == style.prop))
continue;
it.image = image;
break;
}
}
m_temp_style_images = nullptr;
m_exist_style_images = true;
return;
}
// in process of initialization inside of job
return;
}
// create job for init images
m_temp_style_images = std::make_shared<StyleImagesData::StyleImages>();
StyleImagesData::Items styles;
styles.reserve(m_styles.size());
for (const Style &style : m_styles) {
std::optional<wxFont> wx_font_opt = WxFontUtils::load_wxFont(style.path);
if (!wx_font_opt.has_value()) continue;
std::unique_ptr<FontFile> font_file =
WxFontUtils::create_font_file(*wx_font_opt);
if (font_file == nullptr) continue;
styles.push_back({
FontFileWithCache(std::move(font_file)),
style.name,
style.prop
});
}
auto mf = wxGetApp().mainframe;
// dot per inch for monitor
int dpi = get_dpi_for_window(mf);
// pixel per milimeter
double ppm = dpi / ObjectManipulation::in_to_mm;
auto &worker = wxGetApp().plater()->get_ui_job_worker();
StyleImagesData data{std::move(styles), max_size, text, m_temp_style_images, ppm};
queue_job(worker, std::make_unique<CreateFontStyleImagesJob>(std::move(data)));
}
void StyleManager::free_style_images() {
if (!m_exist_style_images) return;
GLuint tex_id = 0;
for (Style &it : m_styles) {
if (tex_id == 0 && it.image.has_value())
tex_id = (GLuint)(intptr_t) it.image->texture_id;
it.image.reset();
}
if (tex_id != 0)
glsafe(::glDeleteTextures(1, &tex_id));
m_exist_style_images = false;
}
float StyleManager::min_imgui_font_size = 18.f;
float StyleManager::max_imgui_font_size = 60.f;
float StyleManager::get_imgui_font_size(const FontProp &prop, const FontFile &file, double scale)
{
const FontFile::Info& info = get_font_info(file, prop);
// coeficient for convert line height to font size
float c1 = (info.ascent - info.descent + info.linegap) /
(float) info.unit_per_em;
// The point size is defined as 1/72 of the Anglo-Saxon inch (25.4 mm):
// It is approximately 0.0139 inch or 352.8 um.
return c1 * std::abs(prop.size_in_mm) / 0.3528f * scale;
}
ImFont *StyleManager::create_imgui_font(const std::string &text, double scale)
{
// inspiration inside of ImGuiWrapper::init_font
auto& ff = m_style_cache.font_file;
if (!ff.has_value()) return nullptr;
const FontFile &font_file = *ff.font_file;
ImFontGlyphRangesBuilder builder;
builder.AddRanges(m_imgui_init_glyph_range);
if (!text.empty())
builder.AddText(text.c_str());
ImVector<ImWchar> &ranges = m_style_cache.ranges;
ranges.clear();
builder.BuildRanges(&ranges);
m_style_cache.atlas.Flags |= ImFontAtlasFlags_NoMouseCursors |
ImFontAtlasFlags_NoPowerOfTwoHeight;
const FontProp &font_prop = m_style_cache.style.prop;
float font_size = get_imgui_font_size(font_prop, font_file, scale);
if (font_size < min_imgui_font_size)
font_size = min_imgui_font_size;
if (font_size > max_imgui_font_size)
font_size = max_imgui_font_size;
ImFontConfig font_config;
// TODO: start using merge mode
//font_config.MergeMode = true;
int unit_per_em = get_font_info(font_file, font_prop).unit_per_em;
float coef = font_size / (double) unit_per_em;
if (font_prop.char_gap.has_value())
font_config.GlyphExtraSpacing.x = coef * (*font_prop.char_gap);
if (font_prop.line_gap.has_value())
font_config.GlyphExtraSpacing.y = coef * (*font_prop.line_gap);
font_config.FontDataOwnedByAtlas = false;
const std::vector<unsigned char> &buffer = *font_file.data;
ImFont * font = m_style_cache.atlas.AddFontFromMemoryTTF(
(void *) buffer.data(), buffer.size(), font_size, &font_config, m_style_cache.ranges.Data);
unsigned char *pixels;
int width, height;
m_style_cache.atlas.GetTexDataAsRGBA32(&pixels, &width, &height);
// Upload texture to graphics system
GLint last_texture;
glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
ScopeGuard sg([last_texture]() {
glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));
});
GLuint font_texture;
glsafe(::glGenTextures(1, &font_texture));
glsafe(::glBindTexture(GL_TEXTURE_2D, font_texture));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
if (OpenGLManager::are_compressed_textures_supported())
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
else
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier
m_style_cache.atlas.TexID = (ImTextureID) (intptr_t) font_texture;
assert(!m_style_cache.atlas.Fonts.empty());
if (m_style_cache.atlas.Fonts.empty()) return nullptr;
assert(font == m_style_cache.atlas.Fonts.back());
if (!font->IsLoaded()) return nullptr;
assert(font->IsLoaded());
return font;
}
bool StyleManager::set_wx_font(const wxFont &wx_font) {
std::unique_ptr<FontFile> font_file =
WxFontUtils::create_font_file(wx_font);
return set_wx_font(wx_font, std::move(font_file));
}
bool StyleManager::set_wx_font(const wxFont &wx_font, std::unique_ptr<FontFile> font_file)
{
if (font_file == nullptr) return false;
m_style_cache.wx_font = wx_font; // copy
m_style_cache.font_file =
FontFileWithCache(std::move(font_file));
EmbossStyle &style = m_style_cache.style;
style.type = WxFontUtils::get_current_type();
// update string path
style.path = WxFontUtils::store_wxFont(wx_font);
WxFontUtils::update_property(style.prop, wx_font);
clear_imgui_font();
return true;
}
#include <libslic3r/AppConfig.hpp>
#include "WxFontUtils.hpp"
#include "fast_float/fast_float.h"
// StylesSerializable
namespace {
using namespace Slic3r;
using namespace Slic3r::GUI;
using Section = std::map<std::string,std::string>;
const std::string APP_CONFIG_FONT_NAME = "name";
const std::string APP_CONFIG_FONT_DESCRIPTOR = "descriptor";
const std::string APP_CONFIG_FONT_LINE_HEIGHT = "line_height";
const std::string APP_CONFIG_FONT_DEPTH = "depth";
const std::string APP_CONFIG_FONT_USE_SURFACE = "use_surface";
const std::string APP_CONFIG_FONT_BOLDNESS = "boldness";
const std::string APP_CONFIG_FONT_SKEW = "skew";
const std::string APP_CONFIG_FONT_DISTANCE = "distance";
const std::string APP_CONFIG_FONT_ANGLE = "angle";
const std::string APP_CONFIG_FONT_COLLECTION = "collection";
const std::string APP_CONFIG_FONT_CHAR_GAP = "char_gap";
const std::string APP_CONFIG_FONT_LINE_GAP = "line_gap";
const std::string APP_CONFIG_ACTIVE_FONT = "active_font";
std::string create_section_name(unsigned index)
{
return AppConfig::SECTION_EMBOSS_STYLE + ':' + std::to_string(index);
}
// check only existence of flag
bool read(const Section &section, const std::string &key, bool &value)
{
auto item = section.find(key);
if (item == section.end())
return false;
value = true;
return true;
}
bool read(const Section &section, const std::string &key, float &value)
{
auto item = section.find(key);
if (item == section.end())
return false;
const std::string &data = item->second;
if (data.empty())
return false;
float value_;
fast_float::from_chars(data.c_str(), data.c_str() + data.length(), value_);
// read only non zero value
if (fabs(value_) <= std::numeric_limits<float>::epsilon())
return false;
value = value_;
return true;
}
bool read(const Section &section, const std::string &key, std::optional<int> &value)
{
auto item = section.find(key);
if (item == section.end())
return false;
const std::string &data = item->second;
if (data.empty())
return false;
int value_ = std::atoi(data.c_str());
if (value_ == 0)
return false;
value = value_;
return true;
}
bool read(const Section &section, const std::string &key, std::optional<unsigned int> &value)
{
auto item = section.find(key);
if (item == section.end())
return false;
const std::string &data = item->second;
if (data.empty())
return false;
int value_ = std::atoi(data.c_str());
if (value_ <= 0)
return false;
value = static_cast<unsigned int>(value_);
return true;
}
bool read(const Section &section, const std::string &key, std::optional<float> &value)
{
auto item = section.find(key);
if (item == section.end())
return false;
const std::string &data = item->second;
if (data.empty())
return false;
float value_;
fast_float::from_chars(data.c_str(), data.c_str() + data.length(), value_);
// read only non zero value
if (fabs(value_) <= std::numeric_limits<float>::epsilon())
return false;
value = value_;
return true;
}
std::optional<StyleManager::Style> load_style(const Section &app_cfg_section)
{
auto path_it = app_cfg_section.find(APP_CONFIG_FONT_DESCRIPTOR);
if (path_it == app_cfg_section.end())
return {};
StyleManager::Style s;
EmbossProjection& ep = s.projection;
FontProp& fp = s.prop;
s.path = path_it->second;
s.type = WxFontUtils::get_current_type();
auto name_it = app_cfg_section.find(APP_CONFIG_FONT_NAME);
const std::string default_name = "font_name";
s.name = (name_it == app_cfg_section.end()) ? default_name : name_it->second;
read(app_cfg_section, APP_CONFIG_FONT_LINE_HEIGHT, fp.size_in_mm);
float depth = 1.;
read(app_cfg_section, APP_CONFIG_FONT_DEPTH, depth);
ep.depth = depth;
read(app_cfg_section, APP_CONFIG_FONT_USE_SURFACE, ep.use_surface);
read(app_cfg_section, APP_CONFIG_FONT_BOLDNESS, fp.boldness);
read(app_cfg_section, APP_CONFIG_FONT_SKEW, fp.skew);
read(app_cfg_section, APP_CONFIG_FONT_DISTANCE, s.distance);
read(app_cfg_section, APP_CONFIG_FONT_ANGLE, s.angle);
read(app_cfg_section, APP_CONFIG_FONT_COLLECTION, fp.collection_number);
read(app_cfg_section, APP_CONFIG_FONT_CHAR_GAP, fp.char_gap);
read(app_cfg_section, APP_CONFIG_FONT_LINE_GAP, fp.line_gap);
return s;
}
void store_style(AppConfig &cfg, const StyleManager::Style &s, unsigned index)
{
const EmbossProjection &ep = s.projection;
Section data;
data[APP_CONFIG_FONT_NAME] = s.name;
data[APP_CONFIG_FONT_DESCRIPTOR] = s.path;
const FontProp &fp = s.prop;
data[APP_CONFIG_FONT_LINE_HEIGHT] = std::to_string(fp.size_in_mm);
data[APP_CONFIG_FONT_DEPTH] = std::to_string(ep.depth);
if (ep.use_surface)
data[APP_CONFIG_FONT_USE_SURFACE] = "true";
if (fp.boldness.has_value())
data[APP_CONFIG_FONT_BOLDNESS] = std::to_string(*fp.boldness);
if (fp.skew.has_value())
data[APP_CONFIG_FONT_SKEW] = std::to_string(*fp.skew);
if (s.distance.has_value())
data[APP_CONFIG_FONT_DISTANCE] = std::to_string(*s.distance);
if (s.angle.has_value())
data[APP_CONFIG_FONT_ANGLE] = std::to_string(*s.angle);
if (fp.collection_number.has_value())
data[APP_CONFIG_FONT_COLLECTION] = std::to_string(*fp.collection_number);
if (fp.char_gap.has_value())
data[APP_CONFIG_FONT_CHAR_GAP] = std::to_string(*fp.char_gap);
if (fp.line_gap.has_value())
data[APP_CONFIG_FONT_LINE_GAP] = std::to_string(*fp.line_gap);
cfg.set_section(create_section_name(index), std::move(data));
}
void store_style_index(AppConfig &cfg, size_t index)
{
// store actual font index
// active font first index is +1 to correspond with section name
Section data;
data[APP_CONFIG_ACTIVE_FONT] = std::to_string(index);
cfg.set_section(AppConfig::SECTION_EMBOSS_STYLE, std::move(data));
}
std::optional<size_t> load_style_index(const AppConfig &cfg)
{
if (!cfg.has_section(AppConfig::SECTION_EMBOSS_STYLE))
return {};
auto section = cfg.get_section(AppConfig::SECTION_EMBOSS_STYLE);
auto it = section.find(APP_CONFIG_ACTIVE_FONT);
if (it == section.end())
return {};
size_t active_font = static_cast<size_t>(std::atoi(it->second.c_str()));
// order in config starts with number 1
return active_font - 1;
}
::StyleManager::Styles load_styles(const AppConfig &cfg)
{
StyleManager::Styles result;
// human readable index inside of config starts from 1 !!
unsigned index = 1;
std::string section_name = create_section_name(index);
while (cfg.has_section(section_name)) {
std::optional<StyleManager::Style> style_opt = load_style(cfg.get_section(section_name));
if (style_opt.has_value()) {
make_unique_name(result, style_opt->name);
result.emplace_back(*style_opt);
}
section_name = create_section_name(++index);
}
return result;
}
void store_styles(AppConfig &cfg, const StyleManager::Styles &styles)
{
EmbossStyle::Type current_type = WxFontUtils::get_current_type();
// store styles
unsigned index = 1;
for (const StyleManager::Style &style : styles) {
// skip file paths + fonts from other OS(loaded from .3mf)
assert(style.type == current_type);
if (style.type != current_type)
continue;
store_style(cfg, style, index);
++index;
}
// remove rest of font sections (after deletation)
std::string section_name = create_section_name(index);
while (cfg.has_section(section_name)) {
cfg.clear_section(section_name);
section_name = create_section_name(index);
++index;
}
}
void make_unique_name(const StyleManager::Styles& styles, std::string &name)
{
auto is_unique = [&styles](const std::string &name){
for (const StyleManager::Style &it : styles)
if (it.name == name) return false;
return true;
};
// Style name can't be empty so default name is set
if (name.empty()) name = "Text style";
// When name is already unique, nothing need to be changed
if (is_unique(name)) return;
// when there is previous version of style name only find number
const char *prefix = " (";
const char suffix = ')';
auto pos = name.find_last_of(prefix);
if (name.c_str()[name.size() - 1] == suffix &&
pos != std::string::npos) {
// short name by ord number
name = name.substr(0, pos);
}
int order = 1; // start with value 2 to represents same font name
std::string new_name;
do {
new_name = name + prefix + std::to_string(++order) + suffix;
} while (!is_unique(new_name));
name = new_name;
}
} // namespace