PrusaSlicer/src/slic3r/GUI/GLCanvas3D.cpp
Lukas Matena 76927ce399 REVERT LATER: TEMPORARILY MANGLED reload_scene FUNCTION
This commit horribly cripples reload_scene function just to update volumes in scene so that Hollowing and SLASupport gizmos can be updated to the new logic
    It should be later reverted and the same be achieved in a better way
2020-01-29 10:07:59 +01:00

6401 lines
252 KiB
C++

#include "libslic3r/libslic3r.h"
#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
#include "GLCanvas3D.hpp"
#include "admesh/stl.h"
#include "polypartition.h"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#if ENABLE_THUMBNAIL_GENERATOR
#include "libslic3r/GCode/ThumbnailData.hpp"
#endif // ENABLE_THUMBNAIL_GENERATOR
#include "libslic3r/Geometry.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Technologies.hpp"
#include "libslic3r/Tesselate.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/BackgroundSlicingProcess.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#include "slic3r/GUI/Tab.hpp"
#include "slic3r/GUI/GUI_Preview.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
#include "GUI_ObjectManipulation.hpp"
#include "Mouse3DController.hpp"
#include "I18N.hpp"
#if ENABLE_RETINA_GL
#include "slic3r/Utils/RetinaHelper.hpp"
#endif
#include <GL/glew.h>
#include <wx/glcanvas.h>
#include <wx/bitmap.h>
#include <wx/dcmemory.h>
#include <wx/image.h>
#include <wx/settings.h>
#include <wx/tooltip.h>
#include <wx/debug.h>
#include <wx/fontutil.h>
// Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
#include "libslic3r/Print.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "wxExtensions.hpp"
#include <tbb/parallel_for.h>
#include <tbb/spin_mutex.h>
#include <boost/log/trivial.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <iostream>
#include <float.h>
#include <algorithm>
#include <cmath>
#include "DoubleSlider.hpp"
#if ENABLE_RENDER_STATISTICS
#include <chrono>
#endif // ENABLE_RENDER_STATISTICS
static const float TRACKBALLSIZE = 0.8f;
static const float DEFAULT_BG_DARK_COLOR[3] = { 0.478f, 0.478f, 0.478f };
static const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f };
static const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f };
static const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f };
//static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
// Number of floats
static const size_t MAX_VERTEX_BUFFER_SIZE = 131072 * 6; // 3.15MB
// Reserve size in number of floats.
static const size_t VERTEX_BUFFER_RESERVE_SIZE = 131072 * 2; // 1.05MB
// Reserve size in number of floats, maximum sum of all preallocated buffers.
static const size_t VERTEX_BUFFER_RESERVE_SIZE_SUM_MAX = 1024 * 1024 * 128 / 4; // 128MB
namespace Slic3r {
namespace GUI {
Size::Size()
: m_width(0)
, m_height(0)
{
}
Size::Size(int width, int height, float scale_factor)
: m_width(width)
, m_height(height)
, m_scale_factor(scale_factor)
{
}
int Size::get_width() const
{
return m_width;
}
void Size::set_width(int width)
{
m_width = width;
}
int Size::get_height() const
{
return m_height;
}
void Size::set_height(int height)
{
m_height = height;
}
int Size::get_scale_factor() const
{
return m_scale_factor;
}
void Size::set_scale_factor(int scale_factor)
{
m_scale_factor = scale_factor;
}
GLCanvas3D::LayersEditing::LayersEditing()
: m_enabled(false)
, m_z_texture_id(0)
, m_model_object(nullptr)
, m_object_max_z(0.f)
, m_slicing_parameters(nullptr)
, m_layer_height_profile_modified(false)
, m_adaptive_quality(0.5f)
, state(Unknown)
, band_width(2.0f)
, strength(0.005f)
, last_object_id(-1)
, last_z(0.0f)
, last_action(LAYER_HEIGHT_EDIT_ACTION_INCREASE)
{
}
GLCanvas3D::LayersEditing::~LayersEditing()
{
if (m_z_texture_id != 0)
{
glsafe(::glDeleteTextures(1, &m_z_texture_id));
m_z_texture_id = 0;
}
delete m_slicing_parameters;
}
const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
{
if (!m_shader.init(vertex_shader_filename, fragment_shader_filename))
return false;
glsafe(::glGenTextures(1, (GLuint*)&m_z_texture_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1));
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
return true;
}
void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
{
m_config = config;
delete m_slicing_parameters;
m_slicing_parameters = nullptr;
m_layers_texture.valid = false;
}
void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
{
const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
// Maximum height of an object changes when the object gets rotated or scaled.
// Changing maximum height of an object will invalidate the layer heigth editing profile.
// m_model_object->raw_bounding_box() is cached, therefore it is cheap even if this method is called frequently.
float new_max_z = (model_object_new == nullptr) ? 0.f : model_object_new->raw_bounding_box().size().z();
if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z ||
(model_object_new != nullptr && m_model_object->id() != model_object_new->id())) {
m_layer_height_profile.clear();
m_layer_height_profile_modified = false;
delete m_slicing_parameters;
m_slicing_parameters = nullptr;
m_layers_texture.valid = false;
this->last_object_id = object_id;
m_model_object = model_object_new;
m_object_max_z = new_max_z;
}
}
bool GLCanvas3D::LayersEditing::is_allowed() const
{
return m_shader.is_initialized() && m_shader.get_shader()->shader_program_id > 0 && m_z_texture_id > 0;
}
bool GLCanvas3D::LayersEditing::is_enabled() const
{
return m_enabled;
}
void GLCanvas3D::LayersEditing::set_enabled(bool enabled)
{
m_enabled = is_allowed() && enabled;
}
void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
{
if (!m_enabled)
return;
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
const Size& cnv_size = canvas.get_canvas_size();
float canvas_w = (float)cnv_size.get_width();
float canvas_h = (float)cnv_size.get_height();
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.set_next_window_pos(canvas_w - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
imgui.begin(_(L("Variable layer height")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Left mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Add detail")));
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Right mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Remove detail")));
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Shift + Left mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Reset to base")));
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Shift + Right mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Smoothing")));
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Mouse wheel:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Increase/decrease edit area")));
ImGui::Separator();
if (imgui.button(_(L("Adaptive"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_quality));
ImGui::SameLine();
float text_align = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
imgui.text(_(L("Quality / Speed")));
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::TextUnformatted(_(L("Higher print quality versus higher print speed.")));
ImGui::EndTooltip();
}
ImGui::SameLine();
float widget_align = ImGui::GetCursorPosX();
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
m_adaptive_quality = clamp(0.0f, 1.f, m_adaptive_quality);
ImGui::SliderFloat("", &m_adaptive_quality, 0.0f, 1.f, "%.2f");
ImGui::Separator();
if (imgui.button(_(L("Smooth"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params));
ImGui::SameLine();
ImGui::SetCursorPosX(text_align);
ImGui::AlignTextToFramePadding();
imgui.text(_(L("Radius")));
ImGui::SameLine();
ImGui::SetCursorPosX(widget_align);
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
int radius = (int)m_smooth_params.radius;
if (ImGui::SliderInt("##1", &radius, 1, 10))
m_smooth_params.radius = (unsigned int)radius;
ImGui::SetCursorPosX(text_align);
ImGui::AlignTextToFramePadding();
imgui.text(_(L("Keep min")));
ImGui::SameLine();
if (ImGui::GetCursorPosX() < widget_align) // because of line lenght after localization
ImGui::SetCursorPosX(widget_align);
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
imgui.checkbox("##2", m_smooth_params.keep_min);
ImGui::Separator();
if (imgui.button(_(L("Reset"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
imgui.end();
const Rect& bar_rect = get_bar_rect_viewport(canvas);
render_active_object_annotations(canvas, bar_rect);
render_profile(bar_rect);
}
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
{
const Vec2d mouse_pos = canvas.get_local_mouse_position();
const Rect& rect = get_bar_rect_screen(canvas);
float x = (float)mouse_pos(0);
float y = (float)mouse_pos(1);
float t = rect.get_top();
float b = rect.get_bottom();
return ((rect.get_left() <= x) && (x <= rect.get_right()) && (t <= y) && (y <= b)) ?
// Inside the bar.
(b - y - 1.0f) / (b - t - 1.0f) :
// Outside the bar.
-1000.0f;
}
bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
const Rect& rect = get_bar_rect_screen(canvas);
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
return Rect(w - thickness_bar_width(canvas), 0.0f, w, h);
}
Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}
bool GLCanvas3D::LayersEditing::is_initialized() const
{
return m_shader.is_initialized();
}
std::string GLCanvas3D::LayersEditing::get_tooltip(const GLCanvas3D& canvas) const
{
std::string ret;
if (m_enabled && (m_layer_height_profile.size() >= 4))
{
float z = get_cursor_z_relative(canvas);
if (z != -1000.0f)
{
z *= m_object_max_z;
float h = 0.0f;
for (size_t i = m_layer_height_profile.size() - 2; i >= 2; i -= 2)
{
float zi = m_layer_height_profile[i];
float zi_1 = m_layer_height_profile[i - 2];
if ((zi_1 <= z) && (z <= zi))
{
float dz = zi - zi_1;
h = (dz != 0.0f) ? lerp(m_layer_height_profile[i - 1], m_layer_height_profile[i + 1], (z - zi_1) / dz) : m_layer_height_profile[i + 1];
break;
}
}
if (h > 0.0f)
ret = std::to_string(h);
}
}
return ret;
}
void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
{
m_shader.start_using();
m_shader.set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * m_object_max_z));
m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)m_layers_texture.height);
m_shader.set_uniform("z_cursor", m_object_max_z * this->get_cursor_z_relative(canvas));
m_shader.set_uniform("z_cursor_band_width", band_width);
m_shader.set_uniform("object_max_z", m_object_max_z);
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
// Render the color bar
float l = bar_rect.get_left();
float r = bar_rect.get_right();
float t = bar_rect.get_top();
float b = bar_rect.get_bottom();
::glBegin(GL_QUADS);
::glNormal3f(0.0f, 0.0f, 1.0f);
::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(l, b);
::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(r, b);
::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(r, t);
::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(l, t);
glsafe(::glEnd());
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
m_shader.stop_using();
}
void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) const
{
//FIXME show some kind of legend.
if (!m_slicing_parameters)
return;
// Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
float scale_x = bar_rect.get_width() / (float)(1.12 * m_slicing_parameters->max_layer_height);
float scale_y = bar_rect.get_height() / m_object_max_z;
float x = bar_rect.get_left() + (float)m_slicing_parameters->layer_height * scale_x;
// Baseline
glsafe(::glColor3f(0.0f, 0.0f, 0.0f));
::glBegin(GL_LINE_STRIP);
::glVertex2f(x, bar_rect.get_bottom());
::glVertex2f(x, bar_rect.get_top());
glsafe(::glEnd());
// Curve
glsafe(::glColor3f(0.0f, 0.0f, 1.0f));
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i < m_layer_height_profile.size(); i += 2)
::glVertex2f(bar_rect.get_left() + (float)m_layer_height_profile[i + 1] * scale_x, bar_rect.get_bottom() + (float)m_layer_height_profile[i] * scale_y);
glsafe(::glEnd());
}
void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection &volumes) const
{
assert(this->is_allowed());
assert(this->last_object_id != -1);
GLint shader_id = m_shader.get_shader()->shader_program_id;
assert(shader_id > 0);
GLint current_program_id;
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
if (shader_id > 0 && shader_id != current_program_id)
// The layer editing shader is not yet active. Activate it.
glsafe(::glUseProgram(shader_id));
else
// The layer editing shader was already active.
current_program_id = -1;
GLint z_to_texture_row_id = ::glGetUniformLocation(shader_id, "z_to_texture_row");
GLint z_texture_row_to_normalized_id = ::glGetUniformLocation(shader_id, "z_texture_row_to_normalized");
GLint z_cursor_id = ::glGetUniformLocation(shader_id, "z_cursor");
GLint z_cursor_band_width_id = ::glGetUniformLocation(shader_id, "z_cursor_band_width");
GLint world_matrix_id = ::glGetUniformLocation(shader_id, "volume_world_matrix");
GLint object_max_z_id = ::glGetUniformLocation(shader_id, "object_max_z");
glcheck();
if (z_to_texture_row_id != -1 && z_texture_row_to_normalized_id != -1 && z_cursor_id != -1 && z_cursor_band_width_id != -1 && world_matrix_id != -1)
{
const_cast<LayersEditing*>(this)->generate_layer_height_texture();
// Uniforms were resolved, go ahead using the layer editing shader.
glsafe(::glUniform1f(z_to_texture_row_id, GLfloat(m_layers_texture.cells - 1) / (GLfloat(m_layers_texture.width) * GLfloat(m_object_max_z))));
glsafe(::glUniform1f(z_texture_row_to_normalized_id, GLfloat(1.0f / m_layers_texture.height)));
glsafe(::glUniform1f(z_cursor_id, GLfloat(m_object_max_z) * GLfloat(this->get_cursor_z_relative(canvas))));
glsafe(::glUniform1f(z_cursor_band_width_id, GLfloat(this->band_width)));
// Initialize the layer height texture mapping.
GLsizei w = (GLsizei)m_layers_texture.width;
GLsizei h = (GLsizei)m_layers_texture.height;
GLsizei half_w = w / 2;
GLsizei half_h = h / 2;
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data()));
glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4));
for (const GLVolume* glvolume : volumes.volumes) {
// Render the object using the layer editing shader and texture.
if (! glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
continue;
if (world_matrix_id != -1)
glsafe(::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data()));
if (object_max_z_id != -1)
glsafe(::glUniform1f(object_max_z_id, GLfloat(0)));
glvolume->render();
}
// Revert back to the previous shader.
glBindTexture(GL_TEXTURE_2D, 0);
if (current_program_id > 0)
glsafe(::glUseProgram(current_program_id));
}
else
{
// Something went wrong. Just render the object.
assert(false);
for (const GLVolume* glvolume : volumes.volumes) {
// Render the object using the layer editing shader and texture.
if (!glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
continue;
glsafe(::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data()));
glvolume->render();
}
}
}
void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
{
this->update_slicing_parameters();
PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
m_layer_height_profile_modified = true;
m_layers_texture.valid = false;
}
void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
{
const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
m_layer_height_profile.clear();
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor)
{
this->update_slicing_parameters();
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, quality_factor);
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params)
{
this->update_slicing_parameters();
m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params);
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLCanvas3D::LayersEditing::generate_layer_height_texture()
{
this->update_slicing_parameters();
// Always try to update the layer height profile.
bool update = ! m_layers_texture.valid;
if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
// Initialized to the default value.
m_layer_height_profile_modified = false;
update = true;
}
// Update if the layer height profile was changed, or when the texture is not valid.
if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
// Texture is valid, don't update.
return;
if (m_layers_texture.data.empty()) {
m_layers_texture.width = 1024;
m_layers_texture.height = 1024;
m_layers_texture.levels = 2;
m_layers_texture.data.assign(m_layers_texture.width * m_layers_texture.height * 5, 0);
}
bool level_of_detail_2nd_level = true;
m_layers_texture.cells = Slic3r::generate_layer_height_texture(
*m_slicing_parameters,
Slic3r::generate_object_layers(*m_slicing_parameters, m_layer_height_profile),
m_layers_texture.data.data(), m_layers_texture.height, m_layers_texture.width, level_of_detail_2nd_level);
m_layers_texture.valid = true;
}
void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
{
if (last_object_id >= 0) {
if (m_layer_height_profile_modified) {
wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Manual edit")));
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
}
m_layer_height_profile_modified = false;
}
void GLCanvas3D::LayersEditing::update_slicing_parameters()
{
if (m_slicing_parameters == nullptr) {
m_slicing_parameters = new SlicingParameters();
*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object, m_object_max_z);
}
}
float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
{
return
#if ENABLE_RETINA_GL
canvas.get_canvas_size().get_scale_factor()
#else
canvas.get_wxglcanvas()->GetContentScaleFactor()
#endif
* THICKNESS_BAR_WIDTH;
}
const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;
GLCanvas3D::Mouse::Drag::Drag()
: start_position_2D(Invalid_2D_Point)
, start_position_3D(Invalid_3D_Point)
, move_volume_idx(-1)
, move_requires_threshold(false)
, move_start_threshold_position_2D(Invalid_2D_Point)
{
}
GLCanvas3D::Mouse::Mouse()
: dragging(false)
, position(DBL_MAX, DBL_MAX)
, scene_position(DBL_MAX, DBL_MAX, DBL_MAX)
, ignore_left_up(false)
{
}
const unsigned char GLCanvas3D::WarningTexture::Background_Color[3] = { 120, 120, 120 };//{ 9, 91, 134 };
const unsigned char GLCanvas3D::WarningTexture::Opacity = 255;
GLCanvas3D::WarningTexture::WarningTexture()
: GUI::GLTexture()
, m_original_width(0)
, m_original_height(0)
{
}
void GLCanvas3D::WarningTexture::activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas)
{
auto it = std::find(m_warnings.begin(), m_warnings.end(), warning);
if (state) {
if (it != m_warnings.end()) // this warning is already set to be shown
return;
m_warnings.push_back(warning);
std::sort(m_warnings.begin(), m_warnings.end());
}
else {
if (it == m_warnings.end()) // deactivating something that is not active is an easy task
return;
m_warnings.erase(it);
if (m_warnings.empty()) { // nothing remains to be shown
reset();
m_msg_text = "";// save information for rescaling
return;
}
}
// Look at the end of our vector and generate proper texture.
std::string text;
bool red_colored = false;
switch (m_warnings.back()) {
case ObjectOutside : text = L("An object outside the print area was detected"); break;
case ToolpathOutside : text = L("A toolpath outside the print area was detected"); break;
case SlaSupportsOutside : text = L("SLA supports outside the print area were detected"); break;
case SomethingNotShown : text = L("Some objects are not visible when editing supports"); break;
case ObjectClashed: {
text = L("An object outside the print area was detected\n"
"Resolve the current problem to continue slicing");
red_colored = true;
break;
}
}
generate(text, canvas, true, red_colored); // GUI::GLTexture::reset() is called at the beginning of generate(...)
// save information for rescaling
m_msg_text = text;
m_is_colored_red = red_colored;
}
#ifdef __WXMSW__
static bool is_font_cleartype(const wxFont &font)
{
// Native font description: on MSW, it is a version number plus the content of LOGFONT, separated by semicolon.
wxString font_desc = font.GetNativeFontInfoDesc();
// Find the quality field.
wxString sep(";");
size_t startpos = 0;
for (size_t i = 0; i < 12; ++ i)
startpos = font_desc.find(sep, startpos + 1);
++ startpos;
size_t endpos = font_desc.find(sep, startpos);
int quality = wxAtoi(font_desc(startpos, endpos - startpos));
return quality == CLEARTYPE_QUALITY;
}
// ClearType produces renders, which are difficult to convert into an alpha blended OpenGL texture.
// Therefore it is better to disable it, though Vojtech found out, that the font returned with ClearType
// disabled is signifcantly thicker than the default ClearType font.
// This function modifies the font provided.
static void msw_disable_cleartype(wxFont &font)
{
// Native font description: on MSW, it is a version number plus the content of LOGFONT, separated by semicolon.
wxString font_desc = font.GetNativeFontInfoDesc();
// Find the quality field.
wxString sep(";");
size_t startpos_weight = 0;
for (size_t i = 0; i < 5; ++ i)
startpos_weight = font_desc.find(sep, startpos_weight + 1);
++ startpos_weight;
size_t endpos_weight = font_desc.find(sep, startpos_weight);
// Parse the weight field.
unsigned int weight = atoi(font_desc(startpos_weight, endpos_weight - startpos_weight));
size_t startpos = endpos_weight;
for (size_t i = 0; i < 6; ++ i)
startpos = font_desc.find(sep, startpos + 1);
++ startpos;
size_t endpos = font_desc.find(sep, startpos);
int quality = wxAtoi(font_desc(startpos, endpos - startpos));
if (quality == CLEARTYPE_QUALITY) {
// Replace the weight with a smaller value to compensate the weight of non ClearType font.
wxString sweight = std::to_string(weight * 2 / 4);
size_t len_weight = endpos_weight - startpos_weight;
wxString squality = std::to_string(ANTIALIASED_QUALITY);
font_desc.replace(startpos_weight, len_weight, sweight);
font_desc.replace(startpos + sweight.size() - len_weight, endpos - startpos, squality);
font.SetNativeFontInfo(font_desc);
wxString font_desc2 = font.GetNativeFontInfoDesc();
}
wxString font_desc2 = font.GetNativeFontInfoDesc();
}
#endif /* __WXMSW__ */
bool GLCanvas3D::WarningTexture::generate(const std::string& msg_utf8, const GLCanvas3D& canvas, bool compress, bool red_colored/* = false*/)
{
reset();
if (msg_utf8.empty())
return false;
wxString msg = _(msg_utf8);
wxMemoryDC memDC;
#ifdef __WXMSW__
// set scaled application normal font as default font
wxFont font = wxGetApp().normal_font();
#else
// select default font
const float scale = canvas.get_canvas_size().get_scale_factor();
wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale);
#endif
font.MakeLarger();
font.MakeBold();
memDC.SetFont(font);
// calculates texture size
wxCoord w, h;
memDC.GetMultiLineTextExtent(msg, &w, &h);
m_original_width = (int)w;
m_original_height = (int)h;
m_width = (int)next_highest_power_of_2((uint32_t)w);
m_height = (int)next_highest_power_of_2((uint32_t)h);
// generates bitmap
wxBitmap bitmap(m_width, m_height);
memDC.SelectObject(bitmap);
memDC.SetBackground(wxBrush(*wxBLACK));
memDC.Clear();
// draw message
memDC.SetTextForeground(*wxRED);
memDC.DrawLabel(msg, wxRect(0,0, m_original_width, m_original_height), wxALIGN_CENTER);
memDC.SelectObject(wxNullBitmap);
// Convert the bitmap into a linear data ready to be loaded into the GPU.
wxImage image = bitmap.ConvertToImage();
// prepare buffer
std::vector<unsigned char> data(4 * m_width * m_height, 0);
const unsigned char *src = image.GetData();
for (int h = 0; h < m_height; ++h)
{
unsigned char* dst = data.data() + 4 * h * m_width;
for (int w = 0; w < m_width; ++w)
{
*dst++ = 255;
if (red_colored) {
*dst++ = 72; // 204
*dst++ = 65; // 204
} else {
*dst++ = 255;
*dst++ = 255;
}
*dst++ = (unsigned char)std::min<int>(255, *src);
src += 3;
}
}
// sends buffer to gpu
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glGenTextures(1, &m_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
if (compress && GLEW_EXT_texture_compression_s3tc)
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
else
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
return true;
}
void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
{
if (m_warnings.empty())
return;
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
const Size& cnv_size = canvas.get_canvas_size();
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
float left = (-0.5f * (float)m_original_width) * inv_zoom;
float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
float bottom = top - (float)m_original_height * inv_zoom;
float uv_left = 0.0f;
float uv_top = 0.0f;
float uv_right = (float)m_original_width / (float)m_width;
float uv_bottom = (float)m_original_height / (float)m_height;
GLTexture::Quad_UVs uvs;
uvs.left_top = { uv_left, uv_top };
uvs.left_bottom = { uv_left, uv_bottom };
uvs.right_bottom = { uv_right, uv_bottom };
uvs.right_top = { uv_right, uv_top };
GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
}
}
void GLCanvas3D::WarningTexture::msw_rescale(const GLCanvas3D& canvas)
{
if (m_msg_text.empty())
return;
generate(m_msg_text, canvas, true, m_is_colored_red);
}
const unsigned char GLCanvas3D::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
const unsigned char GLCanvas3D::LegendTexture::Default_Background_Color[3] = { (unsigned char)(DEFAULT_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[2] * 255.0f) };
const unsigned char GLCanvas3D::LegendTexture::Error_Background_Color[3] = { (unsigned char)(ERROR_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[2] * 255.0f) };
const unsigned char GLCanvas3D::LegendTexture::Opacity = 255;
GLCanvas3D::LegendTexture::LegendTexture()
: GUI::GLTexture()
, m_original_width(0)
, m_original_height(0)
{
}
void GLCanvas3D::LegendTexture::fill_color_print_legend_items( const GLCanvas3D& canvas,
const std::vector<float>& colors_in,
std::vector<float>& colors,
std::vector<std::string>& cp_legend_items)
{
std::vector<CustomGCode::Item> custom_gcode_per_print_z = wxGetApp().plater()->model().custom_gcode_per_print_z.gcodes;
const int extruders_cnt = wxGetApp().extruders_edited_cnt();
if (extruders_cnt == 1)
{
if (custom_gcode_per_print_z.empty()) {
cp_legend_items.emplace_back(I18N::translate_utf8(L("Default print color")));
colors = colors_in;
return;
}
std::vector<std::pair<double, double>> cp_values;
cp_values.reserve(custom_gcode_per_print_z.size());
std::vector<double> print_zs = canvas.get_current_print_zs(true);
for (auto custom_code : custom_gcode_per_print_z)
{
if (custom_code.gcode != ColorChangeCode)
continue;
auto lower_b = std::lower_bound(print_zs.begin(), print_zs.end(), custom_code.print_z - Slic3r::DoubleSlider::epsilon());
if (lower_b == print_zs.end())
continue;
double current_z = *lower_b;
double previous_z = lower_b == print_zs.begin() ? 0.0 : *(--lower_b);
// to avoid duplicate values, check adding values
if (cp_values.empty() ||
!(cp_values.back().first == previous_z && cp_values.back().second == current_z))
cp_values.emplace_back(std::pair<double, double>(previous_z, current_z));
}
const auto items_cnt = (int)cp_values.size();
if (items_cnt == 0) // There is no one color change, but there is/are some pause print or custom Gcode
{
cp_legend_items.emplace_back(I18N::translate_utf8(L("Default print color")));
cp_legend_items.emplace_back(I18N::translate_utf8(L("Pause print or custom G-code")));
colors = colors_in;
return;
}
const int color_cnt = (int)colors_in.size() / 4;
colors.resize(colors_in.size(), 0.0);
::memcpy((void*)(colors.data()), (const void*)(colors_in.data() + (color_cnt - 1) * 4), 4 * sizeof(float));
cp_legend_items.emplace_back(I18N::translate_utf8(L("Pause print or custom G-code")));
size_t color_pos = 4;
for (int i = items_cnt; i >= 0; --i, color_pos+=4)
{
// update colors for color print item
::memcpy((void*)(colors.data() + color_pos), (const void*)(colors_in.data() + i * 4), 4 * sizeof(float));
// create label for color print item
std::string id_str = std::to_string(i + 1) + ": ";
if (i == 0) {
cp_legend_items.emplace_back(id_str + (boost::format(I18N::translate_utf8(L("up to %.2f mm"))) % cp_values[0].first).str());
break;
}
if (i == items_cnt) {
cp_legend_items.emplace_back(id_str + (boost::format(I18N::translate_utf8(L("above %.2f mm"))) % cp_values[i - 1].second).str());
continue;
}
cp_legend_items.emplace_back(id_str + (boost::format(I18N::translate_utf8(L("%.2f - %.2f mm"))) % cp_values[i - 1].second % cp_values[i].first).str());
}
}
else
{
// colors = colors_in;
const int color_cnt = (int)colors_in.size() / 4;
colors.resize(colors_in.size(), 0.0);
::memcpy((void*)(colors.data()), (const void*)(colors_in.data()), 4 * extruders_cnt * sizeof(float));
size_t color_pos = 4 * extruders_cnt;
size_t color_in_pos = 4 * (color_cnt - 1);
for (unsigned int i = 0; i < (unsigned int)extruders_cnt; ++i)
cp_legend_items.emplace_back((boost::format(I18N::translate_utf8(L("Extruder %d"))) % (i + 1)).str());
::memcpy((void*)(colors.data() + color_pos), (const void*)(colors_in.data() + color_in_pos), 4 * sizeof(float));
color_pos += 4;
color_in_pos -= 4;
cp_legend_items.emplace_back(I18N::translate_utf8(L("Pause print or custom G-code")));
int cnt = custom_gcode_per_print_z.size();
for (int i = cnt-1; i >= 0; --i)
if (custom_gcode_per_print_z[i].gcode == ColorChangeCode) {
::memcpy((void*)(colors.data() + color_pos), (const void*)(colors_in.data() + color_in_pos), 4 * sizeof(float));
color_pos += 4;
color_in_pos -= 4;
cp_legend_items.emplace_back((boost::format(I18N::translate_utf8(L("Color change for Extruder %d at %.2f mm"))) % custom_gcode_per_print_z[i].extruder % custom_gcode_per_print_z[i].print_z).str());
}
}
}
bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors_in, const GLCanvas3D& canvas, bool compress)
{
reset();
// collects items to render
auto title = _(preview_data.get_legend_title());
std::vector<std::string> cp_legend_items;
std::vector<float> cp_colors;
if (preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint)
{
cp_legend_items.reserve(cp_colors.size());
fill_color_print_legend_items(canvas, tool_colors_in, cp_colors, cp_legend_items);
}
const std::vector<float>& tool_colors = preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint ? cp_colors : tool_colors_in;
const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors, cp_legend_items);
unsigned int items_count = (unsigned int)items.size();
if (items_count == 0)
// nothing to render, return
return false;
wxMemoryDC memDC;
wxMemoryDC mask_memDC;
// calculate scaling
const float scale_gl = canvas.get_canvas_size().get_scale_factor();
#if ENABLE_RETINA_GL
// For non-visible or non-created window getBackingScaleFactor function return 0.0 value.
// And using of the zero scale causes a crash, when we trying to draw text to the (0,0) rectangle
if (scale_gl <= 0.0f)
return false;
#endif
const float scale = scale_gl * wxGetApp().em_unit()*0.1; // get scale from em_unit() value, because of get_scale_factor() return 1
const int scaled_square = std::floor((float)Px_Square * scale);
const int scaled_title_offset = Px_Title_Offset * scale;
const int scaled_text_offset = Px_Text_Offset * scale;
const int scaled_square_contour = Px_Square_Contour * scale;
const int scaled_border = Px_Border * scale;
#ifdef __WXMSW__
// set scaled application normal font as default font
wxFont font = wxGetApp().normal_font();
// Disabling ClearType works, but the font returned is very different (much thicker) from the default.
// msw_disable_cleartype(font);
// bool cleartype = is_font_cleartype(font);
#else
// select default font
wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale_gl);
// bool cleartype = false;
#endif /* __WXMSW__ */
memDC.SetFont(font);
mask_memDC.SetFont(font);
// calculates texture size
wxCoord w, h;
memDC.GetTextExtent(title, &w, &h);
int title_width = (int)w;
int title_height = (int)h;
int max_text_width = 0;
int max_text_height = 0;
for (const GCodePreviewData::LegendItem& item : items)
{
memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
max_text_width = std::max(max_text_width, (int)w);
max_text_height = std::max(max_text_height, (int)h);
}
m_original_width = std::max(2 * scaled_border + title_width, 2 * (scaled_border + scaled_square_contour) + scaled_square + scaled_text_offset + max_text_width);
m_original_height = 2 * (scaled_border + scaled_square_contour) + title_height + scaled_title_offset + items_count * scaled_square;
if (items_count > 1)
m_original_height += (items_count - 1) * scaled_square_contour;
m_width = (int)next_highest_power_of_2((uint32_t)m_original_width);
m_height = (int)next_highest_power_of_2((uint32_t)m_original_height);
// generates bitmap
wxBitmap bitmap(m_width, m_height);
wxBitmap mask(m_width, m_height);
memDC.SelectObject(bitmap);
mask_memDC.SelectObject(mask);
memDC.SetBackground(wxBrush(*wxBLACK));
mask_memDC.SetBackground(wxBrush(*wxBLACK));
memDC.Clear();
mask_memDC.Clear();
// draw title
memDC.SetTextForeground(*wxWHITE);
mask_memDC.SetTextForeground(*wxRED);
int title_x = scaled_border;
int title_y = scaled_border;
memDC.DrawText(title, title_x, title_y);
mask_memDC.DrawText(title, title_x, title_y);
// draw icons contours as background
int squares_contour_x = scaled_border;
int squares_contour_y = scaled_border + title_height + scaled_title_offset;
int squares_contour_width = scaled_square + 2 * scaled_square_contour;
int squares_contour_height = items_count * scaled_square + 2 * scaled_square_contour;
if (items_count > 1)
squares_contour_height += (items_count - 1) * scaled_square_contour;
wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
wxPen pen(color);
wxBrush brush(color);
memDC.SetPen(pen);
memDC.SetBrush(brush);
memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
// draw items (colored icon + text)
int icon_x = squares_contour_x + scaled_square_contour;
int icon_x_inner = icon_x + 1;
int icon_y = squares_contour_y + scaled_square_contour;
int icon_y_step = scaled_square + scaled_square_contour;
int text_x = icon_x + scaled_square + scaled_text_offset;
int text_y_offset = (scaled_square - max_text_height) / 2;
int px_inner_square = scaled_square - 2;
for (const GCodePreviewData::LegendItem& item : items)
{
// draw darker icon perimeter
const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
dark_hsv.value *= 0.75;
wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
pen.SetColour(color);
brush.SetColour(color);
memDC.SetPen(pen);
memDC.SetBrush(brush);
memDC.DrawRectangle(wxRect(icon_x, icon_y, scaled_square, scaled_square));
// draw icon interior
color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
pen.SetColour(color);
brush.SetColour(color);
memDC.SetPen(pen);
memDC.SetBrush(brush);
memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
// draw text
mask_memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
// update y
icon_y += icon_y_step;
}
memDC.SelectObject(wxNullBitmap);
mask_memDC.SelectObject(wxNullBitmap);
// Convert the bitmap into a linear data ready to be loaded into the GPU.
wxImage image = bitmap.ConvertToImage();
wxImage mask_image = mask.ConvertToImage();
// prepare buffer
std::vector<unsigned char> data(4 * m_width * m_height, 0);
const unsigned char *src_image = image.GetData();
const unsigned char *src_mask = mask_image.GetData();
for (int h = 0; h < m_height; ++h)
{
int hh = h * m_width;
unsigned char* px_ptr = data.data() + 4 * hh;
for (int w = 0; w < m_width; ++w)
{
if (w >= squares_contour_x && w < squares_contour_x + squares_contour_width &&
h >= squares_contour_y && h < squares_contour_y + squares_contour_height) {
// Color palette, use the color verbatim.
*px_ptr++ = *src_image++;
*px_ptr++ = *src_image++;
*px_ptr++ = *src_image++;
*px_ptr++ = 255;
} else {
// Text or background
unsigned char alpha = *src_mask;
// Compensate the white color for the 50% opacity reduction at the character edges.
//unsigned char color = (unsigned char)floor(alpha * 255.f / (128.f + 0.5f * alpha));
unsigned char color = alpha;
*px_ptr++ = color;
*px_ptr++ = color; // *src_mask ++;
*px_ptr++ = color; // *src_mask ++;
*px_ptr++ = 128 + (alpha / 2); // (alpha > 0) ? 255 : 128;
src_image += 3;
}
src_mask += 3;
}
}
// sends buffer to gpu
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glGenTextures(1, &m_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
if (compress && GLEW_EXT_texture_compression_s3tc)
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
else
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
return true;
}
void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
{
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
const Size& cnv_size = canvas.get_canvas_size();
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
float bottom = top - (float)m_original_height * inv_zoom;
float uv_left = 0.0f;
float uv_top = 0.0f;
float uv_right = (float)m_original_width / (float)m_width;
float uv_bottom = (float)m_original_height / (float)m_height;
GLTexture::Quad_UVs uvs;
uvs.left_top = { uv_left, uv_top };
uvs.left_bottom = { uv_left, uv_bottom };
uvs.right_bottom = { uv_right, uv_bottom };
uvs.right_top = { uv_right, uv_top };
GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
}
}
wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
wxDEFINE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
#if ENABLE_THUMBNAIL_GENERATOR
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
#endif // ENABLE_THUMBNAIL_GENERATOR
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
: m_canvas(canvas)
, m_context(nullptr)
#if ENABLE_RETINA_GL
, m_retina_helper(nullptr)
#endif
, m_in_render(false)
, m_bed(bed)
, m_camera(camera)
, m_view_toolbar(view_toolbar)
, m_main_toolbar(GLToolbar::Normal, "Top")
, m_undoredo_toolbar(GLToolbar::Normal, "Top")
, m_gizmos(*this)
, m_use_clipping_planes(false)
, m_sidebar_field("")
, m_extra_frame_requested(false)
, m_config(nullptr)
, m_process(nullptr)
, m_model(nullptr)
, m_dirty(true)
, m_initialized(false)
, m_apply_zoom_to_volumes_filter(false)
, m_legend_texture_enabled(false)
, m_picking_enabled(false)
, m_moving_enabled(false)
, m_dynamic_background_enabled(false)
, m_multisample_allowed(false)
, m_moving(false)
, m_tab_down(false)
, m_cursor_type(Standard)
, m_color_by("volume")
, m_reload_delayed(false)
#if ENABLE_RENDER_PICKING_PASS
, m_show_picking_texture(false)
#endif // ENABLE_RENDER_PICKING_PASS
, m_render_sla_auxiliaries(true)
{
if (m_canvas != nullptr) {
m_timer.SetOwner(m_canvas);
#if ENABLE_RETINA_GL
m_retina_helper.reset(new RetinaHelper(canvas));
// set default view_toolbar icons size equal to GLGizmosManager::Default_Icons_Size
m_view_toolbar.set_icons_size(GLGizmosManager::Default_Icons_Size);
#endif
}
m_selection.set_volumes(&m_volumes.volumes);
}
GLCanvas3D::~GLCanvas3D()
{
reset_volumes();
}
void GLCanvas3D::post_event(wxEvent &&event)
{
event.SetEventObject(m_canvas);
wxPostEvent(m_canvas, event);
}
bool GLCanvas3D::init()
{
if (m_initialized)
return true;
if ((m_canvas == nullptr) || (m_context == nullptr))
return false;
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
glsafe(::glClearDepth(1.0f));
glsafe(::glDepthFunc(GL_LESS));
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
// Set antialiasing / multisampling
glsafe(::glDisable(GL_LINE_SMOOTH));
glsafe(::glDisable(GL_POLYGON_SMOOTH));
// ambient lighting
GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
glsafe(::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient));
glsafe(::glEnable(GL_LIGHT0));
glsafe(::glEnable(GL_LIGHT1));
// light from camera
GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
glsafe(::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam));
GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
glsafe(::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam));
// light from above
GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
glsafe(::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top));
GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
glsafe(::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top));
// Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
glsafe(::glShadeModel(GL_SMOOTH));
// A handy trick -- have surface material mirror the color.
glsafe(::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE));
glsafe(::glEnable(GL_COLOR_MATERIAL));
if (m_multisample_allowed)
glsafe(::glEnable(GL_MULTISAMPLE));
if (!m_shader.init("gouraud.vs", "gouraud.fs"))
{
std::cout << "Unable to initialize gouraud shader: please, check that the files gouraud.vs and gouraud.fs are available" << std::endl;
return false;
}
if (m_main_toolbar.is_enabled() && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
{
std::cout << "Unable to initialize variable_layer_height shader: please, check that the files variable_layer_height.vs and variable_layer_height.fs are available" << std::endl;
return false;
}
// on linux the gl context is not valid until the canvas is not shown on screen
// we defer the geometry finalization of volumes until the first call to render()
m_volumes.finalize_geometry(true);
if (m_gizmos.is_enabled() && !m_gizmos.init())
std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl;
if (!_init_toolbars())
return false;
if (m_selection.is_enabled() && !m_selection.init())
return false;
m_initialized = true;
return true;
}
void GLCanvas3D::set_as_dirty()
{
m_dirty = true;
}
unsigned int GLCanvas3D::get_volumes_count() const
{
return (unsigned int)m_volumes.volumes.size();
}
void GLCanvas3D::reset_volumes()
{
if (!m_initialized)
return;
_set_current();
if (!m_volumes.empty())
{
m_selection.clear();
m_volumes.clear();
m_dirty = true;
}
_set_warning_texture(WarningTexture::ObjectOutside, false);
}
int GLCanvas3D::check_volumes_outside_state() const
{
ModelInstance::EPrintVolumeState state;
m_volumes.check_outside_state(m_config, &state);
return (int)state;
}
void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo, int instance_idx)
{
m_render_sla_auxiliaries = visible;
for (GLVolume* vol : m_volumes.volumes) {
if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
&& (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)
&& vol->composite_id.volume_id < 0)
vol->is_active = visible;
}
}
void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject* mo, int instance_idx)
{
for (GLVolume* vol : m_volumes.volumes) {
if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
&& (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)) {
vol->is_active = visible;
vol->force_native_color = (instance_idx != -1);
}
}
if (visible && !mo)
toggle_sla_auxiliaries_visibility(true, mo, instance_idx);
if (!mo && !visible && !m_model->objects.empty() && (m_model->objects.size() > 1 || m_model->objects.front()->instances.size() > 1))
_set_warning_texture(WarningTexture::SomethingNotShown, true);
if (!mo && visible)
_set_warning_texture(WarningTexture::SomethingNotShown, false);
}
void GLCanvas3D::update_instance_printable_state_for_object(const size_t obj_idx)
{
ModelObject* model_object = m_model->objects[obj_idx];
for (int inst_idx = 0; inst_idx < (int)model_object->instances.size(); ++inst_idx)
{
ModelInstance* instance = model_object->instances[inst_idx];
for (GLVolume* volume : m_volumes.volumes)
{
if ((volume->object_idx() == (int)obj_idx) && (volume->instance_idx() == inst_idx))
volume->printable = instance->printable;
}
}
}
void GLCanvas3D::update_instance_printable_state_for_objects(std::vector<size_t>& object_idxs)
{
for (size_t obj_idx : object_idxs)
update_instance_printable_state_for_object(obj_idx);
}
void GLCanvas3D::set_config(const DynamicPrintConfig* config)
{
m_config = config;
m_layers_editing.set_config(config);
}
void GLCanvas3D::set_process(BackgroundSlicingProcess *process)
{
m_process = process;
}
void GLCanvas3D::set_model(Model* model)
{
m_model = model;
m_selection.set_model(m_model);
}
void GLCanvas3D::bed_shape_changed()
{
refresh_camera_scene_box();
m_camera.requires_zoom_to_bed = true;
m_dirty = true;
}
void GLCanvas3D::set_color_by(const std::string& value)
{
m_color_by = value;
}
BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
{
BoundingBoxf3 bb;
for (const GLVolume* volume : m_volumes.volumes)
{
if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
bb.merge(volume->transformed_bounding_box());
}
return bb;
}
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
{
BoundingBoxf3 bb = volumes_bounding_box();
bb.merge(m_bed.get_bounding_box(true));
if (m_config != nullptr)
{
double h = m_config->opt_float("max_print_height");
bb.min(2) = std::min(bb.min(2), -h);
bb.max(2) = std::max(bb.max(2), h);
}
return bb;
}
bool GLCanvas3D::is_layers_editing_enabled() const
{
return m_layers_editing.is_enabled();
}
bool GLCanvas3D::is_layers_editing_allowed() const
{
return m_layers_editing.is_allowed();
}
void GLCanvas3D::reset_layer_height_profile()
{
wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Reset")));
m_layers_editing.reset_layer_height_profile(*this);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
void GLCanvas3D::adaptive_layer_height_profile(float quality_factor)
{
wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Adaptive")));
m_layers_editing.adaptive_layer_height_profile(*this, quality_factor);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params)
{
wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Smooth all")));
m_layers_editing.smooth_layer_height_profile(*this, smoothing_params);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
bool GLCanvas3D::is_reload_delayed() const
{
return m_reload_delayed;
}
void GLCanvas3D::enable_layers_editing(bool enable)
{
m_layers_editing.set_enabled(enable);
const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
for (unsigned int idx : idxs)
{
GLVolume* v = m_volumes.volumes[idx];
if (v->is_modifier)
v->force_transparent = enable;
}
set_as_dirty();
}
void GLCanvas3D::enable_legend_texture(bool enable)
{
m_legend_texture_enabled = enable;
}
void GLCanvas3D::enable_picking(bool enable)
{
m_picking_enabled = enable;
m_selection.set_mode(Selection::Instance);
}
void GLCanvas3D::enable_moving(bool enable)
{
m_moving_enabled = enable;
}
void GLCanvas3D::enable_gizmos(bool enable)
{
m_gizmos.set_enabled(enable);
}
void GLCanvas3D::enable_selection(bool enable)
{
m_selection.set_enabled(enable);
}
void GLCanvas3D::enable_main_toolbar(bool enable)
{
m_main_toolbar.set_enabled(enable);
}
void GLCanvas3D::enable_undoredo_toolbar(bool enable)
{
m_undoredo_toolbar.set_enabled(enable);
}
void GLCanvas3D::enable_dynamic_background(bool enable)
{
m_dynamic_background_enabled = enable;
}
void GLCanvas3D::allow_multisample(bool allow)
{
m_multisample_allowed = allow;
}
void GLCanvas3D::zoom_to_bed()
{
_zoom_to_box(m_bed.get_bounding_box(false));
}
void GLCanvas3D::zoom_to_volumes()
{
m_apply_zoom_to_volumes_filter = true;
_zoom_to_box(volumes_bounding_box());
m_apply_zoom_to_volumes_filter = false;
}
void GLCanvas3D::zoom_to_selection()
{
if (!m_selection.is_empty())
_zoom_to_box(m_selection.get_bounding_box());
}
void GLCanvas3D::select_view(const std::string& direction)
{
#if ENABLE_6DOF_CAMERA
m_camera.select_view(direction);
if (m_canvas != nullptr)
m_canvas->Refresh();
#else
if (m_camera.select_view(direction) && (m_canvas != nullptr))
m_canvas->Refresh();
#endif // ENABLE_6DOF_CAMERA
}
void GLCanvas3D::update_volumes_colors_by_extruder()
{
if (m_config != nullptr)
m_volumes.update_colors_by_extruder(m_config);
}
void GLCanvas3D::render()
{
if (m_in_render)
{
// if called recursively, return
m_dirty = true;
return;
}
m_in_render = true;
Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; });
(void)in_render_guard;
if (m_canvas == nullptr)
return;
// ensures this canvas is current and initialized
if (! _is_shown_on_screen() || !_set_current() || !_3DScene::init(m_canvas))
return;
#if ENABLE_RENDER_STATISTICS
auto start_time = std::chrono::high_resolution_clock::now();
#endif // ENABLE_RENDER_STATISTICS
if (m_bed.get_shape().empty())
{
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
return;
}
const Size& cnv_size = get_canvas_size();
if (m_camera.requires_zoom_to_bed)
{
zoom_to_bed();
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
m_camera.requires_zoom_to_bed = false;
}
m_camera.apply_view_matrix();
m_camera.apply_projection(_max_bounding_box(true, true));
GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam));
GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top));
#if !ENABLE_6DOF_CAMERA
float theta = m_camera.get_theta();
if (theta > 180.f)
// absolute value of the rotation
theta = 360.f - theta;
#endif // !ENABLE_6DOF_CAMERA
wxGetApp().imgui()->new_frame();
if (m_picking_enabled)
{
if (m_rectangle_selection.is_dragging())
// picking pass using rectangle selection
_rectangular_selection_picking_pass();
else
// regular picking pass
_picking_pass();
}
#if ENABLE_RENDER_PICKING_PASS
if (!m_picking_enabled || !m_show_picking_texture)
{
#endif // ENABLE_RENDER_PICKING_PASS
// draw scene
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
_render_background();
_render_objects();
_render_sla_slices();
_render_selection();
#if ENABLE_6DOF_CAMERA
_render_bed(!m_camera.is_looking_downward(), true);
#else
_render_bed(theta, true);
#endif // ENABLE_6DOF_CAMERA
#if ENABLE_RENDER_SELECTION_CENTER
_render_selection_center();
#endif // ENABLE_RENDER_SELECTION_CENTER
// we need to set the mouse's scene position here because the depth buffer
// could be invalidated by the following gizmo render methods
// this position is used later into on_mouse() to drag the objects
m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<int>());
_render_current_gizmo();
_render_selection_sidebar_hints();
#if ENABLE_RENDER_PICKING_PASS
}
#endif // ENABLE_RENDER_PICKING_PASS
#if ENABLE_SHOW_CAMERA_TARGET
_render_camera_target();
#endif // ENABLE_SHOW_CAMERA_TARGET
if (m_picking_enabled && m_rectangle_selection.is_dragging())
m_rectangle_selection.render(*this);
// draw overlays
_render_overlays();
#if ENABLE_RENDER_STATISTICS
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
imgui.text("Last frame: ");
ImGui::SameLine();
imgui.text(std::to_string(m_render_stats.last_frame));
ImGui::SameLine();
imgui.text(" ms");
ImGui::Separator();
imgui.text("Compressed textures: ");
ImGui::SameLine();
imgui.text(GLCanvas3DManager::are_compressed_textures_supported() ? "supported" : "not supported");
imgui.text("Max texture size: ");
ImGui::SameLine();
imgui.text(std::to_string(GLCanvas3DManager::get_gl_info().get_max_tex_size()));
imgui.end();
#endif // ENABLE_RENDER_STATISTICS
#if ENABLE_CAMERA_STATISTICS
m_camera.debug_render();
#endif // ENABLE_CAMERA_STATISTICS
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this);
wxGetApp().imgui()->render();
m_canvas->SwapBuffers();
#if ENABLE_RENDER_STATISTICS
auto end_time = std::chrono::high_resolution_clock::now();
m_render_stats.last_frame = std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count();
#endif // ENABLE_RENDER_STATISTICS
}
#if ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
{
switch (GLCanvas3DManager::get_framebuffers_type())
{
case GLCanvas3DManager::FB_Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
case GLCanvas3DManager::FB_Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
default: { _render_thumbnail_legacy(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
}
}
#endif // ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::select_all()
{
m_selection.add_all();
m_dirty = true;
}
void GLCanvas3D::deselect_all()
{
m_selection.remove_all();
wxGetApp().obj_manipul()->set_dirty();
m_gizmos.reset_all_states();
m_gizmos.update_data();
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
}
void GLCanvas3D::delete_selected()
{
m_selection.erase();
}
void GLCanvas3D::ensure_on_bed(unsigned int object_idx)
{
typedef std::map<std::pair<int, int>, double> InstancesToZMap;
InstancesToZMap instances_min_z;
for (GLVolume* volume : m_volumes.volumes)
{
if ((volume->object_idx() == (int)object_idx) && !volume->is_modifier)
{
double min_z = volume->transformed_convex_hull_bounding_box().min(2);
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it == instances_min_z.end())
it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first;
it->second = std::min(it->second, min_z);
}
}
for (GLVolume* volume : m_volumes.volumes)
{
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it != instances_min_z.end())
volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second);
}
}
std::vector<double> GLCanvas3D::get_current_print_zs(bool active_only) const
{
return m_volumes.get_current_print_zs(active_only);
}
void GLCanvas3D::set_toolpaths_range(double low, double high)
{
m_volumes.set_range(low, high);
}
std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
{
if (instance_idxs.empty())
{
for (unsigned int i = 0; i < model_object.instances.size(); ++i)
{
instance_idxs.push_back(i);
}
}
return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_initialized);
}
std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
{
if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
{
const ModelObject* model_object = model.objects[obj_idx];
if (model_object != nullptr)
return load_object(*model_object, obj_idx, std::vector<int>());
}
return std::vector<int>();
}
void GLCanvas3D::mirror_selection(Axis axis)
{
m_selection.mirror(axis);
do_mirror(L("Mirror Object"));
wxGetApp().obj_manipul()->set_dirty();
}
// Reload the 3D scene of
// 1) Model / ModelObjects / ModelInstances / ModelVolumes
// 2) Print bed
// 3) SLA support meshes for their respective ModelObjects / ModelInstances
// 4) Wipe tower preview
// 5) Out of bed collision status & message overlay (texture)
void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
{
force_full_scene_refresh = true;
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
return;
if (m_initialized)
_set_current();
struct ModelVolumeState {
ModelVolumeState(const GLVolume* volume) :
model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
ModelVolumeState(const ModelVolume* model_volume, const ObjectID& instance_id, const GLVolume::CompositeID& composite_id) :
model_volume(model_volume), geometry_id(std::make_pair(model_volume->id().id, instance_id.id)), composite_id(composite_id), volume_idx(-1) {}
ModelVolumeState(const ObjectID& volume_id, const ObjectID& instance_id) :
model_volume(nullptr), geometry_id(std::make_pair(volume_id.id, instance_id.id)), volume_idx(-1) {}
bool new_geometry() const { return this->volume_idx == size_t(-1); }
const ModelVolume* model_volume;
// ObjectID of ModelVolume + ObjectID of ModelInstance
// or timestamp of an SLAPrintObjectStep + ObjectID of ModelInstance
std::pair<size_t, size_t> geometry_id;
GLVolume::CompositeID composite_id;
// Volume index in the new GLVolume vector.
size_t volume_idx;
};
std::vector<ModelVolumeState> model_volume_state;
std::vector<ModelVolumeState> aux_volume_state;
struct GLVolumeState {
GLVolumeState() :
volume_idx(size_t(-1)) {}
GLVolumeState(const GLVolume* volume, unsigned int volume_idx) :
composite_id(volume->composite_id), volume_idx(volume_idx) {}
GLVolumeState(const GLVolume::CompositeID &composite_id) :
composite_id(composite_id), volume_idx(size_t(-1)) {}
GLVolume::CompositeID composite_id;
// Volume index in the old GLVolume vector.
size_t volume_idx;
};
// SLA steps to pull the preview meshes for.
typedef std::array<SLAPrintObjectStep, 2> SLASteps;
SLASteps sla_steps = { slaposSupportTree, slaposPad };
struct SLASupportState {
std::array<PrintStateBase::StateWithTimeStamp, std::tuple_size<SLASteps>::value> step;
};
// State of the sla_steps for all SLAPrintObjects.
std::vector<SLASupportState> sla_support_state;
std::vector<size_t> instance_ids_selected;
std::vector<size_t> map_glvolume_old_to_new(m_volumes.volumes.size(), size_t(-1));
std::vector<GLVolumeState> deleted_volumes;
std::vector<GLVolume*> glvolumes_new;
glvolumes_new.reserve(m_volumes.volumes.size());
auto model_volume_state_lower = [](const ModelVolumeState& m1, const ModelVolumeState& m2) { return m1.geometry_id < m2.geometry_id; };
m_reload_delayed = !m_canvas->IsShown() && !refresh_immediately && !force_full_scene_refresh;
PrinterTechnology printer_technology = m_process->current_printer_technology();
int volume_idx_wipe_tower_old = -1;
// Release invalidated volumes to conserve GPU memory in case of delayed refresh (see m_reload_delayed).
// First initialize model_volumes_new_sorted & model_instances_new_sorted.
for (int object_idx = 0; object_idx < (int)m_model->objects.size(); ++object_idx) {
const ModelObject* model_object = m_model->objects[object_idx];
for (int instance_idx = 0; instance_idx < (int)model_object->instances.size(); ++instance_idx) {
const ModelInstance* model_instance = model_object->instances[instance_idx];
for (int volume_idx = 0; volume_idx < (int)model_object->volumes.size(); ++volume_idx) {
const ModelVolume* model_volume = model_object->volumes[volume_idx];
model_volume_state.emplace_back(model_volume, model_instance->id(), GLVolume::CompositeID(object_idx, volume_idx, instance_idx));
}
}
}
if (printer_technology == ptSLA) {
const SLAPrint* sla_print = this->sla_print();
#ifndef NDEBUG
// Verify that the SLAPrint object is synchronized with m_model.
check_model_ids_equal(*m_model, sla_print->model());
#endif /* NDEBUG */
sla_support_state.reserve(sla_print->objects().size());
for (const SLAPrintObject* print_object : sla_print->objects()) {
SLASupportState state;
for (size_t istep = 0; istep < sla_steps.size(); ++istep) {
state.step[istep] = print_object->step_state_with_timestamp(sla_steps[istep]);
if (state.step[istep].state == PrintStateBase::DONE) {
if (!print_object->has_mesh(sla_steps[istep]))
// Consider the DONE step without a valid mesh as invalid for the purpose
// of mesh visualization.
state.step[istep].state = PrintStateBase::INVALID;
else
for (const ModelInstance* model_instance : print_object->model_object()->instances)
// Only the instances, which are currently printable, will have the SLA support structures kept.
// The instances outside the print bed will have the GLVolumes of their support structures released.
if (model_instance->is_printable())
aux_volume_state.emplace_back(state.step[istep].timestamp, model_instance->id());
}
}
sla_support_state.emplace_back(state);
}
}
std::sort(model_volume_state.begin(), model_volume_state.end(), model_volume_state_lower);
std::sort(aux_volume_state.begin(), aux_volume_state.end(), model_volume_state_lower);
// Release all ModelVolume based GLVolumes not found in the current Model.
for (size_t volume_id = 0; volume_id < m_volumes.volumes.size(); ++volume_id) {
GLVolume* volume = m_volumes.volumes[volume_id];
ModelVolumeState key(volume);
ModelVolumeState* mvs = nullptr;
if (volume->volume_idx() < 0) {
auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
if (it != aux_volume_state.end() && it->geometry_id == key.geometry_id)
// This can be an SLA support structure that should not be rendered (in case someone used undo
// to revert to before it was generated). We only reuse the volume if that's not the case.
if (m_model->objects[volume->composite_id.object_id]->sla_points_status != sla::PointsStatus::NoPoints)
mvs = &(*it);
}
else {
auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
if (it != model_volume_state.end() && it->geometry_id == key.geometry_id)
mvs = &(*it);
}
// Emplace instance ID of the volume. Both the aux volumes and model volumes share the same instance ID.
// The wipe tower has its own wipe_tower_instance_id().
if (m_selection.contains_volume(volume_id))
instance_ids_selected.emplace_back(volume->geometry_id.second);
if (mvs == nullptr || force_full_scene_refresh) {
// This GLVolume will be released.
if (volume->is_wipe_tower) {
// There is only one wipe tower.
assert(volume_idx_wipe_tower_old == -1);
volume_idx_wipe_tower_old = (int)volume_id;
}
if (!m_reload_delayed)
{
deleted_volumes.emplace_back(volume, volume_id);
delete volume;
}
}
else {
// This GLVolume will be reused.
volume->set_sla_shift_z(0.0);
map_glvolume_old_to_new[volume_id] = glvolumes_new.size();
mvs->volume_idx = glvolumes_new.size();
glvolumes_new.emplace_back(volume);
// Update color of the volume based on the current extruder.
if (mvs->model_volume != nullptr) {
int extruder_id = mvs->model_volume->extruder_id();
if (extruder_id != -1)
volume->extruder_id = extruder_id;
volume->is_modifier = !mvs->model_volume->is_model_part();
volume->set_color_from_model_volume(mvs->model_volume);
// updates volumes transformations
volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation());
volume->set_volume_transformation(mvs->model_volume->get_transformation());
}
}
}
sort_remove_duplicates(instance_ids_selected);
auto deleted_volumes_lower = [](const GLVolumeState &v1, const GLVolumeState &v2) { return v1.composite_id < v2.composite_id; };
std::sort(deleted_volumes.begin(), deleted_volumes.end(), deleted_volumes_lower);
if (m_reload_delayed)
return;
bool update_object_list = false;
if (m_volumes.volumes != glvolumes_new)
update_object_list = true;
m_volumes.volumes = std::move(glvolumes_new);
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++ obj_idx) {
const ModelObject &model_object = *m_model->objects[obj_idx];
for (int volume_idx = 0; volume_idx < (int)model_object.volumes.size(); ++ volume_idx) {
const ModelVolume &model_volume = *model_object.volumes[volume_idx];
for (int instance_idx = 0; instance_idx < (int)model_object.instances.size(); ++ instance_idx) {
const ModelInstance &model_instance = *model_object.instances[instance_idx];
ModelVolumeState key(model_volume.id(), model_instance.id());
auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id);
if (it->new_geometry()) {
// New volume.
auto it_old_volume = std::lower_bound(deleted_volumes.begin(), deleted_volumes.end(), GLVolumeState(it->composite_id), deleted_volumes_lower);
if (it_old_volume != deleted_volumes.end() && it_old_volume->composite_id == it->composite_id)
// If a volume changed its ObjectID, but it reuses a GLVolume's CompositeID, maintain its selection.
map_glvolume_old_to_new[it_old_volume->volume_idx] = m_volumes.volumes.size();
m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_initialized);
m_volumes.volumes.back()->geometry_id = key.geometry_id;
update_object_list = true;
} else {
// Recycling an old GLVolume.
GLVolume &existing_volume = *m_volumes.volumes[it->volume_idx];
assert(existing_volume.geometry_id == key.geometry_id);
// Update the Object/Volume/Instance indices into the current Model.
if (existing_volume.composite_id != it->composite_id) {
existing_volume.composite_id = it->composite_id;
update_object_list = true;
}
}
}
}
}
if (printer_technology == ptSLA) {
size_t idx = 0;
const SLAPrint *sla_print = this->sla_print();
std::vector<double> shift_zs(m_model->objects.size(), 0);
double relative_correction_z = sla_print->relative_correction().z();
if (relative_correction_z <= EPSILON)
relative_correction_z = 1.;
for (const SLAPrintObject *print_object : sla_print->objects()) {
SLASupportState &state = sla_support_state[idx ++];
const ModelObject *model_object = print_object->model_object();
// Find an index of the ModelObject
int object_idx;
if (std::all_of(state.step.begin(), state.step.end(), [](const PrintStateBase::StateWithTimeStamp &state){ return state.state != PrintStateBase::DONE; }))
continue;
// There may be new SLA volumes added to the scene for this print_object.
// Find the object index of this print_object in the Model::objects list.
auto it = std::find(sla_print->model().objects.begin(), sla_print->model().objects.end(), model_object);
assert(it != sla_print->model().objects.end());
object_idx = it - sla_print->model().objects.begin();
// Cache the Z offset to be applied to all volumes with this object_idx.
shift_zs[object_idx] = print_object->get_current_elevation() / relative_correction_z;
// Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
// pairs of <instance_idx, print_instance_idx>
std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
for (size_t print_instance_idx = 0; print_instance_idx < print_object->instances().size(); ++ print_instance_idx) {
const SLAPrintObject::Instance &instance = print_object->instances()[print_instance_idx];
// Find index of ModelInstance corresponding to this SLAPrintObject::Instance.
auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(),
[&instance](const ModelInstance *mi) { return mi->id() == instance.instance_id; });
assert(it != model_object->instances.end());
int instance_idx = it - model_object->instances.begin();
for (size_t istep = 0; istep < sla_steps.size(); ++ istep)
if (state.step[istep].state == PrintStateBase::DONE) {
ModelVolumeState key(state.step[istep].timestamp, instance.instance_id.id);
auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
assert(it != aux_volume_state.end() && it->geometry_id == key.geometry_id);
if (it->new_geometry()) {
// This can be an SLA support structure that should not be rendered (in case someone used undo
// to revert to before it was generated). If that's the case, we should not generate anything.
if (model_object->sla_points_status != sla::PointsStatus::NoPoints)
instances[istep].emplace_back(std::pair<size_t, size_t>(instance_idx, print_instance_idx));
else
shift_zs[object_idx] = 0.;
}
else {
// Recycling an old GLVolume. Update the Object/Instance indices into the current Model.
m_volumes.volumes[it->volume_idx]->composite_id = GLVolume::CompositeID(object_idx, m_volumes.volumes[it->volume_idx]->volume_idx(), instance_idx);
m_volumes.volumes[it->volume_idx]->set_instance_transformation(model_object->instances[instance_idx]->get_transformation());
}
}
}
// // stores the current volumes count
// size_t volumes_count = m_volumes.volumes.size();
for (size_t istep = 0; istep < sla_steps.size(); ++istep)
if (!instances[istep].empty())
m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp, m_initialized);
}
// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
for (GLVolume* volume : m_volumes.volumes) {
if (volume->object_idx() < (int)m_model->objects.size() && m_model->objects[volume->object_idx()]->instances[volume->instance_idx()]->is_printable())
volume->set_sla_shift_z(shift_zs[volume->object_idx()]);
// Just an experiment for now - replace the mesh with a hollowed one.
for (size_t po_idx=0; po_idx<sla_print->objects().size(); ++po_idx) {
const SLAPrintObject* po = sla_print->objects()[po_idx];
if (po_idx != volume->composite_id.object_id || volume->composite_id.volume_id < 0)
continue;
if (po->is_step_done(slaposHollowing)) {
TriangleMesh mesh = po->get_mesh(slaposHollowing);
if (mesh.empty())
continue;
Transform3d t = sla_print->sla_trafo(*m_model->objects[volume->object_idx()]);
mesh.transform(t.inverse());
GLIndexedVertexArray iva;
iva.load_mesh(mesh);
volume->indexed_vertex_array = iva;
volume->finalize_geometry(true);
}
}
}
}
if (printer_technology == ptFFF && m_config->has("nozzle_diameter"))
{
// Should the wipe tower be visualized ?
unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
if ((extruders_count > 1) && wt && !co)
{
// Height of a print (Show at least a slab)
double height = std::max(m_model->bounding_box().max(2), 10.0);
float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
const Print *print = m_process->fff_print();
const DynamicPrintConfig &print_config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
double layer_height = print_config.opt_float("layer_height");
double first_layer_height = print_config.get_abs_value("first_layer_height", layer_height);
double nozzle_diameter = print->config().nozzle_diameter.values[0];
float depth = print->wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).depth;
float brim_width = print->wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).brim_width;
int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
1000, x, y, w, depth, (float)height, a, !print->is_step_done(psWipeTower),
brim_width, m_initialized);
if (volume_idx_wipe_tower_old != -1)
map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
}
}
update_volumes_colors_by_extruder();
// Update selection indices based on the old/new GLVolumeCollection.
if (m_selection.get_mode() == Selection::Instance)
m_selection.instances_changed(instance_ids_selected);
else
m_selection.volumes_changed(map_glvolume_old_to_new);
m_gizmos.update_data();
m_gizmos.refresh_on_off_state();
// Update the toolbar
if (update_object_list)
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
// checks for geometry outside the print volume to render it accordingly
if (!m_volumes.empty())
{
ModelInstance::EPrintVolumeState state;
const bool contained_min_one = m_volumes.check_outside_state(m_config, &state);
_set_warning_texture(WarningTexture::ObjectClashed, state == ModelInstance::PVS_Partly_Outside);
_set_warning_texture(WarningTexture::ObjectOutside, state == ModelInstance::PVS_Fully_Outside);
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS,
contained_min_one && !m_model->objects.empty() && state != ModelInstance::PVS_Partly_Outside));
}
else
{
_set_warning_texture(WarningTexture::ObjectOutside, false);
_set_warning_texture(WarningTexture::ObjectClashed, false);
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
}
refresh_camera_scene_box();
if (m_selection.is_empty())
{
// If no object is selected, deactivate the active gizmo, if any
// Otherwise it may be shown after cleaning the scene (if it was active while the objects were deleted)
m_gizmos.reset_all_states();
// If no object is selected, reset the objects manipulator on the sidebar
// to force a reset of its cache
auto manip = wxGetApp().obj_manipul();
if (manip != nullptr)
manip->set_dirty();
}
// and force this canvas to be redrawn.
m_dirty = true;
}
static void reserve_new_volume_finalize_old_volume(GLVolume& vol_new, GLVolume& vol_old, bool gl_initialized, size_t prealloc_size = VERTEX_BUFFER_RESERVE_SIZE)
{
// Assign the large pre-allocated buffers to the new GLVolume.
vol_new.indexed_vertex_array = std::move(vol_old.indexed_vertex_array);
// Copy the content back to the old GLVolume.
vol_old.indexed_vertex_array = vol_new.indexed_vertex_array;
// Clear the buffers, but keep them pre-allocated.
vol_new.indexed_vertex_array.clear();
// Just make sure that clear did not clear the reserved memory.
// Reserving number of vertices (3x position + 3x color)
vol_new.indexed_vertex_array.reserve(prealloc_size / 6);
// Finalize the old geometry, possibly move data to the graphics card.
vol_old.finalize_geometry(gl_initialized);
}
static void load_gcode_retractions(const GCodePreviewData::Retraction& retractions, GLCanvas3D::GCodePreviewVolumeIndex::EType extrusion_type, GLVolumeCollection &volumes, GLCanvas3D::GCodePreviewVolumeIndex &volume_index, bool gl_initialized)
{
// nothing to render, return
if (retractions.positions.empty())
return;
volume_index.first_volumes.emplace_back(extrusion_type, 0, (unsigned int)volumes.volumes.size());
GLVolume *volume = volumes.new_nontoolpath_volume(retractions.color.rgba.data(), VERTEX_BUFFER_RESERVE_SIZE);
GCodePreviewData::Retraction::PositionsList copy(retractions.positions);
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2) { return p1.position(2) < p2.position(2); });
for (const GCodePreviewData::Retraction::Position& position : copy)
{
volume->print_zs.push_back(unscale<double>(position.position(2)));
volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
_3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
if (volume->indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
GLVolume &vol = *volume;
volume = volumes.new_nontoolpath_volume(vol.color);
reserve_new_volume_finalize_old_volume(*volume, vol, gl_initialized);
}
}
volume->indexed_vertex_array.finalize_geometry(gl_initialized);
}
void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors)
{
const Print *print = this->fff_print();
if ((m_canvas != nullptr) && (print != nullptr))
{
_set_current();
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
if (m_volumes.empty())
{
m_gcode_preview_volume_index.reset();
_load_gcode_extrusion_paths(preview_data, tool_colors);
_load_gcode_travel_paths(preview_data, tool_colors);
load_gcode_retractions(preview_data.retraction, GCodePreviewVolumeIndex::Retraction, m_volumes, m_gcode_preview_volume_index, m_initialized);
load_gcode_retractions(preview_data.unretraction, GCodePreviewVolumeIndex::Unretraction, m_volumes, m_gcode_preview_volume_index, m_initialized);
if (!m_volumes.empty())
{
// Remove empty volumes from both m_volumes, update m_gcode_preview_volume_index.
{
size_t idx_volume_src = 0;
size_t idx_volume_dst = 0;
size_t idx_volume_index_src = 0;
size_t idx_volume_index_dst = 0;
size_t idx_volume_of_this_type_last = (idx_volume_index_src + 1 == m_gcode_preview_volume_index.first_volumes.size()) ? m_volumes.volumes.size() : m_gcode_preview_volume_index.first_volumes[idx_volume_index_src + 1].id;
size_t idx_volume_of_this_type_first_new = 0;
for (;;) {
if (idx_volume_src == idx_volume_of_this_type_last) {
if (idx_volume_of_this_type_first_new < idx_volume_dst) {
// There are some volumes of this type left, therefore their entry in the index has to be maintained.
if (idx_volume_index_dst < idx_volume_index_src)
m_gcode_preview_volume_index.first_volumes[idx_volume_index_dst] = m_gcode_preview_volume_index.first_volumes[idx_volume_index_src];
m_gcode_preview_volume_index.first_volumes[idx_volume_index_dst].id = idx_volume_of_this_type_first_new;
++ idx_volume_index_dst;
}
if (idx_volume_of_this_type_last == m_volumes.volumes.size())
break;
++ idx_volume_index_src;
idx_volume_of_this_type_last = (idx_volume_index_src + 1 == m_gcode_preview_volume_index.first_volumes.size()) ? m_volumes.volumes.size() : m_gcode_preview_volume_index.first_volumes[idx_volume_index_src + 1].id;
idx_volume_of_this_type_first_new = idx_volume_dst;
if (idx_volume_src == idx_volume_of_this_type_last)
// Empty sequence of volumes for the current index item.
continue;
}
if (! m_volumes.volumes[idx_volume_src]->print_zs.empty())
m_volumes.volumes[idx_volume_dst ++] = m_volumes.volumes[idx_volume_src];
++ idx_volume_src;
}
m_volumes.volumes.erase(m_volumes.volumes.begin() + idx_volume_dst, m_volumes.volumes.end());
m_gcode_preview_volume_index.first_volumes.erase(m_gcode_preview_volume_index.first_volumes.begin() + idx_volume_index_dst, m_gcode_preview_volume_index.first_volumes.end());
}
_load_fff_shells();
}
_update_toolpath_volumes_outside_state();
}
_update_gcode_volumes_visibility(preview_data);
_show_warning_texture_if_needed(WarningTexture::ToolpathOutside);
if (m_volumes.empty())
reset_legend_texture();
else
_generate_legend_texture(preview_data, tool_colors);
}
}
void GLCanvas3D::load_sla_preview()
{
const SLAPrint* print = this->sla_print();
if ((m_canvas != nullptr) && (print != nullptr))
{
_set_current();
// Release OpenGL data before generating new data.
this->reset_volumes();
_load_sla_shells();
_update_sla_shells_outside_state();
_show_warning_texture_if_needed(WarningTexture::SlaSupportsOutside);
}
}
void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values)
{
const Print *print = this->fff_print();
if (print == nullptr)
return;
_set_current();
// Release OpenGL data before generating new data.
this->reset_volumes();
_load_print_toolpaths();
_load_wipe_tower_toolpaths(str_tool_colors);
for (const PrintObject* object : print->objects())
_load_print_object_toolpaths(*object, str_tool_colors, color_print_values);
_update_toolpath_volumes_outside_state();
_show_warning_texture_if_needed(WarningTexture::ToolpathOutside);
if (color_print_values.empty())
reset_legend_texture();
else {
auto preview_data = GCodePreviewData();
preview_data.extrusion.view_type = GCodePreviewData::Extrusion::ColorPrint;
const std::vector<float> tool_colors = _parse_colors(str_tool_colors);
_generate_legend_texture(preview_data, tool_colors);
}
}
void GLCanvas3D::bind_event_handlers()
{
if (m_canvas != nullptr)
{
m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
m_canvas->Bind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
}
}
void GLCanvas3D::unbind_event_handlers()
{
if (m_canvas != nullptr)
{
m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
m_canvas->Unbind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
}
}
void GLCanvas3D::on_size(wxSizeEvent& evt)
{
m_dirty = true;
}
void GLCanvas3D::on_idle(wxIdleEvent& evt)
{
if (!m_initialized)
return;
m_dirty |= m_main_toolbar.update_items_state();
m_dirty |= m_undoredo_toolbar.update_items_state();
m_dirty |= m_view_toolbar.update_items_state();
bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(m_camera);
m_dirty |= mouse3d_controller_applied;
if (!m_dirty)
return;
_refresh_if_shown_on_screen();
if (m_extra_frame_requested || mouse3d_controller_applied)
{
m_dirty = true;
m_extra_frame_requested = false;
evt.RequestMore();
}
else
m_dirty = false;
}
void GLCanvas3D::on_char(wxKeyEvent& evt)
{
if (!m_initialized)
return;
// see include/wx/defs.h enum wxKeyCode
int keyCode = evt.GetKeyCode();
int ctrlMask = wxMOD_CONTROL;
auto imgui = wxGetApp().imgui();
if (imgui->update_key_data(evt)) {
render();
return;
}
if ((keyCode == WXK_ESCAPE) && _deactivate_undo_redo_toolbar_items())
return;
if (m_gizmos.on_char(evt))
return;
//#ifdef __APPLE__
// ctrlMask |= wxMOD_RAW_CONTROL;
//#endif /* __APPLE__ */
if ((evt.GetModifiers() & ctrlMask) != 0) {
switch (keyCode) {
#ifdef __APPLE__
case 'a':
case 'A':
#else /* __APPLE__ */
case WXK_CONTROL_A:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLCANVAS_SELECT_ALL));
break;
#ifdef __APPLE__
case 'c':
case 'C':
#else /* __APPLE__ */
case WXK_CONTROL_C:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLTOOLBAR_COPY));
break;
#ifdef __APPLE__
case 'm':
case 'M':
#else /* __APPLE__ */
case WXK_CONTROL_M:
#endif /* __APPLE__ */
{
Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller();
controller.show_settings_dialog(!controller.is_settings_dialog_shown());
m_dirty = true;
break;
}
#ifdef __APPLE__
case 'v':
case 'V':
#else /* __APPLE__ */
case WXK_CONTROL_V:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLTOOLBAR_PASTE));
break;
#ifdef __APPLE__
case 'y':
case 'Y':
#else /* __APPLE__ */
case WXK_CONTROL_Y:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLCANVAS_REDO));
break;
#ifdef __APPLE__
case 'z':
case 'Z':
#else /* __APPLE__ */
case WXK_CONTROL_Z:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLCANVAS_UNDO));
break;
case WXK_BACK:
case WXK_DELETE:
post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); break;
default: evt.Skip();
}
} else if (evt.HasModifiers()) {
evt.Skip();
} else {
switch (keyCode)
{
case WXK_BACK:
case WXK_DELETE:
post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE));
break;
case WXK_ESCAPE: { deselect_all(); break; }
case '0': { select_view("iso"); break; }
case '1': { select_view("top"); break; }
case '2': { select_view("bottom"); break; }
case '3': { select_view("front"); break; }
case '4': { select_view("rear"); break; }
case '5': { select_view("left"); break; }
case '6': { select_view("right"); break; }
case '+': {
if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
post_event(wxKeyEvent(EVT_GLCANVAS_EDIT_COLOR_CHANGE, evt));
else
post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1));
break; }
case '-': {
if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
post_event(wxKeyEvent(EVT_GLCANVAS_EDIT_COLOR_CHANGE, evt));
else
post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1));
break; }
case '?': { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; }
case 'A':
case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
case 'B':
case 'b': { zoom_to_bed(); break; }
case 'I':
case 'i': { _update_camera_zoom(1.0); break; }
case 'K':
case 'k': { m_camera.select_next_type(); m_dirty = true; break; }
case 'O':
case 'o': { _update_camera_zoom(-1.0); break; }
#if ENABLE_RENDER_PICKING_PASS
case 'T':
case 't': {
m_show_picking_texture = !m_show_picking_texture;
m_dirty = true;
break;
}
#endif // ENABLE_RENDER_PICKING_PASS
case 'Z':
case 'z': { m_selection.is_empty() ? zoom_to_volumes() : zoom_to_selection(); break; }
default: { evt.Skip(); break; }
}
}
}
void GLCanvas3D::on_key(wxKeyEvent& evt)
{
const int keyCode = evt.GetKeyCode();
auto imgui = wxGetApp().imgui();
if (imgui->update_key_data(evt)) {
render();
}
else
{
if (!m_gizmos.on_key(evt))
{
if (evt.GetEventType() == wxEVT_KEY_UP) {
if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) {
// Enable switching between 3D and Preview with Tab
// m_canvas->HandleAsNavigationKey(evt); // XXX: Doesn't work in some cases / on Linux
post_event(SimpleEvent(EVT_GLCANVAS_TAB));
}
else if (keyCode == WXK_SHIFT)
{
if (m_picking_enabled && m_rectangle_selection.is_dragging())
{
_update_selection_from_hover();
m_rectangle_selection.stop_dragging();
m_mouse.ignore_left_up = true;
m_dirty = true;
}
// set_cursor(Standard);
}
else if (keyCode == WXK_ALT)
{
if (m_picking_enabled && m_rectangle_selection.is_dragging())
{
_update_selection_from_hover();
m_rectangle_selection.stop_dragging();
m_mouse.ignore_left_up = true;
m_dirty = true;
}
// set_cursor(Standard);
}
else if (keyCode == WXK_CONTROL)
m_dirty = true;
}
else if (evt.GetEventType() == wxEVT_KEY_DOWN) {
m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers();
if (keyCode == WXK_SHIFT)
{
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
{
m_mouse.ignore_left_up = false;
// set_cursor(Cross);
}
}
else if (keyCode == WXK_ALT)
{
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
{
m_mouse.ignore_left_up = false;
// set_cursor(Cross);
}
}
else if (keyCode == WXK_CONTROL)
m_dirty = true;
// DoubleSlider navigation in Preview
else if (keyCode == WXK_LEFT ||
keyCode == WXK_RIGHT ||
keyCode == WXK_UP ||
keyCode == WXK_DOWN )
{
if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
post_event(wxKeyEvent(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, evt));
}
}
}
}
if (keyCode != WXK_TAB
&& keyCode != WXK_LEFT
&& keyCode != WXK_UP
&& keyCode != WXK_RIGHT
&& keyCode != WXK_DOWN) {
evt.Skip(); // Needed to have EVT_CHAR generated as well
}
}
void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
{
// try to filter out events coming from mouse 3d
Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller();
if (controller.process_mouse_wheel())
return;
if (!m_initialized)
return;
// Ignore the wheel events if the middle button is pressed.
if (evt.MiddleIsDown())
return;
#if ENABLE_RETINA_GL
const float scale = m_retina_helper->get_scale_factor();
evt.SetX(evt.GetX() * scale);
evt.SetY(evt.GetY() * scale);
#endif
#ifdef __WXMSW__
// For some reason the Idle event is not being generated after the mouse scroll event in case of scrolling with the two fingers on the touch pad,
// if the event is not allowed to be passed further.
// https://github.com/prusa3d/PrusaSlicer/issues/2750
evt.Skip();
#endif /* __WXMSW__ */
// Performs layers editing updates, if enabled
if (is_layers_editing_enabled())
{
int object_idx_selected = m_selection.get_object_idx();
if (object_idx_selected != -1)
{
// A volume is selected. Test, whether hovering over a layer thickness bar.
if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY()))
{
// Adjust the width of the selection.
m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
if (m_canvas != nullptr)
m_canvas->Refresh();
return;
}
}
}
// Inform gizmos about the event so they have the opportunity to react.
if (m_gizmos.on_mouse_wheel(evt))
return;
// Calculate the zoom delta and apply it to the current zoom factor
_update_camera_zoom((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
}
void GLCanvas3D::on_timer(wxTimerEvent& evt)
{
if (m_layers_editing.state == LayersEditing::Editing)
_perform_layer_editing_action();
}
#ifndef NDEBUG
// #define SLIC3R_DEBUG_MOUSE_EVENTS
#endif
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
std::string format_mouse_event_debug_message(const wxMouseEvent &evt)
{
static int idx = 0;
char buf[2048];
std::string out;
sprintf(buf, "Mouse Event %d - ", idx ++);
out = buf;
if (evt.Entering())
out += "Entering ";
if (evt.Leaving())
out += "Leaving ";
if (evt.Dragging())
out += "Dragging ";
if (evt.Moving())
out += "Moving ";
if (evt.Magnify())
out += "Magnify ";
if (evt.LeftDown())
out += "LeftDown ";
if (evt.LeftUp())
out += "LeftUp ";
if (evt.LeftDClick())
out += "LeftDClick ";
if (evt.MiddleDown())
out += "MiddleDown ";
if (evt.MiddleUp())
out += "MiddleUp ";
if (evt.MiddleDClick())
out += "MiddleDClick ";
if (evt.RightDown())
out += "RightDown ";
if (evt.RightUp())
out += "RightUp ";
if (evt.RightDClick())
out += "RightDClick ";
sprintf(buf, "(%d, %d)", evt.GetX(), evt.GetY());
out += buf;
return out;
}
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
#if ENABLE_RETINA_GL
const float scale = m_retina_helper->get_scale_factor();
evt.SetX(evt.GetX() * scale);
evt.SetY(evt.GetY() * scale);
#endif
Point pos(evt.GetX(), evt.GetY());
ImGuiWrapper *imgui = wxGetApp().imgui();
if (imgui->update_mouse_data(evt)) {
m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast<double>();
render();
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - Consumed by ImGUI\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
return;
}
#ifdef __WXMSW__
bool on_enter_workaround = false;
if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) {
// Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering()
m_mouse.position = pos.cast<double>();
render();
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
on_enter_workaround = true;
} else
#endif /* __WXMSW__ */
{
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - other\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
}
if (m_main_toolbar.on_mouse(evt, *this))
{
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
m_mouse.set_start_position_3D_as_invalid();
return;
}
if (m_undoredo_toolbar.on_mouse(evt, *this))
{
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
m_mouse.set_start_position_3D_as_invalid();
return;
}
if (m_view_toolbar.on_mouse(evt, *this))
{
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
m_mouse.set_start_position_3D_as_invalid();
return;
}
if (m_gizmos.on_mouse(evt))
{
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
m_mouse.set_start_position_3D_as_invalid();
return;
}
if (m_picking_enabled)
_set_current();
int selected_object_idx = m_selection.get_object_idx();
int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
m_layers_editing.select_object(*m_model, layer_editing_object_idx);
if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos))
{
m_mouse.drag.move_requires_threshold = false;
m_mouse.set_move_start_threshold_position_2D_as_invalid();
}
if (evt.ButtonDown() && wxWindow::FindFocus() != this->m_canvas)
// Grab keyboard focus on any mouse click event.
m_canvas->SetFocus();
if (evt.Entering())
{
//#if defined(__WXMSW__) || defined(__linux__)
// // On Windows and Linux needs focus in order to catch key events
// Set focus in order to remove it from sidebar fields
if (m_canvas != nullptr) {
// Only set focus, if the top level window of this canvas is active.
auto p = dynamic_cast<wxWindow*>(evt.GetEventObject());
while (p->GetParent())
p = p->GetParent();
auto *top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
if (top_level_wnd && top_level_wnd->IsActive())
m_canvas->SetFocus();
m_mouse.position = pos.cast<double>();
// 1) forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
// the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
// change the volume hover state if any is under the mouse
// 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible,
// so forces a resize to avoid multiple renders with different sizes (seen as flickering)
_refresh_if_shown_on_screen();
}
m_mouse.set_start_position_2D_as_invalid();
//#endif
}
else if (evt.Leaving())
{
_deactivate_undo_redo_toolbar_items();
// to remove hover on objects when the mouse goes out of this canvas
m_mouse.position = Vec2d(-1.0, -1.0);
m_dirty = true;
}
else if (evt.LeftDown() || evt.RightDown() || evt.MiddleDown())
{
if (_deactivate_undo_redo_toolbar_items())
return;
// If user pressed left or right button we first check whether this happened
// on a volume or not.
m_layers_editing.state = LayersEditing::Unknown;
if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1)))
{
// A volume is selected and the mouse is inside the layer thickness bar.
// Start editing the layer height.
m_layers_editing.state = LayersEditing::Editing;
_perform_layer_editing_action(&evt);
}
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled)
{
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)
{
m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
m_dirty = true;
}
}
else
{
// Select volume in this 3D canvas.
// Don't deselect a volume if layer editing is enabled. We want the object to stay selected
// during the scene manipulation.
if (m_picking_enabled && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled()))
{
if (evt.LeftDown() && !m_hover_volume_idxs.empty())
{
int volume_idx = get_first_hover_volume_idx();
bool already_selected = m_selection.contains_volume(volume_idx);
bool ctrl_down = evt.CmdDown();
Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
if (already_selected && ctrl_down)
m_selection.remove(volume_idx);
else
{
m_selection.add(volume_idx, !ctrl_down, true);
m_mouse.drag.move_requires_threshold = !already_selected;
if (already_selected)
m_mouse.set_move_start_threshold_position_2D_as_invalid();
else
m_mouse.drag.move_start_threshold_position_2D = pos;
}
// propagate event through callback
if (curr_idxs != m_selection.get_volume_idxs())
{
if (m_selection.is_empty())
m_gizmos.reset_all_states();
else
m_gizmos.refresh_on_off_state();
m_gizmos.update_data();
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
m_dirty = true;
}
}
}
if (!m_hover_volume_idxs.empty())
{
if (evt.LeftDown() && m_moving_enabled && (m_mouse.drag.move_volume_idx == -1))
{
// Only accept the initial position, if it is inside the volume bounding box.
int volume_idx = get_first_hover_volume_idx();
BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
volume_bbox.offset(1.0);
if (volume_bbox.contains(m_mouse.scene_position))
{
m_volumes.volumes[volume_idx]->hover = GLVolume::HS_None;
// The dragging operation is initiated.
m_mouse.drag.move_volume_idx = volume_idx;
m_selection.start_dragging();
m_mouse.drag.start_position_3D = m_mouse.scene_position;
m_moving = true;
}
}
}
}
}
else if (evt.Dragging() && evt.LeftIsDown() && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.move_volume_idx != -1))
{
if (!m_mouse.drag.move_requires_threshold)
{
m_mouse.dragging = true;
Vec3d cur_pos = m_mouse.drag.start_position_3D;
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
if (m_selection.contains_volume(get_first_hover_volume_idx()))
{
#if ENABLE_6DOF_CAMERA
if (std::abs(m_camera.get_dir_forward()(2)) < EPSILON)
#else
if (m_camera.get_theta() == 90.0f)
#endif // ENABLE_6DOF_CAMERA
{
// side view -> move selected volumes orthogonally to camera view direction
Linef3 ray = mouse_ray(pos);
Vec3d dir = ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
Vec3d camera_right = m_camera.get_dir_right();
Vec3d camera_up = m_camera.get_dir_up();
// finds projection of the vector along the camera axes
double projection_x = inters_vec.dot(camera_right);
double projection_z = inters_vec.dot(camera_up);
// apply offset
cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
}
else
{
// Generic view
// Get new position at the same Z of the initial click point.
float z0 = 0.0f;
float z1 = 1.0f;
cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
}
}
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
wxGetApp().obj_manipul()->set_dirty();
m_dirty = true;
}
}
else if (evt.Dragging() && evt.LeftIsDown() && m_picking_enabled && m_rectangle_selection.is_dragging())
{
m_rectangle_selection.dragging(pos.cast<double>());
m_dirty = true;
}
else if (evt.Dragging())
{
m_mouse.dragging = true;
if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1))
{
set_tooltip("");
if (m_layers_editing.state == LayersEditing::Editing)
_perform_layer_editing_action(&evt);
}
// do not process the dragging if the left mouse was set down in another canvas
else if (evt.LeftIsDown())
{
// if dragging over blank area with left button, rotate
if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined())
{
const Vec3d& orig = m_mouse.drag.start_position_3D;
#if ENABLE_6DOF_CAMERA
double x = Geometry::deg2rad(pos(0) - orig(0)) * (double)TRACKBALLSIZE;
double y = Geometry::deg2rad(pos(1) - orig(1)) * (double)TRACKBALLSIZE;
if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1"))
m_camera.rotate_local_around_target(Vec3d(y, x, 0.0));
else
m_camera.rotate_on_sphere(x, y);
#else
float sign = m_camera.inverted_phi ? -1.0f : 1.0f;
m_camera.phi += sign * ((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE;
m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#endif // ENABLE_6DOF_CAMERA
m_dirty = true;
}
m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
}
else if (evt.MiddleIsDown() || evt.RightIsDown())
{
// If dragging over blank area with right button, pan.
if (m_mouse.is_start_position_2D_defined())
{
// get point in model space at Z = 0
float z = 0.0f;
const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
m_camera.set_target(m_camera.get_target() + orig - cur_pos);
m_dirty = true;
}
m_mouse.drag.start_position_2D = pos;
}
}
else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
{
if (m_layers_editing.state != LayersEditing::Unknown)
{
m_layers_editing.state = LayersEditing::Unknown;
_stop_timer();
m_layers_editing.accept_changes(*this);
}
else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
{
do_move(L("Move Object"));
wxGetApp().obj_manipul()->set_dirty();
// Let the plater know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed.
post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
}
else if (evt.LeftUp() && m_picking_enabled && m_rectangle_selection.is_dragging())
{
if (evt.ShiftDown() || evt.AltDown())
_update_selection_from_hover();
m_rectangle_selection.stop_dragging();
}
else if (evt.LeftUp() && !m_mouse.ignore_left_up && !m_mouse.dragging && m_hover_volume_idxs.empty() && !is_layers_editing_enabled())
{
// deselect and propagate event through callback
if (!evt.ShiftDown() && m_picking_enabled)
deselect_all();
}
#if !ENABLE_6DOF_CAMERA
else if (evt.LeftUp() && m_mouse.dragging)
// Flips X mouse deltas if bed is upside down
m_camera.inverted_phi = (m_camera.get_dir_up()(2) < 0.0);
#endif // !ENABLE_6DOF_CAMERA
else if (evt.RightUp())
{
m_mouse.position = pos.cast<double>();
// forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
// the context menu is already shown
render();
if (!m_hover_volume_idxs.empty())
{
// if right clicking on volume, propagate event through callback (shows context menu)
int volume_idx = get_first_hover_volume_idx();
if (!m_volumes.volumes[volume_idx]->is_wipe_tower // no context menu for the wipe tower
&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports) // disable context menu when the gizmo is open
{
// forces the selection of the volume
/* m_selection.add(volume_idx); // #et_FIXME_if_needed
* To avoid extra "Add-Selection" snapshots,
* call add() with check_for_already_contained=true
* */
m_selection.add(volume_idx, true, true);
m_gizmos.refresh_on_off_state();
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
m_gizmos.update_data();
wxGetApp().obj_manipul()->set_dirty();
// forces a frame render to update the view before the context menu is shown
render();
}
}
Vec2d logical_pos = pos.cast<double>();
#if ENABLE_RETINA_GL
const float factor = m_retina_helper->get_scale_factor();
logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor));
#endif // ENABLE_RETINA_GL
if (!m_mouse.dragging)
// do not post the event if the user is panning the scene
post_event(RBtnEvent(EVT_GLCANVAS_RIGHT_CLICK, { logical_pos, m_hover_volume_idxs.empty() }));
}
mouse_up_cleanup();
}
else if (evt.Moving())
{
m_mouse.position = pos.cast<double>();
std::string tooltip = "";
if (tooltip.empty())
tooltip = m_layers_editing.get_tooltip(*this);
if (tooltip.empty())
tooltip = m_gizmos.get_tooltip();
if (tooltip.empty())
tooltip = m_main_toolbar.get_tooltip();
if (tooltip.empty())
tooltip = m_undoredo_toolbar.get_tooltip();
if (tooltip.empty())
tooltip = m_view_toolbar.get_tooltip();
set_tooltip(tooltip);
// updates gizmos overlay
if (m_selection.is_empty())
m_gizmos.reset_all_states();
// Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over.
if (m_picking_enabled)
m_dirty = true;
}
else
evt.Skip();
#ifdef __WXMSW__
if (on_enter_workaround)
m_mouse.position = Vec2d(-1., -1.);
#endif /* __WXMSW__ */
}
void GLCanvas3D::on_paint(wxPaintEvent& evt)
{
if (m_initialized)
m_dirty = true;
else
// Call render directly, so it gets initialized immediately, not from On Idle handler.
this->render();
}
Size GLCanvas3D::get_canvas_size() const
{
int w = 0;
int h = 0;
if (m_canvas != nullptr)
m_canvas->GetSize(&w, &h);
#if ENABLE_RETINA_GL
const float factor = m_retina_helper->get_scale_factor();
w *= factor;
h *= factor;
#else
const float factor = 1.0f;
#endif
return Size(w, h, factor);
}
Vec2d GLCanvas3D::get_local_mouse_position() const
{
if (m_canvas == nullptr)
return Vec2d::Zero();
wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
const double factor =
#if ENABLE_RETINA_GL
m_retina_helper->get_scale_factor();
#else
1.0;
#endif
return Vec2d(factor * mouse_pos.x, factor * mouse_pos.y);
}
void GLCanvas3D::reset_legend_texture()
{
if (m_legend_texture.get_id() != 0)
{
_set_current();
m_legend_texture.reset();
}
}
void GLCanvas3D::set_tooltip(const std::string& tooltip) const
{
if (m_canvas != nullptr)
{
wxToolTip* t = m_canvas->GetToolTip();
if (t != nullptr)
{
if (tooltip.empty())
m_canvas->UnsetToolTip();
else
t->SetTip(wxString::FromUTF8(tooltip.data()));
}
else if (!tooltip.empty()) // Avoid "empty" tooltips => unset of the empty tooltip leads to application crash under OSX
m_canvas->SetToolTip(wxString::FromUTF8(tooltip.data()));
}
}
void GLCanvas3D::do_move(const std::string& snapshot_type)
{
if (m_model == nullptr)
return;
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
std::set<std::pair<int, int>> done; // keeps track of modified instances
bool object_moved = false;
Vec3d wipe_tower_origin = Vec3d::Zero();
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
std::pair<int, int> done_id(object_idx, instance_idx);
if ((0 <= object_idx) && (object_idx < (int)m_model->objects.size()))
{
done.insert(done_id);
// Move instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
object_moved = true;
model_object->invalidate_bounding_box();
}
}
else if (object_idx == 1000)
// Move a wipe tower proxy.
wipe_tower_origin = v->get_volume_offset();
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
if (object_moved)
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
if (wipe_tower_origin != Vec3d::Zero())
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
m_dirty = true;
}
void GLCanvas3D::do_rotate(const std::string& snapshot_type)
{
if (m_model == nullptr)
return;
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if (object_idx == 1000) { // the wipe tower
Vec3d offset = v->get_volume_offset();
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3d(offset(0), offset(1), v->get_volume_rotation()(2))));
}
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Rotate instances/volumes.
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
}
else if (selection_mode == Selection::Volume)
{
model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
if (!done.empty())
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
m_dirty = true;
}
void GLCanvas3D::do_scale(const std::string& snapshot_type)
{
if (m_model == nullptr)
return;
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Rotate instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
}
else if (selection_mode == Selection::Volume)
{
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
if (!done.empty())
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
m_dirty = true;
}
void GLCanvas3D::do_flatten(const Vec3d& normal, const std::string& snapshot_type)
{
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
m_selection.flattening_rotate(normal);
do_rotate(""); // avoid taking another snapshot
}
void GLCanvas3D::do_mirror(const std::string& snapshot_type)
{
if (m_model == nullptr)
return;
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Mirror instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
m_dirty = true;
}
void GLCanvas3D::update_gizmos_on_off_state()
{
set_as_dirty();
m_gizmos.update_data();
m_gizmos.refresh_on_off_state();
}
void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool focus_on)
{
m_sidebar_field = focus_on ? opt_key : "";
if (!m_sidebar_field.empty())
m_gizmos.reset_all_states();
m_dirty = true;
}
void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type)
{
std::string field = "layer_" + std::to_string(type) + "_" + std::to_string(range.first) + "_" + std::to_string(range.second);
handle_sidebar_focus_event(field, true);
}
void GLCanvas3D::update_ui_from_settings()
{
m_camera.set_type(wxGetApp().app_config->get("use_perspective_camera"));
m_dirty = true;
#if ENABLE_RETINA_GL
const float orig_scaling = m_retina_helper->get_scale_factor();
const bool use_retina = wxGetApp().app_config->get("use_retina_opengl") == "1";
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Use Retina OpenGL: " << use_retina;
m_retina_helper->set_use_retina(use_retina);
const float new_scaling = m_retina_helper->get_scale_factor();
if (new_scaling != orig_scaling) {
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
m_camera.set_zoom(m_camera.get_zoom() * new_scaling / orig_scaling);
_refresh_if_shown_on_screen();
}
#endif
}
GLCanvas3D::WipeTowerInfo GLCanvas3D::get_wipe_tower_info() const
{
WipeTowerInfo wti;
for (const GLVolume* vol : m_volumes.volumes) {
if (vol->is_wipe_tower) {
wti.m_pos = Vec2d(m_config->opt_float("wipe_tower_x"),
m_config->opt_float("wipe_tower_y"));
wti.m_rotation = (M_PI/180.) * m_config->opt_float("wipe_tower_rotation_angle");
const BoundingBoxf3& bb = vol->bounding_box();
wti.m_bb_size = Vec2d(bb.size().x(), bb.size().y());
break;
}
}
return wti;
}
Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
{
float z0 = 0.0f;
float z1 = 1.0f;
return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
}
double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
{
return factor * m_bed.get_bounding_box(false).max_size();
}
void GLCanvas3D::set_cursor(ECursorType type)
{
if ((m_canvas != nullptr) && (m_cursor_type != type))
{
switch (type)
{
case Standard: { m_canvas->SetCursor(*wxSTANDARD_CURSOR); break; }
case Cross: { m_canvas->SetCursor(*wxCROSS_CURSOR); break; }
}
m_cursor_type = type;
}
}
void GLCanvas3D::msw_rescale()
{
m_warning_texture.msw_rescale(*this);
}
bool GLCanvas3D::has_toolpaths_to_export() const
{
return m_volumes.has_toolpaths_to_export();
}
void GLCanvas3D::export_toolpaths_to_obj(const char* filename) const
{
m_volumes.export_toolpaths_to_obj(filename);
}
void GLCanvas3D::mouse_up_cleanup()
{
m_moving = false;
m_mouse.drag.move_volume_idx = -1;
m_mouse.set_start_position_3D_as_invalid();
m_mouse.set_start_position_2D_as_invalid();
m_mouse.dragging = false;
m_mouse.ignore_left_up = false;
m_dirty = true;
if (m_canvas->HasCapture())
m_canvas->ReleaseMouse();
}
bool GLCanvas3D::_is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
// Getter for the const char*[]
static bool string_getter(const bool is_undo, int idx, const char** out_text)
{
return wxGetApp().plater()->undo_redo_string_getter(is_undo, idx, out_text);
}
void GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x) const
{
ImGuiWrapper* imgui = wxGetApp().imgui();
const float x = pos_x * (float)get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width();
imgui->set_next_window_pos(x, m_undoredo_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
std::string title = is_undo ? L("Undo History") : L("Redo History");
imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
int hovered = m_imgui_undo_redo_hovered_pos;
int selected = -1;
float em = static_cast<float>(wxGetApp().em_unit());
#if ENABLE_RETINA_GL
em *= m_retina_helper->get_scale_factor();
#endif
if (imgui->undo_redo_list(ImVec2(18 * em, 26 * em), is_undo, &string_getter, hovered, selected))
m_imgui_undo_redo_hovered_pos = hovered;
else
m_imgui_undo_redo_hovered_pos = -1;
if (selected >= 0)
is_undo ? wxGetApp().plater()->undo_to(selected) : wxGetApp().plater()->redo_to(selected);
imgui->text(wxString::Format(is_undo ? _L_PLURAL("Undo %1$d Action", "Undo %1$d Actions", hovered + 1) : _L_PLURAL("Redo %1$d Action", "Redo %1$d Actions", hovered + 1), hovered + 1));
imgui->end();
}
#if ENABLE_THUMBNAIL_GENERATOR
#define ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT 0
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
static void debug_output_thumbnail(const ThumbnailData& thumbnail_data)
{
// debug export of generated image
wxImage image(thumbnail_data.width, thumbnail_data.height);
image.InitAlpha();
for (unsigned int r = 0; r < thumbnail_data.height; ++r)
{
unsigned int rr = (thumbnail_data.height - 1 - r) * thumbnail_data.width;
for (unsigned int c = 0; c < thumbnail_data.width; ++c)
{
unsigned char* px = (unsigned char*)thumbnail_data.pixels.data() + 4 * (rr + c);
image.SetRGB((int)c, (int)r, px[0], px[1], px[2]);
image.SetAlpha((int)c, (int)r, px[3]);
}
}
image.SaveFile("C:/prusa/test/test.png", wxBITMAP_TYPE_PNG);
}
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
{
auto is_visible = [](const GLVolume& v) -> bool
{
bool ret = v.printable;
ret &= (!v.shader_outside_printer_detection_enabled || !v.is_outside);
return ret;
};
static const GLfloat orange[] = { 0.923f, 0.504f, 0.264f, 1.0f };
static const GLfloat gray[] = { 0.64f, 0.64f, 0.64f, 1.0f };
GLVolumePtrs visible_volumes;
for (GLVolume* vol : m_volumes.volumes)
{
if (!vol->is_modifier && !vol->is_wipe_tower && (!parts_only || (vol->composite_id.volume_id >= 0)))
{
if (!printable_only || is_visible(*vol))
visible_volumes.push_back(vol);
}
}
if (visible_volumes.empty())
return;
BoundingBoxf3 box;
for (const GLVolume* vol : visible_volumes)
{
box.merge(vol->transformed_bounding_box());
}
Camera camera;
camera.set_type(Camera::Ortho);
#if ENABLE_6DOF_CAMERA
camera.set_scene_box(scene_bounding_box());
#endif // ENABLE_6DOF_CAMERA
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
camera.apply_view_matrix();
double near_z = -1.0;
double far_z = -1.0;
if (show_bed)
{
// extends the near and far z of the frustrum to avoid the bed being clipped
// box in eye space
BoundingBoxf3 t_bed_box = m_bed.get_bounding_box(true).transformed(camera.get_view_matrix());
near_z = -t_bed_box.max(2);
far_z = -t_bed_box.min(2);
}
camera.apply_projection(box, near_z, far_z);
if (transparent_background)
glsafe(::glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
m_shader.start_using();
GLint shader_id = m_shader.get_shader_program_id();
GLint color_id = ::glGetUniformLocation(shader_id, "uniform_color");
GLint print_box_detection_id = ::glGetUniformLocation(shader_id, "print_box.volume_detection");
glcheck();
if (print_box_detection_id != -1)
glsafe(::glUniform1i(print_box_detection_id, 0));
for (const GLVolume* vol : visible_volumes)
{
if (color_id >= 0)
glsafe(::glUniform4fv(color_id, 1, (vol->printable && !vol->is_outside) ? orange : gray));
else
glsafe(::glColor4fv((vol->printable && !vol->is_outside) ? orange : gray));
vol->render();
}
m_shader.stop_using();
glsafe(::glDisable(GL_DEPTH_TEST));
if (show_bed)
#if ENABLE_6DOF_CAMERA
_render_bed(!camera.is_looking_downward(), false);
#else
_render_bed(camera.get_theta(), false);
#endif // ENABLE_6DOF_CAMERA
if (transparent_background)
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
}
void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
{
thumbnail_data.set(w, h);
if (!thumbnail_data.is_valid())
return;
bool multisample = m_multisample_allowed;
if (multisample)
glsafe(::glEnable(GL_MULTISAMPLE));
GLint max_samples;
glsafe(::glGetIntegerv(GL_MAX_SAMPLES, &max_samples));
GLsizei num_samples = max_samples / 2;
GLuint render_fbo;
glsafe(::glGenFramebuffers(1, &render_fbo));
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo));
GLuint render_tex = 0;
GLuint render_tex_buffer = 0;
if (multisample)
{
// use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
glsafe(::glGenRenderbuffers(1, &render_tex_buffer));
glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_tex_buffer));
glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8, w, h));
glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_tex_buffer));
}
else
{
glsafe(::glGenTextures(1, &render_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0));
}
GLuint render_depth;
glsafe(::glGenRenderbuffers(1, &render_depth));
glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth));
if (multisample)
glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, w, h));
else
glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h));
glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth));
GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
{
_render_thumbnail_internal(thumbnail_data, printable_only, parts_only, show_bed, transparent_background);
if (multisample)
{
GLuint resolve_fbo;
glsafe(::glGenFramebuffers(1, &resolve_fbo));
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo));
GLuint resolve_tex;
glsafe(::glGenTextures(1, &resolve_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolve_tex, 0));
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
{
glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, render_fbo));
glsafe(::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo));
glsafe(::glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo));
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
}
glsafe(::glDeleteTextures(1, &resolve_tex));
glsafe(::glDeleteFramebuffers(1, &resolve_fbo));
}
else
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
debug_output_thumbnail(thumbnail_data);
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
}
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0));
glsafe(::glDeleteRenderbuffers(1, &render_depth));
if (render_tex_buffer != 0)
glsafe(::glDeleteRenderbuffers(1, &render_tex_buffer));
if (render_tex != 0)
glsafe(::glDeleteTextures(1, &render_tex));
glsafe(::glDeleteFramebuffers(1, &render_fbo));
if (multisample)
glsafe(::glDisable(GL_MULTISAMPLE));
}
void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData & thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
{
thumbnail_data.set(w, h);
if (!thumbnail_data.is_valid())
return;
bool multisample = m_multisample_allowed;
if (multisample)
glsafe(::glEnable(GL_MULTISAMPLE));
GLint max_samples;
glsafe(::glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_samples));
GLsizei num_samples = max_samples / 2;
GLuint render_fbo;
glsafe(::glGenFramebuffersEXT(1, &render_fbo));
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, render_fbo));
GLuint render_tex = 0;
GLuint render_tex_buffer = 0;
if (multisample)
{
// use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
glsafe(::glGenRenderbuffersEXT(1, &render_tex_buffer));
glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_tex_buffer));
glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_RGBA8, w, h));
glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, render_tex_buffer));
}
else
{
glsafe(::glGenTextures(1, &render_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, render_tex, 0));
}
GLuint render_depth;
glsafe(::glGenRenderbuffersEXT(1, &render_depth));
glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_depth));
if (multisample)
glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_DEPTH_COMPONENT24, w, h));
else
glsafe(::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, w, h));
glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render_depth));
GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT)
{
_render_thumbnail_internal(thumbnail_data, printable_only, parts_only, show_bed, transparent_background);
if (multisample)
{
GLuint resolve_fbo;
glsafe(::glGenFramebuffersEXT(1, &resolve_fbo));
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, resolve_fbo));
GLuint resolve_tex;
glsafe(::glGenTextures(1, &resolve_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, resolve_tex, 0));
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT)
{
glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, render_fbo));
glsafe(::glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, resolve_fbo));
glsafe(::glBlitFramebufferEXT(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, resolve_fbo));
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
}
glsafe(::glDeleteTextures(1, &resolve_tex));
glsafe(::glDeleteFramebuffersEXT(1, &resolve_fbo));
}
else
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
debug_output_thumbnail(thumbnail_data);
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
}
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
glsafe(::glDeleteRenderbuffersEXT(1, &render_depth));
if (render_tex_buffer != 0)
glsafe(::glDeleteRenderbuffersEXT(1, &render_tex_buffer));
if (render_tex != 0)
glsafe(::glDeleteTextures(1, &render_tex));
glsafe(::glDeleteFramebuffersEXT(1, &render_fbo));
if (multisample)
glsafe(::glDisable(GL_MULTISAMPLE));
}
void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
{
// check that thumbnail size does not exceed the default framebuffer size
const Size& cnv_size = get_canvas_size();
unsigned int cnv_w = (unsigned int)cnv_size.get_width();
unsigned int cnv_h = (unsigned int)cnv_size.get_height();
if ((w > cnv_w) || (h > cnv_h))
{
float ratio = std::min((float)cnv_w / (float)w, (float)cnv_h / (float)h);
w = (unsigned int)(ratio * (float)w);
h = (unsigned int)(ratio * (float)h);
}
thumbnail_data.set(w, h);
if (!thumbnail_data.is_valid())
return;
_render_thumbnail_internal(thumbnail_data, printable_only, parts_only, show_bed, transparent_background);
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
debug_output_thumbnail(thumbnail_data);
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
// restore the default framebuffer size to avoid flickering on the 3D scene
m_camera.apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
}
#endif // ENABLE_THUMBNAIL_GENERATOR
bool GLCanvas3D::_init_toolbars()
{
if (!_init_main_toolbar())
return false;
if (!_init_undoredo_toolbar())
return false;
if (!_init_view_toolbar())
return false;
return true;
}
bool GLCanvas3D::_init_main_toolbar()
{
if (!m_main_toolbar.is_enabled())
return true;
BackgroundTexture::Metadata background_data;
background_data.filename = "toolbar_background.png";
background_data.left = 16;
background_data.top = 16;
background_data.right = 16;
background_data.bottom = 16;
if (!m_main_toolbar.init(background_data))
{
// unable to init the toolbar texture, disable it
m_main_toolbar.set_enabled(false);
return true;
}
// m_main_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
m_main_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
m_main_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Right);
m_main_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Top);
m_main_toolbar.set_border(5.0f);
m_main_toolbar.set_separator_size(5);
m_main_toolbar.set_gap_size(2);
GLToolbarItem::Data item;
item.name = "add";
item.icon_filename = "add.svg";
item.tooltip = _utf8(L("Add...")) + " [" + GUI::shortkey_ctrl_prefix() + "I]";
item.sprite_id = 0;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ADD)); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "delete";
item.icon_filename = "remove.svg";
item.tooltip = _utf8(L("Delete")) + " [Del]";
item.sprite_id = 1;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE)); };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_delete(); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "deleteall";
item.icon_filename = "delete_all.svg";
item.tooltip = _utf8(L("Delete all")) + " [" + GUI::shortkey_ctrl_prefix() + "Del]";
item.sprite_id = 2;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_delete_all(); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "arrange";
item.icon_filename = "arrange.svg";
item.tooltip = _utf8(L("Arrange")) + " [A]\n" + _utf8(L("Arrange selection")) + " [Shift+A]";
item.sprite_id = 3;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ARRANGE)); };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_arrange(); };
if (!m_main_toolbar.add_item(item))
return false;
if (!m_main_toolbar.add_separator())
return false;
item.name = "copy";
item.icon_filename = "copy.svg";
item.tooltip = _utf8(L("Copy")) + " [" + GUI::shortkey_ctrl_prefix() + "C]";
item.sprite_id = 4;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_COPY)); };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_copy_to_clipboard(); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "paste";
item.icon_filename = "paste.svg";
item.tooltip = _utf8(L("Paste")) + " [" + GUI::shortkey_ctrl_prefix() + "V]";
item.sprite_id = 5;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_PASTE)); };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_paste_from_clipboard(); };
if (!m_main_toolbar.add_item(item))
return false;
if (!m_main_toolbar.add_separator())
return false;
item.name = "more";
item.icon_filename = "instance_add.svg";
item.tooltip = _utf8(L("Add instance")) + " [+]";
item.sprite_id = 6;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_MORE)); };
item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_increase_instances(); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "fewer";
item.icon_filename = "instance_remove.svg";
item.tooltip = _utf8(L("Remove instance")) + " [-]";
item.sprite_id = 7;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_FEWER)); };
item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_decrease_instances(); };
if (!m_main_toolbar.add_item(item))
return false;
if (!m_main_toolbar.add_separator())
return false;
item.name = "splitobjects";
item.icon_filename = "split_objects.svg";
item.tooltip = _utf8(L("Split to objects"));
item.sprite_id = 8;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_OBJECTS)); };
item.visibility_callback = GLToolbarItem::Default_Visibility_Callback;
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_split_to_objects(); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "splitvolumes";
item.icon_filename = "split_parts.svg";
item.tooltip = _utf8(L("Split to parts"));
item.sprite_id = 9;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_VOLUMES)); };
item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_split_to_volumes(); };
if (!m_main_toolbar.add_item(item))
return false;
if (!m_main_toolbar.add_separator())
return false;
item.name = "layersediting";
item.icon_filename = "layers_white.svg";
item.tooltip = _utf8(L("Variable layer height"));
item.sprite_id = 10;
item.left.toggable = true;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING)); };
item.visibility_callback = [this]()->bool
{
bool res = m_process->current_printer_technology() == ptFFF;
// turns off if changing printer technology
if (!res && m_main_toolbar.is_item_visible("layersediting") && m_main_toolbar.is_item_pressed("layersediting"))
force_main_toolbar_left_action(get_main_toolbar_item_id("layersediting"));
return res;
};
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_layers_editing(); };
if (!m_main_toolbar.add_item(item))
return false;
return true;
}
bool GLCanvas3D::_init_undoredo_toolbar()
{
if (!m_undoredo_toolbar.is_enabled())
return true;
BackgroundTexture::Metadata background_data;
background_data.filename = "toolbar_background.png";
background_data.left = 16;
background_data.top = 16;
background_data.right = 16;
background_data.bottom = 16;
if (!m_undoredo_toolbar.init(background_data))
{
// unable to init the toolbar texture, disable it
m_undoredo_toolbar.set_enabled(false);
return true;
}
// m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
m_undoredo_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Left);
m_undoredo_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Top);
m_undoredo_toolbar.set_border(5.0f);
m_undoredo_toolbar.set_separator_size(5);
m_undoredo_toolbar.set_gap_size(2);
GLToolbarItem::Data item;
item.name = "undo";
item.icon_filename = "undo_toolbar.svg";
item.tooltip = _utf8(L("Undo")) + " [" + GUI::shortkey_ctrl_prefix() + "Z]\n" + _utf8(L("Click right mouse button to open History"));
item.sprite_id = 0;
item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_UNDO)); };
item.right.toggable = true;
item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
item.right.render_callback = [this](float left, float right, float, float) { if (m_canvas != nullptr) _render_undo_redo_stack(true, 0.5f * (left + right)); };
item.enabling_callback = [this]()->bool {
bool can_undo = wxGetApp().plater()->can_undo();
int id = m_undoredo_toolbar.get_item_id("undo");
std::string curr_additional_tooltip;
m_undoredo_toolbar.get_additional_tooltip(id, curr_additional_tooltip);
std::string new_additional_tooltip = "";
if (can_undo) {
std::string action;
wxGetApp().plater()->undo_redo_topmost_string_getter(true, action);
new_additional_tooltip = (boost::format(_utf8(L("Next Undo action: %1%"))) % action).str();
}
if (new_additional_tooltip != curr_additional_tooltip)
{
m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip);
set_tooltip("");
}
return can_undo;
};
if (!m_undoredo_toolbar.add_item(item))
return false;
item.name = "redo";
item.icon_filename = "redo_toolbar.svg";
item.tooltip = _utf8(L("Redo")) + " [" + GUI::shortkey_ctrl_prefix() + "Y]\n" + _utf8(L("Click right mouse button to open History"));
item.sprite_id = 1;
item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_REDO)); };
item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
item.right.render_callback = [this](float left, float right, float, float) { if (m_canvas != nullptr) _render_undo_redo_stack(false, 0.5f * (left + right)); };
item.enabling_callback = [this]()->bool {
bool can_redo = wxGetApp().plater()->can_redo();
int id = m_undoredo_toolbar.get_item_id("redo");
std::string curr_additional_tooltip;
m_undoredo_toolbar.get_additional_tooltip(id, curr_additional_tooltip);
std::string new_additional_tooltip = "";
if (can_redo) {
std::string action;
wxGetApp().plater()->undo_redo_topmost_string_getter(false, action);
new_additional_tooltip = (boost::format(_utf8(L("Next Redo action: %1%"))) % action).str();
}
if (new_additional_tooltip != curr_additional_tooltip)
{
m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip);
set_tooltip("");
}
return can_redo;
};
if (!m_undoredo_toolbar.add_item(item))
return false;
return true;
}
bool GLCanvas3D::_init_view_toolbar()
{
return wxGetApp().plater()->init_view_toolbar();
}
bool GLCanvas3D::_set_current()
{
return m_context != nullptr && m_canvas->SetCurrent(*m_context);
}
void GLCanvas3D::_resize(unsigned int w, unsigned int h)
{
if ((m_canvas == nullptr) && (m_context == nullptr))
return;
auto *imgui = wxGetApp().imgui();
imgui->set_display_size((float)w, (float)h);
const float font_size = 1.5f * wxGetApp().em_unit();
#if ENABLE_RETINA_GL
imgui->set_scaling(font_size, 1.0f, m_retina_helper->get_scale_factor());
#else
imgui->set_scaling(font_size, m_canvas->GetContentScaleFactor(), 1.0f);
#endif
// ensures that this canvas is current
_set_current();
// updates camera
m_camera.apply_viewport(0, 0, w, h);
}
BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const
{
BoundingBoxf3 bb = volumes_bounding_box();
// The following is a workaround for gizmos not being taken in account when calculating the tight camera frustrum
// A better solution would ask the gizmo manager for the bounding box of the current active gizmo, if any
if (include_gizmos && m_gizmos.is_running())
{
BoundingBoxf3 sel_bb = m_selection.get_bounding_box();
Vec3d sel_bb_center = sel_bb.center();
Vec3d extend_by = sel_bb.max_size() * Vec3d::Ones();
bb.merge(BoundingBoxf3(sel_bb_center - extend_by, sel_bb_center + extend_by));
}
bb.merge(m_bed.get_bounding_box(include_bed_model));
return bb;
}
#if ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
{
const Size& cnv_size = get_canvas_size();
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
m_dirty = true;
}
#else
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
{
const Size& cnv_size = get_canvas_size();
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height());
m_dirty = true;
}
#endif // ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::_update_camera_zoom(double zoom)
{
m_camera.update_zoom(zoom);
m_dirty = true;
}
void GLCanvas3D::_refresh_if_shown_on_screen()
{
if (_is_shown_on_screen())
{
const Size& cnv_size = get_canvas_size();
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
// Because of performance problems on macOS, where PaintEvents are not delivered
// frequently enough, we call render() here directly when we can.
render();
}
}
void GLCanvas3D::_picking_pass() const
{
if (m_picking_enabled && !m_mouse.dragging && (m_mouse.position != Vec2d(DBL_MAX, DBL_MAX)))
{
m_hover_volume_idxs.clear();
// Render the object for picking.
// FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
// Better to use software ray - casting on a bounding - box hierarchy.
if (m_multisample_allowed)
// This flag is often ignored by NVIDIA drivers if rendering into a screen buffer.
glsafe(::glDisable(GL_MULTISAMPLE));
glsafe(::glDisable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
m_camera_clipping_plane = m_gizmos.get_sla_clipping_plane();
if (m_camera_clipping_plane.is_active()) {
::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)m_camera_clipping_plane.get_data());
::glEnable(GL_CLIP_PLANE0);
}
_render_volumes_for_picking();
if (m_camera_clipping_plane.is_active())
::glDisable(GL_CLIP_PLANE0);
m_gizmos.render_current_gizmo_for_picking_pass();
if (m_multisample_allowed)
glsafe(::glEnable(GL_MULTISAMPLE));
int volume_id = -1;
GLubyte color[4] = { 0, 0, 0, 0 };
const Size& cnv_size = get_canvas_size();
bool inside = (0 <= m_mouse.position(0)) && (m_mouse.position(0) < cnv_size.get_width()) && (0 <= m_mouse.position(1)) && (m_mouse.position(1) < cnv_size.get_height());
if (inside)
{
glsafe(::glReadPixels(m_mouse.position(0), cnv_size.get_height() - m_mouse.position(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color));
if (picking_checksum_alpha_channel(color[0], color[1], color[2]) == color[3])
// Only non-interpolated colors are valid, those have their lowest three bits zeroed.
volume_id = color[0] + (color[1] << 8) + (color[2] << 16);
}
if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
{
m_hover_volume_idxs.push_back(volume_id);
m_gizmos.set_hover_id(-1);
}
else
m_gizmos.set_hover_id(inside && (unsigned int)volume_id <= GLGizmoBase::BASE_ID ? ((int)GLGizmoBase::BASE_ID - volume_id) : -1);
_update_volumes_hover_state();
}
}
void GLCanvas3D::_rectangular_selection_picking_pass() const
{
m_gizmos.set_hover_id(-1);
std::set<int> idxs;
if (m_picking_enabled)
{
if (m_multisample_allowed)
// This flag is often ignored by NVIDIA drivers if rendering into a screen buffer.
glsafe(::glDisable(GL_MULTISAMPLE));
glsafe(::glDisable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
_render_volumes_for_picking();
if (m_multisample_allowed)
glsafe(::glEnable(GL_MULTISAMPLE));
int width = std::max((int)m_rectangle_selection.get_width(), 1);
int height = std::max((int)m_rectangle_selection.get_height(), 1);
int px_count = width * height;
int left = (int)m_rectangle_selection.get_left();
int top = get_canvas_size().get_height() - (int)m_rectangle_selection.get_top();
if ((left >= 0) && (top >= 0))
{
#define USE_PARALLEL 1
#if USE_PARALLEL
struct Pixel
{
std::array<GLubyte, 4> data;
// Only non-interpolated colors are valid, those have their lowest three bits zeroed.
bool valid() const { return picking_checksum_alpha_channel(data[0], data[1], data[2]) == data[3]; }
int id() const { return data[0] + (data[1] << 8) + (data[2] << 16); }
};
std::vector<Pixel> frame(px_count);
glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
tbb::spin_mutex mutex;
tbb::parallel_for(tbb::blocked_range<size_t>(0, frame.size(), (size_t)width),
[this, &frame, &idxs, &mutex](const tbb::blocked_range<size_t>& range) {
for (size_t i = range.begin(); i < range.end(); ++i)
if (frame[i].valid()) {
int volume_id = frame[i].id();
if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size())) {
mutex.lock();
idxs.insert(volume_id);
mutex.unlock();
}
}
});
#else
std::vector<GLubyte> frame(4 * px_count);
glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
for (int i = 0; i < px_count; ++i)
{
int px_id = 4 * i;
int volume_id = frame[px_id] + (frame[px_id + 1] << 8) + (frame[px_id + 2] << 16);
if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
idxs.insert(volume_id);
}
#endif // USE_PARALLEL
}
}
m_hover_volume_idxs.assign(idxs.begin(), idxs.end());
_update_volumes_hover_state();
}
void GLCanvas3D::_render_background() const
{
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// Draws a bottom to top gradient over the complete screen.
glsafe(::glDisable(GL_DEPTH_TEST));
::glBegin(GL_QUADS);
if (m_dynamic_background_enabled && _is_any_volume_outside())
::glColor3fv(ERROR_BG_DARK_COLOR);
else
::glColor3fv(DEFAULT_BG_DARK_COLOR);
::glVertex2f(-1.0f, -1.0f);
::glVertex2f(1.0f, -1.0f);
if (m_dynamic_background_enabled && _is_any_volume_outside())
::glColor3fv(ERROR_BG_LIGHT_COLOR);
else
::glColor3fv(DEFAULT_BG_LIGHT_COLOR);
::glVertex2f(1.0f, 1.0f);
::glVertex2f(-1.0f, 1.0f);
glsafe(::glEnd());
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glPopMatrix());
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glPopMatrix());
}
void GLCanvas3D::_render_bed(float theta, bool show_axes) const
{
float scale_factor = 1.0;
#if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor();
#endif // ENABLE_RETINA_GL
m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
}
void GLCanvas3D::_render_objects() const
{
if (m_volumes.empty())
return;
#if !ENABLE_THUMBNAIL_GENERATOR
glsafe(::glEnable(GL_LIGHTING));
#endif // !ENABLE_THUMBNAIL_GENERATOR
glsafe(::glEnable(GL_DEPTH_TEST));
m_camera_clipping_plane = m_gizmos.get_sla_clipping_plane();
if (m_picking_enabled)
{
// Update the layer editing selection to the first object selected, update the current object maximum Z.
const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
if (m_config != nullptr)
{
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box(false);
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
m_volumes.check_outside_state(m_config, nullptr);
}
}
if (m_use_clipping_planes)
m_volumes.set_z_range(-m_clipping_planes[0].get_data()[3], m_clipping_planes[1].get_data()[3]);
else
m_volumes.set_z_range(-FLT_MAX, FLT_MAX);
m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data());
m_shader.start_using();
if (m_picking_enabled && !m_gizmos.is_dragging() && m_layers_editing.is_enabled() && (m_layers_editing.last_object_id != -1) && (m_layers_editing.object_max_z() > 0.0f)) {
int object_id = m_layers_editing.last_object_id;
m_volumes.render(GLVolumeCollection::Opaque, false, m_camera.get_view_matrix(), [object_id](const GLVolume& volume) {
// Which volume to paint without the layer height profile shader?
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
});
// Let LayersEditing handle rendering of the active object using the layer height profile shader.
m_layers_editing.render_volumes(*this, this->m_volumes);
} else {
// do not cull backfaces to show broken geometry, if any
m_volumes.render(GLVolumeCollection::Opaque, m_picking_enabled, m_camera.get_view_matrix(), [this](const GLVolume& volume) {
return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
});
}
m_volumes.render(GLVolumeCollection::Transparent, false, m_camera.get_view_matrix());
m_shader.stop_using();
m_camera_clipping_plane = ClippingPlane::ClipsNothing();
#if !ENABLE_THUMBNAIL_GENERATOR
glsafe(::glDisable(GL_LIGHTING));
#endif // !ENABLE_THUMBNAIL_GENERATOR
}
void GLCanvas3D::_render_selection() const
{
float scale_factor = 1.0;
#if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor();
#endif
if (!m_gizmos.is_running())
m_selection.render(scale_factor);
}
#if ENABLE_RENDER_SELECTION_CENTER
void GLCanvas3D::_render_selection_center() const
{
m_selection.render_center(m_gizmos.is_dragging());
}
#endif // ENABLE_RENDER_SELECTION_CENTER
void GLCanvas3D::_render_overlays() const
{
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the textures are renderered inside the frustrum
glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.005)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = m_camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
_render_gizmos_overlay();
_render_warning_texture();
_render_legend_texture();
_render_main_toolbar();
_render_undoredo_toolbar();
_render_view_toolbar();
if ((m_layers_editing.last_object_id >= 0) && (m_layers_editing.object_max_z() > 0.0f))
m_layers_editing.render_overlay(*this);
glsafe(::glPopMatrix());
}
void GLCanvas3D::_render_warning_texture() const
{
m_warning_texture.render(*this);
}
void GLCanvas3D::_render_legend_texture() const
{
if (!m_legend_texture_enabled)
return;
m_legend_texture.render(*this);
}
void GLCanvas3D::_render_volumes_for_picking() const
{
static const GLfloat INV_255 = 1.0f / 255.0f;
// do not cull backfaces to show broken geometry, if any
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
const Transform3d& view_matrix = m_camera.get_view_matrix();
for (size_t type = 0; type < 2; ++ type) {
GLVolumeWithIdAndZList to_render = volumes_to_render(m_volumes.volumes, (type == 0) ? GLVolumeCollection::Opaque : GLVolumeCollection::Transparent, view_matrix);
for (const GLVolumeWithIdAndZ& volume : to_render)
if (!volume.first->disabled && ((volume.first->composite_id.volume_id >= 0) || m_render_sla_auxiliaries)) {
// Object picking mode. Render the object with a color encoding the object index.
unsigned int id = volume.second.first;
unsigned int r = (id & (0x000000FF << 0)) << 0;
unsigned int g = (id & (0x000000FF << 8)) >> 8;
unsigned int b = (id & (0x000000FF << 16)) >> 16;
unsigned int a = picking_checksum_alpha_channel(r, g, b);
glsafe(::glColor4f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255, (GLfloat)a * INV_255));
volume.first->render();
}
}
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnable(GL_CULL_FACE));
}
void GLCanvas3D::_render_current_gizmo() const
{
m_gizmos.render_current_gizmo();
}
void GLCanvas3D::_render_gizmos_overlay() const
{
#if ENABLE_RETINA_GL
// m_gizmos.set_overlay_scale(m_retina_helper->get_scale_factor());
const float scale = m_retina_helper->get_scale_factor()*wxGetApp().toolbar_icon_scale();
m_gizmos.set_overlay_scale(scale); //! #ys_FIXME_experiment
#else
// m_gizmos.set_overlay_scale(m_canvas->GetContentScaleFactor());
// m_gizmos.set_overlay_scale(wxGetApp().em_unit()*0.1f);
const float size = int(GLGizmosManager::Default_Icons_Size*wxGetApp().toolbar_icon_scale());
m_gizmos.set_overlay_icon_size(size); //! #ys_FIXME_experiment
#endif /* __WXMSW__ */
m_gizmos.render_overlay();
}
void GLCanvas3D::_render_main_toolbar() const
{
if (!m_main_toolbar.is_enabled())
return;
#if ENABLE_RETINA_GL
// m_main_toolbar.set_scale(m_retina_helper->get_scale_factor());
const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale(true);
m_main_toolbar.set_scale(scale); //! #ys_FIXME_experiment
#else
// m_main_toolbar.set_scale(m_canvas->GetContentScaleFactor());
// m_main_toolbar.set_scale(wxGetApp().em_unit()*0.1f);
const float size = int(GLToolbar::Default_Icons_Size * wxGetApp().toolbar_icon_scale(true));
m_main_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
float inv_zoom = (float)m_camera.get_inv_zoom();
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
float left = -0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width()) * inv_zoom;
m_main_toolbar.set_position(top, left);
m_main_toolbar.render(*this);
}
void GLCanvas3D::_render_undoredo_toolbar() const
{
if (!m_undoredo_toolbar.is_enabled())
return;
#if ENABLE_RETINA_GL
// m_undoredo_toolbar.set_scale(m_retina_helper->get_scale_factor());
const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale(true);
m_undoredo_toolbar.set_scale(scale); //! #ys_FIXME_experiment
#else
// m_undoredo_toolbar.set_scale(m_canvas->GetContentScaleFactor());
// m_undoredo_toolbar.set_scale(wxGetApp().em_unit()*0.1f);
const float size = int(GLToolbar::Default_Icons_Size * wxGetApp().toolbar_icon_scale(true));
m_undoredo_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
float inv_zoom = (float)m_camera.get_inv_zoom();
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
float left = (m_main_toolbar.get_width() - 0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width())) * inv_zoom;
m_undoredo_toolbar.set_position(top, left);
m_undoredo_toolbar.render(*this);
}
void GLCanvas3D::_render_view_toolbar() const
{
#if ENABLE_RETINA_GL
// m_view_toolbar.set_scale(m_retina_helper->get_scale_factor());
const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale();
m_view_toolbar.set_scale(scale); //! #ys_FIXME_experiment
#else
// m_view_toolbar.set_scale(m_canvas->GetContentScaleFactor());
// m_view_toolbar.set_scale(wxGetApp().em_unit()*0.1f);
const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale());
m_view_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
float inv_zoom = (float)m_camera.get_inv_zoom();
// places the toolbar on the bottom-left corner of the 3d scene
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
m_view_toolbar.set_position(top, left);
m_view_toolbar.render(*this);
}
#if ENABLE_SHOW_CAMERA_TARGET
void GLCanvas3D::_render_camera_target() const
{
double half_length = 5.0;
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glLineWidth(2.0f));
::glBegin(GL_LINES);
const Vec3d& target = m_camera.get_target();
// draw line for x axis
::glColor3f(1.0f, 0.0f, 0.0f);
::glVertex3d(target(0) - half_length, target(1), target(2));
::glVertex3d(target(0) + half_length, target(1), target(2));
// draw line for y axis
::glColor3f(0.0f, 1.0f, 0.0f);
::glVertex3d(target(0), target(1) - half_length, target(2));
::glVertex3d(target(0), target(1) + half_length, target(2));
// draw line for z axis
::glColor3f(0.0f, 0.0f, 1.0f);
::glVertex3d(target(0), target(1), target(2) - half_length);
::glVertex3d(target(0), target(1), target(2) + half_length);
glsafe(::glEnd());
}
#endif // ENABLE_SHOW_CAMERA_TARGET
void GLCanvas3D::_render_sla_slices() const
{
if (!m_use_clipping_planes || wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
return;
const SLAPrint* print = this->sla_print();
const PrintObjects& print_objects = print->objects();
if (print_objects.empty())
// nothing to render, return
return;
double clip_min_z = -m_clipping_planes[0].get_data()[3];
double clip_max_z = m_clipping_planes[1].get_data()[3];
for (unsigned int i = 0; i < (unsigned int)print_objects.size(); ++i)
{
const SLAPrintObject* obj = print_objects[i];
if (!obj->is_step_done(slaposSliceSupports))
continue;
SlaCap::ObjectIdToTrianglesMap::iterator it_caps_bottom = m_sla_caps[0].triangles.find(i);
SlaCap::ObjectIdToTrianglesMap::iterator it_caps_top = m_sla_caps[1].triangles.find(i);
{
if (it_caps_bottom == m_sla_caps[0].triangles.end())
it_caps_bottom = m_sla_caps[0].triangles.emplace(i, SlaCap::Triangles()).first;
if (! m_sla_caps[0].matches(clip_min_z)) {
m_sla_caps[0].z = clip_min_z;
it_caps_bottom->second.object.clear();
it_caps_bottom->second.supports.clear();
}
if (it_caps_top == m_sla_caps[1].triangles.end())
it_caps_top = m_sla_caps[1].triangles.emplace(i, SlaCap::Triangles()).first;
if (! m_sla_caps[1].matches(clip_max_z)) {
m_sla_caps[1].z = clip_max_z;
it_caps_top->second.object.clear();
it_caps_top->second.supports.clear();
}
}
Pointf3s &bottom_obj_triangles = it_caps_bottom->second.object;
Pointf3s &bottom_sup_triangles = it_caps_bottom->second.supports;
Pointf3s &top_obj_triangles = it_caps_top->second.object;
Pointf3s &top_sup_triangles = it_caps_top->second.supports;
if ((bottom_obj_triangles.empty() || bottom_sup_triangles.empty() || top_obj_triangles.empty() || top_sup_triangles.empty()) &&
!obj->get_slice_index().empty())
{
double layer_height = print->default_object_config().layer_height.value;
double initial_layer_height = print->material_config().initial_layer_height.value;
bool left_handed = obj->is_left_handed();
coord_t key_zero = obj->get_slice_index().front().print_level();
// Slice at the center of the slab starting at clip_min_z will be rendered for the lower plane.
coord_t key_low = coord_t((clip_min_z - initial_layer_height + layer_height) / SCALING_FACTOR) + key_zero;
// Slice at the center of the slab ending at clip_max_z will be rendered for the upper plane.
coord_t key_high = coord_t((clip_max_z - initial_layer_height) / SCALING_FACTOR) + key_zero;
const SliceRecord& slice_low = obj->closest_slice_to_print_level(key_low, coord_t(SCALED_EPSILON));
const SliceRecord& slice_high = obj->closest_slice_to_print_level(key_high, coord_t(SCALED_EPSILON));
// Offset to avoid OpenGL Z fighting between the object's horizontal surfaces and the triangluated surfaces of the cuts.
double plane_shift_z = 0.002;
if (slice_low.is_valid()) {
const ExPolygons& obj_bottom = slice_low.get_slice(soModel);
const ExPolygons& sup_bottom = slice_low.get_slice(soSupport);
// calculate model bottom cap
if (bottom_obj_triangles.empty() && !obj_bottom.empty())
bottom_obj_triangles = triangulate_expolygons_3d(obj_bottom, clip_min_z - plane_shift_z, ! left_handed);
// calculate support bottom cap
if (bottom_sup_triangles.empty() && !sup_bottom.empty())
bottom_sup_triangles = triangulate_expolygons_3d(sup_bottom, clip_min_z - plane_shift_z, ! left_handed);
}
if (slice_high.is_valid()) {
const ExPolygons& obj_top = slice_high.get_slice(soModel);
const ExPolygons& sup_top = slice_high.get_slice(soSupport);
// calculate model top cap
if (top_obj_triangles.empty() && !obj_top.empty())
top_obj_triangles = triangulate_expolygons_3d(obj_top, clip_max_z + plane_shift_z, left_handed);
// calculate support top cap
if (top_sup_triangles.empty() && !sup_top.empty())
top_sup_triangles = triangulate_expolygons_3d(sup_top, clip_max_z + plane_shift_z, left_handed);
}
}
if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty())
{
for (const SLAPrintObject::Instance& inst : obj->instances())
{
glsafe(::glPushMatrix());
glsafe(::glTranslated(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0));
glsafe(::glRotatef(Geometry::rad2deg(inst.rotation), 0.0, 0.0, 1.0));
if (obj->is_left_handed())
// The polygons are mirrored by X.
glsafe(::glScalef(-1.0, 1.0, 1.0));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glColor3f(1.0f, 0.37f, 0.0f));
if (!bottom_obj_triangles.empty()) {
glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_obj_triangles.front().data()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, bottom_obj_triangles.size()));
}
if (! top_obj_triangles.empty()) {
glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_obj_triangles.front().data()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, top_obj_triangles.size()));
}
glsafe(::glColor3f(1.0f, 0.0f, 0.37f));
if (! bottom_sup_triangles.empty()) {
glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_sup_triangles.front().data()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, bottom_sup_triangles.size()));
}
if (! top_sup_triangles.empty()) {
glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_sup_triangles.front().data()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, top_sup_triangles.size()));
}
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glPopMatrix());
}
}
}
}
void GLCanvas3D::_render_selection_sidebar_hints() const
{
m_selection.render_sidebar_hints(m_sidebar_field, m_shader);
}
void GLCanvas3D::_update_volumes_hover_state() const
{
for (GLVolume* v : m_volumes.volumes)
{
v->hover = GLVolume::HS_None;
}
if (m_hover_volume_idxs.empty())
return;
bool ctrl_pressed = wxGetKeyState(WXK_CONTROL); // additive select/deselect
bool shift_pressed = wxGetKeyState(WXK_SHIFT); // select by rectangle
bool alt_pressed = wxGetKeyState(WXK_ALT); // deselect by rectangle
if (alt_pressed && (shift_pressed || ctrl_pressed))
{
// illegal combinations of keys
m_hover_volume_idxs.clear();
return;
}
bool selection_modifiers_only = m_selection.is_empty() || m_selection.is_any_modifier();
bool hover_modifiers_only = true;
for (int i : m_hover_volume_idxs)
{
if (!m_volumes.volumes[i]->is_modifier)
{
hover_modifiers_only = false;
break;
}
}
std::set<std::pair<int, int>> hover_instances;
for (int i : m_hover_volume_idxs)
{
const GLVolume& v = *m_volumes.volumes[i];
hover_instances.insert(std::make_pair(v.object_idx(), v.instance_idx()));
}
bool hover_from_single_instance = hover_instances.size() == 1;
if (hover_modifiers_only && !hover_from_single_instance)
{
// do not allow to select volumes from different instances
m_hover_volume_idxs.clear();
return;
}
for (int i : m_hover_volume_idxs)
{
GLVolume& volume = *m_volumes.volumes[i];
if (volume.hover != GLVolume::HS_None)
continue;
bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed);
// (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance
bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed;
if (select || deselect)
{
bool as_volume =
volume.is_modifier && hover_from_single_instance && !ctrl_pressed &&
(
(!deselect) ||
(deselect && !m_selection.is_single_full_instance() && (volume.object_idx() == m_selection.get_object_idx()) && (volume.instance_idx() == m_selection.get_instance_idx()))
);
if (as_volume)
{
if (deselect)
volume.hover = GLVolume::HS_Deselect;
else
volume.hover = GLVolume::HS_Select;
}
else
{
int object_idx = volume.object_idx();
int instance_idx = volume.instance_idx();
for (GLVolume* v : m_volumes.volumes)
{
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
{
if (deselect)
v->hover = GLVolume::HS_Deselect;
else
v->hover = GLVolume::HS_Select;
}
}
}
}
}
}
void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
{
int object_idx_selected = m_layers_editing.last_object_id;
if (object_idx_selected == -1)
return;
// A volume is selected. Test, whether hovering over a layer thickness bar.
if (evt != nullptr)
{
const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
float b = rect.get_bottom();
m_layers_editing.last_z = m_layers_editing.object_max_z() * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
m_layers_editing.last_action =
evt->ShiftDown() ? (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_SMOOTH : LAYER_HEIGHT_EDIT_ACTION_REDUCE) :
(evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_INCREASE : LAYER_HEIGHT_EDIT_ACTION_DECREASE);
}
m_layers_editing.adjust_layer_height_profile();
_refresh_if_shown_on_screen();
// Automatic action on mouse down with the same coordinate.
_start_timer();
}
Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
{
if (m_canvas == nullptr)
return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
const std::array<int, 4>& viewport = m_camera.get_viewport();
const Transform3d& modelview_matrix = m_camera.get_view_matrix();
const Transform3d& projection_matrix = m_camera.get_projection_matrix();
GLint y = viewport[3] - (GLint)mouse_pos(1);
GLfloat mouse_z;
if (z == nullptr)
glsafe(::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z));
else
mouse_z = *z;
GLdouble out_x, out_y, out_z;
::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
return Vec3d((double)out_x, (double)out_y, (double)out_z);
}
Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
{
return mouse_ray(mouse_pos).intersect_plane(0.0);
}
void GLCanvas3D::_start_timer()
{
m_timer.Start(100, wxTIMER_CONTINUOUS);
}
void GLCanvas3D::_stop_timer()
{
m_timer.Stop();
}
void GLCanvas3D::_load_print_toolpaths()
{
const Print *print = this->fff_print();
if (print == nullptr)
return;
if (!print->is_step_done(psSkirt) || !print->is_step_done(psBrim))
return;
if (!print->has_skirt() && (print->config().brim_width.value == 0))
return;
const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
// number of skirt layers
size_t total_layer_count = 0;
for (const PrintObject* print_object : print->objects())
{
total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
}
size_t skirt_height = print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(print->config().skirt_height.value, total_layer_count);
if ((skirt_height == 0) && (print->config().brim_width.value > 0))
skirt_height = 1;
// get first skirt_height layers (maybe this should be moved to a PrintObject method?)
const PrintObject* object0 = print->objects().front();
std::vector<float> print_zs;
print_zs.reserve(skirt_height * 2);
for (size_t i = 0; i < std::min(skirt_height, object0->layers().size()); ++i)
{
print_zs.push_back(float(object0->layers()[i]->print_z));
}
//FIXME why there are support layers?
for (size_t i = 0; i < std::min(skirt_height, object0->support_layers().size()); ++i)
{
print_zs.push_back(float(object0->support_layers()[i]->print_z));
}
sort_remove_duplicates(print_zs);
if (print_zs.size() > skirt_height)
print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
GLVolume *volume = m_volumes.new_toolpath_volume(color, VERTEX_BUFFER_RESERVE_SIZE);
for (size_t i = 0; i < skirt_height; ++i) {
volume->print_zs.push_back(print_zs[i]);
volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
if (i == 0)
_3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), *volume);
_3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), *volume);
// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
if (volume->indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
GLVolume &vol = *volume;
volume = m_volumes.new_toolpath_volume(vol.color);
reserve_new_volume_finalize_old_volume(*volume, vol, m_initialized);
}
}
volume->indexed_vertex_array.finalize_geometry(m_initialized);
}
void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values)
{
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
struct Ctxt
{
const PrintInstances *shifted_copies;
std::vector<const Layer*> layers;
bool has_perimeters;
bool has_infill;
bool has_support;
const std::vector<float>* tool_colors;
bool is_single_material_print;
int extruders_cnt;
const std::vector<CustomGCode::Item>* color_print_values;
static const float* color_perimeters() { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
static const float* color_infill() { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
static const float* color_pause_or_custom_code() { static float color[4] = { 0.5f, 0.5f, 0.5f, 1.f }; return color; } // gray
// For cloring by a tool, return a parsed color.
bool color_by_tool() const { return tool_colors != nullptr; }
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
// For coloring by a color_print(M600), return a parsed color.
bool color_by_color_print() const { return color_print_values!=nullptr; }
const size_t color_print_color_idx_by_layer_idx(const size_t layer_idx) const {
const CustomGCode::Item value{layers[layer_idx]->print_z + EPSILON, "", 0, ""};
auto it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value);
return (it - color_print_values->begin()) % number_tools();
}
const size_t color_print_color_idx_by_layer_idx_and_extruder(const size_t layer_idx, const int extruder) const
{
const coordf_t print_z = layers[layer_idx]->print_z;
auto it = std::find_if(color_print_values->begin(), color_print_values->end(),
[print_z](const CustomGCode::Item& code)
{ return fabs(code.print_z - print_z) < EPSILON; });
if (it != color_print_values->end())
{
const std::string& code = it->gcode;
// pause print or custom Gcode
if (code == PausePrintCode ||
(code != ColorChangeCode && code != ToolChangeCode))
return number_tools()-1; // last color item is a gray color for pause print or custom G-code
// change tool (extruder)
if (code == ToolChangeCode)
return get_color_idx_for_tool_change(it, extruder);
// change color for current extruder
if (code == ColorChangeCode) {
int color_idx = get_color_idx_for_color_change(it, extruder);
if (color_idx >= 0)
return color_idx;
}
}
const CustomGCode::Item value{print_z + EPSILON, "", 0, ""};
it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value);
while (it != color_print_values->begin())
{
--it;
// change color for current extruder
if (it->gcode == ColorChangeCode) {
int color_idx = get_color_idx_for_color_change(it, extruder);
if (color_idx >= 0)
return color_idx;
}
// change tool (extruder)
if (it->gcode == ToolChangeCode)
return get_color_idx_for_tool_change(it, extruder);
}
return std::min<int>(extruders_cnt - 1, std::max<int>(extruder - 1, 0));;
}
private:
int get_m600_color_idx(std::vector<CustomGCode::Item>::const_iterator it) const
{
int shift = 0;
while (it != color_print_values->begin()) {
--it;
if (it->gcode == ColorChangeCode)
shift++;
}
return extruders_cnt + shift;
}
int get_color_idx_for_tool_change(std::vector<CustomGCode::Item>::const_iterator it, const int extruder) const
{
const int current_extruder = it->extruder == 0 ? extruder : it->extruder;
if (number_tools() == extruders_cnt + 1) // there is no one "M600"
return std::min<int>(extruders_cnt - 1, std::max<int>(current_extruder - 1, 0));
auto it_n = it;
while (it_n != color_print_values->begin()) {
--it_n;
if (it_n->gcode == ColorChangeCode && it_n->extruder == current_extruder)
return get_m600_color_idx(it_n);
}
return std::min<int>(extruders_cnt - 1, std::max<int>(current_extruder - 1, 0));
}
int get_color_idx_for_color_change(std::vector<CustomGCode::Item>::const_iterator it, const int extruder) const
{
if (extruders_cnt == 1)
return get_m600_color_idx(it);
auto it_n = it;
bool is_tool_change = false;
while (it_n != color_print_values->begin()) {
--it_n;
if (it_n->gcode == ToolChangeCode) {
is_tool_change = true;
if (it_n->extruder == it->extruder || (it_n->extruder == 0 && it->extruder == extruder))
return get_m600_color_idx(it);
break;
}
}
if (!is_tool_change && it->extruder == extruder)
return get_m600_color_idx(it);
return -1;
}
} ctxt;
ctxt.has_perimeters = print_object.is_step_done(posPerimeters);
ctxt.has_infill = print_object.is_step_done(posInfill);
ctxt.has_support = print_object.is_step_done(posSupportMaterial);
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
ctxt.color_print_values = color_print_values.empty() ? nullptr : &color_print_values;
ctxt.is_single_material_print = this->fff_print()->extruders().size()==1;
ctxt.extruders_cnt = wxGetApp().extruders_edited_cnt();
ctxt.shifted_copies = &print_object.instances();
// order layers by print_z
{
size_t nlayers = 0;
if (ctxt.has_perimeters || ctxt.has_infill)
nlayers = print_object.layers().size();
if (ctxt.has_support)
nlayers += print_object.support_layers().size();
ctxt.layers.reserve(nlayers);
}
if (ctxt.has_perimeters || ctxt.has_infill)
for (const Layer *layer : print_object.layers())
ctxt.layers.push_back(layer);
if (ctxt.has_support)
for (const Layer *layer : print_object.support_layers())
ctxt.layers.push_back(layer);
std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
// Maximum size of an allocation block: 32MB / sizeof(float)
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start" << m_volumes.log_memory_info() << log_memory_info();
const bool is_selected_separate_extruder = m_selected_extruder > 0 && ctxt.color_by_color_print();
//FIXME Improve the heuristics for a grain size.
size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1));
tbb::spin_mutex new_volume_mutex;
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
// Allocate the volume before locking.
GLVolume *volume = new GLVolume(color);
volume->is_extrusion_path = true;
tbb::spin_mutex::scoped_lock lock;
// Lock by ROII, so if the emplace_back() fails, the lock will be released.
lock.acquire(new_volume_mutex);
m_volumes.volumes.emplace_back(volume);
lock.release();
return volume;
};
const size_t volumes_cnt_initial = m_volumes.volumes.size();
tbb::parallel_for(
tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
[&ctxt, &new_volume, is_selected_separate_extruder, this](const tbb::blocked_range<size_t>& range) {
GLVolumePtrs vols;
std::vector<size_t> color_print_layer_to_glvolume;
auto volume = [&ctxt, &vols, &color_print_layer_to_glvolume, &range](size_t layer_idx, int extruder, int feature) -> GLVolume& {
return *vols[ctxt.color_by_color_print()?
ctxt.color_print_color_idx_by_layer_idx_and_extruder(layer_idx, extruder) :
ctxt.color_by_tool() ?
std::min<int>(ctxt.number_tools() - 1, std::max<int>(extruder - 1, 0)) :
feature
];
};
if (ctxt.color_by_color_print() || ctxt.color_by_tool()) {
for (size_t i = 0; i < ctxt.number_tools(); ++i)
vols.emplace_back(new_volume(ctxt.color_tool(i)));
}
else
vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
for (GLVolume *vol : vols)
// Reserving number of vertices (3x position + 3x color)
vol->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6);
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
const Layer *layer = ctxt.layers[idx_layer];
if (is_selected_separate_extruder)
{
bool at_least_one_has_correct_extruder = false;
for (const LayerRegion* layerm : layer->regions())
{
if (layerm->slices.surfaces.empty())
continue;
const PrintRegionConfig& cfg = layerm->region()->config();
if (cfg.perimeter_extruder.value == m_selected_extruder ||
cfg.infill_extruder.value == m_selected_extruder ||
cfg.solid_infill_extruder.value == m_selected_extruder ) {
at_least_one_has_correct_extruder = true;
break;
}
}
if (!at_least_one_has_correct_extruder)
continue;
}
for (GLVolume *vol : vols)
if (vol->print_zs.empty() || vol->print_zs.back() != layer->print_z) {
vol->print_zs.push_back(layer->print_z);
vol->offsets.push_back(vol->indexed_vertex_array.quad_indices.size());
vol->offsets.push_back(vol->indexed_vertex_array.triangle_indices.size());
}
for (const PrintInstance &instance : *ctxt.shifted_copies) {
const Point &copy = instance.shift;
for (const LayerRegion *layerm : layer->regions()) {
if (is_selected_separate_extruder)
{
const PrintRegionConfig& cfg = layerm->region()->config();
if (cfg.perimeter_extruder.value != m_selected_extruder ||
cfg.infill_extruder.value != m_selected_extruder ||
cfg.solid_infill_extruder.value != m_selected_extruder)
continue;
}
if (ctxt.has_perimeters)
_3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
volume(idx_layer, layerm->region()->config().perimeter_extruder.value, 0));
if (ctxt.has_infill) {
for (const ExtrusionEntity *ee : layerm->fills.entities) {
// fill represents infill extrusions of a single island.
const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
if (! fill->entities.empty())
_3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
volume(idx_layer,
is_solid_infill(fill->entities.front()->role()) ?
layerm->region()->config().solid_infill_extruder :
layerm->region()->config().infill_extruder,
1));
}
}
}
if (ctxt.has_support) {
const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
if (support_layer) {
for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
_3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
volume(idx_layer,
(extrusion_entity->role() == erSupportMaterial) ?
support_layer->object()->config().support_material_extruder :
support_layer->object()->config().support_material_interface_extruder,
2));
}
}
}
// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
for (size_t i = 0; i < vols.size(); ++i) {
GLVolume &vol = *vols[i];
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
vols[i] = new_volume(vol.color);
reserve_new_volume_finalize_old_volume(*vols[i], vol, false);
}
}
}
for (GLVolume *vol : vols)
// Ideally one would call vol->indexed_vertex_array.finalize() here to move the buffers to the OpenGL driver,
// but this code runs in parallel and the OpenGL driver is not thread safe.
vol->indexed_vertex_array.shrink_to_fit();
});
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info();
// Remove empty volumes from the newly added volumes.
m_volumes.volumes.erase(
std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
[](const GLVolume *volume) { return volume->empty(); }),
m_volumes.volumes.end());
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_initialized);
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info();
}
void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
{
const Print *print = this->fff_print();
if ((print == nullptr) || print->wipe_tower_data().tool_changes.empty())
return;
if (!print->is_step_done(psWipeTower))
return;
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
struct Ctxt
{
const Print *print;
const std::vector<float> *tool_colors;
Vec2f wipe_tower_pos;
float wipe_tower_angle;
static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
// For cloring by a tool, return a parsed color.
bool color_by_tool() const { return tool_colors != nullptr; }
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
int volume_idx(int tool, int feature) const
{
return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature;
}
const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
const auto &tool_changes = print->wipe_tower_data().tool_changes;
return priming.empty() ?
((idx == tool_changes.size()) ? final : tool_changes[idx]) :
((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]);
}
std::vector<WipeTower::ToolChangeResult> priming;
std::vector<WipeTower::ToolChangeResult> final;
} ctxt;
ctxt.print = print;
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
if (print->wipe_tower_data().priming && print->config().single_extruder_multi_material_priming)
for (int i=0; i<(int)print->wipe_tower_data().priming.get()->size(); ++i)
ctxt.priming.emplace_back(print->wipe_tower_data().priming.get()->at(i));
if (print->wipe_tower_data().final_purge)
ctxt.final.emplace_back(*print->wipe_tower_data().final_purge.get());
ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI;
ctxt.wipe_tower_pos = Vec2f(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value);
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start" << m_volumes.log_memory_info() << log_memory_info();
//FIXME Improve the heuristics for a grain size.
size_t n_items = print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
size_t grain_size = std::max(n_items / 128, size_t(1));
tbb::spin_mutex new_volume_mutex;
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
auto *volume = new GLVolume(color);
volume->is_extrusion_path = true;
tbb::spin_mutex::scoped_lock lock;
lock.acquire(new_volume_mutex);
m_volumes.volumes.emplace_back(volume);
lock.release();
return volume;
};
const size_t volumes_cnt_initial = m_volumes.volumes.size();
std::vector<GLVolumeCollection> volumes_per_thread(n_items);
tbb::parallel_for(
tbb::blocked_range<size_t>(0, n_items, grain_size),
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
// Bounding box of this slab of a wipe tower.
GLVolumePtrs vols;
if (ctxt.color_by_tool()) {
for (size_t i = 0; i < ctxt.number_tools(); ++i)
vols.emplace_back(new_volume(ctxt.color_tool(i)));
}
else
vols = { new_volume(ctxt.color_support()) };
for (GLVolume *volume : vols)
// Reserving number of vertices (3x position + 3x color)
volume->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6);
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
for (size_t i = 0; i < vols.size(); ++i) {
GLVolume &vol = *vols[i];
if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
vol.print_zs.push_back(layer.front().print_z);
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
}
}
for (const WipeTower::ToolChangeResult &extrusions : layer) {
for (size_t i = 1; i < extrusions.extrusions.size();) {
const WipeTower::Extrusion &e = extrusions.extrusions[i];
if (e.width == 0.) {
++i;
continue;
}
size_t j = i + 1;
if (ctxt.color_by_tool())
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j);
else
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j);
size_t n_lines = j - i;
Lines lines;
std::vector<double> widths;
std::vector<double> heights;
lines.reserve(n_lines);
widths.reserve(n_lines);
heights.assign(n_lines, extrusions.layer_height);
WipeTower::Extrusion e_prev = extrusions.extrusions[i-1];
if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation
e_prev.pos = Eigen::Rotation2Df(ctxt.wipe_tower_angle) * e_prev.pos;
e_prev.pos += ctxt.wipe_tower_pos;
}
for (; i < j; ++i) {
WipeTower::Extrusion e = extrusions.extrusions[i];
assert(e.width > 0.f);
if (!extrusions.priming) {
e.pos = Eigen::Rotation2Df(ctxt.wipe_tower_angle) * e.pos;
e.pos += ctxt.wipe_tower_pos;
}
lines.emplace_back(Point::new_scale(e_prev.pos.x(), e_prev.pos.y()), Point::new_scale(e.pos.x(), e.pos.y()));
widths.emplace_back(e.width);
e_prev = e;
}
_3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
*vols[ctxt.volume_idx(e.tool, 0)]);
}
}
}
for (size_t i = 0; i < vols.size(); ++i) {
GLVolume &vol = *vols[i];
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
vols[i] = new_volume(vol.color);
reserve_new_volume_finalize_old_volume(*vols[i], vol, false);
}
}
for (GLVolume *vol : vols)
vol->indexed_vertex_array.shrink_to_fit();
});
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info();
// Remove empty volumes from the newly added volumes.
m_volumes.volumes.erase(
std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
[](const GLVolume *volume) { return volume->empty(); }),
m_volumes.volumes.end());
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_initialized);
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info();
}
static inline int hex_digit_to_int(const char c)
{
return
(c >= '0' && c <= '9') ? int(c - '0') :
(c >= 'A' && c <= 'F') ? int(c - 'A') + 10 :
(c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1;
}
void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
BOOST_LOG_TRIVIAL(debug) << "Loading G-code extrusion paths - start" << m_volumes.log_memory_info() << log_memory_info();
// helper functions to select data in dependence of the extrusion view type
struct Helper
{
static float path_filter(GCodePreviewData::Extrusion::EViewType type, const GCodePreviewData::Extrusion::Path& path)
{
switch (type)
{
case GCodePreviewData::Extrusion::FeatureType:
// The role here is used for coloring.
return (float)path.extrusion_role;
case GCodePreviewData::Extrusion::Height:
return path.height;
case GCodePreviewData::Extrusion::Width:
return path.width;
case GCodePreviewData::Extrusion::Feedrate:
return path.feedrate;
case GCodePreviewData::Extrusion::FanSpeed:
return path.fan_speed;
case GCodePreviewData::Extrusion::VolumetricRate:
return path.feedrate * (float)path.mm3_per_mm;
case GCodePreviewData::Extrusion::Tool:
return (float)path.extruder_id;
case GCodePreviewData::Extrusion::ColorPrint:
return (float)path.cp_color_id;
default:
return 0.0f;
}
return 0.0f;
}
static Color path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
{
switch (data.extrusion.view_type)
{
case GCodePreviewData::Extrusion::FeatureType:
return data.get_extrusion_role_color((ExtrusionRole)(int)value);
case GCodePreviewData::Extrusion::Height:
return data.get_height_color(value);
case GCodePreviewData::Extrusion::Width:
return data.get_width_color(value);
case GCodePreviewData::Extrusion::Feedrate:
return data.get_feedrate_color(value);
case GCodePreviewData::Extrusion::FanSpeed:
return data.get_fan_speed_color(value);
case GCodePreviewData::Extrusion::VolumetricRate:
return data.get_volumetric_rate_color(value);
case GCodePreviewData::Extrusion::Tool:
{
Color color;
::memcpy((void*)color.rgba.data(), (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
return color;
}
case GCodePreviewData::Extrusion::ColorPrint:
{
int color_cnt = (int)tool_colors.size() / 4;
int val = value > color_cnt ? color_cnt - 1 : value;
Color color;
::memcpy((void*)color.rgba.data(), (const void*)(tool_colors.data() + val * 4), 4 * sizeof(float));
return color;
}
default:
return Color{};
}
return Color{};
}
};
size_t initial_volumes_count = m_volumes.volumes.size();
size_t initial_volume_index_count = m_gcode_preview_volume_index.first_volumes.size();
try
{
BOOST_LOG_TRIVIAL(debug) << "Loading G-code extrusion paths - create volumes" << m_volumes.log_memory_info() << log_memory_info();
// detects filters
size_t vertex_buffer_prealloc_size = 0;
std::vector<std::vector<std::pair<float, GLVolume*>>> roles_filters;
{
std::vector<size_t> num_paths_per_role(size_t(erCount), 0);
for (const GCodePreviewData::Extrusion::Layer &layer : preview_data.extrusion.layers)
for (const GCodePreviewData::Extrusion::Path &path : layer.paths)
++ num_paths_per_role[size_t(path.extrusion_role)];
std::vector<std::vector<float>> roles_values;
roles_values.assign(size_t(erCount), std::vector<float>());
for (size_t i = 0; i < roles_values.size(); ++ i)
roles_values[i].reserve(num_paths_per_role[i]);
for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
for (const GCodePreviewData::Extrusion::Path &path : layer.paths)
roles_values[size_t(path.extrusion_role)].emplace_back(Helper::path_filter(preview_data.extrusion.view_type, path));
roles_filters.reserve(size_t(erCount));
size_t num_buffers = 0;
for (std::vector<float> &values : roles_values) {
sort_remove_duplicates(values);
num_buffers += values.size();
}
if (num_buffers == 0)
// nothing to render, return
return;
vertex_buffer_prealloc_size = (uint64_t(num_buffers) * uint64_t(VERTEX_BUFFER_RESERVE_SIZE) < VERTEX_BUFFER_RESERVE_SIZE_SUM_MAX) ?
VERTEX_BUFFER_RESERVE_SIZE : next_highest_power_of_2(VERTEX_BUFFER_RESERVE_SIZE_SUM_MAX / num_buffers) / 2;
for (std::vector<float> &values : roles_values) {
size_t role = &values - &roles_values.front();
roles_filters.emplace_back();
if (! values.empty()) {
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, role, (unsigned int)m_volumes.volumes.size());
for (const float value : values)
roles_filters.back().emplace_back(value, m_volumes.new_toolpath_volume(Helper::path_color(preview_data, tool_colors, value).rgba.data(), vertex_buffer_prealloc_size));
}
}
}
BOOST_LOG_TRIVIAL(debug) << "Loading G-code extrusion paths - populate volumes" << m_volumes.log_memory_info() << log_memory_info();
// populates volumes
const bool is_selected_separate_extruder = m_selected_extruder > 0 && preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint;
for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
{
for (const GCodePreviewData::Extrusion::Path& path : layer.paths)
{
if (is_selected_separate_extruder && path.extruder_id != m_selected_extruder - 1)
continue;
std::vector<std::pair<float, GLVolume*>> &filters = roles_filters[size_t(path.extrusion_role)];
auto key = std::make_pair<float, GLVolume*>(Helper::path_filter(preview_data.extrusion.view_type, path), nullptr);
auto it_filter = std::lower_bound(filters.begin(), filters.end(), key);
assert(it_filter != filters.end() && key.first == it_filter->first);
GLVolume& vol = *it_filter->second;
vol.print_zs.push_back(layer.z);
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
_3DScene::extrusionentity_to_verts(path.polyline, path.width, path.height, layer.z, vol);
}
// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
for (std::vector<std::pair<float, GLVolume*>> &filters : roles_filters) {
unsigned int role = (unsigned int)(&filters - &roles_filters.front());
for (std::pair<float, GLVolume*> &filter : filters)
if (filter.second->indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
if (m_gcode_preview_volume_index.first_volumes.back().type != GCodePreviewVolumeIndex::Extrusion || m_gcode_preview_volume_index.first_volumes.back().flag != role)
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, role, (unsigned int)m_volumes.volumes.size());
GLVolume& vol = *filter.second;
filter.second = m_volumes.new_toolpath_volume(vol.color);
reserve_new_volume_finalize_old_volume(*filter.second, vol, m_initialized, vertex_buffer_prealloc_size);
}
}
}
// Finalize volumes and sends geometry to gpu
for (std::vector<std::pair<float, GLVolume*>> &filters : roles_filters)
for (std::pair<float, GLVolume*> &filter : filters)
filter.second->indexed_vertex_array.finalize_geometry(m_initialized);
BOOST_LOG_TRIVIAL(debug) << "Loading G-code extrusion paths - end" << m_volumes.log_memory_info() << log_memory_info();
}
catch (const std::bad_alloc & /* err */)
{
// an error occourred - restore to previous state and return
GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
GLVolumePtrs::iterator end = m_volumes.volumes.end();
for (GLVolumePtrs::iterator it = begin; it < end; ++it)
delete *it;
m_volumes.volumes.erase(begin, end);
m_gcode_preview_volume_index.first_volumes.erase(m_gcode_preview_volume_index.first_volumes.begin() + initial_volume_index_count, m_gcode_preview_volume_index.first_volumes.end());
BOOST_LOG_TRIVIAL(debug) << "Loading G-code extrusion paths - failed on low memory" << m_volumes.log_memory_info() << log_memory_info();
//FIXME rethrow bad_alloc?
}
}
template<typename TYPE, typename FUNC_VALUE, typename FUNC_COLOR>
inline void travel_paths_internal(
// input
const GCodePreviewData &preview_data,
// accessors
FUNC_VALUE func_value, FUNC_COLOR func_color,
// output
GLVolumeCollection &volumes, bool gl_initialized)
{
// colors travels by type
std::vector<std::pair<TYPE, GLVolume*>> by_type;
{
std::vector<TYPE> values;
values.reserve(preview_data.travel.polylines.size());
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
values.emplace_back(func_value(polyline));
sort_remove_duplicates(values);
by_type.reserve(values.size());
// creates a new volume for each feedrate
for (TYPE type : values)
by_type.emplace_back(type, volumes.new_nontoolpath_volume(func_color(type).rgba.data(), VERTEX_BUFFER_RESERVE_SIZE));
}
// populates volumes
std::pair<TYPE, GLVolume*> key(0.f, nullptr);
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
{
key.first = func_value(polyline);
auto it = std::lower_bound(by_type.begin(), by_type.end(), key, [](const std::pair<TYPE, GLVolume*>& l, const std::pair<TYPE, GLVolume*>& r) { return l.first < r.first; });
assert(it != by_type.end() && it->first == func_value(polyline));
GLVolume& vol = *it->second;
vol.print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, vol);
// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
it->second = volumes.new_nontoolpath_volume(vol.color);
reserve_new_volume_finalize_old_volume(*it->second, vol, gl_initialized);
}
}
for (auto &feedrate : by_type)
feedrate.second->finalize_geometry(gl_initialized);
}
void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
// nothing to render, return
if (preview_data.travel.polylines.empty())
return;
size_t initial_volumes_count = m_volumes.volumes.size();
size_t volume_index_allocated = false;
try {
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count);
volume_index_allocated = true;
switch (preview_data.extrusion.view_type)
{
case GCodePreviewData::Extrusion::Feedrate:
travel_paths_internal<float>(preview_data,
[](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.feedrate; },
[&preview_data](const float feedrate) -> const Color { return preview_data.get_feedrate_color(feedrate); },
m_volumes, m_initialized);
break;
case GCodePreviewData::Extrusion::Tool:
travel_paths_internal<unsigned int>(preview_data,
[](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.extruder_id; },
[&tool_colors](const unsigned int extruder_id) -> const Color { assert((extruder_id + 1) * 4 <= tool_colors.size()); return Color(tool_colors.data() + extruder_id * 4); },
m_volumes, m_initialized);
break;
default:
travel_paths_internal<unsigned int>(preview_data,
[](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.type; },
[&preview_data](const unsigned int type) -> const Color& { return preview_data.travel.type_colors[type]; },
m_volumes, m_initialized);
break;
}
} catch (const std::bad_alloc & /* ex */) {
// an error occourred - restore to previous state and return
GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
GLVolumePtrs::iterator end = m_volumes.volumes.end();
for (GLVolumePtrs::iterator it = begin; it < end; ++it)
delete *it;
m_volumes.volumes.erase(begin, end);
if (volume_index_allocated)
m_gcode_preview_volume_index.first_volumes.pop_back();
//FIXME report the memory issue?
}
}
void GLCanvas3D::_load_fff_shells()
{
size_t initial_volumes_count = m_volumes.volumes.size();
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
const Print *print = this->fff_print();
if (print->objects().empty())
// nothing to render, return
return;
// adds objects' volumes
int object_id = 0;
for (const PrintObject* obj : print->objects())
{
const ModelObject* model_obj = obj->model_object();
std::vector<int> instance_ids(model_obj->instances.size());
for (int i = 0; i < (int)model_obj->instances.size(); ++i)
{
instance_ids[i] = i;
}
m_volumes.load_object(model_obj, object_id, instance_ids, "object", m_initialized);
++object_id;
}
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) {
// adds wipe tower's volume
double max_z = print->objects()[0]->model_object()->get_model()->bounding_box().max(2);
const PrintConfig& config = print->config();
size_t extruders_count = config.nozzle_diameter.size();
if ((extruders_count > 1) && config.wipe_tower && !config.complete_objects) {
const DynamicPrintConfig &print_config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
double layer_height = print_config.opt_float("layer_height");
double first_layer_height = print_config.get_abs_value("first_layer_height", layer_height);
double nozzle_diameter = print->config().nozzle_diameter.values[0];
float depth = print->wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).depth;
float brim_width = print->wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).brim_width;
m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
!print->is_step_done(psWipeTower), brim_width, m_initialized);
}
}
}
// While it looks like we can call
// this->reload_scene(true, true)
// the two functions are quite different:
// 1) This function only loads objects, for which the step slaposSliceSupports already finished. Therefore objects outside of the print bed never load.
// 2) This function loads object mesh with the relative scaling correction (the "relative_correction" parameter) was applied,
// therefore the mesh may be slightly larger or smaller than the mesh shown in the 3D scene.
void GLCanvas3D::_load_sla_shells()
{
const SLAPrint* print = this->sla_print();
if (print->objects().empty())
// nothing to render, return
return;
auto add_volume = [this](const SLAPrintObject &object, int volume_id, const SLAPrintObject::Instance& instance,
const TriangleMesh &mesh, const float color[4], bool outside_printer_detection_enabled) {
m_volumes.volumes.emplace_back(new GLVolume(color));
GLVolume& v = *m_volumes.volumes.back();
v.indexed_vertex_array.load_mesh(mesh);
v.indexed_vertex_array.finalize_geometry(this->m_initialized);
v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled;
v.composite_id.volume_id = volume_id;
v.set_instance_offset(unscale(instance.shift(0), instance.shift(1), 0));
v.set_instance_rotation(Vec3d(0.0, 0.0, (double)instance.rotation));
v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.);
v.set_convex_hull(mesh.convex_hull_3d());
};
// adds objects' volumes
for (const SLAPrintObject* obj : print->objects())
if (obj->is_step_done(slaposSliceSupports)) {
unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
for (const SLAPrintObject::Instance& instance : obj->instances()) {
add_volume(*obj, 0, instance, obj->get_mesh_to_print(), GLVolume::MODEL_COLOR[0], true);
// if (! obj->hollowed_interior_mesh().empty())
// add_volume(*obj, -int(slaposHollowing), instance, obj->hollowed_interior_mesh(), GLVolume::MODEL_COLOR[0], false);
// Set the extruder_id and volume_id to achieve the same color as in the 3D scene when
// through the update_volumes_colors_by_extruder() call.
m_volumes.volumes.back()->extruder_id = obj->model_object()->volumes.front()->extruder_id();
if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
add_volume(*obj, -int(slaposSupportTree), instance, obj->support_mesh(), GLVolume::SLA_SUPPORT_COLOR, true);
if (obj->is_step_done(slaposPad) && obj->has_mesh(slaposPad))
add_volume(*obj, -int(slaposPad), instance, obj->pad_mesh(), GLVolume::SLA_PAD_COLOR, false);
}
double shift_z = obj->get_current_elevation();
for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++ i) {
GLVolume& v = *m_volumes.volumes[i];
// apply shift z
v.set_sla_shift_z(shift_z);
}
}
update_volumes_colors_by_extruder();
}
void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data)
{
unsigned int size = (unsigned int)m_gcode_preview_volume_index.first_volumes.size();
for (unsigned int i = 0; i < size; ++i)
{
GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id;
GLVolumePtrs::iterator end = (i + 1 < size) ? m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes.volumes.end();
for (GLVolumePtrs::iterator it = begin; it != end; ++it)
{
GLVolume* volume = *it;
switch (m_gcode_preview_volume_index.first_volumes[i].type)
{
case GCodePreviewVolumeIndex::Extrusion:
{
if ((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag == erCustom)
volume->zoom_to_volumes = false;
volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag);
break;
}
case GCodePreviewVolumeIndex::Travel:
{
volume->is_active = preview_data.travel.is_visible;
volume->zoom_to_volumes = false;
break;
}
case GCodePreviewVolumeIndex::Retraction:
{
volume->is_active = preview_data.retraction.is_visible;
volume->zoom_to_volumes = false;
break;
}
case GCodePreviewVolumeIndex::Unretraction:
{
volume->is_active = preview_data.unretraction.is_visible;
volume->zoom_to_volumes = false;
break;
}
case GCodePreviewVolumeIndex::Shell:
{
volume->is_active = preview_data.shell.is_visible;
volume->color[3] = 0.25f;
volume->zoom_to_volumes = false;
break;
}
default:
{
volume->is_active = false;
volume->zoom_to_volumes = false;
break;
}
}
}
}
}
void GLCanvas3D::_update_toolpath_volumes_outside_state()
{
// tolerance to avoid false detection at bed edges
static const double tolerance_x = 0.05;
static const double tolerance_y = 0.05;
BoundingBoxf3 print_volume;
if (m_config != nullptr)
{
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"));
if (opt != nullptr)
{
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
print_volume = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
// Allow the objects to protrude below the print bed
print_volume.min(2) = -1e10;
}
}
for (GLVolume* volume : m_volumes.volumes)
{
volume->is_outside = ((print_volume.radius() > 0.0) && volume->is_extrusion_path) ? !print_volume.contains(volume->bounding_box()) : false;
}
}
void GLCanvas3D::_update_sla_shells_outside_state()
{
// tolerance to avoid false detection at bed edges
static const double tolerance_x = 0.05;
static const double tolerance_y = 0.05;
BoundingBoxf3 print_volume;
if (m_config != nullptr)
{
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"));
if (opt != nullptr)
{
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
print_volume = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
// Allow the objects to protrude below the print bed
print_volume.min(2) = -1e10;
}
}
for (GLVolume* volume : m_volumes.volumes)
{
volume->is_outside = ((print_volume.radius() > 0.0) && volume->shader_outside_printer_detection_enabled) ? !print_volume.contains(volume->transformed_convex_hull_bounding_box()) : false;
}
}
void GLCanvas3D::_show_warning_texture_if_needed(WarningTexture::Warning warning)
{
_set_current();
_set_warning_texture(warning, _is_any_volume_outside());
}
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
{
static const float INV_255 = 1.0f / 255.0f;
std::vector<float> output(colors.size() * 4, 1.0f);
for (size_t i = 0; i < colors.size(); ++i)
{
const std::string& color = colors[i];
const char* c = color.data() + 1;
if ((color.size() == 7) && (color.front() == '#'))
{
for (size_t j = 0; j < 3; ++j)
{
int digit1 = hex_digit_to_int(*c++);
int digit2 = hex_digit_to_int(*c++);
if ((digit1 == -1) || (digit2 == -1))
break;
output[i * 4 + j] = float(digit1 * 16 + digit2) * INV_255;
}
}
}
return output;
}
void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
m_legend_texture.generate(preview_data, tool_colors, *this, true);
}
void GLCanvas3D::_set_warning_texture(WarningTexture::Warning warning, bool state)
{
m_warning_texture.activate(warning, state, *this);
}
bool GLCanvas3D::_is_any_volume_outside() const
{
for (const GLVolume* volume : m_volumes.volumes)
{
if ((volume != nullptr) && volume->is_outside)
return true;
}
return false;
}
void GLCanvas3D::_update_selection_from_hover()
{
bool ctrl_pressed = wxGetKeyState(WXK_CONTROL);
if (m_hover_volume_idxs.empty())
{
if (!ctrl_pressed && (m_rectangle_selection.get_state() == GLSelectionRectangle::Select))
m_selection.remove_all();
return;
}
GLSelectionRectangle::EState state = m_rectangle_selection.get_state();
bool hover_modifiers_only = true;
for (int i : m_hover_volume_idxs)
{
if (!m_volumes.volumes[i]->is_modifier)
{
hover_modifiers_only = false;
break;
}
}
bool selection_changed = false;
if (state == GLSelectionRectangle::Select)
{
bool contains_all = true;
for (int i : m_hover_volume_idxs)
{
if (!m_selection.contains_volume((unsigned int)i))
{
contains_all = false;
break;
}
}
// the selection is going to be modified (Add)
if (!contains_all)
{
wxGetApp().plater()->take_snapshot(_(L("Selection-Add from rectangle")));
selection_changed = true;
}
}
else
{
bool contains_any = false;
for (int i : m_hover_volume_idxs)
{
if (m_selection.contains_volume((unsigned int)i))
{
contains_any = true;
break;
}
}
// the selection is going to be modified (Remove)
if (contains_any)
{
wxGetApp().plater()->take_snapshot(_(L("Selection-Remove from rectangle")));
selection_changed = true;
}
}
if (!selection_changed)
return;
Plater::SuppressSnapshots suppress(wxGetApp().plater());
if ((state == GLSelectionRectangle::Select) && !ctrl_pressed)
m_selection.clear();
for (int i : m_hover_volume_idxs)
{
if (state == GLSelectionRectangle::Select)
{
if (hover_modifiers_only)
{
const GLVolume& v = *m_volumes.volumes[i];
m_selection.add_volume(v.object_idx(), v.volume_idx(), v.instance_idx(), false);
}
else
m_selection.add(i, false);
}
else
m_selection.remove(i);
}
if (m_selection.is_empty())
m_gizmos.reset_all_states();
else
m_gizmos.refresh_on_off_state();
m_gizmos.update_data();
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
m_dirty = true;
}
bool GLCanvas3D::_deactivate_undo_redo_toolbar_items()
{
if (m_undoredo_toolbar.is_item_pressed("undo"))
{
m_undoredo_toolbar.force_right_action(m_undoredo_toolbar.get_item_id("undo"), *this);
return true;
}
else if (m_undoredo_toolbar.is_item_pressed("redo"))
{
m_undoredo_toolbar.force_right_action(m_undoredo_toolbar.get_item_id("redo"), *this);
return true;
}
return false;
}
const Print* GLCanvas3D::fff_print() const
{
return (m_process == nullptr) ? nullptr : m_process->fff_print();
}
const SLAPrint* GLCanvas3D::sla_print() const
{
return (m_process == nullptr) ? nullptr : m_process->sla_print();
}
void GLCanvas3D::WipeTowerInfo::apply_wipe_tower() const
{
DynamicPrintConfig cfg;
cfg.opt<ConfigOptionFloat>("wipe_tower_x", true)->value = m_pos(X);
cfg.opt<ConfigOptionFloat>("wipe_tower_y", true)->value = m_pos(Y);
cfg.opt<ConfigOptionFloat>("wipe_tower_rotation_angle", true)->value = (180./M_PI) * m_rotation;
wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg);
}
} // namespace GUI
} // namespace Slic3r