Joseph Lenox 5fa45989af Replace glVertexPointer_p() call with glVertexPointer_c(). (#3677)
Delete VBO buffers after they've been drawn. Both ways work on OpenGL.pm 0.7

Credit to @bubnikv from prusa3d fork, drawn from commit c0b3de6248f6e6d50624b3d2132c823fb65af95e on that repository.
2017-02-07 16:49:36 -06:00
..
2016-12-17 19:51:29 +01:00
2016-12-01 16:57:47 +01:00
2016-12-18 15:21:27 +01:00