PrusaSlicer/src/libslic3r/GCode/SeamPlacer.cpp
2024-06-20 14:53:13 +02:00

393 lines
15 KiB
C++

///|/ Copyright (c) Prusa Research 2020 - 2023 Vojtěch Bubník @bubnikv, Lukáš Matěna @lukasmatena,
/// Pavel Mikuš @Godrak
///|/ Copyright (c) SuperSlicer 2023 Remi Durand @supermerill
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#include <boost/filesystem/operations.hpp>
#include <boost/property_tree/json_parser.hpp>
#include "SeamPlacer.hpp"
#include "libslic3r/GCode/SeamShells.hpp"
#include "libslic3r/GCode/SeamAligned.hpp"
#include "libslic3r/GCode/SeamRear.hpp"
#include "libslic3r/GCode/SeamRandom.hpp"
#include "libslic3r/GCode/ModelVisibility.hpp"
#include "libslic3r/GCode/SeamGeometry.hpp"
namespace Slic3r::Seams {
using ObjectPainting = std::map<const PrintObject*, ModelInfo::Painting>;
ObjectLayerPerimeters get_perimeters(
SpanOfConstPtrs<PrintObject> objects,
const Params &params,
const ObjectPainting& object_painting,
const std::function<void(void)> &throw_if_canceled
) {
ObjectLayerPerimeters result;
for (const PrintObject *print_object : objects) {
const ModelInfo::Painting &painting{object_painting.at(print_object)};
throw_if_canceled();
const std::vector<Geometry::Extrusions> extrusions{
Geometry::get_extrusions(print_object->layers())};
const Perimeters::LayerInfos layer_infos{Perimeters::get_layer_infos(
print_object->layers(), params.perimeter.elephant_foot_compensation
)};
const std::vector<Geometry::BoundedPolygons> projected{Geometry::project_to_geometry(extrusions, params.max_distance)};
Perimeters::LayerPerimeters perimeters{Perimeters::create_perimeters(projected, layer_infos, painting, params.perimeter)};
throw_if_canceled();
result.emplace(print_object, std::move(perimeters));
}
return result;
}
Perimeters::LayerPerimeters sort_to_layers(Shells::Shells<> &&shells) {
const std::size_t layer_count{Shells::get_layer_count(shells)};
Perimeters::LayerPerimeters result(layer_count);
for (Shells::Shell<> &shell : shells) {
for (Shells::Slice<> &slice : shell) {
const BoundingBox bounding_box{Geometry::scaled(slice.boundary.positions)};
result[slice.layer_index].push_back(
Perimeters::BoundedPerimeter{std::move(slice.boundary), bounding_box}
);
}
}
return result;
}
ObjectSeams precalculate_seams(
const Params &params,
ObjectLayerPerimeters &&seam_data,
const std::function<void(void)> &throw_if_canceled
) {
ObjectSeams result;
for (auto &[print_object, layer_perimeters] : seam_data) {
switch (params.seam_preference) {
case spAligned: {
const Transform3d transformation{print_object->trafo_centered()};
const ModelVolumePtrs &volumes{print_object->model_object()->volumes};
Slic3r::ModelInfo::Visibility
points_visibility{transformation, volumes, params.visibility, throw_if_canceled};
throw_if_canceled();
const Aligned::VisibilityCalculator visibility_calculator{
points_visibility, params.convex_visibility_modifier,
params.concave_visibility_modifier};
Shells::Shells<> shells{Shells::create_shells(std::move(layer_perimeters), params.max_distance)};
result[print_object] = Aligned::get_object_seams(
std::move(shells), visibility_calculator, params.aligned
);
break;
}
case spRear: {
result[print_object] = Rear::get_object_seams(std::move(layer_perimeters), params.rear_tolerance, params.rear_y_offset);
break;
}
case spRandom: {
result[print_object] = Random::get_object_seams(std::move(layer_perimeters), params.random_seed);
break;
}
case spNearest: {
throw std::runtime_error("Cannot precalculate seams for nearest position!");
}
}
throw_if_canceled();
}
return result;
}
Params Placer::get_params(const DynamicPrintConfig &config) {
Params params{};
params.perimeter.elephant_foot_compensation = config.opt_float("elefant_foot_compensation");
if (config.opt_int("raft_layers") > 0) {
params.perimeter.elephant_foot_compensation = 0.0;
}
params.random_seed = 1653710332u;
params.aligned.max_detour = 1.0;
params.aligned.continuity_modifier = 2.0;
params.convex_visibility_modifier = 1.1;
params.concave_visibility_modifier = 0.9;
params.perimeter.overhang_threshold = Slic3r::Geometry::deg2rad(55.0);
params.perimeter.convex_threshold = Slic3r::Geometry::deg2rad(10.0);
params.perimeter.concave_threshold = Slic3r::Geometry::deg2rad(15.0);
params.seam_preference = config.opt_enum<SeamPosition>("seam_position");
params.staggered_inner_seams = config.opt_bool("staggered_inner_seams");
params.max_nearest_detour = 1.0;
params.rear_tolerance = 0.2;
params.rear_y_offset = 20;
params.aligned.jump_visibility_threshold = 0.6;
params.max_distance = 5.0;
params.perimeter.oversampling_max_distance = 0.2;
params.perimeter.embedding_threshold = 0.5;
params.perimeter.painting_radius = 0.1;
params.perimeter.simplification_epsilon = 0.001;
params.perimeter.smooth_angle_arm_length = 0.2;
params.perimeter.sharp_angle_arm_length = 0.05;
params.visibility.raycasting_visibility_samples_count = 30000;
params.visibility.fast_decimation_triangle_count_target = 16000;
params.visibility.sqr_rays_per_sample_point = 5;
return params;
}
void Placer::init(
SpanOfConstPtrs<PrintObject> objects,
const Params &params,
const std::function<void(void)> &throw_if_canceled
) {
BOOST_LOG_TRIVIAL(debug) << "SeamPlacer: init: start";
ObjectPainting object_painting;
for (const PrintObject *print_object : objects) {
const Transform3d transformation{print_object->trafo_centered()};
const ModelVolumePtrs &volumes{print_object->model_object()->volumes};
object_painting.emplace(print_object, ModelInfo::Painting{transformation, volumes});
}
ObjectLayerPerimeters perimeters{get_perimeters(objects, params, object_painting, throw_if_canceled)};
this->params = params;
if (this->params.seam_preference != spNearest) {
this->seams_per_object =
precalculate_seams(params, std::move(perimeters), throw_if_canceled);
} else {
this->perimeters_per_layer = std::move(perimeters);
}
BOOST_LOG_TRIVIAL(debug) << "SeamPlacer: init: end";
}
const SeamPerimeterChoice &choose_closest_seam(
const std::vector<SeamPerimeterChoice> &seams, const Polygon &loop_polygon
) {
BoundingBoxes choose_from;
choose_from.reserve(seams.size());
for (const SeamPerimeterChoice &choice : seams) {
choose_from.push_back(choice.bounding_box);
}
const std::size_t choice_index{
Geometry::pick_closest_bounding_box(loop_polygon.bounding_box(), choose_from).first};
return seams[choice_index];
}
std::pair<std::size_t, Vec2d> project_to_extrusion_loop(
const SeamChoice &seam_choice, const Perimeters::Perimeter &perimeter, const Linesf &loop_lines
) {
const AABBTreeLines::LinesDistancer<Linef> distancer{loop_lines};
const bool is_at_vertex{seam_choice.previous_index == seam_choice.next_index};
const Vec2d edge{
perimeter.positions[seam_choice.next_index] -
perimeter.positions[seam_choice.previous_index]};
const Vec2d normal{
is_at_vertex ?
Geometry::get_polygon_normal(perimeter.positions, seam_choice.previous_index, 0.1) :
Geometry::get_normal(edge)};
double depth{distancer.distance_from_lines<false>(seam_choice.position)};
const Vec2d final_position{seam_choice.position - normal * depth};
auto [_, loop_line_index, loop_point] = distancer.distance_from_lines_extra<false>(final_position
);
return {loop_line_index, loop_point};
}
std::optional<Vec2d> offset_along_loop_lines(
const Vec2d &point,
const std::size_t loop_line_index,
const Linesf &loop_lines,
const double offset
) {
double distance{0};
Vec2d previous_point{point};
std::optional<Vec2d> offset_point;
Geometry::visit_near_forward(loop_line_index, loop_lines.size(), [&](std::size_t index) {
const Vec2d next_point{loop_lines[index].b};
const Vec2d edge{next_point - previous_point};
if (distance + edge.norm() > offset) {
const double remaining_distance{offset - distance};
offset_point = previous_point + remaining_distance * edge.normalized();
return true;
}
distance += edge.norm();
previous_point = next_point;
return false;
});
return offset_point;
}
double get_angle(const SeamChoice &seam_choice, const Perimeters::Perimeter &perimeter) {
const bool is_at_vertex{seam_choice.previous_index == seam_choice.next_index};
return is_at_vertex ? perimeter.angles[seam_choice.previous_index] : 0.0;
}
Point finalize_seam_position(
const Polygon &loop_polygon,
const SeamChoice &seam_choice,
const Perimeters::Perimeter &perimeter,
const double loop_width,
const bool do_staggering
) {
const Linesf loop_lines{to_unscaled_linesf({ExPolygon{loop_polygon}})};
const auto [loop_line_index, loop_point]{
project_to_extrusion_loop(seam_choice, perimeter, loop_lines)};
// ExtrusionRole::Perimeter is inner perimeter.
if (do_staggering) {
const double depth = (loop_point - seam_choice.position).norm() -
loop_width / 2.0;
const double angle{get_angle(seam_choice, perimeter)};
const double initial_offset{angle > 0 ? angle / 2.0 * depth : 0.0};
const double additional_offset{angle < 0 ? std::cos(angle / 2.0) * depth : depth};
const double staggering_offset{initial_offset + additional_offset};
std::optional<Vec2d> staggered_point{
offset_along_loop_lines(loop_point, loop_line_index, loop_lines, staggering_offset)};
if (staggered_point) {
return scaled(*staggered_point);
}
}
return scaled(loop_point);
}
struct NearestCorner {
Vec2d prefered_position;
std::optional<SeamChoice> operator()(
const Perimeters::Perimeter &perimeter,
const Perimeters::PointType point_type,
const Perimeters::PointClassification point_classification
) const {
std::optional<SeamChoice> corner_candidate;
double min_distance{std::numeric_limits<double>::infinity()};
for (std::size_t i{0}; i < perimeter.positions.size(); ++i) {
if (perimeter.point_types[i] == point_type &&
perimeter.point_classifications[i] == point_classification &&
perimeter.angle_types[i] != Perimeters::AngleType::smooth) {
const Vec2d &point{perimeter.positions[i]};
const double distance{(prefered_position - point).norm()};
if (!corner_candidate || distance < min_distance) {
corner_candidate = {i, i, point};
min_distance = distance;
}
}
}
return corner_candidate;
}
};
std::pair<SeamChoice, std::size_t> place_seam_near(
const std::vector<Perimeters::BoundedPerimeter> &layer_perimeters,
const ExtrusionLoop &loop,
const Point &position,
const double max_detour
) {
BoundingBoxes choose_from;
choose_from.reserve(layer_perimeters.size());
for (const Perimeters::BoundedPerimeter &perimeter : layer_perimeters) {
choose_from.push_back(perimeter.bounding_box);
}
const Polygon loop_polygon{Geometry::to_polygon(loop)};
const std::size_t choice_index{
Geometry::pick_closest_bounding_box(loop_polygon.bounding_box(), choose_from).first};
const NearestCorner nearest_corner{unscaled(position)};
const std::optional<SeamChoice> corner_choice{
Seams::maybe_choose_seam_point(layer_perimeters[choice_index].perimeter, nearest_corner)};
if (corner_choice) {
return {*corner_choice, choice_index};
}
const Seams::Aligned::Impl::Nearest nearest{unscaled(position), max_detour};
const SeamChoice nearest_choice{
Seams::choose_seam_point(layer_perimeters[choice_index].perimeter, nearest)};
return {nearest_choice, choice_index};
}
int get_perimeter_count(const Layer *layer){
int count{0};
for (const LayerRegion *layer_region : layer->regions()) {
for (const ExtrusionEntity *ex_entity : layer_region->perimeters()) {
if (ex_entity->is_collection()) { //collection of inner, outer, and overhang perimeters
count += static_cast<const ExtrusionEntityCollection*>(ex_entity)->entities.size();
}
else {
count += 1;
}
}
}
return count;
}
Point Placer::place_seam(const Layer *layer, const ExtrusionLoop &loop, const Point &last_pos) const {
const PrintObject *po = layer->object();
// Must not be called with supprot layer.
assert(dynamic_cast<const SupportLayer *>(layer) == nullptr);
// Object layer IDs are incremented by the number of raft layers.
assert(layer->id() >= po->slicing_parameters().raft_layers());
const size_t layer_index = layer->id() - po->slicing_parameters().raft_layers();
const Polygon loop_polygon{Geometry::to_polygon(loop)};
const bool do_staggering{this->params.staggered_inner_seams && loop.role() == ExtrusionRole::Perimeter};
const double loop_width{loop.paths.empty() ? 0.0 : loop.paths.front().width()};
if (this->params.seam_preference == spNearest) {
const std::vector<Perimeters::BoundedPerimeter> &perimeters{this->perimeters_per_layer.at(po)[layer_index]};
const auto [seam_choice, perimeter_index] = place_seam_near(perimeters, loop, last_pos, this->params.max_nearest_detour);
return finalize_seam_position(loop_polygon, seam_choice, perimeters[perimeter_index].perimeter, loop_width, do_staggering);
} else {
const std::vector<SeamPerimeterChoice> &seams_on_perimeters{this->seams_per_object.at(po)[layer_index]};
// Special case.
// If there are only two perimeters and the current perimeter is hole (clockwise).
const int perimeter_count{get_perimeter_count(layer)};
const bool has_2_or_3_perimeters{perimeter_count == 2 || perimeter_count == 3};
if (has_2_or_3_perimeters) {
if (seams_on_perimeters.size() == 2 &&
seams_on_perimeters[0].perimeter.is_hole !=
seams_on_perimeters[1].perimeter.is_hole) {
const SeamPerimeterChoice &seam_perimeter_choice{
seams_on_perimeters[0].perimeter.is_hole ? seams_on_perimeters[1] :
seams_on_perimeters[0]};
return finalize_seam_position(
loop_polygon, seam_perimeter_choice.choice, seam_perimeter_choice.perimeter,
loop_width, do_staggering
);
}
}
const SeamPerimeterChoice &seam_perimeter_choice{choose_closest_seam(seams_on_perimeters, loop_polygon)};
return finalize_seam_position(loop_polygon, seam_perimeter_choice.choice, seam_perimeter_choice.perimeter, loop_width, do_staggering);
}
}
} // namespace Slic3r::Seams