PrusaSlicer/src/slic3r/GUI/TextLines.cpp
Filip Sykala - NTB T15p 7fa1e39fec One GLModel for all lines
2023-05-02 12:26:58 +02:00

322 lines
11 KiB
C++

#include "TextLines.hpp"
#include <GL/glew.h>
#include "libslic3r/Model.hpp"
#include "libslic3r/Emboss.hpp"
#include "libslic3r/TriangleMeshSlicer.hpp"
#include "libslic3r/Tesselate.hpp"
#include "libslic3r/AABBTreeLines.hpp"
#include "libslic3r/ExPolygonsIndex.hpp"
#include "slic3r/GUI/Selection.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/3DScene.hpp"
using namespace Slic3r;
using namespace Slic3r::GUI;
namespace {
const Slic3r::Polygon *largest(const Slic3r::Polygons &polygons)
{
if (polygons.empty())
return nullptr;
if (polygons.size() == 1)
return &polygons.front();
// compare polygon to find largest
size_t biggest_size = 0;
const Slic3r::Polygon *result = nullptr;
for (const Slic3r::Polygon &polygon : polygons) {
Point s = polygon.bounding_box().size();
size_t size = s.x() * s.y();
if (size <= biggest_size)
continue;
biggest_size = size;
result = &polygon;
}
return result;
}
indexed_triangle_set create_its(const Slic3r::Polygon &polygon, float width_half) {
// Improve: Create torus instead of flat path (with model overlaps)
assert(!polygon.empty());
if (polygon.empty())
return {};
// add a small positive offset to avoid z-fighting
float offset = static_cast<float>(scale_(0.015f));
Polygons polygons_expanded = expand(polygon, offset);
const Slic3r::Polygon *polygon_expanded_ptr = largest(polygons_expanded);
assert(polygon_expanded_ptr != nullptr);
if (polygon_expanded_ptr == nullptr || polygon_expanded_ptr->empty())
return {};
const Slic3r::Polygon &polygon_expanded = *polygon_expanded_ptr;
// inspired by 3DScene.cpp void GLVolume::SinkingContours::update()
indexed_triangle_set model;
size_t count = polygon_expanded.size();
model.vertices.reserve(2 * count);
model.indices.reserve(2 * count);
for (const Point &point : polygon_expanded.points) {
Vec2f point_d = unscale(point).cast<float>();
Vec3f vertex(point_d.x(), point_d.y(), width_half);
model.vertices.push_back(vertex);
vertex.z() *= -1;
model.vertices.push_back(vertex);
}
unsigned int prev_i = count - 1;
for (unsigned int i = 0; i < count; ++i) {
// t .. top
// b .. bottom
unsigned int t1 = prev_i * 2;
unsigned int b1 = t1 + 1;
unsigned int t2 = i * 2;
unsigned int b2 = t2 + 1;
model.indices.emplace_back(t1, b1, t2);
model.indices.emplace_back(b2, t2, b1);
prev_i = i;
}
return model;
}
/* GLModel create_model(const Slic3r::Polygon &polygon, float width_half = 0.5f, ColorRGBA color = ColorRGBA(0.f, 1.f, .2f, 0.5f))
{
// Improve: Create torus instead of flat path (with model overlaps)
assert(!polygon.empty());
if (polygon.empty())
return {};
// add a small positive offset to avoid z-fighting
float offset = static_cast<float>(scale_(0.015f));
Polygons polygons_expanded = expand(polygon, offset);
const Slic3r::Polygon *polygon_expanded_ptr = largest(polygons_expanded);
assert(polygon_expanded_ptr != nullptr);
if (polygon_expanded_ptr == nullptr || polygon_expanded_ptr->empty())
return {};
const Slic3r::Polygon &polygon_expanded = *polygon_expanded_ptr;
// inspired by 3DScene.cpp void GLVolume::SinkingContours::update()
GLModel::Geometry init_data;
init_data.format = {GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3};
init_data.color = color;
size_t count = polygon_expanded.size();
init_data.reserve_vertices(2 * count);
init_data.reserve_indices(2 * count);
for (const Point &point : polygon_expanded.points) {
Vec2f point_d = unscale(point).cast<float>();
Vec3f vertex(point_d.x(), point_d.y(), width_half);
init_data.add_vertex(vertex);
vertex.z() *= -1;
init_data.add_vertex(vertex);
}
unsigned int prev_i = count - 1;
for (unsigned int i = 0; i < count; ++i) {
// t .. top
// b .. bottom
unsigned int t1 = prev_i * 2;
unsigned int b1 = t1 + 1;
unsigned int t2 = i * 2;
unsigned int b2 = t2 + 1;
init_data.add_triangle(t1, b1, t2);
init_data.add_triangle(b2, t2, b1);
prev_i = i;
}
// line .. y offset from volume(define line for sliced polygon)
GLModel gl_model;
gl_model.init_from(std::move(init_data));
return gl_model;
}*/
// select closest contour for each line
TextLines select_closest_contour(const std::vector<Polygons> &line_contours) {
TextLines result;
result.reserve(line_contours.size());
Vec2d zero(0., 0.);
for (const Polygons &polygons : line_contours){
if (polygons.empty()) {
result.emplace_back();
continue;
}
// Improve: use int values and polygons only
// Slic3r::Polygons polygons = union_(polygons);
// std::vector<Slic3r::Line> lines = to_lines(polygons);
// AABBTreeIndirect::Tree<2, Point> tree;
// size_t line_idx;
// Point hit_point;
// Point::Scalar distance = AABBTreeLines::squared_distance_to_indexed_lines(lines, tree, point, line_idx, hit_point);
ExPolygons expolygons = union_ex(polygons);
std::vector<Linef> linesf = to_linesf(expolygons);
AABBTreeIndirect::Tree2d tree = AABBTreeLines::build_aabb_tree_over_indexed_lines(linesf);
size_t line_idx;
Vec2d hit_point;
double distance = AABBTreeLines::squared_distance_to_indexed_lines(linesf, tree, zero, line_idx, hit_point);
// conversion between index of point and expolygon
ExPolygonsIndices cvt(expolygons);
ExPolygonsIndex index = cvt.cvt(static_cast<uint32_t>(line_idx));
const Slic3r::Polygon& polygon = index.is_contour() ?
expolygons[index.expolygons_index].contour :
expolygons[index.expolygons_index].holes[index.hole_index()];
Point hit_point_int = hit_point.cast<Point::coord_type>();
TextLine tl{polygon, index.point_index, hit_point_int};
result.emplace_back(tl);
}
return result;
}
GLModel create_model(const TextLines &lines, const std::vector<float> &line_centers)
{
double model_half_width = 0.5; // [in volume mm]
ColorRGBA color(.7f, .7f, .7f, .7f); // Gray
indexed_triangle_set its;
auto rot = Eigen::AngleAxis(M_PI_2, Vec3d::UnitX());
assert(lines.size() == line_centers.size());
// create model from polygons
for (size_t i = 0; i < lines.size(); ++i) {
const Slic3r::Polygon &polygon = lines[i].polygon;
if (polygon.empty()) continue;
double line_center = line_centers[i];
indexed_triangle_set line_its = create_its(polygon, model_half_width);
auto transl = Eigen::Translation3d(0., -line_center, 0.);
Transform3d tr = transl * rot;
its_transform(line_its, tr);
its_merge(its, line_its);
}
GLModel gl_model;
gl_model.init_from(its);
gl_model.set_color(color);
return gl_model;
}
} // namespace
void TextLinesModel::init(const Selection &selection, double line_height)
{
const GLVolume *gl_volume_ptr = selection.get_first_volume();
if (gl_volume_ptr == nullptr)
return;
const GLVolume &gl_volume = *gl_volume_ptr;
const ModelObjectPtrs &objects = selection.get_model()->objects;
const ModelObject *mo_ptr = get_model_object(gl_volume, objects);
if (mo_ptr == nullptr)
return;
const ModelObject &mo = *mo_ptr;
const ModelVolume *mv_ptr = get_model_volume(gl_volume, objects);
if (mv_ptr == nullptr)
return;
const ModelVolume &mv = *mv_ptr;
const std::optional<TextConfiguration> tc_opt = mv.text_configuration;
if (!tc_opt.has_value())
return;
unsigned count_lines = Emboss::get_count_lines(tc_opt->text);
if (count_lines == 0)
return;
double first_line_center = -((count_lines / 2) * line_height) - ((count_lines % 2 == 0)? line_height/2. : 0.);
std::vector<float> line_centers(count_lines);
for (size_t i = 0; i < count_lines; ++i)
line_centers[i] = static_cast<float>(first_line_center + i * line_height);
const Transform3d &mv_trafo = gl_volume.get_volume_transformation().get_matrix();
// contour transformation
auto rot = Eigen::AngleAxis(M_PI_2, Vec3d::UnitX());
Transform3d c_trafo = mv_trafo * rot;
Transform3d c_trafo_inv = c_trafo.inverse();
std::vector<Polygons> line_contours(count_lines);
for (const ModelVolume *volume : mo.volumes) {
// only part could be surface for volumes
if (!volume->is_model_part())
continue;
// is selected volume
if (mv.id() == volume->id())
continue;
MeshSlicingParams slicing_params;
slicing_params.trafo = c_trafo_inv * volume->get_matrix();
for (size_t i = 0; i < count_lines; ++i) {
const Polygons polys = Slic3r::slice_mesh(volume->mesh().its, line_centers[i], slicing_params);
if (polys.empty())
continue;
Polygons &contours = line_contours[i];
contours.insert(contours.end(), polys.begin(), polys.end());
}
}
m_lines = select_closest_contour(line_contours);
m_model = create_model(m_lines, line_centers);
}
void TextLinesModel::render(const Transform3d &text_world)
{
if (!m_model.is_initialized())
return;
GUI_App &app = wxGetApp();
const GLShaderProgram *shader = app.get_shader("flat");
if (shader == nullptr)
return;
const Camera &camera = app.plater()->get_camera();
shader->start_using();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * text_world);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
bool is_depth_test = glIsEnabled(GL_DEPTH_TEST);
if (!is_depth_test)
glsafe(::glEnable(GL_DEPTH_TEST));
bool is_blend = glIsEnabled(GL_BLEND);
if (!is_blend)
glsafe(::glEnable(GL_BLEND));
// glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
m_model.render();
if (!is_depth_test)
glsafe(::glDisable(GL_DEPTH_TEST));
if (!is_blend)
glsafe(::glDisable(GL_BLEND));
shader->stop_using();
}
double TextLinesModel::calc_line_height(const Slic3r::Emboss::FontFile &ff, const FontProp &fp)
{
int line_height = Emboss::get_line_height(ff, fp); // In shape size
double scale = Emboss::get_shape_scale(fp, ff);
return line_height * scale;
}