PrusaSlicer/src/libslic3r/AABBTreeLines.hpp
Filip Sykala - NTB T15p 8343e81053 Fix test
+ Comment debug output
+ Add was_canceled in cut surface
2022-10-12 19:26:45 +02:00

190 lines
7.2 KiB
C++

#ifndef SRC_LIBSLIC3R_AABBTREELINES_HPP_
#define SRC_LIBSLIC3R_AABBTREELINES_HPP_
#include "Utils.hpp"
#include "libslic3r.h"
#include "libslic3r/AABBTreeIndirect.hpp"
#include "libslic3r/Line.hpp"
#include <type_traits>
#include <vector>
namespace Slic3r {
namespace AABBTreeLines {
namespace detail {
template<typename ALineType, typename ATreeType, typename AVectorType>
struct IndexedLinesDistancer {
using LineType = ALineType;
using TreeType = ATreeType;
using VectorType = AVectorType;
using ScalarType = typename VectorType::Scalar;
const std::vector<LineType> &lines;
const TreeType &tree;
const VectorType origin;
inline VectorType closest_point_to_origin(size_t primitive_index,
ScalarType &squared_distance) const {
Vec<LineType::Dim, typename LineType::Scalar> nearest_point;
const LineType &line = lines[primitive_index];
squared_distance = line_alg::distance_to_squared(line, origin.template cast<typename LineType::Scalar>(), &nearest_point);
return nearest_point.template cast<ScalarType>();
}
};
}
// Build a balanced AABB Tree over a vector of lines, balancing the tree
// on centroids of the lines.
// Epsilon is applied to the bounding boxes of the AABB Tree to cope with numeric inaccuracies
// during tree traversal.
template<typename LineType>
inline AABBTreeIndirect::Tree<2, typename LineType::Scalar> build_aabb_tree_over_indexed_lines(
const std::vector<LineType> &lines,
//FIXME do we want to apply an epsilon?
const double eps = 0)
{
using TreeType = AABBTreeIndirect::Tree<2, typename LineType::Scalar>;
// using CoordType = typename TreeType::CoordType;
using VectorType = typename TreeType::VectorType;
using BoundingBox = typename TreeType::BoundingBox;
struct InputType {
size_t idx() const {
return m_idx;
}
const BoundingBox& bbox() const {
return m_bbox;
}
const VectorType& centroid() const {
return m_centroid;
}
size_t m_idx;
BoundingBox m_bbox;
VectorType m_centroid;
};
std::vector<InputType> input;
input.reserve(lines.size());
const VectorType veps(eps, eps);
for (size_t i = 0; i < lines.size(); ++i) {
const LineType &line = lines[i];
InputType n;
n.m_idx = i;
n.m_centroid = (line.a + line.b) * 0.5;
n.m_bbox = BoundingBox(line.a, line.a);
n.m_bbox.extend(line.b);
n.m_bbox.min() -= veps;
n.m_bbox.max() += veps;
input.emplace_back(n);
}
TreeType out;
out.build(std::move(input));
return out;
}
// Finding a closest line, its closest point and squared distance to the closest point
// Returns squared distance to the closest point or -1 if the input is empty.
// or no closer point than max_sq_dist
template<typename LineType, typename TreeType, typename VectorType>
inline typename VectorType::Scalar squared_distance_to_indexed_lines(
const std::vector<LineType> &lines,
const TreeType &tree,
const VectorType &point,
size_t &hit_idx_out,
Eigen::PlainObjectBase<VectorType> &hit_point_out,
typename VectorType::Scalar max_sqr_dist = std::numeric_limits<typename VectorType::Scalar>::infinity())
{
if (tree.empty()) return VectorType::Scalar(-1);
auto distancer = detail::IndexedLinesDistancer<LineType, TreeType, VectorType>{lines, tree, point};
return AABBTreeIndirect::detail::squared_distance_to_indexed_primitives_recursive(
distancer, size_t(0), VectorType::Scalar(0), max_sqr_dist, hit_idx_out, hit_point_out);
}
// Returns all lines within the given radius limit
template<typename LineType, typename TreeType, typename VectorType>
inline std::vector<size_t> all_lines_in_radius(const std::vector<LineType> &lines,
const TreeType &tree,
const VectorType &point,
typename VectorType::Scalar max_distance_squared)
{
auto distancer = detail::IndexedLinesDistancer<LineType, TreeType, VectorType>{lines, tree, point};
if (tree.empty()) { return {}; }
std::vector<size_t> found_lines{};
AABBTreeIndirect::detail::indexed_primitives_within_distance_squared_recurisve(distancer, size_t(0), max_distance_squared, found_lines);
return found_lines;
}
template<typename LineType> class LinesDistancer
{
private:
std::vector<LineType> lines;
using Scalar = typename LineType::Scalar;
using Floating = typename std::conditional<std::is_floating_point<Scalar>::value, Scalar, double>::type;
AABBTreeIndirect::Tree<2, Scalar> tree;
public:
explicit LinesDistancer(const std::vector<LineType> &lines) : lines(lines)
{
tree = AABBTreeLines::build_aabb_tree_over_indexed_lines(this->lines);
}
// negative sign means inside
std::tuple<Floating, size_t, Vec<2, Floating>> signed_distance_from_lines_extra(const Vec<2, Scalar> &point) const
{
size_t nearest_line_index_out = size_t(-1);
Vec<2, Floating> nearest_point_out = Vec<2, Floating>::Zero();
Vec<2, Floating> p = point.template cast<Floating>();
auto distance = AABBTreeLines::squared_distance_to_indexed_lines(lines, tree, p, nearest_line_index_out, nearest_point_out);
if (distance < 0) { return {std::numeric_limits<Floating>::infinity(), nearest_line_index_out, nearest_point_out}; }
distance = sqrt(distance);
const LineType &line = lines[nearest_line_index_out];
Vec<2, Floating> v1 = (line.b - line.a).template cast<Floating>();
Vec<2, Floating> v2 = (point - line.a).template cast<Floating>();
auto d1 = (v1.x() * v2.y()) - (v1.y() * v2.x());
LineType second_line = line;
if ((line.a.template cast<Floating>() - nearest_point_out).squaredNorm() < SCALED_EPSILON) {
second_line = lines[prev_idx_modulo(nearest_line_index_out, lines.size())];
} else {
second_line = lines[next_idx_modulo(nearest_line_index_out, lines.size())];
}
v1 = (second_line.b - second_line.a).template cast<Floating>();
v2 = (point - second_line.a).template cast<Floating>();
auto d2 = (v1.x() * v2.y()) - (v1.y() * v2.x());
auto d = abs(d1) > abs(d2) ? d1 : d2;
if (d > 0.0) { distance *= -1.0; }
return {distance, nearest_line_index_out, nearest_point_out};
}
Floating signed_distance_from_lines(const Vec<2, typename LineType::Scalar> &point) const
{
auto [dist, idx, np] = signed_distance_from_lines_extra(point);
return dist;
}
std::vector<size_t> all_lines_in_radius(const Vec<2, typename LineType::Scalar> &point, Floating radius)
{
return all_lines_in_radius(this->lines, this->tree, point, radius * radius);
}
const LineType &get_line(size_t line_idx) const { return lines[line_idx]; }
const std::vector<LineType> &get_lines() const { return lines; }
};
}} // namespace Slic3r::AABBTreeLines
#endif /* SRC_LIBSLIC3R_AABBTREELINES_HPP_ */