PrusaSlicer/src/slic3r/GUI/Gizmos/GLGizmoEmboss.hpp
Filip Sykala 864d1e5830 Cut surface in backend job
Store flag about use surface(into 3mf and style)
GUI: Add checkbox to start using model surface
2022-05-04 19:42:39 +02:00

305 lines
11 KiB
C++

#ifndef slic3r_GLGizmoEmboss_hpp_
#define slic3r_GLGizmoEmboss_hpp_
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code,
// which overrides our localization "L" macro.
#include "GLGizmoBase.hpp"
#include "GLGizmoRotate.hpp"
#include "slic3r/GUI/GLTexture.hpp"
#include "slic3r/Utils/RaycastManager.hpp"
#include "slic3r/Utils/FontManager.hpp"
#include "admesh/stl.h" // indexed_triangle_set
#include <optional>
#include <memory>
#include <mutex>
#include <thread>
#include <atomic>
#include "libslic3r/Emboss.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/TextConfiguration.hpp"
#include <imgui/imgui.h>
class wxFont;
namespace Slic3r{
class AppConfig;
class GLVolume;
}
namespace Slic3r::GUI {
class MeshRaycaster;
class GLGizmoEmboss : public GLGizmoBase
{
public:
GLGizmoEmboss(GLCanvas3D& parent);
/// <summary>
/// Create new embossed text volume by type on position of mouse
/// </summary>
/// <param name="volume_type">Object part / Negative volume / Modifier</param>
/// <param name="mouse_pos">Define position of new volume</param>
void create_volume(ModelVolumeType volume_type, const Vec2d &mouse_pos = Vec2d(-1,-1));
/// <summary>
/// Move window for edit emboss text near to embossed object
/// NOTE: embossed object must be selected
/// </summary>
void set_fine_position();
protected:
bool on_init() override;
std::string on_get_name() const override;
void on_render() override;
void on_render_for_picking() override;
void on_render_input_window(float x, float y, float bottom_limit) override;
bool on_is_activable() const override { return true; }
bool on_is_selectable() const override { return false; }
void on_set_state() override;
void on_set_hover_id() override{ m_rotate_gizmo.set_hover_id(m_hover_id); }
void on_enable_grabber(unsigned int id) override { m_rotate_gizmo.enable_grabber(); }
void on_disable_grabber(unsigned int id) override { m_rotate_gizmo.disable_grabber(); }
void on_start_dragging() override;
void on_stop_dragging() override;
void on_dragging(const UpdateData &data) override;
/// <summary>
/// Rotate by text on dragging rotate grabers
/// </summary>
/// <param name="mouse_event">Information about mouse</param>
/// <returns>Propagete normaly return false.</returns>
bool on_mouse(const wxMouseEvent &mouse_event) override;
bool wants_enter_leave_snapshots() const override { return true; }
std::string get_gizmo_entering_text() const override { return _u8L("Enter emboss gizmo"); }
std::string get_gizmo_leaving_text() const override { return _u8L("Leave emboss gizmo"); }
std::string get_action_snapshot_name() override { return _u8L("Embossing actions"); }
private:
void initialize();
static FontList create_default_font_list();
// Could exist systems without installed font so last chance is used own file
static FontItem create_default_font();
void set_default_text();
bool start_volume_creation(ModelVolumeType volume_type, const Vec2d &screen_coor);
void check_selection();
// more general function --> move to select
ModelVolume *get_selected_volume();
static ModelVolume *get_model_volume(const GLVolume *gl_volume, const ModelObjectPtrs& objects);
static ModelVolume *get_selected_volume(const Selection &selection, const ModelObjectPtrs& objects);
// create volume from text - main functionality
bool process();
void close();
void draw_window();
void draw_text_input();
void draw_model_type();
void draw_style_list();
void draw_rename_style(bool start_rename);
void draw_font_list();
void draw_style_edit();
bool italic_button();
bool bold_button();
void draw_advanced();
bool select_facename(const wxString& facename);
void init_face_names();
void do_translate(const Vec3d& relative_move);
void do_rotate(float relative_z_angle);
// TODO: only for developing - remove it
void use_surface();
/// <summary>
/// Choose valid source Volume to project on(cut surface from).
/// </summary>
/// <returns>ModelVolume to project on</returns>
const ModelVolume *get_volume_to_cut_surface_from();
/// <summary>
/// Reversible input float with option to restor default value
/// TODO: make more general, static and move to ImGuiWrapper
/// </summary>
/// <returns>True when value changed otherwise FALSE.</returns>
bool rev_input(const std::string &name, float &value, float *default_value,
const std::string &undo_tooltip, float step, float step_fast, const char *format,
ImGuiInputTextFlags flags = 0);
bool rev_checkbox(const std::string &name, bool &value, bool* default_value, const std::string &undo_tooltip);
bool rev_slider(const std::string &name, std::optional<int>& value, std::optional<int> *default_value,
const std::string &undo_tooltip, int v_min, int v_max, const std::string &format, const wxString &tooltip);
bool rev_slider(const std::string &name, std::optional<float>& value, std::optional<float> *default_value,
const std::string &undo_tooltip, float v_min, float v_max, const std::string &format, const wxString &tooltip);
bool rev_slider(const std::string &name, float &value, float *default_value,
const std::string &undo_tooltip, float v_min, float v_max, const std::string &format, const wxString &tooltip);
template<typename T, typename Draw>
bool revertible(const std::string &name, T &value, T *default_value, bool exist_change, const std::string &undo_tooltip, float undo_offset, Draw draw);
void set_minimal_window_size(bool is_edit_style, bool is_advance_edit_style);
const ImVec2 &get_minimal_window_size() const;
// process mouse event
bool on_mouse_for_rotation(const wxMouseEvent &mouse_event);
bool on_mouse_for_translate(const wxMouseEvent &mouse_event);
bool choose_font_by_wxdialog();
bool choose_true_type_file();
bool choose_svg_file();
// Create object described how to make a Volume
TextConfiguration create_configuration();
bool load_configuration(ModelVolume *volume);
// Create notification when unknown font type is used
bool m_exist_notification;
void create_notification_not_valid_font(const TextConfiguration& tc);
void remove_notification_not_valid_font();
std::string create_volume_name();
// This configs holds GUI layout size given by translated texts.
// etc. When language changes, GUI is recreated and this class constructed again,
// so the change takes effect. (info by GLGizmoFdmSupports.hpp)
struct GuiCfg
{
size_t max_count_char_in_volume_name = 20;
// Zero means it is calculated in init function
ImVec2 minimal_window_size = ImVec2(0, 0);
ImVec2 minimal_window_size_with_edit = ImVec2(0, 0);
ImVec2 minimal_window_size_with_advance = ImVec2(0, 0);
float advanced_input_width = 0.f;
float style_combobox_width = 0.f;
float delete_pos_x = 0.f;
float max_font_name_width = 0.f;
unsigned int icon_width = 0;
float min_style_image_height = 0.f;
int max_style_image_width = 0.f;
float edit_input_offset = 0.f;
float advanced_input_offset = 0.f;
ImVec2 text_size;
// Only translations needed for calc GUI size
struct Translations
{
// edit style
std::string font;
std::string size;
std::string depth;
std::string use_surface;
// advanced
std::string char_gap;
std::string line_gap;
std::string boldness;
std::string italic;
std::string surface_distance;
std::string angle;
std::string collection;
};
Translations translations;
GuiCfg() = default;
};
std::optional<const GuiCfg> m_gui_cfg;
// setted only when wanted to use - not all the time
std::optional<ImVec2> m_set_window_offset;
bool m_is_edit_style = false;
bool m_is_advanced_edit_style = false;
FontManager m_font_manager;
// Keep sorted list of loadable face names
struct Facenames
{
bool is_init = false;
std::vector<wxString> names;
wxFontEncoding encoding;
} m_face_names;
// Track stored values in AppConfig
std::optional<FontItem> m_stored_font_item;
std::map<std::string, FontItem> m_stored_font_items;
void fill_stored_font_items();
void select_stored_font_item();
// Text to emboss
std::string m_text;
// True when m_text contain character unknown by selected font
bool m_text_contain_unknown_glyph = false;
// cancel for previous update of volume to cancel finalize part
std::shared_ptr<std::atomic<bool>> m_update_job_cancel;
// actual volume
ModelVolume *m_volume;
// Rotation gizmo
GLGizmoRotate m_rotate_gizmo;
// when draging with text object hold screen offset of cursor from object center
std::optional<Vec2d> m_dragging_mouse_offset;
// TODO: it should be accessible by other gizmo too.
// May be move to plater?
RaycastManager m_raycast_manager;
// Only when drag text object it stores world position
std::optional<Transform3d> m_temp_transformation;
// initialize when GL is accessible
bool m_is_initialized;
// drawing icons
GLTexture m_icons_texture;
void init_icons();
enum class IconType : unsigned {
rename = 0,
erase,
duplicate,
save,
undo,
italic,
unitalic,
bold,
unbold,
system_selector,
open_file,
revert_all,
// VolumeType icons
part,
negative,
modifier,
// automatic calc of icon's count
_count
};
enum class IconState: unsigned { activable = 0, hovered /*1*/, disabled /*2*/};
void draw_icon(IconType icon, IconState state, ImVec2 size = ImVec2(0,0));
void draw_transparent_icon();
bool draw_clickable(IconType icon, IconState state, IconType hover_icon, IconState hover_state);
bool draw_button(IconType icon, bool disable = false);
// load / store appConfig
static FontList load_font_list_from_app_config(const AppConfig *cfg, size_t &activ_font_index);
void store_font_list_to_app_config();
//void store_font_item_to_app_config() const;
// only temporary solution
static const std::string M_ICON_FILENAME;
public:
// TODO: move to file utils
static std::string get_file_name(const std::string &file_path);
};
} // namespace Slic3r::GUI
#endif // slic3r_GLGizmoEmboss_hpp_