PrusaSlicer/src/slic3r/GUI/OpenGLManager.cpp
enricoturri1966 8db552ce26 Tech ENABLE_GL_CORE_PROFILE - Command line option '--opengl-core=M.m' renamed as '--opengl-version=M.m'
use case 1 - the option is not added to the command line - PrusaSlicer defaults to the highest available core profile OpenGL version

use case 2 - the option specify an OpenGL version which supports core profile - PrusaSlicer select the required OpenGL version, if available

use case 3 - the option specify an OpenGL version which does not support core profile - PrusaSlicer defaults to the highest available compatibility profile OpenGL version

use case 4 - the option contains invalid OpenGL version - PrusaSlicer defaults to the highest available core profile OpenGL version
2022-07-18 15:33:24 +02:00

578 lines
21 KiB
C++

#include "libslic3r/libslic3r.h"
#include "OpenGLManager.hpp"
#include "GUI.hpp"
#if ENABLE_GL_CORE_PROFILE
#include "GUI_Init.hpp"
#endif // ENABLE_GL_CORE_PROFILE
#include "I18N.hpp"
#include "3DScene.hpp"
#include "libslic3r/Platform.hpp"
#include <GL/glew.h>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <boost/log/trivial.hpp>
#include <wx/glcanvas.h>
#include <wx/msgdlg.h>
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
#include <wx/platinfo.h>
#include "../Utils/MacDarkMode.hpp"
#endif // __APPLE__
namespace Slic3r {
namespace GUI {
// A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr.
std::string gl_get_string_safe(GLenum param, const std::string& default_value)
{
const char* value = (const char*)::glGetString(param);
glcheck();
return std::string((value != nullptr) ? value : default_value);
}
const std::string& OpenGLManager::GLInfo::get_version() const
{
if (!m_detected)
detect();
return m_version;
}
const std::string& OpenGLManager::GLInfo::get_glsl_version() const
{
if (!m_detected)
detect();
return m_glsl_version;
}
const std::string& OpenGLManager::GLInfo::get_vendor() const
{
if (!m_detected)
detect();
return m_vendor;
}
const std::string& OpenGLManager::GLInfo::get_renderer() const
{
if (!m_detected)
detect();
return m_renderer;
}
bool OpenGLManager::GLInfo::is_mesa() const
{
return boost::icontains(m_version, "mesa");
}
int OpenGLManager::GLInfo::get_max_tex_size() const
{
if (!m_detected)
detect();
// clamp to avoid the texture generation become too slow and use too much GPU memory
#ifdef __APPLE__
// and use smaller texture for non retina systems
return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
#else
// and use smaller texture for older OpenGL versions
return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
#endif // __APPLE__
}
float OpenGLManager::GLInfo::get_max_anisotropy() const
{
if (!m_detected)
detect();
return m_max_anisotropy;
}
void OpenGLManager::GLInfo::detect() const
{
*const_cast<std::string*>(&m_version) = gl_get_string_safe(GL_VERSION, "N/A");
*const_cast<std::string*>(&m_glsl_version) = gl_get_string_safe(GL_SHADING_LANGUAGE_VERSION, "N/A");
*const_cast<std::string*>(&m_vendor) = gl_get_string_safe(GL_VENDOR, "N/A");
*const_cast<std::string*>(&m_renderer) = gl_get_string_safe(GL_RENDERER, "N/A");
int* max_tex_size = const_cast<int*>(&m_max_tex_size);
glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, max_tex_size));
*max_tex_size /= 2;
if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
*max_tex_size /= 2;
if (GLEW_EXT_texture_filter_anisotropic) {
float* max_anisotropy = const_cast<float*>(&m_max_anisotropy);
glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
}
*const_cast<bool*>(&m_detected) = true;
}
static bool version_greater_or_equal_to(const std::string& version, unsigned int major, unsigned int minor)
{
if (version == "N/A")
return false;
std::vector<std::string> tokens;
boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
if (tokens.empty())
return false;
std::vector<std::string> numbers;
boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
unsigned int gl_major = 0;
unsigned int gl_minor = 0;
if (numbers.size() > 0)
gl_major = ::atoi(numbers[0].c_str());
if (numbers.size() > 1)
gl_minor = ::atoi(numbers[1].c_str());
if (gl_major < major)
return false;
else if (gl_major > major)
return true;
else
return gl_minor >= minor;
}
bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
if (!m_detected)
detect();
return version_greater_or_equal_to(m_version, major, minor);
}
bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
if (!m_detected)
detect();
return version_greater_or_equal_to(m_glsl_version, major, minor);
}
// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
// Otherwise HTML formatted for the system info dialog.
std::string OpenGLManager::GLInfo::to_string(bool for_github) const
{
if (!m_detected)
detect();
std::stringstream out;
const bool format_as_html = ! for_github;
std::string h2_start = format_as_html ? "<b>" : "";
std::string h2_end = format_as_html ? "</b>" : "";
std::string b_start = format_as_html ? "<b>" : "";
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
out << h2_start << "OpenGL installation" << h2_end << line_end;
out << b_start << "GL version: " << b_end << m_version << line_end;
#if ENABLE_GL_CORE_PROFILE
out << b_start << "Profile: " << b_end << (is_core_profile() ? "Core" : "Compatibility") << line_end;
#endif // ENABLE_GL_CORE_PROFILE
out << b_start << "Vendor: " << b_end << m_vendor << line_end;
out << b_start << "Renderer: " << b_end << m_renderer << line_end;
out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
{
#if ENABLE_GL_CORE_PROFILE
std::vector<std::string> extensions_list = get_extensions_list();
#else
const std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
std::vector<std::string> extensions_list;
boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
#endif // ENABLE_GL_CORE_PROFILE
if (!extensions_list.empty()) {
if (for_github)
out << "<details>\n<summary>Installed extensions:</summary>\n";
else
out << h2_start << "Installed extensions:" << h2_end << line_end;
std::sort(extensions_list.begin(), extensions_list.end());
for (const std::string& ext : extensions_list)
if (! ext.empty())
out << ext << line_end;
if (for_github)
out << "</details>\n";
}
}
return out.str();
}
#if ENABLE_GL_CORE_PROFILE
std::vector<std::string> OpenGLManager::GLInfo::get_extensions_list() const
{
std::vector<std::string> ret;
if (is_core_profile()) {
GLint n = 0;
glsafe(::glGetIntegerv(GL_NUM_EXTENSIONS, &n));
ret.reserve(n);
for (GLint i = 0; i < n; ++i) {
const char* extension = (const char*)::glGetStringi(GL_EXTENSIONS, i);
glcheck();
if (extension != nullptr)
ret.emplace_back(extension);
}
}
else {
const std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
boost::split(ret, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
}
return ret;
}
#endif // ENABLE_GL_CORE_PROFILE
OpenGLManager::GLInfo OpenGLManager::s_gl_info;
bool OpenGLManager::s_compressed_textures_supported = false;
OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
OpenGLManager::OSInfo OpenGLManager::s_os_info;
#endif // __APPLE__
OpenGLManager::~OpenGLManager()
{
m_shaders_manager.shutdown();
#ifdef __APPLE__
// This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets
// The crash is triggered inside wxGLContext destructor
if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5)
{
#endif //__APPLE__
if (m_context != nullptr)
delete m_context;
#ifdef __APPLE__
}
#endif //__APPLE__
}
#if ENABLE_OPENGL_DEBUG_OPTION
#ifdef _WIN32
static void APIENTRY CustomGLDebugOutput(GLenum source, GLenum type, unsigned int id, GLenum severity, GLsizei length, const char* message, const void* userParam)
#else
static void CustomGLDebugOutput(GLenum source, GLenum type, unsigned int id, GLenum severity, GLsizei length, const char* message, const void* userParam)
#endif // _WIN32
{
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION)
return;
std::string out = "OpenGL DEBUG message [";
switch (type)
{
case GL_DEBUG_TYPE_ERROR: out += "Error"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: out += "Deprecated Behaviour"; break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: out += "Undefined Behaviour"; break;
case GL_DEBUG_TYPE_PORTABILITY: out += "Portability"; break;
case GL_DEBUG_TYPE_PERFORMANCE: out += "Performance"; break;
case GL_DEBUG_TYPE_MARKER: out += "Marker"; break;
case GL_DEBUG_TYPE_PUSH_GROUP: out += "Push Group"; break;
case GL_DEBUG_TYPE_POP_GROUP: out += "Pop Group"; break;
case GL_DEBUG_TYPE_OTHER: out += "Other"; break;
}
out += "/";
switch (source)
{
case GL_DEBUG_SOURCE_API: out += "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: out += "Window System"; break;
case GL_DEBUG_SOURCE_SHADER_COMPILER: out += "Shader Compiler"; break;
case GL_DEBUG_SOURCE_THIRD_PARTY: out += "Third Party"; break;
case GL_DEBUG_SOURCE_APPLICATION: out += "Application"; break;
case GL_DEBUG_SOURCE_OTHER: out += "Other"; break;
}
out += "/";
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH: out += "high"; break;
case GL_DEBUG_SEVERITY_MEDIUM: out += "medium"; break;
case GL_DEBUG_SEVERITY_LOW: out += "low"; break;
case GL_DEBUG_SEVERITY_NOTIFICATION: out += "notification"; break;
}
out += "]:\n";
std::cout << out << "(" << id << "): " << message << "\n\n";
}
#endif // ENABLE_OPENGL_DEBUG_OPTION
bool OpenGLManager::init_gl()
{
if (!m_gl_initialized) {
#if ENABLE_GL_CORE_PROFILE
glewExperimental = true;
#endif // ENABLE_GL_CORE_PROFILE
GLenum err = glewInit();
if (err != GLEW_OK) {
BOOST_LOG_TRIVIAL(error) << "Unable to init glew library: " << glewGetErrorString(err);
return false;
}
#if ENABLE_GL_CORE_PROFILE
do {
// glewInit() generates an OpenGL GL_INVALID_ENUM error
err = ::glGetError();
} while (err != GL_NO_ERROR);
#endif // ENABLE_GL_CORE_PROFILE
m_gl_initialized = true;
#if ENABLE_GL_CORE_PROFILE
if (GLEW_ARB_texture_compression)
s_compressed_textures_supported = true;
else
s_compressed_textures_supported = false;
#else
if (GLEW_EXT_texture_compression_s3tc)
s_compressed_textures_supported = true;
else
s_compressed_textures_supported = false;
#endif // ENABLE_GL_CORE_PROFILE
if (GLEW_ARB_framebuffer_object)
s_framebuffers_type = EFramebufferType::Arb;
else if (GLEW_EXT_framebuffer_object)
s_framebuffers_type = EFramebufferType::Ext;
else
s_framebuffers_type = EFramebufferType::Unknown;
#if ENABLE_GL_CORE_PROFILE
bool valid_version = s_gl_info.is_core_profile() ? s_gl_info.is_version_greater_or_equal_to(3, 2) : s_gl_info.is_version_greater_or_equal_to(2, 0);
#else
bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
#endif // ENABLE_GL_CORE_PROFILE
if (!valid_version) {
// Complain about the OpenGL version.
wxString message = from_u8((boost::format(
#if ENABLE_GL_CORE_PROFILE
_utf8(L("PrusaSlicer requires OpenGL %s capable graphics driver to run correctly, \n"
"while OpenGL version %s, render %s, vendor %s was detected."))) % (s_gl_info.is_core_profile() ? "3.3" : "2.0") % s_gl_info.get_version() % s_gl_info.get_renderer() % s_gl_info.get_vendor()).str());
#else
_utf8(L("PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n"
"while OpenGL version %s, render %s, vendor %s was detected."))) % s_gl_info.get_version() % s_gl_info.get_renderer() % s_gl_info.get_vendor()).str());
#endif // ENABLE_GL_CORE_PROFILE
message += "\n";
message += _L("You may need to update your graphics card driver.");
#ifdef _WIN32
message += "\n";
message += _L("As a workaround, you may run PrusaSlicer with a software rendered 3D graphics by running prusa-slicer.exe with the --sw-renderer parameter.");
#endif
wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
}
if (valid_version) {
// load shaders
auto [result, error] = m_shaders_manager.init();
if (!result) {
wxString message = from_u8((boost::format(
_utf8(L("Unable to load the following shaders:\n%s"))) % error).str());
wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Error loading shaders"), wxOK | wxICON_ERROR);
}
#if ENABLE_OPENGL_DEBUG_OPTION
if (m_debug_enabled && GLEW_KHR_debug) {
::glEnable(GL_DEBUG_OUTPUT);
::glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
::glDebugMessageCallback(CustomGLDebugOutput, nullptr);
::glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
}
#endif // ENABLE_OPENGL_DEBUG_OPTION
}
}
return true;
}
#if ENABLE_GL_CORE_PROFILE
#if ENABLE_OPENGL_DEBUG_OPTION
wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas, const std::pair<int, int>& required_opengl_version, bool enable_debug)
#else
wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas, const std::pair<int, int>& required_opengl_version)
#endif // ENABLE_OPENGL_DEBUG_OPTION
#else
wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas)
#endif // ENABLE_GL_CORE_PROFILE
{
if (m_context == nullptr) {
#if ENABLE_GL_CORE_PROFILE
#if ENABLE_OPENGL_DEBUG_OPTION
m_debug_enabled = enable_debug;
#endif // ENABLE_OPENGL_DEBUG_OPTION
const int gl_major = required_opengl_version.first;
const int gl_minor = required_opengl_version.second;
const bool supports_core_profile = (gl_major < 3) ? false : (gl_major > 3) ? true : gl_minor >= 2;
if (gl_major == 0) {
// search for highest supported core profile version
// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
wxLogNull logNo;
for (auto v = OpenGLVersions::core.rbegin(); v != OpenGLVersions::core.rend(); ++v) {
wxGLContextAttrs attrs;
#if ENABLE_OPENGL_DEBUG_OPTION
attrs.MajorVersion(v->first).MinorVersion(v->second).CoreProfile().ForwardCompatible();
if (m_debug_enabled)
attrs.DebugCtx();
attrs.EndList();
#else
attrs.MajorVersion(gl_major).MinorVersion(gl_minor).CoreProfile().ForwardCompatible().EndList();
#endif // ENABLE_OPENGL_DEBUG_OPTION
m_context = new wxGLContext(&canvas, nullptr, &attrs);
if (m_context->IsOK()) {
s_gl_info.set_core_profile(true);
break;
}
else {
delete m_context;
m_context = nullptr;
}
}
}
if (m_context == nullptr) {
// search for requested core profile version
if (supports_core_profile) {
// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
wxLogNull logNo;
wxGLContextAttrs attrs;
#if ENABLE_OPENGL_DEBUG_OPTION
attrs.MajorVersion(gl_major).MinorVersion(gl_minor).CoreProfile().ForwardCompatible();
if (m_debug_enabled)
attrs.DebugCtx();
attrs.EndList();
#else
attrs.MajorVersion(gl_major).MinorVersion(gl_minor).CoreProfile().ForwardCompatible().EndList();
#endif // ENABLE_OPENGL_DEBUG_OPTION
m_context = new wxGLContext(&canvas, nullptr, &attrs);
if (!m_context->IsOK()) {
BOOST_LOG_TRIVIAL(error) << "Unable to create context for required OpenGL " << gl_major << "." << gl_minor;
delete m_context;
m_context = nullptr;
}
else
s_gl_info.set_core_profile(true);
}
}
#if ENABLE_OPENGL_DEBUG_OPTION
if (m_context == nullptr) {
wxGLContextAttrs attrs;
if (m_debug_enabled)
attrs.DebugCtx();
attrs.EndList();
// if no valid context was created use the default one
m_context = new wxGLContext(&canvas, nullptr, &attrs);
}
#else
if (m_context == nullptr)
// if no valid context was created use the default one
m_context = new wxGLContext(&canvas);
#endif // ENABLE_OPENGL_DEBUG_OPTION
#else
m_context = new wxGLContext(&canvas);
#endif // ENABLE_GL_CORE_PROFILE
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion();
s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion();
s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion();
#endif //__APPLE__
}
return m_context;
}
wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
{
#if ENABLE_GL_CORE_PROFILE
wxGLAttributes attribList;
attribList.PlatformDefaults().RGBA().DoubleBuffer().MinRGBA(8, 8, 8, 8).Depth(24).SampleBuffers(1).Samplers(4).EndList();
#ifdef __APPLE__
// on MAC the method RGBA() has no effect
attribList.SetNeedsARB(true);
#endif // __APPLE__
#else
int attribList[] = {
WX_GL_RGBA,
WX_GL_DOUBLEBUFFER,
// RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
WX_GL_MIN_RED, 8,
WX_GL_MIN_GREEN, 8,
WX_GL_MIN_BLUE, 8,
// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
// the alpha channel on NVIDIA if not requested when the GL context is created.
WX_GL_MIN_ALPHA, 8,
WX_GL_DEPTH_SIZE, 24,
WX_GL_SAMPLE_BUFFERS, GL_TRUE,
WX_GL_SAMPLES, 4,
0
};
#endif // ENABLE_GL_CORE_PROFILE
if (s_multisample == EMultisampleState::Unknown) {
detect_multisample(attribList);
// // debug output
// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
}
if (!can_multisample())
#if ENABLE_GL_CORE_PROFILE
{
attribList.Reset();
attribList.PlatformDefaults().RGBA().DoubleBuffer().MinRGBA(8, 8, 8, 8).Depth(24).EndList();
#ifdef __APPLE__
// on MAC the method RGBA() has no effect
attribList.SetNeedsARB(true);
#endif // __APPLE__
}
return new wxGLCanvas(&parent, attribList, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
#else
attribList[12] = 0;
return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
#endif // ENABLE_GL_CORE_PROFILE
}
#if ENABLE_GL_CORE_PROFILE
void OpenGLManager::detect_multisample(const wxGLAttributes& attribList)
#else
void OpenGLManager::detect_multisample(int* attribList)
#endif // ENABLE_GL_CORE_PROFILE
{
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
bool enable_multisample = wxVersion >= 30003;
s_multisample =
enable_multisample &&
// Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled,
// at least on some platforms.
platform_flavor() != PlatformFlavor::LinuxOnChromium &&
wxGLCanvas::IsDisplaySupported(attribList)
? EMultisampleState::Enabled : EMultisampleState::Disabled;
// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
}
} // namespace GUI
} // namespace Slic3r