2021-09-09 19:36:51 +02:00

202 lines
6.8 KiB
C++

#ifndef slic3r_Emboss_hpp_
#define slic3r_Emboss_hpp_
#include <vector>
#include <set>
#include <optional>
#include <memory>
#include <admesh/stl.h> // indexed_triangle_set
#include "Polygon.hpp"
namespace Slic3r {
/// <summary>
/// class with only static function add ability to engraved OR raised
/// text OR polygons onto model surface
/// </summary>
class Emboss
{
public:
Emboss() = delete;
struct FontItem
{
std::string name;
std::string path;
FontItem(const std::string &name, const std::string &path);
FontItem(const std::wstring &name, const std::wstring &path);
};
using FontList = std::vector<FontItem>;
/// <summary>
/// Collect fonts registred inside OS
/// </summary>
/// <returns>OS resistred TTF font files(full path) with names</returns>
static FontList get_font_list();
#ifdef _WIN32
static FontList get_font_list_by_register();
static FontList get_font_list_by_enumeration();
static FontList get_font_list_by_folder();
#endif
/// <summary>
/// OS dependent function to get location of font by its name descriptor
/// </summary>
/// <param name="font_face_name">Unique identificator for font</param>
/// <returns>File path to font when found</returns>
static std::optional<std::wstring> get_font_path(const std::wstring &font_face_name);
/// <summary>
/// keep information from file about font
/// </summary>
struct Font
{
// loaded data from font file
std::vector<unsigned char> buffer;
unsigned int index=0; // index of actual file info in collection
unsigned int count=0; // count of fonts in file collection
// vertical position is "scale*(ascent - descent + lineGap)"
int ascent=0, descent=0, linegap=0;
};
// user defined font property
struct FontProp
{
// define extra space between letters, negative mean closer letter
int char_gap = 0;
// define extra space between lines, negative mean closer lines
int line_gap = 0;
// Precision of lettter outline curve in conversion to lines
float flatness = 2.0;
// TODO: add enum class Align: center/left/right
FontProp() = default;
};
// description of one letter
struct Glyph
{
Polygons polygons;
int advance_width, left_side_bearing;
};
// cache for glyph by unicode
using Glyphs = std::map<int, Glyph>;
/// <summary>
/// Load font file into buffer
/// </summary>
/// <param name="file_path">Location of .ttf or .ttc font file</param>
/// <returns>Font object when loaded.</returns>
static std::optional<Font> load_font(const char *file_path);
static std::optional<Font> load_font(std::vector<unsigned char> data);
#ifdef _WIN32
// fix for unknown pointer HFONT
using HFONT = void*;
static std::optional<Font> load_font(HFONT hfont);
#endif // _WIN32
/// <summary>
/// convert letter into polygons
/// </summary>
/// <param name="font">Define fonts</param>
/// <param name="letter">One character defined by unicode codepoint</param>
/// <param name="flatness">Precision of lettter outline curve in conversion to lines</param>
/// <returns>inner polygon cw(outer ccw)</returns>
static std::optional<Glyph> letter2glyph(const Font &font, int letter, float flatness);
/// <summary>
/// Convert text into polygons
/// </summary>
/// <param name="font">Define fonts</param>
/// <param name="text">Characters to convert</param>
/// <param name="font_prop">User defined property of the font</param>
/// <param name="cache">Cache for letter polygons</param>
/// <returns>Inner polygon cw(outer ccw)</returns>
static Polygons text2polygons(const Font & font,
const char * text,
const FontProp &font_prop,
Glyphs & cache = Glyphs());
/// <summary>
/// Project 2d point into space
/// Could be plane, sphere, cylindric, ...
/// </summary>
class IProject
{
public:
virtual ~IProject() = default;
/// <summary>
/// convert 2d point to 3d point
/// </summary>
/// <param name="p">2d coordinate</param>
/// <returns>
/// first - front spatial point
/// second - back spatial point
/// </returns>
virtual std::pair<Vec3f, Vec3f> project(const Point &p) const = 0;
};
/// <summary>
/// Create triangle model for text
/// </summary>
/// <param name="shape2d">text or image</param>
/// <param name="projection">Define transformation from 2d to 3d(orientation, position, scale, ...)</param>
/// <returns>Projected shape into space</returns>
static indexed_triangle_set polygons2model(const Polygons &shape2d, const IProject& projection);
// define oriented connection of 2 vertices(defined by its index)
using HalfEdge = std::pair<uint32_t, uint32_t>;
using HalfEdges = std::set<HalfEdge>;
using Indices = std::vector<Vec3i>;
/// <summary>
/// Connect points by triangulation to create filled surface by triangle indices
/// </summary>
/// <param name="points">Points to connect</param>
/// <param name="edges">Constraint for edges, pair is from point(first) to point(second)</param>
/// <returns>Triangles</returns>
static Indices triangulate(const Points &points, const HalfEdges &half_edges);
static Indices triangulate(const Polygon &polygon);
static Indices triangulate(const Polygons &polygons);
/// <summary>
/// Filter out triagles without both side edge or inside half edges
/// Main purpose: Filter out triangles which lay outside of ExPolygon given to triangulation
/// </summary>
/// <param name="indices">Triangles</param>
/// <param name="half_edges">Only outer edges</param>
static void remove_outer(Indices &indices, const HalfEdges &half_edges);
class ProjectZ : public IProject
{
public:
ProjectZ(float depth) : m_depth(depth) {}
// Inherited via IProject
virtual std::pair<Vec3f, Vec3f> project(const Point &p) const override;
float m_depth;
};
class ProjectScale : public IProject
{
std::unique_ptr<IProject> core;
public:
ProjectScale(std::unique_ptr<IProject> core, float scale)
: m_scale(scale)
, core(std::move(core))
{}
// Inherited via IProject
virtual std::pair<Vec3f, Vec3f> project(const Point &p) const override
{
auto res = core->project(p);
return std::make_pair(res.first * m_scale, res.second * m_scale);
}
float m_scale;
};
};
} // namespace Slic3r
#endif // slic3r_Emboss_hpp_