PrusaSlicer/src/slic3r/GUI/Gizmos/GLGizmoScale.hpp

83 lines
2.5 KiB
C++

#ifndef slic3r_GLGizmoScale_hpp_
#define slic3r_GLGizmoScale_hpp_
#include "GLGizmoBase.hpp"
#include "libslic3r/BoundingBox.hpp"
namespace Slic3r {
namespace GUI {
class GLGizmoScale3D : public GLGizmoBase
{
static const double Offset;
struct StartingData
{
bool ctrl_down{ false };
Vec3d scale{ Vec3d::Ones() };
Vec3d drag_position{ Vec3d::Zero() };
#if ENABLE_WORLD_COORDINATE
Vec3d center{ Vec3d::Zero() };
Transform3d transform;
#endif // ENABLE_WORLD_COORDINATE
BoundingBoxf3 box;
#if !ENABLE_WORLD_COORDINATE
std::array<Vec3d, 6> pivots{ Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero() };
#endif // !ENABLE_WORLD_COORDINATE
};
BoundingBoxf3 m_box;
Transform3d m_transform;
#if ENABLE_WORLD_COORDINATE
Transform3d m_grabbers_transform;
Vec3d m_center{ Vec3d::Zero() };
#else
// Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes)
Transform3d m_offsets_transform;
#endif // ENABLE_WORLD_COORDINATE
Vec3d m_scale{ Vec3d::Ones() };
Vec3d m_offset{ Vec3d::Zero() };
double m_snap_step{ 0.05 };
StartingData m_starting;
public:
GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
double get_snap_step(double step) const { return m_snap_step; }
void set_snap_step(double step) { m_snap_step = step; }
const Vec3d& get_scale() const { return m_scale; }
void set_scale(const Vec3d& scale) { m_starting.scale = scale; m_scale = scale; }
const Vec3d& get_offset() const { return m_offset; }
std::string get_tooltip() const override;
protected:
virtual bool on_init() override;
virtual std::string on_get_name() const override;
virtual bool on_is_activable() const override;
virtual void on_start_dragging() override;
virtual void on_update(const UpdateData& data) override;
virtual void on_render() override;
virtual void on_render_for_picking() override;
private:
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
void do_scale_along_axis(Axis axis, const UpdateData& data);
void do_scale_uniform(const UpdateData& data);
double calc_ratio(const UpdateData& data) const;
#if ENABLE_WORLD_COORDINATE
void transform_to_local(const Selection& selection) const;
#endif // ENABLE_WORLD_COORDINATE
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoScale_hpp_