mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
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837 lines
28 KiB
C++
837 lines
28 KiB
C++
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoRotate.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/ImGuiWrapper.hpp"
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#if ENABLE_WORLD_COORDINATE
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#endif // ENABLE_WORLD_COORDINATE
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "slic3r/GUI/Jobs/RotoptimizeJob.hpp"
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#include "libslic3r/PresetBundle.hpp"
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#include <GL/glew.h>
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namespace Slic3r {
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namespace GUI {
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const float GLGizmoRotate::Offset = 5.0f;
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const unsigned int GLGizmoRotate::AngleResolution = 64;
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const unsigned int GLGizmoRotate::ScaleStepsCount = 72;
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const float GLGizmoRotate::ScaleStepRad = 2.0f * float(PI) / GLGizmoRotate::ScaleStepsCount;
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const unsigned int GLGizmoRotate::ScaleLongEvery = 2;
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const float GLGizmoRotate::ScaleLongTooth = 0.1f; // in percent of radius
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const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
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const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
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GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
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: GLGizmoBase(parent, "", -1)
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, m_axis(axis)
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{}
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void GLGizmoRotate::set_angle(double angle)
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{
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if (std::abs(angle - 2.0 * double(PI)) < EPSILON)
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angle = 0.0;
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m_angle = angle;
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}
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std::string GLGizmoRotate::get_tooltip() const
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{
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std::string axis;
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switch (m_axis)
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{
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case X: { axis = "X"; break; }
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case Y: { axis = "Y"; break; }
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case Z: { axis = "Z"; break; }
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}
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return (m_hover_id == 0 || m_grabbers.front().dragging) ? axis + ": " + format(float(Geometry::rad2deg(m_angle)), 4) : "";
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}
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bool GLGizmoRotate::on_init()
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{
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m_grabbers.push_back(Grabber());
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return true;
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}
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void GLGizmoRotate::on_start_dragging()
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{
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#if ENABLE_WORLD_COORDINATE
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init_data_from_selection(m_parent.get_selection());
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#else
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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m_center = box.center();
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m_radius = Offset + box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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m_snap_fine_in_radius = m_radius;
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m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
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#endif // ENABLE_WORLD_COORDINATE
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}
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void GLGizmoRotate::on_update(const UpdateData& data)
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{
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const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
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const Vec2d orig_dir = Vec2d::UnitX();
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const Vec2d new_dir = mouse_pos.normalized();
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double theta = ::acos(std::clamp(new_dir.dot(orig_dir), -1.0, 1.0));
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if (cross2(orig_dir, new_dir) < 0.0)
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theta = 2.0 * (double)PI - theta;
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const double len = mouse_pos.norm();
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// snap to coarse snap region
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if (m_snap_coarse_in_radius <= len && len <= m_snap_coarse_out_radius) {
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const double step = 2.0 * double(PI) / double(SnapRegionsCount);
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theta = step * std::round(theta / step);
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}
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else {
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// snap to fine snap region (scale)
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if (m_snap_fine_in_radius <= len && len <= m_snap_fine_out_radius) {
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const double step = 2.0 * double(PI) / double(ScaleStepsCount);
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theta = step * std::round(theta / step);
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}
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}
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if (theta == 2.0 * double(PI))
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theta = 0.0;
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m_angle = theta;
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}
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void GLGizmoRotate::on_render()
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{
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if (!m_grabbers.front().enabled)
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return;
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if (!m_cone.is_initialized())
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m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 12.0));
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const Selection& selection = m_parent.get_selection();
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#if !ENABLE_WORLD_COORDINATE
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const BoundingBoxf3& box = selection.get_bounding_box();
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#endif // !ENABLE_WORLD_COORDINATE
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if (m_hover_id != 0 && !m_grabbers[0].dragging) {
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#if ENABLE_WORLD_COORDINATE
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init_data_from_selection(selection);
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#else
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m_center = box.center();
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m_radius = Offset + box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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m_snap_fine_in_radius = m_radius;
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m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth);
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#endif // ENABLE_WORLD_COORDINATE
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}
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const double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
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m_grabbers.front().center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
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m_grabbers.front().angles.z() = m_angle;
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glPushMatrix());
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transform_to_local(selection);
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glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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const float radius = Offset + m_parent.get_selection().get_bounding_box().radius();
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const bool radius_changed = std::abs(m_old_radius - radius) > EPSILON;
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m_old_radius = radius;
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ColorRGBA color((m_hover_id != -1) ? m_drag_color : m_highlight_color);
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render_circle(color, radius_changed);
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if (m_hover_id != -1) {
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const bool hover_radius_changed = std::abs(m_old_hover_radius - radius) > EPSILON;
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m_old_hover_radius = radius;
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render_scale(color, hover_radius_changed);
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render_snap_radii(color, hover_radius_changed);
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render_reference_radius(color, hover_radius_changed);
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render_angle_arc(m_highlight_color, hover_radius_changed);
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}
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render_grabber_connection(color, radius_changed);
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shader->stop_using();
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}
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#else
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glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
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render_circle();
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if (m_hover_id != -1) {
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render_scale();
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render_snap_radii();
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render_reference_radius();
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}
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glsafe(::glColor4fv(m_highlight_color.data()));
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if (m_hover_id != -1)
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render_angle();
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_WORLD_COORDINATE
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render_grabber(m_bounding_box);
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render_grabber_extension(m_bounding_box, false);
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#else
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render_grabber(box);
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render_grabber_extension(box, false);
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#endif // ENABLE_WORLD_COORDINATE
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glsafe(::glPopMatrix());
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}
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void GLGizmoRotate::on_render_for_picking()
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{
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const Selection& selection = m_parent.get_selection();
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glsafe(::glDisable(GL_DEPTH_TEST));
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glsafe(::glPushMatrix());
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transform_to_local(selection);
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#if ENABLE_WORLD_COORDINATE
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render_grabbers_for_picking(m_bounding_box);
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render_grabber_extension(m_bounding_box, true);
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#else
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const BoundingBoxf3& box = selection.get_bounding_box();
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render_grabbers_for_picking(box);
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render_grabber_extension(box, true);
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#endif // ENABLE_WORLD_COORDINATE
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glsafe(::glPopMatrix());
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}
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#if ENABLE_WORLD_COORDINATE
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void GLGizmoRotate::init_data_from_selection(const Selection& selection)
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{
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const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
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if (coordinates_type == ECoordinatesType::World) {
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m_bounding_box = selection.get_bounding_box();
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m_center = m_bounding_box.center();
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}
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else if (coordinates_type == ECoordinatesType::Local && selection.is_single_volume_or_modifier()) {
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const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
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m_bounding_box = v.transformed_convex_hull_bounding_box(v.get_instance_transformation().get_matrix(true, true, false, true) * v.get_volume_transformation().get_matrix(true, true, false, true));
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m_center = v.world_matrix() * m_bounding_box.center();
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}
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else {
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m_bounding_box.reset();
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const Selection::IndicesList& ids = selection.get_volume_idxs();
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for (unsigned int id : ids) {
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const GLVolume& v = *selection.get_volume(id);
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m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
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}
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m_bounding_box = m_bounding_box.transformed(selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix(true, true, false, true));
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m_center = selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix(false, false, true, false) * m_bounding_box.center();
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}
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m_radius = Offset + m_bounding_box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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m_snap_fine_in_radius = m_radius;
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m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
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if (coordinates_type == ECoordinatesType::World)
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m_orient_matrix = Transform3d::Identity();
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else if (coordinates_type == ECoordinatesType::Local && selection.is_single_volume_or_modifier()) {
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const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
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m_orient_matrix = v.get_instance_transformation().get_matrix(true, false, true, true) * v.get_volume_transformation().get_matrix(true, false, true, true);
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}
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else {
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const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
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m_orient_matrix = v.get_instance_transformation().get_matrix(true, false, true, true);
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}
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}
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#endif // ENABLE_WORLD_COORDINATE
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void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit)
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{
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if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
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return;
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RotoptimzeWindow popup{m_imgui, m_rotoptimizewin_state, {x, y, bottom_limit}};
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}
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void GLGizmoRotate3D::load_rotoptimize_state()
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{
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std::string accuracy_str =
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wxGetApp().app_config->get("sla_auto_rotate", "accuracy");
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std::string method_str =
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wxGetApp().app_config->get("sla_auto_rotate", "method_id");
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if (!accuracy_str.empty()) {
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float accuracy = std::stof(accuracy_str);
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accuracy = std::max(0.f, std::min(accuracy, 1.f));
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m_rotoptimizewin_state.accuracy = accuracy;
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}
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if (!method_str.empty()) {
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int method_id = std::stoi(method_str);
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if (method_id < int(RotoptimizeJob::get_methods_count()))
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m_rotoptimizewin_state.method_id = method_id;
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}
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}
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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void GLGizmoRotate::render_circle(const ColorRGBA& color, bool radius_changed)
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#else
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void GLGizmoRotate::render_circle() const
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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{
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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if (!m_circle.is_initialized() || radius_changed) {
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m_circle.reset();
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
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init_data.reserve_vertices(ScaleStepsCount);
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init_data.reserve_indices(ScaleStepsCount);
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// vertices + indices
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for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
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const float angle = float(i * ScaleStepRad);
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init_data.add_vertex(Vec3f(::cos(angle) * m_radius, ::sin(angle) * m_radius, 0.0f));
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init_data.add_ushort_index(i);
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}
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m_circle.init_from(std::move(init_data));
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}
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m_circle.set_color(color);
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m_circle.render();
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#else
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::glBegin(GL_LINE_LOOP);
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for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
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const float angle = float(i) * ScaleStepRad;
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const float x = ::cos(angle) * m_radius;
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const float y = ::sin(angle) * m_radius;
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const float z = 0.0f;
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::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
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}
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glsafe(::glEnd());
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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}
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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void GLGizmoRotate::render_scale(const ColorRGBA& color, bool radius_changed)
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#else
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void GLGizmoRotate::render_scale() const
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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{
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const float out_radius_long = m_snap_fine_out_radius;
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const float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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if (!m_scale.is_initialized() || radius_changed) {
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m_scale.reset();
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
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init_data.reserve_vertices(2 * ScaleStepsCount);
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init_data.reserve_indices(2 * ScaleStepsCount);
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// vertices + indices
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for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
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const float angle = float(i * ScaleStepRad);
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const float cosa = ::cos(angle);
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const float sina = ::sin(angle);
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const float in_x = cosa * m_radius;
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const float in_y = sina * m_radius;
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const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
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const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
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init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
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init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
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init_data.add_ushort_index(i * 2);
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init_data.add_ushort_index(i * 2 + 1);
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}
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m_scale.init_from(std::move(init_data));
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}
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m_scale.set_color(color);
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m_scale.render();
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#else
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::glBegin(GL_LINES);
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for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
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const float angle = (float)i * ScaleStepRad;
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const float cosa = ::cos(angle);
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const float sina = ::sin(angle);
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const float in_x = cosa * m_radius;
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const float in_y = sina * m_radius;
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const float in_z = 0.0f;
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const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
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const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
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const float out_z = 0.0f;
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::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
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::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
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}
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glsafe(::glEnd());
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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}
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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void GLGizmoRotate::render_snap_radii(const ColorRGBA& color, bool radius_changed)
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#else
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void GLGizmoRotate::render_snap_radii() const
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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{
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const float step = 2.0f * float(PI) / float(SnapRegionsCount);
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const float in_radius = m_radius / 3.0f;
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const float out_radius = 2.0f * in_radius;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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if (!m_snap_radii.is_initialized() || radius_changed) {
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m_snap_radii.reset();
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
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init_data.reserve_vertices(2 * ScaleStepsCount);
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init_data.reserve_indices(2 * ScaleStepsCount);
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// vertices + indices
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for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
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const float angle = float(i * step);
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const float cosa = ::cos(angle);
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const float sina = ::sin(angle);
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const float in_x = cosa * in_radius;
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const float in_y = sina * in_radius;
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const float out_x = cosa * out_radius;
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const float out_y = sina * out_radius;
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init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
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init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
|
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init_data.add_ushort_index(i * 2);
|
|
init_data.add_ushort_index(i * 2 + 1);
|
|
}
|
|
|
|
m_snap_radii.init_from(std::move(init_data));
|
|
}
|
|
|
|
m_snap_radii.set_color(color);
|
|
m_snap_radii.render();
|
|
#else
|
|
::glBegin(GL_LINES);
|
|
for (unsigned int i = 0; i < SnapRegionsCount; ++i) {
|
|
const float angle = (float)i * step;
|
|
const float cosa = ::cos(angle);
|
|
const float sina = ::sin(angle);
|
|
const float in_x = cosa * in_radius;
|
|
const float in_y = sina * in_radius;
|
|
const float in_z = 0.0f;
|
|
const float out_x = cosa * out_radius;
|
|
const float out_y = sina * out_radius;
|
|
const float out_z = 0.0f;
|
|
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
|
|
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
|
|
}
|
|
glsafe(::glEnd());
|
|
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
}
|
|
|
|
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_changed)
|
|
{
|
|
if (!m_reference_radius.is_initialized() || radius_changed) {
|
|
m_reference_radius.reset();
|
|
|
|
GLModel::Geometry init_data;
|
|
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
|
|
init_data.reserve_vertices(2);
|
|
init_data.reserve_indices(2);
|
|
|
|
// vertices
|
|
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
|
|
init_data.add_vertex(Vec3f(m_radius * (1.0f + GrabberOffset), 0.0f, 0.0f));
|
|
|
|
// indices
|
|
init_data.add_ushort_line(0, 1);
|
|
|
|
m_reference_radius.init_from(std::move(init_data));
|
|
}
|
|
|
|
m_reference_radius.set_color(color);
|
|
m_reference_radius.render();
|
|
}
|
|
#else
|
|
void GLGizmoRotate::render_reference_radius() const
|
|
{
|
|
::glBegin(GL_LINES);
|
|
::glVertex3f(0.0f, 0.0f, 0.0f);
|
|
::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f);
|
|
glsafe(::glEnd());
|
|
}
|
|
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
|
|
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
void GLGizmoRotate::render_angle_arc(const ColorRGBA& color, bool radius_changed)
|
|
#else
|
|
void GLGizmoRotate::render_angle() const
|
|
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
{
|
|
const float step_angle = float(m_angle) / float(AngleResolution);
|
|
const float ex_radius = m_radius * (1.0f + GrabberOffset);
|
|
|
|
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
if (!m_angle_arc.is_initialized() || radius_changed) {
|
|
m_angle_arc.reset();
|
|
|
|
GLModel::Geometry init_data;
|
|
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
|
|
init_data.reserve_vertices(1 + AngleResolution);
|
|
init_data.reserve_indices(1 + AngleResolution);
|
|
|
|
// vertices + indices
|
|
for (unsigned short i = 0; i <= AngleResolution; ++i) {
|
|
const float angle = float(i) * step_angle;
|
|
init_data.add_vertex(Vec3f(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f));
|
|
init_data.add_ushort_index(i);
|
|
}
|
|
|
|
m_angle_arc.init_from(std::move(init_data));
|
|
}
|
|
|
|
m_angle_arc.set_color(color);
|
|
m_angle_arc.render();
|
|
#else
|
|
::glBegin(GL_LINE_STRIP);
|
|
for (unsigned int i = 0; i <= AngleResolution; ++i) {
|
|
const float angle = float(i) * step_angle;
|
|
const float x = ::cos(angle) * ex_radius;
|
|
const float y = ::sin(angle) * ex_radius;
|
|
const float z = 0.0f;
|
|
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
|
|
}
|
|
glsafe(::glEnd());
|
|
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
}
|
|
|
|
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radius_changed)
|
|
{
|
|
if (!m_grabber_connection.model.is_initialized() || radius_changed || !m_grabber_connection.old_center.isApprox(m_grabbers.front().center)) {
|
|
m_grabber_connection.model.reset();
|
|
m_grabber_connection.old_center = m_grabbers.front().center;
|
|
|
|
GLModel::Geometry init_data;
|
|
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
|
|
init_data.reserve_vertices(2);
|
|
init_data.reserve_indices(2);
|
|
|
|
// vertices
|
|
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
|
|
init_data.add_vertex((Vec3f)m_grabbers.front().center.cast<float>());
|
|
|
|
// indices
|
|
init_data.add_ushort_line(0, 1);
|
|
|
|
m_grabber_connection.model.init_from(std::move(init_data));
|
|
}
|
|
|
|
m_grabber_connection.model.set_color(color);
|
|
m_grabber_connection.model.render();
|
|
}
|
|
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
|
|
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box)
|
|
{
|
|
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
const double grabber_radius = double(m_radius) * (1.0 + double(GrabberOffset));
|
|
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
|
|
m_grabbers[0].angles.z() = m_angle;
|
|
|
|
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
|
|
|
|
::glBegin(GL_LINES);
|
|
::glVertex3f(0.0f, 0.0f, 0.0f);
|
|
::glVertex3dv(m_grabbers[0].center.data());
|
|
glsafe(::glEnd());
|
|
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
|
|
m_grabbers.front().color = m_highlight_color;
|
|
render_grabbers(box);
|
|
}
|
|
|
|
void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking)
|
|
{
|
|
const float mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 3.0);
|
|
const double size = m_dragging ? double(m_grabbers.front().get_dragging_half_size(mean_size)) : double(m_grabbers.front().get_half_size(mean_size));
|
|
|
|
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
|
|
if (shader == nullptr)
|
|
return;
|
|
|
|
m_cone.set_color((!picking && m_hover_id != -1) ? complementary(m_grabbers.front().color) : m_grabbers.front().color);
|
|
|
|
shader->start_using();
|
|
shader->set_uniform("emission_factor", 0.1f);
|
|
#else
|
|
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
|
if (shader == nullptr)
|
|
return;
|
|
|
|
m_cone.set_color(-1, (!picking && m_hover_id != -1) ? complementary(m_grabbers.front().color) : m_grabbers.front().color);
|
|
if (!picking) {
|
|
shader->start_using();
|
|
shader->set_uniform("emission_factor", 0.1f);
|
|
}
|
|
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
|
|
const Vec3d& center = m_grabbers.front().center;
|
|
|
|
glsafe(::glPushMatrix());
|
|
glsafe(::glTranslated(center.x(), center.y(), center.z()));
|
|
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
|
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
|
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
|
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
|
m_cone.render();
|
|
glsafe(::glPopMatrix());
|
|
glsafe(::glPushMatrix());
|
|
glsafe(::glTranslated(center.x(), center.y(), center.z()));
|
|
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
|
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
|
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
|
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
|
m_cone.render();
|
|
glsafe(::glPopMatrix());
|
|
|
|
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
if (! picking)
|
|
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
|
|
shader->stop_using();
|
|
}
|
|
|
|
void GLGizmoRotate::transform_to_local(const Selection& selection) const
|
|
{
|
|
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
|
|
|
|
#if ENABLE_WORLD_COORDINATE
|
|
glsafe(::glMultMatrixd(m_orient_matrix.data()));
|
|
#else
|
|
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
|
|
const Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
|
|
glsafe(::glMultMatrixd(orient_matrix.data()));
|
|
}
|
|
#endif // ENABLE_WORLD_COORDINATE
|
|
|
|
switch (m_axis)
|
|
{
|
|
case X:
|
|
{
|
|
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
|
|
glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f));
|
|
break;
|
|
}
|
|
case Y:
|
|
{
|
|
glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f));
|
|
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
|
|
break;
|
|
}
|
|
default:
|
|
case Z:
|
|
{
|
|
// no rotation
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
|
|
{
|
|
double half_pi = 0.5 * double(PI);
|
|
|
|
Transform3d m = Transform3d::Identity();
|
|
|
|
switch (m_axis)
|
|
{
|
|
case X:
|
|
{
|
|
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
|
|
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY()));
|
|
break;
|
|
}
|
|
case Y:
|
|
{
|
|
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitY()));
|
|
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
|
|
break;
|
|
}
|
|
default:
|
|
case Z:
|
|
{
|
|
// no rotation applied
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if ENABLE_WORLD_COORDINATE
|
|
m = m * m_orient_matrix.inverse();
|
|
#else
|
|
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
|
|
m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse();
|
|
#endif // ENABLE_WORLD_COORDINATE
|
|
|
|
m.translate(-m_center);
|
|
|
|
return transform(mouse_ray, m).intersect_plane(0.0);
|
|
}
|
|
|
|
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
|
: GLGizmoBase(parent, icon_filename, sprite_id)
|
|
, m_gizmos({ GLGizmoRotate(parent, GLGizmoRotate::X), GLGizmoRotate(parent, GLGizmoRotate::Y), GLGizmoRotate(parent, GLGizmoRotate::Z) })
|
|
{
|
|
for (unsigned int i = 0; i < 3; ++i) {
|
|
m_gizmos[i].set_group_id(i);
|
|
}
|
|
|
|
load_rotoptimize_state();
|
|
}
|
|
|
|
bool GLGizmoRotate3D::on_init()
|
|
{
|
|
for (GLGizmoRotate& g : m_gizmos) {
|
|
if (!g.init())
|
|
return false;
|
|
}
|
|
|
|
for (unsigned int i = 0; i < 3; ++i) {
|
|
m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
|
|
}
|
|
|
|
m_shortcut_key = WXK_CONTROL_R;
|
|
|
|
return true;
|
|
}
|
|
|
|
std::string GLGizmoRotate3D::on_get_name() const
|
|
{
|
|
return _u8L("Rotate");
|
|
}
|
|
|
|
bool GLGizmoRotate3D::on_is_activable() const
|
|
{
|
|
return !m_parent.get_selection().is_empty();
|
|
}
|
|
|
|
void GLGizmoRotate3D::on_start_dragging()
|
|
{
|
|
if (0 <= m_hover_id && m_hover_id < 3)
|
|
m_gizmos[m_hover_id].start_dragging();
|
|
}
|
|
|
|
void GLGizmoRotate3D::on_stop_dragging()
|
|
{
|
|
if (0 <= m_hover_id && m_hover_id < 3)
|
|
m_gizmos[m_hover_id].stop_dragging();
|
|
}
|
|
|
|
void GLGizmoRotate3D::on_render()
|
|
{
|
|
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
|
|
|
|
if (m_hover_id == -1 || m_hover_id == 0)
|
|
m_gizmos[X].render();
|
|
|
|
if (m_hover_id == -1 || m_hover_id == 1)
|
|
m_gizmos[Y].render();
|
|
|
|
if (m_hover_id == -1 || m_hover_id == 2)
|
|
m_gizmos[Z].render();
|
|
}
|
|
|
|
GLGizmoRotate3D::RotoptimzeWindow::RotoptimzeWindow(ImGuiWrapper * imgui,
|
|
State & state,
|
|
const Alignment &alignment)
|
|
: m_imgui{imgui}
|
|
{
|
|
imgui->begin(_L("Optimize orientation"), ImGuiWindowFlags_NoMove |
|
|
ImGuiWindowFlags_AlwaysAutoResize |
|
|
ImGuiWindowFlags_NoCollapse);
|
|
|
|
// adjust window position to avoid overlap the view toolbar
|
|
float win_h = ImGui::GetWindowHeight();
|
|
float x = alignment.x, y = alignment.y;
|
|
y = std::min(y, alignment.bottom_limit - win_h);
|
|
ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
|
|
|
|
float max_text_w = 0.;
|
|
auto padding = ImGui::GetStyle().FramePadding;
|
|
padding.x *= 2.f;
|
|
padding.y *= 2.f;
|
|
|
|
for (size_t i = 0; i < RotoptimizeJob::get_methods_count(); ++i) {
|
|
float w =
|
|
ImGui::CalcTextSize(RotoptimizeJob::get_method_name(i).c_str()).x +
|
|
padding.x + ImGui::GetFrameHeight();
|
|
max_text_w = std::max(w, max_text_w);
|
|
}
|
|
|
|
ImGui::PushItemWidth(max_text_w);
|
|
|
|
if (ImGui::BeginCombo("", RotoptimizeJob::get_method_name(state.method_id).c_str())) {
|
|
for (size_t i = 0; i < RotoptimizeJob::get_methods_count(); ++i) {
|
|
if (ImGui::Selectable(RotoptimizeJob::get_method_name(i).c_str())) {
|
|
state.method_id = i;
|
|
wxGetApp().app_config->set("sla_auto_rotate",
|
|
"method_id",
|
|
std::to_string(state.method_id));
|
|
}
|
|
|
|
if (ImGui::IsItemHovered())
|
|
ImGui::SetTooltip("%s", RotoptimizeJob::get_method_description(i).c_str());
|
|
}
|
|
|
|
ImGui::EndCombo();
|
|
}
|
|
|
|
ImVec2 sz = ImGui::GetItemRectSize();
|
|
|
|
if (ImGui::IsItemHovered())
|
|
ImGui::SetTooltip("%s", RotoptimizeJob::get_method_description(state.method_id).c_str());
|
|
|
|
ImGui::Separator();
|
|
|
|
auto btn_txt = _L("Apply");
|
|
auto btn_txt_sz = ImGui::CalcTextSize(btn_txt.c_str());
|
|
ImVec2 button_sz = {btn_txt_sz.x + padding.x, btn_txt_sz.y + padding.y};
|
|
ImGui::SetCursorPosX(padding.x + sz.x - button_sz.x);
|
|
|
|
if (!wxGetApp().plater()->get_ui_job_worker().is_idle())
|
|
imgui->disabled_begin(true);
|
|
|
|
if ( imgui->button(btn_txt) ) {
|
|
replace_job(wxGetApp().plater()->get_ui_job_worker(),
|
|
std::make_unique<RotoptimizeJob>());
|
|
}
|
|
|
|
imgui->disabled_end();
|
|
}
|
|
|
|
GLGizmoRotate3D::RotoptimzeWindow::~RotoptimzeWindow()
|
|
{
|
|
m_imgui->end();
|
|
}
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|