PrusaSlicer/tests/fff_print/test_gcode.cpp
Martin Šach a4a7ac4a4e Add helical layer change.
Previously the layer change was straight up which caused stringing.
To solve this, a helical travel is implemented when changing layers.
2023-11-10 12:19:39 +01:00

192 lines
5.8 KiB
C++

#include <catch2/catch.hpp>
#include <memory>
#include "libslic3r/GCode.hpp"
using namespace Slic3r;
using namespace Slic3r::GCode::Impl;
SCENARIO("Origin manipulation", "[GCode]") {
Slic3r::GCodeGenerator gcodegen;
WHEN("set_origin to (10,0)") {
gcodegen.set_origin(Vec2d(10,0));
REQUIRE(gcodegen.origin() == Vec2d(10, 0));
}
WHEN("set_origin to (10,0) and translate by (5, 5)") {
gcodegen.set_origin(Vec2d(10,0));
gcodegen.set_origin(gcodegen.origin() + Vec2d(5, 5));
THEN("origin returns reference to point") {
REQUIRE(gcodegen.origin() == Vec2d(15,5));
}
}
}
struct ApproxEqualsPoints : public Catch::MatcherBase<Points> {
ApproxEqualsPoints(const Points& expected, unsigned tolerance): expected(expected), tolerance(tolerance) {}
bool match(const Points& points) const override {
if (points.size() != expected.size()) {
return false;
}
for (auto i = 0u; i < points.size(); ++i) {
const Point& point = points[i];
const Point& expected_point = this->expected[i];
if (
std::abs(point.x() - expected_point.x()) > this->tolerance
|| std::abs(point.y() - expected_point.y()) > this->tolerance
) {
return false;
}
}
return true;
}
std::string describe() const override {
std::stringstream ss;
ss << std::endl;
for (const Point& point : expected) {
ss << "(" << point.x() << ", " << point.y() << ")" << std::endl;
}
ss << "With tolerance: " << this->tolerance;
return "Equals " + ss.str();
}
private:
Points expected;
unsigned tolerance;
};
Points get_points(const std::vector<DistancedPoint>& result) {
Points result_points;
std::transform(
result.begin(),
result.end(),
std::back_inserter(result_points),
[](const DistancedPoint& point){
return point.point;
}
);
return result_points;
}
std::vector<double> get_distances(const std::vector<DistancedPoint>& result) {
std::vector<double> result_distances;
std::transform(
result.begin(),
result.end(),
std::back_inserter(result_distances),
[](const DistancedPoint& point){
return point.distance_from_start;
}
);
return result_distances;
}
TEST_CASE("Place points at distances - expected use", "[GCode]") {
std::vector<Point> line{
scaled(Vec2f{0, 0}),
scaled(Vec2f{1, 0}),
scaled(Vec2f{2, 1}),
scaled(Vec2f{2, 2})
};
std::vector<double> distances{0, 0.2, 0.5, 1 + std::sqrt(2)/2, 1 + std::sqrt(2) + 0.5, 100.0};
std::vector<DistancedPoint> result = slice_xy_path(line, distances);
REQUIRE_THAT(get_points(result), ApproxEqualsPoints(Points{
scaled(Vec2f{0, 0}),
scaled(Vec2f{0.2, 0}),
scaled(Vec2f{0.5, 0}),
scaled(Vec2f{1, 0}),
scaled(Vec2f{1.5, 0.5}),
scaled(Vec2f{2, 1}),
scaled(Vec2f{2, 1.5}),
scaled(Vec2f{2, 2})
}, 5));
REQUIRE_THAT(get_distances(result), Catch::Matchers::Approx(std::vector<double>{
distances[0], distances[1], distances[2], 1, distances[3], 1 + std::sqrt(2), distances[4], 2 + std::sqrt(2)
}));
}
TEST_CASE("Place points at distances - edge case", "[GCode]") {
std::vector<Point> line{
scaled(Vec2f{0, 0}),
scaled(Vec2f{1, 0}),
scaled(Vec2f{2, 0})
};
std::vector<double> distances{0, 1, 1.5, 2};
Points result{get_points(slice_xy_path(line, distances))};
CHECK(result == Points{
scaled(Vec2f{0, 0}),
scaled(Vec2f{1, 0}),
scaled(Vec2f{1.5, 0}),
scaled(Vec2f{2, 0})
});
}
TEST_CASE("Generate elevated travel", "[GCode]") {
std::vector<Point> xy_path{
scaled(Vec2f{0, 0}),
scaled(Vec2f{1, 0}),
};
std::vector<double> ensure_points_at_distances{0.2, 0.5};
Points3 result{generate_elevated_travel(xy_path, ensure_points_at_distances, 2.0, [](double x){return 1 + x;})};
CHECK(result == Points3{
scaled(Vec3f{0, 0, 3.0}),
scaled(Vec3f{0.2, 0, 3.2}),
scaled(Vec3f{0.5, 0, 3.5}),
scaled(Vec3f{1, 0, 4.0})
});
}
TEST_CASE("Generate regular polygon", "[GCode]") {
const unsigned points_count{32};
const Point centroid{scaled(Vec2d{5, -2})};
const Polygon result{generate_regular_polygon(centroid, scaled(Vec2d{0, 0}), points_count)};
const Point oposite_point{centroid * 2};
REQUIRE(result.size() == 32);
CHECK(result[16].x() == Approx(oposite_point.x()));
CHECK(result[16].y() == Approx(oposite_point.y()));
std::vector<double> angles;
angles.reserve(points_count);
for (unsigned index = 0; index < points_count; index++) {
const unsigned previous_index{index == 0 ? points_count - 1 : index - 1};
const unsigned next_index{index == points_count - 1 ? 0 : index + 1};
const Point previous_point = result.points[previous_index];
const Point current_point = result.points[index];
const Point next_point = result.points[next_index];
angles.emplace_back(angle(Vec2crd{previous_point - current_point}, Vec2crd{next_point - current_point}));
}
std::vector<double> expected;
angles.reserve(points_count);
std::generate_n(std::back_inserter(expected), points_count, [&](){
return angles.front();
});
CHECK_THAT(angles, Catch::Matchers::Approx(expected));
}
TEST_CASE("Square bed with padding", "[GCode]") {
const Bed bed{
{
Vec2d{0, 0},
Vec2d{100, 0},
Vec2d{100, 100},
Vec2d{0, 100}
},
10.0
};
CHECK(bed.centroid.x() == 50);
CHECK(bed.centroid.y() == 50);
CHECK(bed.contains_within_padding(Vec2d{10, 10}));
CHECK_FALSE(bed.contains_within_padding(Vec2d{9, 10}));
}