PrusaSlicer/src/slic3r/GUI/Gizmos/GLGizmoSimplify.hpp

165 lines
5.0 KiB
C++

#ifndef slic3r_GLGizmoSimplify_hpp_
#define slic3r_GLGizmoSimplify_hpp_
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code,
// which overrides our localization "L" macro.
#include "GLGizmoBase.hpp"
#include "GLGizmoPainterBase.hpp" // for render wireframe
#include "slic3r/GUI/GLModel.hpp"
#include "admesh/stl.h" // indexed_triangle_set
#include <thread>
#include <mutex>
#include <optional>
#include <atomic>
#include <GL/glew.h> // GLUint
// for simplify suggestion
class ModelObjectPtrs; // std::vector<ModelObject*>
namespace Slic3r {
class ModelVolume;
namespace GUI {
class NotificationManager; // for simplify suggestion
class GLGizmoSimplify: public GLGizmoBase
{
public:
GLGizmoSimplify(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
virtual ~GLGizmoSimplify();
bool on_esc_key_down();
static void add_simplify_suggestion_notification(
const std::vector<size_t> &object_ids,
const ModelObjectPtrs & objects,
NotificationManager & manager);
protected:
virtual std::string on_get_name() const override;
virtual void on_render_input_window(float x, float y, float bottom_limit) override;
virtual bool on_is_activable() const override;
virtual bool on_is_selectable() const override { return false; }
virtual void on_set_state() override;
// must implement
virtual bool on_init() override { return true;};
virtual void on_render() override;
virtual void on_render_for_picking() override{};
virtual CommonGizmosDataID on_get_requirements() const;
private:
void after_apply();
void close();
void process();
void set_its(const indexed_triangle_set &its);
void create_gui_cfg();
void request_rerender();
void set_center_position();
// move to global functions
static ModelVolume *get_volume(const Selection &selection, Model &model);
static const ModelVolume *get_volume(const GLVolume::CompositeID &cid, const Model &model);
// return false when volume was deleted
static bool exist_volume(const ModelVolume *volume);
std::atomic_bool m_is_valid_result; // differ what to do in apply
std::atomic_bool m_exist_preview; // set when process end
bool m_move_to_center; // opening gizmo
ModelVolume *m_volume; // keep pointer to actual working volume
size_t m_obj_index;
std::optional<indexed_triangle_set> m_original_its;
bool m_show_wireframe;
GLModel m_glmodel;
std::atomic<bool> m_need_reload; // after simplify, glReload must be on main thread
struct State {
enum Status {
settings,
preview, // simplify to show preview
close_on_end, // simplify with close on end
canceling // after button click, before canceled
};
Status status;
int progress; // percent of done work
indexed_triangle_set result;
};
std::thread m_worker;
std::mutex m_state_mutex; // guards m_state
State m_state;
struct Configuration
{
bool use_count = false;
// minimal triangle count
float decimate_ratio = 50.f; // in percent
uint32_t wanted_count = 0; // initialize by percents
// maximal quadric error
float max_error = 1.;
void fix_count_by_ratio(size_t triangle_count)
{
if (decimate_ratio <= 0.f)
wanted_count = static_cast<uint32_t>(triangle_count);
else if (decimate_ratio >= 100.f)
wanted_count = 0;
else
wanted_count = static_cast<uint32_t>(std::round(
triangle_count * (100.f - decimate_ratio) / 100.f));
}
} m_configuration;
// This configs holds GUI layout size given by translated texts.
// etc. When language changes, GUI is recreated and this class constructed again,
// so the change takes effect. (info by GLGizmoFdmSupports.hpp)
struct GuiCfg
{
int top_left_width = 100;
int bottom_left_width = 100;
int input_width = 100;
int window_offset_x = 100;
int window_offset_y = 100;
int window_padding = 0;
// trunc model name when longer
size_t max_char_in_name = 30;
// to prevent freezing when move in gui
// delay before process in [ms]
std::chrono::duration<long int, std::milli> prcess_delay = std::chrono::milliseconds(250);
};
std::optional<GuiCfg> m_gui_cfg;
// translations used for calc window size
const std::string tr_mesh_name;
const std::string tr_triangles;
const std::string tr_detail_level;
const std::string tr_decimate_ratio;
void init_model();
// cancel exception
class SimplifyCanceledException: public std::exception
{
public:
const char *what() const throw()
{
return L("Model simplification has been canceled");
}
};
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoSimplify_hpp_