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265 lines
9.2 KiB
C++
265 lines
9.2 KiB
C++
#include "../ClipperUtils.hpp"
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#include "../ExPolygon.hpp"
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#include "../Surface.hpp"
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#include "../Geometry.hpp"
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#include "../AABBTreeIndirect.hpp"
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#include "../ShortestPath.hpp"
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#include "FillAdaptive.hpp"
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namespace Slic3r {
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void FillAdaptive::_fill_surface_single(
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const FillParams ¶ms,
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unsigned int thickness_layers,
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const std::pair<float, Point> &direction,
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ExPolygon &expolygon,
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Polylines &polylines_out)
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{
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// Store grouped lines by its direction (multiple of 120°)
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std::vector<Lines> infill_lines_dir(3);
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this->generate_infill_lines(this->adapt_fill_octree->root_cube.get(),
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this->z, this->adapt_fill_octree->origin,infill_lines_dir,
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this->adapt_fill_octree->cubes_properties,
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this->adapt_fill_octree->cubes_properties.size() - 1);
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Polylines all_polylines;
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all_polylines.reserve(infill_lines_dir[0].size() * 3);
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for (Lines &infill_lines : infill_lines_dir)
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{
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for (const Line &line : infill_lines)
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{
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all_polylines.emplace_back(line.a, line.b);
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}
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}
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if (params.dont_connect)
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{
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// Crop all polylines
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polylines_out = intersection_pl(all_polylines, to_polygons(expolygon));
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}
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else
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{
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// Crop all polylines
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all_polylines = intersection_pl(all_polylines, to_polygons(expolygon));
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Polylines boundary_polylines;
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Polylines non_boundary_polylines;
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for (const Polyline &polyline : all_polylines)
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{
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// connect_infill required all polylines to touch the boundary.
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if(polyline.lines().size() == 1 && expolygon.has_boundary_point(polyline.lines().front().a) && expolygon.has_boundary_point(polyline.lines().front().b))
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{
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boundary_polylines.push_back(polyline);
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} else {
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non_boundary_polylines.push_back(polyline);
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}
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}
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boundary_polylines = chain_polylines(boundary_polylines);
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FillAdaptive::connect_infill(std::move(boundary_polylines), expolygon, polylines_out, this->spacing, params);
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polylines_out.insert(polylines_out.end(), non_boundary_polylines.begin(), non_boundary_polylines.end());
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}
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
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static int iRuna = 0;
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BoundingBox bbox_svg = this->bounding_box;
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{
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::Slic3r::SVG svg(debug_out_path("FillAdaptive-%d.svg", iRuna), bbox_svg);
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for (const Polyline &polyline : polylines_out)
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{
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for (const Line &line : polyline.lines())
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{
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Point from = line.a;
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Point to = line.b;
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Point diff = to - from;
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float shrink_length = scale_(0.4);
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float line_slope = (float)diff.y() / diff.x();
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float shrink_x = shrink_length / (float)std::sqrt(1.0 + (line_slope * line_slope));
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float shrink_y = line_slope * shrink_x;
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to.x() -= shrink_x;
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to.y() -= shrink_y;
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from.x() += shrink_x;
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from.y() += shrink_y;
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svg.draw(Line(from, to));
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}
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}
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}
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iRuna++;
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}
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#endif /* SLIC3R_DEBUG */
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}
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void FillAdaptive::generate_infill_lines(
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FillAdaptive_Internal::Cube *cube,
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double z_position,
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const Vec3d &origin,
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std::vector<Lines> &dir_lines_out,
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const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties,
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int depth)
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{
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using namespace FillAdaptive_Internal;
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if(cube == nullptr)
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{
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return;
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}
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double z_diff = std::abs(z_position - cube->center.z());
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if (z_diff > cubes_properties[depth].height / 2)
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{
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return;
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}
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if (z_diff < cubes_properties[depth].line_z_distance)
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{
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Point from(
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scale_((cubes_properties[depth].diagonal_length / 2) * (cubes_properties[depth].line_z_distance - z_diff) / cubes_properties[depth].line_z_distance),
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scale_(cubes_properties[depth].line_xy_distance - ((z_position - (cube->center.z() - cubes_properties[depth].line_z_distance)) / sqrt(2))));
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Point to(-from.x(), from.y());
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// Relative to cube center
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float rotation_angle = (2.0 * M_PI) / 3.0;
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for (Lines &lines : dir_lines_out)
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{
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Vec3d offset = cube->center - origin;
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Point from_abs(from), to_abs(to);
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from_abs.x() += scale_(offset.x());
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from_abs.y() += scale_(offset.y());
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to_abs.x() += scale_(offset.x());
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to_abs.y() += scale_(offset.y());
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// lines.emplace_back(from_abs, to_abs);
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this->connect_lines(lines, Line(from_abs, to_abs));
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from.rotate(rotation_angle);
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to.rotate(rotation_angle);
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}
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}
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for(const std::unique_ptr<Cube> &child : cube->children)
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{
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if(child != nullptr)
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{
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generate_infill_lines(child.get(), z_position, origin, dir_lines_out, cubes_properties, depth - 1);
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}
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}
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}
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void FillAdaptive::connect_lines(Lines &lines, Line new_line)
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{
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int eps = scale_(0.10);
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for (size_t i = 0; i < lines.size(); ++i)
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{
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if (std::abs(new_line.a.x() - lines[i].b.x()) < eps && std::abs(new_line.a.y() - lines[i].b.y()) < eps)
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{
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new_line.a = lines[i].a;
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lines.erase(lines.begin() + i);
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--i;
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continue;
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}
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if (std::abs(new_line.b.x() - lines[i].a.x()) < eps && std::abs(new_line.b.y() - lines[i].a.y()) < eps)
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{
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new_line.b = lines[i].b;
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lines.erase(lines.begin() + i);
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--i;
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continue;
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}
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}
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lines.emplace_back(new_line.a, new_line.b);
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}
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std::unique_ptr<FillAdaptive_Internal::Octree> FillAdaptive::build_octree(
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TriangleMesh &triangle_mesh,
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coordf_t line_spacing,
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const Vec3d &cube_center)
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{
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using namespace FillAdaptive_Internal;
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if(line_spacing <= 0 || std::isnan(line_spacing))
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{
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return nullptr;
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}
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Vec3d bb_size = triangle_mesh.bounding_box().size();
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// The furthest point from the center of the bottom of the mesh bounding box.
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double furthest_point = std::sqrt(((bb_size.x() * bb_size.x()) / 4.0) +
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((bb_size.y() * bb_size.y()) / 4.0) +
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(bb_size.z() * bb_size.z()));
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double max_cube_edge_length = furthest_point * 2;
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std::vector<CubeProperties> cubes_properties;
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for (double edge_length = (line_spacing * 2); edge_length < (max_cube_edge_length * 2); edge_length *= 2)
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{
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CubeProperties props{};
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props.edge_length = edge_length;
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props.height = edge_length * sqrt(3);
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props.diagonal_length = edge_length * sqrt(2);
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props.line_z_distance = edge_length / sqrt(3);
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props.line_xy_distance = edge_length / sqrt(6);
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cubes_properties.push_back(props);
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}
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if (triangle_mesh.its.vertices.empty())
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{
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triangle_mesh.require_shared_vertices();
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}
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Vec3d rotation = Vec3d((5.0 * M_PI) / 4.0, Geometry::deg2rad(215.264), M_PI / 6.0);
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Transform3d rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation, Vec3d::Ones(), Vec3d::Ones());
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AABBTreeIndirect::Tree3f aabbTree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
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triangle_mesh.its.vertices, triangle_mesh.its.indices);
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auto octree = std::make_unique<Octree>(std::make_unique<Cube>(cube_center), cube_center, cubes_properties);
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FillAdaptive::expand_cube(octree->root_cube.get(), cubes_properties, rotation_matrix, aabbTree, triangle_mesh, cubes_properties.size() - 1);
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return octree;
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}
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void FillAdaptive::expand_cube(
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FillAdaptive_Internal::Cube *cube,
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const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties,
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const Transform3d &rotation_matrix,
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const AABBTreeIndirect::Tree3f &distance_tree,
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const TriangleMesh &triangle_mesh, int depth)
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{
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using namespace FillAdaptive_Internal;
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if (cube == nullptr || depth == 0)
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{
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return;
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}
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std::vector<Vec3d> child_centers = {
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Vec3d(-1, -1, -1), Vec3d( 1, -1, -1), Vec3d(-1, 1, -1), Vec3d(-1, -1, 1),
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Vec3d( 1, 1, 1), Vec3d(-1, 1, 1), Vec3d( 1, -1, 1), Vec3d( 1, 1, -1)
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};
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double cube_radius_squared = (cubes_properties[depth].height * cubes_properties[depth].height) / 16;
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for (size_t i = 0; i < 8; ++i)
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{
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const Vec3d &child_center = child_centers[i];
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Vec3d child_center_transformed = cube->center + rotation_matrix * (child_center * (cubes_properties[depth].edge_length / 4));
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if(AABBTreeIndirect::is_any_triangle_in_radius(triangle_mesh.its.vertices, triangle_mesh.its.indices,
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distance_tree, child_center_transformed, cube_radius_squared))
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{
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cube->children[i] = std::make_unique<Cube>(child_center_transformed);
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FillAdaptive::expand_cube(cube->children[i].get(), cubes_properties, rotation_matrix, distance_tree, triangle_mesh, depth - 1);
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}
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}
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}
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} // namespace Slic3r
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