PrusaSlicer/tests/slic3rutils/slic3r_arrangejob_tests.cpp
YuSanka c5b525ba3f Functions, related to load information from files are extracted from the Model into FileReader
+ GalleryDialog:: load_files() is renamed to add_files_to_custom_dir()
2025-01-13 14:13:04 +01:00

353 lines
12 KiB
C++

#include "catch2/catch.hpp"
#include "test_utils.hpp"
#include <random>
#include "slic3r/GUI/Jobs/UIThreadWorker.hpp"
#include "slic3r/GUI/Jobs/BoostThreadWorker.hpp"
#include "slic3r/GUI/Jobs/ArrangeJob2.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/FileReader.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "libslic3r/Format/3mf.hpp"
class RandomArrangeSettings: public Slic3r::arr2::ArrangeSettingsView {
Slic3r::arr2::ArrangeSettingsDb::Values m_v;
std::mt19937 m_rng;
public:
explicit RandomArrangeSettings(int seed) : m_rng(seed)
{
std::uniform_real_distribution<float> fdist(0., 100.f);
std::uniform_int_distribution<> bdist(0, 1);
std::uniform_int_distribution<> dist;
m_v.d_obj = fdist(m_rng);
m_v.d_bed = fdist(m_rng);
m_v.rotations = bdist(m_rng);
m_v.geom_handling = static_cast<GeometryHandling>(dist(m_rng) % ghCount);
m_v.arr_strategy = static_cast<ArrangeStrategy>(dist(m_rng) % asCount);
m_v.xl_align = static_cast<XLPivots>(dist(m_rng) % xlpCount);
}
explicit RandomArrangeSettings() : m_rng(std::random_device{} ()) {}
float get_distance_from_objects() const override { return m_v.d_obj; }
float get_distance_from_bed() const override { return m_v.d_bed; }
bool is_rotation_enabled() const override { return m_v.rotations; }
XLPivots get_xl_alignment() const override { return m_v.xl_align; }
GeometryHandling get_geometry_handling() const override { return m_v.geom_handling; }
ArrangeStrategy get_arrange_strategy() const override { return m_v.arr_strategy; }
};
TEMPLATE_TEST_CASE("Arranging empty bed should do nothing",
"[arrangejob][fillbedjob]",
Slic3r::GUI::ArrangeJob2,
Slic3r::GUI::FillBedJob2)
{
using namespace Slic3r;
using namespace Slic3r::GUI;
using JobType = TestType;
Model m;
UIThreadWorker w;
RandomArrangeSettings settings;
w.push(std::make_unique<JobType>(arr2::Scene{
arr2::SceneBuilder{}.set_model(m).set_arrange_settings(&settings)}));
w.process_events();
REQUIRE(m.objects.empty());
}
static void center_first_instance(Slic3r::ModelObject *mo,
const Slic3r::BoundingBox &bedbb)
{
using namespace Slic3r;
Vec2d d = unscaled(bedbb).center() -
to_2d(mo->instance_bounding_box(0).center());
auto tr = mo->instances.front()->get_transformation().get_matrix();
tr.translate(to_3d(d, 0.));
mo->instances.front()->set_transformation(Geometry::Transformation(tr));
}
TEST_CASE("Basic arrange with cube", "[arrangejob]") {
using namespace Slic3r;
using namespace Slic3r::GUI;
std::string basepath = TEST_DATA_DIR PATH_SEPARATOR;
DynamicPrintConfig cfg;
cfg.load_from_ini(basepath + "default_fff.ini",
ForwardCompatibilitySubstitutionRule::Enable);
Model m = FileReader::load_model(basepath + "20mm_cube.obj");
UIThreadWorker w;
arr2::ArrangeSettings settings;
Points bedpts = get_bed_shape(cfg);
arr2::ArrangeBed bed = arr2::to_arrange_bed(bedpts, Vec2crd{0, 0});
SECTION("Single cube needs to be centered") {
w.push(std::make_unique<ArrangeJob2>(arr2::Scene{
arr2::SceneBuilder{}
.set_model(m)
.set_arrange_settings(&settings)
.set_bed(cfg, Vec2crd{0, 0})}));
w.process_events();
REQUIRE(m.objects.size() == 1);
REQUIRE(m.objects.front()->instances.size() == 1);
Vec3d c3 = m.objects.front()->bounding_box_exact().center();
Point c{scaled(c3.x()), scaled(c3.y())};
REQUIRE(c == bounding_box(bed).center());
}
SECTION("Selected cube needs to go beside existing") {
REQUIRE(m.objects.size() == 1);
ModelObject *mo = m.objects.front();
// Center the first instance within the bed
center_first_instance(mo, bounding_box(bed));
m.objects.front()->add_instance();
REQUIRE(m.objects.front()->instances.size() == 2);
arr2::FixedSelection sel({ {false, true} });
arr2::Scene scene{arr2::SceneBuilder{}
.set_model(m)
.set_arrange_settings(&settings)
.set_bed(cfg, Vec2crd{0, 0})
.set_selection(&sel)};
w.push(std::make_unique<ArrangeJob2>(std::move(scene)));
w.process_events();
auto bb0 = m.objects.front()->instance_bounding_box(0);
auto bb1 = m.objects.front()->instance_bounding_box(1);
REQUIRE(!bb0.contains(bb1));
bb0.merge(bb1);
Vec2d sz = to_2d(bb0.size());
if (sz.x() > sz.y())
std::swap(sz.x(), sz.y());
double d_obj = settings.get_distance_from_objects();
REQUIRE(sz.y() == Approx(2. * bb1.size().y() + d_obj));
}
SECTION("Selected cube (different object), needs to go beside existing") {
REQUIRE(m.objects.size() == 1);
ModelObject *mo = m.objects.front();
// Center the first instance within the bed
center_first_instance(mo, bounding_box(bed));
ModelObject *mosel = m.add_object(*m.objects.front());
arr2::FixedSelection sel({ {false}, {true} });
arr2::Scene scene{arr2::SceneBuilder{}
.set_model(m)
.set_arrange_settings(&settings)
.set_bed(cfg, Vec2crd{0, 0})
.set_selection(&sel)};
w.push(std::make_unique<ArrangeJob2>(std::move(scene)));
w.process_events();
auto bb0 = mo->instance_bounding_box(0);
auto bb1 = mosel->instance_bounding_box(0);
REQUIRE(!bb0.contains(bb1));
bb0.merge(bb1);
Vec2d sz = to_2d(bb0.size());
if (sz.x() > sz.y())
std::swap(sz.x(), sz.y());
double d_obj = settings.get_distance_from_objects();
REQUIRE(sz.y() == Approx(2. * bb1.size().y() + d_obj));
}
SECTION("Four cubes needs to touch each other after arrange") {
ModelObject *mo = m.objects.front();
mo->add_instance();
mo->add_instance();
mo->add_instance();
auto bedbb = unscaled<double>(bounding_box(bed));
ModelInstance *mi = mo->instances[0];
Vec2d d = bedbb.min - to_2d(mo->instance_bounding_box(0).center());
auto tr = mi->get_transformation().get_matrix();
tr.translate(to_3d(d, 0.));
mi->set_transformation(Geometry::Transformation(tr));
mi = mo->instances[1];
d = Vec2d(bedbb.min.x(), bedbb.max.y()) -
to_2d(mo->instance_bounding_box(1).center());
tr = mi->get_transformation().get_matrix();
tr.translate(to_3d(d, 0.));
mi->set_transformation(Geometry::Transformation(tr));
mi = mo->instances[2];
d = bedbb.max - to_2d(mo->instance_bounding_box(2).center());
tr = mi->get_transformation().get_matrix();
tr.translate(to_3d(d, 0.));
mi->set_transformation(Geometry::Transformation(tr));
mi = mo->instances[3];
d = Vec2d(bedbb.max.x(), bedbb.min.y()) -
to_2d(mo->instance_bounding_box(3).center());
tr = mi->get_transformation().get_matrix();
tr.translate(to_3d(d, 0.));
mi->set_transformation(Geometry::Transformation(tr));
arr2::Scene scene{arr2::SceneBuilder{}
.set_model(m)
.set_arrange_settings(&settings)
.set_bed(cfg, Point::new_scale(10, 10))};
w.push(std::make_unique<ArrangeJob2>(std::move(scene)));
w.process_events();
auto pilebb = m.objects.front()->bounding_box_exact();
Vec3d c3 = pilebb.center();
Point c{scaled(c3.x()), scaled(c3.y())};
REQUIRE(c == bounding_box(bed).center());
float d_obj = settings.get_distance_from_objects();
REQUIRE(pilebb.size().x() == Approx(2. * 20. + d_obj));
REQUIRE(pilebb.size().y() == Approx(2. * 20. + d_obj));
}
}
struct DummyProgress: Slic3r::ProgressIndicator {
int range = 100;
int pr = 0;
std::string statustxt;
void set_range(int r) override { range = r; }
void set_cancel_callback(CancelFn = CancelFn()) override {}
void set_progress(int p) override { pr = p; }
void set_status_text(const char *txt) override { statustxt = txt; }
int get_range() const override { return range; }
};
TEST_CASE("Test for modifying model during arrangement", "[arrangejob][fillbedjob]")
{
using namespace Slic3r;
using namespace Slic3r::GUI;
std::string basepath = TEST_DATA_DIR PATH_SEPARATOR;
DynamicPrintConfig cfg;
cfg.load_from_ini(basepath + "default_fff.ini",
ForwardCompatibilitySubstitutionRule::Enable);
Model m;
ModelObject* new_object = m.add_object();
new_object->name = "20mm_cyl";
new_object->add_instance();
TriangleMesh mesh = make_cylinder(10., 10.);
ModelVolume* new_volume = new_object->add_volume(mesh);
new_volume->name = new_object->name;
Points bedpts = get_bed_shape(cfg);
arr2::ArrangeBed bed = arr2::to_arrange_bed(bedpts, Vec2crd{0, 0});
BoostThreadWorker w(std::make_unique<DummyProgress>());
RandomArrangeSettings settings;
SECTION("Remove 10 cylinder instances during arrange") {
for (size_t i = 1; i < 10; ++i)
new_object->add_instance();
arr2::Scene scene{arr2::SceneBuilder{}
.set_model(m)
.set_arrange_settings(&settings)
.set_bed(cfg, Vec2crd{0, 0})};
ArrangeJob2::Callbacks cbs;
cbs.on_prepared = [&m] (auto &) {
m.clear_objects();
};
w.push(std::make_unique<ArrangeJob2>(std::move(scene), cbs));
w.wait_for_current_job();
REQUIRE(m.objects.empty());
}
}
//TEST_CASE("Logical bed needs to be used when physical bed is full",
// "[arrangejob][fillbedjob]")
//{
// using namespace Slic3r;
// using namespace Slic3r::GUI;
// std::string basepath = TEST_DATA_DIR PATH_SEPARATOR;
// DynamicPrintConfig cfg;
// cfg.load_from_ini(basepath + "default_fff.ini",
// ForwardCompatibilitySubstitutionRule::Enable);
// Model m;
// ModelObject* new_object = m.add_object();
// new_object->name = "bigbox";
// new_object->add_instance();
// TriangleMesh mesh = make_cube(200., 200., 10.);
// ModelVolume* new_volume = new_object->add_volume(mesh);
// new_volume->name = new_object->name;
// Points bedpts = get_bed_shape(cfg);
// arr2::ArrangeBed bed = arr2::to_arrange_bed(bedpts);
// auto bedbb = bounding_box(bed);
// center_first_instance(new_object, bedbb);
// new_object = m.add_object();
// new_object->name = "40x20mm_box";
// new_object->add_instance();
// mesh = make_cube(50., 50., 50.);
// new_volume = new_object->add_volume(mesh);
// new_volume->name = new_object->name;
// UIThreadWorker w(std::make_unique<DummyProgress>());
// arr2::ArrangeSettings settings;
// SECTION("Single cube needs to be on first logical bed") {
// {
// arr2::Scene scene{&m, &settings, &cfg};
// w.push(std::make_unique<ArrangeJob2>(std::move(scene)));
// w.process_events();
// }
// store_3mf("logicalbed_10mm.3mf", &m, &cfg, false);
// REQUIRE(m.objects.size() == 2);
// Vec3d c3 = m.objects[1]->bounding_box_exact().center();
// Point result_center{scaled(c3.x()), scaled(c3.y())};
// auto bedidx_ojb1 = scene.virtual_bed_handler().get_bed_index(m.objects[1]->instances[0]);
// REQUIRE(bedidx_ojb1 == 1);
// }
//}