PrusaSlicer/src/slic3r/GUI/GLCanvas3D.cpp

7146 lines
303 KiB
C++

///|/ Copyright (c) Prusa Research 2018 - 2023 Enrico Turri @enricoturri1966, Oleksandra Iushchenko @YuSanka, Tomáš Mészáros @tamasmeszaros, Lukáš Matěna @lukasmatena, Vojtěch Bubník @bubnikv, David Kocík @kocikdav, Filip Sykala @Jony01, Lukáš Hejl @hejllukas, Vojtěch Král @vojtechkral
///|/ Copyright (c) BambuStudio 2023 manch1n @manch1n
///|/ Copyright (c) SuperSlicer 2023 Remi Durand @supermerill
///|/ Copyright (c) 2020 Benjamin Greiner
///|/ Copyright (c) 2019 John Drake @foxox
///|/ Copyright (c) 2019 BeldrothTheGold @BeldrothTheGold
///|/ Copyright (c) 2019 Thomas Moore
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#include "libslic3r/libslic3r.h"
#include "GLCanvas3D.hpp"
#include <igl/unproject.h>
#include "libslic3r/BuildVolume.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/GCode/ThumbnailData.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/Layer.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/LocalesUtils.hpp"
#include "libslic3r/Technologies.hpp"
#include "libslic3r/Tesselate.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "3DBed.hpp"
#include "3DScene.hpp"
#include "BackgroundSlicingProcess.hpp"
#include "GLShader.hpp"
#include "GUI.hpp"
#include "Tab.hpp"
#include "GUI_Preview.hpp"
#include "OpenGLManager.hpp"
#include "Plater.hpp"
#include "MainFrame.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
#include "GUI_ObjectManipulation.hpp"
#include "Mouse3DController.hpp"
#include "I18N.hpp"
#include "NotificationManager.hpp"
#include "format.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#if ENABLE_RETINA_GL
#include "slic3r/Utils/RetinaHelper.hpp"
#endif
#include <GL/glew.h>
#include <wx/glcanvas.h>
#include <wx/bitmap.h>
#include <wx/dcmemory.h>
#include <wx/image.h>
#include <wx/settings.h>
#include <wx/tooltip.h>
#include <wx/debug.h>
#include <wx/fontutil.h>
// Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
#include "libslic3r/Print.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "wxExtensions.hpp"
#include <tbb/parallel_for.h>
#include <tbb/spin_mutex.h>
#include <boost/log/trivial.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <iostream>
#include <float.h>
#include <algorithm>
#include <cmath>
#include "DoubleSlider.hpp"
#include <imgui/imgui_internal.h>
#include <slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp>
static constexpr const float TRACKBALLSIZE = 0.8f;
static const Slic3r::ColorRGBA DEFAULT_BG_DARK_COLOR = { 0.478f, 0.478f, 0.478f, 1.0f };
static const Slic3r::ColorRGBA DEFAULT_BG_LIGHT_COLOR = { 0.753f, 0.753f, 0.753f, 1.0f };
static const Slic3r::ColorRGBA ERROR_BG_DARK_COLOR = { 0.478f, 0.192f, 0.039f, 1.0f };
static const Slic3r::ColorRGBA ERROR_BG_LIGHT_COLOR = { 0.753f, 0.192f, 0.039f, 1.0f };
#define SHOW_IMGUI_DEMO_WINDOW
#ifdef SHOW_IMGUI_DEMO_WINDOW
static bool show_imgui_demo_window = false;
#endif // SHOW_IMGUI_DEMO_WINDOW
namespace Slic3r {
namespace GUI {
#ifdef __WXGTK3__
// wxGTK3 seems to simulate OSX behavior in regard to HiDPI scaling support.
RetinaHelper::RetinaHelper(wxWindow* window) : m_window(window), m_self(nullptr) {}
RetinaHelper::~RetinaHelper() {}
float RetinaHelper::get_scale_factor() { return float(m_window->GetContentScaleFactor()); }
#endif // __WXGTK3__
// Fixed the collision between BuildVolume::Type::Convex and macro Convex defined inside /usr/include/X11/X.h that is included by WxWidgets 3.0.
#if defined(__linux__) && defined(Convex)
#undef Convex
#endif
GLCanvas3D::LayersEditing::~LayersEditing()
{
if (m_z_texture_id != 0) {
glsafe(::glDeleteTextures(1, &m_z_texture_id));
m_z_texture_id = 0;
}
delete m_slicing_parameters;
}
const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
void GLCanvas3D::LayersEditing::init()
{
glsafe(::glGenTextures(1, (GLuint*)&m_z_texture_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
if (!OpenGLManager::get_gl_info().is_core_profile() || !OpenGLManager::get_gl_info().is_mesa()) {
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
}
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1));
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
}
void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
{
m_config = config;
delete m_slicing_parameters;
m_slicing_parameters = nullptr;
m_layers_texture.valid = false;
m_layer_height_profile.clear();
m_layer_height_profile_modified = false;
}
void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
{
const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
// Maximum height of an object changes when the object gets rotated or scaled.
// Changing maximum height of an object will invalidate the layer heigth editing profile.
// m_model_object->bounding_box() is cached, therefore it is cheap even if this method is called frequently.
const float new_max_z = (model_object_new == nullptr) ? 0.0f : static_cast<float>(model_object_new->max_z());
if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z ||
(model_object_new != nullptr && m_model_object->id() != model_object_new->id())) {
m_layer_height_profile.clear();
m_layer_height_profile_modified = false;
delete m_slicing_parameters;
m_slicing_parameters = nullptr;
m_layers_texture.valid = false;
this->last_object_id = object_id;
m_model_object = model_object_new;
m_object_max_z = new_max_z;
}
}
bool GLCanvas3D::LayersEditing::is_allowed() const
{
return wxGetApp().get_shader("variable_layer_height") != nullptr && m_z_texture_id > 0;
}
float GLCanvas3D::LayersEditing::s_overlay_window_width;
void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas)
{
if (!m_enabled)
return;
const Size& cnv_size = canvas.get_canvas_size();
ImGuiPureWrap::set_next_window_pos(static_cast<float>(cnv_size.get_width()) - wxGetApp().imgui()->get_style_scaling() * THICKNESS_BAR_WIDTH,
static_cast<float>(cnv_size.get_height()), ImGuiCond_Always, 1.0f, 1.0f);
ImGuiPureWrap::begin(_u8L("Variable layer height"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, _u8L("Left mouse button:"));
ImGui::SameLine();
ImGuiPureWrap::text(_u8L("Add detail"));
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, _u8L("Right mouse button:"));
ImGui::SameLine();
ImGuiPureWrap::text(_u8L("Remove detail"));
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, _u8L("Shift + Left mouse button:"));
ImGui::SameLine();
ImGuiPureWrap::text(_u8L("Reset to base"));
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, _u8L("Shift + Right mouse button:"));
ImGui::SameLine();
ImGuiPureWrap::text(_u8L("Smoothing"));
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, _u8L("Mouse wheel:"));
ImGui::SameLine();
ImGuiPureWrap::text(_u8L("Increase/decrease edit area"));
ImGui::Separator();
if (ImGuiPureWrap::button(_u8L("Adaptive")))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_quality));
ImGui::SameLine();
float text_align = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
ImGuiPureWrap::text(_u8L("Quality / Speed"));
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::TextUnformatted(_u8L("Higher print quality versus higher print speed.").c_str());
ImGui::EndTooltip();
}
ImGui::SameLine();
float widget_align = ImGui::GetCursorPosX();
const float style_scaling = wxGetApp().imgui()->get_style_scaling();
ImGui::PushItemWidth(style_scaling * 120.0f);
m_adaptive_quality = std::clamp(m_adaptive_quality, 0.0f, 1.f);
wxGetApp().imgui()->slider_float("", &m_adaptive_quality, 0.0f, 1.f, "%.2f");
ImGui::Separator();
if (ImGuiPureWrap::button(_u8L("Smooth")))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params));
ImGui::SameLine();
ImGui::SetCursorPosX(text_align);
ImGui::AlignTextToFramePadding();
ImGuiPureWrap::text(_u8L("Radius"));
ImGui::SameLine();
ImGui::SetCursorPosX(widget_align);
ImGui::PushItemWidth(style_scaling * 120.0f);
int radius = (int)m_smooth_params.radius;
if (ImGui::SliderInt("##1", &radius, 1, 10)) {
radius = std::clamp(radius, 1, 10);
m_smooth_params.radius = (unsigned int)radius;
}
ImGui::SetCursorPosX(text_align);
ImGui::AlignTextToFramePadding();
ImGuiPureWrap::text(_u8L("Keep min"));
ImGui::SameLine();
if (ImGui::GetCursorPosX() < widget_align) // because of line lenght after localization
ImGui::SetCursorPosX(widget_align);
ImGui::PushItemWidth(style_scaling * 120.0f);
ImGuiPureWrap::checkbox("##2", m_smooth_params.keep_min);
ImGui::Separator();
if (ImGuiPureWrap::button(_u8L("Reset")))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
GLCanvas3D::LayersEditing::s_overlay_window_width = ImGui::GetWindowSize().x /*+ (float)m_layers_texture.width/4*/;
ImGuiPureWrap::end();
render_active_object_annotations(canvas);
render_profile(canvas);
}
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
{
const Vec2d mouse_pos = canvas.get_local_mouse_position();
const Rect& rect = get_bar_rect_screen(canvas);
float x = (float)mouse_pos.x();
float y = (float)mouse_pos.y();
float t = rect.get_top();
float b = rect.get_bottom();
return (rect.get_left() <= x && x <= rect.get_right() && t <= y && y <= b) ?
// Inside the bar.
(b - y - 1.0f) / (b - t - 1.0f) :
// Outside the bar.
-1000.0f;
}
bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
const Rect& rect = get_bar_rect_screen(canvas);
return rect.get_left() <= x && x <= rect.get_right() && rect.get_top() <= y && y <= rect.get_bottom();
}
Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
return { w - thickness_bar_width(canvas), 0.0f, w, h };
}
std::pair<SlicingParameters, const std::vector<double>> GLCanvas3D::LayersEditing::get_layers_height_data()
{
if (m_slicing_parameters != nullptr)
return { *m_slicing_parameters, m_layer_height_profile };
assert(m_model_object != nullptr);
this->update_slicing_parameters();
PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
std::pair<SlicingParameters, const std::vector<double>> ret = { *m_slicing_parameters, m_layer_height_profile };
delete m_slicing_parameters;
m_slicing_parameters = nullptr;
return ret;
}
bool GLCanvas3D::LayersEditing::is_initialized() const
{
return wxGetApp().get_shader("variable_layer_height") != nullptr;
}
std::string GLCanvas3D::LayersEditing::get_tooltip(const GLCanvas3D& canvas) const
{
std::string ret;
if (m_enabled && m_layer_height_profile.size() >= 4) {
float z = get_cursor_z_relative(canvas);
if (z != -1000.0f) {
z *= m_object_max_z;
float h = 0.0f;
for (size_t i = m_layer_height_profile.size() - 2; i >= 2; i -= 2) {
const float zi = static_cast<float>(m_layer_height_profile[i]);
const float zi_1 = static_cast<float>(m_layer_height_profile[i - 2]);
if (zi_1 <= z && z <= zi) {
float dz = zi - zi_1;
h = (dz != 0.0f) ? static_cast<float>(lerp(m_layer_height_profile[i - 1], m_layer_height_profile[i + 1], (z - zi_1) / dz)) :
static_cast<float>(m_layer_height_profile[i + 1]);
break;
}
}
if (h > 0.0f)
ret = format("%.3f", h);
}
}
return ret;
}
void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D& canvas)
{
const Size cnv_size = canvas.get_canvas_size();
const float cnv_width = (float)cnv_size.get_width();
const float cnv_height = (float)cnv_size.get_height();
if (cnv_width == 0.0f || cnv_height == 0.0f)
return;
const float cnv_inv_width = 1.0f / cnv_width;
GLShaderProgram* shader = wxGetApp().get_shader("variable_layer_height");
if (shader == nullptr)
return;
shader->start_using();
shader->set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * m_object_max_z));
shader->set_uniform("z_texture_row_to_normalized", 1.0f / (float)m_layers_texture.height);
shader->set_uniform("z_cursor", m_object_max_z * this->get_cursor_z_relative(canvas));
shader->set_uniform("z_cursor_band_width", band_width);
shader->set_uniform("object_max_z", m_object_max_z);
shader->set_uniform("view_model_matrix", Transform3d::Identity());
shader->set_uniform("projection_matrix", Transform3d::Identity());
shader->set_uniform("view_normal_matrix", (Matrix3d)Matrix3d::Identity());
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
// Render the color bar
if (!m_profile.background.is_initialized() || m_profile.old_canvas_width.background != cnv_width) {
m_profile.old_canvas_width.background = cnv_width;
m_profile.background.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3T2 };
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
// vertices
const float l = 1.0f - 2.0f * THICKNESS_BAR_WIDTH * cnv_inv_width;
const float r = 1.0f;
const float t = 1.0f;
const float b = -1.0f;
init_data.add_vertex(Vec3f(l, b, 0.0f), Vec3f::UnitZ(), Vec2f(0.0f, 0.0f));
init_data.add_vertex(Vec3f(r, b, 0.0f), Vec3f::UnitZ(), Vec2f(1.0f, 0.0f));
init_data.add_vertex(Vec3f(r, t, 0.0f), Vec3f::UnitZ(), Vec2f(1.0f, 1.0f));
init_data.add_vertex(Vec3f(l, t, 0.0f), Vec3f::UnitZ(), Vec2f(0.0f, 1.0f));
// indices
init_data.add_triangle(0, 1, 2);
init_data.add_triangle(2, 3, 0);
m_profile.background.init_from(std::move(init_data));
}
m_profile.background.render();
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
shader->stop_using();
}
void GLCanvas3D::LayersEditing::render_profile(const GLCanvas3D& canvas)
{
//FIXME show some kind of legend.
if (!m_slicing_parameters)
return;
const Size cnv_size = canvas.get_canvas_size();
const float cnv_width = (float)cnv_size.get_width();
const float cnv_height = (float)cnv_size.get_height();
if (cnv_width == 0.0f || cnv_height == 0.0f)
return;
// Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
const float scale_x = THICKNESS_BAR_WIDTH / float(1.12 * m_slicing_parameters->max_layer_height);
const float scale_y = cnv_height / m_object_max_z;
const float cnv_inv_width = 1.0f / cnv_width;
const float cnv_inv_height = 1.0f / cnv_height;
const float left = 1.0f - 2.0f * THICKNESS_BAR_WIDTH * cnv_inv_width;
// Baseline
if (!m_profile.baseline.is_initialized() || m_profile.old_layer_height_profile != m_layer_height_profile || m_profile.old_canvas_width.baseline != cnv_width) {
m_profile.old_canvas_width.baseline = cnv_width;
m_profile.baseline.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P2 };
init_data.color = ColorRGBA::BLACK();
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
const float axis_x = left + 2.0f * float(m_slicing_parameters->layer_height) * scale_x * cnv_inv_width;
init_data.add_vertex(Vec2f(axis_x, -1.0f));
init_data.add_vertex(Vec2f(axis_x, 1.0f));
// indices
init_data.add_line(0, 1);
m_profile.baseline.init_from(std::move(init_data));
}
if (!m_profile.profile.is_initialized() || m_profile.old_layer_height_profile != m_layer_height_profile || m_profile.old_canvas_width.profile != cnv_width) {
m_profile.old_canvas_width.profile = cnv_width;
m_profile.old_layer_height_profile = m_layer_height_profile;
m_profile.profile.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P2 };
init_data.color = ColorRGBA::BLUE();
init_data.reserve_vertices(m_layer_height_profile.size() / 2);
init_data.reserve_indices(m_layer_height_profile.size() / 2);
// vertices + indices
for (unsigned int i = 0; i < (unsigned int)m_layer_height_profile.size(); i += 2) {
init_data.add_vertex(Vec2f(left + 2.0f * float(m_layer_height_profile[i + 1]) * scale_x * cnv_inv_width,
2.0f * (float(m_layer_height_profile[i]) * scale_y * cnv_inv_height - 0.5)));
init_data.add_index(i / 2);
}
m_profile.profile.init_from(std::move(init_data));
}
#if SLIC3R_OPENGL_ES
GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines");
#else
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#endif // SLIC3R_OPENGL_ES
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("view_model_matrix", Transform3d::Identity());
shader->set_uniform("projection_matrix", Transform3d::Identity());
#if !SLIC3R_OPENGL_ES
if (OpenGLManager::get_gl_info().is_core_profile()) {
#endif // !SLIC3R_OPENGL_ES
const std::array<int, 4>& viewport = wxGetApp().plater()->get_camera().get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#if !SLIC3R_OPENGL_ES
}
#endif // !SLIC3R_OPENGL_ES
m_profile.baseline.render();
m_profile.profile.render();
shader->stop_using();
}
}
void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes)
{
assert(this->is_allowed());
assert(this->last_object_id != -1);
GLShaderProgram* current_shader = wxGetApp().get_current_shader();
ScopeGuard guard([current_shader]() { if (current_shader != nullptr) current_shader->start_using(); });
if (current_shader != nullptr)
current_shader->stop_using();
GLShaderProgram* shader = wxGetApp().get_shader("variable_layer_height");
if (shader == nullptr)
return;
shader->start_using();
generate_layer_height_texture();
// Uniforms were resolved, go ahead using the layer editing shader.
shader->set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * float(m_object_max_z)));
shader->set_uniform("z_texture_row_to_normalized", 1.0f / float(m_layers_texture.height));
shader->set_uniform("z_cursor", float(m_object_max_z) * float(this->get_cursor_z_relative(canvas)));
shader->set_uniform("z_cursor_band_width", float(this->band_width));
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
// Initialize the layer height texture mapping.
const GLsizei w = (GLsizei)m_layers_texture.width;
const GLsizei h = (GLsizei)m_layers_texture.height;
const GLsizei half_w = w / 2;
const GLsizei half_h = h / 2;
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data()));
glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4));
for (GLVolume* glvolume : volumes.volumes) {
// Render the object using the layer editing shader and texture.
if (!glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
continue;
shader->set_uniform("volume_world_matrix", glvolume->world_matrix());
shader->set_uniform("object_max_z", 0.0f);
const Transform3d& view_matrix = camera.get_view_matrix();
const Transform3d model_matrix = glvolume->world_matrix();
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
glvolume->render();
}
// Revert back to the previous shader.
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
}
void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
{
this->update_slicing_parameters();
PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
m_layer_height_profile_modified = true;
m_layers_texture.valid = false;
}
void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
{
const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
m_layer_height_profile.clear();
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
wxGetApp().obj_list()->update_info_items(last_object_id);
}
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor)
{
this->update_slicing_parameters();
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, quality_factor);
const_cast<ModelObject*>(m_model_object)->layer_height_profile.set(m_layer_height_profile);
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
wxGetApp().obj_list()->update_info_items(last_object_id);
}
void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params)
{
this->update_slicing_parameters();
m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params);
const_cast<ModelObject*>(m_model_object)->layer_height_profile.set(m_layer_height_profile);
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
wxGetApp().obj_list()->update_info_items(last_object_id);
}
void GLCanvas3D::LayersEditing::generate_layer_height_texture()
{
this->update_slicing_parameters();
// Always try to update the layer height profile.
bool update = ! m_layers_texture.valid;
if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
// Initialized to the default value.
m_layer_height_profile_modified = false;
update = true;
}
// Update if the layer height profile was changed, or when the texture is not valid.
if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
// Texture is valid, don't update.
return;
if (m_layers_texture.data.empty()) {
m_layers_texture.width = 1024;
m_layers_texture.height = 1024;
m_layers_texture.levels = 2;
m_layers_texture.data.assign(m_layers_texture.width * m_layers_texture.height * 5, 0);
}
bool level_of_detail_2nd_level = true;
m_layers_texture.cells = Slic3r::generate_layer_height_texture(
*m_slicing_parameters,
Slic3r::generate_object_layers(*m_slicing_parameters, m_layer_height_profile),
m_layers_texture.data.data(), m_layers_texture.height, m_layers_texture.width, level_of_detail_2nd_level);
m_layers_texture.valid = true;
}
void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
{
if (last_object_id >= 0) {
if (m_layer_height_profile_modified) {
wxGetApp().plater()->take_snapshot(_L("Variable layer height - Manual edit"));
const_cast<ModelObject*>(m_model_object)->layer_height_profile.set(m_layer_height_profile);
wxGetApp().obj_list()->update_info_items(last_object_id);
wxGetApp().plater()->schedule_background_process();
}
}
m_layer_height_profile_modified = false;
}
void GLCanvas3D::LayersEditing::update_slicing_parameters()
{
if (m_slicing_parameters == nullptr) {
m_slicing_parameters = new SlicingParameters();
*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object, m_object_max_z);
}
}
float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
{
return
#if ENABLE_RETINA_GL
canvas.get_canvas_size().get_scale_factor()
#else
canvas.get_wxglcanvas()->GetContentScaleFactor()
#endif
* THICKNESS_BAR_WIDTH;
}
const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;
void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_instances) const
{
if (!m_enabled || !is_shown())
return;
const Camera& camera = wxGetApp().plater()->get_camera();
const Model* model = m_canvas.get_model();
if (model == nullptr)
return;
Transform3d world_to_eye = camera.get_view_matrix();
Transform3d world_to_screen = camera.get_projection_matrix() * world_to_eye;
const std::array<int, 4>& viewport = camera.get_viewport();
struct Owner
{
int obj_idx;
int inst_idx;
size_t model_instance_id;
BoundingBoxf3 world_box;
double eye_center_z;
std::string title;
std::string label;
std::string print_order;
bool selected;
};
// collect owners world bounding boxes and data from volumes
std::vector<Owner> owners;
const GLVolumeCollection& volumes = m_canvas.get_volumes();
for (const GLVolume* volume : volumes.volumes) {
int obj_idx = volume->object_idx();
if (0 <= obj_idx && obj_idx < (int)model->objects.size()) {
int inst_idx = volume->instance_idx();
std::vector<Owner>::iterator it = std::find_if(owners.begin(), owners.end(), [obj_idx, inst_idx](const Owner& owner) {
return (owner.obj_idx == obj_idx) && (owner.inst_idx == inst_idx);
});
if (it != owners.end()) {
it->world_box.merge(volume->transformed_bounding_box());
it->selected &= volume->selected;
} else {
const ModelObject* model_object = model->objects[obj_idx];
Owner owner;
owner.obj_idx = obj_idx;
owner.inst_idx = inst_idx;
owner.model_instance_id = model_object->instances[inst_idx]->id().id;
owner.world_box = volume->transformed_bounding_box();
owner.title = "object" + std::to_string(obj_idx) + "_inst##" + std::to_string(inst_idx);
owner.label = model_object->name;
if (model_object->instances.size() > 1)
owner.label += " (" + std::to_string(inst_idx + 1) + ")";
owner.selected = volume->selected;
owners.emplace_back(owner);
}
}
}
// updates print order strings
if (sorted_instances.size() > 1) {
for (size_t i = 0; i < sorted_instances.size(); ++i) {
size_t id = sorted_instances[i]->id().id;
std::vector<Owner>::iterator it = std::find_if(owners.begin(), owners.end(), [id](const Owner& owner) {
return owner.model_instance_id == id;
});
if (it != owners.end())
it->print_order = _u8L("Seq.") + "#: " + std::to_string(i + 1);
}
}
// calculate eye bounding boxes center zs
for (Owner& owner : owners) {
owner.eye_center_z = (world_to_eye * owner.world_box.center())(2);
}
// sort owners by center eye zs and selection
std::sort(owners.begin(), owners.end(), [](const Owner& owner1, const Owner& owner2) {
if (!owner1.selected && owner2.selected)
return true;
else if (owner1.selected && !owner2.selected)
return false;
else
return (owner1.eye_center_z < owner2.eye_center_z);
});
// render info windows
for (const Owner& owner : owners) {
Vec3d screen_box_center = world_to_screen * owner.world_box.center();
float x = 0.0f;
float y = 0.0f;
if (camera.get_type() == Camera::EType::Perspective) {
x = (0.5f + 0.001f * 0.5f * (float)screen_box_center(0)) * viewport[2];
y = (0.5f - 0.001f * 0.5f * (float)screen_box_center(1)) * viewport[3];
} else {
x = (0.5f + 0.5f * (float)screen_box_center(0)) * viewport[2];
y = (0.5f - 0.5f * (float)screen_box_center(1)) * viewport[3];
}
if (x < 0.0f || viewport[2] < x || y < 0.0f || viewport[3] < y)
continue;
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, owner.selected ? 3.0f : 1.5f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Border, owner.selected ? ImVec4(0.757f, 0.404f, 0.216f, 1.0f) : ImVec4(0.75f, 0.75f, 0.75f, 1.0f));
ImGuiPureWrap::set_next_window_pos(x, y, ImGuiCond_Always, 0.5f, 0.5f);
ImGuiPureWrap::begin(owner.title, ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove);
ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
float win_w = ImGui::GetWindowWidth();
float label_len = ImGui::CalcTextSize(owner.label.c_str()).x;
ImGui::SetCursorPosX(0.5f * (win_w - label_len));
ImGui::AlignTextToFramePadding();
ImGuiPureWrap::text(owner.label);
if (!owner.print_order.empty()) {
ImGui::Separator();
float po_len = ImGui::CalcTextSize(owner.print_order.c_str()).x;
ImGui::SetCursorPosX(0.5f * (win_w - po_len));
ImGui::AlignTextToFramePadding();
ImGuiPureWrap::text(owner.print_order);
}
// force re-render while the windows gets to its final size (it takes several frames)
if (ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x)
wxGetApp().imgui()->set_requires_extra_frame();
ImGuiPureWrap::end();
ImGui::PopStyleColor();
ImGui::PopStyleVar(2);
}
}
static float get_cursor_height()
{
float ret = 16.0f;
#ifdef _WIN32
// see: https://forums.codeguru.com/showthread.php?449040-get-the-system-current-cursor-size
// this code is not perfect because it returns a maximum height equal to 31 even if the cursor bitmap shown on screen is bigger
// but at least it gives the same result as wxWidgets in the settings tabs
ICONINFO ii;
if (::GetIconInfo((HICON)GetCursor(), &ii) != 0) {
BITMAP bitmap;
::GetObject(ii.hbmMask, sizeof(BITMAP), &bitmap);
const int width = bitmap.bmWidth;
const int height = (ii.hbmColor == nullptr) ? bitmap.bmHeight / 2 : bitmap.bmHeight;
HDC dc = ::CreateCompatibleDC(nullptr);
if (dc != nullptr) {
if (::SelectObject(dc, ii.hbmMask) != nullptr) {
for (int i = 0; i < width; ++i) {
for (int j = 0; j < height; ++j) {
if (::GetPixel(dc, i, j) != RGB(255, 255, 255)) {
if (ret < float(j))
ret = float(j);
}
}
}
::DeleteDC(dc);
}
}
::DeleteObject(ii.hbmColor);
::DeleteObject(ii.hbmMask);
}
#endif // _WIN32
return ret;
}
void GLCanvas3D::Tooltip::set_text(const std::string& text)
{
// If the mouse is inside an ImGUI dialog, then the tooltip is suppressed.
const std::string& new_text = m_in_imgui ? std::string() : text;
if (m_text != new_text) { // To avoid calling the expensive call to get_cursor_height.
m_text = new_text;
m_cursor_height = get_cursor_height();
}
}
void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas)
{
static ImVec2 size(0.0f, 0.0f);
auto validate_position = [this](const Vec2d& position, const GLCanvas3D& canvas, const ImVec2& wnd_size) {
const Size cnv_size = canvas.get_canvas_size();
const float x = std::clamp(float(position.x()), 0.0f, float(cnv_size.get_width()) - wnd_size.x);
const float y = std::clamp(float(position.y()) + m_cursor_height, 0.0f, float(cnv_size.get_height()) - wnd_size.y);
return Vec2f(x, y);
};
if (m_text.empty()) {
m_start_time = std::chrono::steady_clock::now();
return;
}
// draw the tooltip as hidden until the delay is expired
// use a value of alpha slightly different from 0.0f because newer imgui does not calculate properly the window size if alpha == 0.0f
const float alpha = (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_start_time).count() < 500) ? 0.01f : 1.0f;
const Vec2f position = validate_position(mouse_position, canvas, size);
ImGuiWrapper& imgui = *wxGetApp().imgui();
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
ImGuiPureWrap::set_next_window_pos(position.x(), position.y(), ImGuiCond_Always, 0.0f, 0.0f);
ImGuiPureWrap::begin("canvas_tooltip", ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoFocusOnAppearing);
ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
ImGui::TextUnformatted(m_text.c_str());
// force re-render while the windows gets to its final size (it may take several frames) or while hidden
if (alpha < 1.0f || ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x)
imgui.set_requires_extra_frame();
size = ImGui::GetWindowSize();
ImGuiPureWrap::end();
ImGui::PopStyleVar(2);
}
void GLCanvas3D::SequentialPrintClearance::set_contours(const ContoursList& contours, bool generate_fill)
{
m_contours.clear();
m_instances.clear();
m_fill.reset();
if (contours.empty())
return;
if (generate_fill) {
GLModel::Geometry fill_data;
fill_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
fill_data.color = { 0.3333f, 0.0f, 0.0f, 0.5f };
// vertices + indices
const ExPolygons polygons_union = union_ex(contours.contours);
unsigned int vertices_counter = 0;
for (const ExPolygon& poly : polygons_union) {
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(poly);
fill_data.reserve_vertices(fill_data.vertices_count() + triangulation.size());
fill_data.reserve_indices(fill_data.indices_count() + triangulation.size());
for (const Vec3d& v : triangulation) {
fill_data.add_vertex((Vec3f)(v.cast<float>() + 0.0125f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting
++vertices_counter;
if (vertices_counter % 3 == 0)
fill_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
}
}
m_fill.init_from(std::move(fill_data));
}
for (size_t i = 0; i < contours.contours.size(); ++i) {
GLModel& model = m_contours.emplace_back(GLModel());
model.init_from(contours.contours[i], 0.025f); // add a small positive z to avoid z-fighting
}
if (contours.trafos.has_value()) {
// create the requested instances
for (const auto& instance : *contours.trafos) {
m_instances.emplace_back(instance.first, instance.second);
}
}
else {
// no instances have been specified
// create one instance for every polygon
for (size_t i = 0; i < contours.contours.size(); ++i) {
m_instances.emplace_back(i, Transform3f::Identity());
}
}
}
void GLCanvas3D::SequentialPrintClearance::update_instances_trafos(const std::vector<Transform3d>& trafos)
{
if (trafos.size() == m_instances.size()) {
for (size_t i = 0; i < trafos.size(); ++i) {
m_instances[i].second = trafos[i];
}
}
else
assert(false);
}
void GLCanvas3D::SequentialPrintClearance::render()
{
const ColorRGBA FILL_COLOR = { 1.0f, 0.0f, 0.0f, 0.5f };
const ColorRGBA NO_FILL_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f };
const ColorRGBA NO_FILL_EVALUATING_COLOR = { 1.0f, 1.0f, 0.0f, 1.0f };
if (m_contours.empty() || m_instances.empty())
return;
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
if (!m_evaluating && !m_dragging)
m_fill.render();
#if !SLIC3R_OPENGL_ES
if (OpenGLManager::get_gl_info().is_core_profile()) {
#endif // !SLIC3R_OPENGL_ES
shader->stop_using();
#if SLIC3R_OPENGL_ES
shader = wxGetApp().get_shader("dashed_lines");
#else
shader = wxGetApp().get_shader("dashed_thick_lines");
#endif // SLIC3R_OPENGL_ES
if (shader == nullptr)
return;
shader->start_using();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 1.0f);
shader->set_uniform("gap_size", 0.0f);
#if !SLIC3R_OPENGL_ES
}
else
glsafe(::glLineWidth(2.0f));
#endif // !SLIC3R_OPENGL_ES
for (const auto& [id, trafo] : m_instances) {
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * trafo);
assert(id < m_contours.size());
m_contours[id].set_color((!m_evaluating && m_fill.is_initialized()) ? FILL_COLOR : m_evaluating ? NO_FILL_EVALUATING_COLOR : NO_FILL_COLOR);
m_contours[id].render();
}
glsafe(::glDisable(GL_BLEND));
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_DEPTH_TEST));
shader->stop_using();
}
wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_SKEW, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MIRRORED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_MOVE_SLIDERS, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_JUMP_TO, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_COLLAPSE_SIDEBAR, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
wxDEFINE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RELOAD_FROM_DISK, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RENDER_TIMER, wxTimerEvent/*RenderTimerEvent*/);
wxDEFINE_EVENT(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, wxTimerEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, wxTimerEvent);
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
static std::vector<int> processed_objects_idxs(const Model& model, const SLAPrint& sla_print, const GLVolumePtrs& volumes)
{
std::vector<int> ret;
GLVolumePtrs matching_volumes;
std::copy_if(volumes.begin(), volumes.end(), std::back_inserter(matching_volumes), [](GLVolume* v) {
return v->volume_idx() == -(int)slaposDrillHoles; });
for (const GLVolume* v : matching_volumes) {
const int mo_idx = v->object_idx();
const ModelObject* model_object = (mo_idx < (int)model.objects.size()) ? model.objects[mo_idx] : nullptr;
if (model_object != nullptr && model_object->instances[v->instance_idx()]->is_printable()) {
const SLAPrintObject* print_object = sla_print.get_print_object_by_model_object_id(model_object->id());
if (print_object != nullptr && print_object->get_parts_to_slice().size() > 1)
ret.push_back(mo_idx);
}
}
std::sort(ret.begin(), ret.end());
ret.erase(std::unique(ret.begin(), ret.end()), ret.end());
return ret;
};
static bool composite_id_match(const GLVolume::CompositeID& id1, const GLVolume::CompositeID& id2)
{
return id1.object_id == id2.object_id && id1.instance_id == id2.instance_id;
}
static bool object_contains_negative_volumes(const Model& model, int obj_id) {
return (0 <= obj_id && obj_id < (int)model.objects.size()) ? model.objects[obj_id]->has_negative_volume_mesh() : false;
}
static bool object_has_sla_drain_holes(const Model& model, int obj_id) {
return (0 <= obj_id && obj_id < (int)model.objects.size()) ? model.objects[obj_id]->has_sla_drain_holes() : false;
}
void GLCanvas3D::SLAView::detect_type_from_volumes(const GLVolumePtrs& volumes)
{
for (auto& [id, type] : m_instances_cache) {
type = ESLAViewType::Original;
}
for (const GLVolume* v : volumes) {
if (v->volume_idx() == -(int)slaposDrillHoles) {
if (object_contains_negative_volumes(*m_parent.get_model(), v->composite_id.object_id) ||
object_has_sla_drain_holes(*m_parent.get_model(), v->composite_id.object_id)) {
const InstancesCacheItem* instance = find_instance_item(v->composite_id);
assert(instance != nullptr);
set_type(instance->first, ESLAViewType::Processed);
}
}
}
}
void GLCanvas3D::SLAView::set_type(ESLAViewType new_type)
{
for (auto& [id, type] : m_instances_cache) {
type = new_type;
if (new_type == ESLAViewType::Processed)
select_full_instance(id);
}
}
void GLCanvas3D::SLAView::set_type(const GLVolume::CompositeID& id, ESLAViewType new_type)
{
InstancesCacheItem* instance = find_instance_item(id);
assert(instance != nullptr);
instance->second = new_type;
if (new_type == ESLAViewType::Processed)
select_full_instance(id);
}
void GLCanvas3D::SLAView::update_volumes_visibility(GLVolumePtrs& volumes)
{
const SLAPrint* sla_print = m_parent.sla_print();
const std::vector<int> mo_idxs = (sla_print != nullptr) ? processed_objects_idxs(*m_parent.get_model(), *sla_print, volumes) : std::vector<int>();
std::vector<std::shared_ptr<SceneRaycasterItem>>* raycasters = m_parent.get_raycasters_for_picking(SceneRaycaster::EType::Volume);
for (GLVolume* v : volumes) {
const int obj_idx = v->object_idx();
bool active = std::find(mo_idxs.begin(), mo_idxs.end(), obj_idx) == mo_idxs.end();
if (!active) {
const InstancesCacheItem* instance = find_instance_item(v->composite_id);
assert(instance != nullptr);
active = (instance->second == ESLAViewType::Processed) ? v->volume_idx() < 0 : v->volume_idx() != -(int)slaposDrillHoles;
}
v->is_active = active;
auto it = std::find_if(raycasters->begin(), raycasters->end(), [v](std::shared_ptr<SceneRaycasterItem> item) { return item->get_raycaster() == v->mesh_raycaster.get(); });
if (it != raycasters->end())
(*it)->set_active(v->is_active);
}
}
void GLCanvas3D::SLAView::update_instances_cache(const std::vector<std::pair<GLVolume::CompositeID, GLVolume::CompositeID>>& new_to_old_ids_map)
{
// First, extract current instances list from the volumes
const GLVolumePtrs& volumes = m_parent.get_volumes().volumes;
std::vector<InstancesCacheItem> new_instances_cache;
for (const GLVolume* v : volumes) {
new_instances_cache.emplace_back(v->composite_id, ESLAViewType::Original);
}
std::sort(new_instances_cache.begin(), new_instances_cache.end(),
[](const InstancesCacheItem& i1, const InstancesCacheItem& i2) {
return i1.first.object_id < i2.first.object_id || (i1.first.object_id == i2.first.object_id && i1.first.instance_id < i2.first.instance_id); });
new_instances_cache.erase(std::unique(new_instances_cache.begin(), new_instances_cache.end(),
[](const InstancesCacheItem& i1, const InstancesCacheItem& i2) {
return composite_id_match(i1.first, i2.first); }), new_instances_cache.end());
// Second, update instances type from previous state
for (auto& inst_type : new_instances_cache) {
const auto map_to_old_it = std::find_if(new_to_old_ids_map.begin(), new_to_old_ids_map.end(), [&inst_type](const std::pair<GLVolume::CompositeID, GLVolume::CompositeID>& item) {
return composite_id_match(inst_type.first, item.first); });
const GLVolume::CompositeID old_inst_id = (map_to_old_it != new_to_old_ids_map.end()) ? map_to_old_it->second : inst_type.first;
const InstancesCacheItem* old_instance = find_instance_item(old_inst_id);
if (old_instance != nullptr)
inst_type.second = old_instance->second;
}
m_instances_cache = new_instances_cache;
}
void GLCanvas3D::SLAView::render_switch_button()
{
const SLAPrint* sla_print = m_parent.sla_print();
if (sla_print == nullptr)
return;
const std::vector<int> mo_idxs = processed_objects_idxs(*m_parent.get_model(), *sla_print, m_parent.get_volumes().volumes);
if (mo_idxs.empty())
return;
Selection& selection = m_parent.get_selection();
const int obj_idx = selection.get_object_idx();
if (std::find(mo_idxs.begin(), mo_idxs.end(), obj_idx) == mo_idxs.end())
return;
if (!object_contains_negative_volumes(*m_parent.get_model(), obj_idx))
return;
const int inst_idx = selection.get_instance_idx();
if (inst_idx < 0)
return;
const GLVolume::CompositeID composite_id(obj_idx, 0, inst_idx);
const InstancesCacheItem* sel_instance = find_instance_item(composite_id);
if (sel_instance == nullptr)
return;
const ESLAViewType type = sel_instance->second;
BoundingBoxf ss_box;
if (m_use_instance_bbox) {
const Selection::EMode mode = selection.get_mode();
if (obj_idx >= 0 && inst_idx >= 0) {
const Selection::IndicesList selected_idxs = selection.get_volume_idxs();
std::vector<unsigned int> idxs_as_vector;
idxs_as_vector.assign(selected_idxs.begin(), selected_idxs.end());
selection.add_instance(obj_idx, inst_idx, true);
ss_box = selection.get_screen_space_bounding_box();
selection.add_volumes(mode, idxs_as_vector, true);
}
}
if (!ss_box.defined)
ss_box = selection.get_screen_space_bounding_box();
assert(ss_box.defined);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
ImGui::SetNextWindowPos(ImVec2((float)ss_box.max.x(), (float)ss_box.center().y()), ImGuiCond_Always, ImVec2(0.0, 0.5));
ImGuiPureWrap::begin(std::string("SLAViewSwitch"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration);
const float icon_size = 1.5 * ImGui::GetTextLineHeight();
if (ImGuiPureWrap::draw_radio_button(_u8L("SLA view"), 1.5f * icon_size, true,
[sel_instance](ImGuiWindow& window, const ImVec2& pos, float size) {
const wchar_t icon_id = (sel_instance->second == ESLAViewType::Original) ? ImGui::SlaViewProcessed : ImGui::SlaViewOriginal;
wxGetApp().imgui()->draw_icon(window, pos, size, icon_id);
})) {
switch (sel_instance->second)
{
case ESLAViewType::Original: { m_parent.set_sla_view_type(sel_instance->first, ESLAViewType::Processed); break; }
case ESLAViewType::Processed: { m_parent.set_sla_view_type(sel_instance->first, ESLAViewType::Original); break; }
default: { assert(false); break; }
}
}
if (ImGui::IsItemHovered()) {
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiPureWrap::COL_WINDOW_BACKGROUND);
ImGui::BeginTooltip();
std::string tooltip;
switch (type)
{
case ESLAViewType::Original: { tooltip = _u8L("Show as processed"); break; }
case ESLAViewType::Processed: { tooltip = _u8L("Show as original"); break; }
default: { assert(false); break; }
}
ImGuiPureWrap::text(tooltip);
ImGui::EndTooltip();
ImGui::PopStyleColor();
}
ImGuiPureWrap::end();
ImGui::PopStyleColor(2);
}
#if ENABLE_SLA_VIEW_DEBUG_WINDOW
void GLCanvas3D::SLAView::render_debug_window()
{
ImGuiWrapper& imgui = *wxGetApp().imgui();
ImGuiPureWrap::begin(std::string("SLAView"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize);
for (const auto& [id, type] : m_instances_cache) {
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "(" + std::to_string(id.object_id) + ", " + std::to_string(id.instance_id) + ")");
ImGui::SameLine();
ImGuiPureWrap::text_colored(ImGui::GetStyleColorVec4(ImGuiCol_Text), (type == ESLAViewType::Original) ? "Original" : "Processed");
}
if (!m_instances_cache.empty())
ImGui::Separator();
ImGuiPureWrap::checkbox("Use instance bounding box", m_use_instance_bbox);
ImGuiPureWrap::end();
}
#endif // ENABLE_SLA_VIEW_DEBUG_WINDOW
GLCanvas3D::SLAView::InstancesCacheItem* GLCanvas3D::SLAView::find_instance_item(const GLVolume::CompositeID& id)
{
auto it = std::find_if(m_instances_cache.begin(), m_instances_cache.end(),
[&id](const InstancesCacheItem& item) { return composite_id_match(item.first, id); });
return (it == m_instances_cache.end()) ? nullptr : &(*it);
}
void GLCanvas3D::SLAView::select_full_instance(const GLVolume::CompositeID& id)
{
bool extended_selection = false;
Selection& selection = m_parent.get_selection();
const Selection::ObjectIdxsToInstanceIdxsMap& sel_cache = selection.get_content();
auto obj_it = sel_cache.find(id.object_id);
if (obj_it != sel_cache.end()) {
auto inst_it = std::find(obj_it->second.begin(), obj_it->second.end(), id.instance_id);
if (inst_it != obj_it->second.end()) {
selection.add_instance(id.object_id, id.instance_id);
extended_selection = true;
}
}
if (extended_selection)
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
}
PrinterTechnology GLCanvas3D::current_printer_technology() const
{
return m_process ? m_process->current_printer_technology() : ptFFF;
}
bool GLCanvas3D::is_arrange_alignment_enabled() const
{
return m_config ? is_XL_printer(*m_config) && !this->get_wipe_tower_info() : false;
}
GLCanvas3D::GLCanvas3D(wxGLCanvas *canvas, Bed3D &bed)
: m_canvas(canvas)
, m_context(nullptr)
, m_bed(bed)
#if ENABLE_RETINA_GL
, m_retina_helper(nullptr)
#endif // ENABLE_RETINA_GL
, m_in_render(false)
, m_main_toolbar(GLToolbar::Normal, "Main")
, m_undoredo_toolbar(GLToolbar::Normal, "Undo_Redo")
, m_gizmos(*this)
, m_use_clipping_planes(false)
, m_sidebar_field("")
, m_extra_frame_requested(false)
, m_config(nullptr)
, m_process(nullptr)
, m_model(nullptr)
, m_dirty(true)
, m_initialized(false)
, m_apply_zoom_to_volumes_filter(false)
, m_picking_enabled(false)
, m_moving_enabled(false)
, m_dynamic_background_enabled(false)
, m_multisample_allowed(false)
, m_moving(false)
, m_tab_down(false)
, m_cursor_type(Standard)
, m_reload_delayed(false)
, m_render_sla_auxiliaries(true)
, m_labels(*this)
, m_slope(m_volumes)
, m_sla_view(*this)
, m_arrange_settings_db{wxGetApp().app_config}
, m_arrange_settings_dialog{wxGetApp().imgui(), &m_arrange_settings_db}
{
if (m_canvas != nullptr) {
m_timer.SetOwner(m_canvas);
m_render_timer.SetOwner(m_canvas);
#if ENABLE_RETINA_GL
m_retina_helper.reset(new RetinaHelper(canvas));
#endif // ENABLE_RETINA_GL
}
m_selection.set_volumes(&m_volumes.volumes);
m_arrange_settings_dialog.show_xl_align_combo([this](){
return this->is_arrange_alignment_enabled();
});
m_arrange_settings_dialog.on_arrange_btn([]{
wxGetApp().plater()->arrange();
});
}
GLCanvas3D::~GLCanvas3D()
{
reset_volumes();
}
void GLCanvas3D::post_event(wxEvent &&event)
{
event.SetEventObject(m_canvas);
wxPostEvent(m_canvas, event);
}
bool GLCanvas3D::init()
{
if (m_initialized)
return true;
if (m_canvas == nullptr || m_context == nullptr)
return false;
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
#if SLIC3R_OPENGL_ES
glsafe(::glClearDepthf(1.0f));
#else
glsafe(::glClearDepth(1.0f));
#endif // SLIC3R_OPENGL_ES
glsafe(::glDepthFunc(GL_LESS));
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
if (m_multisample_allowed)
glsafe(::glEnable(GL_MULTISAMPLE));
if (m_main_toolbar.is_enabled())
m_layers_editing.init();
if (m_gizmos.is_enabled() && !m_gizmos.init())
std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl;
if (!_init_toolbars())
return false;
if (m_selection.is_enabled() && !m_selection.init())
return false;
m_initialized = true;
return true;
}
void GLCanvas3D::reset_volumes()
{
if (!m_initialized)
return;
if (m_volumes.empty())
return;
_set_current();
m_selection.clear();
m_volumes.clear();
m_dirty = true;
_set_warning_notification(EWarning::ObjectOutside, false);
}
ModelInstanceEPrintVolumeState GLCanvas3D::check_volumes_outside_state(bool selection_only) const
{
ModelInstanceEPrintVolumeState state = ModelInstanceEPrintVolumeState::ModelInstancePVS_Inside;
if (m_initialized && !m_volumes.empty())
check_volumes_outside_state(const_cast<GLVolumeCollection&>(m_volumes), &state, selection_only);
return state;
}
bool GLCanvas3D::check_volumes_outside_state(GLVolumeCollection& volumes, ModelInstanceEPrintVolumeState* out_state, bool selection_only) const
{
auto volume_below = [](GLVolume& volume) -> bool
{ return volume.object_idx() != -1 && volume.volume_idx() != -1 && volume.is_below_printbed(); };
// Volume is partially below the print bed, thus a pre-calculated convex hull cannot be used.
auto volume_sinking = [](GLVolume& volume) -> bool
{ return volume.object_idx() != -1 && volume.volume_idx() != -1 && volume.is_sinking(); };
// Cached bounding box of a volume above the print bed.
auto volume_bbox = [volume_sinking](GLVolume& volume) -> BoundingBoxf3
{ return volume_sinking(volume) ? volume.transformed_non_sinking_bounding_box() : volume.transformed_convex_hull_bounding_box(); };
// Cached 3D convex hull of a volume above the print bed.
auto volume_convex_mesh = [this, volume_sinking](GLVolume& volume) -> const TriangleMesh&
{ return volume_sinking(volume) ? m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh() : *volume.convex_hull(); };
auto volumes_to_process_idxs = [this, &volumes, selection_only]() {
std::vector<unsigned int> ret;
if (!selection_only || m_selection.is_empty()) {
ret = std::vector<unsigned int>(volumes.volumes.size());
std::iota(ret.begin(), ret.end(), 0);
}
else {
const GUI::Selection::IndicesList& selected_volume_idxs = m_selection.get_volume_idxs();
ret.assign(selected_volume_idxs.begin(), selected_volume_idxs.end());
}
return ret;
};
ModelInstanceEPrintVolumeState overall_state = ModelInstancePVS_Inside;
bool contained_min_one = false;
const Slic3r::BuildVolume& build_volume = m_bed.build_volume();
const std::vector<unsigned int> volumes_idxs = volumes_to_process_idxs();
for (unsigned int vol_idx : volumes_idxs) {
GLVolume* volume = volumes.volumes[vol_idx];
if (!volume->is_modifier && (volume->shader_outside_printer_detection_enabled || (!volume->is_wipe_tower && volume->composite_id.volume_id >= 0))) {
BuildVolume::ObjectState state;
if (volume_below(*volume))
state = BuildVolume::ObjectState::Below;
else {
switch (build_volume.type()) {
case BuildVolume::Type::Rectangle:
//FIXME this test does not evaluate collision of a build volume bounding box with non-convex objects.
state = build_volume.volume_state_bbox(volume_bbox(*volume));
break;
case BuildVolume::Type::Circle:
case BuildVolume::Type::Convex:
//FIXME doing test on convex hull until we learn to do test on non-convex polygons efficiently.
case BuildVolume::Type::Custom:
state = build_volume.object_state(volume_convex_mesh(*volume).its, volume->world_matrix().cast<float>(), volume_sinking(*volume));
break;
default:
// Ignore, don't produce any collision.
state = BuildVolume::ObjectState::Inside;
break;
}
assert(state != BuildVolume::ObjectState::Below);
}
volume->is_outside = state != BuildVolume::ObjectState::Inside;
if (volume->printable) {
if (overall_state == ModelInstancePVS_Inside && volume->is_outside)
overall_state = ModelInstancePVS_Fully_Outside;
if (overall_state == ModelInstancePVS_Fully_Outside && volume->is_outside && state == BuildVolume::ObjectState::Colliding)
overall_state = ModelInstancePVS_Partly_Outside;
contained_min_one |= !volume->is_outside;
}
}
else if (volume->is_modifier)
volume->is_outside = false;
}
for (unsigned int vol_idx = 0; vol_idx < volumes.volumes.size(); ++vol_idx) {
if (std::find(volumes_idxs.begin(), volumes_idxs.end(), vol_idx) == volumes_idxs.end()) {
if (!volumes.volumes[vol_idx]->is_outside) {
contained_min_one = true;
break;
}
}
}
if (out_state != nullptr)
*out_state = overall_state;
return contained_min_one;
}
void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo, int instance_idx)
{
if (current_printer_technology() != ptSLA)
return;
m_render_sla_auxiliaries = visible;
std::vector<std::shared_ptr<SceneRaycasterItem>>* raycasters = get_raycasters_for_picking(SceneRaycaster::EType::Volume);
for (GLVolume* vol : m_volumes.volumes) {
if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
&& (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)
&& vol->composite_id.volume_id < 0) {
vol->is_active = visible;
auto it = std::find_if(raycasters->begin(), raycasters->end(), [vol](std::shared_ptr<SceneRaycasterItem> item) { return item->get_raycaster() == vol->mesh_raycaster.get(); });
if (it != raycasters->end())
(*it)->set_active(vol->is_active);
}
}
}
void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject* mo, int instance_idx, const ModelVolume* mv)
{
std::vector<std::shared_ptr<SceneRaycasterItem>>* raycasters = get_raycasters_for_picking(SceneRaycaster::EType::Volume);
for (GLVolume* vol : m_volumes.volumes) {
if (vol->is_wipe_tower)
vol->is_active = (visible && mo == nullptr);
else {
if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
&& (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)
&& (mv == nullptr || m_model->objects[vol->composite_id.object_id]->volumes[vol->composite_id.volume_id] == mv)) {
vol->is_active = visible;
if (!vol->is_modifier)
vol->color.a(1.f);
if (instance_idx == -1) {
vol->force_native_color = false;
vol->force_neutral_color = false;
} else {
const GLGizmosManager& gm = get_gizmos_manager();
auto gizmo_type = gm.get_current_type();
if ( (gizmo_type == GLGizmosManager::FdmSupports
|| gizmo_type == GLGizmosManager::Seam
|| gizmo_type == GLGizmosManager::Cut)
&& !vol->is_modifier) {
vol->force_neutral_color = true;
}
else if (gizmo_type == GLGizmosManager::MmuSegmentation)
vol->is_active = false;
else
vol->force_native_color = true;
}
}
}
auto it = std::find_if(raycasters->begin(), raycasters->end(), [vol](std::shared_ptr<SceneRaycasterItem> item) { return item->get_raycaster() == vol->mesh_raycaster.get(); });
if (it != raycasters->end())
(*it)->set_active(vol->is_active);
}
if (visible && !mo)
toggle_sla_auxiliaries_visibility(true, mo, instance_idx);
if (!mo && !visible && !m_model->objects.empty() && (m_model->objects.size() > 1 || m_model->objects.front()->instances.size() > 1))
_set_warning_notification(EWarning::SomethingNotShown, true);
if (!mo && visible)
_set_warning_notification(EWarning::SomethingNotShown, false);
}
void GLCanvas3D::update_instance_printable_state_for_object(const size_t obj_idx)
{
ModelObject* model_object = m_model->objects[obj_idx];
for (int inst_idx = 0; inst_idx < (int)model_object->instances.size(); ++inst_idx) {
ModelInstance* instance = model_object->instances[inst_idx];
for (GLVolume* volume : m_volumes.volumes) {
if (volume->object_idx() == (int)obj_idx && volume->instance_idx() == inst_idx)
volume->printable = instance->printable;
}
}
}
void GLCanvas3D::update_instance_printable_state_for_objects(const std::vector<size_t>& object_idxs)
{
for (size_t obj_idx : object_idxs)
update_instance_printable_state_for_object(obj_idx);
}
void GLCanvas3D::set_config(const DynamicPrintConfig* config)
{
m_config = config;
m_layers_editing.set_config(config);
if (config) {
PrinterTechnology ptech = current_printer_technology();
auto slot = ArrangeSettingsDb_AppCfg::slotFFF;
if (ptech == ptSLA) {
slot = ArrangeSettingsDb_AppCfg::slotSLA;
} else if (ptech == ptFFF) {
auto co_opt = config->option<ConfigOptionBool>("complete_objects");
if (co_opt && co_opt->value)
slot = ArrangeSettingsDb_AppCfg::slotFFFSeqPrint;
else
slot = ArrangeSettingsDb_AppCfg::slotFFF;
}
m_arrange_settings_db.set_active_slot(slot);
double objdst = min_object_distance(*config);
double min_obj_dst = slot == ArrangeSettingsDb_AppCfg::slotFFFSeqPrint ? objdst : 0.;
m_arrange_settings_db.set_distance_from_obj_range(slot, min_obj_dst, 100.);
if (std::abs(m_arrange_settings_db.get_defaults(slot).d_obj - objdst) > EPSILON) {
m_arrange_settings_db.get_defaults(slot).d_obj = objdst;
// Defaults have changed, so let's sync with the app config and fill
// in the missing values with the new defaults.
m_arrange_settings_db.sync();
}
}
}
void GLCanvas3D::set_model(Model* model)
{
m_model = model;
m_selection.set_model(m_model);
}
void GLCanvas3D::bed_shape_changed()
{
refresh_camera_scene_box();
wxGetApp().plater()->get_camera().requires_zoom_to_bed = true;
m_dirty = true;
}
void GLCanvas3D::refresh_camera_scene_box()
{
wxGetApp().plater()->get_camera().set_scene_box(scene_bounding_box());
}
BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
{
BoundingBoxf3 bb;
for (const GLVolume* volume : m_volumes.volumes) {
if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
bb.merge(volume->transformed_bounding_box());
}
return bb;
}
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
{
BoundingBoxf3 bb = volumes_bounding_box();
bb.merge(m_bed.extended_bounding_box());
double h = m_bed.build_volume().max_print_height();
//FIXME why -h?
bb.min.z() = std::min(bb.min.z(), -h);
bb.max.z() = std::max(bb.max.z(), h);
return bb;
}
void GLCanvas3D::reset_layer_height_profile()
{
wxGetApp().plater()->take_snapshot(_L("Variable layer height - Reset"));
m_layers_editing.reset_layer_height_profile(*this);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
void GLCanvas3D::adaptive_layer_height_profile(float quality_factor)
{
wxGetApp().plater()->take_snapshot(_L("Variable layer height - Adaptive"));
m_layers_editing.adaptive_layer_height_profile(*this, quality_factor);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params)
{
wxGetApp().plater()->take_snapshot(_L("Variable layer height - Smooth all"));
m_layers_editing.smooth_layer_height_profile(*this, smoothing_params);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
void GLCanvas3D::enable_layers_editing(bool enable)
{
m_layers_editing.set_enabled(enable);
set_as_dirty();
}
void GLCanvas3D::zoom_to_bed()
{
BoundingBoxf3 box = m_bed.build_volume().bounding_volume();
box.min.z() = 0.0;
box.max.z() = 0.0;
_zoom_to_box(box);
}
void GLCanvas3D::zoom_to_volumes()
{
m_apply_zoom_to_volumes_filter = true;
_zoom_to_box(volumes_bounding_box());
m_apply_zoom_to_volumes_filter = false;
}
void GLCanvas3D::zoom_to_selection()
{
if (!m_selection.is_empty())
_zoom_to_box(m_selection.get_bounding_box());
}
void GLCanvas3D::zoom_to_gcode()
{
_zoom_to_box(m_gcode_viewer.get_paths_bounding_box(), 1.05);
}
void GLCanvas3D::select_view(const std::string& direction)
{
wxGetApp().plater()->get_camera().select_view(direction);
if (m_canvas != nullptr)
m_canvas->Refresh();
}
void GLCanvas3D::update_volumes_colors_by_extruder()
{
if (m_config != nullptr)
m_volumes.update_colors_by_extruder(m_config);
}
void GLCanvas3D::render()
{
if (m_in_render) {
// if called recursively, return
m_dirty = true;
return;
}
m_in_render = true;
Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; });
(void)in_render_guard;
if (m_canvas == nullptr)
return;
// ensures this canvas is current and initialized
if (!_is_shown_on_screen() || !_set_current() || !wxGetApp().init_opengl())
return;
if (!is_initialized() && !init())
return;
if (!m_main_toolbar.is_enabled())
m_gcode_viewer.init();
if (! m_bed.build_volume().valid()) {
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
return;
}
#if ENABLE_ENVIRONMENT_MAP
if (wxGetApp().is_editor())
wxGetApp().plater()->init_environment_texture();
#endif // ENABLE_ENVIRONMENT_MAP
#if ENABLE_GLMODEL_STATISTICS
GLModel::reset_statistics_counters();
#endif // ENABLE_GLMODEL_STATISTICS
const Size& cnv_size = get_canvas_size();
// Probably due to different order of events on Linux/GTK2, when one switched from 3D scene
// to preview, this was called before canvas had its final size. It reported zero width
// and the viewport was set incorrectly, leading to tripping glAsserts further down
// the road (in apply_projection). That's why the minimum size is forced to 10.
Camera& camera = wxGetApp().plater()->get_camera();
camera.set_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
camera.apply_viewport();
if (camera.requires_zoom_to_bed) {
zoom_to_bed();
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
camera.requires_zoom_to_bed = false;
}
camera.apply_projection(_max_bounding_box(true, true));
wxGetApp().imgui()->new_frame();
if (m_picking_enabled) {
if (m_rectangle_selection.is_dragging() && !m_rectangle_selection.is_empty())
// picking pass using rectangle selection
_rectangular_selection_picking_pass();
else if (!m_volumes.empty())
// regular picking pass
_picking_pass();
#if ENABLE_RAYCAST_PICKING_DEBUG
else {
ImGuiWrapper& imgui = *wxGetApp().imgui();
ImGuiPureWrap::begin(std::string("Hit result"), ImGuiWindowFlags_AlwaysAutoResize);
ImGuiPureWrap::text("Picking disabled");
ImGuiPureWrap::end();
}
#endif // ENABLE_RAYCAST_PICKING_DEBUG
}
#ifdef SHOW_IMGUI_DEMO_WINDOW
if (show_imgui_demo_window) ImGui::ShowDemoWindow();
#endif // SHOW_IMGUI_DEMO_WINDOW
const bool is_looking_downward = camera.is_looking_downward();
// draw scene
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
_render_background();
_render_objects(GLVolumeCollection::ERenderType::Opaque);
_render_sla_slices();
_render_selection();
_render_bed_axes();
if (is_looking_downward)
_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), false);
if (!m_main_toolbar.is_enabled() && current_printer_technology() != ptSLA)
_render_gcode();
_render_objects(GLVolumeCollection::ERenderType::Transparent);
_render_sequential_clearance();
#if ENABLE_RENDER_SELECTION_CENTER
_render_selection_center();
#endif // ENABLE_RENDER_SELECTION_CENTER
if (!m_main_toolbar.is_enabled())
_render_gcode_cog();
// we need to set the mouse's scene position here because the depth buffer
// could be invalidated by the following gizmo render methods
// this position is used later into on_mouse() to drag the objects
if (m_picking_enabled)
m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<coord_t>());
// sidebar hints need to be rendered before the gizmos because the depth buffer
// could be invalidated by the following gizmo render methods
_render_selection_sidebar_hints();
_render_current_gizmo();
if (!is_looking_downward)
_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), true);
#if ENABLE_RAYCAST_PICKING_DEBUG
if (m_picking_enabled && !m_mouse.dragging && !m_gizmos.is_dragging() && !m_rectangle_selection.is_dragging())
m_scene_raycaster.render_hit(camera);
#endif // ENABLE_RAYCAST_PICKING_DEBUG
#if ENABLE_SHOW_CAMERA_TARGET
_render_camera_target();
#endif // ENABLE_SHOW_CAMERA_TARGET
if (m_picking_enabled && m_rectangle_selection.is_dragging())
m_rectangle_selection.render(*this);
// draw overlays
_render_overlays();
if (wxGetApp().plater()->is_render_statistic_dialog_visible()) {
ImGuiPureWrap::begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
ImGuiPureWrap::text("FPS (SwapBuffers() calls per second):");
ImGui::SameLine();
ImGuiPureWrap::text(std::to_string(m_render_stats.get_fps_and_reset_if_needed()));
ImGui::Separator();
ImGuiPureWrap::text("Compressed textures:");
ImGui::SameLine();
ImGuiPureWrap::text(OpenGLManager::are_compressed_textures_supported() ? "supported" : "not supported");
ImGuiPureWrap::text("Max texture size:");
ImGui::SameLine();
ImGuiPureWrap::text(std::to_string(OpenGLManager::get_gl_info().get_max_tex_size()));
ImGuiPureWrap::end();
}
#if ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
if (wxGetApp().is_editor() && wxGetApp().plater()->is_view3D_shown())
wxGetApp().plater()->render_project_state_debug_window();
#endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
#if ENABLE_CAMERA_STATISTICS
camera.debug_render();
#endif // ENABLE_CAMERA_STATISTICS
#if ENABLE_GLMODEL_STATISTICS
GLModel::render_statistics();
#endif // ENABLE_GLMODEL_STATISTICS
#if ENABLE_OBJECT_MANIPULATION_DEBUG
wxGetApp().obj_manipul()->render_debug_window();
#endif // ENABLE_OBJECT_MANIPULATION_DEBUG
if (wxGetApp().plater()->is_view3D_shown() && current_printer_technology() == ptSLA) {
const GLGizmosManager::EType type = m_gizmos.get_current_type();
if (type == GLGizmosManager::EType::Undefined)
m_sla_view.render_switch_button();
#if ENABLE_SLA_VIEW_DEBUG_WINDOW
m_sla_view.render_debug_window();
#endif // ENABLE_SLA_VIEW_DEBUG_WINDOW
}
#if ENABLE_BINARIZED_GCODE_DEBUG_WINDOW
if (wxGetApp().plater()->is_view3D_shown() && current_printer_technology() != ptSLA && fff_print()->config().binary_gcode)
show_binary_gcode_debug_window();
#endif // ENABLE_BINARIZED_GCODE_DEBUG_WINDOW
std::string tooltip;
// Negative coordinate means out of the window, likely because the window was deactivated.
// In that case the tooltip should be hidden.
if (m_mouse.position.x() >= 0. && m_mouse.position.y() >= 0.) {
if (tooltip.empty())
tooltip = m_layers_editing.get_tooltip(*this);
if (tooltip.empty())
tooltip = m_gizmos.get_tooltip();
if (tooltip.empty())
tooltip = m_main_toolbar.get_tooltip();
if (tooltip.empty())
tooltip = m_undoredo_toolbar.get_tooltip();
if (tooltip.empty())
tooltip = wxGetApp().plater()->get_collapse_toolbar().get_tooltip();
if (tooltip.empty())
tooltip = wxGetApp().plater()->get_view_toolbar().get_tooltip();
}
set_tooltip(tooltip);
if (m_tooltip_enabled)
m_tooltip.render(m_mouse.position, *this);
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this);
wxGetApp().plater()->get_notification_manager()->render_notifications(*this, get_overlay_window_width());
wxGetApp().imgui()->render();
m_canvas->SwapBuffers();
m_render_stats.increment_fps_counter();
}
void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, Camera::EType camera_type)
{
render_thumbnail(thumbnail_data, w, h, thumbnail_params, m_volumes, camera_type);
}
void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type)
{
switch (OpenGLManager::get_framebuffers_type())
{
case OpenGLManager::EFramebufferType::Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, thumbnail_params, volumes, camera_type); break; }
case OpenGLManager::EFramebufferType::Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, thumbnail_params, volumes, camera_type); break; }
default: { _render_thumbnail_legacy(thumbnail_data, w, h, thumbnail_params, volumes, camera_type); break; }
}
}
void GLCanvas3D::select_all()
{
m_selection.add_all();
m_dirty = true;
wxGetApp().obj_manipul()->set_dirty();
m_gizmos.reset_all_states();
m_gizmos.update_data();
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
}
void GLCanvas3D::deselect_all()
{
if (m_selection.is_empty())
return;
// close actual opened gizmo before deselection(m_selection.remove_all()) write to undo/redo snapshot
if (GLGizmosManager::EType current_type = m_gizmos.get_current_type();
current_type != GLGizmosManager::Undefined)
m_gizmos.open_gizmo(current_type);
m_selection.remove_all();
wxGetApp().obj_manipul()->set_dirty();
m_gizmos.reset_all_states();
m_gizmos.update_data();
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
}
void GLCanvas3D::ensure_on_bed(unsigned int object_idx, bool allow_negative_z)
{
if (allow_negative_z)
return;
typedef std::map<std::pair<int, int>, double> InstancesToZMap;
InstancesToZMap instances_min_z;
for (GLVolume* volume : m_volumes.volumes) {
if (volume->object_idx() == (int)object_idx && !volume->is_modifier) {
double min_z = volume->transformed_convex_hull_bounding_box().min.z();
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it == instances_min_z.end())
it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first;
it->second = std::min(it->second, min_z);
}
}
for (GLVolume* volume : m_volumes.volumes) {
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it != instances_min_z.end())
volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second);
}
}
void GLCanvas3D::set_toolpaths_z_range(const std::array<unsigned int, 2>& range)
{
if (m_gcode_viewer.has_data())
m_gcode_viewer.set_layers_z_range(range);
}
std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
{
if (instance_idxs.empty()) {
for (unsigned int i = 0; i < model_object.instances.size(); ++i) {
instance_idxs.emplace_back(i);
}
}
return m_volumes.load_object(&model_object, obj_idx, instance_idxs);
}
std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
{
if (0 <= obj_idx && obj_idx < (int)model.objects.size()) {
const ModelObject* model_object = model.objects[obj_idx];
if (model_object != nullptr)
return load_object(*model_object, obj_idx, std::vector<int>());
}
return std::vector<int>();
}
void GLCanvas3D::mirror_selection(Axis axis)
{
TransformationType transformation_type;
if (wxGetApp().obj_manipul()->is_local_coordinates())
transformation_type.set_local();
else if (wxGetApp().obj_manipul()->is_instance_coordinates())
transformation_type.set_instance();
transformation_type.set_relative();
m_selection.setup_cache();
m_selection.mirror(axis, transformation_type);
do_mirror(L("Mirror Object"));
wxGetApp().obj_manipul()->set_dirty();
}
// Reload the 3D scene of
// 1) Model / ModelObjects / ModelInstances / ModelVolumes
// 2) Print bed
// 3) SLA support meshes for their respective ModelObjects / ModelInstances
// 4) Wipe tower preview
// 5) Out of bed collision status & message overlay (texture)
void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
{
if (m_canvas == nullptr || m_config == nullptr || m_model == nullptr)
return;
if (!m_initialized)
return;
_set_current();
m_hover_volume_idxs.clear();
struct ModelVolumeState {
ModelVolumeState(const GLVolume* volume) :
model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
ModelVolumeState(const ModelVolume* model_volume, const ObjectID& instance_id, const GLVolume::CompositeID& composite_id) :
model_volume(model_volume), geometry_id(std::make_pair(model_volume->id().id, instance_id.id)), composite_id(composite_id), volume_idx(-1) {}
ModelVolumeState(const ObjectID& volume_id, const ObjectID& instance_id) :
model_volume(nullptr), geometry_id(std::make_pair(volume_id.id, instance_id.id)), volume_idx(-1) {}
bool new_geometry() const { return this->volume_idx == size_t(-1); }
const ModelVolume* model_volume;
// ObjectID of ModelVolume + ObjectID of ModelInstance
// or timestamp of an SLAPrintObjectStep + ObjectID of ModelInstance
std::pair<size_t, size_t> geometry_id;
GLVolume::CompositeID composite_id;
// Volume index in the new GLVolume vector.
size_t volume_idx;
};
std::vector<ModelVolumeState> model_volume_state;
std::vector<ModelVolumeState> aux_volume_state;
struct GLVolumeState {
GLVolumeState() :
volume_idx(size_t(-1)) {}
GLVolumeState(const GLVolume* volume, unsigned int volume_idx) :
composite_id(volume->composite_id), volume_idx(volume_idx) {}
GLVolumeState(const GLVolume::CompositeID &composite_id) :
composite_id(composite_id), volume_idx(size_t(-1)) {}
GLVolume::CompositeID composite_id;
// Volume index in the old GLVolume vector.
size_t volume_idx;
};
std::vector<std::pair<GLVolume::CompositeID, GLVolume::CompositeID>> new_to_old_ids_map;
// SLA steps to pull the preview meshes for.
typedef std::array<SLAPrintObjectStep, 3> SLASteps;
SLASteps sla_steps = { slaposDrillHoles, slaposSupportTree, slaposPad };
struct SLASupportState {
std::array<PrintStateBase::StateWithTimeStamp, std::tuple_size<SLASteps>::value> step;
};
// State of the sla_steps for all SLAPrintObjects.
std::vector<SLASupportState> sla_support_state;
std::vector<size_t> instance_ids_selected;
std::vector<size_t> map_glvolume_old_to_new(m_volumes.volumes.size(), size_t(-1));
std::vector<GLVolumeState> deleted_volumes;
std::vector<GLVolume*> glvolumes_new;
glvolumes_new.reserve(m_volumes.volumes.size());
auto model_volume_state_lower = [](const ModelVolumeState& m1, const ModelVolumeState& m2) { return m1.geometry_id < m2.geometry_id; };
m_reload_delayed = !m_canvas->IsShown() && !refresh_immediately && !force_full_scene_refresh;
PrinterTechnology printer_technology = current_printer_technology();
int volume_idx_wipe_tower_old = -1;
// Release invalidated volumes to conserve GPU memory in case of delayed refresh (see m_reload_delayed).
// First initialize model_volumes_new_sorted & model_instances_new_sorted.
for (int object_idx = 0; object_idx < (int)m_model->objects.size(); ++object_idx) {
const ModelObject* model_object = m_model->objects[object_idx];
for (int instance_idx = 0; instance_idx < (int)model_object->instances.size(); ++instance_idx) {
const ModelInstance* model_instance = model_object->instances[instance_idx];
for (int volume_idx = 0; volume_idx < (int)model_object->volumes.size(); ++volume_idx) {
const ModelVolume* model_volume = model_object->volumes[volume_idx];
model_volume_state.emplace_back(model_volume, model_instance->id(), GLVolume::CompositeID(object_idx, volume_idx, instance_idx));
}
}
}
if (printer_technology == ptSLA) {
const SLAPrint* sla_print = this->sla_print();
#ifndef NDEBUG
// Verify that the SLAPrint object is synchronized with m_model.
check_model_ids_equal(*m_model, sla_print->model());
#endif // NDEBUG
sla_support_state.reserve(sla_print->objects().size());
for (const SLAPrintObject* print_object : sla_print->objects()) {
SLASupportState state;
for (size_t istep = 0; istep < sla_steps.size(); ++istep) {
state.step[istep] = print_object->step_state_with_timestamp(sla_steps[istep]);
if (state.step[istep].state == PrintStateBase::State::Done) {
std::shared_ptr<const indexed_triangle_set> m = print_object->get_mesh_to_print();
if (m == nullptr || m->empty())
// Consider the DONE step without a valid mesh as invalid for the purpose
// of mesh visualization.
state.step[istep].state = PrintStateBase::State::Invalidated;
else {
for (const ModelInstance* model_instance : print_object->model_object()->instances) {
// Only the instances, which are currently printable, will have the SLA support structures kept.
// The instances outside the print bed will have the GLVolumes of their support structures released.
if (model_instance->is_printable())
aux_volume_state.emplace_back(state.step[istep].timestamp, model_instance->id());
}
}
}
}
sla_support_state.emplace_back(state);
}
}
std::sort(model_volume_state.begin(), model_volume_state.end(), model_volume_state_lower);
std::sort(aux_volume_state.begin(), aux_volume_state.end(), model_volume_state_lower);
// Release all ModelVolume based GLVolumes not found in the current Model. Find the GLVolume of a hollowed mesh.
for (size_t volume_id = 0; volume_id < m_volumes.volumes.size(); ++volume_id) {
GLVolume* volume = m_volumes.volumes[volume_id];
ModelVolumeState key(volume);
ModelVolumeState* mvs = nullptr;
if (volume->volume_idx() < 0) {
auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
if (it != aux_volume_state.end() && it->geometry_id == key.geometry_id)
// This can be an SLA support structure that should not be rendered (in case someone used undo
// to revert to before it was generated). We only reuse the volume if that's not the case.
if (m_model->objects[volume->composite_id.object_id]->sla_points_status != sla::PointsStatus::NoPoints)
mvs = &(*it);
}
else {
auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
if (it != model_volume_state.end() && it->geometry_id == key.geometry_id)
mvs = &(*it);
}
// Emplace instance ID of the volume. Both the aux volumes and model volumes share the same instance ID.
// The wipe tower has its own wipe_tower_instance_id().
if (m_selection.contains_volume(volume_id))
instance_ids_selected.emplace_back(volume->geometry_id.second);
if (mvs == nullptr || force_full_scene_refresh) {
// This GLVolume will be released.
if (volume->is_wipe_tower) {
// There is only one wipe tower.
assert(volume_idx_wipe_tower_old == -1);
#if SLIC3R_OPENGL_ES
m_wipe_tower_mesh.clear();
#endif // SLIC3R_OPENGL_ES
volume_idx_wipe_tower_old = (int)volume_id;
}
if (!m_reload_delayed) {
deleted_volumes.emplace_back(volume, volume_id);
delete volume;
}
}
else {
// This GLVolume will be reused.
volume->set_sla_shift_z(0.0);
map_glvolume_old_to_new[volume_id] = glvolumes_new.size();
mvs->volume_idx = glvolumes_new.size();
glvolumes_new.emplace_back(volume);
// Update color of the volume based on the current extruder.
if (mvs->model_volume != nullptr) {
int extruder_id = mvs->model_volume->extruder_id();
if (extruder_id != -1)
volume->extruder_id = extruder_id;
volume->is_modifier = !mvs->model_volume->is_model_part();
volume->shader_outside_printer_detection_enabled = mvs->model_volume->is_model_part();
volume->set_color(color_from_model_volume(*mvs->model_volume));
// force update of render_color alpha channel
volume->set_render_color(volume->color.is_transparent());
// updates volumes transformations
volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation());
volume->set_volume_transformation(mvs->model_volume->get_transformation());
// updates volumes convex hull
if (mvs->model_volume->is_model_part() && ! volume->convex_hull())
// Model volume was likely changed from modifier or support blocker / enforcer to a model part.
// Only model parts require convex hulls.
volume->set_convex_hull(mvs->model_volume->get_convex_hull_shared_ptr());
}
}
}
sort_remove_duplicates(instance_ids_selected);
auto deleted_volumes_lower = [](const GLVolumeState &v1, const GLVolumeState &v2) { return v1.composite_id < v2.composite_id; };
std::sort(deleted_volumes.begin(), deleted_volumes.end(), deleted_volumes_lower);
if (m_reload_delayed)
return;
bool update_object_list = false;
if (m_volumes.volumes != glvolumes_new)
update_object_list = true;
m_volumes.volumes = std::move(glvolumes_new);
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++ obj_idx) {
const ModelObject &model_object = *m_model->objects[obj_idx];
for (int volume_idx = 0; volume_idx < (int)model_object.volumes.size(); ++ volume_idx) {
const ModelVolume &model_volume = *model_object.volumes[volume_idx];
for (int instance_idx = 0; instance_idx < (int)model_object.instances.size(); ++ instance_idx) {
const ModelInstance &model_instance = *model_object.instances[instance_idx];
ModelVolumeState key(model_volume.id(), model_instance.id());
auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id);
if (it->new_geometry()) {
// New volume.
auto it_old_volume = std::lower_bound(deleted_volumes.begin(), deleted_volumes.end(), GLVolumeState(it->composite_id), deleted_volumes_lower);
if (it_old_volume != deleted_volumes.end() && it_old_volume->composite_id == it->composite_id)
// If a volume changed its ObjectID, but it reuses a GLVolume's CompositeID, maintain its selection.
map_glvolume_old_to_new[it_old_volume->volume_idx] = m_volumes.volumes.size();
// Note the index of the loaded volume, so that we can reload the main model GLVolume with the hollowed mesh
// later in this function.
it->volume_idx = m_volumes.volumes.size();
m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx);
m_volumes.volumes.back()->geometry_id = key.geometry_id;
update_object_list = true;
}
else {
// Recycling an old GLVolume.
GLVolume &existing_volume = *m_volumes.volumes[it->volume_idx];
assert(existing_volume.geometry_id == key.geometry_id);
// Update the Object/Volume/Instance indices into the current Model.
if (existing_volume.composite_id != it->composite_id) {
new_to_old_ids_map.push_back(std::make_pair(it->composite_id, existing_volume.composite_id));
existing_volume.composite_id = it->composite_id;
update_object_list = true;
}
}
}
}
}
if (printer_technology == ptSLA) {
size_t idx = 0;
const SLAPrint *sla_print = this->sla_print();
std::vector<double> shift_zs(m_model->objects.size(), 0);
double relative_correction_z = sla_print->relative_correction().z();
if (relative_correction_z <= EPSILON)
relative_correction_z = 1.;
for (const SLAPrintObject *print_object : sla_print->objects()) {
SLASupportState &state = sla_support_state[idx ++];
const ModelObject *model_object = print_object->model_object();
// Find an index of the ModelObject
int object_idx;
// There may be new SLA volumes added to the scene for this print_object.
// Find the object index of this print_object in the Model::objects list.
auto it = std::find(sla_print->model().objects.begin(), sla_print->model().objects.end(), model_object);
assert(it != sla_print->model().objects.end());
object_idx = it - sla_print->model().objects.begin();
// Cache the Z offset to be applied to all volumes with this object_idx.
shift_zs[object_idx] = print_object->get_current_elevation() / relative_correction_z;
// Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
// pairs of <instance_idx, print_instance_idx>
std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
for (size_t print_instance_idx = 0; print_instance_idx < print_object->instances().size(); ++ print_instance_idx) {
const SLAPrintObject::Instance &instance = print_object->instances()[print_instance_idx];
// Find index of ModelInstance corresponding to this SLAPrintObject::Instance.
auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(),
[&instance](const ModelInstance *mi) { return mi->id() == instance.instance_id; });
assert(it != model_object->instances.end());
int instance_idx = it - model_object->instances.begin();
for (size_t istep = 0; istep < sla_steps.size(); ++istep) {
if (state.step[istep].state == PrintStateBase::State::Done) {
// Check whether there is an existing auxiliary volume to be updated, or a new auxiliary volume to be created.
ModelVolumeState key(state.step[istep].timestamp, instance.instance_id.id);
auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
assert(it != aux_volume_state.end() && it->geometry_id == key.geometry_id);
if (it->new_geometry()) {
// This can be an SLA support structure that should not be rendered (in case someone used undo
// to revert to before it was generated). If that's the case, we should not generate anything.
if (model_object->sla_points_status != sla::PointsStatus::NoPoints)
instances[istep].emplace_back(std::pair<size_t, size_t>(instance_idx, print_instance_idx));
else
shift_zs[object_idx] = 0.;
}
else {
// Recycling an old GLVolume. Update the Object/Instance indices into the current Model.
const GLVolume::CompositeID new_id(object_idx, m_volumes.volumes[it->volume_idx]->volume_idx(), instance_idx);
new_to_old_ids_map.push_back(std::make_pair(new_id, m_volumes.volumes[it->volume_idx]->composite_id));
m_volumes.volumes[it->volume_idx]->composite_id = new_id;
m_volumes.volumes[it->volume_idx]->set_instance_transformation(model_object->instances[instance_idx]->get_transformation());
}
}
}
}
for (size_t istep = 0; istep < sla_steps.size(); ++istep) {
if (!instances[istep].empty())
m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp);
}
}
// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
for (GLVolume* volume : m_volumes.volumes) {
const ModelObject* model_object = (volume->object_idx() < (int)m_model->objects.size()) ? m_model->objects[volume->object_idx()] : nullptr;
if (model_object != nullptr && model_object->instances[volume->instance_idx()]->is_printable()) {
const SLAPrintObject* po = sla_print->get_print_object_by_model_object_id(model_object->id());
if (po != nullptr)
volume->set_sla_shift_z(po->get_current_elevation() / sla_print->relative_correction().z());
}
}
}
if (printer_technology == ptFFF && m_config->has("nozzle_diameter")) {
// Should the wipe tower be visualized ?
unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
const bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
const bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
if (extruders_count > 1 && wt && !co) {
const float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
const float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
const float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
const float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
const float bw = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_brim_width"))->value;
const float ca = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_cone_angle"))->value;
const Print *print = m_process->fff_print();
const float depth = print->wipe_tower_data(extruders_count).depth;
const std::vector<std::pair<float, float>> z_and_depth_pairs = print->wipe_tower_data(extruders_count).z_and_depth_pairs;
const float height_real = print->wipe_tower_data(extruders_count).height; // -1.f = unknown
// Height of a print (Show at least a slab).
const double height = height_real < 0.f ? std::max(m_model->max_z(), 10.0) : height_real;
if (depth != 0.) {
#if SLIC3R_OPENGL_ES
int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
x, y, w, depth, z_and_depth_pairs, (float)height, ca, a, !print->is_step_done(psWipeTower),
bw, &m_wipe_tower_mesh);
#else
int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
x, y, w, depth, z_and_depth_pairs, (float)height, ca, a, !print->is_step_done(psWipeTower),
bw);
#endif // SLIC3R_OPENGL_ES
if (volume_idx_wipe_tower_old != -1)
map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
}
}
}
update_volumes_colors_by_extruder();
// Update selection indices based on the old/new GLVolumeCollection.
if (m_selection.get_mode() == Selection::Instance)
m_selection.instances_changed(instance_ids_selected);
else
m_selection.volumes_changed(map_glvolume_old_to_new);
if (printer_technology == ptSLA) {
std::sort(new_to_old_ids_map.begin(), new_to_old_ids_map.end(),
[](const std::pair<GLVolume::CompositeID, GLVolume::CompositeID>& i1, const std::pair<GLVolume::CompositeID, GLVolume::CompositeID>& i2) {
return i1.first.object_id < i2.first.object_id || (i1.first.object_id == i2.first.object_id && i1.first.instance_id < i2.first.instance_id); });
new_to_old_ids_map.erase(std::unique(new_to_old_ids_map.begin(), new_to_old_ids_map.end(),
[](const std::pair<GLVolume::CompositeID, GLVolume::CompositeID>& i1, const std::pair<GLVolume::CompositeID, GLVolume::CompositeID>& i2) {
return composite_id_match(i1.first, i2.first); }), new_to_old_ids_map.end());
m_sla_view.update_instances_cache(new_to_old_ids_map);
if (m_sla_view_type_detection_active) {
m_sla_view.detect_type_from_volumes(m_volumes.volumes);
m_sla_view_type_detection_active = false;
}
m_sla_view.update_volumes_visibility(m_volumes.volumes);
update_object_list = true;
}
// @Enrico suggest this solution to preven accessing pointer on caster without data
m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Volume);
m_gizmos.update_data();
m_gizmos.refresh_on_off_state();
// Update the toolbar
if (update_object_list)
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
// checks for geometry outside the print volume to render it accordingly
if (!m_volumes.empty()) {
ModelInstanceEPrintVolumeState state;
const bool contained_min_one = check_volumes_outside_state(m_volumes, &state, !force_full_scene_refresh);
const bool partlyOut = (state == ModelInstanceEPrintVolumeState::ModelInstancePVS_Partly_Outside);
const bool fullyOut = (state == ModelInstanceEPrintVolumeState::ModelInstancePVS_Fully_Outside);
if (printer_technology != ptSLA) {
_set_warning_notification(EWarning::ObjectClashed, partlyOut);
_set_warning_notification(EWarning::ObjectOutside, fullyOut);
_set_warning_notification(EWarning::SlaSupportsOutside, false);
}
else {
const auto [res, volume] = _is_any_volume_outside();
const bool is_support = volume != nullptr && volume->is_sla_support();
if (is_support) {
_set_warning_notification(EWarning::ObjectClashed, false);
_set_warning_notification(EWarning::ObjectOutside, false);
_set_warning_notification(EWarning::SlaSupportsOutside, partlyOut || fullyOut);
}
else {
_set_warning_notification(EWarning::ObjectClashed, partlyOut);
_set_warning_notification(EWarning::ObjectOutside, fullyOut);
_set_warning_notification(EWarning::SlaSupportsOutside, false);
}
}
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS,
contained_min_one && !m_model->objects.empty() && !partlyOut));
}
else {
_set_warning_notification(EWarning::ObjectOutside, false);
_set_warning_notification(EWarning::ObjectClashed, false);
_set_warning_notification(EWarning::SlaSupportsOutside, false);
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
}
refresh_camera_scene_box();
if (m_selection.is_empty()) {
// If no object is selected, deactivate the active gizmo, if any
// Otherwise it may be shown after cleaning the scene (if it was active while the objects were deleted)
m_gizmos.reset_all_states();
// If no object is selected, reset the objects manipulator on the sidebar
// to force a reset of its cache
auto manip = wxGetApp().obj_manipul();
if (manip != nullptr)
manip->set_dirty();
}
// refresh volume raycasters for picking
for (size_t i = 0; i < m_volumes.volumes.size(); ++i) {
const GLVolume* v = m_volumes.volumes[i];
assert(v->mesh_raycaster != nullptr);
std::shared_ptr<SceneRaycasterItem> raycaster = add_raycaster_for_picking(SceneRaycaster::EType::Volume, i, *v->mesh_raycaster, v->world_matrix());
raycaster->set_active(v->is_active);
}
// check activity/visibility of the modifiers in SLA mode
for (GLVolume* volume : m_volumes.volumes)
if (volume->object_idx() < (int)m_model->objects.size() && m_model->objects[volume->object_idx()]->instances[volume->instance_idx()]->is_printable()) {
if (volume->is_active && volume->is_modifier && m_model->objects[volume->object_idx()]->volumes[volume->volume_idx()]->is_modifier())
volume->is_active = printer_technology != ptSLA;
}
// refresh gizmo elements raycasters for picking
GLGizmoBase* curr_gizmo = m_gizmos.get_current();
if (curr_gizmo != nullptr)
curr_gizmo->unregister_raycasters_for_picking();
m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Gizmo);
m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::FallbackGizmo);
if (curr_gizmo != nullptr && !m_selection.is_empty())
curr_gizmo->register_raycasters_for_picking();
// and force this canvas to be redrawn.
m_dirty = true;
}
void GLCanvas3D::load_gcode_shells()
{
m_gcode_viewer.load_shells(*this->fff_print());
m_gcode_viewer.update_shells_color_by_extruder(m_config);
m_gcode_viewer.set_force_shells_visible(true);
}
void GLCanvas3D::load_gcode_preview(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors,
const std::vector<std::string>& str_color_print_colors)
{
m_gcode_viewer.enable_legend(true);
m_gcode_viewer.enable_view_type_cache_write(true);
m_gcode_viewer.enable_view_type_cache_load(true);
m_gcode_viewer.set_view_type(m_gcode_viewer.get_view_type());
m_gcode_viewer.load_as_gcode(gcode_result, *this->fff_print(), str_tool_colors, str_color_print_colors);
m_gcode_layers_times_cache = m_gcode_viewer.get_layers_times();
if (wxGetApp().is_editor()) {
_set_warning_notification_if_needed(EWarning::ToolpathOutside);
_set_warning_notification_if_needed(EWarning::GCodeConflict);
}
set_as_dirty();
request_extra_frame();
}
void GLCanvas3D::load_sla_preview()
{
const SLAPrint* print = sla_print();
if (m_canvas != nullptr && print != nullptr) {
_set_current();
// Release OpenGL data before generating new data.
reset_volumes();
_load_sla_shells();
_update_sla_shells_outside_state();
_set_warning_notification_if_needed(EWarning::ObjectClashed);
_set_warning_notification_if_needed(EWarning::SlaSupportsOutside);
}
}
void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<std::string>& str_color_print_colors,
const std::vector<CustomGCode::Item>& color_print_values)
{
const Print *print = this->fff_print();
if (print == nullptr)
return;
_set_current();
libvgcode::GCodeInputData data = libvgcode::convert(*print, str_tool_colors, str_color_print_colors, color_print_values,
static_cast<size_t>(wxGetApp().extruders_edited_cnt()));
// send data to the viewer
m_gcode_viewer.enable_legend(false);
m_gcode_viewer.enable_view_type_cache_write(false);
m_gcode_viewer.enable_view_type_cache_load(false);
m_gcode_viewer.set_view_type(libvgcode::EViewType::FeatureType);
m_gcode_viewer.load_as_preview(std::move(data));
m_gcode_viewer.set_force_shells_visible(false);
_set_warning_notification_if_needed(EWarning::ToolpathOutside);
}
void GLCanvas3D::bind_event_handlers()
{
if (m_canvas != nullptr) {
m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
m_canvas->Bind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
m_canvas->Bind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this);
m_toolbar_highlighter.set_timer_owner(m_canvas, 0);
m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_toolbar_highlighter.blink(); });
m_gizmo_highlighter.set_timer_owner(m_canvas, 0);
m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_gizmo_highlighter.blink(); });
m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
m_event_handlers_bound = true;
}
}
void GLCanvas3D::unbind_event_handlers()
{
if (m_canvas != nullptr && m_event_handlers_bound) {
m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
m_canvas->Unbind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
m_canvas->Unbind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this);
m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
m_event_handlers_bound = false;
}
}
void GLCanvas3D::on_idle(wxIdleEvent& evt)
{
if (!m_initialized)
return;
m_dirty |= m_main_toolbar.update_items_state();
m_dirty |= m_undoredo_toolbar.update_items_state();
m_dirty |= wxGetApp().plater()->get_view_toolbar().update_items_state();
m_dirty |= wxGetApp().plater()->get_collapse_toolbar().update_items_state();
bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(wxGetApp().plater()->get_camera());
m_dirty |= mouse3d_controller_applied;
m_dirty |= wxGetApp().plater()->get_notification_manager()->update_notifications(*this);
auto gizmo = wxGetApp().plater()->canvas3D()->get_gizmos_manager().get_current();
if (gizmo != nullptr) m_dirty |= gizmo->update_items_state();
// ImGuiWrapper::m_requires_extra_frame may have been set by a render made outside of the OnIdle mechanism
bool imgui_requires_extra_frame = wxGetApp().imgui()->requires_extra_frame();
m_dirty |= imgui_requires_extra_frame;
if (!m_dirty)
return;
// this needs to be done here.
// during the render launched by the refresh the value may be set again
wxGetApp().imgui()->reset_requires_extra_frame();
_refresh_if_shown_on_screen();
if (m_extra_frame_requested || mouse3d_controller_applied || imgui_requires_extra_frame || wxGetApp().imgui()->requires_extra_frame()) {
m_extra_frame_requested = false;
evt.RequestMore();
}
else
m_dirty = false;
}
void GLCanvas3D::on_char(wxKeyEvent& evt)
{
if (!m_initialized)
return;
#ifdef SHOW_IMGUI_DEMO_WINDOW
static int cur = 0;
if (get_logging_level() >= 3 && wxString("demo")[cur] == evt.GetUnicodeKey()) ++cur; else cur = 0;
if (cur == 4) { show_imgui_demo_window = !show_imgui_demo_window; cur = 0;}
#endif // SHOW_IMGUI_DEMO_WINDOW
auto imgui = wxGetApp().imgui();
if (imgui->update_key_data(evt)) {
render();
return;
}
// see include/wx/defs.h enum wxKeyCode
int keyCode = evt.GetKeyCode();
int ctrlMask = wxMOD_CONTROL;
int shiftMask = wxMOD_SHIFT;
if (keyCode == WXK_ESCAPE && (_deactivate_undo_redo_toolbar_items() || _deactivate_arrange_menu()))
return;
if (m_gizmos.on_char(evt)) {
if (m_gizmos.get_current_type() == GLGizmosManager::EType::Scale &&
m_gizmos.get_current()->get_state() == GLGizmoBase::EState::On) {
// Update selection from object list to check selection of the cut objects
// It's not allowed to scale separate ct parts
wxGetApp().obj_list()->selection_changed();
}
return;
}
if ((evt.GetModifiers() & ctrlMask) != 0) {
// CTRL is pressed
switch (keyCode) {
#ifdef __APPLE__
case 'a':
case 'A':
#else /* __APPLE__ */
case WXK_CONTROL_A:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLCANVAS_SELECT_ALL));
break;
#ifdef __APPLE__
case 'c':
case 'C':
#else /* __APPLE__ */
case WXK_CONTROL_C:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLTOOLBAR_COPY));
break;
#ifdef __APPLE__
case 'm':
case 'M':
#else /* __APPLE__ */
case WXK_CONTROL_M:
#endif /* __APPLE__ */
{
#ifdef _WIN32
if (wxGetApp().app_config->get_bool("use_legacy_3DConnexion")) {
#endif //_WIN32
#ifdef __APPLE__
// On OSX use Cmd+Shift+M to "Show/Hide 3Dconnexion devices settings dialog"
if ((evt.GetModifiers() & shiftMask) != 0) {
#endif // __APPLE__
Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller();
controller.show_settings_dialog(!controller.is_settings_dialog_shown());
m_dirty = true;
#ifdef __APPLE__
}
else
// and Cmd+M to minimize application
wxGetApp().mainframe->Iconize();
#endif // __APPLE__
#ifdef _WIN32
}
#endif //_WIN32
break;
}
#ifdef __APPLE__
case 'v':
case 'V':
#else /* __APPLE__ */
case WXK_CONTROL_V:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLTOOLBAR_PASTE));
break;
#ifdef __APPLE__
case 'y':
case 'Y':
#else /* __APPLE__ */
case WXK_CONTROL_Y:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLCANVAS_REDO));
break;
#ifdef __APPLE__
case 'z':
case 'Z':
#else /* __APPLE__ */
case WXK_CONTROL_Z:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLCANVAS_UNDO));
break;
case WXK_BACK:
case WXK_DELETE:
post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); break;
default: evt.Skip();
}
} else {
switch (keyCode)
{
case WXK_BACK:
case WXK_DELETE: { post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE)); break; }
case WXK_ESCAPE: { deselect_all(); break; }
case WXK_F5: {
if ((wxGetApp().is_editor() && !wxGetApp().plater()->model().objects.empty()) ||
(wxGetApp().is_gcode_viewer() && !wxGetApp().plater()->get_last_loaded_gcode().empty()))
post_event(SimpleEvent(EVT_GLCANVAS_RELOAD_FROM_DISK));
break;
}
case '0': { select_view("iso"); break; }
case '1': { select_view("top"); break; }
case '2': { select_view("bottom"); break; }
case '3': { select_view("front"); break; }
case '4': { select_view("rear"); break; }
case '5': { select_view("left"); break; }
case '6': { select_view("right"); break; }
case '+': {
if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
post_event(wxKeyEvent(EVT_GLCANVAS_EDIT_COLOR_CHANGE, evt));
else
post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1));
break;
}
case '-': {
if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
post_event(wxKeyEvent(EVT_GLCANVAS_EDIT_COLOR_CHANGE, evt));
else
post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1));
break;
}
case '?': { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; }
case 'A':
case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
case 'B':
case 'b': { zoom_to_bed(); break; }
case 'C':
case 'c': { m_gcode_viewer.toggle_gcode_window_visibility(); m_dirty = true; request_extra_frame(); break; }
case 'E':
case 'e': { m_labels.show(!m_labels.is_shown()); m_dirty = true; break; }
case 'G':
case 'g': {
if ((evt.GetModifiers() & shiftMask) != 0) {
if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
post_event(wxKeyEvent(EVT_GLCANVAS_JUMP_TO, evt));
}
break;
}
case 'I':
case 'i': { _update_camera_zoom(1.0); break; }
case 'K':
case 'k': { wxGetApp().plater()->get_camera().select_next_type(); m_dirty = true; break; }
case 'L':
case 'l': {
if (!m_main_toolbar.is_enabled())
show_legend(!is_legend_shown());
break;
}
case 'O':
case 'o': { _update_camera_zoom(-1.0); break; }
case 'Z':
case 'z': {
if (!m_selection.is_empty())
zoom_to_selection();
else {
if (!m_volumes.empty())
zoom_to_volumes();
else
_zoom_to_box(m_gcode_viewer.get_paths_bounding_box());
}
break;
}
default: { evt.Skip(); break; }
}
}
}
class TranslationProcessor
{
using UpAction = std::function<void(void)>;
using DownAction = std::function<void(const Vec3d&, bool, bool)>;
UpAction m_up_action{ nullptr };
DownAction m_down_action{ nullptr };
bool m_running{ false };
Vec3d m_direction{ Vec3d::UnitX() };
public:
TranslationProcessor(UpAction up_action, DownAction down_action)
: m_up_action(up_action), m_down_action(down_action)
{
}
void process(wxKeyEvent& evt)
{
const int keyCode = evt.GetKeyCode();
wxEventType type = evt.GetEventType();
if (type == wxEVT_KEY_UP) {
switch (keyCode)
{
case WXK_NUMPAD_LEFT: case WXK_LEFT:
case WXK_NUMPAD_RIGHT: case WXK_RIGHT:
case WXK_NUMPAD_UP: case WXK_UP:
case WXK_NUMPAD_DOWN: case WXK_DOWN:
{
m_running = false;
m_up_action();
break;
}
default: { break; }
}
}
else if (type == wxEVT_KEY_DOWN) {
bool apply = false;
switch (keyCode)
{
case WXK_SHIFT:
{
if (m_running)
apply = true;
break;
}
case WXK_NUMPAD_LEFT:
case WXK_LEFT:
{
m_direction = -Vec3d::UnitX();
apply = true;
break;
}
case WXK_NUMPAD_RIGHT:
case WXK_RIGHT:
{
m_direction = Vec3d::UnitX();
apply = true;
break;
}
case WXK_NUMPAD_UP:
case WXK_UP:
{
m_direction = Vec3d::UnitY();
apply = true;
break;
}
case WXK_NUMPAD_DOWN:
case WXK_DOWN:
{
m_direction = -Vec3d::UnitY();
apply = true;
break;
}
default: { break; }
}
if (apply) {
m_running = true;
m_down_action(m_direction, evt.ShiftDown(), evt.CmdDown());
}
}
}
};
void GLCanvas3D::on_key(wxKeyEvent& evt)
{
static TranslationProcessor translationProcessor(
[this]() {
do_move(L("Gizmo-Move"));
m_gizmos.update_data();
wxGetApp().obj_manipul()->set_dirty();
// Let the plater know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed.
post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
// updates camera target constraints
refresh_camera_scene_box();
m_dirty = true;
},
[this](const Vec3d& direction, bool slow, bool camera_space) {
m_selection.setup_cache();
double multiplier = slow ? 1.0 : 10.0;
Vec3d displacement;
if (camera_space) {
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> inv_view_3x3 = wxGetApp().plater()->get_camera().get_view_matrix().inverse().matrix().block(0, 0, 3, 3);
displacement = multiplier * (inv_view_3x3 * direction);
displacement.z() = 0.0;
}
else
displacement = multiplier * direction;
TransformationType trafo_type;
trafo_type.set_relative();
m_selection.translate(displacement, trafo_type);
m_dirty = true;
}
);
const int keyCode = evt.GetKeyCode();
auto imgui = wxGetApp().imgui();
if (imgui->update_key_data(evt))
render();
else {
if (!m_gizmos.on_key(evt)) {
if (evt.GetEventType() == wxEVT_KEY_UP) {
if (get_logging_level() >= 3 && evt.ShiftDown() && evt.ControlDown() && keyCode == WXK_SPACE) {
wxGetApp().plater()->toggle_render_statistic_dialog();
m_dirty = true;
}
if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) {
// Enable switching between 3D and Preview with Tab
// m_canvas->HandleAsNavigationKey(evt); // XXX: Doesn't work in some cases / on Linux
post_event(SimpleEvent(EVT_GLCANVAS_TAB));
}
else if (! wxGetApp().is_gcode_viewer() && keyCode == WXK_TAB &&
// Use strong condition for modifiers state to avoid cases when Shift can be combined with other modifiers
// (see https://github.com/prusa3d/PrusaSlicer/issues/7799)
evt.GetModifiers() == wxMOD_SHIFT) {
// Collapse side-panel with Shift+Tab
post_event(SimpleEvent(EVT_GLCANVAS_COLLAPSE_SIDEBAR));
}
else if (keyCode == WXK_SHIFT) {
translationProcessor.process(evt);
if (m_picking_enabled && m_rectangle_selection.is_dragging()) {
_update_selection_from_hover();
m_rectangle_selection.stop_dragging();
m_mouse.ignore_left_up = true;
}
m_shift_kar_filter.reset_count();
m_dirty = true;
// set_cursor(Standard);
}
else if (keyCode == WXK_ALT) {
if (m_picking_enabled && m_rectangle_selection.is_dragging()) {
_update_selection_from_hover();
m_rectangle_selection.stop_dragging();
m_mouse.ignore_left_up = true;
m_dirty = true;
}
// set_cursor(Standard);
}
else if (keyCode == WXK_CONTROL) {
if (m_mouse.dragging && !m_moving) {
// if the user releases CTRL while rotating the 3D scene
// prevent from moving the selected volume
m_mouse.drag.move_volume_idx = -1;
m_mouse.set_start_position_3D_as_invalid();
}
m_ctrl_kar_filter.reset_count();
m_dirty = true;
}
else if (m_gizmos.is_enabled() && !m_selection.is_empty()) {
translationProcessor.process(evt);
switch (keyCode)
{
case WXK_NUMPAD_PAGEUP: case WXK_PAGEUP:
case WXK_NUMPAD_PAGEDOWN: case WXK_PAGEDOWN:
{
do_rotate(L("Gizmo-Rotate"));
m_gizmos.update_data();
wxGetApp().obj_manipul()->set_dirty();
// Let the plater know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed.
post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
// updates camera target constraints
refresh_camera_scene_box();
m_dirty = true;
break;
}
default: { break; }
}
}
}
else if (evt.GetEventType() == wxEVT_KEY_DOWN) {
m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers();
if (keyCode == WXK_SHIFT) {
translationProcessor.process(evt);
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
m_mouse.ignore_left_up = false;
// set_cursor(Cross);
}
if (m_shift_kar_filter.is_first())
m_dirty = true;
m_shift_kar_filter.increase_count();
}
else if (keyCode == WXK_ALT) {
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
m_mouse.ignore_left_up = false;
// set_cursor(Cross);
}
}
else if (keyCode == WXK_CONTROL) {
if (m_ctrl_kar_filter.is_first())
m_dirty = true;
m_ctrl_kar_filter.increase_count();
}
else if (m_gizmos.is_enabled() && !m_selection.is_empty()) {
auto do_rotate = [this](double angle_z_rad) {
m_selection.setup_cache();
m_selection.rotate(Vec3d(0.0, 0.0, angle_z_rad), TransformationType(TransformationType::World_Relative_Joint));
m_dirty = true;
// wxGetApp().obj_manipul()->set_dirty();
};
translationProcessor.process(evt);
switch (keyCode)
{
case WXK_NUMPAD_PAGEUP: case WXK_PAGEUP: { do_rotate(0.25 * M_PI); break; }
case WXK_NUMPAD_PAGEDOWN: case WXK_PAGEDOWN: { do_rotate(-0.25 * M_PI); break; }
default: { break; }
}
}
else if (!m_gizmos.is_enabled()) {
// DoubleSlider navigation in Preview
if (keyCode == WXK_LEFT ||
keyCode == WXK_RIGHT ||
keyCode == WXK_UP ||
keyCode == WXK_DOWN) {
if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
post_event(wxKeyEvent(EVT_GLCANVAS_MOVE_SLIDERS, evt));
}
}
}
}
}
if (keyCode != WXK_TAB
&& keyCode != WXK_LEFT
&& keyCode != WXK_UP
&& keyCode != WXK_RIGHT
&& keyCode != WXK_DOWN) {
evt.Skip(); // Needed to have EVT_CHAR generated as well
}
}
void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
{
#ifdef WIN32
// Try to filter out spurious mouse wheel events comming from 3D mouse.
if (wxGetApp().plater()->get_mouse3d_controller().process_mouse_wheel())
return;
#endif
if (!m_initialized)
return;
// Ignore the wheel events if the middle button is pressed.
if (evt.MiddleIsDown())
return;
#if ENABLE_RETINA_GL
const float scale = m_retina_helper->get_scale_factor();
evt.SetX(evt.GetX() * scale);
evt.SetY(evt.GetY() * scale);
#endif
if (wxGetApp().imgui()->update_mouse_data(evt)) {
m_dirty = true;
return;
}
#ifdef __WXMSW__
// For some reason the Idle event is not being generated after the mouse scroll event in case of scrolling with the two fingers on the touch pad,
// if the event is not allowed to be passed further.
// https://github.com/prusa3d/PrusaSlicer/issues/2750
// evt.Skip() used to trigger the needed screen refresh, but it does no more. wxWakeUpIdle() seem to work now.
wxWakeUpIdle();
#endif /* __WXMSW__ */
// Performs layers editing updates, if enabled
if (is_layers_editing_enabled()) {
int object_idx_selected = m_selection.get_object_idx();
if (object_idx_selected != -1) {
// A volume is selected. Test, whether hovering over a layer thickness bar.
if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY())) {
// Adjust the width of the selection.
m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
if (m_canvas != nullptr)
m_canvas->Refresh();
return;
}
}
}
// If Undo/Redo list is opened,
// update them according to the event
if (m_undoredo_toolbar.is_item_pressed("undo") ||
m_undoredo_toolbar.is_item_pressed("redo")) {
m_mouse_wheel = int((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
return;
}
// Inform gizmos about the event so they have the opportunity to react.
if (m_gizmos.on_mouse_wheel(evt))
return;
// Calculate the zoom delta and apply it to the current zoom factor
const double direction_factor = wxGetApp().app_config->get_bool("reverse_mouse_wheel_zoom") ? -1.0 : 1.0;
const double delta = direction_factor * (double)evt.GetWheelRotation() / (double)evt.GetWheelDelta();
if (wxGetKeyState(WXK_SHIFT)) {
const auto cnv_size = get_canvas_size();
const Vec3d screen_center_3d_pos = _mouse_to_3d({ cnv_size.get_width() * 0.5, cnv_size.get_height() * 0.5 });
const Vec3d mouse_3d_pos = _mouse_to_3d({ evt.GetX(), evt.GetY() });
const Vec3d displacement = mouse_3d_pos - screen_center_3d_pos;
wxGetApp().plater()->get_camera().translate_world(displacement);
const double origin_zoom = wxGetApp().plater()->get_camera().get_zoom();
_update_camera_zoom(delta);
const double new_zoom = wxGetApp().plater()->get_camera().get_zoom();
wxGetApp().plater()->get_camera().translate_world((-displacement) / (new_zoom / origin_zoom));
}
else
_update_camera_zoom(delta);
}
void GLCanvas3D::on_timer(wxTimerEvent& evt)
{
if (m_layers_editing.state == LayersEditing::Editing)
_perform_layer_editing_action();
}
void GLCanvas3D::on_render_timer(wxTimerEvent& evt)
{
// no need to wake up idle
// right after this event, idle event is fired
// m_dirty = true;
// wxWakeUpIdle();
}
void GLCanvas3D::schedule_extra_frame(int miliseconds)
{
// Schedule idle event right now
if (miliseconds == 0)
{
// We want to wakeup idle evnt but most likely this is call inside render cycle so we need to wait
if (m_in_render)
miliseconds = 33;
else {
m_dirty = true;
wxWakeUpIdle();
return;
}
}
int remaining_time = m_render_timer.GetInterval();
// Timer is not running
if (!m_render_timer.IsRunning()) {
m_render_timer.StartOnce(miliseconds);
// Timer is running - restart only if new period is shorter than remaning period
} else {
if (miliseconds + 20 < remaining_time) {
m_render_timer.Stop();
m_render_timer.StartOnce(miliseconds);
}
}
}
#ifndef NDEBUG
// #define SLIC3R_DEBUG_MOUSE_EVENTS
#endif
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
std::string format_mouse_event_debug_message(const wxMouseEvent &evt)
{
static int idx = 0;
char buf[2048];
std::string out;
sprintf(buf, "Mouse Event %d - ", idx ++);
out = buf;
if (evt.Entering())
out += "Entering ";
if (evt.Leaving())
out += "Leaving ";
if (evt.Dragging())
out += "Dragging ";
if (evt.Moving())
out += "Moving ";
if (evt.Magnify())
out += "Magnify ";
if (evt.LeftDown())
out += "LeftDown ";
if (evt.LeftUp())
out += "LeftUp ";
if (evt.LeftDClick())
out += "LeftDClick ";
if (evt.MiddleDown())
out += "MiddleDown ";
if (evt.MiddleUp())
out += "MiddleUp ";
if (evt.MiddleDClick())
out += "MiddleDClick ";
if (evt.RightDown())
out += "RightDown ";
if (evt.RightUp())
out += "RightUp ";
if (evt.RightDClick())
out += "RightDClick ";
sprintf(buf, "(%d, %d)", evt.GetX(), evt.GetY());
out += buf;
return out;
}
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
if (!m_initialized || !_set_current())
return;
#if ENABLE_RETINA_GL
const float scale = m_retina_helper->get_scale_factor();
evt.SetX(evt.GetX() * scale);
evt.SetY(evt.GetY() * scale);
#endif
Point pos(evt.GetX(), evt.GetY());
ImGuiWrapper* imgui = wxGetApp().imgui();
if (m_tooltip.is_in_imgui() && evt.LeftUp())
// ignore left up events coming from imgui windows and not processed by them
m_mouse.ignore_left_up = true;
m_tooltip.set_in_imgui(false);
if (imgui->update_mouse_data(evt)) {
m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast<double>();
m_tooltip.set_in_imgui(true);
render();
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - Consumed by ImGUI\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
m_dirty = true;
// do not return if dragging or tooltip not empty to allow for tooltip update
// also, do not return if the mouse is moving and also is inside MM gizmo to allow update seed fill selection
if (!m_mouse.dragging && m_tooltip.is_empty() && (m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation || !evt.Moving()))
return;
}
#ifdef __WXMSW__
bool on_enter_workaround = false;
if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) {
// Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering()
m_mouse.position = pos.cast<double>();
render();
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
on_enter_workaround = true;
} else
#endif /* __WXMSW__ */
{
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - other\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
}
if (m_main_toolbar.on_mouse(evt, *this)) {
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
m_mouse.set_start_position_3D_as_invalid();
return;
}
if (m_undoredo_toolbar.on_mouse(evt, *this)) {
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
m_mouse.set_start_position_3D_as_invalid();
return;
}
if (wxGetApp().plater()->get_collapse_toolbar().on_mouse(evt, *this)) {
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
m_mouse.set_start_position_3D_as_invalid();
return;
}
if (wxGetApp().plater()->get_view_toolbar().on_mouse(evt, *this)) {
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
m_mouse.set_start_position_3D_as_invalid();
return;
}
for (GLVolume* volume : m_volumes.volumes) {
volume->force_sinking_contours = false;
}
auto show_sinking_contours = [this]() {
const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
for (unsigned int idx : idxs) {
m_volumes.volumes[idx]->force_sinking_contours = true;
}
m_dirty = true;
};
if (m_gizmos.on_mouse(evt)) {
if (wxWindow::FindFocus() != m_canvas)
// Grab keyboard focus for input in gizmo dialogs.
m_canvas->SetFocus();
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
m_mouse.set_start_position_3D_as_invalid();
m_mouse.position = pos.cast<double>();
// It should be detection of volume change
// Not only detection of some modifiers !!!
if (evt.Dragging()) {
GLGizmosManager::EType c = m_gizmos.get_current_type();
if (c == GLGizmosManager::EType::Move ||
c == GLGizmosManager::EType::Scale ||
c == GLGizmosManager::EType::Rotate) {
show_sinking_contours();
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects)
update_sequential_clearance(true);
}
}
else if (evt.LeftUp() &&
m_gizmos.get_current_type() == GLGizmosManager::EType::Scale &&
m_gizmos.get_current()->get_state() == GLGizmoBase::EState::On) {
// Update selection from object list to check selection of the cut objects
// It's not allowed to scale separate ct parts
wxGetApp().obj_list()->selection_changed();
}
return;
}
bool any_gizmo_active = m_gizmos.get_current() != nullptr;
int selected_object_idx = m_selection.get_object_idx();
int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
m_layers_editing.select_object(*m_model, layer_editing_object_idx);
if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos)) {
m_mouse.drag.move_requires_threshold = false;
m_mouse.set_move_start_threshold_position_2D_as_invalid();
}
if (evt.ButtonDown() && wxWindow::FindFocus() != m_canvas)
// Grab keyboard focus on any mouse click event.
m_canvas->SetFocus();
if (evt.Entering()) {
if (m_mouse.dragging && !evt.LeftIsDown() && !evt.RightIsDown() && !evt.MiddleIsDown()) {
// ensure to stop layers editing if enabled
if (m_layers_editing.state != LayersEditing::Unknown) {
m_layers_editing.state = LayersEditing::Unknown;
_stop_timer();
m_layers_editing.accept_changes(*this);
}
mouse_up_cleanup();
}
//#if defined(__WXMSW__) || defined(__linux__)
// // On Windows and Linux needs focus in order to catch key events
if (m_canvas != nullptr) {
// Set focus in order to remove it from sidebar but not from TextControl (in ManipulationPanel f.e.)
if (!m_canvas->HasFocus()) {
wxTopLevelWindow* tlw = find_toplevel_parent(m_canvas);
// Only set focus, if the top level window of this canvas is active
if (tlw->IsActive()) {
auto* text_ctrl = dynamic_cast<wxTextCtrl*>(tlw->FindFocus());
if (text_ctrl == nullptr)
m_canvas->SetFocus();
}
}
m_mouse.position = pos.cast<double>();
m_tooltip_enabled = false;
// 1) forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
// the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
// change the volume hover state if any is under the mouse
// 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible,
// so forces a resize to avoid multiple renders with different sizes (seen as flickering)
_refresh_if_shown_on_screen();
m_tooltip_enabled = true;
}
m_mouse.set_start_position_2D_as_invalid();
//#endif
}
else if (evt.Leaving()) {
_deactivate_undo_redo_toolbar_items();
if (m_layers_editing.state != LayersEditing::Unknown)
m_layers_editing.state = LayersEditing::Paused;
// to remove hover on objects when the mouse goes out of this canvas
m_mouse.position = Vec2d(-1.0, -1.0);
m_dirty = true;
}
else if (evt.LeftDown() || evt.RightDown() || evt.MiddleDown()) {
if (_deactivate_undo_redo_toolbar_items() || _deactivate_arrange_menu())
return;
// If user pressed left or right button we first check whether this happened
// on a volume or not.
m_layers_editing.state = LayersEditing::Unknown;
if (layer_editing_object_idx != -1 && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1))) {
// A volume is selected and the mouse is inside the layer thickness bar.
// Start editing the layer height.
m_layers_editing.state = LayersEditing::Editing;
_perform_layer_editing_action(&evt);
}
else {
const bool rectangle_selection_dragging = m_rectangle_selection.is_dragging();
if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports &&
m_gizmos.get_current_type() != GLGizmosManager::FdmSupports &&
m_gizmos.get_current_type() != GLGizmosManager::Seam &&
m_gizmos.get_current_type() != GLGizmosManager::Cut &&
m_gizmos.get_current_type() != GLGizmosManager::Measure &&
m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation) {
m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
m_dirty = true;
}
}
// Select volume in this 3D canvas.
// Don't deselect a volume if layer editing is enabled or any gizmo is active. We want the object to stay selected
// during the scene manipulation.
if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled()) && !rectangle_selection_dragging) {
if (evt.LeftDown() && !m_hover_volume_idxs.empty()) {
int volume_idx = get_first_hover_volume_idx();
bool already_selected = m_selection.contains_volume(volume_idx);
bool shift_down = evt.ShiftDown();
Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
if (already_selected && shift_down)
m_selection.remove(volume_idx);
else {
m_selection.add(volume_idx, !shift_down, true);
m_mouse.drag.move_requires_threshold = !already_selected;
if (already_selected)
m_mouse.set_move_start_threshold_position_2D_as_invalid();
else
m_mouse.drag.move_start_threshold_position_2D = pos;
}
// propagate event through callback
if (curr_idxs != m_selection.get_volume_idxs()) {
if (m_selection.is_empty())
m_gizmos.reset_all_states();
else
m_gizmos.refresh_on_off_state();
m_gizmos.update_data();
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
m_dirty = true;
}
}
}
if (!m_hover_volume_idxs.empty() && !m_rectangle_selection.is_dragging()) {
if (evt.LeftDown() && m_moving_enabled && m_mouse.drag.move_volume_idx == -1) {
// Only accept the initial position, if it is inside the volume bounding box.
const int volume_idx = get_first_hover_volume_idx();
BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
volume_bbox.offset(1.0);
const bool is_cut_connector_selected = m_selection.is_any_connector();
if ((!any_gizmo_active || !evt.CmdDown()) && volume_bbox.contains(m_mouse.scene_position) && !is_cut_connector_selected) {
m_volumes.volumes[volume_idx]->hover = GLVolume::HS_None;
// The dragging operation is initiated.
m_mouse.drag.move_volume_idx = volume_idx;
m_selection.setup_cache();
if (!evt.CmdDown())
m_mouse.drag.start_position_3D = m_mouse.scene_position;
m_sequential_print_clearance_first_displacement = true;
m_sequential_print_clearance.start_dragging();
}
}
}
}
}
else if (evt.Dragging() && evt.LeftIsDown() && !evt.CmdDown() && m_layers_editing.state == LayersEditing::Unknown &&
m_mouse.drag.move_volume_idx != -1 && m_mouse.is_start_position_3D_defined()) {
if (!m_mouse.drag.move_requires_threshold) {
m_mouse.dragging = true;
Vec3d cur_pos = m_mouse.drag.start_position_3D;
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
if (m_selection.contains_volume(get_first_hover_volume_idx())) {
const Camera& camera = wxGetApp().plater()->get_camera();
if (std::abs(camera.get_dir_forward().z()) < EPSILON) {
// side view -> move selected volumes orthogonally to camera view direction
const Linef3 ray = mouse_ray(pos);
const Vec3d dir = ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
const Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
// vector from the starting position to the found intersection
const Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
const Vec3d camera_right = camera.get_dir_right();
const Vec3d camera_up = camera.get_dir_up();
// finds projection of the vector along the camera axes
const double projection_x = inters_vec.dot(camera_right);
const double projection_z = inters_vec.dot(camera_up);
// apply offset
cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
}
else {
// Generic view
// Get new position at the same Z of the initial click point.
cur_pos = mouse_ray(pos).intersect_plane(m_mouse.drag.start_position_3D.z());
}
}
m_moving = true;
TransformationType trafo_type;
trafo_type.set_relative();
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D, trafo_type);
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects)
update_sequential_clearance(false);
wxGetApp().obj_manipul()->set_dirty();
m_dirty = true;
}
}
else if (evt.Dragging() && evt.LeftIsDown() && m_picking_enabled && m_rectangle_selection.is_dragging()) {
// keeps the mouse position updated while dragging the selection rectangle
m_mouse.position = pos.cast<double>();
m_rectangle_selection.dragging(m_mouse.position);
m_dirty = true;
}
else if (evt.Dragging()) {
m_mouse.dragging = true;
if (m_layers_editing.state != LayersEditing::Unknown && layer_editing_object_idx != -1) {
if (m_layers_editing.state == LayersEditing::Editing) {
_perform_layer_editing_action(&evt);
m_mouse.position = pos.cast<double>();
}
}
// do not process the dragging if the left mouse was set down in another canvas
else if (evt.LeftIsDown()) {
// if dragging over blank area with left button, rotate
if (!m_moving) {
if ((any_gizmo_active || evt.CmdDown() || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.0) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.0);
if (wxGetApp().app_config->get_bool("use_free_camera"))
// Virtual track ball (similar to the 3DConnexion mouse).
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.0));
else {
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
// which checks an atomics (flushes CPU caches).
// See GH issue #3816.
Camera& camera = wxGetApp().plater()->get_camera();
camera.recover_from_free_camera();
camera.rotate_on_sphere(rot.x(), rot.y(), current_printer_technology() != ptSLA);
}
m_dirty = true;
}
m_mouse.drag.start_position_3D = Vec3d((double)pos.x(), (double)pos.y(), 0.0);
}
}
else if (evt.MiddleIsDown() || evt.RightIsDown()) {
// If dragging over blank area with right/middle button, pan.
if (m_mouse.is_start_position_2D_defined()) {
// get point in model space at Z = 0
float z = 0.0f;
const Vec3d cur_pos = _mouse_to_3d(pos, &z);
const Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
Camera& camera = wxGetApp().plater()->get_camera();
if (!wxGetApp().app_config->get_bool("use_free_camera"))
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
// which checks an atomics (flushes CPU caches).
// See GH issue #3816.
camera.recover_from_free_camera();
camera.set_target(camera.get_target() + orig - cur_pos);
m_dirty = true;
}
m_mouse.drag.start_position_2D = pos;
}
}
else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) {
m_mouse.position = pos.cast<double>();
if (m_layers_editing.state != LayersEditing::Unknown) {
m_layers_editing.state = LayersEditing::Unknown;
_stop_timer();
m_layers_editing.accept_changes(*this);
}
else if (m_mouse.drag.move_volume_idx != -1 && m_mouse.dragging) {
do_move(L("Move Object"));
wxGetApp().obj_manipul()->set_dirty();
m_sequential_print_clearance.stop_dragging();
// Let the plater know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed.
post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
}
else if (evt.LeftUp() && m_picking_enabled && m_rectangle_selection.is_dragging()) {
if (evt.ShiftDown() || evt.AltDown())
_update_selection_from_hover();
m_rectangle_selection.stop_dragging();
}
else if (evt.LeftUp() && !m_mouse.ignore_left_up && !m_mouse.dragging && m_hover_volume_idxs.empty() && !is_layers_editing_enabled()) {
// deselect and propagate event through callback
if (!evt.ShiftDown() && (!any_gizmo_active || !evt.CmdDown()) && m_picking_enabled)
deselect_all();
}
else if (evt.RightUp()) {
// forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
// the context menu is already shown
render();
if (!m_hover_volume_idxs.empty()) {
// if right clicking on volume, propagate event through callback (shows context menu)
int volume_idx = get_first_hover_volume_idx();
if (!m_volumes.volumes[volume_idx]->is_wipe_tower // no context menu for the wipe tower
&& (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports && m_gizmos.get_current_type() != GLGizmosManager::Measure)) // disable context menu when the gizmo is open
{
// forces the selection of the volume
/* m_selection.add(volume_idx); // #et_FIXME_if_needed
* To avoid extra "Add-Selection" snapshots,
* call add() with check_for_already_contained=true
* */
m_selection.add(volume_idx, true, true);
m_gizmos.refresh_on_off_state();
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
m_gizmos.update_data();
wxGetApp().obj_manipul()->set_dirty();
// forces a frame render to update the view before the context menu is shown
render();
}
}
Vec2d logical_pos = pos.cast<double>();
#if ENABLE_RETINA_GL
const float factor = m_retina_helper->get_scale_factor();
logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor));
#endif // ENABLE_RETINA_GL
if (!m_mouse.dragging) {
// do not post the event if the user is panning the scene
// or if right click was done over the wipe tower
const bool post_right_click_event = (m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower) &&
m_gizmos.get_current_type() != GLGizmosManager::Measure;
if (post_right_click_event)
post_event(RBtnEvent(EVT_GLCANVAS_RIGHT_CLICK, { logical_pos, m_hover_volume_idxs.empty() }));
}
}
mouse_up_cleanup();
}
else if (evt.Moving()) {
m_mouse.position = pos.cast<double>();
// updates gizmos overlay
if (m_selection.is_empty())
m_gizmos.reset_all_states();
m_dirty = true;
}
else
evt.Skip();
// Detection of doubleclick on text to open emboss edit window
auto type = m_gizmos.get_current_type();
if (evt.LeftDClick() && !m_hover_volume_idxs.empty() &&
(type == GLGizmosManager::EType::Undefined ||
type == GLGizmosManager::EType::Move ||
type == GLGizmosManager::EType::Rotate ||
type == GLGizmosManager::EType::Scale ||
type == GLGizmosManager::EType::Emboss||
type == GLGizmosManager::EType::Svg) ) {
for (int hover_volume_id : m_hover_volume_idxs) {
const GLVolume &hover_gl_volume = *m_volumes.volumes[hover_volume_id];
int object_idx = hover_gl_volume.object_idx();
if (object_idx < 0 || static_cast<size_t>(object_idx) >= m_model->objects.size()) continue;
const ModelObject* hover_object = m_model->objects[object_idx];
int hover_volume_idx = hover_gl_volume.volume_idx();
if (hover_volume_idx < 0 || static_cast<size_t>(hover_volume_idx) >= hover_object->volumes.size()) continue;
const ModelVolume* hover_volume = hover_object->volumes[hover_volume_idx];
if (hover_volume->text_configuration.has_value()) {
m_selection.add_volumes(Selection::EMode::Volume, {(unsigned) hover_volume_id});
if (type != GLGizmosManager::EType::Emboss)
m_gizmos.open_gizmo(GLGizmosManager::EType::Emboss);
wxGetApp().obj_list()->update_selections();
return;
} else if (hover_volume->emboss_shape.has_value()) {
m_selection.add_volumes(Selection::EMode::Volume, {(unsigned) hover_volume_id});
if (type != GLGizmosManager::EType::Svg)
m_gizmos.open_gizmo(GLGizmosManager::EType::Svg);
wxGetApp().obj_list()->update_selections();
return;
}
}
}
if (m_moving)
show_sinking_contours();
#ifdef __WXMSW__
if (on_enter_workaround)
m_mouse.position = Vec2d(-1., -1.);
#endif /* __WXMSW__ */
}
void GLCanvas3D::on_paint(wxPaintEvent& evt)
{
if (m_initialized)
m_dirty = true;
else
// Call render directly, so it gets initialized immediately, not from On Idle handler.
this->render();
}
void GLCanvas3D::on_set_focus(wxFocusEvent& evt)
{
m_tooltip_enabled = false;
_refresh_if_shown_on_screen();
m_tooltip_enabled = true;
}
Size GLCanvas3D::get_canvas_size() const
{
int w = 0;
int h = 0;
if (m_canvas != nullptr)
m_canvas->GetSize(&w, &h);
#if ENABLE_RETINA_GL
const float factor = m_retina_helper->get_scale_factor();
w *= factor;
h *= factor;
#else
const float factor = 1.0f;
#endif
return Size(w, h, factor);
}
Vec2d GLCanvas3D::get_local_mouse_position() const
{
if (m_canvas == nullptr)
return Vec2d::Zero();
wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
const double factor =
#if ENABLE_RETINA_GL
m_retina_helper->get_scale_factor();
#else
1.0;
#endif
return Vec2d(factor * mouse_pos.x, factor * mouse_pos.y);
}
void GLCanvas3D::set_tooltip(const std::string& tooltip)
{
if (m_canvas != nullptr)
m_tooltip.set_text(tooltip);
}
void GLCanvas3D::do_move(const std::string& snapshot_type)
{
if (m_model == nullptr)
return;
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
std::set<std::pair<int, int>> done; // keeps track of modified instances
bool object_moved = false;
Vec3d wipe_tower_origin = Vec3d::Zero();
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes) {
int object_idx = v->object_idx();
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
if (volume_idx < 0)
continue;
std::pair<int, int> done_id(object_idx, instance_idx);
if (0 <= object_idx && object_idx < (int)m_model->objects.size()) {
done.insert(done_id);
// Move instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr) {
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
object_moved = true;
model_object->invalidate_bounding_box();
}
}
else if (m_selection.is_wipe_tower() && v->is_wipe_tower)
// Move a wipe tower proxy.
wipe_tower_origin = v->get_volume_offset();
}
// Fixes flying instances
std::set<int> obj_idx_for_update_info_items;
for (const std::pair<int, int>& i : done) {
ModelObject* m = m_model->objects[i.first];
const double shift_z = m->get_instance_min_z(i.second);
if (current_printer_technology() == ptSLA || shift_z > SINKING_Z_THRESHOLD) {
const Vec3d shift(0.0, 0.0, -shift_z);
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
obj_idx_for_update_info_items.emplace(i.first);
}
//update sinking information in ObjectList
for (int id : obj_idx_for_update_info_items)
wxGetApp().obj_list()->update_info_items(static_cast<size_t>(id));
// if the selection is not valid to allow for layer editing after the move, we need to turn off the tool if it is running
// similar to void Plater::priv::selection_changed()
if (!wxGetApp().plater()->can_layers_editing() && is_layers_editing_enabled())
post_event(SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING));
if (object_moved)
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
if (wipe_tower_origin != Vec3d::Zero())
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
update_sequential_clearance(true);
m_sequential_print_clearance.m_evaluating = true;
}
m_dirty = true;
}
void GLCanvas3D::do_rotate(const std::string& snapshot_type)
{
if (m_model == nullptr)
return;
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
// stores current min_z of instances
std::map<std::pair<int, int>, double> min_zs;
for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
const ModelObject* obj = m_model->objects[i];
for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
if (snapshot_type == L("Gizmo-Place on Face") && m_selection.get_object_idx() == i) {
// This means we are flattening this object. In that case pretend
// that it is not sinking (even if it is), so it is placed on bed
// later on (whatever is sinking will be left sinking).
min_zs[{ i, j }] = SINKING_Z_THRESHOLD;
}
else
min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
}
}
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes) {
if (v->is_wipe_tower) {
const Vec3d offset = v->get_volume_offset();
Vec3d rot_unit_x = v->get_volume_transformation().get_matrix().linear() * Vec3d::UnitX();
double z_rot = std::atan2(rot_unit_x.y(), rot_unit_x.x());
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3d(offset.x(), offset.y(), z_rot)));
}
const int object_idx = v->object_idx();
if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
continue;
const int instance_idx = v->instance_idx();
const int volume_idx = v->volume_idx();
if (volume_idx < 0)
continue;
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Rotate instances/volumes.
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr) {
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
std::set<int> obj_idx_for_update_info_items;
for (const std::pair<int, int>& i : done) {
ModelObject* m = m_model->objects[i.first];
const double shift_z = m->get_instance_min_z(i.second);
// leave sinking instances as sinking
if (min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
const Vec3d shift(0.0, 0.0, -shift_z);
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
obj_idx_for_update_info_items.emplace(i.first);
}
//update sinking information in ObjectList
for (int id : obj_idx_for_update_info_items)
wxGetApp().obj_list()->update_info_items(static_cast<size_t>(id));
if (!done.empty())
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
update_sequential_clearance(true);
m_sequential_print_clearance.m_evaluating = true;
}
m_dirty = true;
}
void GLCanvas3D::do_scale(const std::string& snapshot_type)
{
if (m_model == nullptr)
return;
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
// stores current min_z of instances
std::map<std::pair<int, int>, double> min_zs;
if (!snapshot_type.empty()) {
for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
const ModelObject* obj = m_model->objects[i];
for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
}
}
}
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes) {
const int object_idx = v->object_idx();
if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
continue;
const int instance_idx = v->instance_idx();
const int volume_idx = v->volume_idx();
if (volume_idx < 0)
continue;
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Rotate instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr) {
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
else if (selection_mode == Selection::Volume) {
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
}
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
std::set<int> obj_idx_for_update_info_items;
for (const std::pair<int, int>& i : done) {
ModelObject* m = m_model->objects[i.first];
const double shift_z = m->get_instance_min_z(i.second);
// leave sinking instances as sinking
if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
const Vec3d shift(0.0, 0.0, -shift_z);
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
obj_idx_for_update_info_items.emplace(i.first);
}
//update sinking information in ObjectList
for (int id : obj_idx_for_update_info_items)
wxGetApp().obj_list()->update_info_items(static_cast<size_t>(id));
if (!done.empty())
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_SCALED));
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
update_sequential_clearance(true);
m_sequential_print_clearance.m_evaluating = true;
}
m_dirty = true;
}
void GLCanvas3D::do_mirror(const std::string& snapshot_type)
{
if (m_model == nullptr)
return;
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
// stores current min_z of instances
std::map<std::pair<int, int>, double> min_zs;
if (!snapshot_type.empty()) {
for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
const ModelObject* obj = m_model->objects[i];
for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
}
}
}
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes) {
int object_idx = v->object_idx();
if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Mirror instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr) {
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
std::set<int> obj_idx_for_update_info_items;
for (const std::pair<int, int>& i : done) {
ModelObject* m = m_model->objects[i.first];
double shift_z = m->get_instance_min_z(i.second);
// leave sinking instances as sinking
if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
Vec3d shift(0.0, 0.0, -shift_z);
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
obj_idx_for_update_info_items.emplace(i.first);
}
//update sinking information in ObjectList
for (int id : obj_idx_for_update_info_items)
wxGetApp().obj_list()->update_info_items(static_cast<size_t>(id));
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MIRRORED));
m_dirty = true;
}
void GLCanvas3D::do_reset_skew(const std::string& snapshot_type)
{
if (m_model == nullptr)
return;
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
// stores current min_z of instances
std::map<std::pair<int, int>, double> min_zs;
if (!snapshot_type.empty()) {
for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
const ModelObject* obj = m_model->objects[i];
for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
}
}
}
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes) {
int object_idx = v->object_idx();
if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Mirror instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr) {
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
std::set<int> obj_idx_for_update_info_items;
for (const std::pair<int, int>& i : done) {
ModelObject* m = m_model->objects[i.first];
double shift_z = m->get_instance_min_z(i.second);
// leave sinking instances as sinking
if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
Vec3d shift(0.0, 0.0, -shift_z);
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
obj_idx_for_update_info_items.emplace(i.first);
}
//update sinking information in ObjectList
for (int id : obj_idx_for_update_info_items)
wxGetApp().obj_list()->update_info_items(static_cast<size_t>(id));
post_event(SimpleEvent(EVT_GLCANVAS_RESET_SKEW));
m_dirty = true;
}
void GLCanvas3D::update_gizmos_on_off_state()
{
set_as_dirty();
m_gizmos.update_data();
m_gizmos.refresh_on_off_state();
}
void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool focus_on)
{
m_sidebar_field = focus_on ? opt_key : "";
if (!m_sidebar_field.empty())
m_gizmos.reset_all_states();
m_dirty = true;
}
void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type)
{
std::string field = "layer_" + std::to_string(type) + "_" + float_to_string_decimal_point(range.first) + "_" + float_to_string_decimal_point(range.second);
handle_sidebar_focus_event(field, true);
}
void GLCanvas3D::update_ui_from_settings()
{
m_dirty = true;
#if __APPLE__
// Update OpenGL scaling on OSX after the user toggled the "use_retina_opengl" settings in Preferences dialog.
const float orig_scaling = m_retina_helper->get_scale_factor();
const bool use_retina = wxGetApp().app_config->get_bool("use_retina_opengl");
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Use Retina OpenGL: " << use_retina;
m_retina_helper->set_use_retina(use_retina);
const float new_scaling = m_retina_helper->get_scale_factor();
if (new_scaling != orig_scaling) {
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
Camera& camera = wxGetApp().plater()->get_camera();
camera.set_zoom(camera.get_zoom() * new_scaling / orig_scaling);
_refresh_if_shown_on_screen();
}
#endif // ENABLE_RETINA_GL
if (wxGetApp().is_editor())
wxGetApp().plater()->enable_collapse_toolbar(wxGetApp().app_config->get_bool("show_collapse_button"));
}
GLCanvas3D::WipeTowerInfo GLCanvas3D::get_wipe_tower_info() const
{
WipeTowerInfo wti;
for (const GLVolume* vol : m_volumes.volumes) {
if (vol->is_wipe_tower) {
wti.m_pos = Vec2d(m_config->opt_float("wipe_tower_x"),
m_config->opt_float("wipe_tower_y"));
wti.m_rotation = (M_PI/180.) * m_config->opt_float("wipe_tower_rotation_angle");
const BoundingBoxf3& bb = vol->bounding_box();
wti.m_bb = BoundingBoxf{to_2d(bb.min), to_2d(bb.max)};
break;
}
}
return wti;
}
Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
{
float z0 = 0.0f;
float z1 = 1.0f;
return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
}
double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
{
const BoundingBoxf& bbox = m_bed.build_volume().bounding_volume2d();
return factor * std::max(bbox.size()[0], bbox.size()[1]);
}
void GLCanvas3D::set_cursor(ECursorType type)
{
if ((m_canvas != nullptr) && (m_cursor_type != type))
{
switch (type)
{
case Standard: { m_canvas->SetCursor(*wxSTANDARD_CURSOR); break; }
case Cross: { m_canvas->SetCursor(*wxCROSS_CURSOR); break; }
}
m_cursor_type = type;
}
}
void GLCanvas3D::update_tooltip_for_settings_item_in_main_toolbar()
{
std::string new_tooltip = _u8L("Switch to Settings") +
"\n" + "[" + GUI::shortkey_ctrl_prefix() + "2] - " + _u8L("Print Settings Tab") +
"\n" + "[" + GUI::shortkey_ctrl_prefix() + "3] - " + (current_printer_technology() == ptFFF ? _u8L("Filament Settings Tab") : _u8L("Material Settings Tab")) +
"\n" + "[" + GUI::shortkey_ctrl_prefix() + "4] - " + _u8L("Printer Settings Tab") ;
m_main_toolbar.set_tooltip(get_main_toolbar_item_id("settings"), new_tooltip);
}
void GLCanvas3D::mouse_up_cleanup()
{
m_moving = false;
m_mouse.drag.move_volume_idx = -1;
m_mouse.set_start_position_3D_as_invalid();
m_mouse.set_start_position_2D_as_invalid();
m_mouse.dragging = false;
m_mouse.ignore_left_up = false;
m_dirty = true;
if (m_canvas->HasCapture())
m_canvas->ReleaseMouse();
}
void GLCanvas3D::update_sequential_clearance(bool force_contours_generation)
{
if (current_printer_technology() != ptFFF || !fff_print()->config().complete_objects)
return;
if (m_layers_editing.is_enabled())
return;
auto instance_transform_from_volumes = [this](int object_idx, int instance_idx) {
for (const GLVolume* v : m_volumes.volumes) {
if (v->object_idx() == object_idx && v->instance_idx() == instance_idx)
return v->get_instance_transformation();
}
assert(false);
return Geometry::Transformation();
};
auto is_object_outside_printbed = [this](int object_idx) {
for (const GLVolume* v : m_volumes.volumes) {
if (v->object_idx() == object_idx && v->is_outside)
return true;
}
return false;
};
// collects instance transformations from volumes
// first: define temporary cache
unsigned int instances_count = 0;
std::vector<std::vector<std::optional<Geometry::Transformation>>> instance_transforms;
for (size_t obj = 0; obj < m_model->objects.size(); ++obj) {
instance_transforms.emplace_back(std::vector<std::optional<Geometry::Transformation>>());
const ModelObject* model_object = m_model->objects[obj];
for (size_t i = 0; i < model_object->instances.size(); ++i) {
instance_transforms[obj].emplace_back(std::optional<Geometry::Transformation>());
++instances_count;
}
}
if (instances_count == 1)
return;
// second: fill temporary cache with data from volumes
for (const GLVolume* v : m_volumes.volumes) {
if (v->is_wipe_tower)
continue;
const int object_idx = v->object_idx();
const int instance_idx = v->instance_idx();
auto& transform = instance_transforms[object_idx][instance_idx];
if (!transform.has_value())
transform = instance_transform_from_volumes(object_idx, instance_idx);
}
// helper function to calculate the transformation to be applied to the sequential print clearance contours
auto instance_trafo = [](const Transform3d& hull_trafo, const Geometry::Transformation& inst_trafo) {
Vec3d offset = inst_trafo.get_offset() - hull_trafo.translation();
offset.z() = 0.0;
return Geometry::translation_transform(offset) *
Geometry::rotation_transform(Geometry::rotation_diff_z(hull_trafo, inst_trafo.get_matrix()) * Vec3d::UnitZ());
};
// calculates objects 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
// this is done only the first time this method is called while moving the mouse,
// the results are then cached for following displacements
if (force_contours_generation || m_sequential_print_clearance_first_displacement) {
m_sequential_print_clearance.m_evaluating = false;
m_sequential_print_clearance.m_hulls_2d_cache.clear();
const float shrink_factor = static_cast<float>(scale_(0.5 * fff_print()->config().extruder_clearance_radius.value - EPSILON));
const double mitter_limit = scale_(0.1);
m_sequential_print_clearance.m_hulls_2d_cache.reserve(m_model->objects.size());
for (size_t i = 0; i < m_model->objects.size(); ++i) {
ModelObject* model_object = m_model->objects[i];
Geometry::Transformation trafo = instance_transform_from_volumes((int)i, 0);
trafo.set_offset({ 0.0, 0.0, trafo.get_offset().z() });
Pointf3s& new_hull_2d = m_sequential_print_clearance.m_hulls_2d_cache.emplace_back(std::make_pair(Pointf3s(), trafo.get_matrix())).first;
if (is_object_outside_printbed((int)i))
continue;
Polygon hull_2d = model_object->convex_hull_2d(trafo.get_matrix());
if (!hull_2d.empty()) {
// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
const Polygons offset_res = offset(hull_2d, shrink_factor, jtRound, mitter_limit);
if (!offset_res.empty())
hull_2d = offset_res.front();
}
new_hull_2d.reserve(hull_2d.points.size());
for (const Point& p : hull_2d.points) {
new_hull_2d.emplace_back(Vec3d(unscale<double>(p.x()), unscale<double>(p.y()), 0.0));
}
}
ContoursList contours;
contours.contours.reserve(instance_transforms.size());
contours.trafos = std::vector<std::pair<size_t, Transform3d>>();
(*contours.trafos).reserve(instances_count);
for (size_t i = 0; i < instance_transforms.size(); ++i) {
const auto& [hull, hull_trafo] = m_sequential_print_clearance.m_hulls_2d_cache[i];
Points hull_pts;
hull_pts.reserve(hull.size());
for (size_t j = 0; j < hull.size(); ++j) {
hull_pts.emplace_back(scaled<double>(hull[j].x()), scaled<double>(hull[j].y()));
}
contours.contours.emplace_back(Geometry::convex_hull(std::move(hull_pts)));
const auto& instances = instance_transforms[i];
for (const auto& instance : instances) {
(*contours.trafos).emplace_back(i, instance_trafo(hull_trafo, *instance));
}
}
set_sequential_print_clearance_contours(contours, false);
m_sequential_print_clearance_first_displacement = false;
}
else {
if (!m_sequential_print_clearance.empty()) {
std::vector<Transform3d> trafos;
trafos.reserve(instances_count);
for (size_t i = 0; i < instance_transforms.size(); ++i) {
const auto& [hull, hull_trafo] = m_sequential_print_clearance.m_hulls_2d_cache[i];
const auto& instances = instance_transforms[i];
for (const auto& instance : instances) {
trafos.emplace_back(instance_trafo(hull_trafo, *instance));
}
}
m_sequential_print_clearance.update_instances_trafos(trafos);
}
}
}
bool GLCanvas3D::is_object_sinking(int object_idx) const
{
for (const GLVolume* v : m_volumes.volumes) {
if (v->object_idx() == object_idx && (v->is_sinking() || (!v->is_modifier && v->is_below_printbed())))
return true;
}
return false;
}
void GLCanvas3D::apply_retina_scale(Vec2d &screen_coordinate) const
{
#if ENABLE_RETINA_GL
double scale = static_cast<double>(m_retina_helper->get_scale_factor());
screen_coordinate *= scale;
#endif // ENABLE_RETINA_GL
}
std::pair<SlicingParameters, const std::vector<double>> GLCanvas3D::get_layers_height_data(int object_id)
{
m_layers_editing.select_object(*m_model, object_id);
std::pair<SlicingParameters, const std::vector<double>> ret = m_layers_editing.get_layers_height_data();
m_layers_editing.select_object(*m_model, -1);
return ret;
}
void GLCanvas3D::detect_sla_view_type()
{
m_sla_view.detect_type_from_volumes(m_volumes.volumes);
m_sla_view.update_volumes_visibility(m_volumes.volumes);
m_dirty = true;
}
void GLCanvas3D::set_sla_view_type(ESLAViewType type)
{
m_sla_view.set_type(type);
m_sla_view.update_volumes_visibility(m_volumes.volumes);
m_dirty = true;
}
void GLCanvas3D::set_sla_view_type(const GLVolume::CompositeID& id, ESLAViewType type)
{
m_sla_view.set_type(id, type);
m_sla_view.update_volumes_visibility(m_volumes.volumes);
m_dirty = true;
}
bool GLCanvas3D::_is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
// Getter for the const char*[]
static bool string_getter(const bool is_undo, int idx, const char** out_text)
{
return wxGetApp().plater()->undo_redo_string_getter(is_undo, idx, out_text);
}
bool GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x)
{
bool action_taken = false;
ImGuiPureWrap::set_next_window_pos(pos_x, m_undoredo_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
std::string title = is_undo ? _u8L("Undo History") : _u8L("Redo History");
ImGuiPureWrap::begin(title, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
int hovered = m_imgui_undo_redo_hovered_pos;
int selected = -1;
float em = static_cast<float>(wxGetApp().em_unit());
#if ENABLE_RETINA_GL
em *= m_retina_helper->get_scale_factor();
#endif
if (ImGuiPureWrap::undo_redo_list(ImVec2(18 * em, 26 * em), is_undo, &string_getter, hovered, selected, m_mouse_wheel))
m_imgui_undo_redo_hovered_pos = hovered;
else
m_imgui_undo_redo_hovered_pos = -1;
if (selected >= 0) {
is_undo ? wxGetApp().plater()->undo_to(selected) : wxGetApp().plater()->redo_to(selected);
action_taken = true;
}
ImGuiPureWrap::text(GUI::format(is_undo ? _L_PLURAL("Undo %1$d Action", "Undo %1$d Actions", hovered + 1) : _L_PLURAL("Redo %1$d Action", "Redo %1$d Actions", hovered + 1), hovered + 1));
ImGuiPureWrap::end();
return action_taken;
}
bool GLCanvas3D::_render_arrange_menu(float pos_x)
{
m_arrange_settings_dialog.render(pos_x, m_main_toolbar.get_height());
return true;
}
#define ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT 0
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
static void debug_output_thumbnail(const ThumbnailData& thumbnail_data)
{
// debug export of generated image
wxImage image(thumbnail_data.width, thumbnail_data.height);
image.InitAlpha();
for (unsigned int r = 0; r < thumbnail_data.height; ++r)
{
unsigned int rr = (thumbnail_data.height - 1 - r) * thumbnail_data.width;
for (unsigned int c = 0; c < thumbnail_data.width; ++c)
{
unsigned char* px = (unsigned char*)thumbnail_data.pixels.data() + 4 * (rr + c);
image.SetRGB((int)c, (int)r, px[0], px[1], px[2]);
image.SetAlpha((int)c, (int)r, px[3]);
}
}
image.SaveFile("C:/prusa/test/test.png", wxBITMAP_TYPE_PNG);
}
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type)
{
auto is_visible = [](const GLVolume& v) {
bool ret = v.printable;
ret &= (!v.shader_outside_printer_detection_enabled || !v.is_outside);
return ret;
};
GLVolumePtrs visible_volumes;
for (GLVolume* vol : volumes.volumes) {
if (!vol->is_modifier && !vol->is_wipe_tower && (!thumbnail_params.parts_only || vol->composite_id.volume_id >= 0)) {
if (!thumbnail_params.printable_only || is_visible(*vol))
visible_volumes.emplace_back(vol);
}
}
BoundingBoxf3 volumes_box;
if (!visible_volumes.empty()) {
for (const GLVolume* vol : visible_volumes) {
volumes_box.merge(vol->transformed_bounding_box());
}
}
else
// This happens for empty projects
volumes_box = m_bed.extended_bounding_box();
Camera camera;
camera.set_type(camera_type);
camera.set_scene_box(scene_bounding_box());
camera.set_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
camera.apply_viewport();
camera.zoom_to_box(volumes_box);
const Transform3d& view_matrix = camera.get_view_matrix();
double near_z = -1.0;
double far_z = -1.0;
if (thumbnail_params.show_bed) {
// extends the near and far z of the frustrum to avoid the bed being clipped
// box in eye space
const BoundingBoxf3 t_bed_box = m_bed.extended_bounding_box().transformed(view_matrix);
near_z = -t_bed_box.max.z();
far_z = -t_bed_box.min.z();
}
camera.apply_projection(volumes_box, near_z, far_z);
const ModelObjectPtrs &model_objects = GUI::wxGetApp().model().objects;
std::vector<ColorRGBA> extruders_colors = get_extruders_colors();
const bool is_enabled_painted_thumbnail = !model_objects.empty() && !extruders_colors.empty();
if (thumbnail_params.transparent_background)
glsafe(::glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glCullFace(GL_BACK));
const Transform3d& projection_matrix = camera.get_projection_matrix();
const int extruders_count = wxGetApp().extruders_edited_cnt();
for (GLVolume *vol : visible_volumes) {
const int obj_idx = vol->object_idx();
const int vol_idx = vol->volume_idx();
const bool render_as_painted = is_enabled_painted_thumbnail && obj_idx >= 0 && vol_idx >= 0 && !model_objects[obj_idx]->volumes[vol_idx]->mm_segmentation_facets.empty();
GLShaderProgram* shader = wxGetApp().get_shader(render_as_painted ? "mm_gouraud" : "gouraud_light");
if (shader == nullptr)
continue;
shader->start_using();
const std::array<float, 4> clp_data = { 0.0f, 0.0f, 1.0f, FLT_MAX };
const std::array<float, 2> z_range = { -FLT_MAX, FLT_MAX };
const bool is_left_handed = vol->is_left_handed();
if (render_as_painted) {
shader->set_uniform("volume_world_matrix", vol->world_matrix());
shader->set_uniform("volume_mirrored", is_left_handed);
shader->set_uniform("clipping_plane", clp_data);
shader->set_uniform("z_range", z_range);
}
else {
shader->set_uniform("emission_factor", 0.0f);
vol->model.set_color((vol->printable && !vol->is_outside) ? vol->color : ColorRGBA::GRAY());
}
// the volume may have been deactivated by an active gizmo
const bool is_active = vol->is_active;
vol->is_active = true;
const Transform3d model_matrix = vol->world_matrix();
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
shader->set_uniform("projection_matrix", projection_matrix);
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
if (is_left_handed)
glsafe(::glFrontFace(GL_CW));
if (render_as_painted) {
const ModelVolume& model_volume = *model_objects[obj_idx]->volumes[vol_idx];
const size_t extruder_idx = get_extruder_color_idx(model_volume, extruders_count);
TriangleSelectorMmGui ts(model_volume.mesh(), extruders_colors, extruders_colors[extruder_idx]);
ts.deserialize(model_volume.mm_segmentation_facets.get_data(), true);
ts.request_update_render_data();
ts.render(nullptr, model_matrix);
}
else
vol->render();
if (is_left_handed)
glsafe(::glFrontFace(GL_CCW));
shader->stop_using();
vol->is_active = is_active;
}
glsafe(::glDisable(GL_DEPTH_TEST));
if (thumbnail_params.show_bed)
_render_bed(view_matrix, projection_matrix, !camera.is_looking_downward());
// restore background color
if (thumbnail_params.transparent_background)
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
}
void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type)
{
thumbnail_data.set(w, h);
if (!thumbnail_data.is_valid())
return;
bool multisample = m_multisample_allowed;
if (multisample)
glsafe(::glEnable(GL_MULTISAMPLE));
GLint max_samples;
glsafe(::glGetIntegerv(GL_MAX_SAMPLES, &max_samples));
GLsizei num_samples = max_samples / 2;
GLuint render_fbo;
glsafe(::glGenFramebuffers(1, &render_fbo));
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo));
GLuint render_tex = 0;
GLuint render_tex_buffer = 0;
if (multisample) {
// use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
glsafe(::glGenRenderbuffers(1, &render_tex_buffer));
glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_tex_buffer));
glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8, w, h));
glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_tex_buffer));
}
else {
glsafe(::glGenTextures(1, &render_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0));
}
GLuint render_depth;
glsafe(::glGenRenderbuffers(1, &render_depth));
glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth));
if (multisample)
glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, w, h));
else
glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h));
glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth));
GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) {
_render_thumbnail_internal(thumbnail_data, thumbnail_params, volumes, camera_type);
if (multisample) {
GLuint resolve_fbo;
glsafe(::glGenFramebuffers(1, &resolve_fbo));
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo));
GLuint resolve_tex;
glsafe(::glGenTextures(1, &resolve_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolve_tex, 0));
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) {
glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, render_fbo));
glsafe(::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo));
glsafe(::glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo));
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
}
glsafe(::glDeleteTextures(1, &resolve_tex));
glsafe(::glDeleteFramebuffers(1, &resolve_fbo));
}
else
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
debug_output_thumbnail(thumbnail_data);
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
}
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0));
glsafe(::glDeleteRenderbuffers(1, &render_depth));
if (render_tex_buffer != 0)
glsafe(::glDeleteRenderbuffers(1, &render_tex_buffer));
if (render_tex != 0)
glsafe(::glDeleteTextures(1, &render_tex));
glsafe(::glDeleteFramebuffers(1, &render_fbo));
if (multisample)
glsafe(::glDisable(GL_MULTISAMPLE));
}
void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type)
{
thumbnail_data.set(w, h);
if (!thumbnail_data.is_valid())
return;
bool multisample = m_multisample_allowed;
if (multisample)
glsafe(::glEnable(GL_MULTISAMPLE));
GLint max_samples;
glsafe(::glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_samples));
GLsizei num_samples = max_samples / 2;
GLuint render_fbo;
glsafe(::glGenFramebuffersEXT(1, &render_fbo));
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, render_fbo));
GLuint render_tex = 0;
GLuint render_tex_buffer = 0;
if (multisample) {
// use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
glsafe(::glGenRenderbuffersEXT(1, &render_tex_buffer));
glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_tex_buffer));
glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_RGBA8, w, h));
glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, render_tex_buffer));
}
else {
glsafe(::glGenTextures(1, &render_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, render_tex, 0));
}
GLuint render_depth;
glsafe(::glGenRenderbuffersEXT(1, &render_depth));
glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_depth));
if (multisample)
glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_DEPTH_COMPONENT24, w, h));
else
glsafe(::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, w, h));
glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render_depth));
GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT) {
_render_thumbnail_internal(thumbnail_data, thumbnail_params, volumes, camera_type);
if (multisample) {
GLuint resolve_fbo;
glsafe(::glGenFramebuffersEXT(1, &resolve_fbo));
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, resolve_fbo));
GLuint resolve_tex;
glsafe(::glGenTextures(1, &resolve_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, resolve_tex, 0));
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT) {
glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, render_fbo));
glsafe(::glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, resolve_fbo));
glsafe(::glBlitFramebufferEXT(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, resolve_fbo));
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
}
glsafe(::glDeleteTextures(1, &resolve_tex));
glsafe(::glDeleteFramebuffersEXT(1, &resolve_fbo));
}
else
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
debug_output_thumbnail(thumbnail_data);
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
}
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
glsafe(::glDeleteRenderbuffersEXT(1, &render_depth));
if (render_tex_buffer != 0)
glsafe(::glDeleteRenderbuffersEXT(1, &render_tex_buffer));
if (render_tex != 0)
glsafe(::glDeleteTextures(1, &render_tex));
glsafe(::glDeleteFramebuffersEXT(1, &render_fbo));
if (multisample)
glsafe(::glDisable(GL_MULTISAMPLE));
}
void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type)
{
// check that thumbnail size does not exceed the default framebuffer size
const Size& cnv_size = get_canvas_size();
unsigned int cnv_w = (unsigned int)cnv_size.get_width();
unsigned int cnv_h = (unsigned int)cnv_size.get_height();
if (w > cnv_w || h > cnv_h) {
float ratio = std::min((float)cnv_w / (float)w, (float)cnv_h / (float)h);
w = (unsigned int)(ratio * (float)w);
h = (unsigned int)(ratio * (float)h);
}
thumbnail_data.set(w, h);
if (!thumbnail_data.is_valid())
return;
_render_thumbnail_internal(thumbnail_data, thumbnail_params, volumes, camera_type);
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
debug_output_thumbnail(thumbnail_data);
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
// restore the default framebuffer size to avoid flickering on the 3D scene
wxGetApp().plater()->get_camera().apply_viewport();
}
bool GLCanvas3D::_init_toolbars()
{
if (!_init_main_toolbar())
return false;
if (!_init_undoredo_toolbar())
return false;
if (!_init_view_toolbar())
return false;
if (!_init_collapse_toolbar())
return false;
return true;
}
bool GLCanvas3D::_init_main_toolbar()
{
if (!m_main_toolbar.is_enabled())
return true;
BackgroundTexture::Metadata background_data;
background_data.filename = "toolbar_background.png";
background_data.left = 16;
background_data.top = 16;
background_data.right = 16;
background_data.bottom = 16;
if (!m_main_toolbar.init(background_data)) {
// unable to init the toolbar texture, disable it
m_main_toolbar.set_enabled(false);
return true;
}
// init arrow
if (!m_main_toolbar.init_arrow("toolbar_arrow_2.svg"))
BOOST_LOG_TRIVIAL(error) << "Main toolbar failed to load arrow texture.";
// m_gizmos is created at constructor, thus we can init arrow here.
if (!m_gizmos.init_arrow("toolbar_arrow_2.svg"))
BOOST_LOG_TRIVIAL(error) << "Gizmos manager failed to load arrow texture.";
// m_main_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
m_main_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
m_main_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Right);
m_main_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Top);
m_main_toolbar.set_border(5.0f);
m_main_toolbar.set_separator_size(5);
m_main_toolbar.set_gap_size(4);
GLToolbarItem::Data item;
item.name = "add";
item.icon_filename = "add.svg";
item.tooltip = _u8L("Add...") + " [" + GUI::shortkey_ctrl_prefix() + "I]";
item.sprite_id = 0;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ADD)); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "delete";
item.icon_filename = "remove.svg";
item.tooltip = _u8L("Delete") + " [Del]";
item.sprite_id = 1;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE)); };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_delete(); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "deleteall";
item.icon_filename = "delete_all.svg";
item.tooltip = _u8L("Delete all") + " [" + GUI::shortkey_ctrl_prefix() + "Del]";
item.sprite_id = 2;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_delete_all(); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "arrange";
item.icon_filename = "arrange.svg";
item.tooltip = _u8L("Arrange") + " [A]\n" + _u8L("Arrange selection") + " [Shift+A]\n" + _u8L("Click right mouse button to show arrangement options");
item.sprite_id = 3;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ARRANGE)); };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_arrange(); };
item.right.toggable = true;
item.right.render_callback = [this](float left, float right, float, float) {
if (m_canvas != nullptr)
_render_arrange_menu(0.5f * (left + right));
};
if (!m_main_toolbar.add_item(item))
return false;
item.right.toggable = false;
item.right.render_callback = GLToolbarItem::Default_Render_Callback;
if (!m_main_toolbar.add_separator())
return false;
item.name = "copy";
item.icon_filename = "copy.svg";
item.tooltip = _u8L("Copy") + " [" + GUI::shortkey_ctrl_prefix() + "C]";
item.sprite_id = 4;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_COPY)); };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_copy_to_clipboard(); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "paste";
item.icon_filename = "paste.svg";
item.tooltip = _u8L("Paste") + " [" + GUI::shortkey_ctrl_prefix() + "V]";
item.sprite_id = 5;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_PASTE)); };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_paste_from_clipboard(); };
if (!m_main_toolbar.add_item(item))
return false;
if (!m_main_toolbar.add_separator())
return false;
item.name = "more";
item.icon_filename = "instance_add.svg";
item.tooltip = _u8L("Add instance") + " [+]";
item.sprite_id = 6;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_MORE)); };
item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_increase_instances(); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "fewer";
item.icon_filename = "instance_remove.svg";
item.tooltip = _u8L("Remove instance") + " [-]";
item.sprite_id = 7;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_FEWER)); };
item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_decrease_instances(); };
if (!m_main_toolbar.add_item(item))
return false;
if (!m_main_toolbar.add_separator())
return false;
item.name = "splitobjects";
item.icon_filename = "split_objects.svg";
item.tooltip = _u8L("Split to objects");
item.sprite_id = 8;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_OBJECTS)); };
item.visibility_callback = GLToolbarItem::Default_Visibility_Callback;
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_split_to_objects(); };
if (!m_main_toolbar.add_item(item))
return false;
item.name = "splitvolumes";
item.icon_filename = "split_parts.svg";
item.tooltip = _u8L("Split to parts");
item.sprite_id = 9;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_VOLUMES)); };
item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_split_to_volumes(); };
if (!m_main_toolbar.add_item(item))
return false;
if (!m_main_toolbar.add_separator())
return false;
item.name = "settings";
item.icon_filename = "settings.svg";
item.tooltip = _u8L("Switch to Settings") + "\n" + "[" + GUI::shortkey_ctrl_prefix() + "2] - " + _u8L("Print Settings Tab") +
"\n" + "[" + GUI::shortkey_ctrl_prefix() + "3] - " + (current_printer_technology() == ptFFF ? _u8L("Filament Settings Tab") : _u8L("Material Settings Tab") +
"\n" + "[" + GUI::shortkey_ctrl_prefix() + "4] - " + _u8L("Printer Settings Tab")) ;
item.sprite_id = 10;
item.enabling_callback = GLToolbarItem::Default_Enabling_Callback;
item.visibility_callback = []() { return wxGetApp().app_config->get_bool("dlg_settings_layout_mode"); };
item.left.action_callback = []() { wxGetApp().mainframe->select_tab(); };
if (!m_main_toolbar.add_item(item))
return false;
if (!m_main_toolbar.add_separator())
return false;
item.name = "layersediting";
item.icon_filename = "layers_white.svg";
item.tooltip = _u8L("Variable layer height");
item.sprite_id = 12;
item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING)); };
item.visibility_callback = [this]()->bool {
bool res = current_printer_technology() == ptFFF;
// turns off if changing printer technology
if (!res && m_main_toolbar.is_item_visible("layersediting") && m_main_toolbar.is_item_pressed("layersediting"))
force_main_toolbar_left_action(get_main_toolbar_item_id("layersediting"));
return res;
};
item.enabling_callback = []()->bool { return wxGetApp().plater()->can_layers_editing(); };
item.left.render_callback = GLToolbarItem::Default_Render_Callback;
if (!m_main_toolbar.add_item(item))
return false;
return true;
}
bool GLCanvas3D::_init_undoredo_toolbar()
{
if (!m_undoredo_toolbar.is_enabled())
return true;
BackgroundTexture::Metadata background_data;
background_data.filename = "toolbar_background.png";
background_data.left = 16;
background_data.top = 16;
background_data.right = 16;
background_data.bottom = 16;
if (!m_undoredo_toolbar.init(background_data)) {
// unable to init the toolbar texture, disable it
m_undoredo_toolbar.set_enabled(false);
return true;
}
// init arrow
if (!m_undoredo_toolbar.init_arrow("toolbar_arrow_2.svg"))
BOOST_LOG_TRIVIAL(error) << "Undo/Redo toolbar failed to load arrow texture.";
// m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
m_undoredo_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Left);
m_undoredo_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Top);
m_undoredo_toolbar.set_border(5.0f);
m_undoredo_toolbar.set_separator_size(5);
m_undoredo_toolbar.set_gap_size(4);
GLToolbarItem::Data item;
item.name = "undo";
item.icon_filename = "undo_toolbar.svg";
item.tooltip = _u8L("Undo") + " [" + GUI::shortkey_ctrl_prefix() + "Z]\n" + _u8L("Click right mouse button to open/close History");
item.sprite_id = 0;
item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_UNDO)); };
item.right.toggable = true;
item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
item.right.render_callback = [this](float left, float right, float, float) {
if (m_canvas != nullptr) {
if (_render_undo_redo_stack(true, 0.5f * (left + right)))
_deactivate_undo_redo_toolbar_items();
}
};
item.enabling_callback = [this]()->bool {
bool can_undo = wxGetApp().plater()->can_undo();
int id = m_undoredo_toolbar.get_item_id("undo");
std::string curr_additional_tooltip;
m_undoredo_toolbar.get_additional_tooltip(id, curr_additional_tooltip);
std::string new_additional_tooltip;
if (can_undo) {
std::string action;
wxGetApp().plater()->undo_redo_topmost_string_getter(true, action);
new_additional_tooltip = format(_L("Next Undo action: %1%"), action);
}
if (new_additional_tooltip != curr_additional_tooltip) {
m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip);
set_tooltip("");
}
return can_undo;
};
if (!m_undoredo_toolbar.add_item(item))
return false;
item.name = "redo";
item.icon_filename = "redo_toolbar.svg";
item.tooltip = _u8L("Redo") + " [" + GUI::shortkey_ctrl_prefix() + "Y]\n" + _u8L("Click right mouse button to open/close History");
item.sprite_id = 1;
item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_REDO)); };
item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
item.right.render_callback = [this](float left, float right, float, float) {
if (m_canvas != nullptr) {
if (_render_undo_redo_stack(false, 0.5f * (left + right)))
_deactivate_undo_redo_toolbar_items();
}
};
item.enabling_callback = [this]()->bool {
bool can_redo = wxGetApp().plater()->can_redo();
int id = m_undoredo_toolbar.get_item_id("redo");
std::string curr_additional_tooltip;
m_undoredo_toolbar.get_additional_tooltip(id, curr_additional_tooltip);
std::string new_additional_tooltip;
if (can_redo) {
std::string action;
wxGetApp().plater()->undo_redo_topmost_string_getter(false, action);
new_additional_tooltip = format(_L("Next Redo action: %1%"), action);
}
if (new_additional_tooltip != curr_additional_tooltip) {
m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip);
set_tooltip("");
}
return can_redo;
};
if (!m_undoredo_toolbar.add_item(item))
return false;
/*
if (!m_undoredo_toolbar.add_separator())
return false;
*/
return true;
}
bool GLCanvas3D::_init_view_toolbar()
{
return wxGetApp().plater()->init_view_toolbar();
}
bool GLCanvas3D::_init_collapse_toolbar()
{
return wxGetApp().plater()->init_collapse_toolbar();
}
bool GLCanvas3D::_set_current()
{
return m_context != nullptr && m_canvas->SetCurrent(*m_context);
}
void GLCanvas3D::_resize(unsigned int w, unsigned int h)
{
if (m_canvas == nullptr && m_context == nullptr)
return;
const std::array<unsigned int, 2> new_size = { w, h };
if (m_old_size == new_size)
return;
m_old_size = new_size;
auto *imgui = wxGetApp().imgui();
ImGuiPureWrap::set_display_size(static_cast<float>(w), static_cast<float>(h));
const float font_size = 1.5f * wxGetApp().em_unit();
#if ENABLE_RETINA_GL
imgui->set_scaling(font_size, 1.0f, m_retina_helper->get_scale_factor());
#else
imgui->set_scaling(font_size, m_canvas->GetContentScaleFactor(), 1.0f);
#endif
this->request_extra_frame();
// ensures that this canvas is current
_set_current();
}
BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const
{
BoundingBoxf3 bb = volumes_bounding_box();
// The following is a workaround for gizmos not being taken in account when calculating the tight camera frustrum
// A better solution would ask the gizmo manager for the bounding box of the current active gizmo, if any
if (include_gizmos && m_gizmos.is_running()) {
const BoundingBoxf3 sel_bb = m_selection.get_bounding_box();
const Vec3d sel_bb_center = sel_bb.center();
const Vec3d extend_by = sel_bb.max_size() * Vec3d::Ones();
bb.merge(BoundingBoxf3(sel_bb_center - extend_by, sel_bb_center + extend_by));
}
const BoundingBoxf3 bed_bb = include_bed_model ? m_bed.extended_bounding_box() : m_bed.build_volume().bounding_volume();
bb.merge(bed_bb);
if (!m_main_toolbar.is_enabled())
bb.merge(m_gcode_viewer.get_max_bounding_box());
// clamp max bb size with respect to bed bb size
if (!m_picking_enabled) {
static const double max_scale_factor = 2.0;
const Vec3d bb_size = bb.size();
const Vec3d bed_bb_size = m_bed.build_volume().bounding_volume().size();
if ((bed_bb_size.x() > 0.0 && bb_size.x() > max_scale_factor * bed_bb_size.x()) ||
(bed_bb_size.y() > 0.0 && bb_size.y() > max_scale_factor * bed_bb_size.y()) ||
(bed_bb_size.z() > 0.0 && bb_size.z() > max_scale_factor * bed_bb_size.z())) {
const Vec3d bed_bb_center = bed_bb.center();
const Vec3d extend_by = max_scale_factor * bed_bb_size;
bb = BoundingBoxf3(bed_bb_center - extend_by, bed_bb_center + extend_by);
}
}
return bb;
}
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
{
wxGetApp().plater()->get_camera().zoom_to_box(box, margin_factor);
m_dirty = true;
}
void GLCanvas3D::_update_camera_zoom(double zoom)
{
wxGetApp().plater()->get_camera().update_zoom(zoom);
m_dirty = true;
}
void GLCanvas3D::_refresh_if_shown_on_screen()
{
if (_is_shown_on_screen()) {
const Size& cnv_size = get_canvas_size();
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
// When the application starts the following call to render() triggers the opengl initialization.
// We need to ask for an extra call to reload_scene() to force the generation of the model for wipe tower
// for printers using it, which is skipped by all the previous calls to reload_scene() because m_initialized == false
const bool requires_reload_scene = !m_initialized;
// Because of performance problems on macOS, where PaintEvents are not delivered
// frequently enough, we call render() here directly when we can.
render();
assert(m_initialized);
if (requires_reload_scene) {
if (wxGetApp().plater()->is_view3D_shown())
reload_scene(true);
}
}
}
void GLCanvas3D::_picking_pass()
{
if (!m_picking_enabled || m_mouse.dragging || m_mouse.position == Vec2d(DBL_MAX, DBL_MAX) || m_gizmos.is_dragging()) {
#if ENABLE_RAYCAST_PICKING_DEBUG
ImGuiPureWrap::begin(std::string("Hit result"), ImGuiWindowFlags_AlwaysAutoResize);
ImGuiPureWrap::text("Picking disabled");
ImGuiPureWrap::end();
#endif // ENABLE_RAYCAST_PICKING_DEBUG
return;
}
m_hover_volume_idxs.clear();
const ClippingPlane clipping_plane = m_gizmos.get_clipping_plane().inverted_normal();
const SceneRaycaster::HitResult hit = m_scene_raycaster.hit(m_mouse.position, wxGetApp().plater()->get_camera(), &clipping_plane);
if (hit.is_valid()) {
switch (hit.type)
{
case SceneRaycaster::EType::Volume:
{
if (0 <= hit.raycaster_id && hit.raycaster_id < (int)m_volumes.volumes.size()) {
const GLVolume* volume = m_volumes.volumes[hit.raycaster_id];
if (volume->is_active && !volume->disabled && (volume->composite_id.volume_id >= 0 || m_render_sla_auxiliaries)) {
// do not add the volume id if any gizmo is active and CTRL is pressed
if (m_gizmos.get_current_type() == GLGizmosManager::EType::Undefined || !wxGetKeyState(WXK_CONTROL))
m_hover_volume_idxs.emplace_back(hit.raycaster_id);
m_gizmos.set_hover_id(-1);
}
}
else
assert(false);
break;
}
case SceneRaycaster::EType::Gizmo:
case SceneRaycaster::EType::FallbackGizmo:
{
const Size& cnv_size = get_canvas_size();
const bool inside = 0 <= m_mouse.position.x() && m_mouse.position.x() < cnv_size.get_width() &&
0 <= m_mouse.position.y() && m_mouse.position.y() < cnv_size.get_height();
m_gizmos.set_hover_id(inside ? hit.raycaster_id : -1);
break;
}
case SceneRaycaster::EType::Bed:
{
m_gizmos.set_hover_id(-1);
break;
}
default:
{
assert(false);
break;
}
}
}
else
m_gizmos.set_hover_id(-1);
_update_volumes_hover_state();
#if ENABLE_RAYCAST_PICKING_DEBUG
ImGuiWrapper& imgui = *wxGetApp().imgui();
ImGuiPureWrap::begin(std::string("Hit result"), ImGuiWindowFlags_AlwaysAutoResize);
std::string object_type = "None";
switch (hit.type)
{
case SceneRaycaster::EType::Bed: { object_type = "Bed"; break; }
case SceneRaycaster::EType::Gizmo: { object_type = "Gizmo element"; break; }
case SceneRaycaster::EType::FallbackGizmo: { object_type = "Gizmo2 element"; break; }
case SceneRaycaster::EType::Volume:
{
if (m_volumes.volumes[hit.raycaster_id]->is_wipe_tower)
object_type = "Volume (Wipe tower)";
else if (m_volumes.volumes[hit.raycaster_id]->volume_idx() == -int(slaposPad))
object_type = "Volume (SLA pad)";
else if (m_volumes.volumes[hit.raycaster_id]->volume_idx() == -int(slaposSupportTree))
object_type = "Volume (SLA supports)";
else if (m_volumes.volumes[hit.raycaster_id]->is_modifier)
object_type = "Volume (Modifier)";
else
object_type = "Volume (Part)";
break;
}
default: { break; }
}
auto add_strings_row_to_table = [](const std::string& col_1, const ImVec4& col_1_color, const std::string& col_2, const ImVec4& col_2_color,
const std::string& col_3 = "", const ImVec4& col_3_color = ImGui::GetStyleColorVec4(ImGuiCol_Text)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGuiPureWrap::text_colored(col_1_color, col_1.c_str());
ImGui::TableSetColumnIndex(1);
ImGuiPureWrap::text_colored(col_2_color, col_2.c_str());
if (!col_3.empty()) {
ImGui::TableSetColumnIndex(2);
ImGuiPureWrap::text_colored(col_3_color, col_3.c_str());
}
};
char buf[1024];
if (hit.type != SceneRaycaster::EType::None) {
if (ImGui::BeginTable("Hit", 2)) {
add_strings_row_to_table("Object ID", ImGuiPureWrap::COL_ORANGE_LIGHT, std::to_string(hit.raycaster_id), ImGui::GetStyleColorVec4(ImGuiCol_Text));
add_strings_row_to_table("Type", ImGuiPureWrap::COL_ORANGE_LIGHT, object_type, ImGui::GetStyleColorVec4(ImGuiCol_Text));
sprintf(buf, "%.3f, %.3f, %.3f", hit.position.x(), hit.position.y(), hit.position.z());
add_strings_row_to_table("Position", ImGuiPureWrap::COL_ORANGE_LIGHT, std::string(buf), ImGui::GetStyleColorVec4(ImGuiCol_Text));
sprintf(buf, "%.3f, %.3f, %.3f", hit.normal.x(), hit.normal.y(), hit.normal.z());
add_strings_row_to_table("Normal", ImGuiPureWrap::COL_ORANGE_LIGHT, std::string(buf), ImGui::GetStyleColorVec4(ImGuiCol_Text));
ImGui::EndTable();
}
}
else
ImGuiPureWrap::text("NO HIT");
ImGui::Separator();
ImGuiPureWrap::text("Registered for picking:");
if (ImGui::BeginTable("Raycasters", 2)) {
sprintf(buf, "%d (%d)", (int)m_scene_raycaster.beds_count(), (int)m_scene_raycaster.active_beds_count());
add_strings_row_to_table("Beds", ImGuiPureWrap::COL_ORANGE_LIGHT, std::string(buf), ImGui::GetStyleColorVec4(ImGuiCol_Text));
sprintf(buf, "%d (%d)", (int)m_scene_raycaster.volumes_count(), (int)m_scene_raycaster.active_volumes_count());
add_strings_row_to_table("Volumes", ImGuiPureWrap::COL_ORANGE_LIGHT, std::string(buf), ImGui::GetStyleColorVec4(ImGuiCol_Text));
sprintf(buf, "%d (%d)", (int)m_scene_raycaster.gizmos_count(), (int)m_scene_raycaster.active_gizmos_count());
add_strings_row_to_table("Gizmo elements", ImGuiPureWrap::COL_ORANGE_LIGHT, std::string(buf), ImGui::GetStyleColorVec4(ImGuiCol_Text));
sprintf(buf, "%d (%d)", (int)m_scene_raycaster.fallback_gizmos_count(), (int)m_scene_raycaster.active_fallback_gizmos_count());
add_strings_row_to_table("Gizmo2 elements", ImGuiPureWrap::COL_ORANGE_LIGHT, std::string(buf), ImGui::GetStyleColorVec4(ImGuiCol_Text));
ImGui::EndTable();
}
std::vector<std::shared_ptr<SceneRaycasterItem>>* gizmo_raycasters = m_scene_raycaster.get_raycasters(SceneRaycaster::EType::Gizmo);
if (gizmo_raycasters != nullptr && !gizmo_raycasters->empty()) {
ImGui::Separator();
ImGuiPureWrap::text("Gizmo raycasters IDs:");
if (ImGui::BeginTable("GizmoRaycasters", 3)) {
for (size_t i = 0; i < gizmo_raycasters->size(); ++i) {
add_strings_row_to_table(std::to_string(i), ImGuiPureWrap::COL_ORANGE_LIGHT,
std::to_string(SceneRaycaster::decode_id(SceneRaycaster::EType::Gizmo, (*gizmo_raycasters)[i]->get_id())), ImGui::GetStyleColorVec4(ImGuiCol_Text),
to_string(Geometry::Transformation((*gizmo_raycasters)[i]->get_transform()).get_offset()), ImGui::GetStyleColorVec4(ImGuiCol_Text));
}
ImGui::EndTable();
}
}
std::vector<std::shared_ptr<SceneRaycasterItem>>* gizmo2_raycasters = m_scene_raycaster.get_raycasters(SceneRaycaster::EType::FallbackGizmo);
if (gizmo2_raycasters != nullptr && !gizmo2_raycasters->empty()) {
ImGui::Separator();
ImGuiPureWrap::text("Gizmo2 raycasters IDs:");
if (ImGui::BeginTable("Gizmo2Raycasters", 3)) {
for (size_t i = 0; i < gizmo2_raycasters->size(); ++i) {
add_strings_row_to_table(std::to_string(i), ImGuiPureWrap::COL_ORANGE_LIGHT,
std::to_string(SceneRaycaster::decode_id(SceneRaycaster::EType::FallbackGizmo, (*gizmo2_raycasters)[i]->get_id())), ImGui::GetStyleColorVec4(ImGuiCol_Text),
to_string(Geometry::Transformation((*gizmo2_raycasters)[i]->get_transform()).get_offset()), ImGui::GetStyleColorVec4(ImGuiCol_Text));
}
ImGui::EndTable();
}
}
ImGuiPureWrap::end();
#endif // ENABLE_RAYCAST_PICKING_DEBUG
}
void GLCanvas3D::_rectangular_selection_picking_pass()
{
m_gizmos.set_hover_id(-1);
std::set<int> idxs;
if (m_picking_enabled) {
const size_t width = std::max<size_t>(m_rectangle_selection.get_width(), 1);
const size_t height = std::max<size_t>(m_rectangle_selection.get_height(), 1);
const OpenGLManager::EFramebufferType framebuffers_type = OpenGLManager::get_framebuffers_type();
bool use_framebuffer = framebuffers_type != OpenGLManager::EFramebufferType::Unknown;
GLuint render_fbo = 0;
GLuint render_tex = 0;
GLuint render_depth = 0;
if (use_framebuffer) {
// setup a framebuffer which covers only the selection rectangle
if (framebuffers_type == OpenGLManager::EFramebufferType::Arb) {
glsafe(::glGenFramebuffers(1, &render_fbo));
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo));
}
else {
glsafe(::glGenFramebuffersEXT(1, &render_fbo));
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, render_fbo));
}
glsafe(::glGenTextures(1, &render_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
if (framebuffers_type == OpenGLManager::EFramebufferType::Arb) {
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0));
glsafe(::glGenRenderbuffers(1, &render_depth));
glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth));
#if SLIC3R_OPENGL_ES
glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height));
#else
glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height));
#endif // SLIC3R_OPENGL_ES
glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth));
}
else {
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, render_tex, 0));
glsafe(::glGenRenderbuffersEXT(1, &render_depth));
glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_depth));
glsafe(::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height));
glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render_depth));
}
const GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
glsafe(::glDrawBuffers(1, drawBufs));
if (framebuffers_type == OpenGLManager::EFramebufferType::Arb) {
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
use_framebuffer = false;
}
else {
if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
use_framebuffer = false;
}
}
if (m_multisample_allowed)
// This flag is often ignored by NVIDIA drivers if rendering into a screen buffer.
glsafe(::glDisable(GL_MULTISAMPLE));
glsafe(::glDisable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
const Camera& main_camera = wxGetApp().plater()->get_camera();
Camera framebuffer_camera;
framebuffer_camera.set_type(main_camera.get_type());
const Camera* camera = &main_camera;
if (use_framebuffer) {
// setup a camera which covers only the selection rectangle
const std::array<int, 4>& viewport = camera->get_viewport();
const double near_left = camera->get_near_left();
const double near_bottom = camera->get_near_bottom();
const double near_width = camera->get_near_width();
const double near_height = camera->get_near_height();
const double ratio_x = near_width / double(viewport[2]);
const double ratio_y = near_height / double(viewport[3]);
const double rect_near_left = near_left + double(m_rectangle_selection.get_left()) * ratio_x;
const double rect_near_bottom = near_bottom + (double(viewport[3]) - double(m_rectangle_selection.get_bottom())) * ratio_y;
double rect_near_right = near_left + double(m_rectangle_selection.get_right()) * ratio_x;
double rect_near_top = near_bottom + (double(viewport[3]) - double(m_rectangle_selection.get_top())) * ratio_y;
if (rect_near_left == rect_near_right)
rect_near_right = rect_near_left + ratio_x;
if (rect_near_bottom == rect_near_top)
rect_near_top = rect_near_bottom + ratio_y;
framebuffer_camera.look_at(camera->get_position(), camera->get_target(), camera->get_dir_up());
framebuffer_camera.apply_projection(rect_near_left, rect_near_right, rect_near_bottom, rect_near_top, camera->get_near_z(), camera->get_far_z());
framebuffer_camera.set_viewport(0, 0, width, height);
framebuffer_camera.apply_viewport();
camera = &framebuffer_camera;
}
_render_volumes_for_picking(*camera);
_render_bed_for_picking(camera->get_view_matrix(), camera->get_projection_matrix(), !camera->is_looking_downward());
if (m_multisample_allowed)
glsafe(::glEnable(GL_MULTISAMPLE));
const size_t px_count = width * height;
const size_t left = use_framebuffer ? 0 : (size_t)m_rectangle_selection.get_left();
const size_t top = use_framebuffer ? 0 : (size_t)get_canvas_size().get_height() - (size_t)m_rectangle_selection.get_top();
#define USE_PARALLEL 1
#if USE_PARALLEL
struct Pixel
{
std::array<GLubyte, 4> data;
// Only non-interpolated colors are valid, those have their lowest three bits zeroed.
bool valid() const { return picking_checksum_alpha_channel(data[0], data[1], data[2]) == data[3]; }
// we reserve color = (0,0,0) for occluders (as the printbed)
// volumes' id are shifted by 1
// see: _render_volumes_for_picking()
int id() const { return data[0] + (data[1] << 8) + (data[2] << 16) - 1; }
};
std::vector<Pixel> frame(px_count);
glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
tbb::spin_mutex mutex;
tbb::parallel_for(tbb::blocked_range<size_t>(0, frame.size(), (size_t)width),
[this, &frame, &idxs, &mutex](const tbb::blocked_range<size_t>& range) {
for (size_t i = range.begin(); i < range.end(); ++i)
if (frame[i].valid()) {
int volume_id = frame[i].id();
if (0 <= volume_id && volume_id < (int)m_volumes.volumes.size()) {
mutex.lock();
idxs.insert(volume_id);
mutex.unlock();
}
}
});
#else
std::vector<GLubyte> frame(4 * px_count);
glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
for (int i = 0; i < px_count; ++i) {
int px_id = 4 * i;
int volume_id = frame[px_id] + (frame[px_id + 1] << 8) + (frame[px_id + 2] << 16);
if (0 <= volume_id && volume_id < (int)m_volumes.volumes.size())
idxs.insert(volume_id);
}
#endif // USE_PARALLEL
if (camera != &main_camera)
main_camera.apply_viewport();
if (framebuffers_type == OpenGLManager::EFramebufferType::Arb) {
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0));
if (render_depth != 0)
glsafe(::glDeleteRenderbuffers(1, &render_depth));
if (render_fbo != 0)
glsafe(::glDeleteFramebuffers(1, &render_fbo));
}
else if (framebuffers_type == OpenGLManager::EFramebufferType::Ext) {
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
if (render_depth != 0)
glsafe(::glDeleteRenderbuffersEXT(1, &render_depth));
if (render_fbo != 0)
glsafe(::glDeleteFramebuffersEXT(1, &render_fbo));
}
if (render_tex != 0)
glsafe(::glDeleteTextures(1, &render_tex));
}
m_hover_volume_idxs.assign(idxs.begin(), idxs.end());
_update_volumes_hover_state();
}
void GLCanvas3D::_render_background()
{
bool use_error_color = false;
if (wxGetApp().is_editor()) {
use_error_color = m_dynamic_background_enabled &&
(current_printer_technology() != ptSLA || !m_volumes.empty());
if (!m_volumes.empty())
use_error_color &= _is_any_volume_outside().first;
else
use_error_color &= m_gcode_viewer.has_data() && !m_gcode_viewer.is_contained_in_bed();
}
// Draws a bottom to top gradient over the complete screen.
glsafe(::glDisable(GL_DEPTH_TEST));
const ColorRGBA bottom_color = use_error_color ? ERROR_BG_DARK_COLOR : DEFAULT_BG_DARK_COLOR;
if (!m_background.is_initialized()) {
m_background.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2 };
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
// vertices
init_data.add_vertex(Vec2f(-1.0f, -1.0f), Vec2f(0.0f, 0.0f));
init_data.add_vertex(Vec2f(1.0f, -1.0f), Vec2f(1.0f, 0.0f));
init_data.add_vertex(Vec2f(1.0f, 1.0f), Vec2f(1.0f, 1.0f));
init_data.add_vertex(Vec2f(-1.0f, 1.0f), Vec2f(0.0f, 1.0f));
// indices
init_data.add_triangle(0, 1, 2);
init_data.add_triangle(2, 3, 0);
m_background.init_from(std::move(init_data));
}
GLShaderProgram* shader = wxGetApp().get_shader("background");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("top_color", use_error_color ? ERROR_BG_LIGHT_COLOR : DEFAULT_BG_LIGHT_COLOR);
shader->set_uniform("bottom_color", bottom_color);
m_background.render();
shader->stop_using();
}
glsafe(::glEnable(GL_DEPTH_TEST));
}
void GLCanvas3D::_render_bed(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom)
{
float scale_factor = 1.0;
#if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor();
#endif // ENABLE_RETINA_GL
bool show_texture = ! bottom ||
(m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
&& m_gizmos.get_current_type() != GLGizmosManager::Hollow
&& m_gizmos.get_current_type() != GLGizmosManager::Seam
&& m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation);
m_bed.render(*this, view_matrix, projection_matrix, bottom, scale_factor, show_texture);
}
void GLCanvas3D::_render_bed_axes()
{
m_bed.render_axes();
}
void GLCanvas3D::_render_bed_for_picking(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom)
{
float scale_factor = 1.0;
#if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor();
#endif // ENABLE_RETINA_GL
m_bed.render_for_picking(*this, view_matrix, projection_matrix, bottom, scale_factor);
}
void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type)
{
if (m_volumes.empty())
return;
glsafe(::glEnable(GL_DEPTH_TEST));
m_camera_clipping_plane = m_gizmos.get_clipping_plane();
if (m_picking_enabled)
// Update the layer editing selection to the first object selected, update the current object maximum Z.
m_layers_editing.select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
if (const BuildVolume &build_volume = m_bed.build_volume(); build_volume.valid()) {
switch (build_volume.type()) {
case BuildVolume::Type::Rectangle: {
const BoundingBox3Base<Vec3d> bed_bb = build_volume.bounding_volume().inflated(BuildVolume::SceneEpsilon);
m_volumes.set_print_volume({ 0, // circle
{ float(bed_bb.min.x()), float(bed_bb.min.y()), float(bed_bb.max.x()), float(bed_bb.max.y()) },
{ 0.0f, float(build_volume.max_print_height()) } });
break;
}
case BuildVolume::Type::Circle: {
m_volumes.set_print_volume({ 1, // rectangle
{ unscaled<float>(build_volume.circle().center.x()), unscaled<float>(build_volume.circle().center.y()), unscaled<float>(build_volume.circle().radius + BuildVolume::SceneEpsilon), 0.0f },
{ 0.0f, float(build_volume.max_print_height() + BuildVolume::SceneEpsilon) } });
break;
}
default:
case BuildVolume::Type::Convex:
case BuildVolume::Type::Custom: {
m_volumes.set_print_volume({ static_cast<int>(type),
{ -FLT_MAX, -FLT_MAX, FLT_MAX, FLT_MAX },
{ -FLT_MAX, FLT_MAX } }
);
}
}
if (m_requires_check_outside_state) {
check_volumes_outside_state(m_volumes, nullptr);
m_requires_check_outside_state = false;
}
}
if (m_use_clipping_planes)
m_volumes.set_z_range(-m_clipping_planes[0].get_data()[3], m_clipping_planes[1].get_data()[3]);
else
m_volumes.set_z_range(-FLT_MAX, FLT_MAX);
m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data());
m_volumes.set_show_sinking_contours(! m_gizmos.is_hiding_instances());
m_volumes.set_show_non_manifold_edges(!m_gizmos.is_hiding_instances() && m_gizmos.get_current_type() != GLGizmosManager::Simplify);
GLShaderProgram* shader = wxGetApp().get_shader("gouraud");
if (shader != nullptr) {
shader->start_using();
switch (type)
{
default:
case GLVolumeCollection::ERenderType::Opaque:
{
if (m_picking_enabled && !m_gizmos.is_dragging() && m_layers_editing.is_enabled() && (m_layers_editing.last_object_id != -1) && (m_layers_editing.object_max_z() > 0.0f)) {
int object_id = m_layers_editing.last_object_id;
const Camera& camera = wxGetApp().plater()->get_camera();
m_volumes.render(type, false, camera.get_view_matrix(), camera.get_projection_matrix(), [object_id](const GLVolume& volume) {
// Which volume to paint without the layer height profile shader?
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
});
// Let LayersEditing handle rendering of the active object using the layer height profile shader.
m_layers_editing.render_volumes(*this, m_volumes);
}
else {
// do not cull backfaces to show broken geometry, if any
const Camera& camera = wxGetApp().plater()->get_camera();
m_volumes.render(type, m_picking_enabled, camera.get_view_matrix(), camera.get_projection_matrix(), [this](const GLVolume& volume) {
return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
});
}
// In case a painting gizmo is open, it should render the painted triangles
// before transparent objects are rendered. Otherwise they would not be
// visible when inside modifier meshes etc.
{
GLGizmosManager& gm = get_gizmos_manager();
// GLGizmosManager::EType type = gm.get_current_type();
if (dynamic_cast<GLGizmoPainterBase*>(gm.get_current())) {
shader->stop_using();
gm.render_painter_gizmo();
shader->start_using();
}
}
break;
}
case GLVolumeCollection::ERenderType::Transparent:
{
const Camera& camera = wxGetApp().plater()->get_camera();
m_volumes.render(type, false, camera.get_view_matrix(), camera.get_projection_matrix());
break;
}
}
shader->stop_using();
}
m_camera_clipping_plane = ClippingPlane::ClipsNothing();
}
void GLCanvas3D::_render_selection()
{
float scale_factor = 1.0;
#if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor();
#endif // ENABLE_RETINA_GL
if (!m_gizmos.is_running())
m_selection.render(scale_factor);
#if ENABLE_MATRICES_DEBUG
m_selection.render_debug_window();
#endif // ENABLE_MATRICES_DEBUG
}
void GLCanvas3D::_render_sequential_clearance()
{
if (current_printer_technology() != ptFFF || !fff_print()->config().complete_objects)
return;
if (m_layers_editing.is_enabled())
return;
switch (m_gizmos.get_current_type())
{
case GLGizmosManager::EType::Flatten:
case GLGizmosManager::EType::Cut:
case GLGizmosManager::EType::MmuSegmentation:
case GLGizmosManager::EType::Measure:
case GLGizmosManager::EType::Emboss:
case GLGizmosManager::EType::Simplify:
case GLGizmosManager::EType::FdmSupports:
case GLGizmosManager::EType::Seam: { return; }
default: { break; }
}
m_sequential_print_clearance.render();
}
void GLCanvas3D::_check_and_update_toolbar_icon_scale()
{
// Don't update a toolbar scale, when we are on a Preview
if (wxGetApp().plater()->is_preview_shown())
return;
const float scale = wxGetApp().toolbar_icon_scale();
const Size cnv_size = get_canvas_size();
int size = int(GLToolbar::Default_Icons_Size * scale);
// Set current size for all top toolbars. It will be used for next calculations
GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar();
#if ENABLE_RETINA_GL
const float sc = m_retina_helper->get_scale_factor() * scale;
m_main_toolbar.set_scale(sc);
m_undoredo_toolbar.set_scale(sc);
collapse_toolbar.set_scale(sc);
size *= int(m_retina_helper->get_scale_factor());
#else
m_main_toolbar.set_icons_size(size);
m_undoredo_toolbar.set_icons_size(size);
collapse_toolbar.set_icons_size(size);
#endif // ENABLE_RETINA_GL
const float top_tb_width = m_main_toolbar.get_width() + m_undoredo_toolbar.get_width() + collapse_toolbar.get_width();
int items_cnt = m_main_toolbar.get_visible_items_cnt() + m_undoredo_toolbar.get_visible_items_cnt() + collapse_toolbar.get_visible_items_cnt();
const float noitems_width = top_tb_width - float(size) * items_cnt; // width of separators and borders in top toolbars
// calculate scale needed for items in all top toolbars
// the std::max() is there because on some Linux dialects/virtual machines this code is called when the canvas has not been properly initialized yet,
// leading to negative values for the scale.
// See: https://github.com/prusa3d/PrusaSlicer/issues/8563
// https://github.com/supermerill/SuperSlicer/issues/854
const float new_h_scale = std::max((cnv_size.get_width() - noitems_width), 1.0f) / (items_cnt * GLToolbar::Default_Icons_Size);
items_cnt = m_gizmos.get_selectable_icons_cnt() + 3; // +3 means a place for top and view toolbars and separators in gizmos toolbar
// calculate scale needed for items in the gizmos toolbar
const float new_v_scale = cnv_size.get_height() / (items_cnt * GLGizmosManager::Default_Icons_Size);
// set minimum scale as a auto scale for the toolbars
float new_scale = std::min(new_h_scale, new_v_scale);
#if ENABLE_RETINA_GL
new_scale /= m_retina_helper->get_scale_factor();
#endif
if (fabs(new_scale - scale) > 0.015) // scale is changed by 1.5% and more
wxGetApp().set_auto_toolbar_icon_scale(new_scale);
}
void GLCanvas3D::_render_overlays()
{
glsafe(::glDisable(GL_DEPTH_TEST));
// main toolbar and undoredo toolbar need to be both updated before rendering because both their sizes are needed
// to correctly place them
_check_and_update_toolbar_icon_scale();
_render_gizmos_overlay();
_render_main_toolbar();
_render_undoredo_toolbar();
_render_collapse_toolbar();
_render_view_toolbar();
if (m_layers_editing.last_object_id >= 0 && m_layers_editing.object_max_z() > 0.0f)
m_layers_editing.render_overlay(*this);
const ConfigOptionBool* opt = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"));
bool sequential_print = opt != nullptr && opt->value;
std::vector<const ModelInstance*> sorted_instances;
if (sequential_print) {
for (ModelObject* model_object : m_model->objects)
for (ModelInstance* model_instance : model_object->instances) {
sorted_instances.emplace_back(model_instance);
}
}
m_labels.render(sorted_instances);
}
void GLCanvas3D::_render_volumes_for_picking(const Camera& camera) const
{
GLShaderProgram* shader = wxGetApp().get_shader("flat_clip");
if (shader == nullptr)
return;
// do not cull backfaces to show broken geometry, if any
glsafe(::glDisable(GL_CULL_FACE));
const Transform3d& view_matrix = camera.get_view_matrix();
for (size_t type = 0; type < 2; ++ type) {
GLVolumeWithIdAndZList to_render = volumes_to_render(m_volumes.volumes, (type == 0) ? GLVolumeCollection::ERenderType::Opaque : GLVolumeCollection::ERenderType::Transparent, view_matrix);
for (const GLVolumeWithIdAndZ& volume : to_render)
if (!volume.first->disabled && (volume.first->composite_id.volume_id >= 0 || m_render_sla_auxiliaries)) {
// Object picking mode. Render the object with a color encoding the object index.
// we reserve color = (0,0,0) for occluders (as the printbed)
// so we shift volumes' id by 1 to get the proper color
const unsigned int id = 1 + volume.second.first;
volume.first->model.set_color(picking_decode(id));
shader->start_using();
shader->set_uniform("view_model_matrix", view_matrix * volume.first->world_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("volume_world_matrix", volume.first->world_matrix());
shader->set_uniform("z_range", m_volumes.get_z_range());
shader->set_uniform("clipping_plane", m_volumes.get_clipping_plane());
volume.first->render();
shader->stop_using();
}
}
glsafe(::glEnable(GL_CULL_FACE));
}
void GLCanvas3D::_render_gizmos_overlay()
{
#if ENABLE_RETINA_GL
// m_gizmos.set_overlay_scale(m_retina_helper->get_scale_factor());
const float scale = m_retina_helper->get_scale_factor()*wxGetApp().toolbar_icon_scale();
m_gizmos.set_overlay_scale(scale); //! #ys_FIXME_experiment
#else
// m_gizmos.set_overlay_scale(m_canvas->GetContentScaleFactor());
// m_gizmos.set_overlay_scale(wxGetApp().em_unit()*0.1f);
const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale());
m_gizmos.set_overlay_icon_size(size); //! #ys_FIXME_experiment
#endif /* __WXMSW__ */
m_gizmos.render_overlay();
if (m_gizmo_highlighter.m_render_arrow)
m_gizmos.render_arrow(*this, m_gizmo_highlighter.m_gizmo_type);
}
void GLCanvas3D::_render_main_toolbar()
{
if (!m_main_toolbar.is_enabled())
return;
const Size cnv_size = get_canvas_size();
const float top = 0.5f * (float)cnv_size.get_height();
GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar();
const float collapse_toolbar_width = collapse_toolbar.is_enabled() ? collapse_toolbar.get_width() : 0.0f;
const float left = -0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width() + collapse_toolbar_width);
m_main_toolbar.set_position(top, left);
m_main_toolbar.render(*this);
if (m_toolbar_highlighter.m_render_arrow)
m_main_toolbar.render_arrow(*this, m_toolbar_highlighter.m_toolbar_item);
}
void GLCanvas3D::_render_undoredo_toolbar()
{
if (!m_undoredo_toolbar.is_enabled())
return;
const Size cnv_size = get_canvas_size();
const float top = 0.5f * (float)cnv_size.get_height();
GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar();
const float collapse_toolbar_width = collapse_toolbar.is_enabled() ? collapse_toolbar.get_width() : 0.0f;
const float left = m_main_toolbar.get_width() - 0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width() + collapse_toolbar_width);
m_undoredo_toolbar.set_position(top, left);
m_undoredo_toolbar.render(*this);
if (m_toolbar_highlighter.m_render_arrow)
m_undoredo_toolbar.render_arrow(*this, m_toolbar_highlighter.m_toolbar_item);
}
void GLCanvas3D::_render_collapse_toolbar() const
{
GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar();
const Size cnv_size = get_canvas_size();
const float band = m_layers_editing.is_enabled() ? (wxGetApp().imgui()->get_style_scaling() * LayersEditing::THICKNESS_BAR_WIDTH) : 0.0;
const float top = 0.5f * (float)cnv_size.get_height();
const float left = 0.5f * (float)cnv_size.get_width() - collapse_toolbar.get_width() - band;
collapse_toolbar.set_position(top, left);
collapse_toolbar.render(*this);
}
void GLCanvas3D::_render_view_toolbar() const
{
GLToolbar& view_toolbar = wxGetApp().plater()->get_view_toolbar();
#if ENABLE_RETINA_GL
const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale();
#if __APPLE__
view_toolbar.set_scale(scale);
#else // if GTK3
const float size = int(GLGizmosManager::Default_Icons_Size * scale);
view_toolbar.set_icons_size(size);
#endif // __APPLE__
#else
const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale());
view_toolbar.set_icons_size(size);
#endif // ENABLE_RETINA_GL
const Size cnv_size = get_canvas_size();
// places the toolbar on the bottom-left corner of the 3d scene
const float top = -0.5f * (float)cnv_size.get_height() + view_toolbar.get_height();
const float left = -0.5f * (float)cnv_size.get_width();
view_toolbar.set_position(top, left);
view_toolbar.render(*this);
}
#if ENABLE_SHOW_CAMERA_TARGET
void GLCanvas3D::_render_camera_target()
{
static const float half_length = 5.0f;
glsafe(::glDisable(GL_DEPTH_TEST));
#if !SLIC3R_OPENGL_ES
if (!OpenGLManager::get_gl_info().is_core_profile())
glsafe(::glLineWidth(2.0f));
#endif // !SLIC3R_OPENGL_ES
const Vec3f& target = wxGetApp().plater()->get_camera().get_target().cast<float>();
m_camera_target.target = target.cast<double>();
for (int i = 0; i < 3; ++i) {
if (!m_camera_target.axis[i].is_initialized()) {
m_camera_target.axis[i].reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = (i == X) ? ColorRGBA::X() : ((i == Y) ? ColorRGBA::Y() : ColorRGBA::Z());
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
if (i == X) {
init_data.add_vertex(Vec3f(-half_length, 0.0f, 0.0f));
init_data.add_vertex(Vec3f(+half_length, 0.0f, 0.0f));
}
else if (i == Y) {
init_data.add_vertex(Vec3f(0.0f, -half_length, 0.0f));
init_data.add_vertex(Vec3f(0.0f, +half_length, 0.0f));
}
else {
init_data.add_vertex(Vec3f(0.0f, 0.0f, -half_length));
init_data.add_vertex(Vec3f(0.0f, 0.0f, +half_length));
}
// indices
init_data.add_line(0, 1);
m_camera_target.axis[i].init_from(std::move(init_data));
}
}
#if SLIC3R_OPENGL_ES
GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines");
#else
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#endif // SLIC3R_OPENGL_ES
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * Geometry::translation_transform(m_camera_target.target));
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if !SLIC3R_OPENGL_ES
if (OpenGLManager::get_gl_info().is_core_profile()) {
#endif // !SLIC3R_OPENGL_ES
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.5f);
shader->set_uniform("gap_size", 0.0f);
#if !SLIC3R_OPENGL_ES
}
#endif // !SLIC3R_OPENGL_ES
for (int i = 0; i < 3; ++i) {
m_camera_target.axis[i].render();
}
shader->stop_using();
}
}
#endif // ENABLE_SHOW_CAMERA_TARGET
void GLCanvas3D::_render_sla_slices()
{
if (!m_use_clipping_planes || current_printer_technology() != ptSLA)
return;
const SLAPrint* print = this->sla_print();
const PrintObjects& print_objects = print->objects();
if (print_objects.empty())
// nothing to render, return
return;
double clip_min_z = -m_clipping_planes[0].get_data()[3];
double clip_max_z = m_clipping_planes[1].get_data()[3];
for (unsigned int i = 0; i < (unsigned int)print_objects.size(); ++i) {
const SLAPrintObject* obj = print_objects[i];
if (!obj->is_step_done(slaposSliceSupports))
continue;
SlaCap::ObjectIdToModelsMap::iterator it_caps_bottom = m_sla_caps[0].triangles.find(i);
SlaCap::ObjectIdToModelsMap::iterator it_caps_top = m_sla_caps[1].triangles.find(i);
{
if (it_caps_bottom == m_sla_caps[0].triangles.end())
it_caps_bottom = m_sla_caps[0].triangles.emplace(i, SlaCap::Triangles()).first;
if (!m_sla_caps[0].matches(clip_min_z)) {
m_sla_caps[0].z = clip_min_z;
it_caps_bottom->second.object.reset();
it_caps_bottom->second.supports.reset();
}
if (it_caps_top == m_sla_caps[1].triangles.end())
it_caps_top = m_sla_caps[1].triangles.emplace(i, SlaCap::Triangles()).first;
if (!m_sla_caps[1].matches(clip_max_z)) {
m_sla_caps[1].z = clip_max_z;
it_caps_top->second.object.reset();
it_caps_top->second.supports.reset();
}
}
GLModel& bottom_obj_triangles = it_caps_bottom->second.object;
GLModel& bottom_sup_triangles = it_caps_bottom->second.supports;
GLModel& top_obj_triangles = it_caps_top->second.object;
GLModel& top_sup_triangles = it_caps_top->second.supports;
auto init_model = [](GLModel& model, const Pointf3s& triangles, const ColorRGBA& color) {
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(triangles.size());
init_data.reserve_indices(triangles.size() / 3);
init_data.color = color;
unsigned int vertices_count = 0;
for (const Vec3d& v : triangles) {
init_data.add_vertex((Vec3f)v.cast<float>());
++vertices_count;
if (vertices_count % 3 == 0)
init_data.add_triangle(vertices_count - 3, vertices_count - 2, vertices_count - 1);
}
if (!init_data.is_empty())
model.init_from(std::move(init_data));
};
if ((!bottom_obj_triangles.is_initialized() || !bottom_sup_triangles.is_initialized() ||
!top_obj_triangles.is_initialized() || !top_sup_triangles.is_initialized()) && !obj->get_slice_index().empty()) {
double layer_height = print->default_object_config().layer_height.value;
double initial_layer_height = print->material_config().initial_layer_height.value;
bool left_handed = obj->is_left_handed();
coord_t key_zero = obj->get_slice_index().front().print_level();
// Slice at the center of the slab starting at clip_min_z will be rendered for the lower plane.
coord_t key_low = coord_t((clip_min_z - initial_layer_height + layer_height) / SCALING_FACTOR) + key_zero;
// Slice at the center of the slab ending at clip_max_z will be rendered for the upper plane.
coord_t key_high = coord_t((clip_max_z - initial_layer_height) / SCALING_FACTOR) + key_zero;
const SliceRecord& slice_low = obj->closest_slice_to_print_level(key_low, coord_t(SCALED_EPSILON));
const SliceRecord& slice_high = obj->closest_slice_to_print_level(key_high, coord_t(SCALED_EPSILON));
// Offset to avoid OpenGL Z fighting between the object's horizontal surfaces and the triangluated surfaces of the cuts.
const double plane_shift_z = 0.002;
if (slice_low.is_valid()) {
const ExPolygons& obj_bottom = slice_low.get_slice(soModel);
const ExPolygons& sup_bottom = slice_low.get_slice(soSupport);
// calculate model bottom cap
if (!bottom_obj_triangles.is_initialized() && !obj_bottom.empty())
init_model(bottom_obj_triangles, triangulate_expolygons_3d(obj_bottom, clip_min_z - plane_shift_z, !left_handed), { 1.0f, 0.37f, 0.0f, 1.0f });
// calculate support bottom cap
if (!bottom_sup_triangles.is_initialized() && !sup_bottom.empty())
init_model(bottom_sup_triangles, triangulate_expolygons_3d(sup_bottom, clip_min_z - plane_shift_z, !left_handed), { 1.0f, 0.0f, 0.37f, 1.0f });
}
if (slice_high.is_valid()) {
const ExPolygons& obj_top = slice_high.get_slice(soModel);
const ExPolygons& sup_top = slice_high.get_slice(soSupport);
// calculate model top cap
if (!top_obj_triangles.is_initialized() && !obj_top.empty())
init_model(top_obj_triangles, triangulate_expolygons_3d(obj_top, clip_max_z + plane_shift_z, left_handed), { 1.0f, 0.37f, 0.0f, 1.0f });
// calculate support top cap
if (!top_sup_triangles.is_initialized() && !sup_top.empty())
init_model(top_sup_triangles, triangulate_expolygons_3d(sup_top, clip_max_z + plane_shift_z, left_handed), { 1.0f, 0.0f, 0.37f, 1.0f });
}
}
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
for (const SLAPrintObject::Instance& inst : obj->instances()) {
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d view_model_matrix = camera.get_view_matrix() *
Geometry::translation_transform({ unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0.0 }) *
Geometry::rotation_transform(inst.rotation * Vec3d::UnitZ());
if (obj->is_left_handed())
view_model_matrix = view_model_matrix * Geometry::scale_transform({ -1.0f, 1.0f, 1.0f });
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
bottom_obj_triangles.render();
top_obj_triangles.render();
bottom_sup_triangles.render();
top_sup_triangles.render();
}
shader->stop_using();
}
}
}
void GLCanvas3D::_update_volumes_hover_state()
{
// skip update if the Gizmo Measure is active
if (m_gizmos.get_current_type() == GLGizmosManager::Measure)
return;
for (GLVolume* v : m_volumes.volumes) {
v->hover = GLVolume::HS_None;
}
if (m_hover_volume_idxs.empty())
return;
const bool ctrl_pressed = wxGetKeyState(WXK_CONTROL);
const bool shift_pressed = wxGetKeyState(WXK_SHIFT);
const bool alt_pressed = wxGetKeyState(WXK_ALT);
if (alt_pressed && (shift_pressed || ctrl_pressed)) {
// illegal combinations of keys
m_hover_volume_idxs.clear();
return;
}
bool hover_modifiers_only = true;
for (int i : m_hover_volume_idxs) {
if (!m_volumes.volumes[i]->is_modifier) {
hover_modifiers_only = false;
break;
}
}
std::set<std::pair<int, int>> hover_instances;
for (int i : m_hover_volume_idxs) {
const GLVolume& v = *m_volumes.volumes[i];
hover_instances.insert(std::make_pair(v.object_idx(), v.instance_idx()));
}
bool hover_from_single_instance = hover_instances.size() == 1;
if (hover_modifiers_only && !hover_from_single_instance) {
// do not allow to select volumes from different instances
m_hover_volume_idxs.clear();
return;
}
for (int i : m_hover_volume_idxs) {
GLVolume& volume = *m_volumes.volumes[i];
if (volume.hover != GLVolume::HS_None)
continue;
const bool deselect = volume.selected && ((shift_pressed && m_rectangle_selection.is_empty()) || (alt_pressed && !m_rectangle_selection.is_empty()));
const bool select = !volume.selected && (m_rectangle_selection.is_empty() || (shift_pressed && !m_rectangle_selection.is_empty()));
if (select || deselect) {
const bool as_volume =
volume.is_modifier && hover_from_single_instance && !ctrl_pressed &&
(
!deselect ||
(deselect && !m_selection.is_single_full_instance() && volume.object_idx() == m_selection.get_object_idx() && volume.instance_idx() == m_selection.get_instance_idx())
);
if (as_volume)
volume.hover = deselect ? GLVolume::HS_Deselect : GLVolume::HS_Select;
else {
const int object_idx = volume.object_idx();
const int instance_idx = volume.instance_idx();
for (GLVolume* v : m_volumes.volumes) {
if (v->object_idx() == object_idx && v->instance_idx() == instance_idx)
v->hover = deselect ? GLVolume::HS_Deselect : GLVolume::HS_Select;
}
}
}
else if (volume.selected)
volume.hover = GLVolume::HS_Hover;
}
}
void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
{
int object_idx_selected = m_layers_editing.last_object_id;
if (object_idx_selected == -1)
return;
// A volume is selected. Test, whether hovering over a layer thickness bar.
if (evt != nullptr) {
const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
float b = rect.get_bottom();
m_layers_editing.last_z = m_layers_editing.object_max_z() * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
m_layers_editing.last_action =
evt->ShiftDown() ? (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_SMOOTH : LAYER_HEIGHT_EDIT_ACTION_REDUCE) :
(evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_INCREASE : LAYER_HEIGHT_EDIT_ACTION_DECREASE);
}
if (m_layers_editing.state != LayersEditing::Paused) {
m_layers_editing.adjust_layer_height_profile();
_refresh_if_shown_on_screen();
}
// Automatic action on mouse down with the same coordinate.
_start_timer();
}
Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
{
if (m_canvas == nullptr)
return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
if (z == nullptr) {
const SceneRaycaster::HitResult hit = m_scene_raycaster.hit(mouse_pos.cast<double>(), wxGetApp().plater()->get_camera(), nullptr);
return hit.is_valid() ? hit.position.cast<double>() : _mouse_to_bed_3d(mouse_pos);
}
else {
const Camera& camera = wxGetApp().plater()->get_camera();
const Vec4i viewport(camera.get_viewport().data());
Vec3d out;
igl::unproject(Vec3d(mouse_pos.x(), viewport[3] - mouse_pos.y(), *z), camera.get_view_matrix().matrix(), camera.get_projection_matrix().matrix(), viewport, out);
return out;
}
}
Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
{
const Linef3 ray = mouse_ray(mouse_pos);
return (std::abs(ray.unit_vector().z()) < EPSILON) ? ray.a : ray.intersect_plane(0.0);
}
// While it looks like we can call
// this->reload_scene(true, true)
// the two functions are quite different:
// 1) This function only loads objects, for which the step slaposSliceSupports already finished. Therefore objects outside of the print bed never load.
// 2) This function loads object mesh with the relative scaling correction (the "relative_correction" parameter) was applied,
// therefore the mesh may be slightly larger or smaller than the mesh shown in the 3D scene.
void GLCanvas3D::_load_sla_shells()
{
const SLAPrint* print = this->sla_print();
if (print->objects().empty())
// nothing to render, return
return;
auto add_volume = [this](const SLAPrintObject &object, int volume_id, const SLAPrintObject::Instance& instance,
const indexed_triangle_set& mesh, const ColorRGBA& color, bool outside_printer_detection_enabled) {
m_volumes.volumes.emplace_back(new GLVolume(color));
GLVolume& v = *m_volumes.volumes.back();
#if ENABLE_SMOOTH_NORMALS
v.model.init_from(mesh, true);
#else
v.model.init_from(mesh);
#endif // ENABLE_SMOOTH_NORMALS
v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled;
v.composite_id.volume_id = volume_id;
v.set_instance_offset(unscale(instance.shift.x(), instance.shift.y(), 0.0));
v.set_instance_rotation({ 0.0, 0.0, (double)instance.rotation });
v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.);
v.set_convex_hull(TriangleMesh{its_convex_hull(mesh)});
};
// adds objects' volumes
for (const SLAPrintObject* obj : print->objects()) {
unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
std::shared_ptr<const indexed_triangle_set> m = obj->get_mesh_to_print();
if (m && !m->empty()) {
for (const SLAPrintObject::Instance& instance : obj->instances()) {
add_volume(*obj, 0, instance, *m, GLVolume::MODEL_COLOR[0], true);
// Set the extruder_id and volume_id to achieve the same color as in the 3D scene when
// through the update_volumes_colors_by_extruder() call.
m_volumes.volumes.back()->extruder_id = obj->model_object()->volumes.front()->extruder_id();
if (auto &tree_mesh = obj->support_mesh().its; !tree_mesh.empty())
add_volume(*obj, -int(slaposSupportTree), instance, tree_mesh, GLVolume::SLA_SUPPORT_COLOR, true);
if (auto &pad_mesh = obj->pad_mesh().its; !pad_mesh.empty())
add_volume(*obj, -int(slaposPad), instance, pad_mesh, GLVolume::SLA_PAD_COLOR, false);
}
}
const double shift_z = obj->get_current_elevation();
for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++ i) {
// apply shift z
m_volumes.volumes[i]->set_sla_shift_z(shift_z);
}
}
update_volumes_colors_by_extruder();
}
void GLCanvas3D::_set_warning_notification_if_needed(EWarning warning)
{
_set_current();
bool show = false;
if (!m_volumes.empty()) {
if (current_printer_technology() == ptSLA) {
const auto [res, volume] = _is_any_volume_outside();
if (res) {
if (warning == EWarning::ObjectClashed)
show = !volume->is_sla_support();
else if (warning == EWarning::SlaSupportsOutside)
show = volume->is_sla_support();
}
}
else
show = _is_any_volume_outside().first;
}
else {
if (wxGetApp().is_editor()) {
if (current_printer_technology() != ptSLA) {
if (warning == EWarning::ToolpathOutside)
show = m_gcode_viewer.has_data() && !m_gcode_viewer.is_contained_in_bed();
else if (warning == EWarning::GCodeConflict)
show = m_gcode_viewer.has_data() && m_gcode_viewer.is_contained_in_bed() && m_gcode_viewer.get_conflict_result().has_value();
}
}
}
_set_warning_notification(warning, show);
}
void GLCanvas3D::_set_warning_notification(EWarning warning, bool state)
{
enum ErrorType{
PLATER_WARNING,
PLATER_ERROR,
SLICING_ERROR
};
std::string text;
ErrorType error = ErrorType::PLATER_WARNING;
switch (warning) {
case EWarning::ObjectOutside: text = _u8L("An object outside the print area was detected."); break;
case EWarning::ToolpathOutside: text = _u8L("A toolpath outside the print area was detected."); error = ErrorType::SLICING_ERROR; break;
case EWarning::SlaSupportsOutside: text = _u8L("SLA supports outside the print area were detected."); error = ErrorType::PLATER_ERROR; break;
case EWarning::SomethingNotShown: text = _u8L("Some objects are not visible during editing."); break;
case EWarning::ObjectClashed:
text = _u8L("An object outside the print area was detected.\n"
"Resolve the current problem to continue slicing.");
error = ErrorType::PLATER_ERROR;
break;
case EWarning::GCodeConflict: {
const ConflictResultOpt& conflict_result = m_gcode_viewer.get_conflict_result();
if (!conflict_result.has_value()) { break; }
std::string objName1 = conflict_result->_objName1;
std::string objName2 = conflict_result->_objName2;
double height = conflict_result->_height;
int layer = conflict_result->layer;
// TRN %3% is name of Object1, %4% is name of Object2
text = format(_u8L("Conflicts in G-code paths have been detected at layer %1%, z=%2$.2f mm. Please reposition the conflicting objects (%3% <-> %4%) further apart."),
layer, height, objName1, objName2);
error = ErrorType::SLICING_ERROR;
break;
}
}
auto& notification_manager = *wxGetApp().plater()->get_notification_manager();
const ConflictResultOpt& conflict_result = m_gcode_viewer.get_conflict_result();
if (warning == EWarning::GCodeConflict) {
if (conflict_result.has_value()) {
const PrintObject* obj2 = reinterpret_cast<const PrintObject*>(conflict_result->_obj2);
auto mo = obj2->model_object();
ObjectID id = mo->id();
int layer_id = conflict_result->layer;
auto action_fn = [id, layer_id](wxEvtHandler*) {
auto& objects = wxGetApp().model().objects;
auto iter = id.id ? std::find_if(objects.begin(), objects.end(), [id](auto o) { return o->id() == id; }) : objects.end();
if (iter != objects.end()) {
const unsigned int obj_idx = std::distance(objects.begin(), iter);
wxGetApp().CallAfter([obj_idx, layer_id]() {
wxGetApp().plater()->set_preview_layers_slider_values_range(0, layer_id - 1);
wxGetApp().plater()->select_view_3D("3D");
wxGetApp().plater()->canvas3D()->reset_all_gizmos();
wxGetApp().plater()->canvas3D()->get_selection().add_object(obj_idx, true);
wxGetApp().obj_list()->update_selections();
});
}
return false;
};
auto hypertext = _u8L("Jump to");
hypertext += std::string(" [") + mo->name + "]";
notification_manager.push_notification(NotificationType::SlicingError, NotificationManager::NotificationLevel::ErrorNotificationLevel,
_u8L("ERROR:") + "\n" + text, hypertext, action_fn);
}
else
notification_manager.close_slicing_error_notification(text);
return;
}
switch (error)
{
case PLATER_WARNING:
if (state)
notification_manager.push_plater_warning_notification(text);
else
notification_manager.close_plater_warning_notification(text);
break;
case PLATER_ERROR:
if (state)
notification_manager.push_plater_error_notification(text);
else
notification_manager.close_plater_error_notification(text);
break;
case SLICING_ERROR:
if (state)
notification_manager.push_slicing_error_notification(text);
else
notification_manager.close_slicing_error_notification(text);
break;
default:
break;
}
}
std::pair<bool, const GLVolume*> GLCanvas3D::_is_any_volume_outside() const
{
for (const GLVolume* volume : m_volumes.volumes) {
if (volume != nullptr && volume->is_outside)
return std::make_pair(true, volume);
}
return std::make_pair(false, nullptr);
}
void GLCanvas3D::_update_selection_from_hover()
{
bool ctrl_pressed = wxGetKeyState(WXK_CONTROL);
bool selection_changed = false;
if (m_hover_volume_idxs.empty()) {
if (!ctrl_pressed && m_rectangle_selection.get_state() == GLSelectionRectangle::EState::Select) {
selection_changed = ! m_selection.is_empty();
m_selection.remove_all();
}
}
GLSelectionRectangle::EState state = m_rectangle_selection.get_state();
bool hover_modifiers_only = true;
for (int i : m_hover_volume_idxs) {
if (!m_volumes.volumes[i]->is_modifier) {
hover_modifiers_only = false;
break;
}
}
if (!m_rectangle_selection.is_empty()) {
if (state == GLSelectionRectangle::EState::Select) {
bool contains_all = true;
for (int i : m_hover_volume_idxs) {
if (!m_selection.contains_volume((unsigned int)i)) {
contains_all = false;
break;
}
}
// the selection is going to be modified (Add)
if (!contains_all) {
wxGetApp().plater()->take_snapshot(_L("Selection-Add from rectangle"), UndoRedo::SnapshotType::Selection);
selection_changed = true;
}
}
else {
bool contains_any = false;
for (int i : m_hover_volume_idxs) {
if (m_selection.contains_volume((unsigned int)i)) {
contains_any = true;
break;
}
}
// the selection is going to be modified (Remove)
if (contains_any) {
wxGetApp().plater()->take_snapshot(_L("Selection-Remove from rectangle"), UndoRedo::SnapshotType::Selection);
selection_changed = true;
}
}
}
if (!selection_changed)
return;
Plater::SuppressSnapshots suppress(wxGetApp().plater());
if (state == GLSelectionRectangle::EState::Select && !ctrl_pressed)
m_selection.clear();
for (int i : m_hover_volume_idxs) {
if (state == GLSelectionRectangle::EState::Select) {
if (hover_modifiers_only) {
const GLVolume& v = *m_volumes.volumes[i];
m_selection.add_volume(v.object_idx(), v.volume_idx(), v.instance_idx(), false);
}
else
m_selection.add(i, false);
}
else
m_selection.remove(i);
}
if (m_selection.is_empty())
m_gizmos.reset_all_states();
else
m_gizmos.refresh_on_off_state();
m_gizmos.update_data();
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
m_dirty = true;
}
bool GLCanvas3D::_deactivate_undo_redo_toolbar_items()
{
if (m_undoredo_toolbar.is_item_pressed("undo")) {
m_undoredo_toolbar.force_right_action(m_undoredo_toolbar.get_item_id("undo"), *this);
return true;
}
else if (m_undoredo_toolbar.is_item_pressed("redo")) {
m_undoredo_toolbar.force_right_action(m_undoredo_toolbar.get_item_id("redo"), *this);
return true;
}
return false;
}
bool GLCanvas3D::_deactivate_arrange_menu()
{
if (m_main_toolbar.is_item_pressed("arrange")) {
m_main_toolbar.force_right_action(m_main_toolbar.get_item_id("arrange"), *this);
return true;
}
return false;
}
bool GLCanvas3D::_deactivate_collapse_toolbar_items()
{
GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar();
if (collapse_toolbar.is_item_pressed("print")) {
collapse_toolbar.force_left_action(collapse_toolbar.get_item_id("print"), *this);
return true;
}
return false;
}
void GLCanvas3D::highlight_toolbar_item(const std::string& item_name)
{
GLToolbarItem* item = m_main_toolbar.get_item(item_name);
if (!item)
item = m_undoredo_toolbar.get_item(item_name);
if (!item || !item->is_visible())
return;
m_toolbar_highlighter.init(item, this);
}
void GLCanvas3D::highlight_gizmo(const std::string& gizmo_name)
{
GLGizmosManager::EType gizmo = m_gizmos.get_gizmo_from_name(gizmo_name);
if(gizmo == GLGizmosManager::EType::Undefined)
return;
m_gizmo_highlighter.init(&m_gizmos, gizmo, this);
}
const Print* GLCanvas3D::fff_print() const
{
return (m_process == nullptr) ? nullptr : m_process->fff_print();
}
const SLAPrint* GLCanvas3D::sla_print() const
{
return (m_process == nullptr) ? nullptr : m_process->sla_print();
}
void GLCanvas3D::WipeTowerInfo::apply_wipe_tower(Vec2d pos, double rot)
{
DynamicPrintConfig cfg;
cfg.opt<ConfigOptionFloat>("wipe_tower_x", true)->value = pos.x();
cfg.opt<ConfigOptionFloat>("wipe_tower_y", true)->value = pos.y();
cfg.opt<ConfigOptionFloat>("wipe_tower_rotation_angle", true)->value = (180./M_PI) * rot;
wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg);
}
void GLCanvas3D::RenderTimer::Notify()
{
wxPostEvent((wxEvtHandler*)GetOwner(), RenderTimerEvent( EVT_GLCANVAS_RENDER_TIMER, *this));
}
void GLCanvas3D::ToolbarHighlighterTimer::Notify()
{
wxPostEvent((wxEvtHandler*)GetOwner(), ToolbarHighlighterTimerEvent(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, *this));
}
void GLCanvas3D::GizmoHighlighterTimer::Notify()
{
wxPostEvent((wxEvtHandler*)GetOwner(), GizmoHighlighterTimerEvent(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, *this));
}
void GLCanvas3D::ToolbarHighlighter::init(GLToolbarItem* toolbar_item, GLCanvas3D* canvas)
{
if (m_timer.IsRunning())
invalidate();
if (!toolbar_item || !canvas)
return;
m_timer.Start(300, false);
m_toolbar_item = toolbar_item;
m_canvas = canvas;
}
void GLCanvas3D::ToolbarHighlighter::invalidate()
{
m_timer.Stop();
if (m_toolbar_item)
m_toolbar_item->set_highlight(GLToolbarItem::EHighlightState::NotHighlighted);
m_toolbar_item = nullptr;
m_blink_counter = 0;
m_render_arrow = false;
}
void GLCanvas3D::ToolbarHighlighter::blink()
{
if (m_toolbar_item) {
char state = m_toolbar_item->get_highlight();
if (state != (char)GLToolbarItem::EHighlightState::HighlightedShown)
m_toolbar_item->set_highlight(GLToolbarItem::EHighlightState::HighlightedShown);
else
m_toolbar_item->set_highlight(GLToolbarItem::EHighlightState::HighlightedHidden);
m_render_arrow = !m_render_arrow;
m_canvas->set_as_dirty();
}
else
invalidate();
if ((++m_blink_counter) >= 11)
invalidate();
}
void GLCanvas3D::GizmoHighlighter::init(GLGizmosManager* manager, GLGizmosManager::EType gizmo, GLCanvas3D* canvas)
{
if (m_timer.IsRunning())
invalidate();
if (gizmo == GLGizmosManager::EType::Undefined || !canvas)
return;
m_timer.Start(300, false);
m_gizmo_manager = manager;
m_gizmo_type = gizmo;
m_canvas = canvas;
}
void GLCanvas3D::GizmoHighlighter::invalidate()
{
m_timer.Stop();
if (m_gizmo_manager) {
m_gizmo_manager->set_highlight(GLGizmosManager::EType::Undefined, false);
}
m_gizmo_manager = nullptr;
m_gizmo_type = GLGizmosManager::EType::Undefined;
m_blink_counter = 0;
m_render_arrow = false;
}
void GLCanvas3D::GizmoHighlighter::blink()
{
if (m_gizmo_manager) {
if (m_blink_counter % 2 == 0)
m_gizmo_manager->set_highlight(m_gizmo_type, true);
else
m_gizmo_manager->set_highlight(m_gizmo_type, false);
m_render_arrow = !m_render_arrow;
m_canvas->set_as_dirty();
}
else
invalidate();
if ((++m_blink_counter) >= 11)
invalidate();
}
#if ENABLE_BINARIZED_GCODE_DEBUG_WINDOW
void GLCanvas3D::show_binary_gcode_debug_window()
{
bgcode::binarize::BinarizerConfig& binarizer_config = GCodeProcessor::get_binarizer_config();
ImGuiWrapper& imgui = *wxGetApp().imgui();
ImGuiPureWrap::begin(std::string("Binary GCode"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
using namespace bgcode::core;
if (ImGui::BeginTable("BinaryGCodeConfig", 2)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "File metadata compression");
ImGui::TableSetColumnIndex(1);
std::vector<std::string> options = { "None", "Deflate", "heatshrink 11,4", "heatshrink 12,4" };
int option_id = (int)binarizer_config.compression.file_metadata;
if (imgui.combo(std::string("##file_metadata_compression"), options, option_id, ImGuiComboFlags_HeightLargest, 0.0f, 175.0f))
binarizer_config.compression.file_metadata = (ECompressionType)option_id;
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Printer metadata compression");
ImGui::TableSetColumnIndex(1);
option_id = (int)binarizer_config.compression.printer_metadata;
if (imgui.combo(std::string("##printer_metadata_compression"), options, option_id, ImGuiComboFlags_HeightLargest, 0.0f, 175.0f))
binarizer_config.compression.printer_metadata = (ECompressionType)option_id;
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Print metadata compression");
ImGui::TableSetColumnIndex(1);
option_id = (int)binarizer_config.compression.print_metadata;
if (imgui.combo(std::string("##print_metadata_compression"), options, option_id, ImGuiComboFlags_HeightLargest, 0.0f, 175.0f))
binarizer_config.compression.print_metadata = (ECompressionType)option_id;
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Slicer metadata compression");
ImGui::TableSetColumnIndex(1);
option_id = (int)binarizer_config.compression.slicer_metadata;
if (imgui.combo(std::string("##slicer_metadata_compression"), options, option_id, ImGuiComboFlags_HeightLargest, 0.0f, 175.0f))
binarizer_config.compression.slicer_metadata = (ECompressionType)option_id;
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "GCode compression");
ImGui::TableSetColumnIndex(1);
option_id = (int)binarizer_config.compression.gcode;
if (imgui.combo(std::string("##gcode_compression"), options, option_id, ImGuiComboFlags_HeightLargest, 0.0f, 175.0f))
binarizer_config.compression.gcode = (ECompressionType)option_id;
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "GCode encoding");
ImGui::TableSetColumnIndex(1);
options = { "None", "MeatPack", "MeatPack Comments" };
option_id = (int)binarizer_config.gcode_encoding;
if (imgui.combo(std::string("##gcode_encoding"), options, option_id, ImGuiComboFlags_HeightLargest, 0.0f, 175.0f))
binarizer_config.gcode_encoding = (EGCodeEncodingType)option_id;
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Metadata encoding");
ImGui::TableSetColumnIndex(1);
options = { "INI" };
option_id = (int)binarizer_config.metadata_encoding;
if (imgui.combo(std::string("##metadata_encoding"), options, option_id, ImGuiComboFlags_HeightLargest, 0.0f, 175.0f))
binarizer_config.metadata_encoding = (EMetadataEncodingType)option_id;
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Checksum type");
ImGui::TableSetColumnIndex(1);
options = { "None", "CRC32" };
option_id = (int)binarizer_config.checksum;
if (imgui.combo(std::string("##4"), options, option_id, ImGuiComboFlags_HeightLargest, 0.0f, 175.0f))
binarizer_config.checksum = (EChecksumType)option_id;
ImGui::EndTable();
ImGui::Separator();
ImGuiPureWrap::text("!!! WARNING !!!");
ImGuiPureWrap::text("Changing values does NOT invalidate the current slice");
}
ImGuiPureWrap::end();
}
#endif // ENABLE_BINARIZED_GCODE_DEBUG_WINDOW
const ModelVolume *get_model_volume(const GLVolume &v, const Model &model)
{
const ModelVolume * ret = nullptr;
if (v.object_idx() < (int)model.objects.size()) {
const ModelObject *obj = model.objects[v.object_idx()];
if (v.volume_idx() < (int)obj->volumes.size())
ret = obj->volumes[v.volume_idx()];
}
return ret;
}
ModelVolume *get_model_volume(const ObjectID &volume_id, const ModelObjectPtrs &objects)
{
for (const ModelObject *obj : objects)
for (ModelVolume *vol : obj->volumes)
if (vol->id() == volume_id)
return vol;
return nullptr;
}
ModelVolume *get_model_volume(const GLVolume &v, const ModelObject& object) {
if (v.volume_idx() < 0)
return nullptr;
size_t volume_idx = static_cast<size_t>(v.volume_idx());
if (volume_idx >= object.volumes.size())
return nullptr;
return object.volumes[volume_idx];
}
ModelVolume *get_model_volume(const GLVolume &v, const ModelObjectPtrs &objects)
{
if (v.object_idx() < 0)
return nullptr;
size_t objext_idx = static_cast<size_t>(v.object_idx());
if (objext_idx >= objects.size())
return nullptr;
if (objects[objext_idx] == nullptr)
return nullptr;
return get_model_volume(v, *objects[objext_idx]);
}
GLVolume *get_first_hovered_gl_volume(const GLCanvas3D &canvas) {
int hovered_id_signed = canvas.get_first_hover_volume_idx();
if (hovered_id_signed < 0)
return nullptr;
size_t hovered_id = static_cast<size_t>(hovered_id_signed);
const GLVolumePtrs &volumes = canvas.get_volumes().volumes;
if (hovered_id >= volumes.size())
return nullptr;
return volumes[hovered_id];
}
GLVolume *get_selected_gl_volume(const GLCanvas3D &canvas) {
const GLVolume *gl_volume = get_selected_gl_volume(canvas.get_selection());
if (gl_volume == nullptr)
return nullptr;
const GLVolumePtrs &gl_volumes = canvas.get_volumes().volumes;
for (GLVolume *v : gl_volumes)
if (v->composite_id == gl_volume->composite_id)
return v;
return nullptr;
}
ModelObject *get_model_object(const GLVolume &gl_volume, const Model &model) {
return get_model_object(gl_volume, model.objects);
}
ModelObject *get_model_object(const GLVolume &gl_volume, const ModelObjectPtrs &objects) {
if (gl_volume.object_idx() < 0)
return nullptr;
size_t objext_idx = static_cast<size_t>(gl_volume.object_idx());
if (objext_idx >= objects.size())
return nullptr;
return objects[objext_idx];
}
ModelInstance *get_model_instance(const GLVolume &gl_volume, const Model& model) {
return get_model_instance(gl_volume, model.objects);
}
ModelInstance *get_model_instance(const GLVolume &gl_volume, const ModelObjectPtrs &objects) {
if (gl_volume.instance_idx() < 0)
return nullptr;
ModelObject *object = get_model_object(gl_volume, objects);
return get_model_instance(gl_volume, *object);
}
ModelInstance *get_model_instance(const GLVolume &gl_volume, const ModelObject &object) {
if (gl_volume.instance_idx() < 0)
return nullptr;
size_t instance_idx = static_cast<size_t>(gl_volume.instance_idx());
if (instance_idx >= object.instances.size())
return nullptr;
return object.instances[instance_idx];
}
} // namespace GUI
} // namespace Slic3r