21 lines
567 B
C++

#ifndef slic3r_Format_OBJ_hpp_
#define slic3r_Format_OBJ_hpp_
namespace Slic3r {
class TriangleMesh;
class Model;
class ModelObject;
// Load an OBJ file into a provided model.
extern bool load_obj(const char *path, TriangleMesh *mesh);
extern bool load_obj(const char *path, Model *model, const char *object_name = nullptr);
extern bool store_obj(const char *path, TriangleMesh *mesh);
extern bool store_obj(const char *path, ModelObject *model);
extern bool store_obj(const char *path, Model *model);
}; // namespace Slic3r
#endif /* slic3r_Format_OBJ_hpp_ */