PrusaSlicer/src/slic3r/GUI/SceneRaycaster.cpp

223 lines
6.8 KiB
C++

#include "libslic3r/libslic3r.h"
#include "SceneRaycaster.hpp"
#include "Camera.hpp"
#include "GUI_App.hpp"
#if ENABLE_RAYCAST_PICKING
namespace Slic3r {
namespace GUI {
SceneRaycaster::SceneRaycaster() {
#if ENABLE_RAYCAST_PICKING_DEBUG
// hit point
m_sphere.init_from(its_make_sphere(1.0, double(PI) / 16.0));
m_sphere.set_color(ColorRGBA::YELLOW());
// hit normal
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = ColorRGBA::YELLOW();
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex((Vec3f)Vec3f::Zero());
init_data.add_vertex((Vec3f)Vec3f::UnitZ());
// indices
init_data.add_line(0, 1);
m_line.init_from(std::move(init_data));
#endif // ENABLE_RAYCAST_PICKING_DEBUG
}
int SceneRaycaster::add_raycaster(EType type, PickingId id, const MeshRaycaster& raycaster, const Transform3d& trafo)
{
switch (type) {
case EType::Bed: {
m_bed.emplace_back(encode_id(type, id), raycaster, trafo);
return m_bed.size() - 1;
}
case EType::Volume: {
m_volumes.emplace_back(encode_id(type, id), raycaster, trafo);
return m_volumes.size() - 1;
}
case EType::Gizmo: {
m_gizmos.emplace_back(encode_id(type, id), raycaster, trafo);
return m_gizmos.size() - 1;
}
};
// signal error
return -1;
}
void SceneRaycaster::set_raycaster_active_state(EType type, int id, bool active)
{
std::vector<SceneRaycasterItem>* raycasters = get_raycasters(type);
for (SceneRaycasterItem& item : *raycasters) {
if (item.get_id() == encode_id(type, id)) {
item.set_active(active);
break;
}
}
}
void SceneRaycaster::set_raycaster_transform(EType type, int id, const Transform3d& trafo)
{
std::vector<SceneRaycasterItem>* raycasters = get_raycasters(type);
for (SceneRaycasterItem& item : *raycasters) {
if (item.get_id() == encode_id(type, id)) {
item.set_transform(trafo);
break;
}
}
}
void SceneRaycaster::remove_raycaster(EType type, int id)
{
std::vector<SceneRaycasterItem>* raycasters = get_raycasters(type);
if (0 <= id && id < raycasters->size())
raycasters->erase(raycasters->begin() + id);
}
void SceneRaycaster::reset(EType type)
{
switch (type) {
case EType::Bed: {
m_bed.clear();
break;
}
case EType::Volume: {
m_volumes.clear();
break;
}
case EType::Gizmo: {
m_gizmos.clear();
break;
}
};
}
SceneRaycaster::HitResult SceneRaycaster::hit(const Vec2d& mouse_pos, const Camera& camera, const ClippingPlane* clipping_plane)
{
double closest_hit_squared_distance = std::numeric_limits<double>::max();
auto is_closest = [&closest_hit_squared_distance](const Camera& camera, const Vec3f& hit) {
const double hit_squared_distance = (camera.get_position() - hit.cast<double>()).squaredNorm();
const bool ret = hit_squared_distance < closest_hit_squared_distance;
if (ret)
closest_hit_squared_distance = hit_squared_distance;
return ret;
};
m_last_hit.reset();
HitResult ret;
auto test_raycasters = [&](EType type) {
const ClippingPlane* clip_plane = (clipping_plane != nullptr && type == EType::Volume) ? clipping_plane : nullptr;
const std::vector<SceneRaycasterItem>* raycasters = get_raycasters(type);
HitResult current_hit = { type };
for (const SceneRaycasterItem& item : *raycasters) {
if (!item.is_active())
continue;
current_hit.raycaster_id = item.get_id();
const Transform3d& trafo = item.get_transform();
if (item.get_raycaster()->closest_hit(mouse_pos, trafo, camera, current_hit.position, current_hit.normal, clip_plane)) {
current_hit.position = (trafo * current_hit.position.cast<double>()).cast<float>();
if (is_closest(camera, current_hit.position)) {
const Transform3d matrix = camera.get_view_matrix() * trafo;
const Matrix3d normal_matrix = (Matrix3d)trafo.matrix().block(0, 0, 3, 3).inverse().transpose();
current_hit.normal = (normal_matrix * current_hit.normal.cast<double>()).normalized().cast<float>();
ret = current_hit;
}
}
}
};
test_raycasters(EType::Gizmo);
if (!m_gizmos_on_top || ret.is_valid()) {
if (camera.is_looking_downward())
test_raycasters(EType::Bed);
test_raycasters(EType::Volume);
}
if (ret.is_valid())
ret.raycaster_id = decode_id(ret.type, ret.raycaster_id);
m_last_hit = ret;
return ret;
}
#if ENABLE_RAYCAST_PICKING_DEBUG
void SceneRaycaster::render_hit(const Camera& camera)
{
if (!m_last_hit.has_value() || !m_last_hit.value().is_valid())
return;
GLShaderProgram* shader = wxGetApp().get_shader("flat");
shader->start_using();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Transform3d sphere_view_model_matrix = camera.get_view_matrix() * Geometry::translation_transform(m_last_hit.value().position.cast<double>()) *
Geometry::scale_transform(4.0 * camera.get_inv_zoom());
shader->set_uniform("view_model_matrix", sphere_view_model_matrix);
m_sphere.render();
Eigen::Quaterniond q;
Transform3d m = Transform3d::Identity();
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), m_last_hit.value().normal.cast<double>()).toRotationMatrix();
const Transform3d line_view_model_matrix = sphere_view_model_matrix * m * Geometry::scale_transform(6.25);
shader->set_uniform("view_model_matrix", line_view_model_matrix);
m_line.render();
shader->stop_using();
}
#endif // ENABLE_RAYCAST_PICKING_DEBUG
std::vector<SceneRaycasterItem>* SceneRaycaster::get_raycasters(EType type)
{
std::vector<SceneRaycasterItem>* ret = nullptr;
switch (type)
{
case EType::Bed: { ret = &m_bed; break; }
case EType::Volume: { ret = &m_volumes; break; }
case EType::Gizmo: { ret = &m_gizmos; break; }
}
assert(ret != nullptr);
return ret;
}
PickingId SceneRaycaster::base_id(EType type)
{
switch (type)
{
case EType::Bed: { return PickingId(EPickingIdBase::Bed); }
case EType::Volume: { return PickingId(EPickingIdBase::Volume); }
case EType::Gizmo: { return PickingId(EPickingIdBase::Gizmo); }
};
assert(false);
return -1;
}
PickingId SceneRaycaster::encode_id(EType type, PickingId id)
{
return base_id(type) + id;
}
PickingId SceneRaycaster::decode_id(EType type, PickingId id)
{
return id - base_id(type);
}
} // namespace GUI
} // namespace Slic3r
#endif // ENABLE_RAYCAST_PICKING