mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-03 04:40:39 +08:00
223 lines
6.8 KiB
C++
223 lines
6.8 KiB
C++
#include "libslic3r/libslic3r.h"
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#include "SceneRaycaster.hpp"
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#include "Camera.hpp"
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#include "GUI_App.hpp"
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#if ENABLE_RAYCAST_PICKING
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namespace Slic3r {
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namespace GUI {
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SceneRaycaster::SceneRaycaster() {
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#if ENABLE_RAYCAST_PICKING_DEBUG
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// hit point
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m_sphere.init_from(its_make_sphere(1.0, double(PI) / 16.0));
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m_sphere.set_color(ColorRGBA::YELLOW());
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// hit normal
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
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init_data.color = ColorRGBA::YELLOW();
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init_data.reserve_vertices(2);
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init_data.reserve_indices(2);
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// vertices
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init_data.add_vertex((Vec3f)Vec3f::Zero());
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init_data.add_vertex((Vec3f)Vec3f::UnitZ());
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// indices
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init_data.add_line(0, 1);
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m_line.init_from(std::move(init_data));
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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}
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int SceneRaycaster::add_raycaster(EType type, PickingId id, const MeshRaycaster& raycaster, const Transform3d& trafo)
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{
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switch (type) {
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case EType::Bed: {
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m_bed.emplace_back(encode_id(type, id), raycaster, trafo);
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return m_bed.size() - 1;
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}
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case EType::Volume: {
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m_volumes.emplace_back(encode_id(type, id), raycaster, trafo);
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return m_volumes.size() - 1;
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}
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case EType::Gizmo: {
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m_gizmos.emplace_back(encode_id(type, id), raycaster, trafo);
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return m_gizmos.size() - 1;
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}
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};
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// signal error
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return -1;
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}
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void SceneRaycaster::set_raycaster_active_state(EType type, int id, bool active)
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{
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std::vector<SceneRaycasterItem>* raycasters = get_raycasters(type);
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for (SceneRaycasterItem& item : *raycasters) {
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if (item.get_id() == encode_id(type, id)) {
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item.set_active(active);
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break;
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}
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}
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}
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void SceneRaycaster::set_raycaster_transform(EType type, int id, const Transform3d& trafo)
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{
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std::vector<SceneRaycasterItem>* raycasters = get_raycasters(type);
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for (SceneRaycasterItem& item : *raycasters) {
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if (item.get_id() == encode_id(type, id)) {
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item.set_transform(trafo);
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break;
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}
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}
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}
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void SceneRaycaster::remove_raycaster(EType type, int id)
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{
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std::vector<SceneRaycasterItem>* raycasters = get_raycasters(type);
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if (0 <= id && id < raycasters->size())
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raycasters->erase(raycasters->begin() + id);
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}
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void SceneRaycaster::reset(EType type)
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{
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switch (type) {
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case EType::Bed: {
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m_bed.clear();
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break;
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}
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case EType::Volume: {
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m_volumes.clear();
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break;
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}
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case EType::Gizmo: {
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m_gizmos.clear();
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break;
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}
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};
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}
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SceneRaycaster::HitResult SceneRaycaster::hit(const Vec2d& mouse_pos, const Camera& camera, const ClippingPlane* clipping_plane)
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{
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double closest_hit_squared_distance = std::numeric_limits<double>::max();
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auto is_closest = [&closest_hit_squared_distance](const Camera& camera, const Vec3f& hit) {
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const double hit_squared_distance = (camera.get_position() - hit.cast<double>()).squaredNorm();
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const bool ret = hit_squared_distance < closest_hit_squared_distance;
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if (ret)
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closest_hit_squared_distance = hit_squared_distance;
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return ret;
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};
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m_last_hit.reset();
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HitResult ret;
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auto test_raycasters = [&](EType type) {
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const ClippingPlane* clip_plane = (clipping_plane != nullptr && type == EType::Volume) ? clipping_plane : nullptr;
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const std::vector<SceneRaycasterItem>* raycasters = get_raycasters(type);
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HitResult current_hit = { type };
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for (const SceneRaycasterItem& item : *raycasters) {
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if (!item.is_active())
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continue;
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current_hit.raycaster_id = item.get_id();
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const Transform3d& trafo = item.get_transform();
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if (item.get_raycaster()->closest_hit(mouse_pos, trafo, camera, current_hit.position, current_hit.normal, clip_plane)) {
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current_hit.position = (trafo * current_hit.position.cast<double>()).cast<float>();
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if (is_closest(camera, current_hit.position)) {
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const Transform3d matrix = camera.get_view_matrix() * trafo;
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const Matrix3d normal_matrix = (Matrix3d)trafo.matrix().block(0, 0, 3, 3).inverse().transpose();
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current_hit.normal = (normal_matrix * current_hit.normal.cast<double>()).normalized().cast<float>();
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ret = current_hit;
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}
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}
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}
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};
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test_raycasters(EType::Gizmo);
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if (!m_gizmos_on_top || ret.is_valid()) {
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if (camera.is_looking_downward())
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test_raycasters(EType::Bed);
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test_raycasters(EType::Volume);
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}
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if (ret.is_valid())
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ret.raycaster_id = decode_id(ret.type, ret.raycaster_id);
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m_last_hit = ret;
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return ret;
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}
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#if ENABLE_RAYCAST_PICKING_DEBUG
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void SceneRaycaster::render_hit(const Camera& camera)
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{
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if (!m_last_hit.has_value() || !m_last_hit.value().is_valid())
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return;
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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shader->start_using();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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const Transform3d sphere_view_model_matrix = camera.get_view_matrix() * Geometry::translation_transform(m_last_hit.value().position.cast<double>()) *
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Geometry::scale_transform(4.0 * camera.get_inv_zoom());
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shader->set_uniform("view_model_matrix", sphere_view_model_matrix);
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m_sphere.render();
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Eigen::Quaterniond q;
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Transform3d m = Transform3d::Identity();
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m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), m_last_hit.value().normal.cast<double>()).toRotationMatrix();
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const Transform3d line_view_model_matrix = sphere_view_model_matrix * m * Geometry::scale_transform(6.25);
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shader->set_uniform("view_model_matrix", line_view_model_matrix);
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m_line.render();
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shader->stop_using();
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}
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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std::vector<SceneRaycasterItem>* SceneRaycaster::get_raycasters(EType type)
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{
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std::vector<SceneRaycasterItem>* ret = nullptr;
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switch (type)
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{
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case EType::Bed: { ret = &m_bed; break; }
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case EType::Volume: { ret = &m_volumes; break; }
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case EType::Gizmo: { ret = &m_gizmos; break; }
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}
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assert(ret != nullptr);
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return ret;
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}
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PickingId SceneRaycaster::base_id(EType type)
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{
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switch (type)
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{
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case EType::Bed: { return PickingId(EPickingIdBase::Bed); }
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case EType::Volume: { return PickingId(EPickingIdBase::Volume); }
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case EType::Gizmo: { return PickingId(EPickingIdBase::Gizmo); }
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};
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assert(false);
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return -1;
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}
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PickingId SceneRaycaster::encode_id(EType type, PickingId id)
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{
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return base_id(type) + id;
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}
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PickingId SceneRaycaster::decode_id(EType type, PickingId id)
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{
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return id - base_id(type);
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}
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} // namespace GUI
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} // namespace Slic3r
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#endif // ENABLE_RAYCAST_PICKING
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