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551 lines
25 KiB
C++
551 lines
25 KiB
C++
#ifndef slic3r_Model_hpp_
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#define slic3r_Model_hpp_
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#include "libslic3r.h"
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#include "PrintConfig.hpp"
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#include "Layer.hpp"
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#include "Point.hpp"
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#include "TriangleMesh.hpp"
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#include "Slicing.hpp"
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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#if ENABLE_MODELVOLUME_TRANSFORM
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#include "Geometry.hpp"
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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namespace Slic3r {
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class Model;
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class ModelInstance;
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class ModelMaterial;
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class ModelObject;
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class ModelVolume;
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class PresetBundle;
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class Print;
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typedef std::string t_model_material_id;
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typedef std::string t_model_material_attribute;
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typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
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typedef std::map<t_model_material_id,ModelMaterial*> ModelMaterialMap;
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typedef std::vector<ModelObject*> ModelObjectPtrs;
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typedef std::vector<ModelVolume*> ModelVolumePtrs;
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typedef std::vector<ModelInstance*> ModelInstancePtrs;
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// Unique identifier of a Model, ModelObject, ModelVolume, ModelInstance or ModelMaterial.
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// Used to synchronize the front end (UI) with the back end (BackgroundSlicingProcess / Print / PrintObject)
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typedef size_t ModelID;
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// Base for Model, ModelObject, ModelVolume, ModelInstance or ModelMaterial to provide a unique ID
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// to synchronize the front end (UI) with the back end (BackgroundSlicingProcess / Print / PrintObject).
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// Achtung! The s_last_id counter is not thread safe, so it is expected, that the ModelBase derived instances
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// are only instantiated from the main thread.
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class ModelBase
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{
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public:
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ModelID id() const { return m_id; }
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protected:
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// Constructor to be only called by derived classes.
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ModelBase() {}
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ModelID m_id = generate_new_id();
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private:
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static inline ModelID generate_new_id() { return s_last_id ++; }
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static ModelID s_last_id;
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};
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// Material, which may be shared across multiple ModelObjects of a single Model.
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class ModelMaterial : public ModelBase
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{
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friend class Model;
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public:
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// Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
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t_model_material_attributes attributes;
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// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
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DynamicPrintConfig config;
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Model* get_model() const { return m_model; }
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void apply(const t_model_material_attributes &attributes)
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{ this->attributes.insert(attributes.begin(), attributes.end()); }
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private:
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// Parent, owning this material.
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Model *m_model;
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ModelMaterial(Model *model) : m_model(model) {}
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ModelMaterial(Model *model, const ModelMaterial &other) : attributes(other.attributes), config(other.config), m_model(model) {}
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explicit ModelMaterial(ModelMaterial &rhs) = delete;
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ModelMaterial& operator=(ModelMaterial &rhs) = delete;
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};
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// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
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// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
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// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
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// different rotation and different uniform scaling.
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class ModelObject : public ModelBase
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{
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friend class Model;
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public:
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std::string name;
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std::string input_file; // XXX: consider fs::path
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// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
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// Instances are owned by this ModelObject.
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ModelInstancePtrs instances;
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// Printable and modifier volumes, each with its material ID and a set of override parameters.
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// ModelVolumes are owned by this ModelObject.
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ModelVolumePtrs volumes;
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// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
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DynamicPrintConfig config;
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// Variation of a layer thickness for spans of Z coordinates.
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t_layer_height_ranges layer_height_ranges;
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// Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers.
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// The pairs of <z, layer_height> are packed into a 1D array to simplify handling by the Perl XS.
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std::vector<coordf_t> layer_height_profile;
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// layer_height_profile is initialized when the layer editing mode is entered.
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// Only if the user really modified the layer height, layer_height_profile_valid is set
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// and used subsequently by the PrintObject.
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bool layer_height_profile_valid;
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// This vector holds position of selected support points for SLA. The data are
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// saved in mesh coordinates to allow using them for several instances.
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std::vector<Vec3f> sla_support_points;
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/* This vector accumulates the total translation applied to the object by the
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center_around_origin() method. Callers might want to apply the same translation
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to new volumes before adding them to this object in order to preserve alignment
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when user expects that. */
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Vec3d origin_translation;
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// Assign a ModelObject to this object while keeping the original pointer to the parent Model.
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// Make a deep copy.
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ModelObject& assign(const ModelObject *rhs, bool copy_volumes = true);
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Model* get_model() const { return m_model; };
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ModelVolume* add_volume(const TriangleMesh &mesh);
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ModelVolume* add_volume(TriangleMesh &&mesh);
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ModelVolume* add_volume(const ModelVolume &volume);
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void delete_volume(size_t idx);
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void clear_volumes();
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bool is_multiparts() const { return volumes.size() > 1; }
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ModelInstance* add_instance();
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ModelInstance* add_instance(const ModelInstance &instance);
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ModelInstance* add_instance(const Vec3d &offset, const Vec3d &scaling_factor, const Vec3d &rotation);
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void delete_instance(size_t idx);
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void delete_last_instance();
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void clear_instances();
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// Returns the bounding box of the transformed instances.
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// This bounding box is approximate and not snug.
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// This bounding box is being cached.
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const BoundingBoxf3& bounding_box() const;
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void invalidate_bounding_box() { m_bounding_box_valid = false; }
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// A mesh containing all transformed instances of this object.
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TriangleMesh mesh() const;
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// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
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// Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D platter.
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TriangleMesh raw_mesh() const;
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// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
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// This bounding box is only used for the actual slicing.
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BoundingBoxf3 raw_bounding_box() const;
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// A snug bounding box around the transformed non-modifier object volumes.
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BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const;
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void center_around_origin();
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void ensure_on_bed();
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void translate_instances(const Vec3d& vector);
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void translate_instance(size_t instance_idx, const Vec3d& vector);
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void translate(const Vec3d &vector) { this->translate(vector(0), vector(1), vector(2)); }
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void translate(coordf_t x, coordf_t y, coordf_t z);
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void scale(const Vec3d &versor);
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void scale(const double s) { this->scale(Vec3d(s, s, s)); }
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void rotate(float angle, const Axis &axis);
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void rotate(float angle, const Vec3d& axis);
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void mirror(const Axis &axis);
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size_t materials_count() const;
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size_t facets_count() const;
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bool needed_repair() const;
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void cut(coordf_t z, Model* model) const;
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void split(ModelObjectPtrs* new_objects);
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void repair();
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double get_min_z() const;
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double get_instance_min_z(size_t instance_idx) const;
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// Called by Print::validate() from the UI thread.
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unsigned int check_instances_print_volume_state(const BoundingBoxf3& print_volume);
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// Print object statistics to console.
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void print_info() const;
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protected:
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friend class Print;
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// Clone this ModelObject including its volumes and instances, keep the IDs of the copies equal to the original.
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// Called by Print::apply() to clone the Model / ModelObject hierarchy to the back end for background processing.
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ModelObject* clone(Model *parent);
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void set_model(Model *model) { m_model = model; }
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private:
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ModelObject(Model *model) : layer_height_profile_valid(false), m_model(model), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false) {}
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ModelObject(Model *model, const ModelObject &rhs, bool copy_volumes = true);
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explicit ModelObject(ModelObject &rhs) = delete;
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~ModelObject();
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ModelObject& operator=(ModelObject &rhs) = default;
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// Parent object, owning this ModelObject.
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Model *m_model;
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// Bounding box, cached.
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mutable BoundingBoxf3 m_bounding_box;
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mutable bool m_bounding_box_valid;
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};
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// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
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// ModelVolume instances are owned by a ModelObject.
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class ModelVolume : public ModelBase
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{
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friend class ModelObject;
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// The convex hull of this model's mesh.
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TriangleMesh m_convex_hull;
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#if ENABLE_MODELVOLUME_TRANSFORM
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Geometry::Transformation m_transformation;
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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public:
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std::string name;
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// The triangular model.
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TriangleMesh mesh;
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// Configuration parameters specific to an object model geometry or a modifier volume,
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// overriding the global Slic3r settings and the ModelObject settings.
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DynamicPrintConfig config;
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enum Type {
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MODEL_TYPE_INVALID = -1,
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MODEL_PART = 0,
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PARAMETER_MODIFIER,
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SUPPORT_ENFORCER,
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SUPPORT_BLOCKER,
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};
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// Clone this ModelVolume, keep the ID identical, set the parent to the cloned volume.
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ModelVolume* clone(ModelObject *parent) { return new ModelVolume(parent, *this); }
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// A parent object owning this modifier volume.
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ModelObject* get_object() const { return this->object; };
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Type type() const { return m_type; }
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void set_type(const Type t) { m_type = t; }
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bool is_model_part() const { return m_type == MODEL_PART; }
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bool is_modifier() const { return m_type == PARAMETER_MODIFIER; }
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bool is_support_enforcer() const { return m_type == SUPPORT_ENFORCER; }
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bool is_support_blocker() const { return m_type == SUPPORT_BLOCKER; }
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bool is_support_modifier() const { return m_type == SUPPORT_BLOCKER || m_type == SUPPORT_ENFORCER; }
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t_model_material_id material_id() const { return m_material_id; }
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void set_material_id(t_model_material_id material_id);
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ModelMaterial* material() const;
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void set_material(t_model_material_id material_id, const ModelMaterial &material);
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// Split this volume, append the result to the object owning this volume.
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// Return the number of volumes created from this one.
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// This is useful to assign different materials to different volumes of an object.
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size_t split(unsigned int max_extruders);
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ModelMaterial* assign_unique_material();
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void calculate_convex_hull();
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const TriangleMesh& get_convex_hull() const;
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TriangleMesh& get_convex_hull();
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// Helpers for loading / storing into AMF / 3MF files.
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static Type type_from_string(const std::string &s);
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static std::string type_to_string(const Type t);
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#if ENABLE_MODELVOLUME_TRANSFORM
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const Vec3d& get_offset() const { return m_transformation.get_offset(); }
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double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
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void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
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void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
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const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
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double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
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void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
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void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); }
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Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
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double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
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void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
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#if ENABLE_MIRROR
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const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
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double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
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void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); }
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void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); }
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#endif // ENABLE_MIRROR
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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private:
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// Parent object owning this ModelVolume.
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ModelObject* object;
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// Is it an object to be printed, or a modifier volume?
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Type m_type;
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t_model_material_id m_material_id;
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ModelVolume(ModelObject *object, const TriangleMesh &mesh) : mesh(mesh), m_type(MODEL_PART), object(object)
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{
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if (mesh.stl.stats.number_of_facets > 1)
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calculate_convex_hull();
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}
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ModelVolume(ModelObject *object, TriangleMesh &&mesh, TriangleMesh &&convex_hull) :
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mesh(std::move(mesh)), m_convex_hull(std::move(convex_hull)), m_type(MODEL_PART), object(object) {}
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ModelVolume(ModelObject *object, const ModelVolume &other) :
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ModelBase(other), // copy the ID
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name(other.name), mesh(other.mesh), m_convex_hull(other.m_convex_hull), config(other.config), m_type(other.m_type), object(object)
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{
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this->set_material_id(other.material_id());
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}
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ModelVolume(ModelObject *object, const ModelVolume &other, const TriangleMesh &&mesh) :
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ModelBase(other), // copy the ID
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name(other.name), mesh(std::move(mesh)), config(other.config), m_type(other.m_type), object(object)
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{
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this->set_material_id(other.material_id());
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if (mesh.stl.stats.number_of_facets > 1)
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calculate_convex_hull();
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}
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explicit ModelVolume(ModelVolume &rhs) = delete;
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ModelVolume& operator=(ModelVolume &rhs) = delete;
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};
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// A single instance of a ModelObject.
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// Knows the affine transformation of an object.
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class ModelInstance : public ModelBase
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{
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public:
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enum EPrintVolumeState : unsigned char
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{
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PVS_Inside,
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PVS_Partly_Outside,
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PVS_Fully_Outside,
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Num_BedStates
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};
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friend class ModelObject;
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private:
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#if ENABLE_MODELVOLUME_TRANSFORM
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Geometry::Transformation m_transformation;
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#else
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Vec3d m_offset; // in unscaled coordinates
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Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
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Vec3d m_scaling_factor; // Scaling factors along the three axes
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#if ENABLE_MIRROR
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Vec3d m_mirror; // Mirroring along the three axes
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#endif // ENABLE_MIRROR
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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public:
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// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
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EPrintVolumeState print_volume_state;
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ModelObject* get_object() const { return this->object; }
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#if ENABLE_MODELVOLUME_TRANSFORM
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const Geometry::Transformation& get_transformation() const { return m_transformation; }
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void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
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const Vec3d& get_offset() const { return m_transformation.get_offset(); }
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double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
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void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
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void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
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const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
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double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
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void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
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void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); }
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Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
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double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
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void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
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#if ENABLE_MIRROR
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const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
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double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
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void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); }
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void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); }
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#endif // ENABLE_MIRROR
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#else
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const Vec3d& get_offset() const { return m_offset; }
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double get_offset(Axis axis) const { return m_offset(axis); }
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void set_offset(const Vec3d& offset) { m_offset = offset; }
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void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
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const Vec3d& get_rotation() const { return m_rotation; }
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double get_rotation(Axis axis) const { return m_rotation(axis); }
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void set_rotation(const Vec3d& rotation);
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void set_rotation(Axis axis, double rotation);
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Vec3d get_scaling_factor() const { return m_scaling_factor; }
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double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
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#if ENABLE_MIRROR
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void set_scaling_factor(const Vec3d& scaling_factor);
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void set_scaling_factor(Axis axis, double scaling_factor);
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#else
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void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
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#endif // ENABLE_MIRROR
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#if ENABLE_MIRROR
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const Vec3d& get_mirror() const { return m_mirror; }
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double get_mirror(Axis axis) const { return m_mirror(axis); }
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void set_mirror(const Vec3d& mirror);
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void set_mirror(Axis axis, double mirror);
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#endif // ENABLE_MIRROR
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
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BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
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// Transform an external bounding box.
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BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
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// Transform an external vector.
|
|
Vec3d transform_vector(const Vec3d& v, bool dont_translate = false) const;
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
|
|
void transform_polygon(Polygon* polygon) const;
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#if ENABLE_MODELVOLUME_TRANSFORM
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#if ENABLE_MIRROR
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const Transform3d& world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.world_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); }
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#else
|
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const Transform3d& world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const { return m_transformation.world_matrix(dont_translate, dont_rotate, dont_scale); }
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#endif // ENABLE_MIRROR
|
|
#else
|
|
#if ENABLE_MIRROR
|
|
Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const;
|
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#else
|
|
Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const;
|
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#endif // ENABLE_MIRROR
|
|
#endif // ENABLE_MODELVOLUME_TRANSFORM
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|
|
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bool is_printable() const { return print_volume_state == PVS_Inside; }
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|
|
|
private:
|
|
// Parent object, owning this instance.
|
|
ModelObject* object;
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|
|
|
#if ENABLE_MODELVOLUME_TRANSFORM
|
|
ModelInstance(ModelObject *object) : object(object), print_volume_state(PVS_Inside) {}
|
|
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
|
m_transformation(other.m_transformation), object(object), print_volume_state(PVS_Inside) {}
|
|
#else
|
|
#if ENABLE_MIRROR
|
|
ModelInstance(ModelObject *object) : m_offset(Vec3d::Zero()), m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_mirror(Vec3d::Ones()), object(object), print_volume_state(PVS_Inside) {}
|
|
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
|
m_offset(other.m_offset), m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_mirror(other.m_mirror), object(object), print_volume_state(PVS_Inside) {}
|
|
#else
|
|
ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
|
|
ModelInstance(ModelObject *object, const ModelInstance &other) :
|
|
m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
|
|
#endif // ENABLE_MIRROR
|
|
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
|
|
|
explicit ModelInstance(ModelInstance &rhs) = delete;
|
|
ModelInstance& operator=(ModelInstance &rhs) = delete;
|
|
};
|
|
|
|
// The print bed content.
|
|
// Description of a triangular model with multiple materials, multiple instances with various affine transformations
|
|
// and with multiple modifier meshes.
|
|
// A model groups multiple objects, each object having possibly multiple instances,
|
|
// all objects may share mutliple materials.
|
|
class Model : public ModelBase
|
|
{
|
|
static unsigned int s_auto_extruder_id;
|
|
|
|
public:
|
|
// Materials are owned by a model and referenced by objects through t_model_material_id.
|
|
// Single material may be shared by multiple models.
|
|
ModelMaterialMap materials;
|
|
// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
|
|
ModelObjectPtrs objects;
|
|
|
|
Model() {}
|
|
Model(const Model &rhs);
|
|
Model& operator=(const Model &rhs);
|
|
~Model() { this->clear_objects(); this->clear_materials(); }
|
|
|
|
// XXX: use fs::path ?
|
|
static Model read_from_file(const std::string &input_file, DynamicPrintConfig *config = nullptr, bool add_default_instances = true);
|
|
static Model read_from_archive(const std::string &input_file, DynamicPrintConfig *config, bool add_default_instances = true);
|
|
|
|
/// Repair the ModelObjects of the current Model.
|
|
/// This function calls repair function on each TriangleMesh of each model object volume
|
|
void repair();
|
|
|
|
ModelObject* add_object();
|
|
ModelObject* add_object(const char *name, const char *path, const TriangleMesh &mesh);
|
|
ModelObject* add_object(const char *name, const char *path, TriangleMesh &&mesh);
|
|
ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
|
|
void delete_object(size_t idx);
|
|
void delete_object(ModelObject* object);
|
|
void clear_objects();
|
|
|
|
ModelMaterial* add_material(t_model_material_id material_id);
|
|
ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
|
|
ModelMaterial* get_material(t_model_material_id material_id) {
|
|
ModelMaterialMap::iterator i = this->materials.find(material_id);
|
|
return (i == this->materials.end()) ? nullptr : i->second;
|
|
}
|
|
|
|
void delete_material(t_model_material_id material_id);
|
|
void clear_materials();
|
|
bool add_default_instances();
|
|
// Returns approximate axis aligned bounding box of this model
|
|
BoundingBoxf3 bounding_box() const;
|
|
// Set the print_volume_state of PrintObject::instances,
|
|
// return total number of printable objects.
|
|
unsigned int update_print_volume_state(const BoundingBoxf3 &print_volume);
|
|
void center_instances_around_point(const Vec2d &point);
|
|
void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
|
|
TriangleMesh mesh() const;
|
|
bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
|
|
// Croaks if the duplicated objects do not fit the print bed.
|
|
void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
|
|
void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
|
|
void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
|
|
|
|
bool looks_like_multipart_object() const;
|
|
void convert_multipart_object(unsigned int max_extruders);
|
|
|
|
// Ensures that the min z of the model is not negative
|
|
void adjust_min_z();
|
|
|
|
void print_info() const { for (const ModelObject *o : this->objects) o->print_info(); }
|
|
|
|
static unsigned int get_auto_extruder_id(unsigned int max_extruders);
|
|
static std::string get_auto_extruder_id_as_string(unsigned int max_extruders);
|
|
static void reset_auto_extruder_id();
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|