mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-01 00:02:00 +08:00
613 lines
24 KiB
C++
613 lines
24 KiB
C++
///|/ Copyright (c) Prusa Research 2018 - 2023 Enrico Turri @enricoturri1966, Oleksandra Iushchenko @YuSanka, Lukáš Matěna @lukasmatena, Lukáš Hejl @hejllukas, Vojtěch Bubník @bubnikv, Vojtěch Král @vojtechkral
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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#include "libslic3r/libslic3r.h"
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#include "OpenGLManager.hpp"
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#include "GUI.hpp"
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#if ENABLE_GL_CORE_PROFILE
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#include "GUI_Init.hpp"
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#endif // ENABLE_GL_CORE_PROFILE
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#include "I18N.hpp"
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#include "3DScene.hpp"
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#include "format.hpp"
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#include "libslic3r/Platform.hpp"
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#include <GL/glew.h>
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#include <boost/algorithm/string/split.hpp>
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/log/trivial.hpp>
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#include <wx/glcanvas.h>
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#include <wx/msgdlg.h>
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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#include <wx/platinfo.h>
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#include "../Utils/MacDarkMode.hpp"
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#endif // __APPLE__
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namespace Slic3r {
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namespace GUI {
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// A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr.
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std::string gl_get_string_safe(GLenum param, const std::string& default_value)
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{
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const char* value = (const char*)::glGetString(param);
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glcheck();
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return std::string((value != nullptr) ? value : default_value);
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}
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const std::string& OpenGLManager::GLInfo::get_version_string() const
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{
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if (!m_detected)
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detect();
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return m_version_string;
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}
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const std::string& OpenGLManager::GLInfo::get_glsl_version_string() const
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{
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if (!m_detected)
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detect();
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return m_glsl_version_string;
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}
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const std::string& OpenGLManager::GLInfo::get_vendor() const
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{
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if (!m_detected)
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detect();
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return m_vendor;
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}
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const std::string& OpenGLManager::GLInfo::get_renderer() const
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{
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if (!m_detected)
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detect();
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return m_renderer;
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}
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bool OpenGLManager::GLInfo::is_mesa() const
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{
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return m_version_is_mesa;
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}
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int OpenGLManager::GLInfo::get_max_tex_size() const
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{
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if (!m_detected)
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detect();
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// clamp to avoid the texture generation become too slow and use too much GPU memory
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#ifdef __APPLE__
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// and use smaller texture for non retina systems
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return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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#else
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// and use smaller texture for older OpenGL versions
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return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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#endif // __APPLE__
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}
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float OpenGLManager::GLInfo::get_max_anisotropy() const
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{
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if (!m_detected)
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detect();
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return m_max_anisotropy;
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}
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static Semver parse_version_string(const std::string& version);
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void OpenGLManager::GLInfo::detect() const
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{
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*const_cast<std::string*>(&m_version_string) = gl_get_string_safe(GL_VERSION, "N/A");
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*const_cast<std::string*>(&m_glsl_version_string) = gl_get_string_safe(GL_SHADING_LANGUAGE_VERSION, "N/A");
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*const_cast<std::string*>(&m_vendor) = gl_get_string_safe(GL_VENDOR, "N/A");
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*const_cast<std::string*>(&m_renderer) = gl_get_string_safe(GL_RENDERER, "N/A");
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*const_cast<Semver*>(&m_version) = parse_version_string(m_version_string);
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*const_cast<bool*>(&m_version_is_mesa) = boost::icontains(m_version_string, "mesa");
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*const_cast<Semver*>(&m_glsl_version) = parse_version_string(m_glsl_version_string);
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int* max_tex_size = const_cast<int*>(&m_max_tex_size);
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glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, max_tex_size));
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*max_tex_size /= 2;
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if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
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*max_tex_size /= 2;
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if (GLEW_EXT_texture_filter_anisotropic) {
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float* max_anisotropy = const_cast<float*>(&m_max_anisotropy);
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glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
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}
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if (!GLEW_ARB_compatibility)
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*const_cast<bool*>(&m_core_profile) = true;
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*const_cast<bool*>(&m_detected) = true;
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}
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static Semver parse_version_string(const std::string& version)
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{
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if (version == "N/A")
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return Semver::invalid();
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std::vector<std::string> tokens;
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boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
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if (tokens.empty())
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return Semver::invalid();
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#if ENABLE_OPENGL_ES
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const std::string version_container = (tokens.size() > 1 && boost::istarts_with(tokens[1], "ES")) ? tokens[2] : tokens[0];
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#endif // ENABLE_OPENGL_ES
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std::vector<std::string> numbers;
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#if ENABLE_OPENGL_ES
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boost::split(numbers, version_container, boost::is_any_of("."), boost::token_compress_on);
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#else
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boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
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#endif // ENABLE_OPENGL_ES
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unsigned int gl_major = 0;
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unsigned int gl_minor = 0;
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if (numbers.size() > 0)
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gl_major = ::atoi(numbers[0].c_str());
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if (numbers.size() > 1)
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gl_minor = ::atoi(numbers[1].c_str());
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return Semver(gl_major, gl_minor, 0);
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}
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bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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{
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if (!m_detected)
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detect();
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return m_version >= Semver(major, minor, 0);
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}
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bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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{
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if (!m_detected)
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detect();
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return m_glsl_version >= Semver(major, minor, 0);
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}
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// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
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// Otherwise HTML formatted for the system info dialog.
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std::string OpenGLManager::GLInfo::to_string(bool for_github) const
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{
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if (!m_detected)
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detect();
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std::stringstream out;
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const bool format_as_html = ! for_github;
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std::string h2_start = format_as_html ? "<b>" : "";
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std::string h2_end = format_as_html ? "</b>" : "";
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std::string b_start = format_as_html ? "<b>" : "";
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std::string b_end = format_as_html ? "</b>" : "";
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std::string line_end = format_as_html ? "<br>" : "\n";
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out << h2_start << "OpenGL installation" << h2_end << line_end;
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out << b_start << "GL version: " << b_end << m_version << " (" << m_version_string << ")" << line_end;
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#if ENABLE_GL_CORE_PROFILE
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out << b_start << "Profile: " << b_end << (is_core_profile() ? "Core" : "Compatibility") << line_end;
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#endif // ENABLE_GL_CORE_PROFILE
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out << b_start << "Vendor: " << b_end << m_vendor << line_end;
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out << b_start << "Renderer: " << b_end << m_renderer << line_end;
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out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
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out << b_start << "Textures compression: " << b_end << (are_compressed_textures_supported() ? "Enabled" : "Disabled") << line_end;
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{
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#if ENABLE_GL_CORE_PROFILE
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std::vector<std::string> extensions_list = get_extensions_list();
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#else
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const std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
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std::vector<std::string> extensions_list;
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boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
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#endif // ENABLE_GL_CORE_PROFILE
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if (!extensions_list.empty()) {
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if (for_github)
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out << "<details>\n<summary>Installed extensions:</summary>\n";
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else
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out << h2_start << "Installed extensions:" << h2_end << line_end;
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std::sort(extensions_list.begin(), extensions_list.end());
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for (const std::string& ext : extensions_list)
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if (! ext.empty())
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out << ext << line_end;
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if (for_github)
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out << "</details>\n";
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}
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}
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return out.str();
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}
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#if ENABLE_GL_CORE_PROFILE
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std::vector<std::string> OpenGLManager::GLInfo::get_extensions_list() const
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{
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std::vector<std::string> ret;
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if (is_core_profile()) {
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GLint n = 0;
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glsafe(::glGetIntegerv(GL_NUM_EXTENSIONS, &n));
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ret.reserve(n);
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for (GLint i = 0; i < n; ++i) {
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const char* extension = (const char*)::glGetStringi(GL_EXTENSIONS, i);
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glcheck();
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if (extension != nullptr)
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ret.emplace_back(extension);
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}
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}
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else {
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const std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
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boost::split(ret, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
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}
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return ret;
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}
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#endif // ENABLE_GL_CORE_PROFILE
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OpenGLManager::GLInfo OpenGLManager::s_gl_info;
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bool OpenGLManager::s_compressed_textures_supported = false;
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bool OpenGLManager::s_force_power_of_two_textures = false;
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OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
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OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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OpenGLManager::OSInfo OpenGLManager::s_os_info;
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#endif // __APPLE__
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OpenGLManager::~OpenGLManager()
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{
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m_shaders_manager.shutdown();
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#ifdef __APPLE__
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// This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets
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// The crash is triggered inside wxGLContext destructor
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if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5)
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{
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#endif //__APPLE__
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if (m_context != nullptr)
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delete m_context;
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#ifdef __APPLE__
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}
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#endif //__APPLE__
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}
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#if ENABLE_GL_CORE_PROFILE
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#ifdef _WIN32
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static void APIENTRY CustomGLDebugOutput(GLenum source, GLenum type, unsigned int id, GLenum severity, GLsizei length, const char* message, const void* userParam)
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#else
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static void CustomGLDebugOutput(GLenum source, GLenum type, unsigned int id, GLenum severity, GLsizei length, const char* message, const void* userParam)
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#endif // _WIN32
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{
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if (severity != GL_DEBUG_SEVERITY_HIGH)
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return;
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std::string out = "OpenGL DEBUG message [";
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switch (type)
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{
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case GL_DEBUG_TYPE_ERROR: out += "Error"; break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: out += "Deprecated Behaviour"; break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: out += "Undefined Behaviour"; break;
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case GL_DEBUG_TYPE_PORTABILITY: out += "Portability"; break;
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case GL_DEBUG_TYPE_PERFORMANCE: out += "Performance"; break;
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case GL_DEBUG_TYPE_MARKER: out += "Marker"; break;
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case GL_DEBUG_TYPE_PUSH_GROUP: out += "Push Group"; break;
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case GL_DEBUG_TYPE_POP_GROUP: out += "Pop Group"; break;
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case GL_DEBUG_TYPE_OTHER: out += "Other"; break;
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}
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out += "/";
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switch (source)
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{
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case GL_DEBUG_SOURCE_API: out += "API"; break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM: out += "Window System"; break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER: out += "Shader Compiler"; break;
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case GL_DEBUG_SOURCE_THIRD_PARTY: out += "Third Party"; break;
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case GL_DEBUG_SOURCE_APPLICATION: out += "Application"; break;
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case GL_DEBUG_SOURCE_OTHER: out += "Other"; break;
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}
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out += "/";
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switch (severity)
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{
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case GL_DEBUG_SEVERITY_HIGH: out += "high"; break;
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case GL_DEBUG_SEVERITY_MEDIUM: out += "medium"; break;
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case GL_DEBUG_SEVERITY_LOW: out += "low"; break;
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case GL_DEBUG_SEVERITY_NOTIFICATION: out += "notification"; break;
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}
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out += "]:\n";
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std::cout << out << "(" << id << "): " << message << "\n\n";
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}
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#endif // ENABLE_GL_CORE_PROFILE
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bool OpenGLManager::init_gl()
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{
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if (!m_gl_initialized) {
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#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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glewExperimental = true;
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#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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GLenum err = glewInit();
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if (err != GLEW_OK) {
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BOOST_LOG_TRIVIAL(error) << "Unable to init glew library: " << glewGetErrorString(err);
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return false;
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}
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#if ENABLE_GL_CORE_PROFILE
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do {
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// glewInit() generates an OpenGL GL_INVALID_ENUM error
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err = ::glGetError();
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} while (err != GL_NO_ERROR);
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#endif // ENABLE_GL_CORE_PROFILE
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m_gl_initialized = true;
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if (GLEW_EXT_texture_compression_s3tc)
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s_compressed_textures_supported = true;
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else
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s_compressed_textures_supported = false;
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if (GLEW_ARB_framebuffer_object)
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s_framebuffers_type = EFramebufferType::Arb;
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else if (GLEW_EXT_framebuffer_object)
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s_framebuffers_type = EFramebufferType::Ext;
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else
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s_framebuffers_type = EFramebufferType::Unknown;
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#if ENABLE_OPENGL_ES
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bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
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#elif ENABLE_GL_CORE_PROFILE
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const bool valid_version = s_gl_info.is_version_greater_or_equal_to(3, 2);
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#else
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bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
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#endif // ENABLE_OPENGL_ES
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if (!valid_version) {
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// Complain about the OpenGL version.
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wxString message = format_wxstr(
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#if ENABLE_OPENGL_ES
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_L("PrusaSlicer requires OpenGL ES 2.0 capable graphics driver to run correctly, \n"
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"while OpenGL version %s, render %s, vendor %s was detected."), s_gl_info.get_version_string(), s_gl_info.get_renderer(), s_gl_info.get_vendor());
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#elif ENABLE_GL_CORE_PROFILE
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_L("PrusaSlicer requires OpenGL 3.2 capable graphics driver to run correctly,\n"
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"while OpenGL version %s, render %s, vendor %s was detected."), s_gl_info.get_version_string(), s_gl_info.get_renderer(), s_gl_info.get_vendor());
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#else
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_L("PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n"
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"while OpenGL version %s, render %s, vendor %s was detected."), s_gl_info.get_version_string(), s_gl_info.get_renderer(), s_gl_info.get_vendor());
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#endif // ENABLE_OPENGL_ES
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message += "\n";
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message += _L("You may need to update your graphics card driver.");
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#ifdef _WIN32
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message += "\n";
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message += _L("As a workaround, you may run PrusaSlicer with a software rendered 3D graphics by running prusa-slicer.exe with the --sw-renderer parameter.");
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#endif
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wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
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}
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if (valid_version) {
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// load shaders
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auto [result, error] = m_shaders_manager.init();
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if (!result) {
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wxString message = format_wxstr(_L("Unable to load the following shaders:\n%s"), error);
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wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Error loading shaders"), wxOK | wxICON_ERROR);
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}
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#if ENABLE_GL_CORE_PROFILE
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if (m_debug_enabled && s_gl_info.is_version_greater_or_equal_to(4, 3) && GLEW_KHR_debug) {
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::glEnable(GL_DEBUG_OUTPUT);
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::glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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::glDebugMessageCallback(CustomGLDebugOutput, nullptr);
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::glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
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std::cout << "Enabled OpenGL debug output\n";
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}
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#endif // ENABLE_GL_CORE_PROFILE
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}
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#ifdef _WIN32
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// Since AMD driver version 22.7.1, there is probably some bug in the driver that causes the issue with the missing
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// texture of the bed (see: https://github.com/prusa3d/PrusaSlicer/issues/8417).
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// It seems that this issue only triggers when mipmaps are generated manually
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// (combined with a texture compression) with texture size not being power of two.
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// When mipmaps are generated through OpenGL function glGenerateMipmap() the driver works fine,
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// but the mipmap generation is quite slow on some machines.
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// There is no an easy way to detect the driver version without using Win32 API because the strings returned by OpenGL
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// have no standardized format, only some of them contain the driver version.
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// Until we do not know that driver will be fixed (if ever) we force the use of power of two textures on all cards
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// 1) containing the string 'Radeon' in the string returned by glGetString(GL_RENDERER)
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// 2) containing the string 'Custom' in the string returned by glGetString(GL_RENDERER)
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|
const auto& gl_info = OpenGLManager::get_gl_info();
|
|
if (boost::contains(gl_info.get_vendor(), "ATI Technologies Inc.") &&
|
|
(boost::contains(gl_info.get_renderer(), "Radeon") ||
|
|
boost::contains(gl_info.get_renderer(), "Custom")))
|
|
s_force_power_of_two_textures = true;
|
|
#endif // _WIN32
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#if ENABLE_GL_CORE_PROFILE
|
|
wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas, const std::pair<int, int>& required_opengl_version, bool enable_compatibility_profile,
|
|
bool enable_debug)
|
|
#else
|
|
wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas)
|
|
#endif // ENABLE_GL_CORE_PROFILE
|
|
{
|
|
if (m_context == nullptr) {
|
|
#if ENABLE_OPENGL_ES
|
|
wxGLContextAttrs attrs;
|
|
attrs.PlatformDefaults().ES2().MajorVersion(2).EndList();
|
|
m_context = new wxGLContext(&canvas, nullptr, &attrs);
|
|
#elif ENABLE_GL_CORE_PROFILE
|
|
m_debug_enabled = enable_debug;
|
|
|
|
const int gl_major = required_opengl_version.first;
|
|
const int gl_minor = required_opengl_version.second;
|
|
const bool supports_core_profile =
|
|
std::find(OpenGLVersions::core.begin(), OpenGLVersions::core.end(), std::make_pair(gl_major, gl_minor)) != OpenGLVersions::core.end();
|
|
|
|
if (gl_major == 0 && !enable_compatibility_profile) {
|
|
// search for highest supported core profile version
|
|
// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
|
|
wxLogNull logNo;
|
|
for (auto v = OpenGLVersions::core.rbegin(); v != OpenGLVersions::core.rend(); ++v) {
|
|
wxGLContextAttrs attrs;
|
|
attrs.PlatformDefaults().MajorVersion(v->first).MinorVersion(v->second).CoreProfile().ForwardCompatible();
|
|
if (m_debug_enabled)
|
|
attrs.DebugCtx();
|
|
attrs.EndList();
|
|
m_context = new wxGLContext(&canvas, nullptr, &attrs);
|
|
if (m_context->IsOK())
|
|
break;
|
|
else {
|
|
delete m_context;
|
|
m_context = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_context == nullptr) {
|
|
// search for requested compatibility profile version
|
|
if (enable_compatibility_profile) {
|
|
// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
|
|
wxLogNull logNo;
|
|
wxGLContextAttrs attrs;
|
|
attrs.PlatformDefaults().CompatibilityProfile();
|
|
if (m_debug_enabled)
|
|
attrs.DebugCtx();
|
|
attrs.EndList();
|
|
m_context = new wxGLContext(&canvas, nullptr, &attrs);
|
|
if (!m_context->IsOK()) {
|
|
delete m_context;
|
|
m_context = nullptr;
|
|
}
|
|
}
|
|
// search for requested core profile version
|
|
else if (supports_core_profile) {
|
|
// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
|
|
wxLogNull logNo;
|
|
wxGLContextAttrs attrs;
|
|
attrs.PlatformDefaults().MajorVersion(gl_major).MinorVersion(gl_minor).CoreProfile().ForwardCompatible();
|
|
if (m_debug_enabled)
|
|
attrs.DebugCtx();
|
|
attrs.EndList();
|
|
m_context = new wxGLContext(&canvas, nullptr, &attrs);
|
|
if (!m_context->IsOK()) {
|
|
delete m_context;
|
|
m_context = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_context == nullptr) {
|
|
wxGLContextAttrs attrs;
|
|
attrs.PlatformDefaults();
|
|
if (m_debug_enabled)
|
|
attrs.DebugCtx();
|
|
attrs.EndList();
|
|
// if no valid context was created use the default one
|
|
m_context = new wxGLContext(&canvas, nullptr, &attrs);
|
|
}
|
|
#else
|
|
m_context = new wxGLContext(&canvas);
|
|
#endif // ENABLE_OPENGL_ES
|
|
|
|
#ifdef __APPLE__
|
|
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
|
|
s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion();
|
|
s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion();
|
|
s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion();
|
|
#endif //__APPLE__
|
|
}
|
|
return m_context;
|
|
}
|
|
|
|
wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
|
|
{
|
|
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
|
wxGLAttributes attribList;
|
|
attribList.PlatformDefaults().RGBA().DoubleBuffer().MinRGBA(8, 8, 8, 8).Depth(24).SampleBuffers(1).Samplers(4).EndList();
|
|
#ifdef __APPLE__
|
|
// on MAC the method RGBA() has no effect
|
|
attribList.SetNeedsARB(true);
|
|
#endif // __APPLE__
|
|
#else
|
|
int attribList[] = {
|
|
WX_GL_RGBA,
|
|
WX_GL_DOUBLEBUFFER,
|
|
// RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
|
|
WX_GL_MIN_RED, 8,
|
|
WX_GL_MIN_GREEN, 8,
|
|
WX_GL_MIN_BLUE, 8,
|
|
// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
|
|
// the alpha channel on NVIDIA if not requested when the GL context is created.
|
|
WX_GL_MIN_ALPHA, 8,
|
|
WX_GL_DEPTH_SIZE, 24,
|
|
WX_GL_SAMPLE_BUFFERS, GL_TRUE,
|
|
WX_GL_SAMPLES, 4,
|
|
0
|
|
};
|
|
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
|
|
|
if (s_multisample == EMultisampleState::Unknown) {
|
|
detect_multisample(attribList);
|
|
// // debug output
|
|
// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
|
|
}
|
|
|
|
if (!can_multisample())
|
|
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
|
{
|
|
attribList.Reset();
|
|
attribList.PlatformDefaults().RGBA().DoubleBuffer().MinRGBA(8, 8, 8, 8).Depth(24).EndList();
|
|
#ifdef __APPLE__
|
|
// on MAC the method RGBA() has no effect
|
|
attribList.SetNeedsARB(true);
|
|
#endif // __APPLE__
|
|
}
|
|
|
|
return new wxGLCanvas(&parent, attribList, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
|
|
#else
|
|
attribList[12] = 0;
|
|
|
|
return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
|
|
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
|
}
|
|
|
|
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
|
void OpenGLManager::detect_multisample(const wxGLAttributes& attribList)
|
|
#else
|
|
void OpenGLManager::detect_multisample(int* attribList)
|
|
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
|
{
|
|
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
|
|
bool enable_multisample = wxVersion >= 30003;
|
|
s_multisample =
|
|
enable_multisample &&
|
|
// Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled,
|
|
// at least on some platforms.
|
|
platform_flavor() != PlatformFlavor::LinuxOnChromium &&
|
|
wxGLCanvas::IsDisplaySupported(attribList)
|
|
? EMultisampleState::Enabled : EMultisampleState::Disabled;
|
|
// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
|
|
// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
|
|
}
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|