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74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
#include <catch2/catch.hpp>
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#include <memory>
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#include "libslic3r/GCode.hpp"
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using namespace Slic3r;
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using namespace Slic3r::GCode::Impl;
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SCENARIO("Origin manipulation", "[GCode]") {
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Slic3r::GCodeGenerator gcodegen;
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WHEN("set_origin to (10,0)") {
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gcodegen.set_origin(Vec2d(10,0));
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REQUIRE(gcodegen.origin() == Vec2d(10, 0));
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}
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WHEN("set_origin to (10,0) and translate by (5, 5)") {
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gcodegen.set_origin(Vec2d(10,0));
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gcodegen.set_origin(gcodegen.origin() + Vec2d(5, 5));
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THEN("origin returns reference to point") {
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REQUIRE(gcodegen.origin() == Vec2d(15,5));
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}
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}
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}
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TEST_CASE("Generate regular polygon", "[GCode]") {
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const unsigned points_count{32};
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const Point centroid{scaled(Vec2d{5, -2})};
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const Polygon result{generate_regular_polygon(centroid, scaled(Vec2d{0, 0}), points_count)};
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const Point oposite_point{centroid * 2};
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REQUIRE(result.size() == 32);
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CHECK(result[16].x() == Approx(oposite_point.x()));
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CHECK(result[16].y() == Approx(oposite_point.y()));
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std::vector<double> angles;
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angles.reserve(points_count);
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for (unsigned index = 0; index < points_count; index++) {
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const unsigned previous_index{index == 0 ? points_count - 1 : index - 1};
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const unsigned next_index{index == points_count - 1 ? 0 : index + 1};
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const Point previous_point = result.points[previous_index];
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const Point current_point = result.points[index];
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const Point next_point = result.points[next_index];
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angles.emplace_back(angle(Vec2crd{previous_point - current_point}, Vec2crd{next_point - current_point}));
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}
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std::vector<double> expected;
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angles.reserve(points_count);
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std::generate_n(std::back_inserter(expected), points_count, [&](){
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return angles.front();
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});
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CHECK_THAT(angles, Catch::Matchers::Approx(expected));
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}
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TEST_CASE("Square bed with padding", "[GCode]") {
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const Bed bed{
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{
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Vec2d{0, 0},
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Vec2d{100, 0},
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Vec2d{100, 100},
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Vec2d{0, 100}
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},
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10.0
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};
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CHECK(bed.centroid.x() == 50);
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CHECK(bed.centroid.y() == 50);
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CHECK(bed.contains_within_padding(Vec2d{10, 10}));
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CHECK_FALSE(bed.contains_within_padding(Vec2d{9, 10}));
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}
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