mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-03 12:21:17 +08:00
372 lines
14 KiB
C++
372 lines
14 KiB
C++
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoMove.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#if ENABLE_WORLD_COORDINATE
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#endif // ENABLE_WORLD_COORDINATE
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#include "slic3r/GUI/Plater.hpp"
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#include "libslic3r/Model.hpp"
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#include <GL/glew.h>
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#include <wx/utils.h>
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namespace Slic3r {
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namespace GUI {
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const double GLGizmoMove3D::Offset = 10.0;
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GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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{}
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std::string GLGizmoMove3D::get_tooltip() const
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{
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#if ENABLE_WORLD_COORDINATE
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if (m_hover_id == 0)
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return "X: " + format(m_displacement.x(), 2);
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else if (m_hover_id == 1)
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return "Y: " + format(m_displacement.y(), 2);
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else if (m_hover_id == 2)
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return "Z: " + format(m_displacement.z(), 2);
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else
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return "";
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#else
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const Selection& selection = m_parent.get_selection();
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const bool show_position = selection.is_single_full_instance();
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const Vec3d& position = selection.get_bounding_box().center();
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if (m_hover_id == 0 || m_grabbers[0].dragging)
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return "X: " + format(show_position ? position.x() : m_displacement.x(), 2);
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else if (m_hover_id == 1 || m_grabbers[1].dragging)
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return "Y: " + format(show_position ? position.y() : m_displacement.y(), 2);
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else if (m_hover_id == 2 || m_grabbers[2].dragging)
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return "Z: " + format(show_position ? position.z() : m_displacement.z(), 2);
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else
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return "";
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#endif // ENABLE_WORLD_COORDINATE
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}
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bool GLGizmoMove3D::on_mouse(const wxMouseEvent &mouse_event) {
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return use_grabbers(mouse_event);
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}
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void GLGizmoMove3D::data_changed(bool is_serializing) {
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m_grabbers[2].enabled = !m_parent.get_selection().is_wipe_tower();
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}
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bool GLGizmoMove3D::on_init()
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{
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for (int i = 0; i < 3; ++i) {
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m_grabbers.push_back(Grabber());
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m_grabbers.back().extensions = GLGizmoBase::EGrabberExtension::PosZ;
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}
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m_grabbers[0].angles = { 0.0, 0.5 * double(PI), 0.0 };
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m_grabbers[1].angles = { -0.5 * double(PI), 0.0, 0.0 };
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m_shortcut_key = WXK_CONTROL_M;
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return true;
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}
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std::string GLGizmoMove3D::on_get_name() const
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{
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return _u8L("Move");
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}
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bool GLGizmoMove3D::on_is_activable() const
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{
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const Selection& selection = m_parent.get_selection();
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return !selection.is_any_cut_volume() && !selection.is_any_connector() && !selection.is_empty();
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}
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void GLGizmoMove3D::on_start_dragging()
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{
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assert(m_hover_id != -1);
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m_displacement = Vec3d::Zero();
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#if ENABLE_WORLD_COORDINATE
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const Selection& selection = m_parent.get_selection();
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const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
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if (coordinates_type == ECoordinatesType::World)
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m_starting_drag_position = m_center + m_grabbers[m_hover_id].center;
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else if (coordinates_type == ECoordinatesType::Local && selection.is_single_volume_or_modifier()) {
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const GLVolume& v = *selection.get_first_volume();
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m_starting_drag_position = m_center + v.get_instance_transformation().get_rotation_matrix() * v.get_volume_transformation().get_rotation_matrix() * m_grabbers[m_hover_id].center;
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}
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else {
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const GLVolume& v = *selection.get_first_volume();
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m_starting_drag_position = m_center + v.get_instance_transformation().get_rotation_matrix() * m_grabbers[m_hover_id].center;
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}
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m_starting_box_center = m_center;
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m_starting_box_bottom_center = m_center;
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m_starting_box_bottom_center.z() = m_bounding_box.min.z();
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#else
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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m_starting_drag_position = m_grabbers[m_hover_id].center;
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m_starting_box_center = box.center();
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m_starting_box_bottom_center = box.center();
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m_starting_box_bottom_center.z() = box.min.z();
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#endif // ENABLE_WORLD_COORDINATE
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}
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void GLGizmoMove3D::on_stop_dragging()
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{
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m_parent.do_move(L("Gizmo-Move"));
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m_displacement = Vec3d::Zero();
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}
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void GLGizmoMove3D::on_dragging(const UpdateData& data)
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{
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if (m_hover_id == 0)
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m_displacement.x() = calc_projection(data);
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else if (m_hover_id == 1)
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m_displacement.y() = calc_projection(data);
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else if (m_hover_id == 2)
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m_displacement.z() = calc_projection(data);
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Selection &selection = m_parent.get_selection();
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#if ENABLE_WORLD_COORDINATE
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TransformationType trafo_type;
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trafo_type.set_relative();
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switch (wxGetApp().obj_manipul()->get_coordinates_type())
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{
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case ECoordinatesType::Instance: { trafo_type.set_instance(); break; }
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case ECoordinatesType::Local: { trafo_type.set_local(); break; }
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default: { break; }
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}
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selection.translate(m_displacement, trafo_type);
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#else
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selection.translate(m_displacement);
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#endif // ENABLE_WORLD_COORDINATE
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}
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void GLGizmoMove3D::on_render()
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{
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if ENABLE_WORLD_COORDINATE
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const Selection& selection = m_parent.get_selection();
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const auto& [box, box_trafo] = selection.get_bounding_box_in_current_reference_system();
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m_bounding_box = box;
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m_center = box_trafo.translation();
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const Transform3d base_matrix = local_transform(m_parent.get_selection());
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for (int i = 0; i < 3; ++i) {
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m_grabbers[i].matrix = base_matrix;
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}
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const Vec3d zero = Vec3d::Zero();
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const Vec3d half_box_size = 0.5 * m_bounding_box.size();
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// x axis
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m_grabbers[0].center = { half_box_size.x() + Offset, 0.0, 0.0 };
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m_grabbers[0].color = AXES_COLOR[0];
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// y axis
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m_grabbers[1].center = { 0.0, half_box_size.y() + Offset, 0.0 };
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m_grabbers[1].color = AXES_COLOR[1];
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// z axis
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m_grabbers[2].center = { 0.0, 0.0, half_box_size.z() + Offset };
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m_grabbers[2].color = AXES_COLOR[2];
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#else
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const Selection& selection = m_parent.get_selection();
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const BoundingBoxf3& box = selection.get_bounding_box();
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const Vec3d& center = box.center();
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// x axis
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m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() };
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m_grabbers[0].color = AXES_COLOR[0];
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// y axis
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m_grabbers[1].center = { center.x(), box.max.y() + Offset, center.z() };
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m_grabbers[1].color = AXES_COLOR[1];
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// z axis
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m_grabbers[2].center = { center.x(), center.y(), box.max.z() + Offset };
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m_grabbers[2].color = AXES_COLOR[2];
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#endif // ENABLE_WORLD_COORDINATE
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#if ENABLE_GL_CORE_PROFILE
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if (!OpenGLManager::get_gl_info().is_core_profile())
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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#if ENABLE_WORLD_COORDINATE
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auto render_grabber_connection = [this, &zero](unsigned int id) {
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#else
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auto render_grabber_connection = [this, ¢er](unsigned int id) {
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#endif // ENABLE_WORLD_COORDINATE
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if (m_grabbers[id].enabled) {
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#if ENABLE_WORLD_COORDINATE
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if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(m_grabbers[id].center)) {
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m_grabber_connections[id].old_center = m_grabbers[id].center;
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#else
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if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(center)) {
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m_grabber_connections[id].old_center = center;
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#endif // ENABLE_WORLD_COORDINATE
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m_grabber_connections[id].model.reset();
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
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init_data.color = AXES_COLOR[id];
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init_data.vertices.reserve(2);
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init_data.indices.reserve(2);
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// vertices
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#if ENABLE_WORLD_COORDINATE
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init_data.add_vertex((Vec3f)zero.cast<float>());
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#else
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init_data.add_vertex((Vec3f)center.cast<float>());
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#endif // ENABLE_WORLD_COORDINATE
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init_data.add_vertex((Vec3f)m_grabbers[id].center.cast<float>());
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// indices
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init_data.add_line(0, 1);
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m_grabber_connections[id].model.init_from(std::move(init_data));
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}
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m_grabber_connections[id].model.render();
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}
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};
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if (m_hover_id == -1) {
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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if (shader != nullptr) {
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shader->start_using();
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const Camera& camera = wxGetApp().plater()->get_camera();
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#if ENABLE_WORLD_COORDINATE
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
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#else
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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#endif // ENABLE_WORLD_COORDINATE
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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// draw axes
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for (unsigned int i = 0; i < 3; ++i) {
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render_grabber_connection(i);
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}
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shader->stop_using();
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}
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// draw grabbers
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#if ENABLE_WORLD_COORDINATE
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render_grabbers(m_bounding_box);
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#else
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render_grabbers(box);
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#endif // ENABLE_WORLD_COORDINATE
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}
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else {
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// draw axis
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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if (shader != nullptr) {
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shader->start_using();
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const Camera& camera = wxGetApp().plater()->get_camera();
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#if ENABLE_WORLD_COORDINATE
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shader->set_uniform("view_model_matrix", camera.get_view_matrix()* base_matrix);
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#else
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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#endif // ENABLE_WORLD_COORDINATE
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.5f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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render_grabber_connection(m_hover_id);
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shader->stop_using();
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}
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shader = wxGetApp().get_shader("gouraud_light");
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabber
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#if ENABLE_WORLD_COORDINATE
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const Vec3d box_size = m_bounding_box.size();
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#else
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const Vec3d box_size = box.size();
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#endif // ENABLE_WORLD_COORDINATE
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const float mean_size = (float)((box_size.x() + box_size.y() + box_size.z()) / 3.0);
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m_grabbers[m_hover_id].render(true, mean_size);
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shader->stop_using();
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}
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}
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}
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void GLGizmoMove3D::on_register_raycasters_for_picking()
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{
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// the gizmo grabbers are rendered on top of the scene, so the raytraced picker should take it into account
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m_parent.set_raycaster_gizmos_on_top(true);
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}
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void GLGizmoMove3D::on_unregister_raycasters_for_picking()
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{
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m_parent.set_raycaster_gizmos_on_top(false);
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}
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double GLGizmoMove3D::calc_projection(const UpdateData& data) const
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{
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double projection = 0.0;
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const Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
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const double len_starting_vec = starting_vec.norm();
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if (len_starting_vec != 0.0) {
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const Vec3d mouse_dir = data.mouse_ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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const Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) * mouse_dir;
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// vector from the starting position to the found intersection
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const Vec3d inters_vec = inters - m_starting_drag_position;
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// finds projection of the vector along the staring direction
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projection = inters_vec.dot(starting_vec.normalized());
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}
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if (wxGetKeyState(WXK_SHIFT))
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projection = m_snap_step * (double)std::round(projection / m_snap_step);
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return projection;
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}
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#if ENABLE_WORLD_COORDINATE
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Transform3d GLGizmoMove3D::local_transform(const Selection& selection) const
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{
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Transform3d ret = Geometry::translation_transform(m_center);
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if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
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const GLVolume& v = *selection.get_first_volume();
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Transform3d orient_matrix = v.get_instance_transformation().get_rotation_matrix();
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if (selection.is_single_volume_or_modifier() && wxGetApp().obj_manipul()->is_local_coordinates())
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orient_matrix = orient_matrix * v.get_volume_transformation().get_rotation_matrix();
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ret = ret * orient_matrix;
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}
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return ret;
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}
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#endif // ENABLE_WORLD_COORDINATE
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} // namespace GUI
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} // namespace Slic3r
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