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75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
#ifndef SLA_HOLLOWING_HPP
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#define SLA_HOLLOWING_HPP
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#include <memory>
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#include <libslic3r/SLA/Contour3D.hpp>
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#include <libslic3r/SLA/JobController.hpp>
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namespace Slic3r {
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class TriangleMesh;
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namespace sla {
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struct HollowingConfig
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{
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double min_thickness = 2.;
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double quality = 0.5;
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double closing_distance = 0.5;
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bool enabled = true;
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};
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struct DrainHole
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{
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Vec3f pos;
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Vec3f normal;
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float radius;
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float height;
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DrainHole()
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: pos(Vec3f::Zero()), normal(Vec3f::UnitZ()), radius(5.f), height(10.f)
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{}
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DrainHole(Vec3f p, Vec3f n, float r, float h)
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: pos(p), normal(n), radius(r), height(h)
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{}
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DrainHole(const DrainHole& rhs) :
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DrainHole(rhs.pos, rhs.normal, rhs.radius, rhs.height) {}
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bool operator==(const DrainHole &sp) const;
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bool operator!=(const DrainHole &sp) const { return !(sp == (*this)); }
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bool is_inside(const Vec3f& pt) const;
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bool get_intersections(const Vec3f& s, const Vec3f& dir,
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std::array<std::pair<float, Vec3d>, 2>& out) const;
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Contour3D to_mesh() const;
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template<class Archive> inline void serialize(Archive &ar)
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{
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ar(pos, normal, radius, height);
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}
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static constexpr size_t steps = 32;
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};
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using DrainHoles = std::vector<DrainHole>;
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std::unique_ptr<TriangleMesh> generate_interior(const TriangleMesh &mesh,
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const HollowingConfig & = {},
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const JobController &ctl = {});
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void cut_drainholes(std::vector<ExPolygons> & obj_slices,
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const std::vector<float> &slicegrid,
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float closing_radius,
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const sla::DrainHoles & holes,
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std::function<void(void)> thr);
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}
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}
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#endif // HOLLOWINGFILTER_H
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