mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-07-11 01:01:48 +08:00
360 lines
14 KiB
C++
360 lines
14 KiB
C++
#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#include "slic3r/GUI/Plater.hpp"
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// TODO: Display tooltips quicker on Linux
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namespace Slic3r {
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namespace GUI {
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const float GLGizmoBase::Grabber::SizeFactor = 0.05f;
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const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
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const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
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PickingModel GLGizmoBase::Grabber::s_cube;
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PickingModel GLGizmoBase::Grabber::s_cone;
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GLGizmoBase::Grabber::~Grabber()
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{
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if (s_cube.model.is_initialized())
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s_cube.model.reset();
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if (s_cone.model.is_initialized())
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s_cone.model.reset();
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}
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float GLGizmoBase::Grabber::get_half_size(float size) const
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{
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return std::max(size * SizeFactor, MinHalfSize);
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}
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float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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{
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return get_half_size(size) * DraggingScaleFactor;
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}
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void GLGizmoBase::Grabber::register_raycasters_for_picking(int id)
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{
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picking_id = id;
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// registration will happen on next call to render()
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}
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void GLGizmoBase::Grabber::unregister_raycasters_for_picking()
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{
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wxGetApp().plater()->canvas3D()->remove_raycasters_for_picking(SceneRaycaster::EType::Gizmo, picking_id);
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picking_id = -1;
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raycasters = { nullptr };
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}
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void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color)
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{
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GLShaderProgram* shader = wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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if (!s_cube.model.is_initialized()) {
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// This cannot be done in constructor, OpenGL is not yet
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// initialized at that point (on Linux at least).
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indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0);
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its_translate(its, -0.5f * Vec3f::Ones());
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s_cube.model.init_from(its);
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s_cube.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
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}
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if (!s_cone.model.is_initialized()) {
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indexed_triangle_set its = its_make_cone(0.375, 1.5, double(PI) / 18.0);
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s_cone.model.init_from(its);
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s_cone.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
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}
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const float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size);
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s_cube.model.set_color(render_color);
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s_cone.model.set_color(render_color);
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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const Transform3d& view_matrix = camera.get_view_matrix();
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const Matrix3d view_matrix_no_offset = view_matrix.matrix().block(0, 0, 3, 3);
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std::vector<Transform3d> elements_matrices(GRABBER_ELEMENTS_MAX_COUNT, Transform3d::Identity());
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elements_matrices[0] = matrix * Geometry::translation_transform(center) * Geometry::rotation_transform(angles) * Geometry::scale_transform(2.0 * half_size);
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Transform3d view_model_matrix = view_matrix * elements_matrices[0];
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shader->set_uniform("view_model_matrix", view_model_matrix);
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Matrix3d view_normal_matrix = view_matrix_no_offset * elements_matrices[0].matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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s_cube.model.render();
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auto render_extension = [&view_matrix, &view_matrix_no_offset, shader](const Transform3d& matrix) {
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const Transform3d view_model_matrix = view_matrix * matrix;
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shader->set_uniform("view_model_matrix", view_model_matrix);
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const Matrix3d view_normal_matrix = view_matrix_no_offset * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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s_cone.model.render();
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};
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosX)) != 0) {
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elements_matrices[1] = elements_matrices[0] * Geometry::translation_transform(Vec3d::UnitX()) * Geometry::rotation_transform({ 0.0, 0.5 * double(PI), 0.0 });
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render_extension(elements_matrices[1]);
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}
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegX)) != 0) {
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elements_matrices[2] = elements_matrices[0] * Geometry::translation_transform(-Vec3d::UnitX()) * Geometry::rotation_transform({ 0.0, -0.5 * double(PI), 0.0 });
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render_extension(elements_matrices[2]);
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}
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosY)) != 0) {
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elements_matrices[3] = elements_matrices[0] * Geometry::translation_transform(Vec3d::UnitY()) * Geometry::rotation_transform({ -0.5 * double(PI), 0.0, 0.0 });
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render_extension(elements_matrices[3]);
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}
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegY)) != 0) {
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elements_matrices[4] = elements_matrices[0] * Geometry::translation_transform(-Vec3d::UnitY()) * Geometry::rotation_transform({ 0.5 * double(PI), 0.0, 0.0 });
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render_extension(elements_matrices[4]);
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}
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosZ)) != 0) {
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elements_matrices[5] = elements_matrices[0] * Geometry::translation_transform(Vec3d::UnitZ());
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render_extension(elements_matrices[5]);
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}
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegZ)) != 0) {
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elements_matrices[6] = elements_matrices[0] * Geometry::translation_transform(-Vec3d::UnitZ()) * Geometry::rotation_transform({ double(PI), 0.0, 0.0 });
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render_extension(elements_matrices[6]);
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}
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if (raycasters[0] == nullptr) {
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GLCanvas3D& canvas = *wxGetApp().plater()->canvas3D();
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raycasters[0] = canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *s_cube.mesh_raycaster, elements_matrices[0]);
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosX)) != 0)
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raycasters[1] = canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *s_cone.mesh_raycaster, elements_matrices[1]);
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegX)) != 0)
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raycasters[2] = canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *s_cone.mesh_raycaster, elements_matrices[2]);
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosY)) != 0)
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raycasters[3] = canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *s_cone.mesh_raycaster, elements_matrices[3]);
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegY)) != 0)
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raycasters[4] = canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *s_cone.mesh_raycaster, elements_matrices[4]);
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosZ)) != 0)
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raycasters[5] = canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *s_cone.mesh_raycaster, elements_matrices[5]);
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegZ)) != 0)
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raycasters[6] = canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *s_cone.mesh_raycaster, elements_matrices[6]);
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}
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else {
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for (size_t i = 0; i < GRABBER_ELEMENTS_MAX_COUNT; ++i) {
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if (raycasters[i] != nullptr)
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raycasters[i]->set_transform(elements_matrices[i]);
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}
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}
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}
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GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: m_parent(parent)
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, m_group_id(-1)
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, m_state(Off)
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, m_shortcut_key(NO_SHORTCUT_KEY_VALUE)
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, m_icon_filename(icon_filename)
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, m_sprite_id(sprite_id)
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, m_imgui(wxGetApp().imgui())
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{
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}
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void GLGizmoBase::set_hover_id(int id)
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{
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// do not change hover id during dragging
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assert(!m_dragging);
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// allow empty grabbers when not using grabbers but use hover_id - flatten, rotate
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// if (!m_grabbers.empty() && id >= (int) m_grabbers.size())
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// return;
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m_hover_id = id;
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on_set_hover_id();
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}
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bool GLGizmoBase::update_items_state()
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{
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bool res = m_dirty;
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m_dirty = false;
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return res;
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}
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void GLGizmoBase::register_grabbers_for_picking()
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{
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for (size_t i = 0; i < m_grabbers.size(); ++i) {
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m_grabbers[i].register_raycasters_for_picking((m_group_id >= 0) ? m_group_id : i);
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}
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}
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void GLGizmoBase::unregister_grabbers_for_picking()
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{
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for (size_t i = 0; i < m_grabbers.size(); ++i) {
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m_grabbers[i].unregister_raycasters_for_picking();
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}
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}
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void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
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{
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render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
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}
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void GLGizmoBase::render_grabbers(float size) const
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{
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader == nullptr)
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return;
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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for (int i = 0; i < (int)m_grabbers.size(); ++i) {
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if (m_grabbers[i].enabled)
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m_grabbers[i].render(m_hover_id == i, size);
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}
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shader->stop_using();
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}
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// help function to process grabbers
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// call start_dragging, stop_dragging, on_dragging
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bool GLGizmoBase::use_grabbers(const wxMouseEvent &mouse_event) {
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bool is_dragging_finished = false;
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if (mouse_event.Moving()) {
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// it should not happen but for sure
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assert(!m_dragging);
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if (m_dragging) is_dragging_finished = true;
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else return false;
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}
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if (mouse_event.LeftDown()) {
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Selection &selection = m_parent.get_selection();
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if (!selection.is_empty() && m_hover_id != -1 /* &&
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(m_grabbers.empty() || m_hover_id < static_cast<int>(m_grabbers.size()))*/) {
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selection.setup_cache();
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m_dragging = true;
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for (auto &grabber : m_grabbers) grabber.dragging = false;
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// if (!m_grabbers.empty() && m_hover_id < int(m_grabbers.size()))
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// m_grabbers[m_hover_id].dragging = true;
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on_start_dragging();
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// Let the plater know that the dragging started
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m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED));
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m_parent.set_as_dirty();
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return true;
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}
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} else if (m_dragging) {
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// when mouse cursor leave window than finish actual dragging operation
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bool is_leaving = mouse_event.Leaving();
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if (mouse_event.Dragging()) {
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Point mouse_coord(mouse_event.GetX(), mouse_event.GetY());
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auto ray = m_parent.mouse_ray(mouse_coord);
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UpdateData data(ray, mouse_coord);
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on_dragging(data);
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wxGetApp().obj_manipul()->set_dirty();
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m_parent.set_as_dirty();
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return true;
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}
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else if (mouse_event.LeftUp() || is_leaving || is_dragging_finished) {
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#if ENABLE_WORLD_COORDINATE
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do_stop_dragging(is_leaving);
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#else
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for (auto &grabber : m_grabbers) grabber.dragging = false;
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m_dragging = false;
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// NOTE: This should be part of GLCanvas3D
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// Reset hover_id when leave window
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if (is_leaving) m_parent.mouse_up_cleanup();
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on_stop_dragging();
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// There is prediction that after draggign, data are changed
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// Data are updated twice also by canvas3D::reload_scene.
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// Should be fixed.
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m_parent.get_gizmos_manager().update_data();
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wxGetApp().obj_manipul()->set_dirty();
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// Let the plater know that the dragging finished, so a delayed
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// refresh of the scene with the background processing data should
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// be performed.
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m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
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// updates camera target constraints
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m_parent.refresh_camera_scene_box();
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#endif // ENABLE_WORLD_COORDINATE
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return true;
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}
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}
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return false;
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}
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#if ENABLE_WORLD_COORDINATE
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void GLGizmoBase::do_stop_dragging(bool perform_mouse_cleanup)
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{
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for (auto& grabber : m_grabbers) grabber.dragging = false;
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m_dragging = false;
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// NOTE: This should be part of GLCanvas3D
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// Reset hover_id when leave window
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if (perform_mouse_cleanup) m_parent.mouse_up_cleanup();
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on_stop_dragging();
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// There is prediction that after draggign, data are changed
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// Data are updated twice also by canvas3D::reload_scene.
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// Should be fixed.
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m_parent.get_gizmos_manager().update_data();
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wxGetApp().obj_manipul()->set_dirty();
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// Let the plater know that the dragging finished, so a delayed
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// refresh of the scene with the background processing data should
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// be performed.
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m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
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// updates camera target constraints
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m_parent.refresh_camera_scene_box();
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}
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#endif // ENABLE_WORLD_COORDINATE
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std::string GLGizmoBase::format(float value, unsigned int decimals) const
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{
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return Slic3r::string_printf("%.*f", decimals, value);
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}
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void GLGizmoBase::set_dirty() {
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m_dirty = true;
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}
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void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
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{
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on_render_input_window(x, y, bottom_limit);
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if (m_first_input_window_render) {
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// imgui windows that don't have an initial size needs to be processed once to get one
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// and are not rendered in the first frame
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// so, we forces to render another frame the first time the imgui window is shown
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// https://github.com/ocornut/imgui/issues/2949
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m_parent.set_as_dirty();
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m_parent.request_extra_frame();
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m_first_input_window_render = false;
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}
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}
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std::string GLGizmoBase::get_name(bool include_shortcut) const
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{
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std::string out = on_get_name();
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if (!include_shortcut) return out;
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int key = get_shortcut_key();
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assert(key==NO_SHORTCUT_KEY_VALUE || (key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z));
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out += std::string(" [") + char(int('A') + key - int(WXK_CONTROL_A)) + "]";
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return out;
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}
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} // namespace GUI
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} // namespace Slic3r
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