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109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
#ifndef slic3r_GLGizmoSimplify_hpp_
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#define slic3r_GLGizmoSimplify_hpp_
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code,
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// which overrides our localization "L" macro.
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#include "GLGizmoBase.hpp"
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#include "admesh/stl.h" // indexed_triangle_set
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#include <thread>
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#include <optional>
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#include <atomic>
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namespace Slic3r {
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class ModelVolume;
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namespace GUI {
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class GLGizmoSimplify : public GLGizmoBase
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{
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public:
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GLGizmoSimplify(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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virtual ~GLGizmoSimplify();
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protected:
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virtual bool on_init() override;
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virtual std::string on_get_name() const override;
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virtual void on_render() override;
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virtual void on_render_for_picking() override;
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virtual void on_render_input_window(float x, float y, float bottom_limit) override;
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virtual bool on_is_activable() const override;
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virtual bool on_is_selectable() const override { return false; }
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virtual void on_set_state() override;
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private:
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void after_apply();
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void close();
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void process();
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void set_its(indexed_triangle_set &its);
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void create_gui_cfg();
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void request_rerender();
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bool is_selected_object(int *object_idx = nullptr);
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std::atomic_bool m_is_valid_result; // differ what to do in apply
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std::atomic_bool m_exist_preview; // set when process end
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volatile int m_progress; // percent of done work
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ModelVolume *m_volume; //
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size_t m_obj_index;
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std::optional<indexed_triangle_set> m_original_its;
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volatile bool m_need_reload; // after simplify, glReload must be on main thread
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std::thread m_worker;
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enum class State {
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settings,
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preview, // simplify to show preview
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close_on_end, // simplify with close on end
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canceling // after button click, before canceled
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};
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volatile State m_state;
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struct Configuration
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{
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bool use_count = false;
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// minimal triangle count
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float decimate_ratio = 50.f; // in percent
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uint32_t wanted_count = 0; // initialize by percents
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// maximal quadric error
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float max_error = 1.;
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void fix_count_by_ratio(size_t triangle_count)
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{
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wanted_count = static_cast<uint32_t>(
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std::round(triangle_count * (100.f-decimate_ratio) / 100.f));
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}
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} m_configuration;
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// This configs holds GUI layout size given by translated texts.
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// etc. When language changes, GUI is recreated and this class constructed again,
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// so the change takes effect. (info by GLGizmoFdmSupports.hpp)
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struct GuiCfg
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{
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int top_left_width = 100;
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int bottom_left_width = 100;
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int input_width = 100;
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int window_offset_x = 100;
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int window_offset_y = 100;
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int window_padding = 0;
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// trunc model name when longer
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size_t max_char_in_name = 30;
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};
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std::optional<GuiCfg> m_gui_cfg;
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// translations used for calc window size
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const std::string tr_mesh_name;
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const std::string tr_triangles;
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const std::string tr_preview;
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const std::string tr_detail_level;
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const std::string tr_decimate_ratio;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoSimplify_hpp_
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