PrusaSlicer/src/libslic3r/SLA/BranchingTreeSLA.cpp
2023-01-18 09:26:28 +01:00

428 lines
15 KiB
C++

#include "BranchingTreeSLA.hpp"
#include "libslic3r/Execution/ExecutionTBB.hpp"
#include "libslic3r/KDTreeIndirect.hpp"
#include "SupportTreeUtils.hpp"
#include "BranchingTree/PointCloud.hpp"
#include "Pad.hpp"
#include <map>
namespace Slic3r { namespace sla {
inline constexpr const auto &beam_ex_policy = ex_tbb;
class BranchingTreeBuilder: public branchingtree::Builder {
SupportTreeBuilder &m_builder;
const SupportableMesh &m_sm;
const branchingtree::PointCloud &m_cloud;
std::vector<branchingtree::Node> m_pillars; // to put an index over them
// cache succesfull ground connections
mutable std::map<int, GroundConnection> m_gnd_connections;
mutable execution::SpinningMutex<ExecutionTBB> m_gnd_connections_mtx;
// Scaling of the input value 'widening_factor:<0, 1>' to produce resonable
// widening behaviour
static constexpr double WIDENING_SCALE = 0.05;
double get_radius(const branchingtree::Node &j) const
{
double w = WIDENING_SCALE * m_sm.cfg.pillar_widening_factor * j.weight;
return double(j.Rmin) + w;
}
std::vector<size_t> m_unroutable_pinheads;
void build_subtree(size_t root)
{
traverse(m_cloud, root, [this](const branchingtree::Node &node) {
if (node.left >= 0 && node.right >= 0) {
auto nparent = m_cloud.get(node.id);
auto nleft = m_cloud.get(node.left);
auto nright = m_cloud.get(node.right);
Vec3d from1d = nleft.pos.cast<double>();
Vec3d from2d = nright.pos.cast<double>();
Vec3d tod = nparent.pos.cast<double>();
double mergeR = get_radius(nparent);
double leftR = get_radius(nleft);
double rightR = get_radius(nright);
m_builder.add_diffbridge(from1d, tod, leftR, mergeR);
m_builder.add_diffbridge(from2d, tod, rightR, mergeR);
m_builder.add_junction(tod, mergeR);
} else if (int child = node.left + node.right + 1; child >= 0) {
auto from = m_cloud.get(child);
auto to = m_cloud.get(node.id);
auto tod = to.pos.cast<double>();
double toR = get_radius(to);
m_builder.add_diffbridge(from.pos.cast<double>(),
tod,
get_radius(from),
toR);
m_builder.add_junction(tod, toR);
}
});
}
void discard_subtree(size_t root)
{
// Discard all the support points connecting to this branch.
traverse(m_cloud, root, [this](const branchingtree::Node &node) {
int suppid_parent = m_cloud.get_leaf_id(node.id);
int suppid_left = m_cloud.get_leaf_id(node.left);
int suppid_right = m_cloud.get_leaf_id(node.right);
if (suppid_parent >= 0)
m_unroutable_pinheads.emplace_back(suppid_parent);
if (suppid_left >= 0)
m_unroutable_pinheads.emplace_back(suppid_left);
if (suppid_right >= 0)
m_unroutable_pinheads.emplace_back(suppid_right);
});
}
void discard_subtree_rescure(size_t root)
{
// Discard all the support points connecting to this branch.
// As a last resort, try to route child nodes to ground and stop
// traversing if any child branch succeeds.
traverse(m_cloud, root, [this](const branchingtree::Node &node) {
branchingtree::TraverseReturnT ret{true, true};
int suppid_parent = m_cloud.get_leaf_id(node.id);
int suppid_left = branchingtree::Node::ID_NONE;
int suppid_right = branchingtree::Node::ID_NONE;
double glvl = ground_level(m_sm);
branchingtree::Node dst = node;
dst.pos.z() = glvl;
dst.weight += node.pos.z() - glvl;
if (node.left >= 0 && add_ground_bridge(m_cloud.get(node.left), dst))
ret.to_left = false;
else
suppid_left = m_cloud.get_leaf_id(node.left);
if (node.right >= 0 && add_ground_bridge(m_cloud.get(node.right), dst))
ret.to_right = false;
else
suppid_right = m_cloud.get_leaf_id(node.right);
if (suppid_parent >= 0)
m_unroutable_pinheads.emplace_back(suppid_parent);
if (suppid_left >= 0)
m_unroutable_pinheads.emplace_back(suppid_left);
if (suppid_right >= 0)
m_unroutable_pinheads.emplace_back(suppid_right);
return ret;
});
}
public:
BranchingTreeBuilder(SupportTreeBuilder &builder,
const SupportableMesh &sm,
const branchingtree::PointCloud &cloud)
: m_builder{builder}, m_sm{sm}, m_cloud{cloud}
{}
bool add_bridge(const branchingtree::Node &from,
const branchingtree::Node &to) override;
bool add_merger(const branchingtree::Node &node,
const branchingtree::Node &closest,
const branchingtree::Node &merge_node) override;
bool add_ground_bridge(const branchingtree::Node &from,
const branchingtree::Node &/*to*/) override;
bool add_mesh_bridge(const branchingtree::Node &from,
const branchingtree::Node &to) override;
std::optional<Vec3f> suggest_avoidance(const branchingtree::Node &from,
float max_bridge_len) const override;
void report_unroutable(const branchingtree::Node &j) override
{
double glvl = ground_level(m_sm);
branchingtree::Node dst = j;
dst.pos.z() = glvl;
dst.weight += j.pos.z() - glvl;
if (add_ground_bridge(j, dst))
return;
BOOST_LOG_TRIVIAL(warning) << "Cannot route junction at " << j.pos.x()
<< " " << j.pos.y() << " " << j.pos.z();
// Discard all the support points connecting to this branch.
discard_subtree_rescure(j.id);
// discard_subtree(j.id);
}
const std::vector<size_t>& unroutable_pinheads() const
{
return m_unroutable_pinheads;
}
bool is_valid() const override { return !m_builder.ctl().stopcondition(); }
const std::vector<branchingtree::Node> & pillars() const { return m_pillars; }
const GroundConnection *ground_conn(size_t pillar) const
{
const GroundConnection *ret = nullptr;
auto it = m_gnd_connections.find(m_pillars[pillar].id);
if (it != m_gnd_connections.end())
ret = &it->second;
return ret;
}
};
bool BranchingTreeBuilder::add_bridge(const branchingtree::Node &from,
const branchingtree::Node &to)
{
Vec3d fromd = from.pos.cast<double>(), tod = to.pos.cast<double>();
double fromR = get_radius(from), toR = get_radius(to);
Beam beam{Ball{fromd, fromR}, Ball{tod, toR}};
auto hit = beam_mesh_hit(beam_ex_policy , m_sm.emesh, beam,
m_sm.cfg.safety_distance_mm);
bool ret = hit.distance() > (tod - fromd).norm();
return ret;
}
bool BranchingTreeBuilder::add_merger(const branchingtree::Node &node,
const branchingtree::Node &closest,
const branchingtree::Node &merge_node)
{
Vec3d from1d = node.pos.cast<double>(),
from2d = closest.pos.cast<double>(),
tod = merge_node.pos.cast<double>();
double mergeR = get_radius(merge_node);
double nodeR = get_radius(node);
double closestR = get_radius(closest);
Beam beam1{Ball{from1d, nodeR}, Ball{tod, mergeR}};
Beam beam2{Ball{from2d, closestR}, Ball{tod, mergeR}};
auto sd = m_sm.cfg.safety_distance_mm ;
auto hit1 = beam_mesh_hit(beam_ex_policy , m_sm.emesh, beam1, sd);
auto hit2 = beam_mesh_hit(beam_ex_policy , m_sm.emesh, beam2, sd);
bool ret = hit1.distance() > (tod - from1d).norm() &&
hit2.distance() > (tod - from2d).norm();
return ret;
}
bool BranchingTreeBuilder::add_ground_bridge(const branchingtree::Node &from,
const branchingtree::Node &to)
{
bool ret = false;
namespace bgi = boost::geometry::index;
auto it = m_gnd_connections.find(from.id);
const GroundConnection *connptr = nullptr;
if (it == m_gnd_connections.end()) {
sla::Junction j{from.pos.cast<double>(), get_radius(from)};
Vec3d init_dir = (to.pos - from.pos).cast<double>().normalized();
auto conn = deepsearch_ground_connection(beam_ex_policy , m_sm, j,
get_radius(to), init_dir);
// Remember that this node was tested if can go to ground, don't
// test it with any other destination ground point because
// it is unlikely that search_ground_route would find a better solution
connptr = &(m_gnd_connections[from.id] = conn);
} else {
connptr = &(it->second);
}
if (connptr && *connptr) {
m_pillars.emplace_back(from);
ret = true;
build_subtree(from.id);
}
return ret;
}
bool BranchingTreeBuilder::add_mesh_bridge(const branchingtree::Node &from,
const branchingtree::Node &to)
{
if (from.weight > m_sm.cfg.max_weight_on_model_support)
return false;
sla::Junction fromj = {from.pos.cast<double>(), get_radius(from)};
auto anchor = m_sm.cfg.ground_facing_only ?
std::optional<Anchor>{} : // If no mesh connections are allowed
calculate_anchor_placement(beam_ex_policy , m_sm, fromj,
to.pos.cast<double>());
if (anchor) {
sla::Junction toj = {anchor->junction_point(), anchor->r_back_mm};
auto hit = beam_mesh_hit(beam_ex_policy , m_sm.emesh,
Beam{{fromj.pos, fromj.r}, {toj.pos, toj.r}}, 0.);
if (hit.distance() > distance(fromj.pos, toj.pos)) {
m_builder.add_diffbridge(fromj.pos, toj.pos, fromj.r, toj.r);
m_builder.add_anchor(*anchor);
build_subtree(from.id);
} else {
anchor.reset();
}
}
return bool(anchor);
}
static std::optional<Vec3f> get_avoidance(const GroundConnection &conn,
float maxdist)
{
std::optional<Vec3f> ret;
if (conn) {
if (conn.path.size() > 1) {
ret = conn.path[1].pos.cast<float>();
} else {
Vec3f pbeg = conn.path[0].pos.cast<float>();
Vec3f pend = conn.pillar_base->pos.cast<float>();
pbeg.z() = std::max(pbeg.z() - maxdist, pend.z());
ret = pbeg;
}
}
return ret;
}
std::optional<Vec3f> BranchingTreeBuilder::suggest_avoidance(
const branchingtree::Node &from, float max_bridge_len) const
{
std::optional<Vec3f> ret;
double glvl = ground_level(m_sm);
branchingtree::Node dst = from;
dst.pos.z() = glvl;
dst.weight += from.pos.z() - glvl;
sla::Junction j{from.pos.cast<double>(), get_radius(from)};
auto found_it = m_gnd_connections.end();
{
std::lock_guard lk{m_gnd_connections_mtx};
found_it = m_gnd_connections.find(from.id);
}
if (found_it != m_gnd_connections.end()) {
ret = get_avoidance(found_it->second, max_bridge_len);
} else {
auto conn = deepsearch_ground_connection(
beam_ex_policy , m_sm, j, get_radius(dst), sla::DOWN);
{
std::lock_guard lk{m_gnd_connections_mtx};
m_gnd_connections[from.id] = conn;
}
ret = get_avoidance(conn, max_bridge_len);
}
return ret;
}
inline void build_pillars(SupportTreeBuilder &builder,
BranchingTreeBuilder &vbuilder,
const SupportableMesh &sm)
{
for (size_t pill_id = 0; pill_id < vbuilder.pillars().size(); ++pill_id) {
auto * conn = vbuilder.ground_conn(pill_id);
if (conn)
build_ground_connection(builder, sm, *conn);
}
}
void create_branching_tree(SupportTreeBuilder &builder, const SupportableMesh &sm)
{
auto coordfn = [&sm](size_t id, size_t dim) { return sm.pts[id].pos(dim); };
KDTreeIndirect<3, float, decltype (coordfn)> tree{coordfn, sm.pts.size()};
auto nondup_idx = non_duplicate_suppt_indices(tree, sm.pts, 0.1);
std::vector<std::optional<Head>> heads(nondup_idx.size());
auto leafs = reserve_vector<branchingtree::Node>(nondup_idx.size());
execution::for_each(
ex_tbb, size_t(0), nondup_idx.size(),
[&sm, &heads, &nondup_idx, &builder](size_t i) {
if (!builder.ctl().stopcondition())
heads[i] = calculate_pinhead_placement(ex_seq, sm, nondup_idx[i]);
},
execution::max_concurrency(ex_tbb)
);
if (builder.ctl().stopcondition())
return;
for (auto &h : heads)
if (h && h->is_valid()) {
leafs.emplace_back(h->junction_point().cast<float>(), h->r_back_mm);
h->id = long(leafs.size() - 1);
builder.add_head(h->id, *h);
}
auto &its = *sm.emesh.get_triangle_mesh();
ExPolygons bedpolys = {branchingtree::make_bed_poly(its)};
auto props = branchingtree::Properties{}
.bed_shape(bedpolys)
.ground_level(sla::ground_level(sm))
.max_slope(sm.cfg.bridge_slope)
.max_branch_length(sm.cfg.max_bridge_length_mm);
auto meshpts = sm.cfg.ground_facing_only ?
std::vector<branchingtree::Node>{} :
branchingtree::sample_mesh(its,
props.sampling_radius());
auto bedpts = branchingtree::sample_bed(props.bed_shape(),
float(props.ground_level()),
props.sampling_radius());
for (auto &bp : bedpts)
bp.Rmin = sm.cfg.head_back_radius_mm;
branchingtree::PointCloud nodes{std::move(meshpts), std::move(bedpts),
std::move(leafs), props};
BranchingTreeBuilder vbuilder{builder, sm, nodes};
execution::for_each(ex_tbb,
size_t(0),
nodes.get_leafs().size(),
[&nodes, &vbuilder](size_t leaf_idx) {
vbuilder.suggest_avoidance(nodes.get_leafs()[leaf_idx],
nodes.properties().max_branch_length());
});
branchingtree::build_tree(nodes, vbuilder);
build_pillars(builder, vbuilder, sm);
for (size_t id : vbuilder.unroutable_pinheads())
builder.head(id).invalidate();
}
}} // namespace Slic3r::sla