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414 lines
15 KiB
C++
414 lines
15 KiB
C++
#include "BoundingBox.hpp"
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#include "MotionPlanner.hpp"
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#include <limits> // for numeric_limits
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#include <assert.h>
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#include "boost/polygon/voronoi.hpp"
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using boost::polygon::voronoi_builder;
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using boost::polygon::voronoi_diagram;
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namespace Slic3r {
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MotionPlanner::MotionPlanner(const ExPolygons &islands)
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: initialized(false)
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{
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ExPolygons expp;
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for (ExPolygons::const_iterator island = islands.begin(); island != islands.end(); ++island)
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island->simplify(SCALED_EPSILON, &expp);
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for (ExPolygons::const_iterator island = expp.begin(); island != expp.end(); ++island)
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this->islands.push_back(MotionPlannerEnv(*island));
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}
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MotionPlanner::~MotionPlanner()
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{
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for (std::vector<MotionPlannerGraph*>::iterator graph = this->graphs.begin(); graph != this->graphs.end(); ++graph)
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delete *graph;
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}
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size_t
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MotionPlanner::islands_count() const
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{
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return this->islands.size();
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}
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void
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MotionPlanner::initialize()
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{
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if (this->initialized) return;
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if (this->islands.empty()) return; // prevent initialization of empty BoundingBox
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// loop through islands in order to create inner expolygons and collect their contours
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Polygons outer_holes;
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for (std::vector<MotionPlannerEnv>::iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
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// generate the internal env boundaries by shrinking the island
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// we'll use these inner rings for motion planning (endpoints of the Voronoi-based
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// graph, visibility check) in order to avoid moving too close to the boundaries
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island->env = offset_ex(island->island, -MP_INNER_MARGIN);
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// island contours are holes of our external environment
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outer_holes.push_back(island->island.contour);
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}
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// generate outer contour as bounding box of everything
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BoundingBox bb;
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for (Polygons::const_iterator contour = outer_holes.begin(); contour != outer_holes.end(); ++contour)
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bb.merge(contour->bounding_box());
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// grow outer contour
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Polygons contour = offset(bb.polygon(), +MP_OUTER_MARGIN*2);
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assert(contour.size() == 1);
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// make expolygon for outer environment
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ExPolygons outer = diff_ex(contour, outer_holes);
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assert(outer.size() == 1);
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this->outer.island = outer.front();
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this->outer.env = ExPolygonCollection(diff_ex(contour, offset(outer_holes, +MP_OUTER_MARGIN)));
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this->graphs.resize(this->islands.size() + 1, NULL);
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this->initialized = true;
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}
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const MotionPlannerEnv&
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MotionPlanner::get_env(int island_idx) const
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{
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if (island_idx == -1) {
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return this->outer;
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} else {
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return this->islands[island_idx];
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}
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}
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Polyline
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MotionPlanner::shortest_path(const Point &from, const Point &to)
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{
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// if we have an empty configuration space, return a straight move
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if (this->islands.empty())
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return Line(from, to);
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// Are both points in the same island?
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int island_idx = -1;
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for (std::vector<MotionPlannerEnv>::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
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if (island->island.contains(from) && island->island.contains(to)) {
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// since both points are in the same island, is a direct move possible?
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// if so, we avoid generating the visibility environment
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if (island->island.contains(Line(from, to)))
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return Line(from, to);
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island_idx = island - this->islands.begin();
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break;
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}
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}
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// lazy generation of configuration space
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this->initialize();
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// get environment
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MotionPlannerEnv env = this->get_env(island_idx);
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if (env.env.expolygons.empty()) {
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// if this environment is empty (probably because it's too small), perform straight move
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// and avoid running the algorithms on empty dataset
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return Line(from, to);
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}
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// Now check whether points are inside the environment.
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Point inner_from = from;
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Point inner_to = to;
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if (island_idx == -1) {
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// TODO: instead of using the nearest_env_point() logic, we should
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// create a temporary graph where we connect 'from' and 'to' to the
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// nodes which don't require more than one crossing, and let Dijkstra
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// figure out the entire path - this should also replace the call to
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// find_node() below
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if (!env.island.contains(inner_from)) {
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// Find the closest inner point to start from.
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inner_from = env.nearest_env_point(from, to);
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}
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if (!env.island.contains(inner_to)) {
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// Find the closest inner point to start from.
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inner_to = env.nearest_env_point(to, inner_from);
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}
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}
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// perform actual path search
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MotionPlannerGraph* graph = this->init_graph(island_idx);
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Polyline polyline = graph->shortest_path(graph->find_node(inner_from), graph->find_node(inner_to));
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polyline.points.insert(polyline.points.begin(), from);
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polyline.points.push_back(to);
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{
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// grow our environment slightly in order for simplify_by_visibility()
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// to work best by considering moves on boundaries valid as well
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ExPolygonCollection grown_env(offset_ex((Polygons)env.env, +SCALED_EPSILON));
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if (island_idx == -1) {
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/* If 'from' or 'to' are not inside our env, they were connected using the
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nearest_env_point() search which maybe produce ugly paths since it does not
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include the endpoint in the Dijkstra search; the simplify_by_visibility()
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call below will not work in many cases where the endpoint is not contained in
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grown_env (whose contour was arbitrarily constructed with MP_OUTER_MARGIN,
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which may not be enough for, say, including a skirt point). So we prune
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the extra points manually. */
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if (!grown_env.contains(from)) {
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// delete second point while the line connecting first to third crosses the
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// boundaries as many times as the current first to second
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while (polyline.points.size() > 2 && intersection((Lines)Line(from, polyline.points[2]), grown_env).size() == 1) {
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polyline.points.erase(polyline.points.begin() + 1);
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}
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}
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if (!grown_env.contains(to)) {
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while (polyline.points.size() > 2 && intersection((Lines)Line(*(polyline.points.end() - 3), to), grown_env).size() == 1) {
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polyline.points.erase(polyline.points.end() - 2);
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}
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}
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}
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// remove unnecessary vertices
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// Note: this is computationally intensive and does not look very necessary
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// now that we prune the endpoints with the logic above,
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// so we comment it for now until a good test case arises
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//polyline.simplify_by_visibility(grown_env);
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/*
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SVG svg("shortest_path.svg");
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svg.draw(grown_env.expolygons);
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svg.arrows = false;
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for (MotionPlannerGraph::adjacency_list_t::const_iterator it = graph->adjacency_list.begin(); it != graph->adjacency_list.end(); ++it) {
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Point a = graph->nodes[it - graph->adjacency_list.begin()];
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for (std::vector<MotionPlannerGraph::neighbor>::const_iterator n = it->begin(); n != it->end(); ++n) {
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Point b = graph->nodes[n->target];
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svg.draw(Line(a, b));
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}
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}
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svg.arrows = true;
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svg.draw(from);
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svg.draw(inner_from, "red");
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svg.draw(to);
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svg.draw(inner_to, "red");
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svg.draw(polyline, "red");
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svg.Close();
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*/
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}
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return polyline;
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}
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MotionPlannerGraph*
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MotionPlanner::init_graph(int island_idx)
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{
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if (this->graphs[island_idx + 1] == NULL) {
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// if this graph doesn't exist, initialize it
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MotionPlannerGraph* graph = this->graphs[island_idx + 1] = new MotionPlannerGraph();
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/* We don't add polygon boundaries as graph edges, because we'd need to connect
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them to the Voronoi-generated edges by recognizing coinciding nodes. */
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typedef voronoi_diagram<double> VD;
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VD vd;
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// mapping between Voronoi vertices and graph nodes
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typedef std::map<const VD::vertex_type*,size_t> t_vd_vertices;
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t_vd_vertices vd_vertices;
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// get boundaries as lines
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MotionPlannerEnv env = this->get_env(island_idx);
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Lines lines = env.env.lines();
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boost::polygon::construct_voronoi(lines.begin(), lines.end(), &vd);
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// traverse the Voronoi diagram and generate graph nodes and edges
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for (VD::const_edge_iterator edge = vd.edges().begin(); edge != vd.edges().end(); ++edge) {
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if (edge->is_infinite()) continue;
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const VD::vertex_type* v0 = edge->vertex0();
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const VD::vertex_type* v1 = edge->vertex1();
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Point p0 = Point(v0->x(), v0->y());
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Point p1 = Point(v1->x(), v1->y());
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// skip edge if any of its endpoints is outside our configuration space
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if (!env.island.contains_b(p0) || !env.island.contains_b(p1)) continue;
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t_vd_vertices::const_iterator i_v0 = vd_vertices.find(v0);
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size_t v0_idx;
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if (i_v0 == vd_vertices.end()) {
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graph->nodes.push_back(p0);
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vd_vertices[v0] = v0_idx = graph->nodes.size()-1;
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} else {
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v0_idx = i_v0->second;
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}
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t_vd_vertices::const_iterator i_v1 = vd_vertices.find(v1);
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size_t v1_idx;
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if (i_v1 == vd_vertices.end()) {
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graph->nodes.push_back(p1);
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vd_vertices[v1] = v1_idx = graph->nodes.size()-1;
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} else {
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v1_idx = i_v1->second;
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}
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// Euclidean distance is used as weight for the graph edge
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double dist = graph->nodes[v0_idx].distance_to(graph->nodes[v1_idx]);
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graph->add_edge(v0_idx, v1_idx, dist);
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}
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return graph;
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}
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return this->graphs[island_idx + 1];
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}
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Point
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MotionPlannerEnv::nearest_env_point(const Point &from, const Point &to) const
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{
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/* In order to ensure that the move between 'from' and the initial env point does
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not violate any of the configuration space boundaries, we limit our search to
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the points that satisfy this condition. */
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/* Assume that this method is never called when 'env' contains 'from';
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so 'from' is either inside a hole or outside all contours */
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// get the points of the hole containing 'from', if any
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Points pp;
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for (ExPolygons::const_iterator ex = this->env.expolygons.begin(); ex != this->env.expolygons.end(); ++ex) {
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for (Polygons::const_iterator h = ex->holes.begin(); h != ex->holes.end(); ++h) {
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if (h->contains(from)) {
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pp = *h;
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}
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}
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if (!pp.empty()) break;
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}
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/* If 'from' is not inside a hole, it's outside of all contours, so take all
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contours' points */
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if (pp.empty()) {
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for (ExPolygons::const_iterator ex = this->env.expolygons.begin(); ex != this->env.expolygons.end(); ++ex) {
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Points contour_pp = ex->contour;
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pp.insert(pp.end(), contour_pp.begin(), contour_pp.end());
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}
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}
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/* Find the candidate result and check that it doesn't cross too many boundaries. */
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while (pp.size() >= 2) {
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// find the point in pp that is closest to both 'from' and 'to'
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size_t result = from.nearest_waypoint_index(pp, to);
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// as we assume 'from' is outside env, any node will require at least one crossing
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if (intersection((Lines)Line(from, pp[result]), this->island).size() > 1) {
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// discard result
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pp.erase(pp.begin() + result);
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} else {
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return pp[result];
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}
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}
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// if we're here, return last point if any (better than nothing)
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if (!pp.empty()) {
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return pp.front();
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}
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// if we have no points at all, then we have an empty environment and we
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// make this method behave as a no-op (we shouldn't get here by the way)
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return from;
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}
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void
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MotionPlannerGraph::add_edge(size_t from, size_t to, double weight)
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{
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// extend adjacency list until this start node
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if (this->adjacency_list.size() < from+1)
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this->adjacency_list.resize(from+1);
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this->adjacency_list[from].push_back(neighbor(to, weight));
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}
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size_t
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MotionPlannerGraph::find_node(const Point &point) const
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{
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/*
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for (Points::const_iterator p = this->nodes.begin(); p != this->nodes.end(); ++p) {
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if (p->coincides_with(point)) return p - this->nodes.begin();
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}
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*/
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return point.nearest_point_index(this->nodes);
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}
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Polyline
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MotionPlannerGraph::shortest_path(size_t from, size_t to)
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{
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// this prevents a crash in case for some reason we got here with an empty adjacency list
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if (this->adjacency_list.empty()) return Polyline();
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const weight_t max_weight = std::numeric_limits<weight_t>::infinity();
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std::vector<weight_t> dist;
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std::vector<node_t> previous;
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{
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// number of nodes
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size_t n = this->adjacency_list.size();
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// initialize dist and previous
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dist.clear();
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dist.resize(n, max_weight);
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dist[from] = 0; // distance from 'from' to itself
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previous.clear();
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previous.resize(n, -1);
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// initialize the Q with all nodes
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std::set<node_t> Q;
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for (node_t i = 0; i < n; ++i) Q.insert(i);
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while (!Q.empty())
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{
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// get node in Q having the minimum dist ('from' in the first loop)
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node_t u;
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{
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double min_dist = -1;
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for (std::set<node_t>::const_iterator n = Q.begin(); n != Q.end(); ++n) {
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if (dist[*n] < min_dist || min_dist == -1) {
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u = *n;
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min_dist = dist[*n];
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}
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}
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}
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Q.erase(u);
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// stop searching if we reached our destination
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if (u == to) break;
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// Visit each edge starting from node u
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const std::vector<neighbor> &neighbors = this->adjacency_list[u];
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for (std::vector<neighbor>::const_iterator neighbor_iter = neighbors.begin();
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neighbor_iter != neighbors.end();
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++neighbor_iter)
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{
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// neighbor node is v
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node_t v = neighbor_iter->target;
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// skip if we already visited this
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if (Q.find(v) == Q.end()) continue;
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// calculate total distance
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weight_t alt = dist[u] + neighbor_iter->weight;
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// if total distance through u is shorter than the previous
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// distance (if any) between 'from' and 'v', replace it
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if (alt < dist[v]) {
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dist[v] = alt;
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previous[v] = u;
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}
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}
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}
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}
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Polyline polyline;
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for (node_t vertex = to; vertex != -1; vertex = previous[vertex])
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polyline.points.push_back(this->nodes[vertex]);
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polyline.points.push_back(this->nodes[from]);
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polyline.reverse();
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return polyline;
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}
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}
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