PrusaSlicer/src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp
Lukas Matena fe57826695 Improved the FDM supports gizmo dialog
Removed unused code
Fixed a clipping-plane related crash
Fixed a crash in hollowing gizmo when no hollowed mesh was provided
Forbid opening the gizmo when a part of an object is selected
2020-04-08 09:37:49 +02:00

931 lines
34 KiB
C++

#include "GLGizmoHollow.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectSettings.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
namespace Slic3r {
namespace GUI {
GLGizmoHollow::GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_quadric(nullptr)
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
// using GLU_FILL does not work when the instance's transformation
// contains mirroring (normals are reverted)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoHollow::~GLGizmoHollow()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
bool GLGizmoHollow::on_init()
{
m_shortcut_key = WXK_CONTROL_H;
m_desc["enable"] = _(L("Hollow this object"));
m_desc["preview"] = _(L("Preview hollowed and drilled model"));
m_desc["offset"] = _(L("Offset")) + ": ";
m_desc["quality"] = _(L("Quality")) + ": ";
m_desc["closing_distance"] = _(L("Closing distance")) + ": ";
m_desc["hole_diameter"] = _(L("Hole diameter")) + ": ";
m_desc["hole_depth"] = _(L("Hole depth")) + ": ";
m_desc["remove_selected"] = _(L("Remove selected holes"));
m_desc["remove_all"] = _(L("Remove all holes"));
m_desc["clipping_of_view"] = _(L("Clipping of view"))+ ": ";
m_desc["reset_direction"] = _(L("Reset direction"));
m_desc["show_supports"] = _(L("Show supports"));
return true;
}
void GLGizmoHollow::set_sla_support_data(ModelObject*, const Selection&)
{
if (! m_c->selection_info())
return;
const ModelObject* mo = m_c->selection_info()->model_object();
if (mo) {
reload_cache();
if (m_c->hollowed_mesh() && m_c->hollowed_mesh()->get_hollowed_mesh())
m_holes_in_drilled_mesh = mo->sla_drain_holes;
}
}
void GLGizmoHollow::on_render() const
{
const Selection& selection = m_parent.get_selection();
const CommonGizmosDataObjects::SelectionInfo* sel_info = m_c->selection_info();
// If current m_c->m_model_object does not match selection, ask GLCanvas3D to turn us off
if (m_state == On
&& (sel_info->model_object() != selection.get_model()->objects[selection.get_object_idx()]
|| sel_info->get_active_instance() != selection.get_instance_idx())) {
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_RESETGIZMOS));
return;
}
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
if (m_quadric != nullptr && selection.is_from_single_instance())
render_points(selection, false);
m_selection_rectangle.render(m_parent);
m_c->object_clipper()->render_cut();
m_c->supports_clipper()->render_cut();
glsafe(::glDisable(GL_BLEND));
}
void GLGizmoHollow::on_render_for_picking() const
{
const Selection& selection = m_parent.get_selection();
#if ENABLE_RENDER_PICKING_PASS
m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
#endif
glsafe(::glEnable(GL_DEPTH_TEST));
render_points(selection, true);
}
void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
{
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix();
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, m_c->selection_info()->get_sla_shift()));
glsafe(::glMultMatrixd(instance_matrix.data()));
float render_color[4];
const sla::DrainHoles& drain_holes = m_c->selection_info()->model_object()->sla_drain_holes;
size_t cache_size = drain_holes.size();
for (size_t i = 0; i < cache_size; ++i)
{
const sla::DrainHole& drain_hole = drain_holes[i];
const bool& point_selected = m_selected[i];
if (is_mesh_point_clipped((drain_hole.pos+HoleStickOutLength*drain_hole.normal).cast<double>()))
continue;
// First decide about the color of the point.
if (picking) {
std::array<float, 4> color = picking_color_component(i);
render_color[0] = color[0];
render_color[1] = color[1];
render_color[2] = color[2];
render_color[3] = color[3];
}
else {
render_color[3] = 1.f;
if (size_t(m_hover_id) == i) {
render_color[0] = 0.f;
render_color[1] = 1.0f;
render_color[2] = 1.0f;
}
else { // neigher hover nor picking
render_color[0] = point_selected ? 1.0f : 0.7f;
render_color[1] = point_selected ? 0.3f : 0.7f;
render_color[2] = point_selected ? 0.3f : 0.7f;
render_color[3] = 0.5f;
}
}
glsafe(::glColor4fv(render_color));
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
glsafe(::glTranslatef(drain_hole.pos(0), drain_hole.pos(1), drain_hole.pos(2)));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
if (vol->is_left_handed())
glFrontFace(GL_CW);
// Matrices set, we can render the point mark now.
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.height));
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height, 24, 1);
glsafe(::glTranslated(0., 0., drain_hole.height));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glPopMatrix());
if (vol->is_left_handed())
glFrontFace(GL_CCW);
glsafe(::glPopMatrix());
}
{
// Reset emissive component to zero (the default value)
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
}
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
glsafe(::glPopMatrix());
}
bool GLGizmoHollow::is_mesh_point_clipped(const Vec3d& point) const
{
if (m_c->object_clipper()->get_position() == 0.)
return false;
auto sel_info = m_c->selection_info();
int active_inst = m_c->selection_info()->get_active_instance();
const ModelInstance* mi = sel_info->model_object()->instances[active_inst];
const Transform3d& trafo = mi->get_transformation().get_matrix();
Vec3d transformed_point = trafo * point;
transformed_point(2) += sel_info->get_sla_shift();
return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point);
}
// Unprojects the mouse position on the mesh and saves hit point and normal of the facet into pos_and_normal
// Return false if no intersection was found, true otherwise.
bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal)
{
if (! m_c->raycaster()->raycaster())
return false;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
#else
const Camera& camera = m_parent.get_camera();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
Geometry::Transformation trafo = volume->get_instance_transformation();
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., m_c->selection_info()->get_sla_shift()));
double clp_dist = m_c->object_clipper()->get_position();
const ClippingPlane* clp = m_c->object_clipper()->get_clipping_plane();
// The raycaster query
Vec3f hit;
Vec3f normal;
if (m_c->raycaster()->raycaster()->unproject_on_mesh(
mouse_pos,
trafo.get_matrix(),
camera,
hit,
normal,
clp_dist != 0. ? clp : nullptr))
{
if (m_c->hollowed_mesh() && m_c->hollowed_mesh()->get_hollowed_mesh()) {
// in this case the raycaster sees the hollowed and drilled mesh.
// if the point lies on the surface created by the hole, we want
// to ignore it.
for (const sla::DrainHole& hole : m_holes_in_drilled_mesh) {
sla::DrainHole outer(hole);
outer.radius *= 1.001f;
outer.height *= 1.001f;
if (outer.is_inside(hit))
return false;
}
}
// Return both the point and the facet normal.
pos_and_normal = std::make_pair(hit, normal);
return true;
}
else
return false;
}
// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
// concludes that the event was not intended for it, it should return false.
bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
ModelObject* mo = m_c->selection_info()->model_object();
int active_inst = m_c->selection_info()->get_active_instance();
// left down with shift - show the selection rectangle:
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
if (m_hover_id == -1) {
if (shift_down || alt_down) {
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
}
}
else {
if (m_selected[m_hover_id])
unselect_point(m_hover_id);
else {
if (!alt_down)
select_point(m_hover_id);
}
}
return true;
}
// left down without selection rectangle - place point on the mesh:
if (action == SLAGizmoEventType::LeftDown && !m_selection_rectangle.is_dragging() && !shift_down) {
// If any point is in hover state, this should initiate its move - return control back to GLCanvas:
if (m_hover_id != -1)
return false;
// If there is some selection, don't add new point and deselect everything instead.
if (m_selection_empty) {
std::pair<Vec3f, Vec3f> pos_and_normal;
if (unproject_on_mesh(mouse_position, pos_and_normal)) { // we got an intersection
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Add drainage hole")));
Vec3d scaling = mo->instances[active_inst]->get_scaling_factor();
Vec3f normal_transformed(pos_and_normal.second(0)/scaling(0),
pos_and_normal.second(1)/scaling(1),
pos_and_normal.second(2)/scaling(2));
mo->sla_drain_holes.emplace_back(pos_and_normal.first + HoleStickOutLength * pos_and_normal.second/* normal_transformed.normalized()*/,
-pos_and_normal.second, m_new_hole_radius, m_new_hole_height);
m_selected.push_back(false);
assert(m_selected.size() == mo->sla_drain_holes.size());
m_parent.set_as_dirty();
m_wait_for_up_event = true;
}
else
return false;
}
else
select_point(NoPoints);
return true;
}
// left up with selection rectangle - select points inside the rectangle:
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp || action == SLAGizmoEventType::AltUp) && m_selection_rectangle.is_dragging()) {
// Is this a selection or deselection rectangle?
GLSelectionRectangle::EState rectangle_status = m_selection_rectangle.get_state();
// First collect positions of all the points in world coordinates.
Geometry::Transformation trafo = mo->instances[active_inst]->get_transformation();
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., m_c->selection_info()->get_sla_shift()));
std::vector<Vec3d> points;
for (unsigned int i=0; i<mo->sla_drain_holes.size(); ++i)
points.push_back(trafo.get_matrix() * mo->sla_drain_holes[i].pos.cast<double>());
// Now ask the rectangle which of the points are inside.
std::vector<Vec3f> points_inside;
std::vector<unsigned int> points_idxs = m_selection_rectangle.stop_dragging(m_parent, points);
for (size_t idx : points_idxs)
points_inside.push_back(points[idx].cast<float>());
// Only select/deselect points that are actually visible
for (size_t idx : m_c->raycaster()->raycaster()->get_unobscured_idxs(
trafo, wxGetApp().plater()->get_camera(), points_inside,
m_c->object_clipper()->get_clipping_plane()))
{
if (rectangle_status == GLSelectionRectangle::Deselect)
unselect_point(points_idxs[idx]);
else
select_point(points_idxs[idx]);
}
return true;
}
// left up with no selection rectangle
if (action == SLAGizmoEventType::LeftUp) {
if (m_wait_for_up_event) {
m_wait_for_up_event = false;
return true;
}
}
// dragging the selection rectangle:
if (action == SLAGizmoEventType::Dragging) {
if (m_wait_for_up_event)
return true; // point has been placed and the button not released yet
// this prevents GLCanvas from starting scene rotation
if (m_selection_rectangle.is_dragging()) {
m_selection_rectangle.dragging(mouse_position);
return true;
}
return false;
}
if (action == SLAGizmoEventType::Delete) {
// delete key pressed
delete_selected_points();
return true;
}
if (action == SLAGizmoEventType::RightDown) {
if (m_hover_id != -1) {
select_point(NoPoints);
select_point(m_hover_id);
delete_selected_points();
return true;
}
return false;
}
if (action == SLAGizmoEventType::SelectAll) {
select_point(AllPoints);
return true;
}
if (action == SLAGizmoEventType::MouseWheelUp && control_down) {
double pos = m_c->object_clipper()->get_position();
pos = std::min(1., pos + 0.01);
m_c->object_clipper()->set_position(pos, true);
return true;
}
if (action == SLAGizmoEventType::MouseWheelDown && control_down) {
double pos = m_c->object_clipper()->get_position();
pos = std::max(0., pos - 0.01);
m_c->object_clipper()->set_position(pos, true);
return true;
}
if (action == SLAGizmoEventType::ResetClippingPlane) {
m_c->object_clipper()->set_position(-1., false);
return true;
}
return false;
}
void GLGizmoHollow::delete_selected_points()
{
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Delete drainage hole")));
sla::DrainHoles& drain_holes = m_c->selection_info()->model_object()->sla_drain_holes;
for (unsigned int idx=0; idx<drain_holes.size(); ++idx) {
if (m_selected[idx]) {
m_selected.erase(m_selected.begin()+idx);
drain_holes.erase(drain_holes.begin() + (idx--));
}
}
select_point(NoPoints);
}
void GLGizmoHollow::on_update(const UpdateData& data)
{
sla::DrainHoles& drain_holes = m_c->selection_info()->model_object()->sla_drain_holes;
if (m_hover_id != -1) {
std::pair<Vec3f, Vec3f> pos_and_normal;
if (! unproject_on_mesh(data.mouse_pos.cast<double>(), pos_and_normal))
return;
drain_holes[m_hover_id].pos = pos_and_normal.first + HoleStickOutLength * pos_and_normal.second;
drain_holes[m_hover_id].normal = -pos_and_normal.second;
}
}
void GLGizmoHollow::hollow_mesh(bool postpone_error_messages)
{
wxGetApp().CallAfter([this, postpone_error_messages]() {
wxGetApp().plater()->reslice_SLA_hollowing(
*m_c->selection_info()->model_object(), postpone_error_messages);
});
}
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>>
GLGizmoHollow::get_config_options(const std::vector<std::string>& keys) const
{
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> out;
const ModelObject* mo = m_c->selection_info()->model_object();
if (! mo)
return out;
const DynamicPrintConfig& object_cfg = mo->config;
const DynamicPrintConfig& print_cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
std::unique_ptr<DynamicPrintConfig> default_cfg = nullptr;
for (const std::string& key : keys) {
if (object_cfg.has(key))
out.emplace_back(object_cfg.option(key), &object_cfg.def()->options.at(key)); // at() needed for const map
else
if (print_cfg.has(key))
out.emplace_back(print_cfg.option(key), &print_cfg.def()->options.at(key));
else { // we must get it from defaults
if (default_cfg == nullptr)
default_cfg.reset(DynamicPrintConfig::new_from_defaults_keys(keys));
out.emplace_back(default_cfg->option(key), &default_cfg->def()->options.at(key));
}
}
return out;
}
void GLGizmoHollow::on_render_input_window(float x, float y, float bottom_limit)
{
ModelObject* mo = m_c->selection_info()->model_object();
if (! mo)
return;
bool first_run = true; // This is a hack to redraw the button when all points are removed,
// so it is not delayed until the background process finishes.
ConfigOptionMode current_mode = wxGetApp().get_mode();
std::vector<std::string> opts_keys = {"hollowing_min_thickness", "hollowing_quality", "hollowing_closing_distance"};
auto opts = get_config_options(opts_keys);
auto* offset_cfg = static_cast<const ConfigOptionFloat*>(opts[0].first);
float offset = offset_cfg->value;
double offset_min = opts[0].second->min;
double offset_max = opts[0].second->max;
auto* quality_cfg = static_cast<const ConfigOptionFloat*>(opts[1].first);
float quality = quality_cfg->value;
double quality_min = opts[1].second->min;
double quality_max = opts[1].second->max;
ConfigOptionMode quality_mode = opts[1].second->mode;
auto* closing_d_cfg = static_cast<const ConfigOptionFloat*>(opts[2].first);
float closing_d = closing_d_cfg->value;
double closing_d_min = opts[2].second->min;
double closing_d_max = opts[2].second->max;
ConfigOptionMode closing_d_mode = opts[2].second->mode;
m_desc["offset"] = _(opts[0].second->label) + ":";
m_desc["quality"] = _(opts[1].second->label) + ":";
m_desc["closing_distance"] = _(opts[2].second->label) + ":";
RENDER_AGAIN:
const float approx_height = m_imgui->scaled(20.0f);
y = std::min(y, bottom_limit - approx_height);
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
const float settings_sliders_left =
std::max({m_imgui->calc_text_size(m_desc.at("offset")).x,
m_imgui->calc_text_size(m_desc.at("quality")).x,
m_imgui->calc_text_size(m_desc.at("closing_distance")).x,
m_imgui->calc_text_size(m_desc.at("hole_diameter")).x,
m_imgui->calc_text_size(m_desc.at("hole_depth")).x})
+ m_imgui->scaled(1.f);
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
const float diameter_slider_left = settings_sliders_left; //m_imgui->calc_text_size(m_desc.at("hole_diameter")).x + m_imgui->scaled(1.f);
const float minimal_slider_width = m_imgui->scaled(4.f);
float window_width = minimal_slider_width + std::max({settings_sliders_left, clipping_slider_left, diameter_slider_left});
window_width = std::max(window_width, m_imgui->calc_text_size(m_desc.at("preview")).x);
if (m_imgui->button(m_desc["preview"]))
hollow_mesh();
bool config_changed = false;
ImGui::Separator();
{
auto opts = get_config_options({"hollowing_enable"});
m_enable_hollowing = static_cast<const ConfigOptionBool*>(opts[0].first)->value;
if (m_imgui->checkbox(m_desc["enable"], m_enable_hollowing)) {
mo->config.opt<ConfigOptionBool>("hollowing_enable", true)->value = m_enable_hollowing;
wxGetApp().obj_list()->update_and_show_object_settings_item();
config_changed = true;
}
}
m_imgui->disabled_begin(! m_enable_hollowing);
float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
m_imgui->text(m_desc.at("offset"));
ImGui::SameLine(settings_sliders_left);
ImGui::PushItemWidth(window_width - settings_sliders_left);
ImGui::SliderFloat(" ", &offset, offset_min, offset_max, "%.1f mm");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted((_utf8(opts[0].second->tooltip)).c_str());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
bool slider_clicked = ImGui::IsItemClicked(); // someone clicked the slider
bool slider_edited = ImGui::IsItemEdited(); // someone is dragging the slider
bool slider_released = ImGui::IsItemDeactivatedAfterEdit(); // someone has just released the slider
if (current_mode >= quality_mode) {
m_imgui->text(m_desc.at("quality"));
ImGui::SameLine(settings_sliders_left);
ImGui::SliderFloat(" ", &quality, quality_min, quality_max, "%.1f");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted((_utf8(opts[1].second->tooltip)).c_str());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
slider_clicked |= ImGui::IsItemClicked();
slider_edited |= ImGui::IsItemEdited();
slider_released |= ImGui::IsItemDeactivatedAfterEdit();
}
if (current_mode >= closing_d_mode) {
m_imgui->text(m_desc.at("closing_distance"));
ImGui::SameLine(settings_sliders_left);
ImGui::SliderFloat(" ", &closing_d, closing_d_min, closing_d_max, "%.1f mm");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted((_utf8(opts[2].second->tooltip)).c_str());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
slider_clicked |= ImGui::IsItemClicked();
slider_edited |= ImGui::IsItemEdited();
slider_released |= ImGui::IsItemDeactivatedAfterEdit();
}
if (slider_clicked) {
m_offset_stash = offset;
m_quality_stash = quality;
m_closing_d_stash = closing_d;
}
if (slider_edited || slider_released) {
if (slider_released) {
mo->config.opt<ConfigOptionFloat>("hollowing_min_thickness", true)->value = m_offset_stash;
mo->config.opt<ConfigOptionFloat>("hollowing_quality", true)->value = m_quality_stash;
mo->config.opt<ConfigOptionFloat>("hollowing_closing_distance", true)->value = m_closing_d_stash;
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Hollowing parameter change")));
}
mo->config.opt<ConfigOptionFloat>("hollowing_min_thickness", true)->value = offset;
mo->config.opt<ConfigOptionFloat>("hollowing_quality", true)->value = quality;
mo->config.opt<ConfigOptionFloat>("hollowing_closing_distance", true)->value = closing_d;
if (slider_released) {
wxGetApp().obj_list()->update_and_show_object_settings_item();
config_changed = true;
}
}
m_imgui->disabled_end();
bool force_refresh = false;
bool remove_selected = false;
bool remove_all = false;
ImGui::Separator();
float diameter_upper_cap = 15.;
if (m_new_hole_radius > diameter_upper_cap)
m_new_hole_radius = diameter_upper_cap;
m_imgui->text(m_desc.at("hole_diameter"));
ImGui::SameLine(diameter_slider_left);
ImGui::PushItemWidth(window_width - diameter_slider_left);
float diam = 2.f * m_new_hole_radius;
ImGui::SliderFloat("", &diam, 1.f, diameter_upper_cap, "%.1f mm");
m_new_hole_radius = diam / 2.f;
bool clicked = ImGui::IsItemClicked();
bool edited = ImGui::IsItemEdited();
bool deactivated = ImGui::IsItemDeactivatedAfterEdit();
m_imgui->text(m_desc["hole_depth"]);
ImGui::SameLine(diameter_slider_left);
m_new_hole_height -= HoleStickOutLength;
ImGui::SliderFloat(" ", &m_new_hole_height, 0.f, 10.f, "%.1f mm");
m_new_hole_height += HoleStickOutLength;
clicked |= ImGui::IsItemClicked();
edited |= ImGui::IsItemEdited();
deactivated |= ImGui::IsItemDeactivatedAfterEdit();
// Following is a nasty way to:
// - save the initial value of the slider before one starts messing with it
// - keep updating the head radius during sliding so it is continuosly refreshed in 3D scene
// - take correct undo/redo snapshot after the user is done with moving the slider
if (! m_selection_empty) {
if (clicked) {
m_holes_stash = mo->sla_drain_holes;
}
if (edited) {
for (size_t idx=0; idx<m_selected.size(); ++idx)
if (m_selected[idx]) {
mo->sla_drain_holes[idx].radius = m_new_hole_radius;
mo->sla_drain_holes[idx].height = m_new_hole_height;
}
}
if (deactivated) {
// momentarily restore the old value to take snapshot
sla::DrainHoles new_holes = mo->sla_drain_holes;
mo->sla_drain_holes = m_holes_stash;
float backup_rad = m_new_hole_radius;
float backup_hei = m_new_hole_height;
for (size_t i=0; i<m_holes_stash.size(); ++i) {
if (m_selected[i]) {
m_new_hole_radius = m_holes_stash[i].radius;
m_new_hole_height = m_holes_stash[i].height;
break;
}
}
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Change drainage hole diameter")));
m_new_hole_radius = backup_rad;
m_new_hole_height = backup_hei;
mo->sla_drain_holes = new_holes;
}
}
m_imgui->disabled_begin(m_selection_empty);
remove_selected = m_imgui->button(m_desc.at("remove_selected"));
m_imgui->disabled_end();
m_imgui->disabled_begin(mo->sla_drain_holes.empty());
remove_all = m_imgui->button(m_desc.at("remove_all"));
m_imgui->disabled_end();
// Following is rendered in both editing and non-editing mode:
// m_imgui->text("");
ImGui::Separator();
if (m_c->object_clipper()->get_position() == 0.f)
m_imgui->text(m_desc.at("clipping_of_view"));
else {
if (m_imgui->button(m_desc.at("reset_direction"))) {
wxGetApp().CallAfter([this](){
m_c->object_clipper()->set_position(-1., false);
});
}
}
ImGui::SameLine(clipping_slider_left);
ImGui::PushItemWidth(window_width - clipping_slider_left);
float clp_dist = m_c->object_clipper()->get_position();
if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
m_c->object_clipper()->set_position(clp_dist, true);
// make sure supports are shown/hidden as appropriate
bool show_sups = m_c->instances_hider()->are_supports_shown();
if (m_imgui->checkbox(m_desc["show_supports"], show_sups)) {
m_c->instances_hider()->show_supports(show_sups);
force_refresh = true;
}
m_imgui->end();
if (remove_selected || remove_all) {
force_refresh = false;
m_parent.set_as_dirty();
if (remove_all) {
select_point(AllPoints);
delete_selected_points();
}
if (remove_selected)
delete_selected_points();
if (first_run) {
first_run = false;
goto RENDER_AGAIN;
}
}
if (force_refresh)
m_parent.set_as_dirty();
if (config_changed)
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_FORCE_UPDATE));
}
bool GLGizmoHollow::on_is_activable() const
{
const Selection& selection = m_parent.get_selection();
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA
|| !selection.is_from_single_instance())
return false;
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
const Selection::IndicesList& list = selection.get_volume_idxs();
for (const auto& idx : list)
if (selection.get_volume(idx)->is_outside && selection.get_volume(idx)->composite_id.volume_id >= 0)
return false;
return true;
}
bool GLGizmoHollow::on_is_selectable() const
{
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA);
}
std::string GLGizmoHollow::on_get_name() const
{
return (_(L("Hollow and drill")) + " [H]").ToUTF8().data();
}
CommonGizmosDataID GLGizmoHollow::on_get_requirements() const
{
return CommonGizmosDataID(
int(CommonGizmosDataID::SelectionInfo)
| int(CommonGizmosDataID::InstancesHider)
| int(CommonGizmosDataID::Raycaster)
| int(CommonGizmosDataID::HollowedMesh)
| int(CommonGizmosDataID::ObjectClipper)
| int(CommonGizmosDataID::SupportsClipper));
}
void GLGizmoHollow::on_set_state()
{
if (m_state == m_old_state)
return;
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
// we'll now reload support points:
if (m_c->selection_info()->model_object())
reload_cache();
}
if (m_state == Off && m_old_state != Off) // the gizmo was just turned Off
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_FORCE_UPDATE));
m_old_state = m_state;
}
void GLGizmoHollow::on_start_dragging()
{
if (m_hover_id != -1) {
select_point(NoPoints);
select_point(m_hover_id);
m_hole_before_drag = m_c->selection_info()->model_object()->sla_drain_holes[m_hover_id].pos;
}
else
m_hole_before_drag = Vec3f::Zero();
}
void GLGizmoHollow::on_stop_dragging()
{
sla::DrainHoles& drain_holes = m_c->selection_info()->model_object()->sla_drain_holes;
if (m_hover_id != -1) {
Vec3f backup = drain_holes[m_hover_id].pos;
if (m_hole_before_drag != Vec3f::Zero() // some point was touched
&& backup != m_hole_before_drag) // and it was moved, not just selected
{
drain_holes[m_hover_id].pos = m_hole_before_drag;
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Move drainage hole")));
drain_holes[m_hover_id].pos = backup;
}
}
m_hole_before_drag = Vec3f::Zero();
}
void GLGizmoHollow::on_load(cereal::BinaryInputArchive& ar)
{
ar(m_new_hole_radius,
m_new_hole_height,
m_selected,
m_selection_empty
);
}
void GLGizmoHollow::on_save(cereal::BinaryOutputArchive& ar) const
{
ar(m_new_hole_radius,
m_new_hole_height,
m_selected,
m_selection_empty
);
}
void GLGizmoHollow::select_point(int i)
{
const sla::DrainHoles& drain_holes = m_c->selection_info()->model_object()->sla_drain_holes;
if (i == AllPoints || i == NoPoints) {
m_selected.assign(m_selected.size(), i == AllPoints);
m_selection_empty = (i == NoPoints);
if (i == AllPoints) {
m_new_hole_radius = drain_holes[0].radius;
m_new_hole_height = drain_holes[0].height;
}
}
else {
while (size_t(i) >= m_selected.size())
m_selected.push_back(false);
m_selected[i] = true;
m_selection_empty = false;
m_new_hole_radius = drain_holes[i].radius;
m_new_hole_height = drain_holes[i].height;
}
}
void GLGizmoHollow::unselect_point(int i)
{
m_selected[i] = false;
m_selection_empty = true;
for (const bool sel : m_selected) {
if (sel) {
m_selection_empty = false;
break;
}
}
}
void GLGizmoHollow::reload_cache()
{
m_selected.clear();
m_selected.assign(m_c->selection_info()->model_object()->sla_drain_holes.size(), false);
}
void GLGizmoHollow::on_set_hover_id()
{
if (int(m_c->selection_info()->model_object()->sla_drain_holes.size()) <= m_hover_id)
m_hover_id = -1;
}
} // namespace GUI
} // namespace Slic3r