spliced test harness wxApp class from wxWidgets tests

This commit is contained in:
Joseph Lenox 2018-06-21 23:03:00 -05:00 committed by Joseph Lenox
parent 6b9891067b
commit 0838fbb73d

View File

@ -1,2 +1,239 @@
#define CATCH_CONFIG_MAIN // This tells Catch to provide a main() - only do this in one cpp file
#define CATCH_CONFIG_RUNNER
#include <catch.hpp>
#include "wx/wx.h"
#include "wx/apptrait.h"
#include "testableframe.h"
#undef wxUSE_GUI
#define wxUSE_GUI 1
#undef wxUSE_LOG
#define wxUSE_LOG 0
typedef int (*FilterEventFunc)(wxEvent&);
typedef bool (*ProcessEventFunc)(wxEvent&);
typedef wxApp TestAppBase;
typedef wxGUIAppTraits TestAppTraitsBase;
using namespace std;
// The application class
//
class TestApp : public TestAppBase
{
public:
TestApp();
// standard overrides
virtual bool OnInit();
virtual int OnExit();
#ifdef __WIN32__
virtual wxAppTraits *CreateTraits()
{
// Define a new class just to customize CanUseStderr() behaviour.
class TestAppTraits : public TestAppTraitsBase
{
public:
// We want to always use stderr, tests are also run unattended and
// in this case we really don't want to show any message boxes, as
// wxMessageOutputBest, used e.g. from the default implementation
// of wxApp::OnUnhandledException(), would do by default.
virtual bool CanUseStderr() { return true; }
// Overriding CanUseStderr() is not enough, we also need to
// override this one to avoid returning false from it.
virtual bool WriteToStderr(const wxString& text)
{
wxFputs(text, stderr);
fflush(stderr);
// Intentionally ignore any errors, we really don't want to
// show any message boxes in any case.
return true;
}
};
return new TestAppTraits;
}
#endif // __WIN32__
// Also override this method to avoid showing any dialogs from here -- and
// show some details about the exception along the way.
virtual bool OnExceptionInMainLoop()
{
wxFprintf(stderr, "Unhandled exception in the main loop: %s\n",
Catch::translateActiveException());
throw;
}
// used by events propagation test
virtual int FilterEvent(wxEvent& event);
virtual bool ProcessEvent(wxEvent& event);
void SetFilterEventFunc(FilterEventFunc f) { m_filterEventFunc = f; }
void SetProcessEventFunc(ProcessEventFunc f) { m_processEventFunc = f; }
// In console applications we run the tests directly from the overridden
// OnRun(), but in the GUI ones we run them when we get the first call to
// our EVT_IDLE handler to ensure that we do everything from inside the
// main event loop. This is especially important under wxOSX/Cocoa where
// the main event loop is different from the others but it's also safer to
// do it like this in the other ports as we test the GUI code in the same
// context as it's used usually, in normal programs, and it might behave
// differently without the event loop.
#if wxUSE_GUI
void OnIdle(wxIdleEvent& event)
{
if ( m_runTests )
{
m_runTests = false;
#ifdef __WXOSX__
// we need to wait until the window is activated and fully ready
// otherwise no events can be posted
wxEventLoopBase* const loop = wxEventLoop::GetActive();
if ( loop )
{
loop->DispatchTimeout(1000);
loop->Yield();
}
#endif // __WXOSX__
m_exitcode = RunTests();
ExitMainLoop();
}
event.Skip();
}
virtual int OnRun()
{
if ( TestAppBase::OnRun() != 0 )
m_exitcode = EXIT_FAILURE;
return m_exitcode;
}
#else // !wxUSE_GUI
virtual int OnRun()
{
return RunTests();
}
#endif // wxUSE_GUI/!wxUSE_GUI
private:
int RunTests();
// flag telling us whether we should run tests from our EVT_IDLE handler
bool m_runTests;
// event handling hooks
FilterEventFunc m_filterEventFunc;
ProcessEventFunc m_processEventFunc;
#if wxUSE_GUI
// the program exit code
int m_exitcode;
#endif // wxUSE_GUI
};
wxIMPLEMENT_APP_NO_MAIN(TestApp);
// ----------------------------------------------------------------------------
// TestApp
// ----------------------------------------------------------------------------
TestApp::TestApp()
{
m_runTests = true;
m_filterEventFunc = NULL;
m_processEventFunc = NULL;
#if wxUSE_GUI
m_exitcode = EXIT_SUCCESS;
#endif // wxUSE_GUI
}
// Init
//
bool TestApp::OnInit()
{
// Hack: don't call TestAppBase::OnInit() to let CATCH handle command line.
// Output some important information about the test environment.
#if wxUSE_GUI
cout << "Test program for wxWidgets GUI features\n"
#else
cout << "Test program for wxWidgets non-GUI features\n"
#endif
<< "build: " << WX_BUILD_OPTIONS_SIGNATURE << "\n"
<< "running under " << wxGetOsDescription()
<< " as " << wxGetUserId()
<< ", locale is " << setlocale(LC_ALL, NULL)
<< std::endl;
#if wxUSE_GUI
// create a parent window to be used as parent for the GUI controls
new wxTestableFrame();
Connect(wxEVT_IDLE, wxIdleEventHandler(TestApp::OnIdle));
#ifdef GDK_WINDOWING_X11
XSetErrorHandler(wxTestX11ErrorHandler);
#endif // GDK_WINDOWING_X11
#endif // wxUSE_GUI
return true;
}
// Event handling
int TestApp::FilterEvent(wxEvent& event)
{
if ( m_filterEventFunc )
return (*m_filterEventFunc)(event);
return TestAppBase::FilterEvent(event);
}
bool TestApp::ProcessEvent(wxEvent& event)
{
if ( m_processEventFunc )
return (*m_processEventFunc)(event);
return TestAppBase::ProcessEvent(event);
}
// Run
//
int TestApp::RunTests()
{
#if wxUSE_LOG
// Switch off logging unless --verbose
bool verbose = wxLog::GetVerbose();
wxLog::EnableLogging(verbose);
#else
bool verbose = false;
#endif
// Cast is needed under MSW where Catch also provides an overload taking
// wchar_t, but as it simply converts arguments to char internally anyhow,
// we can just as well always use the char version.
return Catch::Session().run(argc, static_cast<char**>(argv));
}
int TestApp::OnExit()
{
#if wxUSE_GUI
delete GetTopWindow();
#endif // wxUSE_GUI
return TestAppBase::OnExit();
}
int main(int argc, char **argv)
{
return wxEntry(argc, argv);
}