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#185 fix looping perimeters when a loop has mixed role.
note: that line takes me hours to find it.
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@ -1056,8 +1056,8 @@ PerimeterGenerator::_extrude_and_cut_loop(const PerimeterGeneratorLoop &loop, co
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// reapply the nearest point search for starting point
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// We allow polyline reversal because Clipper may have randomly
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// reversed polylines during clipping.
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if(!paths.empty())
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paths = (ExtrusionPaths)ExtrusionEntityCollection(paths).chained_path_from(paths.front().first_point());
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if (!paths.empty())
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chain_and_reorder_extrusion_paths(paths, &paths.front().first_point());
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if (direction.length() > 0) {
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