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README.md
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README.md
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_Q: Oh cool, a new fork of slic3r?_
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A: Yes.
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A: Yeah!
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Slic3r
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======
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@ -19,7 +19,6 @@ See the [project homepage](http://slic3r.org/) at slic3r.org and the
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### What language is it written in?
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Almost everything are written in C++,
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Perl is used a bit but the prusa fork is getting rid of it (unless for scripting, maybe).
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The C++ API is public and its use in other projects is encouraged.
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The goal is to make Slic3r fully modular so that any part of its logic
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### What are this fork main features/differences?
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* **Ironing** top surface & many new settings to fine-tune the top surface quality.
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* A denser infill option for 1-X layers before the top solid layers to better support them.
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* A "denser infill" option for supporting the (solid) top layers.
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* Better overhangs (add perimeters if needed, slice them in opposite direction each layer).
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* Better Thin walls (anchored inside the print, no more random bits at the ends).
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* Can join perimeters into a big one to avoid travel moves.
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* Many other little options and corrections (like the filled concentric pattern).
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* It has also all the current slic3rPE features.
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See the wiki for examples.
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### What are Slic3r's main features?
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