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_Q: Oh cool, a new fork of slic3r?_
A: Yes.
A: Yeah!
Slic3r
======
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### What language is it written in?
Almost everything are written in C++,
Perl is used a bit but the prusa fork is getting rid of it (unless for scripting, maybe).
The C++ API is public and its use in other projects is encouraged.
The goal is to make Slic3r fully modular so that any part of its logic
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### What are this fork main features/differences?
* **Ironing** top surface & many new settings to fine-tune the top surface quality.
* A denser infill option for 1-X layers before the top solid layers to better support them.
* A "denser infill" option for supporting the (solid) top layers.
* Better overhangs (add perimeters if needed, slice them in opposite direction each layer).
* Better Thin walls (anchored inside the print, no more random bits at the ends).
* Can join perimeters into a big one to avoid travel moves.
* Many other little options and corrections (like the filled concentric pattern).
* It has also all the current slic3rPE features.
See the wiki for examples.
### What are Slic3r's main features?