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Stubbed out Solarized, added ColorScheme for default (needed for plater)
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11
src/GUI/ColorScheme.hpp
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src/GUI/ColorScheme.hpp
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#ifndef COLORSCHEME_HPP
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#define COLORSCHEME_HPP
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/// Wrapper file to make the color schemes available to using applications
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/// without the circular include headaches.
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#include "ColorScheme/ColorSchemeBase.hpp"
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#include "ColorScheme/Default.hpp"
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#include "ColorScheme/Solarized.hpp"
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#endif
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47
src/GUI/ColorScheme/ColorSchemeBase.hpp
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src/GUI/ColorScheme/ColorSchemeBase.hpp
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#ifndef COLOR_SLIC3R_HPP
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#define COLOR_SLIC3R_HPP
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namespace Slic3r { namespace GUI {
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class ColorScheme {
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public:
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virtual const std::string name() const = 0;
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virtual const bool SOLID_BACKGROUNDCOLOR() const = 0;
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virtual const wxColour SELECTED_COLOR() const = 0;
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virtual const wxColour HOVER_COLOR() const = 0;
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virtual const wxColour TOP_COLOR() const = 0;
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virtual const wxColour BOTTOM_COLOR() const = 0;
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virtual const wxColour BACKGROUND_COLOR() const = 0;
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virtual const wxColour GRID_COLOR() const = 0;
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virtual const wxColour GROUND_COLOR() const = 0;
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virtual const wxColour COLOR_CUTPLANE() const = 0;
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virtual const wxColour COLOR_PARTS() const = 0;
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virtual const wxColour COLOR_INFILL() const = 0;
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virtual const wxColour COLOR_SUPPORT() const = 0;
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virtual const wxColour COLOR_UNKNOWN() const = 0;
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virtual const wxColour BED_COLOR() const = 0;
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virtual const wxColour BED_GRID() const = 0;
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virtual const wxColour BED_SELECTED() const = 0;
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virtual const wxColour BED_OBJECTS() const = 0;
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virtual const wxColour BED_INSTANCE() const = 0;
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virtual const wxColour BED_DRAGGED() const = 0;
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virtual const wxColour BED_CENTER() const = 0;
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virtual const wxColour BED_SKIRT() const = 0;
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virtual const wxColour BED_CLEARANCE() const = 0;
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virtual const wxColour BACKGROUND255() const = 0;
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virtual const wxColour TOOL_DARK() const = 0;
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virtual const wxColour TOOL_SUPPORT() const = 0;
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virtual const wxColour TOOL_INFILL() const = 0;
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virtual const wxColour TOOL_STEPPERIM() const = 0;
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virtual const wxColour TOOL_SHADE() const = 0;
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virtual const wxColour TOOL_COLOR() const = 0;
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virtual const wxColour SPLINE_L_PEN() const = 0;
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virtual const wxColour SPLINE_O_PEN() const = 0;
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virtual const wxColour SPLINE_I_PEN() const = 0;
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virtual const wxColour SPLINE_R_PEN() const = 0;
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virtual const wxColour BED_DARK() const = 0;
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};
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}} // namespace Slic3r::GUI
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#endif
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47
src/GUI/ColorScheme/Default.hpp
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src/GUI/ColorScheme/Default.hpp
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#ifndef COLOR_DEFAULT_HPP
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#define COLOR_DEFAULT_HPP
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namespace Slic3r { namespace GUI {
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class DefaultColor : public ColorScheme {
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public:
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const std::string name() const { return "Default"; }
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const bool SOLID_BACKGROUNDCOLOR() const { return false; };
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const wxColour SELECTED_COLOR() const { return wxColour(0, 1, 0); };
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const wxColour HOVER_COLOR() const { return wxColour(0.4, 0.9, 0); }; //<Hover over Model
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const wxColour TOP_COLOR() const { return wxColour(10/255,98/255,144/255); }; //<TOP Backgroud color
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const wxColour BOTTOM_COLOR() const { return wxColour(0,0,0); }; //<BOTTOM Backgroud color
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const wxColour BACKGROUND_COLOR() const {return TOP_COLOR();} //< SOLID background color
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const wxColour GRID_COLOR() const { return wxColour(0.2, 0.2, 0.2, 0.4); }; //<Grid color
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const wxColour GROUND_COLOR() const { return wxColour(0.8, 0.6, 0.5, 0.4); }; //<Ground or Plate color
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const wxColour COLOR_CUTPLANE() const { return wxColour(.8, .8, .8, 0.5); };
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const wxColour COLOR_PARTS() const { return wxColour(1, 0.95, 0.2, 1); }; //<Perimeter color
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const wxColour COLOR_INFILL() const { return wxColour(1, 0.45, 0.45, 1); };
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const wxColour COLOR_SUPPORT() const { return wxColour(0.5, 1, 0.5, 1); };
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const wxColour COLOR_UNKNOWN() const { return wxColour(0.5, 0.5, 1, 1); };
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const wxColour BED_COLOR() const { return wxColour(255, 255, 255); };
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const wxColour BED_GRID() const { return wxColour(230, 230, 230); };
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const wxColour BED_SELECTED() const { return wxColour(255, 166, 128); };
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const wxColour BED_OBJECTS() const { return wxColour(210, 210, 210); };
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const wxColour BED_INSTANCE() const { return wxColour(255, 128, 128); };
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const wxColour BED_DRAGGED() const { return wxColour(128, 128, 255); };
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const wxColour BED_CENTER() const { return wxColour(200, 200, 200); };
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const wxColour BED_SKIRT() const { return wxColour(150, 150, 150); };
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const wxColour BED_CLEARANCE() const { return wxColour(0, 0, 200); };
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const wxColour BACKGROUND255() const { return wxColour(255, 255, 255); };
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const wxColour TOOL_DARK() const { return wxColour(0, 0, 0); };
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const wxColour TOOL_SUPPORT() const { return wxColour(0, 0, 0); };
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const wxColour TOOL_INFILL() const { return wxColour(0, 0, 0.7); };
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const wxColour TOOL_STEPPERIM() const { return wxColour(0.7, 0, 0); };
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const wxColour TOOL_SHADE() const { return wxColour(0.95, 0.95, 0.95); };
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const wxColour TOOL_COLOR() const { return wxColour(0.9, 0.9, 0.9); };
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const wxColour SPLINE_L_PEN() const { return wxColour(50, 50, 50); };
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const wxColour SPLINE_O_PEN() const { return wxColour(200, 200, 200); };
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const wxColour SPLINE_I_PEN() const { return wxColour(255, 0, 0); };
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const wxColour SPLINE_R_PEN() const { return wxColour(5, 120, 160); };
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const wxColour BED_DARK() const { return wxColour(0, 0, 0); };
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};
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}} // namespace Slic3r::GUI
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#endif
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44
src/GUI/ColorScheme/Solarized.hpp
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src/GUI/ColorScheme/Solarized.hpp
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#ifndef SOLARIZED_HPP
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#define SOLARIZED_HPP
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#include <wx/colour.h>
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#include "ColorScheme/ColorSchemeBase.hpp"
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namespace Slic3r { namespace GUI {
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/// S O L A R I Z E
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/// http://ethanschoonover.com/solarized
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///
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/// Implements a colorscheme lookup of wxColors
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class Solarized : public ColorScheme {
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public:
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const wxColour SELECTED_COLOR() { return COLOR_MAGENTA; }
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const wxColour HOVER_COLOR() { return COLOR_VIOLET; }
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const wxColour SUPPORT_COLOR() { return COLOR_VIOLET; }
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const wxColour BACKGROUND_COLOR() { return COLOR_BASE3; }
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private:
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const wxColour COLOR_BASE0 {wxColour(0.51373,0.58039,0.58824)};
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const wxColour COLOR_BASE00 {wxColour(0.39608,0.48235,0.51373)};
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const wxColour COLOR_BASE01 {wxColour(0.34510,0.43137,0.45882)};
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const wxColour COLOR_BASE02 {wxColour(0.02745,0.21176,0.25882)};
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const wxColour COLOR_BASE03 {wxColour(0.00000,0.16863,0.21176)};
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const wxColour COLOR_BASE1 {wxColour(0.57647,0.63137,0.63137)};
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const wxColour COLOR_BASE2 {wxColour(0.93333,0.90980,0.83529)};
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const wxColour COLOR_BASE3 {wxColour(0.99216,0.96471,0.89020)};
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const wxColour COLOR_BLUE {wxColour(0.14902,0.54510,0.82353)};
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const wxColour COLOR_CYAN {wxColour(0.16471,0.63137,0.59608)};
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const wxColour COLOR_GREEN {wxColour(0.52157,0.60000,0.00000)};
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const wxColour COLOR_MAGENTA {wxColour(0.82745,0.21176,0.50980)};
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const wxColour COLOR_ORANGE {wxColour(0.79608,0.29412,0.08627)};
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const wxColour COLOR_RED {wxColour(0.86275,0.19608,0.18431)};
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const wxColour COLOR_VIOLET {wxColour(0.42353,0.44314,0.76863)};
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const wxColour COLOR_YELLOW {wxColour(0.70980,0.53725,0.00000)};
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};
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}} // namespace Slic3r::GUI
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#endif // SOLARIZED_HPP
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#include <tuple>
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#include "libslic3r.h"
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#include "ColorScheme.hpp"
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namespace Slic3r { namespace GUI {
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@ -16,10 +17,6 @@ enum class PathColor {
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role
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};
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enum class ColorScheme {
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solarized, slic3r
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};
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enum class ReloadBehavior {
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all, copy, discard
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};
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@ -40,7 +37,7 @@ class Settings {
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bool hide_reload_dialog {false};
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ReloadBehavior reload {ReloadBehavior::all};
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ColorScheme color {ColorScheme::slic3r};
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std::unique_ptr<ColorScheme> color {new Slic3r::GUI::DefaultColor};
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PathColor color_toolpaths_by {PathColor::role};
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float nudge {1.0}; //< 2D plater nudge amount in mm
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