mirror of
https://git.mirrors.martin98.com/https://github.com/slic3r/Slic3r.git
synced 2025-07-31 18:42:04 +08:00
Model.hpp Doxygen Documentation (#3958)
* Documenting Model Class (Still un finished functions) * Add Model Material Documentation * Documenting ModelInstance * Documenting ModelVolume * Documenting the ModelObject Class * Applying some enhancement to Model.hpp Documentation * Removed some todos in the code * Remove Todos in Model.hpp * Fix some functions dcumentation. * Removed todo found in Model.hpp * Update Model.hpp * Update Model.cpp Put back align_instances_to_origin. Not sure why this was removed to start with. * Update Model.xsp put back removed function (this should be a doc-only change) * Update Model.hpp Re-added function that should have not been removed in a doc-only change (re: scope)
This commit is contained in:
parent
1c74067da0
commit
1e8cd3f199
@ -211,16 +211,6 @@ Model::center_instances_around_point(const Pointf &point)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Model::align_instances_to_origin()
|
||||
{
|
||||
BoundingBoxf3 bb = this->bounding_box();
|
||||
|
||||
Pointf new_center = (Pointf)bb.size();
|
||||
new_center.translate(-new_center.x/2, -new_center.y/2);
|
||||
this->center_instances_around_point(new_center);
|
||||
}
|
||||
|
||||
void
|
||||
Model::translate(coordf_t x, coordf_t y, coordf_t z)
|
||||
{
|
||||
@ -634,6 +624,16 @@ ModelObject::instance_bounding_box(size_t instance_idx) const
|
||||
}
|
||||
return bb;
|
||||
}
|
||||
|
||||
void
|
||||
Model::align_instances_to_origin()
|
||||
{
|
||||
BoundingBoxf3 bb = this->bounding_box();
|
||||
|
||||
Pointf new_center = (Pointf)bb.size();
|
||||
new_center.translate(-new_center.x/2, -new_center.y/2);
|
||||
this->center_instances_around_point(new_center);
|
||||
}
|
||||
|
||||
void
|
||||
ModelObject::align_to_ground()
|
||||
|
@ -28,221 +28,536 @@ typedef std::vector<ModelObject*> ModelObjectPtrs;
|
||||
typedef std::vector<ModelVolume*> ModelVolumePtrs;
|
||||
typedef std::vector<ModelInstance*> ModelInstancePtrs;
|
||||
|
||||
// The print bed content.
|
||||
// Description of a triangular model with multiple materials, multiple instances with various affine transformations
|
||||
// and with multiple modifier meshes.
|
||||
// A model groups multiple objects, each object having possibly multiple instances,
|
||||
// all objects may share mutliple materials.
|
||||
|
||||
/// Model Class representing the print bed content
|
||||
/// Description of a triangular model with multiple materials, multiple instances with various affine transformations
|
||||
/// and with multiple modifier meshes.
|
||||
/// A model groups multiple objects, each object having possibly multiple instances,
|
||||
/// all objects may share multiple materials.
|
||||
class Model
|
||||
{
|
||||
public:
|
||||
// Materials are owned by a model and referenced by objects through t_model_material_id.
|
||||
// Single material may be shared by multiple models.
|
||||
ModelMaterialMap materials;
|
||||
// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
|
||||
///< Materials are owned by a model and referenced by objects through t_model_material_id.
|
||||
///< Single material may be shared by multiple models.
|
||||
|
||||
ModelObjectPtrs objects;
|
||||
|
||||
///< Objects are owned by a model. Each object may have multiple instances
|
||||
///< , each instance having its own transformation (shift, scale, rotation).
|
||||
|
||||
/// Model constructor.
|
||||
Model();
|
||||
|
||||
/// Model constructor.
|
||||
/// \param other Model the model to be copied
|
||||
Model(const Model &other);
|
||||
|
||||
/// = Operator overloading.
|
||||
/// \param other Model the model to be copied
|
||||
/// \return Model& the current Model to enable operator cascading
|
||||
Model& operator= (Model other);
|
||||
|
||||
/// Swap objects and materials with another model.
|
||||
/// \param other Model the model to be swapped with
|
||||
void swap(Model &other);
|
||||
|
||||
/// Model destructor
|
||||
~Model();
|
||||
|
||||
/// Read a model from file.
|
||||
/// This function supports the following formats (STL, OBJ, AMF), It auto-detects the file format from the file name suffix.
|
||||
/// \param input_file std::string the file path expressed in UTF-8
|
||||
/// \return Model the read Model
|
||||
static Model read_from_file(std::string input_file);
|
||||
|
||||
/// Create a new object and add it to the current Model.
|
||||
/// \return ModelObject* a pointer to the new Model
|
||||
ModelObject* add_object();
|
||||
|
||||
/// Create a new object and add it to the current Model.
|
||||
/// This function copies another model object
|
||||
/// \param other ModelObject the ModelObject to be copied
|
||||
/// \param copy_volumes if you also want to copy volumes of the other object. By default = true
|
||||
/// \return ModelObject* a pointer to the new ModelObject
|
||||
ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
|
||||
|
||||
/// Delete a ModelObject from the current Model.
|
||||
/// \param idx size_t the index of the desired ModelObject
|
||||
void delete_object(size_t idx);
|
||||
|
||||
/// Delete all ModelObjects found in the current Model.
|
||||
void clear_objects();
|
||||
|
||||
|
||||
/// Add a new ModelMaterial to the model.
|
||||
/// \param material_id t_model_material_id the id of the new ModelMaterial to be added
|
||||
/// \return ModelMaterial* a pointer to the new ModelMaterial
|
||||
ModelMaterial* add_material(t_model_material_id material_id);
|
||||
|
||||
/// Add a new ModelMaterial to the current Model.
|
||||
/// This function copies another ModelMaterial, It also delete the current ModelMaterial carrying the same
|
||||
/// material id in the map.
|
||||
/// \param material_id t_model_material_id the id of the new ModelMaterial to be added
|
||||
/// \param other ModelMaterial the model material to be copied
|
||||
/// \return ModelMaterial* a pointer to the new ModelMaterial
|
||||
ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
|
||||
|
||||
/// Get the ModelMaterial object instance having a certain material id.
|
||||
/// Returns null if the ModelMaterial object instance is not found.
|
||||
/// \param material_id t_model_material_id the id of the needed ModelMaterial object instance
|
||||
/// \return ModelMaterial* a pointer to the ModelMaterial object instance or null if not found
|
||||
ModelMaterial* get_material(t_model_material_id material_id);
|
||||
|
||||
/// Delete a ModelMaterial carrying a certain material id if found.
|
||||
/// \param material_id t_model_material_id the id of the ModelMaterial to be deleted
|
||||
void delete_material(t_model_material_id material_id);
|
||||
|
||||
/// Delete all the ModelMaterial objects found in the current Model.
|
||||
void clear_materials();
|
||||
|
||||
/// Check if any ModelObject has no ModelInstances.
|
||||
/// \return bool true means there exists at least one ModelObject with no ModelInstance objects
|
||||
bool has_objects_with_no_instances() const;
|
||||
|
||||
/// Add a new ModelInstance to each ModelObject having no ModelInstance objects
|
||||
/// \return bool
|
||||
bool add_default_instances();
|
||||
|
||||
/// Get the bounding box of the transformed instances.
|
||||
/// \return BoundingBoxf3 a bounding box object.
|
||||
BoundingBoxf3 bounding_box() const;
|
||||
|
||||
/// Repair the ModelObjects of the current Model.
|
||||
/// This function calls repair function on each TriangleMesh of each model object volume
|
||||
void repair();
|
||||
|
||||
/// Center the total bounding box of the instances around a point.
|
||||
/// This transformation works in the XY plane only and no transformation in Z is performed.
|
||||
/// \param point pointf object to center the model instances of model objects around
|
||||
void center_instances_around_point(const Pointf &point);
|
||||
void align_instances_to_origin();
|
||||
|
||||
/// Translate each ModelObject with x, y, z units.
|
||||
/// \param x coordf_t units in the x direction
|
||||
/// \param y coordf_t units in the y direction
|
||||
/// \param z coordf_t units in the z direction
|
||||
void translate(coordf_t x, coordf_t y, coordf_t z);
|
||||
|
||||
/// Flatten all ModelInstances to a single mesh
|
||||
/// after performing instance transformations (if the object was rotated or translated).
|
||||
/// \return TriangleMesh a single TriangleMesh object
|
||||
TriangleMesh mesh() const;
|
||||
|
||||
/// Flatten all ModelVolumes to a single mesh without any extra processing (i.e. without applying any instance duplication and/or transformation).
|
||||
/// \return TriangleMesh a single TriangleMesh object
|
||||
TriangleMesh raw_mesh() const;
|
||||
|
||||
/// Arrange ModelInstances. ModelInstances of the same ModelObject do not preserve their relative positions.
|
||||
/// It uses the given BoundingBoxf as a hint, but falls back to free arrangement if it's not possible to fit all the parts in it.
|
||||
/// \param sizes Pointfs& number of parts
|
||||
/// \param dist coordf_t distance between cells
|
||||
/// \param bb BoundingBoxf* (optional) pointer to the bounding box of the area to fill
|
||||
/// \param out Pointfs& vector of the output positions
|
||||
/// \return bool whether the function finished arranging objects or it is impossible to arrange
|
||||
bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out) const;
|
||||
|
||||
/// Arrange ModelObjects preserving their ModelInstance count but altering their ModelInstance positions.
|
||||
/// \param dist coordf_t distance between cells
|
||||
/// \param bb BoundingBoxf* (optional) pointer to the bounding box of the area to fill
|
||||
/// \return bool whether the function finished arranging objects or it is impossible to arrange
|
||||
bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
|
||||
// Croaks if the duplicated objects do not fit the print bed.
|
||||
|
||||
/// Duplicate the ModelInstances of each ModelObject as a whole preserving their relative positions.
|
||||
/// This function croaks if the duplicated objects do not fit the print bed.
|
||||
/// \param copies_num size_t number of copies
|
||||
/// \param dist coordf_t distance between cells
|
||||
/// \param bb BoundingBoxf* (optional) pointer to the bounding box of the area to fill
|
||||
void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
|
||||
|
||||
/// Duplicate each entire ModelInstances of the each ModelObject as a whole.
|
||||
/// This function will append more instances to each object
|
||||
/// and then calls arrange_objects() function to automatically rearrange everything.
|
||||
/// \param copies_num size_t number of copies
|
||||
/// \param dist coordf_t distance between cells
|
||||
/// \param bb BoundingBoxf* (optional) pointer to the bounding box of the area to fill
|
||||
void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
|
||||
|
||||
|
||||
/// Duplicate a single ModelObject and arranges them on a grid.
|
||||
/// Grid duplication is not supported with multiple objects. It throws an exception if there is more than one ModelObject.
|
||||
/// It also throws an exception if there are no ModelObjects in the current Model.
|
||||
/// \param x size_t number of duplicates in x direction
|
||||
/// \param y size_t offset number of duplicates in y direction
|
||||
/// \param dist coordf_t distance supposed to be between the duplicated ModelObjects
|
||||
void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
|
||||
|
||||
/// This function calls the print_info() function of each ModelObject.
|
||||
void print_info() const;
|
||||
|
||||
/// Check to see if the current Model has characteristics of having multiple parts (usually multiple volumes, etc).
|
||||
/// \return bool
|
||||
bool looks_like_multipart_object() const;
|
||||
|
||||
|
||||
/// Take all of the ModelObjects in the current Model and combines them into a single ModelObject
|
||||
void convert_multipart_object();
|
||||
};
|
||||
|
||||
// Material, which may be shared across multiple ModelObjects of a single Model.
|
||||
/// Model Material class
|
||||
/// Material, which may be shared across multiple ModelObjects of a single Model.
|
||||
class ModelMaterial
|
||||
{
|
||||
friend class Model;
|
||||
public:
|
||||
// Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
|
||||
t_model_material_attributes attributes;
|
||||
// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
|
||||
DynamicPrintConfig config;
|
||||
///< Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
|
||||
|
||||
DynamicPrintConfig config;
|
||||
///< Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
|
||||
|
||||
/// Get the parent model owing this material
|
||||
/// \return Model* the onwer Model
|
||||
Model* get_model() const { return this->model; };
|
||||
|
||||
/// Apply attributes defined by the AMF file format
|
||||
/// \param attributes t_model_material_attributes the attributes map
|
||||
void apply(const t_model_material_attributes &attributes);
|
||||
|
||||
|
||||
private:
|
||||
// Parent, owning this material.
|
||||
Model* model;
|
||||
|
||||
Model* model; ///<Parent, owning this material.
|
||||
|
||||
/// Constructor
|
||||
/// \param model the parent model owning this material.
|
||||
ModelMaterial(Model *model);
|
||||
|
||||
/// Constructor
|
||||
/// \param model Model* the parent model owning this material.
|
||||
/// \param other ModelMaterial& the other model material to be copied
|
||||
ModelMaterial(Model *model, const ModelMaterial &other);
|
||||
};
|
||||
|
||||
// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
|
||||
// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
|
||||
// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
|
||||
// different rotation and different uniform scaling.
|
||||
/// Model Object class
|
||||
/// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
|
||||
/// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
|
||||
/// Each ModelObject may be instantiated multiple times, each instance having different placement on the print bed,
|
||||
/// different rotation and different uniform scaling.
|
||||
class ModelObject
|
||||
{
|
||||
friend class Model;
|
||||
public:
|
||||
std::string name;
|
||||
std::string input_file;
|
||||
// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
|
||||
// Instances are owned by this ModelObject.
|
||||
ModelInstancePtrs instances;
|
||||
// Printable and modifier volumes, each with its material ID and a set of override parameters.
|
||||
// ModelVolumes are owned by this ModelObject.
|
||||
ModelVolumePtrs volumes;
|
||||
// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
|
||||
DynamicPrintConfig config;
|
||||
// Variation of a layer thickness for spans of Z coordinates.
|
||||
t_layer_height_ranges layer_height_ranges;
|
||||
///< This ModelObject name.
|
||||
|
||||
std::string input_file;
|
||||
///< Input file path.
|
||||
|
||||
ModelInstancePtrs instances;
|
||||
///< Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
|
||||
///< Instances are owned by this ModelObject.
|
||||
|
||||
ModelVolumePtrs volumes;
|
||||
///< Printable and modifier volumes, each with its material ID and a set of override parameters.
|
||||
///< ModelVolumes are owned by this ModelObject.
|
||||
|
||||
DynamicPrintConfig config; ///< Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
|
||||
|
||||
|
||||
t_layer_height_ranges layer_height_ranges; ///< Variation of a layer thickness for spans of Z coordinates.
|
||||
|
||||
/* This vector accumulates the total translation applied to the object by the
|
||||
center_around_origin() method. Callers might want to apply the same translation
|
||||
to new volumes before adding them to this object in order to preserve alignment
|
||||
when user expects that. */
|
||||
Pointf3 origin_translation;
|
||||
|
||||
///< This vector accumulates the total translation applied to the object by the
|
||||
///< center_around_origin() method. Callers might want to apply the same translation
|
||||
///< to new volumes before adding them to this object in order to preserve alignment
|
||||
///< when user expects that.
|
||||
|
||||
// these should be private but we need to expose them via XS until all methods are ported
|
||||
BoundingBoxf3 _bounding_box;
|
||||
bool _bounding_box_valid;
|
||||
|
||||
|
||||
/// Get the owning parent Model.
|
||||
/// \return parent Model* pointer to the owner Model
|
||||
Model* get_model() const { return this->model; };
|
||||
|
||||
|
||||
/// Add a new ModelVolume to the current ModelObject. The mesh is copied into the newly created ModelVolume.
|
||||
/// \param mesh TriangularMesh
|
||||
/// \return ModelVolume* pointer to the new volume
|
||||
ModelVolume* add_volume(const TriangleMesh &mesh);
|
||||
|
||||
/// Add a new ModelVolume to the current ModelObject.
|
||||
/// \param volume the ModelVolume object to be copied
|
||||
/// \return ModelVolume* pointer to the new volume
|
||||
ModelVolume* add_volume(const ModelVolume &volume);
|
||||
|
||||
/// Delete a ModelVolume object.
|
||||
/// \param idx size_t the index of the ModelVolume to be deleted
|
||||
void delete_volume(size_t idx);
|
||||
|
||||
/// Delete all ModelVolumes in the
|
||||
void clear_volumes();
|
||||
|
||||
/// Add a new ModelInstance to the current ModelObject.
|
||||
/// \return ModelInstance* a pointer to the new instance
|
||||
ModelInstance* add_instance();
|
||||
|
||||
/// Add a new ModelInstance to the current ModelObject.
|
||||
/// \param instance the ModelInstance to be copied
|
||||
/// \return ModelInstance* a pointer to the new instance
|
||||
ModelInstance* add_instance(const ModelInstance &instance);
|
||||
|
||||
/// Delete a ModelInstance.
|
||||
/// \param idx size_t the index of the ModelInstance to be deleted
|
||||
void delete_instance(size_t idx);
|
||||
|
||||
/// Delete the last created ModelInstance object.
|
||||
void delete_last_instance();
|
||||
|
||||
/// Delete all ModelInstance objects found in the current ModelObject.
|
||||
void clear_instances();
|
||||
|
||||
/// Get the bounding box of the *transformed* instances.
|
||||
BoundingBoxf3 bounding_box();
|
||||
|
||||
/// Invalidate the bounding box in the current ModelObject.
|
||||
void invalidate_bounding_box();
|
||||
|
||||
/// Repair all TriangleMesh objects found in each ModelVolume.
|
||||
void repair();
|
||||
|
||||
/// Flatten all volumes and instances into a single mesh and applying all the ModelInstances transformations.
|
||||
TriangleMesh mesh() const;
|
||||
|
||||
/// Flatten all volumes into a single mesh.
|
||||
TriangleMesh raw_mesh() const;
|
||||
|
||||
/// Get the raw bounding box.
|
||||
/// This function croaks when there are no ModelInstances for this ModelObject
|
||||
/// \return BoundingBoxf3
|
||||
BoundingBoxf3 raw_bounding_box() const;
|
||||
|
||||
/// Get the bounding box of the *transformed* given instance.
|
||||
/// \param instance_idx size_t the index of the ModelInstance in the ModelInstance vector
|
||||
/// \return BoundingBoxf3 the bounding box at the given index
|
||||
BoundingBoxf3 instance_bounding_box(size_t instance_idx) const;
|
||||
|
||||
/// Align the current ModelObject to ground by translating the ModelVolumes in the z axis the needed units.
|
||||
void align_to_ground();
|
||||
|
||||
/// Center the current ModelObject to origin by translating the ModelVolumes
|
||||
void center_around_origin();
|
||||
void align_instances_to_origin();
|
||||
|
||||
/// Translate the current ModelObject by translating ModelVolumes with (x,y,z) units.
|
||||
/// This function calls translate(coordf_t x, coordf_t y, coordf_t z) to translate every TriangleMesh in each ModelVolume.
|
||||
/// \param vector Vectorf3 the translation vector
|
||||
void translate(const Vectorf3 &vector);
|
||||
|
||||
/// Translate the current ModelObject by translating ModelVolumes with (x,y,z) units.
|
||||
/// \param x coordf_t the x units
|
||||
/// \param y coordf_t the y units
|
||||
/// \param z coordf_t the z units
|
||||
void translate(coordf_t x, coordf_t y, coordf_t z);
|
||||
|
||||
/// Scale the current ModelObject by scaling its ModelVolumes.
|
||||
/// This function calls scale(const Pointf3 &versor) to scale every TriangleMesh in each ModelVolume.
|
||||
/// \param factor float the scaling factor
|
||||
void scale(float factor);
|
||||
|
||||
/// Scale the current ModelObject by scaling its ModelVolumes.
|
||||
/// \param versor Pointf3 the scaling factor in a 3d vector.
|
||||
void scale(const Pointf3 &versor);
|
||||
|
||||
/// Scale the current ModelObject to fit by altering the scaling factor of ModelInstances.
|
||||
/// It operates on the total size by duplicating the object according to all the instances.
|
||||
/// \param size Sizef3 the size vector
|
||||
void scale_to_fit(const Sizef3 &size);
|
||||
|
||||
/// Rotate the current ModelObject by rotating ModelVolumes.
|
||||
/// \param angle float the angle in radians
|
||||
/// \param axis Axis the axis to be rotated around
|
||||
void rotate(float angle, const Axis &axis);
|
||||
|
||||
/// Mirror the current Model around a certain axis.
|
||||
/// \param axis Axis enum member
|
||||
void mirror(const Axis &axis);
|
||||
|
||||
/// Transform the current ModelObject by a certain ModelInstance attributes.
|
||||
/// Inverse transformation is applied to all the ModelInstances, so that the final size/position/rotation of the transformed objects doesn't change.
|
||||
/// \param instance ModelInstance the instance used to transform the current ModelObject
|
||||
/// \param dont_translate bool whether to translate the current ModelObject or not
|
||||
void transform_by_instance(ModelInstance instance, bool dont_translate = false);
|
||||
|
||||
/// Get the number of the unique ModelMaterial objects in this ModelObject.
|
||||
/// \return size_t the materials count
|
||||
size_t materials_count() const;
|
||||
|
||||
/// Get the number of the facets found in all ModelVolume objects in this ModelObject which are not modifier volumes.
|
||||
/// \return size_t the facets count
|
||||
size_t facets_count() const;
|
||||
|
||||
/// Know whether there exists a TriangleMesh object that needed repair or not.
|
||||
/// \return bool
|
||||
bool needed_repair() const;
|
||||
|
||||
/// Cut (Slice) the current ModelObject along a certain axis at a certain coordinate.
|
||||
/// \param axis Axis the axis to slice at (X = 0 or Y or Z)
|
||||
/// \param z coordf_t the point at the certain axis to cut(slice) the Model at
|
||||
/// \param model Model* pointer to the Model which will get the resulting objects added
|
||||
void cut(Axis axis, coordf_t z, Model* model) const;
|
||||
|
||||
/// Split the meshes of the ModelVolume in this ModelObject if there exists only one ModelVolume in this ModelObject.
|
||||
/// \param new_objects ModelObjectPtrs the generated ModelObjects after the single ModelVolume split
|
||||
void split(ModelObjectPtrs* new_objects);
|
||||
|
||||
/// Update the bounding box in this ModelObject
|
||||
void update_bounding_box(); // this is a private method but we expose it until we need to expose it via XS
|
||||
|
||||
/// Print the current info of this ModelObject
|
||||
void print_info() const;
|
||||
|
||||
|
||||
private:
|
||||
// Parent object, owning this ModelObject.
|
||||
Model* model;
|
||||
|
||||
Model* model; ///< Parent object, owning this ModelObject.
|
||||
|
||||
/// Constructor
|
||||
/// \param model Model the owner Model.
|
||||
ModelObject(Model *model);
|
||||
|
||||
/// Constructor
|
||||
/// \param model Model the owner Model.
|
||||
/// \param other ModelObject the other ModelObject to be copied
|
||||
/// \param copy_volumes bool whether to also copy its volumes or not, by default = true
|
||||
ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
|
||||
|
||||
/// = Operator overloading
|
||||
/// \param other ModelObject the other ModelObject to be copied
|
||||
/// \return ModelObject& the current ModelObject to enable operator cascading
|
||||
ModelObject& operator= (ModelObject other);
|
||||
|
||||
/// Swap the attributes between another ModelObject
|
||||
/// \param other ModelObject the other ModelObject to be swapped with.
|
||||
void swap(ModelObject &other);
|
||||
|
||||
/// Destructor
|
||||
~ModelObject();
|
||||
};
|
||||
|
||||
// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
|
||||
// ModelVolume instances are owned by a ModelObject.
|
||||
/// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
|
||||
/// ModelVolume instances are owned by a ModelObject.
|
||||
class ModelVolume
|
||||
{
|
||||
friend class ModelObject;
|
||||
public:
|
||||
std::string name;
|
||||
// The triangular model.
|
||||
TriangleMesh mesh;
|
||||
// Configuration parameters specific to an object model geometry or a modifier volume,
|
||||
// overriding the global Slic3r settings and the ModelObject settings.
|
||||
|
||||
std::string name; ///< Name of this ModelVolume object
|
||||
TriangleMesh mesh; ///< The triangular model.
|
||||
DynamicPrintConfig config;
|
||||
// Is it an object to be printed, or a modifier volume?
|
||||
bool modifier;
|
||||
|
||||
// A parent object owning this modifier volume.
|
||||
///< Configuration parameters specific to an object model geometry or a modifier volume,
|
||||
///< overriding the global Slic3r settings and the ModelObject settings.
|
||||
|
||||
bool modifier; ///< Is it an object to be printed, or a modifier volume?
|
||||
|
||||
/// Get the parent object owning this modifier volume.
|
||||
/// \return ModelObject* pointer to the owner ModelObject
|
||||
ModelObject* get_object() const { return this->object; };
|
||||
|
||||
/// Get the material id of this ModelVolume object
|
||||
/// \return t_model_material_id the material id string
|
||||
t_model_material_id material_id() const;
|
||||
|
||||
/// Set the material id to this ModelVolume object
|
||||
/// \param material_id t_model_material_id the id of the material
|
||||
void material_id(t_model_material_id material_id);
|
||||
|
||||
/// Get the current ModelMaterial in this ModelVolume object
|
||||
/// \return ModelMaterial* a pointer to the ModelMaterial
|
||||
ModelMaterial* material() const;
|
||||
|
||||
/// Add a new ModelMaterial to this ModelVolume
|
||||
/// \param material_id t_model_material_id the id of the material to be added
|
||||
/// \param material ModelMaterial the material to be coppied
|
||||
void set_material(t_model_material_id material_id, const ModelMaterial &material);
|
||||
|
||||
|
||||
/// Add a unique ModelMaterial to the current ModelVolume
|
||||
/// \return ModelMaterial* pointer to the new ModelMaterial
|
||||
ModelMaterial* assign_unique_material();
|
||||
|
||||
|
||||
private:
|
||||
// Parent object owning this ModelVolume.
|
||||
///< Parent object owning this ModelVolume.
|
||||
ModelObject* object;
|
||||
///< The id of the this ModelVolume
|
||||
t_model_material_id _material_id;
|
||||
|
||||
|
||||
/// Constructor
|
||||
/// \param object ModelObject* pointer to the owner ModelObject
|
||||
/// \param mesh TriangleMesh the mesh of the new ModelVolume object
|
||||
ModelVolume(ModelObject *object, const TriangleMesh &mesh);
|
||||
|
||||
/// Constructor
|
||||
/// \param object ModelObject* pointer to the owner ModelObject
|
||||
/// \param other ModelVolume the ModelVolume object to be copied
|
||||
ModelVolume(ModelObject *object, const ModelVolume &other);
|
||||
|
||||
/// = Operator overloading
|
||||
/// \param other ModelVolume a volume to be copied in the current ModelVolume object
|
||||
/// \return ModelVolume& the current ModelVolume to enable operator cascading
|
||||
ModelVolume& operator= (ModelVolume other);
|
||||
|
||||
/// Swap attributes between another ModelVolume object
|
||||
/// \param other ModelVolume the other volume object
|
||||
void swap(ModelVolume &other);
|
||||
};
|
||||
|
||||
// A single instance of a ModelObject.
|
||||
// Knows the affine transformation of an object.
|
||||
/// A single instance of a ModelObject.
|
||||
/// Knows the affine transformation of an object.
|
||||
class ModelInstance
|
||||
{
|
||||
friend class ModelObject;
|
||||
public:
|
||||
double rotation; // Rotation around the Z axis, in radians around mesh center point
|
||||
double scaling_factor;
|
||||
Pointf offset; // in unscaled coordinates
|
||||
|
||||
double rotation; ///< Rotation around the Z axis, in radians around mesh center point
|
||||
double scaling_factor; ///< scaling factor
|
||||
Pointf offset; ///< offset in unscaled coordinates
|
||||
|
||||
/// Get the owning ModelObject
|
||||
/// \return ModelObject* pointer to the owner ModelObject
|
||||
ModelObject* get_object() const { return this->object; };
|
||||
|
||||
// To be called on an external mesh
|
||||
/// Transform an external TriangleMesh object
|
||||
/// \param mesh TriangleMesh* pointer to the the mesh
|
||||
/// \param dont_translate bool whether to translate the mesh or not
|
||||
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
|
||||
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
|
||||
|
||||
/// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
|
||||
/// \param mesh TriangleMesh* pointer to the the mesh
|
||||
/// \param dont_translate bool whether to translate the bounding box or not
|
||||
/// \return BoundingBoxf3 the bounding box after transformation
|
||||
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
|
||||
// Transform an external bounding box.
|
||||
|
||||
/// Transform an external bounding box.
|
||||
/// \param bbox BoundingBoxf3 the bounding box to be transformed
|
||||
/// \param dont_translate bool whether to translate the bounding box or not
|
||||
/// \return BoundingBoxf3 the bounding box after transformation
|
||||
BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
|
||||
// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
|
||||
|
||||
/// Rotate or scale an external polygon. It does not translate the polygon.
|
||||
/// \param polygon Polygon* a pointer to the Polygon
|
||||
void transform_polygon(Polygon* polygon) const;
|
||||
|
||||
|
||||
private:
|
||||
// Parent object, owning this instance.
|
||||
ModelObject* object;
|
||||
|
||||
ModelObject* object; ///< Parent object, owning this instance.
|
||||
|
||||
/// Constructor
|
||||
/// \param object ModelObject* pointer to the owner ModelObject
|
||||
ModelInstance(ModelObject *object);
|
||||
|
||||
/// Constructor
|
||||
/// \param object ModelObject* pointer to the owner ModelObject
|
||||
/// \param other ModelInstance an instance to be copied in the new ModelInstance object
|
||||
ModelInstance(ModelObject *object, const ModelInstance &other);
|
||||
|
||||
/// = Operator overloading
|
||||
/// \param other ModelInstance an instance to be copied in the current ModelInstance object
|
||||
/// \return ModelInstance& the current ModelInstance to enable operator cascading
|
||||
ModelInstance& operator= (ModelInstance other);
|
||||
|
||||
/// Swap attributes between another ModelInstance object
|
||||
/// \param other ModelInstance& the other instance object
|
||||
void swap(ModelInstance &other);
|
||||
};
|
||||
|
||||
|
@ -82,7 +82,6 @@
|
||||
Clone<BoundingBoxf3> bounding_box();
|
||||
void center_instances_around_point(Pointf* point)
|
||||
%code%{ THIS->center_instances_around_point(*point); %};
|
||||
void align_instances_to_origin();
|
||||
void translate(double x, double y, double z);
|
||||
Clone<TriangleMesh> mesh();
|
||||
Clone<TriangleMesh> raw_mesh();
|
||||
@ -209,6 +208,7 @@ ModelMaterial::attributes()
|
||||
bool needed_repair() const;
|
||||
int materials_count() const;
|
||||
int facets_count();
|
||||
void align_instances_to_origin();
|
||||
void align_to_ground();
|
||||
void center_around_origin();
|
||||
void translate(double x, double y, double z);
|
||||
|
Loading…
x
Reference in New Issue
Block a user