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Model.hpp Doxygen Documentation (#3958)
* Documenting Model Class (Still un finished functions) * Add Model Material Documentation * Documenting ModelInstance * Documenting ModelVolume * Documenting the ModelObject Class * Applying some enhancement to Model.hpp Documentation * Removed some todos in the code * Remove Todos in Model.hpp * Fix some functions dcumentation. * Removed todo found in Model.hpp * Update Model.hpp * Update Model.cpp Put back align_instances_to_origin. Not sure why this was removed to start with. * Update Model.xsp put back removed function (this should be a doc-only change) * Update Model.hpp Re-added function that should have not been removed in a doc-only change (re: scope)
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@ -211,16 +211,6 @@ Model::center_instances_around_point(const Pointf &point)
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}
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}
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}
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}
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void
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Model::align_instances_to_origin()
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{
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BoundingBoxf3 bb = this->bounding_box();
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Pointf new_center = (Pointf)bb.size();
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new_center.translate(-new_center.x/2, -new_center.y/2);
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this->center_instances_around_point(new_center);
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}
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void
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void
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Model::translate(coordf_t x, coordf_t y, coordf_t z)
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Model::translate(coordf_t x, coordf_t y, coordf_t z)
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{
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{
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@ -634,6 +624,16 @@ ModelObject::instance_bounding_box(size_t instance_idx) const
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}
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}
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return bb;
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return bb;
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}
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}
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void
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Model::align_instances_to_origin()
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{
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BoundingBoxf3 bb = this->bounding_box();
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Pointf new_center = (Pointf)bb.size();
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new_center.translate(-new_center.x/2, -new_center.y/2);
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this->center_instances_around_point(new_center);
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}
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void
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void
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ModelObject::align_to_ground()
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ModelObject::align_to_ground()
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@ -28,221 +28,536 @@ typedef std::vector<ModelObject*> ModelObjectPtrs;
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typedef std::vector<ModelVolume*> ModelVolumePtrs;
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typedef std::vector<ModelVolume*> ModelVolumePtrs;
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typedef std::vector<ModelInstance*> ModelInstancePtrs;
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typedef std::vector<ModelInstance*> ModelInstancePtrs;
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// The print bed content.
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// Description of a triangular model with multiple materials, multiple instances with various affine transformations
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/// Model Class representing the print bed content
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// and with multiple modifier meshes.
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/// Description of a triangular model with multiple materials, multiple instances with various affine transformations
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// A model groups multiple objects, each object having possibly multiple instances,
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/// and with multiple modifier meshes.
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// all objects may share mutliple materials.
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/// A model groups multiple objects, each object having possibly multiple instances,
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/// all objects may share multiple materials.
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class Model
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class Model
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{
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{
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public:
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public:
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// Materials are owned by a model and referenced by objects through t_model_material_id.
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// Single material may be shared by multiple models.
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ModelMaterialMap materials;
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ModelMaterialMap materials;
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// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
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///< Materials are owned by a model and referenced by objects through t_model_material_id.
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///< Single material may be shared by multiple models.
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ModelObjectPtrs objects;
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ModelObjectPtrs objects;
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///< Objects are owned by a model. Each object may have multiple instances
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///< , each instance having its own transformation (shift, scale, rotation).
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/// Model constructor.
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Model();
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Model();
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/// Model constructor.
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/// \param other Model the model to be copied
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Model(const Model &other);
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Model(const Model &other);
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/// = Operator overloading.
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/// \param other Model the model to be copied
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/// \return Model& the current Model to enable operator cascading
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Model& operator= (Model other);
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Model& operator= (Model other);
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/// Swap objects and materials with another model.
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/// \param other Model the model to be swapped with
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void swap(Model &other);
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void swap(Model &other);
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/// Model destructor
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~Model();
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~Model();
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/// Read a model from file.
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/// This function supports the following formats (STL, OBJ, AMF), It auto-detects the file format from the file name suffix.
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/// \param input_file std::string the file path expressed in UTF-8
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/// \return Model the read Model
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static Model read_from_file(std::string input_file);
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static Model read_from_file(std::string input_file);
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/// Create a new object and add it to the current Model.
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/// \return ModelObject* a pointer to the new Model
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ModelObject* add_object();
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ModelObject* add_object();
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/// Create a new object and add it to the current Model.
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/// This function copies another model object
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/// \param other ModelObject the ModelObject to be copied
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/// \param copy_volumes if you also want to copy volumes of the other object. By default = true
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/// \return ModelObject* a pointer to the new ModelObject
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ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
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ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
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/// Delete a ModelObject from the current Model.
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/// \param idx size_t the index of the desired ModelObject
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void delete_object(size_t idx);
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void delete_object(size_t idx);
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/// Delete all ModelObjects found in the current Model.
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void clear_objects();
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void clear_objects();
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/// Add a new ModelMaterial to the model.
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/// \param material_id t_model_material_id the id of the new ModelMaterial to be added
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/// \return ModelMaterial* a pointer to the new ModelMaterial
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ModelMaterial* add_material(t_model_material_id material_id);
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ModelMaterial* add_material(t_model_material_id material_id);
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/// Add a new ModelMaterial to the current Model.
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/// This function copies another ModelMaterial, It also delete the current ModelMaterial carrying the same
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/// material id in the map.
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/// \param material_id t_model_material_id the id of the new ModelMaterial to be added
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/// \param other ModelMaterial the model material to be copied
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/// \return ModelMaterial* a pointer to the new ModelMaterial
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ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
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ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
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/// Get the ModelMaterial object instance having a certain material id.
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/// Returns null if the ModelMaterial object instance is not found.
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/// \param material_id t_model_material_id the id of the needed ModelMaterial object instance
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/// \return ModelMaterial* a pointer to the ModelMaterial object instance or null if not found
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ModelMaterial* get_material(t_model_material_id material_id);
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ModelMaterial* get_material(t_model_material_id material_id);
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/// Delete a ModelMaterial carrying a certain material id if found.
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/// \param material_id t_model_material_id the id of the ModelMaterial to be deleted
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void delete_material(t_model_material_id material_id);
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void delete_material(t_model_material_id material_id);
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/// Delete all the ModelMaterial objects found in the current Model.
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void clear_materials();
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void clear_materials();
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/// Check if any ModelObject has no ModelInstances.
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/// \return bool true means there exists at least one ModelObject with no ModelInstance objects
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bool has_objects_with_no_instances() const;
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bool has_objects_with_no_instances() const;
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/// Add a new ModelInstance to each ModelObject having no ModelInstance objects
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/// \return bool
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bool add_default_instances();
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bool add_default_instances();
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/// Get the bounding box of the transformed instances.
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/// \return BoundingBoxf3 a bounding box object.
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BoundingBoxf3 bounding_box() const;
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BoundingBoxf3 bounding_box() const;
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/// Repair the ModelObjects of the current Model.
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/// This function calls repair function on each TriangleMesh of each model object volume
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void repair();
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void repair();
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/// Center the total bounding box of the instances around a point.
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/// This transformation works in the XY plane only and no transformation in Z is performed.
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/// \param point pointf object to center the model instances of model objects around
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void center_instances_around_point(const Pointf &point);
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void center_instances_around_point(const Pointf &point);
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void align_instances_to_origin();
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/// Translate each ModelObject with x, y, z units.
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/// \param x coordf_t units in the x direction
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/// \param y coordf_t units in the y direction
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/// \param z coordf_t units in the z direction
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void translate(coordf_t x, coordf_t y, coordf_t z);
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void translate(coordf_t x, coordf_t y, coordf_t z);
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/// Flatten all ModelInstances to a single mesh
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/// after performing instance transformations (if the object was rotated or translated).
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/// \return TriangleMesh a single TriangleMesh object
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TriangleMesh mesh() const;
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TriangleMesh mesh() const;
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/// Flatten all ModelVolumes to a single mesh without any extra processing (i.e. without applying any instance duplication and/or transformation).
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/// \return TriangleMesh a single TriangleMesh object
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TriangleMesh raw_mesh() const;
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TriangleMesh raw_mesh() const;
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/// Arrange ModelInstances. ModelInstances of the same ModelObject do not preserve their relative positions.
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/// It uses the given BoundingBoxf as a hint, but falls back to free arrangement if it's not possible to fit all the parts in it.
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/// \param sizes Pointfs& number of parts
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/// \param dist coordf_t distance between cells
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/// \param bb BoundingBoxf* (optional) pointer to the bounding box of the area to fill
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/// \param out Pointfs& vector of the output positions
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/// \return bool whether the function finished arranging objects or it is impossible to arrange
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bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out) const;
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bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out) const;
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/// Arrange ModelObjects preserving their ModelInstance count but altering their ModelInstance positions.
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/// \param dist coordf_t distance between cells
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/// \param bb BoundingBoxf* (optional) pointer to the bounding box of the area to fill
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/// \return bool whether the function finished arranging objects or it is impossible to arrange
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bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
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bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
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// Croaks if the duplicated objects do not fit the print bed.
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/// Duplicate the ModelInstances of each ModelObject as a whole preserving their relative positions.
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/// This function croaks if the duplicated objects do not fit the print bed.
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/// \param copies_num size_t number of copies
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/// \param dist coordf_t distance between cells
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/// \param bb BoundingBoxf* (optional) pointer to the bounding box of the area to fill
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void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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/// Duplicate each entire ModelInstances of the each ModelObject as a whole.
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/// This function will append more instances to each object
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/// and then calls arrange_objects() function to automatically rearrange everything.
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/// \param copies_num size_t number of copies
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/// \param dist coordf_t distance between cells
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/// \param bb BoundingBoxf* (optional) pointer to the bounding box of the area to fill
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void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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/// Duplicate a single ModelObject and arranges them on a grid.
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/// Grid duplication is not supported with multiple objects. It throws an exception if there is more than one ModelObject.
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/// It also throws an exception if there are no ModelObjects in the current Model.
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/// \param x size_t number of duplicates in x direction
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/// \param y size_t offset number of duplicates in y direction
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/// \param dist coordf_t distance supposed to be between the duplicated ModelObjects
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void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
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void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
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/// This function calls the print_info() function of each ModelObject.
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void print_info() const;
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void print_info() const;
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/// Check to see if the current Model has characteristics of having multiple parts (usually multiple volumes, etc).
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/// \return bool
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bool looks_like_multipart_object() const;
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bool looks_like_multipart_object() const;
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/// Take all of the ModelObjects in the current Model and combines them into a single ModelObject
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void convert_multipart_object();
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void convert_multipart_object();
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};
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};
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// Material, which may be shared across multiple ModelObjects of a single Model.
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/// Model Material class
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/// Material, which may be shared across multiple ModelObjects of a single Model.
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class ModelMaterial
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class ModelMaterial
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{
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{
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friend class Model;
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friend class Model;
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public:
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public:
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// Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
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t_model_material_attributes attributes;
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t_model_material_attributes attributes;
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// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
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///< Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
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DynamicPrintConfig config;
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DynamicPrintConfig config;
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///< Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
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/// Get the parent model owing this material
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/// \return Model* the onwer Model
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Model* get_model() const { return this->model; };
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Model* get_model() const { return this->model; };
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/// Apply attributes defined by the AMF file format
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/// \param attributes t_model_material_attributes the attributes map
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void apply(const t_model_material_attributes &attributes);
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void apply(const t_model_material_attributes &attributes);
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private:
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private:
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// Parent, owning this material.
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Model* model; ///<Parent, owning this material.
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Model* model;
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/// Constructor
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/// \param model the parent model owning this material.
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ModelMaterial(Model *model);
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ModelMaterial(Model *model);
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/// Constructor
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/// \param model Model* the parent model owning this material.
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/// \param other ModelMaterial& the other model material to be copied
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ModelMaterial(Model *model, const ModelMaterial &other);
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ModelMaterial(Model *model, const ModelMaterial &other);
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};
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};
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// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
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/// Model Object class
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// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
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/// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
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// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
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/// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
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// different rotation and different uniform scaling.
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/// Each ModelObject may be instantiated multiple times, each instance having different placement on the print bed,
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/// different rotation and different uniform scaling.
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class ModelObject
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class ModelObject
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{
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{
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friend class Model;
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friend class Model;
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public:
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public:
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std::string name;
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std::string name;
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std::string input_file;
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///< This ModelObject name.
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// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
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// Instances are owned by this ModelObject.
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std::string input_file;
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ModelInstancePtrs instances;
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///< Input file path.
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// Printable and modifier volumes, each with its material ID and a set of override parameters.
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// ModelVolumes are owned by this ModelObject.
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ModelInstancePtrs instances;
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ModelVolumePtrs volumes;
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///< Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
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// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
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///< Instances are owned by this ModelObject.
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DynamicPrintConfig config;
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// Variation of a layer thickness for spans of Z coordinates.
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ModelVolumePtrs volumes;
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t_layer_height_ranges layer_height_ranges;
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///< Printable and modifier volumes, each with its material ID and a set of override parameters.
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///< ModelVolumes are owned by this ModelObject.
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DynamicPrintConfig config; ///< Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
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t_layer_height_ranges layer_height_ranges; ///< Variation of a layer thickness for spans of Z coordinates.
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/* This vector accumulates the total translation applied to the object by the
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center_around_origin() method. Callers might want to apply the same translation
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to new volumes before adding them to this object in order to preserve alignment
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when user expects that. */
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Pointf3 origin_translation;
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Pointf3 origin_translation;
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///< This vector accumulates the total translation applied to the object by the
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///< center_around_origin() method. Callers might want to apply the same translation
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///< to new volumes before adding them to this object in order to preserve alignment
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///< when user expects that.
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// these should be private but we need to expose them via XS until all methods are ported
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// these should be private but we need to expose them via XS until all methods are ported
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BoundingBoxf3 _bounding_box;
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BoundingBoxf3 _bounding_box;
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bool _bounding_box_valid;
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bool _bounding_box_valid;
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/// Get the owning parent Model.
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/// \return parent Model* pointer to the owner Model
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Model* get_model() const { return this->model; };
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Model* get_model() const { return this->model; };
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/// Add a new ModelVolume to the current ModelObject. The mesh is copied into the newly created ModelVolume.
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/// \param mesh TriangularMesh
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/// \return ModelVolume* pointer to the new volume
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ModelVolume* add_volume(const TriangleMesh &mesh);
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ModelVolume* add_volume(const TriangleMesh &mesh);
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|
/// Add a new ModelVolume to the current ModelObject.
|
||||||
|
/// \param volume the ModelVolume object to be copied
|
||||||
|
/// \return ModelVolume* pointer to the new volume
|
||||||
ModelVolume* add_volume(const ModelVolume &volume);
|
ModelVolume* add_volume(const ModelVolume &volume);
|
||||||
|
|
||||||
|
/// Delete a ModelVolume object.
|
||||||
|
/// \param idx size_t the index of the ModelVolume to be deleted
|
||||||
void delete_volume(size_t idx);
|
void delete_volume(size_t idx);
|
||||||
|
|
||||||
|
/// Delete all ModelVolumes in the
|
||||||
void clear_volumes();
|
void clear_volumes();
|
||||||
|
|
||||||
|
/// Add a new ModelInstance to the current ModelObject.
|
||||||
|
/// \return ModelInstance* a pointer to the new instance
|
||||||
ModelInstance* add_instance();
|
ModelInstance* add_instance();
|
||||||
|
|
||||||
|
/// Add a new ModelInstance to the current ModelObject.
|
||||||
|
/// \param instance the ModelInstance to be copied
|
||||||
|
/// \return ModelInstance* a pointer to the new instance
|
||||||
ModelInstance* add_instance(const ModelInstance &instance);
|
ModelInstance* add_instance(const ModelInstance &instance);
|
||||||
|
|
||||||
|
/// Delete a ModelInstance.
|
||||||
|
/// \param idx size_t the index of the ModelInstance to be deleted
|
||||||
void delete_instance(size_t idx);
|
void delete_instance(size_t idx);
|
||||||
|
|
||||||
|
/// Delete the last created ModelInstance object.
|
||||||
void delete_last_instance();
|
void delete_last_instance();
|
||||||
|
|
||||||
|
/// Delete all ModelInstance objects found in the current ModelObject.
|
||||||
void clear_instances();
|
void clear_instances();
|
||||||
|
|
||||||
|
/// Get the bounding box of the *transformed* instances.
|
||||||
BoundingBoxf3 bounding_box();
|
BoundingBoxf3 bounding_box();
|
||||||
|
|
||||||
|
/// Invalidate the bounding box in the current ModelObject.
|
||||||
void invalidate_bounding_box();
|
void invalidate_bounding_box();
|
||||||
|
|
||||||
|
/// Repair all TriangleMesh objects found in each ModelVolume.
|
||||||
void repair();
|
void repair();
|
||||||
|
|
||||||
|
/// Flatten all volumes and instances into a single mesh and applying all the ModelInstances transformations.
|
||||||
TriangleMesh mesh() const;
|
TriangleMesh mesh() const;
|
||||||
|
|
||||||
|
/// Flatten all volumes into a single mesh.
|
||||||
TriangleMesh raw_mesh() const;
|
TriangleMesh raw_mesh() const;
|
||||||
|
|
||||||
|
/// Get the raw bounding box.
|
||||||
|
/// This function croaks when there are no ModelInstances for this ModelObject
|
||||||
|
/// \return BoundingBoxf3
|
||||||
BoundingBoxf3 raw_bounding_box() const;
|
BoundingBoxf3 raw_bounding_box() const;
|
||||||
|
|
||||||
|
/// Get the bounding box of the *transformed* given instance.
|
||||||
|
/// \param instance_idx size_t the index of the ModelInstance in the ModelInstance vector
|
||||||
|
/// \return BoundingBoxf3 the bounding box at the given index
|
||||||
BoundingBoxf3 instance_bounding_box(size_t instance_idx) const;
|
BoundingBoxf3 instance_bounding_box(size_t instance_idx) const;
|
||||||
|
|
||||||
|
/// Align the current ModelObject to ground by translating the ModelVolumes in the z axis the needed units.
|
||||||
void align_to_ground();
|
void align_to_ground();
|
||||||
|
|
||||||
|
/// Center the current ModelObject to origin by translating the ModelVolumes
|
||||||
void center_around_origin();
|
void center_around_origin();
|
||||||
|
void align_instances_to_origin();
|
||||||
|
|
||||||
|
/// Translate the current ModelObject by translating ModelVolumes with (x,y,z) units.
|
||||||
|
/// This function calls translate(coordf_t x, coordf_t y, coordf_t z) to translate every TriangleMesh in each ModelVolume.
|
||||||
|
/// \param vector Vectorf3 the translation vector
|
||||||
void translate(const Vectorf3 &vector);
|
void translate(const Vectorf3 &vector);
|
||||||
|
|
||||||
|
/// Translate the current ModelObject by translating ModelVolumes with (x,y,z) units.
|
||||||
|
/// \param x coordf_t the x units
|
||||||
|
/// \param y coordf_t the y units
|
||||||
|
/// \param z coordf_t the z units
|
||||||
void translate(coordf_t x, coordf_t y, coordf_t z);
|
void translate(coordf_t x, coordf_t y, coordf_t z);
|
||||||
|
|
||||||
|
/// Scale the current ModelObject by scaling its ModelVolumes.
|
||||||
|
/// This function calls scale(const Pointf3 &versor) to scale every TriangleMesh in each ModelVolume.
|
||||||
|
/// \param factor float the scaling factor
|
||||||
void scale(float factor);
|
void scale(float factor);
|
||||||
|
|
||||||
|
/// Scale the current ModelObject by scaling its ModelVolumes.
|
||||||
|
/// \param versor Pointf3 the scaling factor in a 3d vector.
|
||||||
void scale(const Pointf3 &versor);
|
void scale(const Pointf3 &versor);
|
||||||
|
|
||||||
|
/// Scale the current ModelObject to fit by altering the scaling factor of ModelInstances.
|
||||||
|
/// It operates on the total size by duplicating the object according to all the instances.
|
||||||
|
/// \param size Sizef3 the size vector
|
||||||
void scale_to_fit(const Sizef3 &size);
|
void scale_to_fit(const Sizef3 &size);
|
||||||
|
|
||||||
|
/// Rotate the current ModelObject by rotating ModelVolumes.
|
||||||
|
/// \param angle float the angle in radians
|
||||||
|
/// \param axis Axis the axis to be rotated around
|
||||||
void rotate(float angle, const Axis &axis);
|
void rotate(float angle, const Axis &axis);
|
||||||
|
|
||||||
|
/// Mirror the current Model around a certain axis.
|
||||||
|
/// \param axis Axis enum member
|
||||||
void mirror(const Axis &axis);
|
void mirror(const Axis &axis);
|
||||||
|
|
||||||
|
/// Transform the current ModelObject by a certain ModelInstance attributes.
|
||||||
|
/// Inverse transformation is applied to all the ModelInstances, so that the final size/position/rotation of the transformed objects doesn't change.
|
||||||
|
/// \param instance ModelInstance the instance used to transform the current ModelObject
|
||||||
|
/// \param dont_translate bool whether to translate the current ModelObject or not
|
||||||
void transform_by_instance(ModelInstance instance, bool dont_translate = false);
|
void transform_by_instance(ModelInstance instance, bool dont_translate = false);
|
||||||
|
|
||||||
|
/// Get the number of the unique ModelMaterial objects in this ModelObject.
|
||||||
|
/// \return size_t the materials count
|
||||||
size_t materials_count() const;
|
size_t materials_count() const;
|
||||||
|
|
||||||
|
/// Get the number of the facets found in all ModelVolume objects in this ModelObject which are not modifier volumes.
|
||||||
|
/// \return size_t the facets count
|
||||||
size_t facets_count() const;
|
size_t facets_count() const;
|
||||||
|
|
||||||
|
/// Know whether there exists a TriangleMesh object that needed repair or not.
|
||||||
|
/// \return bool
|
||||||
bool needed_repair() const;
|
bool needed_repair() const;
|
||||||
|
|
||||||
|
/// Cut (Slice) the current ModelObject along a certain axis at a certain coordinate.
|
||||||
|
/// \param axis Axis the axis to slice at (X = 0 or Y or Z)
|
||||||
|
/// \param z coordf_t the point at the certain axis to cut(slice) the Model at
|
||||||
|
/// \param model Model* pointer to the Model which will get the resulting objects added
|
||||||
void cut(Axis axis, coordf_t z, Model* model) const;
|
void cut(Axis axis, coordf_t z, Model* model) const;
|
||||||
|
|
||||||
|
/// Split the meshes of the ModelVolume in this ModelObject if there exists only one ModelVolume in this ModelObject.
|
||||||
|
/// \param new_objects ModelObjectPtrs the generated ModelObjects after the single ModelVolume split
|
||||||
void split(ModelObjectPtrs* new_objects);
|
void split(ModelObjectPtrs* new_objects);
|
||||||
|
|
||||||
|
/// Update the bounding box in this ModelObject
|
||||||
void update_bounding_box(); // this is a private method but we expose it until we need to expose it via XS
|
void update_bounding_box(); // this is a private method but we expose it until we need to expose it via XS
|
||||||
|
|
||||||
|
/// Print the current info of this ModelObject
|
||||||
void print_info() const;
|
void print_info() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Parent object, owning this ModelObject.
|
Model* model; ///< Parent object, owning this ModelObject.
|
||||||
Model* model;
|
|
||||||
|
/// Constructor
|
||||||
|
/// \param model Model the owner Model.
|
||||||
ModelObject(Model *model);
|
ModelObject(Model *model);
|
||||||
|
|
||||||
|
/// Constructor
|
||||||
|
/// \param model Model the owner Model.
|
||||||
|
/// \param other ModelObject the other ModelObject to be copied
|
||||||
|
/// \param copy_volumes bool whether to also copy its volumes or not, by default = true
|
||||||
ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
|
ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
|
||||||
|
|
||||||
|
/// = Operator overloading
|
||||||
|
/// \param other ModelObject the other ModelObject to be copied
|
||||||
|
/// \return ModelObject& the current ModelObject to enable operator cascading
|
||||||
ModelObject& operator= (ModelObject other);
|
ModelObject& operator= (ModelObject other);
|
||||||
|
|
||||||
|
/// Swap the attributes between another ModelObject
|
||||||
|
/// \param other ModelObject the other ModelObject to be swapped with.
|
||||||
void swap(ModelObject &other);
|
void swap(ModelObject &other);
|
||||||
|
|
||||||
|
/// Destructor
|
||||||
~ModelObject();
|
~ModelObject();
|
||||||
};
|
};
|
||||||
|
|
||||||
// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
|
/// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
|
||||||
// ModelVolume instances are owned by a ModelObject.
|
/// ModelVolume instances are owned by a ModelObject.
|
||||||
class ModelVolume
|
class ModelVolume
|
||||||
{
|
{
|
||||||
friend class ModelObject;
|
friend class ModelObject;
|
||||||
public:
|
public:
|
||||||
std::string name;
|
|
||||||
// The triangular model.
|
std::string name; ///< Name of this ModelVolume object
|
||||||
TriangleMesh mesh;
|
TriangleMesh mesh; ///< The triangular model.
|
||||||
// Configuration parameters specific to an object model geometry or a modifier volume,
|
|
||||||
// overriding the global Slic3r settings and the ModelObject settings.
|
|
||||||
DynamicPrintConfig config;
|
DynamicPrintConfig config;
|
||||||
// Is it an object to be printed, or a modifier volume?
|
///< Configuration parameters specific to an object model geometry or a modifier volume,
|
||||||
bool modifier;
|
///< overriding the global Slic3r settings and the ModelObject settings.
|
||||||
|
|
||||||
// A parent object owning this modifier volume.
|
bool modifier; ///< Is it an object to be printed, or a modifier volume?
|
||||||
|
|
||||||
|
/// Get the parent object owning this modifier volume.
|
||||||
|
/// \return ModelObject* pointer to the owner ModelObject
|
||||||
ModelObject* get_object() const { return this->object; };
|
ModelObject* get_object() const { return this->object; };
|
||||||
|
|
||||||
|
/// Get the material id of this ModelVolume object
|
||||||
|
/// \return t_model_material_id the material id string
|
||||||
t_model_material_id material_id() const;
|
t_model_material_id material_id() const;
|
||||||
|
|
||||||
|
/// Set the material id to this ModelVolume object
|
||||||
|
/// \param material_id t_model_material_id the id of the material
|
||||||
void material_id(t_model_material_id material_id);
|
void material_id(t_model_material_id material_id);
|
||||||
|
|
||||||
|
/// Get the current ModelMaterial in this ModelVolume object
|
||||||
|
/// \return ModelMaterial* a pointer to the ModelMaterial
|
||||||
ModelMaterial* material() const;
|
ModelMaterial* material() const;
|
||||||
|
|
||||||
|
/// Add a new ModelMaterial to this ModelVolume
|
||||||
|
/// \param material_id t_model_material_id the id of the material to be added
|
||||||
|
/// \param material ModelMaterial the material to be coppied
|
||||||
void set_material(t_model_material_id material_id, const ModelMaterial &material);
|
void set_material(t_model_material_id material_id, const ModelMaterial &material);
|
||||||
|
|
||||||
|
/// Add a unique ModelMaterial to the current ModelVolume
|
||||||
|
/// \return ModelMaterial* pointer to the new ModelMaterial
|
||||||
ModelMaterial* assign_unique_material();
|
ModelMaterial* assign_unique_material();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Parent object owning this ModelVolume.
|
///< Parent object owning this ModelVolume.
|
||||||
ModelObject* object;
|
ModelObject* object;
|
||||||
|
///< The id of the this ModelVolume
|
||||||
t_model_material_id _material_id;
|
t_model_material_id _material_id;
|
||||||
|
|
||||||
|
/// Constructor
|
||||||
|
/// \param object ModelObject* pointer to the owner ModelObject
|
||||||
|
/// \param mesh TriangleMesh the mesh of the new ModelVolume object
|
||||||
ModelVolume(ModelObject *object, const TriangleMesh &mesh);
|
ModelVolume(ModelObject *object, const TriangleMesh &mesh);
|
||||||
|
|
||||||
|
/// Constructor
|
||||||
|
/// \param object ModelObject* pointer to the owner ModelObject
|
||||||
|
/// \param other ModelVolume the ModelVolume object to be copied
|
||||||
ModelVolume(ModelObject *object, const ModelVolume &other);
|
ModelVolume(ModelObject *object, const ModelVolume &other);
|
||||||
|
|
||||||
|
/// = Operator overloading
|
||||||
|
/// \param other ModelVolume a volume to be copied in the current ModelVolume object
|
||||||
|
/// \return ModelVolume& the current ModelVolume to enable operator cascading
|
||||||
ModelVolume& operator= (ModelVolume other);
|
ModelVolume& operator= (ModelVolume other);
|
||||||
|
|
||||||
|
/// Swap attributes between another ModelVolume object
|
||||||
|
/// \param other ModelVolume the other volume object
|
||||||
void swap(ModelVolume &other);
|
void swap(ModelVolume &other);
|
||||||
};
|
};
|
||||||
|
|
||||||
// A single instance of a ModelObject.
|
/// A single instance of a ModelObject.
|
||||||
// Knows the affine transformation of an object.
|
/// Knows the affine transformation of an object.
|
||||||
class ModelInstance
|
class ModelInstance
|
||||||
{
|
{
|
||||||
friend class ModelObject;
|
friend class ModelObject;
|
||||||
public:
|
public:
|
||||||
double rotation; // Rotation around the Z axis, in radians around mesh center point
|
double rotation; ///< Rotation around the Z axis, in radians around mesh center point
|
||||||
double scaling_factor;
|
double scaling_factor; ///< scaling factor
|
||||||
Pointf offset; // in unscaled coordinates
|
Pointf offset; ///< offset in unscaled coordinates
|
||||||
|
|
||||||
|
/// Get the owning ModelObject
|
||||||
|
/// \return ModelObject* pointer to the owner ModelObject
|
||||||
ModelObject* get_object() const { return this->object; };
|
ModelObject* get_object() const { return this->object; };
|
||||||
|
|
||||||
// To be called on an external mesh
|
/// Transform an external TriangleMesh object
|
||||||
|
/// \param mesh TriangleMesh* pointer to the the mesh
|
||||||
|
/// \param dont_translate bool whether to translate the mesh or not
|
||||||
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
|
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
|
||||||
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
|
|
||||||
|
/// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
|
||||||
|
/// \param mesh TriangleMesh* pointer to the the mesh
|
||||||
|
/// \param dont_translate bool whether to translate the bounding box or not
|
||||||
|
/// \return BoundingBoxf3 the bounding box after transformation
|
||||||
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
|
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
|
||||||
// Transform an external bounding box.
|
|
||||||
|
/// Transform an external bounding box.
|
||||||
|
/// \param bbox BoundingBoxf3 the bounding box to be transformed
|
||||||
|
/// \param dont_translate bool whether to translate the bounding box or not
|
||||||
|
/// \return BoundingBoxf3 the bounding box after transformation
|
||||||
BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
|
BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
|
||||||
// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
|
|
||||||
|
/// Rotate or scale an external polygon. It does not translate the polygon.
|
||||||
|
/// \param polygon Polygon* a pointer to the Polygon
|
||||||
void transform_polygon(Polygon* polygon) const;
|
void transform_polygon(Polygon* polygon) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Parent object, owning this instance.
|
ModelObject* object; ///< Parent object, owning this instance.
|
||||||
ModelObject* object;
|
|
||||||
|
/// Constructor
|
||||||
|
/// \param object ModelObject* pointer to the owner ModelObject
|
||||||
ModelInstance(ModelObject *object);
|
ModelInstance(ModelObject *object);
|
||||||
|
|
||||||
|
/// Constructor
|
||||||
|
/// \param object ModelObject* pointer to the owner ModelObject
|
||||||
|
/// \param other ModelInstance an instance to be copied in the new ModelInstance object
|
||||||
ModelInstance(ModelObject *object, const ModelInstance &other);
|
ModelInstance(ModelObject *object, const ModelInstance &other);
|
||||||
|
|
||||||
|
/// = Operator overloading
|
||||||
|
/// \param other ModelInstance an instance to be copied in the current ModelInstance object
|
||||||
|
/// \return ModelInstance& the current ModelInstance to enable operator cascading
|
||||||
ModelInstance& operator= (ModelInstance other);
|
ModelInstance& operator= (ModelInstance other);
|
||||||
|
|
||||||
|
/// Swap attributes between another ModelInstance object
|
||||||
|
/// \param other ModelInstance& the other instance object
|
||||||
void swap(ModelInstance &other);
|
void swap(ModelInstance &other);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -82,7 +82,6 @@
|
|||||||
Clone<BoundingBoxf3> bounding_box();
|
Clone<BoundingBoxf3> bounding_box();
|
||||||
void center_instances_around_point(Pointf* point)
|
void center_instances_around_point(Pointf* point)
|
||||||
%code%{ THIS->center_instances_around_point(*point); %};
|
%code%{ THIS->center_instances_around_point(*point); %};
|
||||||
void align_instances_to_origin();
|
|
||||||
void translate(double x, double y, double z);
|
void translate(double x, double y, double z);
|
||||||
Clone<TriangleMesh> mesh();
|
Clone<TriangleMesh> mesh();
|
||||||
Clone<TriangleMesh> raw_mesh();
|
Clone<TriangleMesh> raw_mesh();
|
||||||
@ -209,6 +208,7 @@ ModelMaterial::attributes()
|
|||||||
bool needed_repair() const;
|
bool needed_repair() const;
|
||||||
int materials_count() const;
|
int materials_count() const;
|
||||||
int facets_count();
|
int facets_count();
|
||||||
|
void align_instances_to_origin();
|
||||||
void align_to_ground();
|
void align_to_ground();
|
||||||
void center_around_origin();
|
void center_around_origin();
|
||||||
void translate(double x, double y, double z);
|
void translate(double x, double y, double z);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user