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Improvements to SectionCut
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@ -4,7 +4,7 @@
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package Slic3r::Test::SectionCut;
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use Moo;
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use List::Util qw(first min max);
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use List::Util qw(any min max);
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use Slic3r::Geometry qw(unscale);
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use Slic3r::Geometry::Clipper qw(intersection_pl);
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use SVG;
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@ -13,20 +13,27 @@ use Slic3r::SVG;
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has 'print' => (is => 'ro', required => 1);
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has 'scale' => (is => 'ro', default => sub { 30 });
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has 'y_percent' => (is => 'ro', default => sub { 0.5 }); # Y coord of section line expressed as factor
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has 'line' => (is => 'rw');
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has '_line' => (is => 'lazy');
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has '_height' => (is => 'rw');
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has '_svg' => (is => 'rw');
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has '_svg_style' => (is => 'rw', default => sub { {} });
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has '_bb' => (is => 'lazy');
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sub BUILD {
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sub _build__line {
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my $self = shift;
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# calculate the Y coordinate of the section line
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my $bb = $self->print->bounding_box;
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my $bb = $self->_bb;
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my $y = ($bb->y_min + $bb->y_max) * $self->y_percent;
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# store our section line
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$self->line(Slic3r::Line->new([ $bb->x_min, $y ], [ $bb->x_max, $y ]));
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return Slic3r::Line->new([ $bb->x_min, $y ], [ $bb->x_max, $y ]);
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}
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sub _build__bb {
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my ($self) = @_;
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return $self->print->bounding_box;
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}
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sub export_svg {
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@ -35,8 +42,7 @@ sub export_svg {
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# get bounding box of print and its height
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# (Print should return a BoundingBox3 object instead)
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my $bb = $self->print->bounding_box;
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my $print_size = $bb->size;
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my $print_size = $self->_bb->size;
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$self->_height(max(map $_->print_z, map @{$_->layers}, @{$self->print->objects}));
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# initialize the SVG canvas
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@ -75,58 +81,86 @@ sub _plot_group {
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my $self = shift;
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my ($filter) = @_;
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my $bb = $self->print->bounding_box;
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my $g = $self->_svg->group(style => { %{$self->_svg_style} });
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foreach my $object (@{$self->print->objects}) {
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foreach my $copy (@{$object->_shifted_copies}) {
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foreach my $layer (@{$object->layers}, @{$object->support_layers}) {
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# get all ExtrusionPath objects
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my @paths = map $_->clone,
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map { ($_->isa('Slic3r::ExtrusionLoop') || $_->isa('Slic3r::ExtrusionPath::Collection')) ? @$_ : $_ }
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grep defined $_,
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$filter->($layer);
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my @paths = map $_->clone, map @{$_->flatten}, grep defined $_, $filter->($layer);
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# move paths to location of copy
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$_->polyline->translate(@$copy) for @paths;
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my $name = sprintf "%s %d (z = %f)",
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($layer->isa('Slic3r::Layer::Support') ? 'Support Layer' : 'Layer'),
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$layer->id,
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$layer->print_z;
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my $g = $self->_svg->getElementByID($name)
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|| $self->_svg->group(id => $name, style => { %{$self->_svg_style} });
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foreach my $copy (@{$object->_shifted_copies}) {
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if (0) {
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# export plan with section line and exit
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my @grown = map @{$_->grow}, @paths;
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$_->translate(@$copy) for @paths;
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"line.svg",
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no_arrows => 1,
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lines => [ $self->line ],
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red_polylines => [ map $_->polyline, @paths ],
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polygons => \@grown,
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red_lines => [ $self->_line ],
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);
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exit;
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}
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foreach my $path (@paths) {
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foreach my $line (@{$path->lines}) {
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my @intersections = @{intersection_pl(
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[ $self->line->as_polyline ],
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$line->grow(Slic3r::Geometry::scale $path->width/2),
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)};
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$self->_plot_path($_, $g, $copy, $layer) for @paths;
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}
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}
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}
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}
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die "Intersection has more than two points!\n"
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if defined first { @$_ > 2 } @intersections;
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sub _plot_path {
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my ($self, $path, $g, $copy, $layer) = @_;
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# turn intersections to lines
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my @lines = map Slic3r::Line->new(@$_), @intersections;
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my $grown = $path->grow;
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$_->translate(@$copy) for @$grown;
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my $intersections = intersection_pl(
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[ $self->_line->as_polyline ],
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$grown,
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);
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# align intersections to canvas
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$_->translate(-$bb->x_min, 0) for @lines;
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# we want lines oriented from left to right in order to draw
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# rectangles correctly
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foreach my $line (@lines) {
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$line->reverse if $line->a->x > $line->b->x;
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if (0 && @$intersections) {
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# export plan with section line and exit
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"intersections.svg",
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no_arrows => 1,
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polygons => $grown,
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red_lines => [ $self->_line ],
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);
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exit;
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}
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if ($path->is_bridge) {
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# turn intersections to lines
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die "Intersection has more than two points!\n"
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if any { @$_ > 2 } @$intersections;
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my @lines = map Slic3r::Line->new(@$_), @$intersections;
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my $is_bridge = $path->isa('Slic3r::ExtrusionPath')
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? $path->is_bridge
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: any { $_->is_bridge } @$path;
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foreach my $line (@lines) {
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my $radius = $path->width / 2;
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my $this_path = $path;
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if ($path->isa('Slic3r::ExtrusionLoop')) {
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# FIXME: find the actual ExtrusionPath of this intersection
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$this_path = $path->[0];
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}
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# align to canvas
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$line->translate(-$self->_bb->x_min, 0);
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# we want lines oriented from left to right in order to draw rectangles correctly
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$line->reverse if $line->a->x > $line->b->x;
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if ($is_bridge) {
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my $radius = $this_path->width / 2;
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my $width = unscale abs($line->b->x - $line->a->x);
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if ((10 * $radius) < $width) {
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# we're cutting the path in the longitudinal direction, so we've got a rectangle
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@ -145,11 +179,8 @@ sub _plot_group {
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'r' => $self->scale * $radius,
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);
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}
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}
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} else {
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foreach my $line (@lines) {
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my $height = $path->height;
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$height = $layer->height if $height == -1;
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my $height = $this_path->height != -1 ? $this_path->height : $layer->height;
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$g->rectangle(
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'x' => $self->scale * unscale($line->a->x),
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'y' => $self->scale * $self->_y($layer->print_z),
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@ -160,11 +191,6 @@ sub _plot_group {
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);
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}
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}
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}
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}
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}
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}
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}
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}
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sub _y {
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@ -3,6 +3,7 @@
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#include "ExPolygonCollection.hpp"
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#include "ClipperUtils.hpp"
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#include "Extruder.hpp"
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#include <algorithm>
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#include <cmath>
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#include <limits>
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#include <sstream>
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@ -224,10 +225,30 @@ ExtrusionLoop::has_overhang_point(const Point &point) const
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Polygons
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ExtrusionLoop::grow() const
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{
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Polygons pp;
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if (this->paths.empty()) return Polygons();
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// collect all the path widths
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std::vector<float> widths;
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for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path)
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widths.push_back(path->width);
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// grow this polygon with the minimum common width
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// (this ensures vertices are grown correctly, which doesn't happen if we just
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// union the paths grown individually)
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const float min_width = *std::min_element(widths.begin(), widths.end());
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const Polygon p = this->polygon();
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Polygons pp = diff(
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offset(p, +scale_(min_width/2)),
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offset(p, -scale_(min_width/2))
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);
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// if we have thicker segments, grow them
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if (min_width != *std::max_element(widths.begin(), widths.end())) {
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for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path)
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append_to(pp, path->grow());
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return pp;
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}
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return union_(pp);
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}
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double
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