auto dense infill : add no_sort to draw the perimeter first

This commit is contained in:
supermerill 2018-08-03 23:58:10 +02:00
parent 5dd709bf1e
commit 2437579de6
4 changed files with 49 additions and 11 deletions

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@ -7,6 +7,7 @@
#include <boost/static_assert.hpp>
#include "../ExtrusionEntityCollection.hpp"
#include "../ClipperUtils.hpp"
#include "../ExPolygon.hpp"
#include "../Geometry.hpp"
@ -1473,29 +1474,68 @@ Polylines FillCubic::fill_surface(const Surface *surface, const FillParams &para
}
Polylines FillRectilinear2Peri::fill_surface(const Surface *surface, const FillParams &params) {
Polylines polylines_out;
//Polylines FillRectilinear2Peri::fill_surface(const Surface *surface, const FillParams &params) {
void FillRectilinear2Peri::fill_surface_extrusion(const Surface *surface, const FillParams &params, const Flow &flow, ExtrusionEntityCollection &out) {
ExtrusionEntityCollection *eecroot = new ExtrusionEntityCollection();
//you don't want to sort the extrusions: big infill first, small second
eecroot->no_sort = true;
Polylines polylines_1;
//generate perimeter:
//TODO: better optimize start/end point?
ExPolygons path_perimeter = offset_ex(surface->expolygon, scale_(-this->spacing/2));
for (ExPolygon &expolygon : path_perimeter) {
expolygon.contour.make_counter_clockwise();
polylines_out.push_back(expolygon.contour.split_at_index(0));
polylines_1.push_back(expolygon.contour.split_at_index(0));
for (Polygon hole : expolygon.holes) {
hole.make_clockwise();
polylines_out.push_back(hole.split_at_index(0));
polylines_1.push_back(hole.split_at_index(0));
}
}
// Save into layer.
auto *eec = new ExtrusionEntityCollection();
/// pass the no_sort attribute to the extrusion path
eec->no_sort = this->no_sort();
/// add it into the collection
eecroot->entities.push_back(eec);
/// push the path
extrusion_entities_append_paths(
eec->entities, STDMOVE(polylines_1),
flow.bridge ?
erBridgeInfill :
(surface->is_solid() ?
((surface->is_top()) ? erTopSolidInfill : erSolidInfill) :
erInternalInfill),
flow.mm3_per_mm() * params.flow_mult, flow.width * params.flow_mult, flow.height);
Polylines polylines_2;
//50% overlap with the new perimeter
ExPolygons path_inner = offset2_ex(surface->expolygon, scale_(-this->spacing * 1.5), scale_(this->spacing));
for (ExPolygon &expolygon : path_inner) {
Surface surfInner(*surface, expolygon);
if (!fill_surface_by_lines(&surfInner, params, 0.f, 0.f, polylines_out)) {
if (!fill_surface_by_lines(&surfInner, params, 0.f, 0.f, polylines_2)) {
printf("FillRectilinear2::fill_surface() failed to fill a region.\n");
}
}
return polylines_out;
// Save into layer.
eec = new ExtrusionEntityCollection();
/// pass the no_sort attribute to the extrusion path
eec->no_sort = this->no_sort();
/// add it into the collection
eecroot->entities.push_back(eec);
/// push the path
extrusion_entities_append_paths(
eec->entities, STDMOVE(polylines_2),
flow.bridge ?
erBridgeInfill :
(surface->is_solid() ?
((surface->is_top()) ? erTopSolidInfill : erSolidInfill) :
erInternalInfill),
flow.mm3_per_mm() * params.flow_mult, flow.width * params.flow_mult, flow.height);
out.entities.push_back(eecroot);
}
} // namespace Slic3r

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@ -75,7 +75,8 @@ public:
virtual Fill* clone() const { return new FillRectilinear2Peri(*this); };
virtual ~FillRectilinear2Peri() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
//virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
virtual void fill_surface_extrusion(const Surface *surface, const FillParams &params, const Flow &flow, ExtrusionEntityCollection &out);
};

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@ -95,9 +95,6 @@ namespace Slic3r {
if (extrudedVolume == 0) extrudedVolume = 1;
// Save into layer smoothing path.
eec = new ExtrusionEntityCollection();
eecroot->entities.push_back(eec);
eec->no_sort = false;
// print thin
eec = new ExtrusionEntityCollection();

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@ -499,7 +499,7 @@ ExPolygons fit_to_size(ExPolygon polygon_to_cover, ExPolygon polygon_to_check, c
void PrintObject::count_distance_solid() {
//if dense area * COEFF_SPLIT > sparse area then fill all with dense
// sparse area = layer's fill area - dense area
const float COEFF_SPLIT = .1;
const float COEFF_SPLIT = 1;
const int NB_DENSE_LAYERS = 1;
for (int idx_region = 0; idx_region < this->_print->regions.size(); ++idx_region) {
//count how many surface there are on each one