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quaternions take half the angle the represent
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@ -311,13 +311,13 @@ TransformationMatrix TransformationMatrix::mat_rotation(double q1, double q2, do
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TransformationMatrix TransformationMatrix::mat_rotation(double angle_rad, const Pointf3 &axis)
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{
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double s, factor, q1, q2, q3, q4;
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s = sin(angle_rad);
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s = sin(angle_rad/2);
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factor = axis.x*axis.x + axis.y*axis.y + axis.z*axis.z;
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factor = s / sqrt(factor);
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q1 = factor*axis.x;
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q2 = factor*axis.y;
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q3 = factor*axis.z;
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q4 = cos(angle_rad);
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q4 = cos(angle_rad/2);
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return mat_rotation(q1, q2, q3, q4);
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}
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