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Only extrude gapfill between perimeters.
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@ -306,7 +306,7 @@ void PerimeterGenerator::process()
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} else {
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} else {
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//FIXME Is this offset correct if the line width of the inner perimeters differs
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//FIXME Is this offset correct if the line width of the inner perimeters differs
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// from the line width of the infill?
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// from the line width of the infill?
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coord_t distance = (i == 1) ? ext_perimeter_spacing2 : perimeter_spacing;
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coord_t good_spacing = (i == 1) ? ext_perimeter_spacing2 : perimeter_spacing;
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if (this->config->thin_walls){
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if (this->config->thin_walls){
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// This path will ensure, that the perimeters do not overfill, as in
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// This path will ensure, that the perimeters do not overfill, as in
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// prusa3d/Slic3r GH #32, but with the cost of rounding the perimeters
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// prusa3d/Slic3r GH #32, but with the cost of rounding the perimeters
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@ -315,21 +315,23 @@ void PerimeterGenerator::process()
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// Also the offset2(perimeter, -x, x) may sometimes lead to a perimeter, which is larger than
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// Also the offset2(perimeter, -x, x) may sometimes lead to a perimeter, which is larger than
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// the original.
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// the original.
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next_onion = offset2_ex(last,
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next_onion = offset2_ex(last,
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-(float)(distance + min_spacing / 2 - 1),
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-(float)(good_spacing + min_spacing / 2 - 1),
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+(float)(min_spacing / 2 - 1));
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+(float)(min_spacing / 2 - 1));
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} else {
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} else {
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// If "detect thin walls" is not enabled, this paths will be entered, which
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// If "detect thin walls" is not enabled, this paths will be entered, which
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// leads to overflows, as in prusa3d/Slic3r GH #32
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// leads to overflows, as in prusa3d/Slic3r GH #32
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next_onion = offset_ex(last, -(float)(distance));
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next_onion = offset_ex(last, -(float)(good_spacing));
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}
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}
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// look for gaps
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// look for gaps
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if (this->config->gap_fill_speed.value > 0 && this->config->gap_fill)
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if (this->config->gap_fill_speed.value > 0 && this->config->gap_fill
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//check if we are going to have an other perimeter
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&& (i <= loop_number || has_overhang || next_onion.empty()))
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// not using safety offset here would "detect" very narrow gaps
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// not using safety offset here would "detect" very narrow gaps
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// (but still long enough to escape the area threshold) that gap fill
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// (but still long enough to escape the area threshold) that gap fill
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// won't be able to fill but we'd still remove from infill area
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// won't be able to fill but we'd still remove from infill area
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append(gaps, diff_ex(
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append(gaps, diff_ex(
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offset(last, -0.5f*distance),
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offset(last, -0.5f*good_spacing),
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offset(next_onion, 0.5f * distance + 10))); // safety offset
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offset(next_onion, 0.5f * good_spacing + 10))); // safety offset
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}
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}
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if (next_onion.empty()) {
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if (next_onion.empty()) {
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@ -516,22 +518,22 @@ void PerimeterGenerator::process()
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overlap = scale_(this->config->get_abs_value("infill_overlap", unscale<coordf_t>(inset + solid_infill_spacing / 2)));
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overlap = scale_(this->config->get_abs_value("infill_overlap", unscale<coordf_t>(inset + solid_infill_spacing / 2)));
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}
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}
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// simplify infill contours according to resolution
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// simplify infill contours according to resolution
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Polygons pp;
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Polygons not_filled_p;
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for (ExPolygon &ex : last)
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for (ExPolygon &ex : last)
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ex.simplify_p(SCALED_RESOLUTION, &pp);
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ex.simplify_p(SCALED_RESOLUTION, ¬_filled_p);
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ExPolygons not_filled_exp = union_ex(not_filled_p);
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// collapse too narrow infill areas
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// collapse too narrow infill areas
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coord_t min_perimeter_infill_spacing = (coord_t)( solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE) );
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coord_t min_perimeter_infill_spacing = (coord_t)( solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE) );
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// append infill areas to fill_surfaces
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// append infill areas to fill_surfaces
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//auto it_surf = this->fill_surfaces->surfaces.end();
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//auto it_surf = this->fill_surfaces->surfaces.end();
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this->fill_surfaces->append(
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ExPolygons infill_exp = offset2_ex(not_filled_exp,
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offset2_ex(
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-inset - min_perimeter_infill_spacing / 2 + overlap,
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union_ex(pp),
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(float)min_perimeter_infill_spacing / 2);
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-inset - min_perimeter_infill_spacing / 2 + overlap,
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this->fill_surfaces->append(infill_exp, stInternal);
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(float) min_perimeter_infill_spacing / 2),
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stInternal);
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if (overlap != 0) {
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if (overlap != 0) {
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ExPolygons polyWithoutOverlap = offset2_ex(
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ExPolygons polyWithoutOverlap = offset2_ex(
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union_ex(pp),
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not_filled_exp,
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-inset - min_perimeter_infill_spacing / 2,
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-inset - min_perimeter_infill_spacing / 2,
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(float) min_perimeter_infill_spacing / 2);
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(float) min_perimeter_infill_spacing / 2);
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this->fill_no_overlap.insert(this->fill_no_overlap.end(), polyWithoutOverlap.begin(), polyWithoutOverlap.end());
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this->fill_no_overlap.insert(this->fill_no_overlap.end(), polyWithoutOverlap.begin(), polyWithoutOverlap.end());
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