mirror of
https://git.mirrors.martin98.com/https://github.com/slic3r/Slic3r.git
synced 2025-08-16 05:35:56 +08:00
allow any config bundle to set a texture and a model
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parent
f49af26123
commit
3175344a5d
@ -344,19 +344,19 @@ void GLCanvas3D::Camera::set_scene_box(const BoundingBoxf3& box, GLCanvas3D& can
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}
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GLCanvas3D::Bed::Bed()
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: m_type(Custom)
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: m_type("Custom")
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, m_scale_factor(1.0f)
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{
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}
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bool GLCanvas3D::Bed::is_prusa() const
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{
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return (m_type == MK2) || (m_type == MK3) || (m_type == SL1);
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return (m_type == "MK2") || (m_type == "MK3") || (m_type == "SL1");
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}
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bool GLCanvas3D::Bed::is_custom() const
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{
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return m_type == Custom;
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return !is_prusa();
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}
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const Pointfs& GLCanvas3D::Bed::get_shape() const
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@ -366,7 +366,7 @@ const Pointfs& GLCanvas3D::Bed::get_shape() const
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bool GLCanvas3D::Bed::set_shape(const Pointfs& shape)
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{
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EType new_type = _detect_type();
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std::string new_type = _detect_type();
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if (m_shape == shape && m_type == new_type)
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// No change, no need to update the UI.
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return false;
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@ -412,29 +412,21 @@ void GLCanvas3D::Bed::render(float theta, bool useVBOs, float scale_factor) cons
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{
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m_scale_factor = scale_factor;
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switch (m_type)
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{
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case MK2:
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if (m_type == "MK2")
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{
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_render_prusa("mk2", theta, useVBOs);
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break;
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}
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case MK3:
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else if (m_type == "MK3")
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{
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_render_prusa("mk3", theta, useVBOs);
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break;
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}
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case SL1:
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else if (m_type == "SL1")
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{
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_render_prusa("sl1", theta, useVBOs);
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break;
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}
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default:
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case Custom:
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else if (m_type == "MK2")
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{
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_render_custom();
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break;
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}
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_render_custom(m_type, theta, useVBOs);
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}
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}
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#else
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@ -442,29 +434,21 @@ void GLCanvas3D::Bed::render(float theta, float scale_factor) const
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{
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m_scale_factor = scale_factor;
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switch (m_type)
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{
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case MK2:
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if (m_type == "MK2")
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{
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_render_prusa("mk2", theta);
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break;
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}
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case MK3:
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else if (m_type == "MK3")
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{
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_render_prusa("mk3", theta);
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break;
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}
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case SL1:
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else if (m_type == "SL1")
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{
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_render_prusa("sl1", theta);
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break;
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}
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default:
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case Custom:
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else if (m_type == "MK2")
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{
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_render_custom();
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break;
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}
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_render_custom(m_type, theta);
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}
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}
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#endif // ENABLE_PRINT_BED_MODELS
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@ -483,7 +467,7 @@ void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly)
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Polygons triangles;
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poly.triangulate(&triangles);
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if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
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if (!m_triangles.set_from_triangles(triangles, GROUND_Z, is_prusa()))
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printf("Unable to create bed triangles\n");
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}
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@ -516,9 +500,9 @@ void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox&
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printf("Unable to create bed grid lines\n");
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}
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GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
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std::string GLCanvas3D::Bed::_detect_type() const
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{
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EType type = Custom;
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std::string type = "Custom";
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auto bundle = wxGetApp().preset_bundle;
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if (bundle != nullptr)
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@ -531,7 +515,7 @@ GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
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if (boost::contains(curr->name, "SL1"))
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{
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//FIXME add a condition on the size of the print bed?
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type = SL1;
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type = "SL1";
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break;
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}
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else if (_are_equal(m_shape, dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
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@ -540,11 +524,11 @@ GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
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{
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if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
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{
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type = MK3;
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type = "MK3";
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break;
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} else if (boost::contains(curr->name, "MK2"))
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{
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type = MK2;
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type = "MK2";
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break;
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}
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}
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@ -669,25 +653,136 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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}
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}
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void GLCanvas3D::Bed::_render_custom() const
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#if ENABLE_PRINT_BED_MODELS
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void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta, bool useVBOs) const
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#else
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void GLCanvas3D::Bed::_render_custom(const std::string &key, float theta) const
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#endif // ENABLE_PRINT_BED_MODELS
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{
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m_top_texture.reset();
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m_bottom_texture.reset();
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//init textures
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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GLfloat max_anisotropy = 0.0f;
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::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
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#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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std::string tex_path = resources_dir() + "/icons/bed/" + key;
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bool has_top_texture = false;
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bool has_bot_texture = false;
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if (!key.empty()) {
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std::string filename_tex_top = tex_path + "_top.png";
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if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename_tex_top)) {
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has_top_texture = m_top_texture.load_from_file(filename_tex_top, true);
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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if (has_top_texture && max_anisotropy > 0.0f) {
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::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id());
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
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::glBindTexture(GL_TEXTURE_2D, 0);
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}
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#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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} else {
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has_top_texture = true;
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}
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std::string filename_tex_bot = tex_path + "_bottom.png";
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if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename_tex_bot)) {
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has_bot_texture = m_bottom_texture.load_from_file(filename_tex_bot, true);
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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if (has_bot_texture && max_anisotropy > 0.0f) {
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::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id());
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::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
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::glBindTexture(GL_TEXTURE_2D, 0);
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}
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#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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} else {
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has_bot_texture = true;
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}
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}
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bool has_texture = (theta <= 90.0f) ? has_top_texture : has_bot_texture;
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#if ENABLE_PRINT_BED_MODELS
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if (theta <= 90.0f) {
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std::string model_path = resources_dir() + "/models/" + key;
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std::string filename_model = model_path + "_bed.stl";
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if ((m_model.get_filename() != filename_model) && m_model.init_from_file(filename_model, useVBOs)) {
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Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.1 + 0.5 * m_model.get_bounding_box().size()(2));
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if (key == "mk2")
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offset.y() += 15. / 2.;
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else if (key == "mk3")
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offset += Vec3d(0., (19. - 8.) / 2., 2.);
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m_model.center_around(offset);
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}
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if (!m_model.get_filename().empty()) {
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::glEnable(GL_LIGHTING);
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m_model.render();
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::glDisable(GL_LIGHTING);
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}
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}
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#endif // ENABLE_PRINT_BED_MODELS
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unsigned int triangles_vcount = m_triangles.get_vertices_count();
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if (triangles_vcount > 0)
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{
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if (has_texture && triangles_vcount > 0) {
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::glEnable(GL_DEPTH_TEST);
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::glDepthMask(GL_FALSE);
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::glEnable(GL_BLEND);
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::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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::glEnable(GL_TEXTURE_2D);
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::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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::glEnableClientState(GL_VERTEX_ARRAY);
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::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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if (theta > 90.0f)
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::glFrontFace(GL_CW);
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::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
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::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
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::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
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::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
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if (theta > 90.0f)
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::glFrontFace(GL_CCW);
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::glBindTexture(GL_TEXTURE_2D, 0);
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::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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::glDisableClientState(GL_VERTEX_ARRAY);
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::glDisable(GL_TEXTURE_2D);
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::glDisable(GL_BLEND);
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::glDepthMask(GL_TRUE);
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}
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triangles_vcount = m_triangles.get_vertices_count();
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if (triangles_vcount > 0) {
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::glEnable(GL_LIGHTING);
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::glDisable(GL_DEPTH_TEST);
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::glEnable(GL_BLEND);
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::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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::glEnableClientState(GL_VERTEX_ARRAY);
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::glColor4f(0.35f, 0.35f, 0.35f, 0.4f);
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::glNormal3d(0.0f, 0.0f, 1.0f);
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::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
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::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
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// draw grid
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@ -200,17 +200,17 @@ class GLCanvas3D
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class Bed
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{
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public:
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enum EType : unsigned char
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/*enum EType : unsigned char
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{
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MK2,
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MK3,
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SL1,
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Custom,
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Num_Types
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};
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};*/
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private:
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EType m_type;
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std::string m_type;
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Pointfs m_shape;
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BoundingBoxf3 m_bounding_box;
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Polygon m_polygon;
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@ -248,13 +248,16 @@ class GLCanvas3D
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void _calc_bounding_box();
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void _calc_triangles(const ExPolygon& poly);
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void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
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EType _detect_type() const;
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std::string _detect_type() const;
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#if ENABLE_PRINT_BED_MODELS
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void _render_prusa(const std::string &key, float theta, bool useVBOs) const;
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void _render_custom() const { _render_custom("", 0, 0); }
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void _render_custom(const std::string &key, float theta, bool useVBOs) const;
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#else
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void _render_prusa(const std::string &key, float theta) const;
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void _render_custom() const { _render_custom("", 0); }
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void _render_custom(const std::string &key, float theta) const;
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#endif // ENABLE_PRINT_BED_MODELS
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void _render_custom() const;
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static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
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};
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