From 36dfffbd90bfb6c0c55b91034da19af1ca1f2020 Mon Sep 17 00:00:00 2001 From: remi durand Date: Sat, 26 Jun 2021 19:37:24 +0200 Subject: [PATCH] logo update: don't draw white text on white logo --- resources/icons/Slic3r_logo.svg | 2 +- src/slic3r/GUI/GUI_App.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/resources/icons/Slic3r_logo.svg b/resources/icons/Slic3r_logo.svg index b983a4ce5..5bd5e7844 100644 --- a/resources/icons/Slic3r_logo.svg +++ b/resources/icons/Slic3r_logo.svg @@ -132,7 +132,7 @@ diff --git a/src/slic3r/GUI/GUI_App.cpp b/src/slic3r/GUI/GUI_App.cpp index 3299cd63a..20d9245eb 100644 --- a/src/slic3r/GUI/GUI_App.cpp +++ b/src/slic3r/GUI/GUI_App.cpp @@ -209,7 +209,7 @@ public: memDc.DrawBitmap(*logo_bmp, margin, margin, true); // draw the (white) labels inside of our black box (at the left of the splashscreen) - memDc.SetTextForeground(wxColour(255, 255, 255)); + memDc.SetTextForeground(wxColour(180, 180, 180)); memDc.SetFont(m_constant_text.title_font); memDc.DrawLabel(m_constant_text.title, banner_rect, wxALIGN_TOP | wxALIGN_LEFT);