From 4066df2db7cec9a4e1fafdcda9a95914c2e9d767 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 15 Jan 2019 12:59:28 +0100 Subject: [PATCH] Slightly increased limit for zoom out --- src/slic3r/GUI/GLCanvas3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index d5f4808aa..9a2ea4b44 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -5708,7 +5708,7 @@ void GLCanvas3D::set_camera_zoom(float zoom) // Don't allow to zoom too far outside the scene. float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box()); if (zoom_min > 0.0f) - zoom = std::max(zoom, zoom_min * 0.8f); + zoom = std::max(zoom, zoom_min * 0.7f); m_camera.zoom = zoom; viewport_changed();