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Fleshed out a StartBusy() function and moved Run to be public.
Also added functional as a header.
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@ -5,6 +5,7 @@
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#include <wx/timer.h>
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#include <wx/timer.h>
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#include <wx/gauge.h>
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#include <wx/gauge.h>
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#include <wx/button.h>
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#include <wx/button.h>
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#include <functional>
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namespace Slic3r { namespace GUI {
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namespace Slic3r { namespace GUI {
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@ -42,10 +43,14 @@ public:
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void SetRange(int range) { if (range != this->prog->GetRange() ) this->prog->SetRange(range);}
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void SetRange(int range) { if (range != this->prog->GetRange() ) this->prog->SetRange(range);}
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/// Start the timer.
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void Run(int rate = 100) { if (this->timer->IsRunning()) this->timer->Start(rate);};
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void StartBusy(int rate = 100) { this->busy = true; this->ShowProgress(true); if (!this->timer->IsRunning()) this->timer->Start(rate); }
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private:
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private:
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void OnSize(wxSizeEvent& e);
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void OnSize(wxSizeEvent& e);
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void OnTimer(wxTimerEvent& e);
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void OnTimer(wxTimerEvent& e);
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void Run(int rate = 100) { if (this->timer->IsRunning()) this->timer->Start(rate);};
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// Cancel callback function
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// Cancel callback function
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std::function<void()> cancel_cb {[](){;}};
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std::function<void()> cancel_cb {[](){;}};
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