pool is has now bended walls.

This commit is contained in:
tamasmeszaros 2018-08-17 16:17:35 +02:00
parent 776f555790
commit 57cd39965f

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@ -112,7 +112,6 @@ inline Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
else rp.emplace_back(Pointf3::new_unscale(x(p), y(p), mm(fz))); else rp.emplace_back(Pointf3::new_unscale(x(p), y(p), mm(fz)));
coord_t a = idx++, b = idx++, c = idx++; coord_t a = idx++, b = idx++, c = idx++;
std::cout << a << " " << b << " " << c << std::endl;
rpi.emplace_back(a, b, c); rpi.emplace_back(a, b, c);
}); });
@ -362,63 +361,64 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
double min_wall_thickness_mm, double min_wall_thickness_mm,
double min_wall_height_mm) double min_wall_height_mm)
{ {
Contour3D pool; // Contour3D pool;
auto& poly = ground_layer.front(); // auto& poly = ground_layer.front();
auto floor_poly = poly; // auto floor_poly = poly;
offset(floor_poly, mm(5)); // offset(floor_poly, mm(5));
// Polygons floor_plate; // Polygons floor_plate;
// floor_poly.triangulate_p2t(&floor_plate); // floor_poly.triangulate_p2t(&floor_plate);
// auto floor_mesh = convert(floor_plate, mm(0), true); // auto floor_mesh = convert(floor_plate, mm(20), false);
// pool.merge(floor_mesh); // pool.merge(floor_mesh);
Polygons ceil_plate; // Polygons ceil_plate;
poly.triangulate_p2t(&ceil_plate); // poly.triangulate_p2t(&ceil_plate);
auto ceil_mesh = convert(ceil_plate, mm(20), false); // auto ceil_mesh = convert(ceil_plate, mm(0), true);
pool.merge(ceil_mesh); // pool.merge(ceil_mesh);
auto w = walls(floor_poly, poly, 0, 20); // auto w = walls(floor_poly, poly, 20, 0);
pool.merge(w); // pool.merge(w);
out = mesh(pool); // out = mesh(pool);
auto concaveh = concave_hull(ground_layer);
if(concaveh.contour.points.empty()) return;
concaveh.holes.clear();
// auto concaveh = concave_hull(ground_layer); BoundingBox bb(concaveh);
// if(concaveh.contour.points.empty()) return; coord_t w = bb.max.x - bb.min.x;
// concaveh.holes.clear(); coord_t h = bb.max.y - bb.min.y;
// BoundingBox bb(concaveh); auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
// coord_t w = bb.max.x - bb.min.x;
// coord_t h = bb.max.y - bb.min.y;
// auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8)); const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) + wall_thickness;
const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
const coord_t HEIGHT = mm(min_wall_height_mm);
// const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) + wall_thickness; auto outer_base = concaveh;
// const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS); offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
// const coord_t HEIGHT = mm(min_wall_height_mm); auto inner_base = outer_base;
offset(inner_base, -WALL_THICKNESS);
inner_base.holes.clear(); outer_base.holes.clear();
// auto outer_base = concaveh; ExPolygon top_poly;
// offset(outer_base, WALL_THICKNESS+WALL_DISTANCE); top_poly.contour = outer_base.contour;
// auto inner_base = outer_base; top_poly.holes.emplace_back(inner_base.contour);
// offset(inner_base, -WALL_THICKNESS); auto& tph = top_poly.holes.back().points;
// inner_base.holes.clear(); outer_base.holes.clear(); std::reverse(tph.begin(), tph.end());
// ExPolygon top_poly; Contour3D pool;
// top_poly.contour = outer_base.contour;
// top_poly.holes.emplace_back(inner_base.contour);
// auto& tph = top_poly.holes.back().points;
// std::reverse(tph.begin(), tph.end());
// Contour3D pool; auto poolwalls = walls(outer_base, inner_base, 0, -min_wall_height_mm);
// Polygons top_triangles, bottom_triangles; Polygons top_triangles, bottom_triangles;
// top_poly.triangulate_p2t(&top_triangles); top_poly.triangulate_p2t(&top_triangles);
// outer_base.triangulate_p2t(&bottom_triangles); inner_base.triangulate_p2t(&bottom_triangles);
// auto top_plate = convert(top_triangles, 0, false); auto top_plate = convert(top_triangles, 0, false);
// auto bottom_plate = convert(bottom_triangles, -HEIGHT, true); auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
// auto innerbed = inner_bed(inner_base, HEIGHT/2); auto innerbed = inner_bed(inner_base, HEIGHT/2);
// // Generate outer walls // // Generate outer walls
// auto fp = [](const Point& p, coord_t z) { // auto fp = [](const Point& p, coord_t z) {
@ -438,11 +438,12 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
// pool.indices.emplace_back(s, s + 2, s + 3); // pool.indices.emplace_back(s, s + 2, s + 3);
// } // }
// pool.merge(top_plate); pool.merge(top_plate);
// pool.merge(bottom_plate); pool.merge(bottom_plate);
// pool.merge(innerbed); pool.merge(innerbed);
pool.merge(poolwalls);
// out = mesh(pool); out = mesh(pool);
} }
} }